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         <title>Comparing and Contrasting</title>
         <description><![CDATA[<p>JOHN MAEDA AND CAMILLE UTTERBACK</p>

<p>Maeda and Utterback have alot of the same ideas and views relating people and technology.  Both really strive to make technology easy, fun and accessible.  Maeda strives to make his advances available to all via the web.  Utterback's goal is to make interacting with technology not feel like a chore.</p>

<p>While doing my research I thought it was interesting that Utterback has been influenced by Maeda's work.  In one article that I read she stated that she often visited his site.  I just thought that was a really neat.  I guess it also goes to show how their interest and views about technology seem to be similar.</p>

<p>I believe that both artists are making real strides in this medium.  I  think it's wonderful that artist are trying to make art accessible to all.  I understand being frustrated with technology, and it's hard sometimes.  But I really give the two of them props for making technology friendly.</p>]]></description>
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         <pubDate>Tue, 13 Dec 2005 20:17:40 +0000</pubDate>
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         <title>HELLO</title>
         <description><![CDATA[<p>Hello everyone!</p>

<p>I don't know what I have mistakenly done to my site, that not all my entries show.  But if you could just click on the right side in my recent posts on either the entries about John Maeda or Camille Utterback.</p>

<p>Thank you.</p>]]></description>
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         <pubDate>Mon, 12 Dec 2005 17:12:31 +0000</pubDate>
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         <title>Camille Utterback</title>
         <description><![CDATA[<p>BACKGROUND INFO:</p>

<p>Utterback was born in the early 70s.  She recieved her BA in Art from Williams College in Massechucets and a Masters degree from The Interactive Telecommunications Program at New York University's Tisch School of the Arts.  Now in her mid 30s, Utterback resides in New York where she still persues her vibrant career.</p>

<p>In an article on <a href="http://www.girlgeeks.org/innergeek/gkwk/gkwk_utterback.shtml" target="new">girlgeeks.org</a> Utterback states that she started her adventures with the computer at age 10 when her parents bought their first Apple.  She never was good at computer games so she started teaching herself how to program.  The first program she wrote was such that it did her math homework for her.  </p>

<p>HER WORK:</p>

<p>Utterback started her early work as an Interval Research Fellow at NYU's Interactive Telecommunications Program.  She stated that it was "a really wonderful opportunity to explore and experiment."  While experimenting she explored how we represent things visually on the computer screen.  She also explored the idea of digital cubism, the idea of showing multiple perspectives simultaneously.  At this time, Utterback also started to explore the idea video tracking relating to people's movement.</p>

<p>In an article Utterback wrote for <a href="http://www.core77.com/reactor/utterback.html" target="new">core77.com</a> she stated; " I want to change how people think about their relationship to technology. I want to bring our physicality, our bodies (a large part of what makes us human) back into the equation. I am passionate about creating experiences that show people that their interactions with computers do not have to be frustrating, deadening, and potentially debilitating. Instead, we can imagine and create a world where this interaction is seamless, intuitive, playful and inspiring. By using video cameras to create physical-digital systems that engage people's bodies instead of just their fingers and eyes, I hope to refocus attention on the embodied self in an increasingly mediated culture. Additionally, my video-based interfaces, by allowing many users simultaneously, create social spaces focusing on human interaction, not human-computer interaction." </p>

<p>During her work as an Interval Research Fellow (1998-2000) she became the co-inventor of a U.S. patent filed by New York University for video tracking technology. </p>

<p>Using this invention Utterback created <a href="http://www.camilleutterback.com/textrain.html" target="new">Text Rain</a>, with Romy Achituv. wich is her most recognized installation.  A description on <a href="http://www.siggraph.org/artdesign/gallery/S00/interactive/thumbnail21.html" target="new">siggraph.org</a> states it best; "Text Rain is a playful interactive installation that blurs the boundary between the familiar and the magical. Participants in the Text Rain installation use the familiar instrument of their bodies, to do what seems magical - to lift and play with falling letters that do not really exist."  To operate, the participants stand or move in front of a projection screen.  Their image is projected in black and white combined with color animated falling text.  Like snow and rain, the text seems to land on the participants' heads and arms.  The text responds to all movement and can be caught, lifted, pushed and left to fall again.The falling text will 'land' on anything darker than a certain threshold, and 'fall' whenever that obstacle is removed.</p>

<p>Now a pioneering artist and programmer in the field of interactive installation, Utterback also develops installations for commercial and museum settings via her company <a href="http://www.creativenerve.com/" target="new">Creative Nerve, Inc.</a>, in which she is the owner and founder of.  Utterback also teaches as an adjunct professor at the Interactive Telecommunications Program at NYU, and at the Masters of Fine Arts in Design and Technology Program at Parsons School of Design.</p>

<p>Later stated in the <a href="http://www.core77.com/reactor/utterback.html" target="new">core77.com</a> article Utterback says that she hopes, "when historians look back at these early physical-digital experiments that my many colleagues and I are creating now, perhaps these pieces will look like early daguerreotypes--lacking polish and definition--but I think we've begun down a path that will be remembered as the beginning of an evolution in design.  The appeal of my work lies not in the fact that it uses technology in a new way, so much as it allows the technology to disappear, and lets people enjoy a physically-based, human-centered experience."</p>

<p><br />
To view all sites relating to her work <a href="http://camilleutterback.com/" target="new">View Utterback's Site</a></p>]]></description>
         <link>http://blog.lib.umn.edu/baird039/jen/2005/12/camille_utterback.html</link>
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         <pubDate>Fri, 02 Dec 2005 17:24:36 +0000</pubDate>
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         <title>John Maeda</title>
         <description><![CDATA[<p>BACKGROUND INFO:</p>

<p>Maeda was born in 1966, in Seattle, Washington.  He started attending MIT in 1988, recieving both his BS and MS degrees.  Maeda later attended Tsukuba University Institute of Art and Design in Japan in 1992, recieving his PhD in design.  Now at age 39, Maeda resides in Cambridge, Massachusetts where he has been working as a professor at MIT since 1996.</p>

<p>HIS WORK:</p>

<p>John Maeda is an amazing graphic designer, artist, and computer scientist.  His early work redefined the use of technology as a tool for expression by combining skilled computer programs with a sensitivite approach  to traditional artistic concerns.  This work had a big part in the interactive graphics that we see on the Internet today.   </p>

<p>Maeda also initiated the Design By Numbers project.  A project that globally initiated the means to teach computer programming to visual artists through a freely available, custom software system that he designed himself.  Not content with using  "pre-packaged" software, Maeda more often than not writes his own compact codes to create his work.</p>

<p>By doing so, Maeda has also reinvented the use of the computer for every person,  of all age and skill level,  to be able to create art. He views the computer not as a replacement for the traditional brush and paint, but as an artistic medium all of its own.  His mission is to make technology more human.  Currently working at the MIT Media Laboratroy, Maeda is currently researching the initiative to "redesign technology" so that it consistently makes sense, is fun, and keeps us coming back for more.</p>

<p>When describing his own style Maeda says, "I try to keep changing.  I don't like to be labeled as a certain style, so I continue to destroy everthing I did.  Maybe every few months.  My wife is the reason why, she always says, doesn't that look the same?  She's the pressure that keeps me changing."  </p>

<p>As reported by <a href=" http://www.fastcompany.com/magazine/83/mod_maeda.html"target="new">fastcompany.com</a> Maeda is also changing the way MIT's Media Lab thinks about thechnology.  In what Maeda calls "simplicity" his vision is to rewind "overfeaturized" tech tools and make them seamless and intuitive.  The place where this vision will find it's place is the web in which the browser could become a global hub for editing, annotating, and sharing digital media.  Maeda believes that one day this will fuel a vast, online marketplace for the creative arts. It's all part of Maeda's ultimate mission: to put the soul of the artist into the science of digital design.</p>

<p>All information gathered from <a href="http://www.maedastudio.com/index.php" target="new">MAEDASTUDIO</a> and it's featured links. <br />
(links to Maeda's Blog and his work at MIT are also available at this site.)<br />
</p>]]></description>
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         <pubDate>Thu, 01 Dec 2005 20:28:38 +0000</pubDate>
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