For this project I want
to step away from the usual assignments. I took this chance to create
something of my own, not necessarily something for a classroom. I
wanted to experiment with clay and animation. However, instead of
normal claymation with stop-motion, I made a movie of me throwing on
the wheel. I made the clay grow and shrink as it spun. In editing I
removed my hands, played with the footage a bit and added music.
This
project was purely experimental. I have found it hard to get a lot
of good footage in a short amount of time. I can see a
great potential for this. One would need a lot more time with filming
and editing though.
Project 1 - Digital Collage The Creature in the Lost World...
For my first assignment I was instructed to collaborate images
collected by fellow class mates and myself in order to create a digital
collage. The project required me to create a landscape or world and a
creature to inhabit it. This project allowed me to get back in touch
with Photoshop after all these years. As well as learn how to animate
my image.
My world was created by many aspects of images put together. I wanted it to look realistic, but still have that "out of this
world" feel. I enjoyed combining the photo images with flat, 2-D copies
of the images. This you can see in my clouds and shrubbery. My
creature is made of an owl, bison, flamingo, and fawn. I wanted to give
it a mystical appearance. With simple animation I made my creature come
alive!
I liked working on this assignment. It tested my Photoshopping skills, ones that I have not practiced with since freshman year. I worked very hard...maybe too hard... to get my composting looking really well done. I did not the look that a cut-&-paste would have given me. I really enjoyed animated me creature. I had no idea of the possibilities with Photoshop animation!
Project 2 - Moving Images
Puppet Animation
This assignment was for us to learn the many different approaches to animation. I was really interested in learning about the different ways of animation. This assignment made me aware of the most beautiful art forms. The list includes: Cut-out Animation Claymation Puppet Animation** Stop Motion w/ Objects Sand / Paint Animation Chalkboard / Whiteboard / Graffiti Animation Storyboard Animation Cameraless Animation
Classmate Jessalyn and I worked as a team on Puppet Animation. We found basic information on armatures and the process of making the puppets. We found amazing sites that showed different cultures using puppets. After our presentation, we taught the class an activity of making simple armatures out of pipe cleaners. These were rather successful and can be brought into a classroom!!
Project 3 - Digital Workshop
Tales of Transformation -- The Legend of Sleepy Hollow
This assignment was rather crazy. We worked with 10-14 year-old students in an after school workshop. We took a folk tale and recreate it in a digital narrative. To prep for this we got into teams, I worked with Jessalyn, and designed our visual plan. We were to present this plan to the kids and they were to pick what group they want to work with. It was two kids per group. We chose to do The Legend of Sleepy Hollow. Both Jessalyn and I love this story and was really excited to do this project. We wanted to keep it dark and spooky so we picked Goya as inspiration.
Working with the kids was wonderful. They were just as excited about the project as we were. As time went on we hit many road blocks. Do to time constraints, Jessalyn and I had to do many of the work outside of class. Though it was a lot of work, this was not that big of an issue for me. My biggest concern was the time the kids got to work on their animation. They had a blast anyway. Our final movie was wonderful - everything I imagined plus more. The movie premiere was fun. I liked seeing the other videos and talking to the parents.
What I would have done different would be to not take an existing tale. I would take this idea and combine it with the creature idea. Students can make an environment and then create a creature of their own that goes through a small transformation, this way they can create their own story.
Project 4 - Media Arts Hands-on Investigation
Clay Animation -- with a twist!!!
For this project I want to step away from the usual assignments. I took this chance to create something of my own, not necessarily something for a classroom. I wanted to experiment with clay and animation. However, instead of normal claymation with stop-motion, I made a movie of me throwing on the wheel. I made the clay grow and shrink as it spun. In editing I removed my hands, played with the footage a bit and added music.
This project was purely experimental. I have found that it hard to get a lot of good footage in a short amount of time. I can see that there are great potential for this. One would need a lot more time with filming and editing.
In this class I was taught how I would incorporate media art in lesson plans with children. There are so many things that can be brought into any classroom -- with or without full computer access. Projects included digital photography, mixed media, illustration, animation, digital video and sound editing.
UMD Art and Design, Dept ofEducation School of Fine Arts
The B.F.A. program in art education K-12 is for students who wish to
receive licensure to teach art in Minnesota; it is offered in
cooperation with the College of Education and Human Services
Professions (CEHSP). The program prepares art teachers for kindergarten
through the twelfth grade and provides a foundation in a variety of
studio areas, art history, and art education methods. To qualify for
this program, pre-art education students must pass a portfolio review
(ART 0903). In addition to completing liberal education and art
courses, each student must gain admission to the Secondary Teacher
Education Program (STEP) licensure program during the junior year to
complete the education courses required by the State Department of
Education and Board of Teaching.
Students entering the secondary and K-12 licensure programs are
bound by the policies in effect at the time of application to the
licensure program. Admission is based on criteria established by the
Department of Education that are consistent with Minnesota policies as
well as standards established by the National Council for Accreditation
in Teacher Education.
I love being a part of UMD's Art Education Program. It is a wonderful program with an amazing faculty. Being enrolled in this program will better prepare me for teaching!!
I have spent a lot of times in the Tweed. Either through volunteering, exhibition visits or working on a specific assignment. It is a great resource and a beautiful place to visit.
For my lesson plans I decided to focus on the same activity but change it to fit an computer equiped classroom or one that is not so fortunate. I combined digital art with the traditional art of collage.
Lesson Plan 1 - Full computer Lab
Amara Barthelemy
Fall 2009
Digital Art:
Landscape Collage
Grade Level: 6-8th
Grade
Time Needed: 5
classes
Focus: This lesson
is for students to learn and get hands on experience with Photoshop, and to
experience the combination of traditional art and digital art.
Objectives:
A. (6.1.1.2.2) Students
will analyze how the principles of media arts such as repetition, unity and
contrast are used in the creation, presentation or response to media artworks.
B. (6.1.2.2.1) Students
will demonstrate use of a variety of tools, materials and techniques in media
arts based on the characteristics of the hardware and software.
C. I want my
students to learn how digital media can be mixed with other mediums in art.
Motivational Resources:
Tour
of a Museum of Art (ideal) or images of landscapes and a look out the
window
Images
of Collage artworks, focus on landscapes in particular (see bibliography
for great references)
Examples
from previous classes or teacher sample
Collage
books
Digital
Art books
Art Materials:
Classroom
equipped with computers that contain the Adobe Photoshop CS3 program
Will
use selection tool, paint tool, layers, swatches, Edit : Transform, File
: Save, File : Open
Magazines,
newspaper or decorative paper with a mixture of images and text
Camera
(one for teacher) or scanner (both must be able to transfer images to
computer)
White
table top to take pictures (if using camera)
Flash
drives or disks to save work
Color
printer
Printer
paper
Poster
board (for matting)
Glue
sticks (for matting)
Introduction to the Lesson:
The term collage comes from the
French verb coller, which means to
paste, stick, or glue. It is an art form of assembling cut pieces onto a
surface and tacking them down with glue or tape Collage came from the Cubist
Movement. This movement was named based on artists such as, Pablo Picasso and
Georges Braque. These artists would break up their images into shapes. Some
images got to the point that they were unrecognizable. Collage flourished
during the Dada movement, which occurred primarily in Europe from 1915-1923.
Collage artists, Max Ernst and Kurt Schwitters, both found their art during
this time (Hutton, 9). Another great artist in art history is Henri Matisse.
Matisse was famous for his cut paper. He would cut out fantastic shapes of all
sorts of colors and paste them on a large piece of paper. Now collage is an
accepted art form that can be fun and beautiful.
Computers
are not only for communication but it has become a universal tool. It is a
medium that can stimulate the details of any other medium (Youngblood, 10).
Programs such as Adobe Photoshop and Illustrator allow artists to venture into
the world of digital art. "The term 'digital art' has itself become an umbrella
for such a broad range of artistic works and practices that it does not
describe one unified set of aesthetics" (Paul, 7). Digital art can be used as a
tool to create traditional art, such as, photography, illustrating, painting
and sculpting, it is also used as a medium on its own. We will be combining
digital art with the traditional art of collage. Students are to create digital
landscapes by creating a collage of scanned magazine images.
Instructional Procedure for Art Making:
Class 1:We
will hopefully start by having a tour in a Museum of Art. Here, we will look at
some collage pieces, landscapes, and any digital artworks if present. Otherwise
images of landscapes or a simple look out the widow will give the students an
idea on what is common in a landscape. The students will be asked to take
reflection notes while viewing the landscapes. We will discuss these notes in
the classroom and start explaining the project. We will further explore the art
of collage by showing example slides and posters. Particular areas we will
cover are landscape collages (see bibliography for example artists). Also,
there will be a discussion on digital art and how we will be combining these
two elements for our project. Students are assigned to collect magazines,
newspapers, and decorative paper from home to bring to next class.
Class 2:As
students bring in the papers the teacher and/or some students can either scan
or photograph the papers to bring them into the computer. Be sure to have the
paper zoomed in to fit the photograph. The teacher will then compile these
images in an image bank folder, which will be accessible on all student's
computers by either a public folder or saved on flash drives or disks. Students
are to gather in the front of the class to watch a quick demo by the teacher on
the Photoshop tools we will use. In particular, the selection tool, arrow tool,
paint tool, swatches, layers, and how to save the file. Students will go to
individual computers and open Photoshop. We will create an 8X10 landscape
image. Have the students name and save their image promptly onto the desktop.
Students will go through the image bank and select pieces from different
images. They will combine these pieces to create a landscape collage. This
first day is primarily for practice. If a student is excelling he/she can move
onto their actual project. Be sure to save every once in a while. When class is
done, save the work in progress onto flash drives or disks.
Class 3:Students
will start or continue to work on their final landscapes. Students are
encouraged to keep looking at the landscape examples when making their own.
Remind them about the use of light and dark as well as different textures. When
class is done, save the work in progress onto flash drives or disks.
Class 4:We
will have two critiques. The first one will be a progress critique on the
computers in the beginning of this class. Students can listen to their peers'
input and make any changes if they choose. When class is done, save the work in
progress onto flash drives or disks.
Class 5:Once
the piece is finalized we will print them out and matte them on poster board
with glue sticks. We will gather in a circle to have our final critique.
Students will talk about their work, the process they went through and their
thoughts on the combination of digital and traditional art. Students will say
one thing about another's work and, as a group, we will discuss the
similarities and differences of each work focusing on the fact that we used the
same technique and initial imagery.
Evaluation/Assessment:
The students will be graded based
on a rubric. They will be observed throughout the lesson on how they worked
with the computers, listened to directions, made their collages, respected the
computers and other classmates, contributed during critique and their attitude
towards the project as a whole.
DBAE
Art Production: We
made collages with traditional and digital mediums.
Aesthetics: We
discussed how collage is an art form and that digital art can be mixed with
traditional art.
Art History:
Discussed the use of collage in art history as well as the growth of digital
art now.
Art Criticism: We
looked in the Tweed Museum, saw examples of digital imagery and talked about
well known collage artists as well as an in class critique.
Bibliography
Hutton, Helen. The Technique of Collage.
New York, NY: Watson-Guptill
Publications, 1968. Print.
Paul, Christiane. Digital Art. Revised and Expanded edition. London:
Thames & Hudson, 2008. Print.
Youngblood, Gene. The Computer Revolution and the Arts. Tampa, FL:
Lesson Plan 2 - Limited computer ( one or two)
Amara Barthelemy Fall 2009
Digital Art: Portrait
Collage
Grade Level: 6-8th
Grade
Time Needed: 5
classes
Focus: This lesson
is for students to learn and get hands on experience with Photoshop, and to
experience the combination of traditional art and digital art.
Objectives:
A. (6.1.3.2.2)
Student swill analyze the meanings and functions of media
arts.
B. (6.1.2.2.1) Students
will demonstrate use of a variety of tools, materials and techniques in media
arts based on the characteristics of the hardware and software.
C. I want my
students to learn how digital media can be mixed with other mediums in art.
Motivational Resources:
Tour
of a Museum of Art (ideal) or portrait images and own reflections
Images
of Collage artworks, focus on portraits in particular (see bibliography
for great references)
Examples
from previous classes or teacher sample
Collage
books
Digital
Art books
Art Materials:
Classroom
equipped with one or two computers
that contain the Adobe Photoshop CS3 program
Will
use selection tool, layers, File : Save, File : Open
Magazines/newspaper/decorative
paper with a mixture of images and text
Camera
(one for teacher) or scanner (both must be able to transfer images to
computer)
White
table top to take pictures (if using camera)
Flash
drives or disks to save work
Color
printer
Printer
paper (11X17 is recommended)
Poster
board
Glue
sticks
Scissors
3X5
note cards
mirrors
Introduction to the Lesson:
The term collage comes from the
French verb coller, which means to
paste, stick, or glue. It is an art form of assembling cut pieces onto a
surface and tacking them down with glue or tape Collage came from the Cubist
Movement. This movement was named based on artists such as, Pablo Picasso and
Georges Braque. These artists would break up their images into shapes. Some
images got to the point that they were unrecognizable. Collage flourished
during the Dada movement, which occurred primarily in Europe from 1915-1923.
Collage artists, Max Ernst and Kurt Schwitters, both found their art during
this time (Hutton, 9). Another great artist in art history is Henri Matisse.
Matisse was famous for his cut paper. He would cut out fantastic shapes of all
sorts of colors and paste them on a large piece of paper. Now collage is an
accepted art form that can be fun and beautiful.
Computers
are not only for communication but it has become a universal tool. It is a
medium that can stimulate the details of any other medium (Youngblood, 10).
Programs such as Adobe Photoshop and Illustrator allow artists to venture into
the world of digital art. "The term 'digital art' has itself become an umbrella
for such a broad range of artistic works and practices that it does not
describe one unified set of aesthetics" (Paul, 7). Digital art can be used as a
tool to create traditional art, such as, photography, illustrating, painting
and sculpting, it is also used as a medium on its own. We will be combining
digital art with the traditional art of collage. Students are to create collage
portraits by first creating a collage of decorative paper, magazines and
newspapers, then scanned into the computer, combine with all classmates and
printed out.
Instructional Procedure for Art Making:
Class 1:We
will hopefully start by having a tour in a Museum of Art. Here, we will look at
some collage pieces, portraits, and any digital artworks if present. Otherwise
students will look at portrait images and/or in a mirror to see their faces to
get an idea of what makes a portrait. The students will be asked to take
reflection notes while viewing the portraits. We will discuss these notes in
the classroom and start explaining the project. We will further explore the art
of collage by showing example slides and posters. Particular areas we will
cover are portrait collages (see bibliography for example artists). Also, there
will be a discussion on digital art and how we will be combining these two
elements for our project. Students are assigned to collect magazines,
newspapers, and decorative paper from home to bring to next class.
Class 2:Once students have compiled their
collage materials they will cut out abstract shapes and glue them onto a 3X5
note card. Once collages are dry the teacher and/or some students can either
scan or photograph the note cards to bring them into the computer. Be sure to
have the card zoomed in to fit the photograph. Students will take turns with
the teacher to piece all of the note cards together in Photoshop. The goal is
to create multiple large images of all students' collages (similar to a quilt).
One can fit nine note cards on an 11X17 paper. (Depending on the class size may
need three or four documents.) While this is happening other students are
encouraged to explore more with the collage materials. Be sure to save every
once in a while. When class is done, save the work onto flash drives or disks.
Class 3:Teacher
will print out many copies of the 11X17 documents. These will be spread out in
middle table with supplies. Students will start making their portraits. On 8x10
poster board students are to take the digital images and cut them up to collage
once more. This collage is to be a self-portrait. Students are encouraged to
keep looking at the portrait examples when making their own. Remind them about
the use of light and dark as well as different textures. Also, talk about the
process of traditional art to media art to traditional art again and how things
can be transformed multiple times.
Class 4:Students
will continue to work on their self-portraits. If a student completes it early
he/she can move onto other collage techniques. Possibly combining the digital
printout with original paper clippings.
Class 5:Once
students' pieces are finalized we will display them in front of class. We will
gather in a circle to have our final critique. Students will talk about their work,
the process they went through and their thoughts on the combination of digital
and traditional art. Students will say one thing about another's work and, as a
group, we will discuss the similarities and differences of each work focusing
on the fact that we used the same technique and initial imagery.
Evaluation/Assessment:
The students will be graded based
on a rubric. They will be observed throughout the lesson on how they worked
with the collage tools and computers, listened to directions, made their
collages, respected the computers and other classmates, contributed during
critique and their attitude towards the project as a whole.
DBAE
Art Production: We
made collages with traditional and digital mediums.
Aesthetics: We
discussed how collage is an art form and that digital art can be mixed with
traditional art.
Art History:
Discussed the use of collage in art history as well as the growth of digital
art now.
Art Criticism: We
looked in the Tweed Museum, saw examples of digital imagery and talked about
well known collage artists as well as an in class critique.
Bibliography
Hutton, Helen. The Technique of Collage.
New York, NY: Watson-Guptill
Publications, 1968. Print.
Paul, Christiane. Digital Art. Revised and Expanded edition. London:
Thames & Hudson, 2008. Print.
Youngblood, Gene. The Computer Revolution and the Arts. Tampa, FL:
University Presses of Florida,
1989. 8-20. Print.
Links to Collage Artists
Jean Dubuffet. Peinture d'
Assemblage. (Page 73 in The
Technique of Collage by Helen Hutton)
Recently I have came across these fascinating sculptures!!
The first one is a sculpture made out of metal tubes. As wind passes by it makes the most beautiful sound...
This second a sculpture made from liquid metal. Sachiko Kodama and Minkako Takeno, Protrude Flow.
Ferrofluids, the shape-changing material
used in my works, were invented in the late 1960s in the Apollo Program
of National Aeronautics and Space Administration (NASA) and are known
to be used for forming liquid seals and in electronic devices for
computers, AV equipments, and other industrial applications. Recently
they have been employed in medicine research.
Basically, ferrofluids appear as a black fluid. They are prepared by
dissolving nanoscale ferromagnetic particles in a solvent such as water
or oil and remain strongly magnetic even in a fluid condition.
Therefore, they are more flexibly transformable as compared to iron
sand. It is well known that ferrofluids form spikes along magnetic
field lines when the magnetic surface force exceeds the stabilizing
effects of the fluid weight and surface tension [1]. In my work,
organic shapes are produced by these spikes under a magnetic field that
is controlled by electromagnets. Sensing technology and computers are
used to make the fluid change its shape according to environmental
information. The transformation of the shape and rhythm of the movement
is an important aspect of the work.
My first project "Protrude, Flow" used six electromagnets.
In this work, the electromagnets sometimes prevented people from
viewing the moving liquid. To solve this problem and to simplify the
work, I discovered a new technique called "Ferrofluid Sculpture." This
technique enables artists to create more dynamic sculptures with fluid
materials. One electromagnet is used, with an extended iron core that
is sculpted into a particular shape. The ferrofluid covers the sculpted
surface of the three-dimensional iron shape. The movement of the spikes
in the fluid is controlled dynamically on the surface by adjusting the
power of the electromagnet.
Check out it out...
Here is a piece that is interactive. It is made up of reflective pieces of wood... Daniel Rozin's wooden mirror and how it works.
Taken from the OU course 'Computers and processors' (T224)
Here is another piece by Daniel Rozin. It is made with disks that vary their gradients. Circles Mirror is a mechanical sculpture made of 900 overlapping
circles with patterns printed on them and connected to motors, computer
and video camera. Any person standing in front of the piece is
reflected on the piece by the circles rotating to expose more dark/
bright patterns as needed.