December 2009 Archives

Todd Shanafelt

Shawntelle Bates

Todd Shanafelt Lecture

Digital Methods, and 2 D Digital.

 

This lecture was very different from other lectures that I have heard this year. To tell the truth I hated it. I thought that Todd Shanafelt wasted a lot of time going over who he is and where he came from. I get that an artist should tell a little bit about their background but he spend over 45 minutes on his. Then when He finally got to showing his artwork he would show his artwork next to another artist's artwork, and talk about the other artist rather than himself. I think that his work is Great and I loved going onto his web site before his talk and looking at it and getting ready for what he was going to talk about, and then he left me upset. I also went to his workshop before the lecture and had a blast I thought he was a great guy and loved seeing him work and showing tricks that he has picked up over the years, like adding metal to ceramics, and adding images. I learned a lot at the workshop, and was looking forward to the lecture, and was let down. I know that he is a teacher and I think that is why he talked about the artwork of the other people. I just wish that he had spent about 30 minutes at least on his artwork. The next day I went to his other workshop because it was what my class was doing, and he went over a few other key points, about teaching which was great since I want to be an art teacher. Over all I liked Todd at the workshops but felt that his lecture need work.

 

Shawntelle Bates

Digital Methods, and 2 D Digital.

Alice on clothing

So for my class  2 D digital studio 1 I did a movie with 2 other classmates of Alice in Wonderland. We made it into a movie which you can watch below...


 


 Once the movie was done we had a chance in this class to use the story and photos to make a ReKnit Tales. This project is when you take old clothing and make a new cool thing to wear. Then you add something that you can watch the photos that were made using digital art. The piece I made for this class was a sweatshirt. The sweatshirt is my style mixed with Alice in Wonderland style. I put nooses where the strings on the sweatshirt to talk about dead and the whole off with her head deal. I added Alice on the front of the sweatshirt one on the upper chest and on the pocket and both are different sizes but looking up to the person who is wearing it. I added two different sized Alices to go with the story more, although it's not shown in my movie so I kept it simple. I also added studs on the front pockets which bring out my style. I put hounds tooth print on the pockets to make the front have more a life then the back. I also added a gem in the zipper because I thought that Alice need some glam. On the hood itself it has circles which are made and put on there because the story has bubble in it. I added swirls on the sleeves because the story had them animated and I wanted to bring them in. On the back I added all the stills that we made for the video. Lastly I added part of a skirt to the sweat shirt to bring the role of the evil queen back into it. If I were to change what I did I would have used different things to print it on. The canvas printing paper was cool but I can't wash the sweatshirt now so I will be unable to wear it now, which is bad because I loved how it turned out. I would also want to make maybe 3 of them. I tried to add things dealing with every person in the story which was hard. I think that I could have one that had more blue so it was the Alice sweatshirt. Then reds and glam for the queen. Lastly green for the hatter because that's what he had in our movie, and he could have a hat on the hood of the sweatshirt. I just had a lot of ideas and had issues with making them fir together.


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Photoshop animations for lesson plan with computers

Lesson Plan with computers in classrooms

Shawntelle Bates

Digital Art Ed

Dec 3 2009

 

Remade Fairy Tales in Digital Media

 

Age: Grade 8

Time: 6 Classes, Meets for 2 hours

 

Focus: Have the students make a Photoshop animation of a fairy tail.

 

Objectives:

A. 6.1.1.2.2- Analyze how the principles of media arts such as repetition, unity and contrast are used in the creation, presentation or response to media artworks.

 

B. 6.1.2.2.1- 1. Demonstrate use of a variety of tools, materials and techniques in media arts based on the characteristics of the hardware and software.

 

C. Students will combine hand drawn work with computer drawn work and have it visually fit together.

 

Motivational Resources:

 

Fairy tales, my Photoshop animation videos, and youtube videos on how to use Photoshop.

 

Art Materials:

 

Classroom set of Mac Computers, Photoshop, Imovie, garage band, Scanner, Markers, Paper, and Pencils

 

Introduction to the Lesson:

 

Fairy Tales:

A fairy tale is a fictional story that may feature folkloric characters such as talking animals, fairies, witches, elves, and everything make believe. Although now a days fairytales are wrote in books they used to be passed down by oral traditions. Some of the oldest fairytales are Brothers Grimm's Children's and Household Tales, and in Geoffrey Chaucer's The Canterbury Tales. The Brother Grimm collected old Germany stories, rewrote them so they would sell. These old fairytales tend to be sad or gruesome compared to today's fairytales, which always have a good ending. They also tried to teach a persona lesson so that they would not steal, or would be nice to their family. The big difference with story telling and the age of time is how we hear of the story. They started with word of mouth, and went on to books, and now are animated.

 

History of Animation:

Almost every child has grown up watching some sort of animation, which could have been anything from a TV show, a movie, or even a flip books drawn in old math books. Although animation seems quick and easy, they take a very long time to make just the smallest animation, and require a lot of work. Animation is a series of images are put together to make something look like it is moving. There are many different types of animation such as clay, chalkboard, stop motion, and flipbooks just to name a few. Although the first traces of animation started in 1645, this is only because people didn't have the ability to make images move until then. Before 1645 artist would draw images on cave walls, bowls, or mural, which would show a storyboard because they could not make an animation. Then in 1645 Athanasius Kircher made an invention called Magic Lantern, which is a box with a light source and a curved mirror that projected sequential images. Since then animation has come a long way because more and more people came up with more animations. One of the most famous people ever to make animations is Walt Disney. Walt Disney original was a cartoonist who convinced his brother to invest into his company to create the Disney Brothers Cartoon Studio on October 16, 1923. The first type of animation they did were short films called Alice Comedies, which was a live-action person in animation surroundings. Since Disney other another big name in animation has been Tim Burton's. Tim Burton is known for The Nightmare Before Christmas, which offers a Gothic feel to traditional stop-motion animation done using Clay. The Nightmare Before Christmas was first put out by Touchstone Pictures, but was later bought out by Disney.  Then the next big leap in animation was done when Pixar came around. They make Digital 3D movies, which are long animation films. Pixar has worked with Disney to make some of the biggest movies and then got bought out by Disney in 2006. Leaving Disney still in charge of the game.

 

Introduction Procedure for Art Making:

 

Class One: Introduce the lesson. Have the students pick a story to do, and have the students work on teams of three or four to do the story. Have students come up with a storyboard for their story. Then have each person in the team either make a character from the story or make a background for the story. Once they are done give the students a Photoshop lesson if they don't know how to use it. Have the images the students drew scanned into the computers by next class for the students to use next time.

 

Class Two: Have students enhance their artwork that they drew with Photoshop by painting colors, and changing the colors that they ordinary did in their drawings so all the different styles of the teammates did fit together.

 

Class Three: Show students how to use Photoshop animation with layers and different windows. Have students start animating the story.

 

 

Class Four: Have students Finish up animation. Then show students how to use garage band. Then have students make songs for their movie. Make sure to explain that their music should fit the mood to the story.

 

Class Five: Have students finish up in garage band. Show students how to use Imovie and then have them start using Imovie. Have them import all Photoshop animation into Imovie first. Then have them add their songs. Show how to add titles and how to fade in and out of their movie segments.

 

Class six: Have students finish up whatever is left with Imovie, and then have students show their videos to the class in the last hour of the class. Have students talk about the movie that they made, and then have the class critique the movie.

 

Evaluation/Assessment: Have the last day be a movie day in which kids can bring pop, juices, and pop corn. Have the movies play, and then stop at the end of each movie and have the class critique it.

 

DBAE Checklist:

 

Art Production (Creating Art): Artwork is done using different art processes, and combining these processes such as hand draw artwork vs. computer drawn artwork.

 

Aesthetics (Questions About Art): Movie is made in which different styles come together to make a visual pleasing image.

 

Art History (Art in Context): Students learned about how animation was first started and how it is evolving in the digital arts.

 

 

Art Criticism (Art and Meaning): Students reflect on their artwork when explaining before they show the movie to the class about their process to make the movie, and problems that came up during the way.

 

Bibliography:  

 

Bendazzi, Giannalberto. Cartoons: One Hundred Years of Cinema Animation. Bloomington, IN: Indiana University Press. 1994

Crafton, Donald. Before Mickey: The Animated Film 1898-1928. Cambridge, MA: The MIT Press. 1982

Kanfer, Stefan. Serious Business: The Art and Commerce of Animation in America from Betty Boop to Toy Story. New York, NY: Scribner.1997.

Murphy, Mary. Beginner's Guide to Animation: Everything You Need to Know to Get Started. New York: Watson-Guptill Publications, 2008

Tatar, Maria. The Annotated Brothers Grimm. New York, N.Y. W.W. Norton Company, Inc., 2004

clay animation examples cutout animations examples Sand animation examples

Lesson Plan for few computer classrooms

 Shawntelle Bates

­Digital Art Ed

Dec 3 2009

 

Remade Fairy Tales with Stop Motion

 

Age: Grade 6

Time: 6 Classes, Meets for 1 1/2 hours

 

Focus: Have students make an animation video using different types of stop motion animations such as clay, sand, and cutout animation.

 

Objectives:

A. 6.1.2.5.1- 1. Demonstrate the characteristics of the tools, materials and techniques of various two-and- three-dimensional media for intentional effects in original artworks.

B. 6.2.1.5.2- 2. Revise artworks based on the feedback of others and self-reflection and artistic intent.

C. Students will combine different stop motion types to create a story.

 

Motivational Resources:

 

Movie Clips of clay animation like, The Nightmare Before Christmas, Youtube examples of Cutout animation like, blues clue examples, and sand animation examples. Also show the video from my cut out animation project.  

 

 

Art Materials:

 

Sand Animation- Light table, different colors of sand, plastic, and small tools

Clay Animation- Different colors of clay, plastic, paper, markers, tools for carving, wet wipe, and lights

Cut out Animation- Paper, metal brasses, glue, markers, and tape

Animation- 3 cameras one for each station, and 3 tripods

Different types of Musical Instruments and a thing to record sound with.

2-3 Mac Computers with Photoshop, or PowerPoint.

Flash drives. 

 

Introduction to the Lesson:

 

Stop Motion Types Being used and their History:

 

Clay Animation- Clay animation began a short time after the invention of a clay-like substance called plasticine, which was invented in 1897. One of the first know films to use clay animation is A Sculptor's Welsh Rarebit Nightmare was released in February 1908.

Sand Animation- Sand animation is an art form that requires the artist to use their hands and gestural movements to manipulate sand on a light table.

Cutout Animation- Cut-out animation is a specific technique for producing animations using flat backgrounds, characters, and props. The earliest surviving cut-out animation was make in Argentina by Quirino Cristani in the early 1900's out of cardboard cutouts. Another notable figure in animation is Lotte Reiniger. In 1926 she made the first full-length animated feature in movie history called The Adventures of Prince Achmed which was a retelling of the tales included in The Arabian Nights. She used cutouts of cardboard and thin sheets of lead on glass. Today this form of animation can be made in a variety of ways, both traditionally with physical cutouts and on the computer, with scanned images, vector graphics or Photoshop images. 

 

History of Animation:

Almost every child has grown up watching some sort of animation, which could have been anything from a TV show, a movie, or even a flip books drawn in old math books. Although animation seems quick and easy, they take a very long time to make just the smallest animation, and require a lot of work. Animation is a series of images are put together to make something look like it is moving. There are many different types of animation such as clay, chalkboard, stop motion, and flipbooks just to name a few. Although the first traces of animation started in 1645, this is only because people didn't have the ability to make images move until then. Before 1645 artist would draw images on cave walls, bowls, or mural, which would show a storyboard because they could not make an animation. Then in 1645 Athanasius Kircher made an invention called Magic Lantern, which is a box with a light source and a curved mirror that projected sequential images. Since then animation has come a long way because more and more people came up with more animations. One of the most famous people ever to make animations is Walt Disney. Walt Disney original was a cartoonist who convinced his brother to invest into his company to create the Disney Brothers Cartoon Studio on October 16, 1923. The first type of animation they did were short films called Alice Comedies, which was a live-action person in animation surroundings. Since Disney other another big name in animation has been Tim Burton's. Tim Burton is known for The Nightmare Before Christmas, which offers a Gothic feel to traditional stop-motion animation done using Clay. The Nightmare Before Christmas was first put out by Touchstone Pictures, but was later bought out by Disney.  Then the next big leap in animation was done when Pixar came around. They make Digital 3D movies, which are long animation films. Pixar has worked with Disney to make some of the biggest movies and then got bought out by Disney in 2006. Leaving Disney still in charge of the game.

 

Introduction Procedure for Art Making:

 

Class One: Start the day off with showing the class different types of animation such as cutout, clay, and sand animation. Then have the class break up into four groups. Have each group pick a story to make into a movie (have a list of 6 stories and have them pick a first choice, and a second choice). Once they have picked their story have them make s storyboard for their story, and have to pick what part will be done with what kind of animation. If they get done with this they can start working at the stations. There will be five stations set up in which students will be using. Station one is sand animation. They will move sand around, and take a video of it and later speed the video up on the computer. Station two is clay animation. At this station the students will make a mini figures of their charters, and make a backgrounds for their story. Station three is cutout animation. At this station students will make their charters out of paper and metal brasses and also create a background from paper. The forth station will be the music station. At this station students will make music for their movie. Tell the students about mood and ask them what type of mood they want to set with their movie, and then have them make music to go with the mood. The last station is the computers. This station will be for the kids to go to once they are done with their animation. One student will go to the computer and put their files onto the computer, if there is time that day they will put the images into either Photoshop, or power point so it can be animated.

 

Class Two: Have each group start their project if they have not already, if they have started their animation have them keep working on the animation. Students will start at either station 1, 2, 3, or 4. When they finish up at their station one person from the group will go and work on putting the files onto a computer and animating them using Photoshop or PowerPoint. The rest of the group will clean up their area, and move on to the next station. If the station is still being used where they would go next they can take the supplies that the station has and begin working on making backgrounds, and charters for when they are at that station they can start working right away.

 

Class Three: Have the groups go to the next station that they will be working at. Have them finish up animation on the computer if they haven't. Students will start at either station 1, 2, 3, or 4. When they finish up at their station one person from the group will go and work on putting the files onto a computer and animating them using Photoshop or PowerPoint. The rest of the group will clean up their area, and move on to the next station. If the station is still being used where they would go next they can take the supplies that the station has and begin working on making backgrounds, and charters for when they are at that station they can start working right away.

 

Class Four: Have the groups go to the next station that they will be working at. Have them finish up animation on the computer if they haven't. Students will start at either station 1, 2, 3, or 4. When they finish up at their station one person from the group will go and work on putting the files onto a computer and animating them using Photoshop or PowerPoint. The rest of the group will clean up their area, and move on to the next station. If the station is still being used where they would go next they can take the supplies that the station has and begin working on making backgrounds, and charters for when they are at that station they can start working right away.

 

Class Five: Have the groups go to the next station that they will be working at. Have them finish up animation on the computer if they haven't. Students will be at the station that they have not yet been at today. When they finish up at their station one person from the group will go and work on putting the files onto a computer and animating them using Photoshop or PowerPoint. The rest of the group will clean up their area. If they did not finish up at another station at this point they can go back and work at that station, and finish up what they have left to do.

 

Class Six: Have students work on whatever is not done. They will have only 30 minutes to 45 minutes to work on their project. After that students will show their video to the class. The class will critique the video made after viewing it.

 

Evaluation/Assessment: Have the last day be a movie day in which kids can bring pop, juices, and pop corn. Have the movies play, and then stop at the end of each movie and have the class critique it.

 

DBAE Checklist:

 

Art Production (Creating Art): Artwork is made in different types of animations, which teaches students different techniques.

 

Aesthetics (Questions About Art): Movie is made in which different styles come together to make a visual pleasing image.

 

Art History (Art in Context): Students learned about how animation was first started and how it is evolving in the digital arts.

 

Art Criticism (Art and Meaning): Students reflect on their artwork when explaining before they show the movie to the class about their process to make the movie, and problems that came up during the way.

 

Bibliography:

 

Bendazzi, Giannalberto. Cartoons: One Hundred Years of Cinema Animation. Bloomington, IN: Indiana University Press. 1994

Crafton, Donald. Before Mickey: The Animated Film 1898-1928. Cambridge, MA: The MIT Press. 1982

"History" Dec. 6 2009. <http://library.thinkquest.org/22316/history.html>

Kanfer, Stefan. Serious Business: The Art and Commerce of Animation in America from Betty Boop to Toy Story. New York, NY: Scribner.1997.

Murphy, Mary. Beginner's Guide to Animation: Everything You Need to Know to Get Started. New York: Watson-Guptill Publications, 2008

 

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