I hate to start out blogs with this .... but this blog is about a concept that is NOT ready for education ..... yet. Before I could require students to use a social networking application for class, I would HAVE to ensure their privacy and allow students to control who sees different types of information. And, I'd also have to include some sort of statement on my syllabus about the fact that harassing another student using the tool would be grounds for disciplinary action. *Sigh* You can teach students content, but you'd think their parents or kindergarten teacher would have taught them to be human beings ... but onto the tool ....
The tool, as it says in the title is Foursquare. This social networking app for the iPhone, Droid, and the Blackberry makes use of the ability of smart phones to know where they (and presumably you, the owner) are located (called "location awareness"). By combining your location with information (created by others) about where other things (businesses and other people) are located, you can record where you are over time and broadcast that information to others nearby. In the social world, that lets you find your friends on a night out. It also lets you see where your friends have been, giving you some indication of places that you might find fun and interesting too. That's assuming that you enjoy the same things that your friends do ... or are extremely open to new experiences.
As an educator, I get excited by this because of the "tip" and "to do" feature built into some apps, like Foursquare. This could allow me to map out an experiential tour of a city or a building or ecosystem for my students, using the "to do" feature. For each location, I could have them look for something specific or do something ... like take a water sample or a picture of a building. And they could also make notes of their own at each location, uploading the results of a water sample, for instance.
Once done with the tour, I and the class could access the notes each student put up. By combining observations over time, we could show how research teams actually DO analyze samples, show the variations in data and how we use statistics to assess them, map results, etc. This is not a new idea - researchers such as John Martin and Kurt Squire have been working on augmented reality games for science inquiry for several years. The stunningly wonderful thing is that these simple apps made for social networking could be re-purposed for education. And given the number of students who already have these "phones", we rapidly loose the need for specialized, expensive single-purpose devices ... needing only to address how to provide access for students without the means to own a smart phone.
And while I cannot argue that smart phones are inexpensive, they are still often much cheaper than the laptops we have been requiring them to purchase through various laptop initiatives. Plus, the phones are significantly more resilient as well as able to access data much more effectively in the field.
Something to think about ... and for some bright developer to create for Foursquare. If you want to see an educational use of this program, check out and follow the History Channel's excellent list of tips in Foursquare. They even have a tip to see the Minnehaha Falls!Posted by bjohnson at April 20, 2010 9:05 AM