Food Force is a single-player game about global hunger and the complex multi-stage process of getting food relief to needy areas.
Developed by the United Nation's World Food Programme (WFP) for a relatively modest price of $350,000, Food Force had been downloaded and played by an estimated 4 million players by 2006. An impressive 1 million players had played it within the first 6 weeks of its release. Through this game, the WFP hoped to generate interest among children in the so-called developed countries about global hunger.
This non-violent video game, specifically designed for children aged 8 to 13, has been so highly successful, in part, because it incorporates key features of successful, commercial video games. Six action-packed missions must be completed in a specified amount of time and are scored – with room on the game’s web site for players to post their top scores. The quality of the game itself is a major factor in its popularity. With full-motion video cutaways, 3-D graphics, and a narrative story in which the player is cast as the hero figure, this game looks like many modern commercial games.
Despite the adoption of features common to the action game genre, Food Force still is a game with a message. Through the game, the player is introduced to the various aspects – and difficulties – of food aid operations. The player must pilot air craft, negotiate with rebels, rebuild food production infrastructure, design optimum ration packets, and decide what assistance offered by various countries will actually help in the effort. Through playing the various missions, players come to understand that food aid is a complex, multi-stage process.
Sections of the supporting web site can aid educators who want to integrate the game into their curriculum, with links to related educational sites. The game is a free download from the associated web site and is available for both PC and Macintosh computers.