Nebrion's Quest
Chapter 15: Remember, Do Not Kill Anyone
By Douglas E. Gogerty
I was rested and ready to go before any of the other members of our adventuring crew. Thus, I took the opportunity to scout out our way. Unfortunately, many of the townspeople looked to Nebrion for protection. Thus, his tower was surrounded by townsfolk who would not look to kindly on a band of lizard people marching up to their benefactor's dwelling.
Further, our party had the sneaking skills of elephants wearing jingle bells. Therefore, if we were going to get into Nebrion's tower, we would need a plan. We could have sliced through the entire town if we wished, but some in our group would frown upon such actions. We needed a diversion.
I reentered the abandoned mansion and waited for the rest of the group to rouse. Those sorcerers need their beauty rest. When everyone was gathered in the entryway, I detailed the situation.
Somehow, I supposedly volunteered to be the distraction. After all, I was the quickest and I could definitely lose the chasers without resorting to combat. Nevertheless, volunteering for such a mission, does not sound like something I would do. However, that is what was claimed.
"Remember, do not kill anyone," Jean pleaded.
The next order of business was entry to Nebrion's tower. It was doubtful that Nebrion would leave the lower level of his lair unlocked. The group would need to gain entry as quickly as possible without my aid in picking the lock.
That is when Thorvald spoke up. He made up some story about talking to Nather back at the temple. Thorvald stated that Nather happened to mention that he had a key and gave it to him. My take on the story is that Thorvald stole it from somewhere and was hesitant to admit that. Nonetheless, he claimed to have a key to Nebrion's tower. That certainly simplified things.
Once the plan was worked out in full, I used my stealth to circle around the tower. I looked back at the mansion and received the go-ahead signal. I walked up to one of the citizens and gave a mighty roar. It startled the entire group who began shouting oaths at me. Without retorting their silly statements, I ran towards the mansion and the citizens chased after me.
As was the plan, I ran past the mansion with the townsfolk in hot pursuit. Naturally, I was not running at full speed so they would think that they could catch me. In fact, a few times I pretended to stumble on a stone, which made me slow down and allow them to catch up.
Everything was working according to plan. I had a mob following me, and the group successfully entered Nebrion's tower. It was time for me to lose the crowd and join my cohorts in the wizard's lair.
I ran down around a few buildings with the crowd close to my heels. I was just about to shake them, when I ran into another group of citizen's at the market. They too joined in the chase. At least thirty citizens with various implements of death were now chasing me.
I ran a couple of times around the city square with the screaming mob behind me. I let them get close, and I ran down an alley. I wished I knew this town better, because I really did not have an escape route planned. The alley turned out to be a dead end. It looked as if I was in for it. I would have to fight my way out.
The crowd had appeared to grow with each step. There were probably forty citizens and several town guards, and there I was, trapped in a blind alley with no way out.
Fortunately for me, I have great acrobatic skills. I ran at the wall in the back, and at the corner, I vaulted up to the second story and caught a drainpipe. It looked like I just walked up the wall and grabbed the pipe. I went hand over hand along the building and above the crowd below. They shot arrows at me, but none hit their mark.
There was a window on the second floor of one of the buildings and pulled myself up and went inside. There was a beautiful young woman there brushing her long brown hair. She had a plain nightgown on and she had the most striking blue eyes. For a moment, I had forgotten myself, but her bloodcurdling scream reminded me that I was still reptilian.
I bolted out of her room to find her younger brother attempting to aid his sister. I leaped over him, and dashed down the stairs. Her mother and father had stirred to see what the matter was, and I flew past them like a streak of lightning.
I crashed through their front door and ran as fast as I could. I zigzagged my way back to Nebrion's tower with not one citizen at my heels. I enter the unlocked tower to find my adventure mates sitting around in Nebrion's front room.
They had not done one thing beside unlock Nebrion's front door and walk in. They did not speak to Nebrion's apprentice to make an appointment. No, they just "waited for me."
Knowing how quiet they could be, I would not be surprised if Nebrion had notified the entire town of our presents at his residence. I was certain that all of my running would be in vain as the mob would burst into the tower at any moment.
In an effort to assuage my fears, Thorvald used his key to lock the door. I must say, that little gesture completely put my mind at ease. Nebrion, who could teleport a group of adventurers hither and yon, would be completely unable to unlock his own door remotely. I felt utterly safe.
My fears aside, the group decided to knock on the door that had a sign reading 'Apprentice' in an effort to continue our quest. On the other side of the door we hear, 'Bar Selonis Lo Kat!' which was not the 'Who is it?' we had hoped for. Glaf tried to open the door but found it locked.
I heard the incantation of another spell, so I decided I would open the door. It was a simple lock, and if it was meant to keep us out, they should have used a better lock.
I opened the door and there appeared to be three apprentices there. They did not ask us to explain our presence; one of them just shot a fireball at us. It did not appear they were in a friendly mood. We were going to have to do this the hard way.
Categories:
Search
November 2011
Recent Entries
- "The Amnesiac" - Forth Entry
- Friday Fun
- "The Amnesiac" - Third Entry
- "The Amnesiac" - Second Entry
- "A Bottle of Elixir"
- "The Amnesiac" - First Entry
- "Smith and Wesson" - Chapter Six: Smith Meets Wesson
- "Smith and Wesson" - Chapter Five: Back to Earth
- "Smith and Wesson" - Chapter Four: The Life of Zephenia Smith
- "Smith and Wesson" - Chapter Three: The Escape Continues
About this Entry
This page contains a single entry by Douglas Gogerty published on December 24, 2006 12:00 PM.
"The Case of the Bloody Knife" - Chapter 10 was the previous entry in this blog.
"The Case of the Bloody Knife" - Chapter 11 is the next entry in this blog.
Find recent content on the main index or look in the archives to find all content.
Categories
- About the Site (6)
- Commander Joe (Video) (16)
- Friday Fun (63)
- Poetry (4)
- Stories - Comic Book Fiction (16)
- Stories - Fantasy (150)
- Stories - General Fiction (62)
- Stories - Historical Fiction (52)
- Stories - Horror (82)
- Stories - Mystery (28)
- Stories - Non-Fiction (2)
- Stories - Science Fiction (212)
- Thousand Word Fridays (25)
- Writer - Conrad Bones (1)
- Writer - Douglas E Gogerty (313)
- Collabrative Fiction Project (2)
- Deus Ex Aleatorium (10)
- Eagle Has Landed - Science Fiction (15)
- Iapetus - Science Fiction (36)
- M.O.P.S. in Space (15)
- Montana MacInnes and the Reunion of Doom (8)
- Nebrion's Quest (19)
- Pax Roboto (5)
- Reunited... (76)
- Roman Slave - Gladiator - Freeman - Hero (15)
- Short Stories - Douglas (29)
- Smith and Wesson (6)
- Supervania (11)
- The Adventures of Gaius Cornelius Ferrarius (24)
- The Amnesiac (4)
- The Lost Wizard (12)
- The Maltese Sparrow (13)
- The Messenger (5)
- The Rise and Fall of the New Convicts (3)
- Time Flies (11)
- Writer - Dwayne MacInnes (294)
- Blaze Mason: Star Ranger in Ghost Ship (7)
- J.D. Stone and The Case of the Bloody Knife (13)
- Just Super (5)
- Kalluunle (5)
- Mac MacKinnon and the Race for El Dorado (18)
- Raid on the Island of the Dead (11)
- Short Stories - Dwayne (27)
- Terra Mortis (10)
- Terra Mortis II: The Gathering (32)
- Texas U (36)
- The Captives of the Lost City of Alhassar (16)
- The God Wars (45)
- The Haunted Mines of Krator (6)
- The Scout (36)
- Tiberium Letters (18)
- Writer - Linda Heuer (2)
- Writer - Michael-John J. Davis (3)
Monthly Archives
- November 2011 (4)
- October 2011 (4)
- September 2011 (3)
- August 2011 (3)
- July 2011 (4)
- June 2011 (5)
- May 2011 (4)
- April 2011 (6)
- March 2011 (8)
- February 2011 (8)
- January 2011 (4)
- December 2010 (9)
- November 2010 (8)
- October 2010 (7)
- September 2010 (7)
- August 2010 (11)
- July 2010 (10)
- June 2010 (9)
- May 2010 (6)
- April 2010 (10)
- March 2010 (9)
- February 2010 (10)
- January 2010 (8)
- December 2009 (8)
- November 2009 (11)
- October 2009 (7)
- September 2009 (10)
- August 2009 (12)
- July 2009 (14)
- June 2009 (10)
- May 2009 (13)
- April 2009 (13)
- March 2009 (13)
- February 2009 (12)
- January 2009 (13)
- December 2008 (13)
- November 2008 (13)
- October 2008 (11)
- September 2008 (10)
- August 2008 (9)
- July 2008 (9)
- June 2008 (9)
- May 2008 (10)
- April 2008 (12)
- March 2008 (13)
- February 2008 (9)
- January 2008 (9)
- December 2007 (9)
- November 2007 (11)
- October 2007 (10)
- September 2007 (12)
- August 2007 (12)
- July 2007 (11)
- June 2007 (9)
- May 2007 (9)
- April 2007 (9)
- March 2007 (8)
- February 2007 (8)
- January 2007 (9)
- December 2006 (9)
- November 2006 (9)
- October 2006 (9)
- September 2006 (8)
- August 2006 (12)
- July 2006 (12)
- June 2006 (13)
- May 2006 (12)
- April 2006 (11)
- March 2006 (12)
- February 2006 (12)
- January 2006 (11)
- December 2005 (9)
- November 2005 (7)
- October 2005 (9)
- September 2005 (8)
- August 2005 (6)
- July 2005 (9)
- June 2005 (7)
- May 2005 (5)
- April 2005 (4)
- March 2005 (2)

Leave a comment