February 23, 2006

Adventure in the Night

by Linda Heuer

Katie looked around at the brown walls of a tiny room. She was lying on the hard brown floor, and nothing seemed right. The last thing she remembered was snuggling down in her cozy green comforter in her bed while listening to Stravinsky on the radio. She had formed a nice little dream of meeting an exotic prince at college in the fall, and the two of them were riding off towards the sunset together on magnificent black horses. That is it. Then, all of a sudden, she is here in a cold, tiny, brown room.

"Is someone there?" Katie said with her eyes wide open.

"Please, someone. Answer me!" Katie said as she jumped up. She smoothed down her purple nightgown that had bunched up around her waist.

Katie walked around the tiny room, which looked to be only about 6 feet by 6 feet. She felt the walls, and it all seemed solid; no cracks, no doors, nothing but brown walls.

Katie tried knocking on the wall and then the floor, but nothing happened. She sat down and cried for a bit. When she was done, she rubbed her eyes and nose on the hem of her purple gown.

"Please, where am I?" Katie asked the room. She started fidgeting with her long brunette hair. Braiding it and rebraiding it until at last she started to become calm.

"Why am I here?" Katie asked the room

"Ah. You have stopped your hysterics. Good," A low throbbing voice resonated in the tiny room.

Katie shuddered. "Why am I here?" She asked again.

"You have come in your sleep, but are not sleeping now. You must help me if you are to return home," the deep voice continued.

"What on Earth do you mean? I've gotta be still sleeping, and all I need to do is wake up, then," Katie said.

"No you stupid girl!" the voice in the room boomed. "You are no longer sleeping!"

"So then, Mr. Room, where am I?" Katie said.

"You're in my house in the middle of Dreamland, so just shut up and let me explain and all will be well," the voice continued in mellow tones.

"Alright, I'm shutting up now," Katie said.

There was a pause.

"Alright, if you are calm now, I'll resume. To get out of here, we have to sneak through the night watchman's house past his gate into the realm of waking -- your realm. This is the only way that you can get back to your little bed. Now wasn't that simple now that you let me finish?" the room said.

"Yes, but..." Katie said.

"Good, then we'll be off," the voice said.

"Now wait just one second, Mr. Room. I'm not going anywhere until you tell me exactly what is going on here! The last thing I remember was falling to sleep at home, and you didn't explain anything." Katie said, jumping up and stomping her left foot.

"Easy there, kid. Fine, I'll try to explain it, but that's it. Then you have to take me with you to the realm of waking," the voice said.

"Fair enough," Katie replied.

"Describe to me everything you did when you went to sleep. Everything you were thinking," the voice said.

"Well, I like to make nice dreams for myself to fall asleep to, so this time, I envisioned a dashing prince astride a beautiful black stallion. I had a gorgeous black mare for myself and then fell asleep as we rode together into the sunset," Katie said.

"Ah. That explains it, then," the voice said.

The room fell silent.

"Explains what?" Katie asked as she wrinkled her eyebrows.

"A nightmare: you rode a nightmare back here to the realm of sleeping and now you are stuck," the voice said.

"Why am I stuck? I've ridden horses before in my dreams and this certainly has never happened before," Katie said.

"Not surprising. Most people don't daydream black mares, but when they do, the mares don't like it. Nightmares have to work all night long, and they only get to rest in the daytime. They don't like to be made to work a second shift. As a result, they sometimes bring back those who woke them up back into the realm of sleeping as a sort of payment for their time," the voice said.

"That seems rude," Katie said.

"So's being woken up to go to work on your time off," the voice said.

"Well, I suppose, but..." Katie said.

"You'll understand that better when you grow up, I'm sure," the voice said. "So are you satisfied yet? Can we get going? We don't have a lot of time left to get to the Night Watchman's house before sunrise," the voice said.

"What happens at sunrise," Katie asked.

"If you are still here by then, you will forever become a thing of dreams, and never more able to fully exist in the waking world," the voice said.

"I see. Then we'd better get going," Katie said.

A door suddenly appeared in the wall in front of Katie.

"Just step through the door and our journey will begin," the voice said.

Katie stepped through the door, and came out in the middle of a forest.

"Now you need to disguise yourself," the voice said.

"Disguise myself as what?" Katie asked.

"Oh, anything, really. But you must not be yourself as that is obviously something of the real world, and this is the land of dreams," the voice said.

"What should I be," Katie mused to herself. Her mind stumbled on her favorite comic book character. "Wonder Woman, that's who I'll be!" and Katie became Wonder Woman.

"Wow! I've never been anywhere near in this good of shape in my life!" Katie exclaimed as she examined her now well-toned legs and arms. She reached up and felt the tiara on her head, the girdle on her waist, and the golden lasso at her hip. She was the very image of the old style wonder woman doll Dan, a friend from pep band, had given her for her birthday the week before.

Katie twirled around.

"Good. Now then pick me up." The voice said from by her feet.

They were all of a sudden standing upon a hill in the middle of a forest in the nighttime. Katie stood as the image of Wonder Woman, and a tiny brown mouse stood at her feet.

"Wow, you're small!" Katie exclaimed.

"I'm small now so you can carry me, stupid girl," The tiny brown mouse said with the same booming deep voice she heard in the room.

"I see," Katie said, though she didn't really see.

"Pick me up!" The mouse stomped its left foot.

"Ok, already," Katie said and reached down to pick up the mouse.

"Where should I put you? This outfit has no pockets and I'm not putting you in my cleavage," Katie said.

"Think something up, then! By the night, you sure are daft!" the voice said.

Katie concentrated, and on the hip opposite the lasso, there appeared a blue pouch with white stars. It perfectly matched Katie's skirt. She dropped the mouse in the pouch and said "Where to now?"

"To the tower, of course, you stupid girl. Where else would the night watchman be?" the voice echoed from Katie's pouch.

"Alright, where's that? All I see are trees," Katie said.

"Go straight ahead on this path till you come out of the woods. Then you'll see the tower," the mouse said.

So through the forest went Katie Wonder Woman carrying in her pouch the rather grumpy mouse. Though it was very dark in the woods, she managed to stay on the path and eventually broke free of the forest. Rolling fields reached for miles and miles around. She was able to make off in the distance a tower.

"I see it," Katie said to the mouse in her pouch.

"Good. Now go towards it. If you don't look suspicious, no one will be alarmed. Then you need to go through the tower to get to the other side of the wall. Then we can both get back to your reality," The mouse said.

"There's a wall?" Katie asked.

"Of course. You don't think they just let anything past the borders of sleep and waking, do you, girl?" the mouse said.

"Well, I suppose not," Katie said. She then started walking through the fields and hills toward the tower. As she started getting close, she was able to see a great wall. The tower indeed seemed to grow up out of the wall, and was the only means of getting though to the other side.

When Katie was almost to the tower, the mouse cried out, "Now be careful in the tower. Never let on for a moment that I'm here, or all will be lost, and I cannot get you back home."

"I'll be careful," Katie said.

She went up to the big oaken door at the tower entrance and knocked.

There was no answer.

As she reached up to knock again, the mouse in her pouch cried out, "Please, no! You'll make them suspect something. Here in the land of Dreams, if no one answers a knocked door, it is an invitation to enter."

That seemed rather odd to Katie, but she just shrugged and pulled on the wire ring hanging from the door. It swung open and inside Katie saw a chamber lit by a candelabra hanging from the ceiling.

She shuddered a little, then patted her lasso and entered the room. There was no one there. She followed the streaming light into yet another chamber. This one was even bigger than the first. Again, no one was there. Hence, she went into a third chamber, all the while, the light was getting stronger, but the rooms seemed to lead nowhere.

Katie stopped and picked up a single candle that was sitting upon a writing desk. She walked out of the lit center of the room to the far wall. She felt along the wall until she found an opening. It looked just like the rest of the wall, but when she moved through it, she found it was really a passageway. This passage she followed until she came to a large chamber with only a small circle illuminated by moonlight in the center of the room.

A chain rattled.

"Who goes there?" A dainty feminine voice called.

"It is I, Ka... Wonder Woman," Katie called.

"Please, fellow woman, rescue me!" the dainty voice called out.

"Oh please do give her a hand," the mouse called out from the pouch.

"Who's that you have with you? Rusty, is that you?" the dainty voice cried. "Please listen to Rusty. Free me!"

Katie stepped into the illuminated center of the room when she heard an ominous creaking like what she heard when her tree house had blown down in the great Windstorm of '05. Katie stopped moving. She held out her candle, but its feeble light failed to penetrate the darkness of the chamber.

"Now look here, Mr. Voice Mouse, Rusty, or who ever you are! I'm not going in there where I can't see!" Katie hissed at the mouse in her pouch.

"You will if you ever want to see you're family again!" the mouse boomed. "Let me out of this pouch at once!"

Katie reached into the pouch and brought out the little brown mouse. He bit her hand and she dropped him onto the illuminated floor. As the rays of the moonlight hit his body, the mouse began growing. Katie watched with her mouth agape as the tiny brown mouse transformed into a giant shiny copper dragon. The dragon more than filled the lit portion of the chamber.

"Coral! We will be free at last to terrorize men again!" The copper dragon said.

"Darling! To be free of dreams and back in the real realms again! Ah how I have longed for the day." The dainty voice replied.

"We shall feast upon flesh this day, no more fear for us!" The copper dragon took a step towards his chained mate. Then he froze.

"Not so fast," Katie said. Her golden lasso was around the copper dragon's tail. "You are now under the influence of the Lasso of Truth."

The copper dragon looked around wildly, but did not move.

"I'm not as stupid as you thought, I guess," Katie said. "This is dreamland and now, I have become Wonder Woman, with all that being her entails, including her Lasso of Truth that compels people to tell me whatever I want, and once you are bound by a promise while the lasso is around you, you are forever bound by that promise. And now you will promise to never again plot to destroy humans, and to always and forever remain in the dream world."

"I do so promise to never again plot to destroy humans and to always and forever remain in the dream world," the copper dragon pledged.

"Bravo!" A voice called out from behind Katie. In strode a man dressed in full chain mail armor. "I couldn't have done it better myself," he said sheathing his silver sword.

"And you are?" Katie asked.

"The night watchman Daniel," The man said. Then he bowed to Katie. "That was some trick with the lasso."

"It's nothing. If you read as many comics as I do, you're bound to pick up a thing or two," Katie replied.

"Well, if you give Rusty over to me, I'll chain him up with his Coral until he simmers down a bit. Then I can take you home," Night Watchman Daniel said.

"You can do that?" Katie asked.

"Of course," Daniel said. "Some guardian of sleep and waking I'd be if I couldn't restore a citizen to his or her realm when they go astray."

As Katie gave him the lasso and Daniel bound the dragon Rusty to the wall next to Coral, Katie looked at him puzzled.

"You sure remind me of someone," Katie said.

"What was that?" Night Watchman Daniel said.

"I said you look a lot like a friend, is all," Katie said.

"Ah. Well, that happens a lot here, you know, seeing as how there's not much difference between there and here," Daniel said, looking directly towards Katie.

"What?" Katie said, looking even more confused.

"You'll figure it out someday," Daniel said smiling. "For now, let me bring you back home. It's almost morning."

Katie stretched and yawned. Her purple nightgown had ridden up to her waist again. She would really have to do something about that one of these days. She glanced at her desk where her new Wonder Woman doll sat.

"I think I'll give Dan a call..." Katie said.

Posted by deg at 6:22 PM | Comments (0)

September 17, 2006

Nebrion's Quest

Chapter 1: Gathering the Party

By Douglas E. Gogerty

I met the Cleric Thorvald Larsenski of the Cygnus clan while luring 30 orcs out of a woman's home. She lived on the outskirts of some town, and some orcs decided to take up residence in her place. She offered a 300 gold pieces to get rid of them. I thought that was easy money, so I took the job. I managed to lure all 30 of them out of her house.

They followed me for a ways, and I met up with Thorvald. He claims that he saved my life, but it was all a part of my plan. With a bit of finesse, I lured the orcs out of this woman's house, and I did not have to kill one. As I am leaving the town, Thorvald comes along and riles them up, by killing a couple. I had no choice in killing several orcs myself.

Once the orcs we killed the last of the orcs, Thorvald thought he should get some of the money for saving my life. However, from my point of view, he spoiled my plan. The woman was paying for removing the orcs. If they were able, they could come back to that woman's home, and I could have gotten more work. You never know, I could possibly earn another hefty bounty. However, I ended up having to save Thorvald's life because all 30 had turned to him. In any event, we split the gold evenly.

The woman was quite grateful, and I could tell she wanted me to stay a little while so she could further reward me. However, Thorvald mentioned that he was meeting a sorcerer friend to save some princess. He said that they could use someone like me to help him with the task. I told him that dieing was not my idea of a good time. Of course, he mentioned that she was rich.

"How rich?" I asked.

"The reward would be more than you can imagine," he replied.

"I don't know," I added. "I can imagine an awful lot."

"You'll get it," he promised.

"I better!" I said. "By the way Thorvald, after a long battle are you then Thor?"

"You may call me Cleric Larsenski, Most Revered Thorvald, or Thorvald Larsenski of the Cygnus Clan. Thor is right out!"

Some people do not have any sense of humor. He did not catch on to the pun at all. I hope the sorcerer we meet has a better sense of humor.

We travel a bit up the road, and we meet up with Thorvald's sorcerer friend. He was a typical sorcerer type. He was small and studious and reading a lengthy tome as we approached. A small castle was a little off in the distance. He had been trying to determine a way into the castle. In typical sorcerer fashion, he was at a loss.

"Greetings Most Revered Thorvald, you have brought along a companion," proclaimed the sorcerer.

"Salutations, I have brought a rogue to aid in our quest."

"Rogue," the sorcerer began. "I am Glaf Hellion of the Western Highlands, sorcerer of the Marquis of Mellicore, bearer of the vessel of the pestle, and barber to the king of swing."

I must admit I do not remember all that he said. I think he went on for an hour just reciting all his titles and honors.

"Nice to meet you," I replied. "So, how are we getting in the castle?"

"I have been unable to open the gate," he stated boldly.

"It should be simple enough to gain entrance."

"OK hotshot," he said. "You find a way in."

"Wait here and I will have us in shortly," I bragged.

I looked around and observed the high wall that surrounded the castle. On the other side of the wall was a moat. It appeared that getting in would be a difficult task. I checked the lock and it was one of those shifting locks. It was not going to let me pick it. I started to get worried, but I knew the type that had these types of castles. There had to be a key somewhere. Low and behold, there was a key hidden in a placard reading "Keep Out!"

Sorcerer Hellion was not impressed with my feat of awesomeness. I did not see him produce a key. We would still be standing outside the wall if he were in charge of getting us in. I guess what they say is true. "Some of the most astounding feats are nothing if you know how they are done."

With the produced key, I casually unlocked the gate and we walked inside. There was a small bridge crossing the moat on the other side of the gate. It was then that I noticed just how small the castle was. I was beginning to doubt the wealth of the princess we were rescuing.

We crossed the small bridge and opened the front portcullis of the castle. After we entered the castle, we killed some rats, spiders, and such. Nothing difficult came across out path.

According to Glaf, our goal was the dungeon in the lowest levels of the castle. Thus, we find our way down to the lower levels. When we make it to the lowest chamber of the dungeon, we had to kill some iron golems. That was as tough as it got. They were guarding a door that Thorvald claimed held the "princess." I easily picked the lock. Okay, it used the same key as the front gate. Inside we find a ranger named Gudrid.

"This is our princess?" I complained.

My complaint fell on deaf ears as Glaf and Gudrid embraced. I think they have a thing going on. Thorvald explained that Gudrid went ahead to look for the princess. Apparently, the iron golems trapped her in the room. The princess's remains were in the room when Gudrid made her way into the dungeon room. I asked about the riches, but a group of spiders and a gelatinous cube interrupted me.

We fought our way out of the castle with nothing. I know Gudrid looted the princess's corpse, so she may have gotten something out of it. I got nothing. I was about to part ways with this group when they mentioned that a town was having problems with some bandits. Thorvald claimed that this town had some wealth, and with some help, I would definitely earn some reward. I did not want to believe him, but I was heading in that direction.

Normally, I do not like taking on bandits as a personal courtesy. However, these bandits were ruthless. We had almost reached the town when we found them fighting a Paladin. However, they wanted to kill everyone. In fact, they had wiped out the rest of her party, but she was holding her own against them.

There were 10 or 15 bandits already slain when we came along. I killed a bandit with my crossbow just before he took a swing at the Paladin. Our eyes met and there was quite a bit of gratitude on her face. We must have killed at least 100 bandits that day.

My attitude was beginning to improve, as this town must be wealthy to be able to support a gang of bandits that large. Jean, the Paladin thanked us for our help. She wanted to thank me in a more personal way, but this was not the time. The bandits had killed every member of the group she was escorting, and she was a little distraught.

We collected the belongings of the travelers to disperse to family members. However, we were unable to locate any, so we just sold what we found at a local merchant. Needless to say, the items brought only a few gold pieces. We searched for the town mayor, and he rewarded us with a paltry 25 gold pieces each for the destruction of the gang. Luckily, I stole 10 times that much from his office or I would have been upset.

With the coin in my pocket, I considered taking my leave from the rest of the group. However, when I expressed my wishes to leave, they begged me to join their group. I told them that I am not really a joiner.

"I am the Paladin Jean Dark and I am joining them on their next adventure. Please come with us," she said in her most seductive voice.

"We have heard of a job," the sorcerer Glaf added. "We could use someone with your skills."

"There will be a big reward," added Gudrid.

"The wizard Nebrion has come to us, and he is quite wealthy."

"I have heard this song before," I replied.

"Please," begged Jean.

With those sad blue eyes, how could I resist? Thus, our party began Nebrion's Quest.



The story "Nebrion's Quest" was constructed from a "mod" I wrote for Neverwinter Nights™. Some friends and I played the campaign, and this story is loosely based upon our characters. If you have Neverwinter Nights™ Platinum, (or Shadows of Undrentide and Hordes of the Underdark), and you would like to play my mod, you can download it here. Just unzip it into the "modules" directory of the Neverwinter Nights game directory. Enjoy! You may want to play it BEFORE you read the rest of the story or it will ruin all of the surprises. Thanks!!!
Posted by deg at 5:52 PM | Comments (0)

September 24, 2006

Nebrion's Quest

Chapter 2: Meeting with Nebrion

By Douglas E. Gogerty

Glaf Hellion arranged the meeting with the wizard Nebrion. Our group gathered at the rendezvous spot and waited. Gudrid and Glaf sat together and napped. If it were not so sickening, it might have been cute. Jean Dark also rested, and she implored me to keep watch. I obliged, although a little snuggling before a mission would have been nice. Thorvald Larsenski, our cleric, took to some prayers and afterward rested.

I paced the area anxiously. We gathered outside the gates of a town that had seen better days. It looked as if it had been continuously attacked for quite some time. The only thing that made me stay was the nice looking tower on the edge of town. It was my belief that the so-called rich wizard lived in that tower.

Wizards like their towers. I am not personally a fan, but to each his own. It was quite ornate. It was as black as coal with white marble sculptures running up the side. The sculptures were all manner of grotesque imagery. However, they looked quite expensive. I could not see the entire structure, so I did not know what the entrance looked like. I imagined a large heavy wooden door with brass hinges and gold adornments. This structure had a new roof, so despite the poverty of the rest of the town, the owner of the tower was doing quite well.

As I continued to observe the surroundings, I started to wonder about our group. I was the guard for this hopeless bunch. Did I really want to hang with a group who would leave someone like me to guard them? I strongly considered taking their loot and heading on my way. Fortunately for them, Jean awoke and smiled at me. Despite her Paladin ways, we could get along.

One by one, the group arose from their rest. The journey to the spot had been long, but it was uneventful. Now, we were mingling outside the gate of a shambles of a city, waiting for some wizard to show up.

"What are we supposed to do now sorcerer?" I asked Glaf.

"My instructions were to wait outside the gate," he responded.

"Hooray for your instructions," I responded. "Are we to wait here until the leaves fall from the trees or what?"

"Are you asking how long we are to wait?"

"Did I stutter?" I asked. "Of course I am asking how long we are supposed to wait."

"I was told to be here on the fourth day and the fourteenth hour."

"What does your manacle of time tell you?"

"It should be any time now."

"Yeah right," I started to say when a strange sensation overcame me. My entire body began to tingle and the surroundings began to fade. I tried to fight the feeling, but I could not move. I felt as if I was traveling down a sewer tunnel. I felt the pull in one direction and just as quickly as it started, the pull stopped and all went black.

I tried to open my eyes, but it was quite a struggle. The disorienting feeling was still with me. I shook my head to snap out of it. It took a couple of seconds but I began to feel like myself again. I eventually was able to open my eyes, and I noticed that I wasn't outside the city anymore.

I laid on the ground for quite a while as I saw the rest of my party materialize in the room in which I found myself. I heard incantations in the corner, but I did not wish to move. I would let the others go first.

Eventually, up jumped Jean and Thorvald. I heard a voice in the corner say, "Arise everyone! I am Nebrion."

I gradually got to my feet, and looked around. It was a largish round room with intricately carved wardrobes around the perimeter. I looked for a door, but I could not find one. Glaf and our host began having a conversation, so I took the opportunity to look around.

I walked up to the first wardrobe, and found that it had been trapped. It was a good trap, and it was very dangerous. Perhaps, it was even deadly. Naturally, it was no match for me, and I easily disarmed it. Sadly, the wardrobe had a very intricate lock and I was unable to open it.

While our host was distracted in conversation, I disarmed all of the traps on the wardrobes. All of them had the same lock, and I was unable to do anything with any of them.

However, hidden between two wardrobes was a chest. It had a very complicated trapping mechanism protecting it. Its trap was even more complicated than the ones protecting the wardrobes. It was no match for my skills either.

The chest's lock was a standard lock and it was opened in seconds. Inside the chest were some valuable items. I did not have time to identify all of the things, but it looked like what was there would fetch a large price in any city shop. When I had time to inspect the items more closely, I would share them with my colleagues. For now, what they did not know would not hurt them.

Glaf called us over for a conference. "The wizard Nebrion is the protector of this town," he began. "For perhaps the last year, the town has been besieged by wave after wave of monsters. Orcs, Kobols, and Lizzardmen have taken turns attacking the citizens of the town. Nebrion has recruited adventurers from all over to attempt to stop the onslaught. He will offer a chest of riches to any party that can stop the attacks.

"If we accept his offer, he will transport us to the mines where he believes the monsters are originating. All we have to do is clean out the mines from the creatures and return here. Upon our return, he will give us the chest filled with items we might find useful. Any questions?"

"What happened to the other adventurers?" I asked.

"None have returned so far," he explained. "It is a very dangerous mission, so we should discuss our misgivings."

"Is there any chance that one of these groups is nearly finished and will claim our prize?" I continued.

"He has not had any volunteers for this mission in months. It is unlikely that any will return."

"So dear sorcerer," I added. "Do you personally guarantee that I -- er -- WE -- will be paid?"

"If we accept this mission, I will guarantee payment if I have to pay you all myself."

"I am in!" I volunteered.

"Why does he not go himself, or why not use his magic?" asked Gudrid.

"He is expending a great amount of energy with a protective sheild in an attempt to keep the creatures out," he replied. "However, their numbers are just to great."

After some further question and discussion, the rest of the group also decided to take on this dangerous mission. Nebrion gave us all the information we wanted, and the party prepared to be transported to the mines. Nebrion informed us that we would face mostly orcs. Thus, if we had anything that excelled in killing orcs, we should prepare those items.

Once everything was prepared, we stood upon a strange mark upon the floor. He started his incantations and the same feeling came upon the others and me. We were out cold for moments and awoke in the mines.

Posted by deg at 5:30 PM | Comments (0)

October 1, 2006

Nebrion's Quest

Chapter 3: Something Went Wrong

By Douglas E. Gogerty

As I regained consciousness, I felt that something went wrong. First off, I was cold. I think that should be expected being in the bottom of a mine, but this cold was different.

My second clue was the darkness. Why was it so dark? My light baring amulet should provide me with enough light to see. "My amulet," I thought to myself as I reached for it. "Where was my amulet?"

When my fingers reached my neck, I knew something was terribly wrong. There were claws scratching at my chest. Moreover, these claws were mine! When did I get claws? I searched for all of my stuff, but I am naked. I do not have any of my things. I was naked. I wondered if we were all naked.

"Jean? Are you there?" I asked.

"What has happened?" she asked. "Where are my things? I am naked!"

"Relax sweetheart, I am here for you!" I assured her.

"Let there be light," Glaf said in some strange tongue and the cavern became dimly lit.

"No!" shouted the Paladin. "I am not decent!"

"Neither am I," I thought to myself.

At that moment, we all realized that we had somehow been transformed into lizard people. We were greenish and scaly. Furthermore, we were all naked. My excitement over that prospect dimmed when I realized we had no weapons.

Fortunately, for me, I still had the same control of myself that I had always. Thus, I could still walk silently and sneak around the caverns. My eyes were still sharp as they had always been. Thus, if there was enough light, I could find items, which I immediately went to do.

The cavern had a few bodies scattered around. I thought they would have something on them, but before I could check, some skeleton creatures emerged out of the shadows. Naturally, I jumped into action. I saw that Jean was locked in hand-to-hand combat with one, so I decided I would rush to her aid. However, before I got there, Glaf used a spell and the skeleton crumbled into a pile of bones. I took the short sword from the dead creature and handed it to Jean.

"You could use this more than I," I insisted, and she took it with thanks in her eyes.

I would get a more substantial "thank you" later, but there were a few more creatures to take care of first. As I attempted to fight a creature, it would explode, implode, catch fire or what have you, from a spell Glaf would cast. I expect it was probably for the best anyway. I was thankful that he could still cast his spells.

Once we were satisfied that the current attack of creatures was over, I carefully examined the bodies around the cavern. A few of the skeleton creatures had small iron short swords. They were not great, but they were better than having no weapon. Several of the other corpses had died rather brutal deaths, but they were unarmed. I did collect several arrows and a few spears, which caused the deaths of the adventurers. Without a bow, the arrows were not terribly useful. Also, I know nothing about using a spear, so we had nothing to get excited about at this moment.

I carefully examined the cavern where we found ourselves. There was only one exit. It was a rather decrepit mine door. It appeared to have withstood plenty of abuse. There were claw marks and dents of all kinds. I found it locked, but I would not have any problem unlocking it.

Before I took any action, we held a group conference. We took stock on our weaponry. It was pretty meager, but our best fighters were rudimentarily armed. I a few arrows and a spear. In essence, I had nothing, but I could still hide in the shadows and stay unnoticed when need be.

"What do you think happened," Thorvald asked Glaf.

"I have no idea," the sorcerer replied.

"Do you think Nebrion double-crossed us?" I asked.

"Yeah, is he trustworthy," added Thorvald.

"While I would not personally vouch for him," responded Glaf. "Several contacts claimed he could be trusted."

"Do you think there was some sort of spell-caster on the other side of that door who is responsible for our condition?" asked Gudrid.

"I have thought of that," replied Glaf. "There have been several others killed in this room."

"While that is true," I retorted. "None of them look like monsters."

"Perhaps the spell wears off after some time," replied Glaf.

"Why turn us into lizards?" asked Thorvald.

"I cannot answer that," replied Glaf.

"We certainly cannot stay here," I added. "We will have to go through that door."

"Teleportation magic would come in handy right about now," included Thorvald.

"So are we going to work on the assumption that some sort of nefarious spell-caster is on the other side of that door?" I asked the group.

"It is the safest course of action," Glaf chimed.

"If this cavern did not glow so brightly, I could sneak into the other room and take a look," I stated confidently.

"The spell will dissipate soon enough," replied Glaf.

"Does anyone have any better suggestions?" Gudrid asked the group.

"It sounds like that is our plan," asserted Glaf.

"Just to make sure everyone understands what is going to happen," I began. "Let us all get close to the door. Those of you with weapons, get towards the front. I will sneak into the room and look around. If I call out, come quickly. There will probably be a few armed with bows, by looking at the corpses around the door. I want you all to be aware of this point. Once I have all the information I can gather, I will sneak back here. Are you all clear on the plan?"

The adventurers nod in agreement.

"Jean, you have been awfully quiet in our discussions," asserted Glaf. "Are you okay?"

"My current state of undress is making me very uncomfortable," replied the paladin. "I would very much like some clothing. Unfortunately, that is all I can think about right now."

"Do not worry baby," I consoled. "I will take care of you."

Thorvald and Glaf mumbled something. They probably doubted my powers. However, I was hoping that this distraction would not continue once the arrows started flying. We needed Jean.

While the light was still good, I easily picked the lock of the door. I found the claws quite handy in this regard. We just had to wait for the room to go dark, and let my eyes adjust to the darkness. Once this happened I snuck into the room.

Posted by deg at 8:16 PM | Comments (0)

October 8, 2006

Nebrion's Quest

Chapter 4: The Dead Adventurer

By Douglas E. Gogerty

Our little group came to a consensus, even without Jean. We decided that I would attempt to enter the next cavern unnoticed and have a look around. It was going to be tricky, but I am talking about myself, so it really was going to be easy.

When I entered the next cavern, it was dark. However, in the shadows I saw a few creatures. I let my eyes adjust to the darkness to better identify who or what was in this section of the mine. It was another largish mine cavern room with a well in the middle. There was a mine door blocking a tunnel on the far side of the room. I counted twelve orcs. Three of the orcs had bows as weapons and the others had swords. I did not see any magic users. There were just monsters in the mine room. It would be a tough fight armed as we were.

I snuck out of the room back to the original cavern. I explained the situation. I gave our group a complete description of the room. I also described what creatures were on the other side of our door and how they were armed. We needed a plan to take care of the well-armed creatures on the other side of the door. Naturally, I proposed a plan. I would open the door and have Glaf toss a fireball into the room. Before the fireball erupted, I would close the door.

It was agreed, and Glaf and I executed it perfectly. Once the heat from the door dissipated enough, I entered the room. I looked around and discovered that my plan had worked to perfection. There were no living creatures in the room. I went through and collected weapons. Everyone was now armed. Glaf and I had bows, and the rest had a sword of some sort. We did not have any armor, but we could defend ourselves.

Without any armor, our paladin was still uncomfortable. She was not going to be herself until we could find her some clothes to wear. With that in mind, I made a sweep of the room, and found a few items in the nooks and crannies, but nothing of particular interest. In the center of the cavern, I noticed there was an adventurer at the bottom of the well. For a corpse, he looked good.

The well was deep and dark. It would take someone of remarkable dexterity to climb out of the well. Naturally, I was a perfect candidate for the job. Jean needed some clothes, and the man at the bottom could provide them. For Jean, I decided to risk being trapped down there to see if he any of his items were useful.

I climbed down into the well, and examined the good-looking dead adventurer. It was odd, as he was the best-looking corpse I had ever seen. I examined his armor, and discovered that it was enchanted. It made an attractive person more attractive. If I wore the thing, I would be unbelievable! However, it was bulky and uncomfortable. I could barely move in the thing.

I found the man's journal, and I read of his last days. He wrote:

   "I do not have much time left.  I have been trapped at the
bottom of this well for days.  I thought I would be able to
climb out of this well, but it is not to be.  It is just too
difficult.
   "On the good side, the armor I found here makes me look
good.  I mean, I look REALLY good, and I will wear it until
my death.  I can hardly keep from looking at my reflection
in the water.  It will help me live up to my motto:
**Live fast, die young, and leave a good-looking corpse.**
Even when I die, I will look nice with this fashionable armor.
   "That brings me to these mines.  I wonder what had
happened.  I woke up with nothing.  All my possessions were
missing when I arrived in these mines.  I could have used
some weapons when I fought my way to this room.  I saw this
armor in this well, and I had to have it.  This armor has
been my downfall.  I cannot get over how good I look in it.
   "I think I should have been leery of that wizard's offer.
What was I thinking?  I could have used some help clearing
out these mines.  Why did I try this on my own?  My
possessions would be useful right about now.  I hope no
one takes my armor..."

I apologized to the adventurer, but Jean needed the armor. It might affect her mobility, but at least her head would be with us. Furthermore, she would look stunning in this armor. It is too bad she is a lizard right now.

I hoped the added weight would not be a problem climbing out of the well. I briefly wondered if the adventurer could have made it out if he took the armor off. Sometimes these thoughts come to my mind.

I gave the adventurers journal to our cleric. I thought he would want to say a few words over our deceased comrade. We had a brief service for the fallen adventurer, and it was nice and somber.

Afterward, I gave the armor to Jean. She was happy to receive the uncomfortable armor to cover her. Once again, there was gratefulness in her eyes. However, it was still not the place for her to express her gratitude. Her smile was irresistible, so I gave her the adventures great sword. Engraved on the hilt was the name meurtrier de orceller. According to the knowledgeable sorcerer, it meant 'Orc Slayer'.

I wondered how that sword got here. Did some adventurers keep their equipment? Perhaps the magic-user taking adventurer's equipment and turning them into monsters is not always around. Perhaps we were unlucky in this regard. In Jean's capable hands, that sword would be extremely useful in a mine full of orcs.

Nevertheless, we had to move on. There would be plenty of time to think about these things later. They will probably come to mind just before Jean wants to thank me completely. The plan was going to be the same as the last door. I would sneak in and check the place out. It was going to be a long trip out of these mines.

Posted by deg at 4:51 PM | Comments (0)

October 15, 2006

Nebrion's Quest

Chapter 5: Orcs Carry Little Treasure

By Douglas E. Gogerty

Jean Dark was a little more comfortable wearing her new armor despite it pinching and rubbing in various places. She liked the fact that she was no longer naked. She did look good in it despite her being a lizard -- woman. Further, despite her altered appearance, I knew she wanted me. However, our lizard appearance and physiology were making physical manifestation of that desire difficult.

Be that as it may, we were making our way through these mines. We were looking for the wizard who transformed us to lizard people. I hoped that we could find this individual before long and retrieve our things. We would have to make due with the weapons we have scrounged. Jean had the 'Orc Slayer' that I gave her. This helped our situation greatly.

We were deep in these mines, and there were many creatures lurking in the shadows. As we explored the caverns, we tried to fulfill Nebrion's quest. That is, with each orc and monster killed, there was one less monster that could terrorize the city. Thus, our actions helped aid the city.

This portion of the quest was not important to me, as I was in it for the treasure. Thus, I quickly noticed that orcs carry little treasure. With each monster, I gathered in some more arrows, but not much else. Occasionally, an orc chieftain would have something special. Mostly, they just had little trinkets with almost no value. Every now and then, we would encounter an orc shaman who would have scrolls that our sorcerer, Glaf Hellion, could use. However, mostly we would gather a gold piece here, a gold ring there...

What upset me most about the situation was that I had to lead the way. At various places, there were traps. None of the others had the talent and skill to spot these. Thus, it was my job to make sure the way was clear.

In addition, I had to scout out orc locations and numbers. Thus, I was doing valuable reconnaissance work. This allowed our fighters to have a chance against the monsters. After each encounter, each member of the team would search the corpses for treasure.

Naturally, I did not complain about doing most of the work and not getting most of the reward. That is, what reward was to be found. I am not that type of person. I just did my job keeping everyone safe. Even though I did not join the group for some grandiose goal of helping people, I kept my displeasure to myself. I never mentioned my lack of reward to the team.

Nevertheless, I am here to tell the story of our adventure rather than discuss how unfairly the party treated me in the mines.

While deep in the mines, I did discover the living quarters of some of the orcs. We found a few trinkets in these small huts. To me it seemed that these were rewards for some action on their part. Orcs do not generally pillage corpses. They eat them sure, but they do not rob them of treasure. Thus, why would they have adventurer items?

From the adventurer items, we managed to armor many of our party. These items I graciously gave to the other members the items that I purloined from these huts. In fact, I obtained my dark armor from this area. It gave me some extra protection without compromising my sneaking skills. It was not much, but it was something.

We encountered several groups of orcs while trying to extricate ourselves from the mines. I judiciously used my arrows since my supply was spotty. I would take some arrows from corpses and occasionally from bow wielding orcs. Every now and again, I would retrieve some of my own arrows from dead orcs. This would not happen often, as they would be difficult to retrieve.

The mines were dank and dark. There was danger at every turn, and we worked our way through the tunnels. We cleaned out tunnel after tunnel from the monsters that may have been plaguing the town. We wound our way upward towards the exit of the mines. At least, I hoped that was what we were doing.

We wandered the mines for quite a long time. It could have been days. I just kept pressing us onward. Many orcs lost their lives as we wound our way out. Eventually, we found ourselves at a sturdy wooden door. I noticed a small light emanating from the other side of the door. Perhaps we were at the end of our journey.

We took our normal precautions. This means that I snuck into the room and looked around. This was a little more difficult as the room glowed. Glowing pits of molten lava surrounded the orcish dungeon. Clearly, much suffering had occurred in that room. However, I managed to stay in the shadows and was not spotted by the orcs that were guarding the room.

It appeared that we would not be free yet. We were going to have to fight our way through an orcish dungeon. There would be various well-armed creatures. With orcs, it is difficult to predict what type of thing goes on in their dungeons. We were going to have to fight our way out of this dungeon.

There was trouble too. I tried to return to our party, but it would not let me back through. I could not open the door behind me. Therefore, I had to wait and hope the team would figure out what had happened.

After what seemed like hours, the rest of the group joined me in the dungeon. It did make sense that prisoners should not be able to find their way into the mines. Thus, they had a one-way door at this point.

When the party joined me, they were ready to fight. Thus, we continued our battle with the monsters who had been plaguing Nebrion and the city.

Posted by deg at 8:35 PM | Comments (0)

October 22, 2006

Nebrion's Quest

Chapter 6: Prisoner Paul and the Mutants

By Douglas E. Gogerty

At first, it appeared that this orcish dungeon would be like all other dungeons. There were orcish guards doing what guards do. Thus, we had skirmishes with groups of guards. Needless to say, these orcs were surprised to see us, but they did not have a lot of time to consider it because they were soon dead. Jean and her orc-slayer made quick work of the guards with which we came in contact.

Gudrid, the ranger in our group, was getting a little anxious to leave the confines of interior spaces. Thus, we pressed on as best we could. As you may expect, there were several locked doors in this dungeon. Further, several of them had magical locks that I was unable to open. If we were going to get out of this dungeon, we were going to need a key. This did not sit well with Gudrid, but those were the facts.

Gudrid started trying every door we came across. That is when she discovered "it." The rest of us were just mopping up some guards and securing any treasure when we heard her give a blood-curdling scream. Glaf nearly fainted dead away at the sound, but managed to stagger to where the scream had emanated.

There stood Gudrid trembling at the sight of this -- thing. It was some fleshy-headed mutant. It stood at least 10 feet tall, and had two ghastly heads. One fleshy head was featureless, but had eyes that looked like two oranges stretching through a woman's silk stocking. The other head was bald and eyeless. It is difficult to describe, but it looked somewhat like a green turkey vulture's head. This second head appeared to emanate from the shoulder of the other's body.

At the juncture of this, protruded a single limb of some kind. On the end of this limb was a metal hook, which was remarkable agility. Clearly, it fed itself by hooking its food with this appendage and bringing it to one of its heads.

This creature had three more arm-like appendages. One of these arms stuck out the back of the creature and the other two hung by its sides. A ghastly talon with razor sharp claws terminated each arm. These claws would be dangerous if the beast could lower them enough to hit a human.

He was an awkward and unwieldy beast with no coordination. It had but two legs and was somewhat unsteady on those. It shuffled slowly towards our party and gave a most unsettling screech from one head while the other gave a low gurgling moan.

My description does no justice to the horror of the beast. Its smell alone would freeze any man in his tracks. However, after a few moments of hesitation, Jean jumped to action and relieved the monster of its burden of life. While it was a terrifying site, its appearance was much more frightening that its defenses and the huge beast toppled over with a thud.

"There are sinister forces at work here," declared our Paladin Jean.

"I have never seen an abomination like that," sobbed Gudrid.

"It is like some scientific experiment to put two bodies together and create a better fighting monster," added the sorcerer Glaf.

"It looks like a failed experiment," added Thorvald. "It had a terrifying look, but it had little skill in fighting."

"The smell of rotting flesh and chemicals may indicate that it is not truly dead," theorized Glaf. "We may have wounded it, but not mortally. It may be able to regenerate its vital body parts. I suggest we move on."

We agreed, and left the poor creature locked in the room that we found it. Gudrid and Thorvald said some words over the creature, and we continued our search for a way out of the dungeon.

With all of the things we had killed in this dungeon, not one had a key that we could use to open some vital passageways. It was beginning to look like we were trapped. That is, until I made a surprising discovery. I was checking every door, and I opened one particular door that appeared to be a cleaner's closet. There was a mop and bucket, broom, and some other cleaning supplies. I thought it was odd, so I investigated further.

On the floor of the tiny room, was a rug. That in itself is not unusual, but it struck me as odd. Thus, I pulled back one corner of the rug back, and it revealed a small trap door. When I reached into the compartment, my hand tingled and I felt something. With my lightning reflexes, I pulled my hand out without any damage.

Naturally, I was curious. Thus, I put my hand back into the compartment and there was a key in there. I felt the same tingling sensation as I pulled out the key. Again, there was a key in the compartment. Perhaps this compartment magically provided one with his or her deepest desires.

I cleared my mind and concentrated on producing something valuable. I have always wanted a 500-carat diamond, so I concentrated on that. Unfortunately, the compartment only produced keys. After a several unsuccessful attempts, each member of our party reached in the compartment and produced keys.

I hoped one of these keys would open previously unlocked corridors, and we were quite fortunate in this regard. It unlocked the first door we tried, and it led into a block of cells. Naturally, it was guarded, and we had to take care of some orcs. As usual, they were no match for our crew.

While most of the cells were empty, one cell had about a five naked people inside. I opened the cell, and it appeared that the prisoners were going to fight me. That is when I remembered that I still appeared as lizard person.

"Relax," I said. "My appearance is due to a spell. I am here to release you."

"Thanks friend," replied a prisoner representative. "My name is Paul, and this is my group of adventurers."

"Greetings Paul," I returned. "You may go free."

"As you can see friend, we are in no shape to go traipsing around this dungeon. We will wait."

"That is fair enough. Here is the rest of my group. This is Glaf, Gudrid, Thorvald, and Jean."

"Were you sent by that wizard Nebrion?"

"We were."

"I figured as much," replied Paul. "You look very much like we did several months ago."

"Have you seen any magic user who may be responsible for our plight?"

"I blame Nebrion, although I have no proof. There is some magic user lurking about but I have not seen him or her. They have asked our orcish guards to retrieve some of the other prisoners."

"Do you know what they are doing to those prisoners?"

"As far as I can tell, they are doing experiments. I think they have created various monsters. They have definitely created some undead. I have seen some zombies that resemble some of the prisoners that were in this cell block."

"You should be safe now."

"Do you have any items you would like to unload?"

"Do you have gold?"

"Well, Tonya is an excellent pick-pocket. She has been stealing gold from our orcish captors for quite some time. We have collected a large store which we are keeping in our escape tunnel."

We sold some of the items we had picked up along the way. It was a shame to put some clothes on Tonya, but she was glad to cover her nudity. We sold them armor and weapons. They were grateful for the items, and we were glad to rid our excess in exchange for some gold.

They were going to stay in the cells to make sure the coast was clear. We decided to rest in the cell. Tonya and I had a nice conversation before I took some well-earned sleep. After a good long rest, we parted company with Paul the prisoner and his group. We pressed on to get out of the dungeon.

Posted by deg at 6:19 PM | Comments (1)

October 29, 2006

Nebrion's Quest

Chapter 7: The Battle for the Armory and the Mechanical Monsters

By Douglas E. Gogerty

Gudrid, the ranger of the party was getting anxious to get out of the dungeon, so she was now leading the way. Traps? That is why we have a healer with us. At times, it was difficult to keep up with her. Nevertheless, we pressed on slaying orcs and other abominations.

Eventually, we came to a room with some stairs leading upward. However, an enormous mechanical monster guarded these stairs. Like one of the previous abominations we fought, it was at least 10 feet tall; however, unlike that beast, this monster could fight. He was quick and agile, as far as mechanical creatures go. Naturally, he was not as quick as I am.

One of the problems with fighting this golem was that my arrows were useless against it. I used my quickness and agility to distract the monster, while the others hacked away at its metal shell. Eventually, we managed to disrupt its circuits and immobilized it. Therefore, we were going to move up.

Gudrid ran up the stairs and through the door before I finished searching the room. The others followed her, but I finished my searching before continuing. When I made my appearance, they had already killed the zombies and abominations at the room at the top of the stairs.

The group was consoling Gudrid, as we were in another dungeon level. She was going to rush on, but the group convinced her to rest. Those brainy types sure need their rest. Therefore, I kept guard as the rest took a nap.

To while away the hours as they slept, I took an inventory of our gear. They accused me a snooping when informed them of the results of my study. Be that as it may, we were running out of projectiles. Some of the orcs carried arrows, but the zombies and abominations did not. Thus, we were beginning to use our arrows up. We needed to find the armory.

We now had conflicting interests among party members. Gudrid and her lackey Glaf wanted out of the dungeon; whereas, others needed weapon replenishment. Luckily for them, we stumbled upon the armory before it became a problem. However, unluckily, the armory was full of orcs.

There must have been 100 orcs in this room. When combat began, arrows were flying from all directions. I darted to a corner and concentrated my efforts on the bow-armed orcs. Thus, I provided a bit of cover for Jean and Gudrid as they hacked and chopped at various orcs.

Glaf found a spot where he could hide. Occasionally, he would come out of his hiding spot to throw a magic spell. Mostly, he would magic missile an orc that I had just killed.

Thorvald attempted to flank the orcs. He made his way around the left side of the room, and began attacking the orcs from the side. Thus, following his lead, I made my way around the right side of the room. Thus, we had the orcs in our crossfire as well as a frontal attack.

Gudrid and Jean were gradually making their way through the long column of orcs, but they were also taking damage. It is amazing how tough the young women were, but they would not be able to continue much longer without aid.

Thus, we put into practice our plan of assistance. Glaf conjured up an awful smelling cloud. I get nauseous just thinking about the concoction of his. Nevertheless, it is amazing as long as only engulfs the enemy. This provided enough cover and distraction to allow our cleric Thorvald to do his thing.

Thorvald did his "laying on of hands" thing, and Gudrid and Jean were back to full strength. Once they had full health; we returned to our positions and continued the battle.

Jean and Gudrid were creating a hallway where dead orcs lined the sides. Thorvald and I were beginning to make headway with the orcs firing arrows. Our crossfire was working as intended, but the orc armor and even their skin was quite tough. Thus, it took several arrows to kill them, and as I stated earlier, we were running out of arrows.

I was down to my last 10 arrows, when Gudrid and Jean reached the group of orcs using bows. These orcs did not have any close-order combat weapons, so Jean's orc-slayer sword, made quick work of them.

I had run out of arrows before the last orc was killed; therefore, I began searching before the battle was over. This upset some party members, but what was I to do? I managed to find the dungeon stockpile of arrows and other projectiles. I would have rejoined the battle, but it was over by that time.

We did a full search and fully armed ourselves. With the bow wielding orcs and the cache of arrows, I had more than enough now. Moreover, Thorvald had an ample supply. In addition, because it was an armory, the swords could be repaired and sharpened. It was such an important place to find, that Gudrid forgot her anxiousness.

However, I became anxious to leave this room. Since it was an armory, it was not a place to hang around. Others would come and look for weapons; thus, it was not a place to rest. It was quite an exhausting battle, but we would need to find a better place to rest.

Therefore, we pressed on. We fought more zombies and hideous creatures. With the ease that we worked our way through these monsters, I wondered if they were the battle-rejects. They were frightening, but were slow and not combat worthy. I felt that we were doing them a favor by relieving them of their burden of animation.

After several rooms and corridors, we once again found ourselves at the bottom of some stairs. Like the previous stairs, a mechanical monster guarded them. However, this one appeared to be larger and more formidable. In any event, our tactic was the same. I distracted the monster while the rest hacked at it.

They took their sweet time disabling this beast. I was dodging and running from it for what seemed like hours. I did a tuck and tumble here, and a jump and dodge there while the others chopped at its metal skin. Finally, when I was nearly exhausted they disabled the creature.

Someone else had to keep watch this time, as I was asleep moments after the golem hit the floor. I did not even search the room before resting that is how tired I was.

After a good rest, I searched the room but did not find anything. The rest of the group must have already searched the place. Those rats did my job. I forgave them for their actions and sat down next to Jean who was guarding us. She looked tired, so I told her that I would watch while she rested.

Once everyone was well rested, we gathered our things to continue out of the dungeon. What would we find at the top of the stairs? Would it be more dungeon? Would we have to fight more orcs? There was only one way to find out. Thus, we climbed the stairs and walked through the door at the top.

Posted by deg at 10:12 AM | Comments (0)

November 5, 2006

Nebrion's Quest

Chapter 8: Castle Cleaning Service

By Douglas E. Gogerty

Perhaps it was the pessimist in me, but I knew we were not going to emerge outside. Every dungeon has its castle. Thus, as we emerged from the dungeons, I was not surprised to find myself in a castle.

At this point, we had to make a decision. It was a castle of unknown size, but we were on a mission. We were sent to fulfill Nebrion's quest. That is, we were sent to eliminate some monsters that were pestering the town. If we left the monsters in this castle unmolested, we were shirking our duty. Thus, we voted on whether to clean out the castle, or search for the exit and leave.

Against my wishes, the group decided that we should fulfill our quest and eliminate the monsters in the castle. Since orcs do not carry much treasure, it was not going to be a profitable task. After all we have been through, I did not expect Nebrion to be true to his word and pay us handsomely. I have the feeling that he does not expect us to get back. Thus, accomplishing his quest is a waste of our time.

However, the do-gooders in the party felt that it was best to help the town. They had some altruistic motive to help the town for no reward. Since Jean was the primary representative for this point of view, I guess I could go along with her. She owed me quite a bit, and this was going to cement the deal.

Naturally, this meant that we needed to go from room to room and take care of any creatures in that room. It also meant that we had to look out for traps and needed someone to unlock doors. That is right; it meant that I had to lead the way. Sometimes, I cannot believe how much of a sucker I am.

The master or mistress of this castle is an interesting person. The first room we came to was a kennel of sorts. It was a regular room within the castle where there were many varieties of dogs. However, there were also wolves, direwolves, werewolves, and other varieties of canine monstrosities.

Gudrid felt sorry for the beasts being cooped up inside as they were. Thus, the pangs of guilt she may have felt for killing them were eased. She did get a few to fight on our side for a while, but the fight with their kin was too much for them. In the end, all of the beasts were put down.

Aside from the beasts, we also encountered some humans. Some bandits had taken up residency in a few of the rooms. They were a bit surprised to see us. I guess not everyday you find lizards in armor wandering through a castle. Moreover, we were excellent fighters and made quick work of them.

Personally, I like fighting bandits. Bandits like treasure, and there was plenty to be had from these groups. I was feeling less put upon with the trinkets I was collecting off these bandits. Gudrid was also less anxious. Perhaps she could see that we would be outside before long, and her spirits had picked up. Then again, perhaps it was just the dogs.

Apparently, all of the experimenting was happening in the dungeon. We did not have to fight any zombies or any type of abomination in the castle proper. In fact, we did not fight any orcs either. Apparently, the comfort of the surface was too much for orcs. Perhaps that is why some bandits infiltrated the castle.

We went through the castle room by room. In each room, we would take care of any occupants of that room. The castle was becoming free of all life. One room was infested with spiders and we took care of them. Naturally, these were not your ordinary bug eating spiders. These were huge man-eaters. In fact, a few bandits had fallen victim to these enormous arachnids.

Furthermore, rats had taken over the kitchen. Some of these rats were as big as dogs. There must have been plenty for them to eat. They probably would not have left the castle and terrorized the town, but it was a good deed to exterminate them.

We were a regular castle cleaning service. There was no pest too big or too small. We will take care of all of your problem vermin. Of course, they would need someone to clean up after us. We left the bodies where they died. This castle was going to smell something awful in a couple of days.

We were about to finish off the castle when we encountered them. There was a largish room down the hall from the kitchen. If this were a functioning castle, it would be the chief butler's quarters. It was off the main thoroughfare, but it had access to the entire house. This group had put there nest there.

When I opened the door, I was surprised to find lizard people. There was about a dozen nesting in this room designed for one. There was a slight shock and hesitation as the two groups of lizard people stared at each other. A moment later, Jean was in their midst swinging her orc slayer. Luckily for us, we could tell the difference between the groups. We were the ones wearing armor. They used their spears to great effect, but we did make quick work of them.

According to Gudrid, lizard people nest in warm spots close to food. The butler's room was on the south end of the castle, and it was quite warm. As for their choice of food, it was the rats. They were not like the iguanas I have read about that grow large by eating leaves, fruits, and vegetables. These were carnivorous.

We made our second run through the castle to make sure we had taken care of everything. While rats formerly overrode the kitchen, there was still plenty of unspoiled food there. Thus, we ate well that night and gathered plenty of provisions for our trip back to town.

Further, I got some alone time. I found an empty bedroom and claimed it for my own. What the others did was none of my concern. I would have liked it if Jean would have joined me, but I was tired. In addition, I am not very familiar with the female lizard anatomy. It may have been awkward if she had joined me.

We all had a good rest. In the morning, we ate another big meal and began our journey back to town. I sure hope someone knows which direction we should head, because I had no idea where we were.

Posted by deg at 6:13 PM | Comments (2)

November 12, 2006

Nebrion's Quest

Chapter 9: Gypsies, Were-cats, and Bears - Oh my!

By Douglas E. Gogerty

We were now outside. We were in the elements. The ranger in our party was quite happy now. I guess if she is happy, that is better for all of us. However, since we are now outside, we have a completely different set of problems. For instance, where do we go if it starts to rain? Gudrid may be happy sleeping in a puddle of water, but I would rather have a nice warm bed with a roof over it.

Not only that, but with four walls, you can be aware of your security when you rest. Out in the open, someone must keep watch. The spell casters need their rest to be able to concentrate when the time comes. That means that I always have a shift at the watch. Let me tell you, there is no money in that. Of course, I do not sleep that much anyway, but it is the principle of the thing.

Another thing about being outside is the change of encounters. I guess that is a good thing. I think I had my fill with orcs, abomination, and the like. However, now we can be walking along and a 14-foot tall grizzly bear will charge us. That changes your perspective in a hurry.

When we left the castle, we entered a pleasant forest glen. I do not know why someone named this forest 'Glen' but they did. It must have been some sort of lineman for the county.

It was good to see the sun again. A band of gypsy bandits halted our pleasant walk. Let me tell you, they were a grumpy bunch. We had just fought our way out of the mines, dungeon, and castle starting without weaponry, and now we faced some bandits who wanted all our things. Not to mention, we looked like lizard people.

This did not sit well with Jean. Paladins are like that. With her pleasant little lizard female roar, she cut through those bandits like a warm knife through rendered pork fat. Before Glaf could yell "Saleenus Salatt Ska" and bring down an ice storm, she had finished them off. Naturally, the ice storm came anyway.

I found out why these bandits were so desperate. They had nothing. They did not have a single gold piece with them. All they had were a few scraps of food. They should have packed up and left a long time ago. Dieing is not much of a way to make a living. Now they are going to feed the wolves.

After we took care of the gypsies, we continued our journey towards the town. We found a hidden trail and followed it. It led up a steep slope not far from the gypsy camp. After a short walk, we found a well-secured windmill and cabin. Well, that was until I got there. The owners put a tricky lock on the door, and they placed a trap on the door. This did its jobs of keeping those bandits out, but it was no match for me.

When we got inside, we had to fend off some spiders and rats. It appeared that the residents had not been there in quite a while. Thus, I thought we should make ourselves at home. I started a fire in the stove after I killed the spider that was living in the woodpile. We ate a nice meal and discussed strategy.

No one knew where we were. Thus, we had no clue where the town was. We did not think it would be far, but which direction should we go? I said we should go north. You always go north when you are lost. As usual, I was out-voted. For some reason, I have the feeling they do not trust me.

We were going to rest up in the windmill and then be on our way in the morning. They had a nice soft bed with an animal skin blanket. Since I was always on watch, I was taking the bed. I offered to share with Jean or Gudrid, but they declined the offer.

After we broke our fast in the morning, we headed south. We walked quite a distance, and we came to an enormous lake. Unless we were going to take the docked boat, we were not going to go any farther south. Naturally, I did not tell them that I told them so. I was a grownup about it. I would never gloat about being right. I would never smile smugly and taunt them.

We did search the boat for any maps of the area. Unfortunately, we only found navigational charts. Did anyone even know the name of the town we were looking for? How did we know it was not on the navigational charts if we did not know the name of the town?

Instead of arguing with them, I searched the rest of the boat. It was loaded with some local concoctions. On this ship, they had cases of ale, wine, and other spirits. The ship could be quite the party barge. Jean forbade me to take the alcohol, but what she does not know will not hurt her. It was a mighty tasty ale.

Since south was a dead end, we had to back track. Since this trip was all for naught, I suggested we spend another night at the windmill. However, they thought more gypsies would have shown up. So, instead we headed northwest to avoid the devastated gypsy camp.

I do not know why I bother to give suggestions. They just ignore them. Perhaps some day they will learn.

We walked for quite a while, and we came upon this ring in the forest. It looked like some sort of druid temple. However, it had been taken over for some nefarious purpose. Druids would not burn trees and spread the ashes in the shape of a five-pointed star.

In the center of the star was a foul smelling cauldron. Around the bubbling pot, strangely dressed humans danced and chanted. A couple of mechanical men guarded the temple. That was another sign these people were not druids.

I snuck in to get a closer look. I did not know what they were up to, but it certainly had to be trouble. Gudrid was incensed at the desecration of a druid temple, and before we could devise a battle strategy, she was off.

As the full moon came out, it was obvious what they were doing. They were were-people. Some were cats, some were wolves, and some were other strange creatures. That is just what we needed. We needed to fight a bunch of werewolves in this forest.

We had surprise on our side, and we made quick work of them. The golems were difficult, but Gudrid ignored them and went right after the worshipers. Jean, Thorvald and I pounded on the mechanical beasts while Gudrid and Glaf fought the others.

I was longing for the windmill as clouds began to roll in. The full moon had a ring around it, and that meant it would rain soon. There was no shelter to be found. We were going to get wet. What does Gudrid see in this great outdoors? I will take a nice inn any day. If this keeps up, I might go back to the orcish dungeon. Who knows what else we will find wandering about in the woods?

Posted by deg at 8:30 PM | Comments (0)

November 19, 2006

Nebrion's Quest

Chapter 10: Cold and Damp vs. Warm and Dry

By Douglas E. Gogerty

Damp sums it up nicely. During the night, the skies opened up and dumped buckets and buckets upon us. Everything we owned was now wet and starting a fire was going to be quite a chore even with Glaf's magic.

In the sky above, the forces of cold and damp were battling against the warm and dry. A line had been drawn in the sky, and our cold and damp clothes indicated which side we were on.

A strong chilly gust of wind, a bolt of lightning, and a clap of thunder indicated that cold and damp were going to put on a big push. How could the sunny force of the warm and dry compete with that? It looked like cold and damp was going to win the day.

We had other things to worry about besides the battle in the sky. We were lost. We were looking for a city whose name we did not know. The forest surrounded us and it seemed that we went around in circles. If we went one direction for a while and then reversed our course, we seemed to go to a different location.

Further, we would battle goblins, werecats, and other creatures on our hike. To add to our misery, Gudrid would not allow us to kill a deer for food. We were eating gristly grizzly bear instead. Some tender venison would have eased my suffering, but there was going to be none of that.

It was going to be a miserable hike, but you would not hear me complain about it. I would not let anyone in the party know of my utter discomfort. My hunger was my own little secret. I would just trudge along quietly collecting no treasure as we fought off yet another pack of winter wolves.

I was about to completely turn into a cold and damp fish-person when we were attacked by a large group of goblins. At least the activity could potentially warm me up as I jumped into action.

Before we killed all of the goblins, I smelled something. Further, I heard a distinct grunt in the distance. Normally, I would have ignored it because we were in the middle of a skirmish. However, Thorvald must have sensed them also and he ran towards the smell.

The goblins would be vanquished in a few moments anyway, so I followed him. He ducked behind a rock and spotted them. I came up behind him and saw them too. We looked quietly so we would not scare them off. Gudrid would not complain if we made a meal out of them. Moreover, they were in our path. We just had to be careful not to destroy a carcass or two. If we could manage a clean kill, we would be eating well tonight.

Just then, the forces of warm and dry made their push. The sun came out from behind the clouds and a warm breeze neutralized the chill in the air. Things had turned for the better for us. The sun thoroughly warmed me, and a pack of wild boar was waiting for us. We could be warm and dry eating a nice pork dinner by dark.

I fired a couple of crossbow bolts at the boar killing one. The rest of our party came up behind us just as the pack charged at our location. The thought of a cured ham made my mouth water as each of the wild pigs fell. I think even Jean was looking forward to roast pig at the evening meal. It was not going to be bacon, but it was still going to be delicious.

Thorvald and I cleaned a couple of carcasses and we marched on. In the morning, it seemed to me that the cold and damp had too many powerful weapons on their side. The cold wind, the rain, the thunder and lightning seemed an undefeatable combination. However, the warm and dry side just waited for the right time to bring out their most powerful weapon -- the sun.

We decided to make camp early to take advantage of the sun and dry out our things. The sun was glorious against my lizard skin. I now understood what it was like to be a lizard lying on a rock basking in the sun. Modesty may have prevented the others from stripping down, but I had no such qualm.

Jean started a fire and we began roasting the pigs on a spit. Off in the distance, I heard a cow mooing. "Perhaps we could have beef tomorrow," I thought to myself.

We sat around the fire and ate excellent barbequed pork. Most of my clothes were now dry, and I was beginning to enjoy the camping experience. It was a quiet starry night, and most of all I was dry.

However, as darkness was approaching Jean sounded a minor alarm. The cow I had heard earlier was now closer and continued to draw near. It seemed that an ox cart was being drawn towards our camp.

I snuck up close to get a close look. A lone female in a roguish costume was riding in the cart. She was quite plain, and I was sure she was not a threat. She had a look of concern on her face.

"How now," I greeted her.

"Oh! You startled me," she responded.

"What brings you towards our camp?" I asked.

"I smelt your food, and I thought..."

"You thought you would see if we would share."

"Well... Yes."

"Come on. Let us hear your story as you sup with us."

The woman drew her wagon close to our camp and dismounted. She neared the fire to warm herself. Jean cut of a bit of meat and gave it to her. The rogue hungrily gobbled down the food we provided her.

"There are not too many lizard people who would share their food with a human," she said after eating a good portion of food.

"We are not actually lizard people," responded Glaf.

"Some wizard or sorcerer has placed a spell on us," added Gudrid.

"Where are you headed?" the rogue asked.

"There is a town not far from here," replied Thorvald.

"You mean the town just north of here?" she asked.

"Why yes...," replied Glaf with some hesitation.

"Were you sent on an adventure by the wizard Nebrion?" she continued.

"Why do you ask?" I inquired before anyone could give her all of our information.

"There is something fishy about that wizard. You see, my fiancé and a group of adventurers went on one of Nebrion's adventures. I have not seen him in several months. I can only assume that the quest he was sent on was rigged."

"So you assume that we also partook in some sort of 'rigged' adventure," I stated taking control of the conversation.

"My Paul is in an experienced group of adventurers. They would not have taken an assignment that was too dangerous."

"We ran into a Paul..." started Gudrid before I could stop her.

"Was he all right?" she asked.

"If the Paul we ran into was your fiancé," I continued after I glared at Gudrid. "He was fine."

"I am so grateful for some news," she gushed. "What else can you tell me?"

"What is in it for us?" I asked.

"The town you are heading for has been under attack by many monsters. They are not about to let you walk in the front gate. In fact, they will probably be quite hostile. I know a way in."

"Continue," I prodded.

"There is a statue along the wall. Behind the statue is a large crack. If you use the statue as a boost, you should be able to get into the city from there."

"Paul was a prisoner in a dungeon of a castle just north of the big lake. He was a bit hungry, but he was fine. We armed him and some of his adventurers, and we cleared the way for him. He may still be in the castle or perhaps on his way to town."

The rogue was so happy from our news, that she planted a big wet kiss upon my lips. Her tears flowed quite freely and we gave her much assurance that the man we ran into was her husband to be.

We talked and visited well into the night. In the morning, we ate more pork and parted ways. She headed south towards the castle, and we went north towards the town.

Posted by deg at 8:43 PM | Comments (0)

November 26, 2006

Nebrion's Quest

Chapter 11: Into the Inn and Out

By Douglas E. Gogerty

We had not walked very far when we emerged out of the forest. There it was, a ragged town surrounded by a wall. Perhaps it was the city we wanted, and perhaps not. None of us had seen it from this vantage point; however, everything pointed to this being the town where Nebrion was living.

As we approached the city wall, a bandit gang came out of nowhere and attacked us. Clearly, they were desperate because it looked as if there was no more wealth in the city. The group was gaunt, lean and ferocious; however, we were in no mood for them. We quickly and easily dispatched them.

To my surprise, after the skirmish, I smelled cooking food. Someone was stewing meat and vegetables. That could only mean one thing -- an Inn. There was still a functioning Inn near this town.

The group followed my nose, and I led them to the John St. George-Gogerty Inn. It must have been the first time they listened to me. Nevertheless, there was a quaint little inn nestled next to the exterior city wall. Moreover, it was open for business.

I rushed right in and ordered their finest ale from the barkeep. It is unusual for me to imbibe this early in the day, but it had been weeks. Further, the last ale I had was mediocre at best. I cannot comment on the taste of this ale because my palate was out of shape and turpentine would have tasted as sweet.

Once again, I had forgotten about my appearance, and the bartender did not give it a second thought. However, he began, "So you went on Nebrion's quest..."

I was a bit confused at first, but remembering my appearance I replied, "Why yes we have."

"I must say that you not the first to make it this far, but you look like you are none the worse for wear."

"Fortune has smiled upon us," I replied.

"May it continue to do so."

"Many thanks, may I ask you some questions?"

"I will do my best to answer, another ale?"

"Certainly," I replied draining the last of my first mug. "What can you tell me of Nebrion?"

"Not much. He has been quite free with the gold, but he is not one to spend it on pleasures. He has entertained some 'clients' in here. They were shady types. My guess is that he had been recruiting bandits as well as adventurers."

"Interesting..."

"He has been making a great deal of coin since the attacks on the city began. The city is in ruins, but he has a lucrative business of some sort."

"Where do you suppose he gets his wealth?"

"I cannot say, and I would not want to speculate about one of my occasional customers."

"I certainly understand. With the impending completion of the quest he has sent us on, we need to know how we could get up to see him?"

"He lives in a tower with no doors or stairs up. He sees guests by appointment only, and then brings them up himself."

"So, if we manage to get into the city, we may not be able to get up to see him."

"If you have fulfilled his quest," replied the bartender. "He would certainly let you in."

"Unless it would cost him too much," I mumbled to myself.

"What was that?" asked the bartender.

"Nothing," I responded quickly. "Who do we see about getting an appointment?"

"He has an apprentice who is in charge of such things. He lives on the first floor of the tower. Go see him."

"Thanks barkeep! The ale is fabulous."

I went over to where the group was speaking to a single adventurer. He was anxious to speak to us in private. The group asked me to accompany him to his room and find out what he wanted. They asked me because of my way with people.

We entered his room to where he could speak freely. "Are you trying to see Nebrion?" he began.

"We have business with the wizard," I replied.

"He is not expecting you."

"I should think not, but we have completed his quest."

"Has your appearance taught you nothing?"

"I am used to looking like this now. I may keep it."

"Very well, I have information to help you get in to see Nebrion."

"What kind of information?"

"I know of a way to get in to see him without making an appointment."

"What is it going to cost?"

"My sister Tanya went on one of Nebrion's adventures and I have not seen or heard from her in quite some time."

"And...?"

"I would like to see Nebrion dead. That is all I ask."

"Give me your information, and we may oblige you. However, I have information for you."

"Let us exchange."

"Very well," I agreed.

"The previous owner of Nebrion's tower had a magic rug to get her in and out of the tower. When Nebrion took over, he had no need for the rug and gave it his apprentice to destroy. This individual cut the rug into four pieces and sold the pieces. These pieces were spread across the realm. If you collect them, you can put them together and use the rug to enter his tower."

"Do we look like rug repair people?"

"Nebrion has forgotten that the repairing device remains in his tower. You just need to collect the four bundles and place them in the machine."

"Where can I find these bundles?"

"I know of one that is close, but first your news of my sister."

"If your sister is an attractive rogue traveling with a man named Paul, she is safe. We came across their party several days ago. They should be coming into town in a few days."

"Are you sure?"

"We sold the group our excess equipment, and we cleaned out the dungeon in which they were held. They were hungry, but were in good health."

"Here is a bundle," the adventurer said as he pulled a bundle from his chest. "This is a genuine piece of the rug. However, the apprentice did create a few counterfeit bundles. Unless you are good at identifying carpeting, you may collect more than four bundles. One it is rumored to be guarded by a Minotaur."

"Thank you stranger. This may be of some service."

I did not tell him that we had already collected the fragments being guarded by the Minotaur.

I reported to the rest of the group about what I had learned. They were relieved that it was indeed the correct city. It was indeed Nebrion's tower, which we could see on the other side of the wall.

I also informed them about the magic rug that would allow us entry. Thus, if we did not wish to advertise our entry, we had an alternate method of entry.

We spent a nice evening in the inn. It was going to be another night in a bed -- alone. I was beginning to look forward to returning to human form. We would explore the wall in the morning.

Posted by deg at 7:10 PM | Comments (0)

December 3, 2006

Nebrion's Quest

Chapter 12: Nather Reynolt and the Temple of Tragedy

By Douglas E. Gogerty

The city was in bad shape, but it did have one thing going for it. All along the outer wall, there were powerful magical traps. I could not disarm them. These were likely traps set by Nebrion. If you triggered one, it could cut you into pieces. They were at least some protection for the townspeople.

Thus, we carefully made our way along the wall just outside of the range of the traps. We were looking for the statue that would allow us entry into the city. Otherwise, we would have to fight the guards to get in, and we did not wish to do this poor town any more harm.

We did have to duck some arrows fired by townspeople as we went along, but eventually we came to a statue. It was of a beautiful female warrior in full armor. At the base was the inscription, "Welcome to Monkalakaboomistan".

"That was the name of the city?" I thought to myself. "No wonder no one knew what it was..."

The trap by the statue, unlike the others, had a flaw in it. Anyone could disarm it, so I took the liberty. This allowed us to get close enough to the statue to read anything engraved upon it.

The inscription under the welcome banner described in great detail the enormous battle fought here by the founder Leela. She destroyed the orcish hoards and was protector of the city. In retrospect, it was a sad tale as the orcs were striking back.

After everyone was satisfied in reading the entire history of the city, the group climbed the back of the statue and followed me through the small breach in the wall. We were now in the city.

However, this city was constantly on the lookout for attacking creatures. If a citizen spotted us, they would attack. At the very least, they would sound the alarm and the city guards would come after us. We needed to be careful.

Near our entry point stood a large looming structure. It appeared to have withstood many attacks. Thorvald deduced from its position and architecture that it was the temple. He suggested we seek sanctuary within. We agreed and snuck our way into the temple.

Fortunately, no one saw the clumsy and obvious lizard people enter the temple. However, once inside a cleric spotted us and yelled, "Be gone reptilians! There is nothing here for you!"

"May peace be with you," replied Thorvald. "I am the most revered cleric Thorvald Larsenski of the Cygnus Clan. These are my compatriots. We mean no harm."

"Your response is surprising," he said with obvious astonishment in his voice.

"You will find us most surprising," I replied.

"We are adventures under a powerful spell," added Thorvald. "We seek a cure."

"It is powerful magic indeed; however, I do not believe this temple can be of any service."

"Why not?" implored Jean.

"Sorry milady," started the cleric with a slight bow. "I am Nather Reynolt, and I am the sworn protector of this temple. All of the clerics, apostates, healers, visiting pilgrims, and individuals of that sort have gone. I am all that is left. I have no power over such curses."

"What can you tell us of the wizard Nebrion?" enquired Glaf.

"Nebrion is the sworn protector of our fair city -- so he says."

"Do you not believe him?" asked Gudrid.

"My belief is of no import. I am the protector of the Temple of the Healing Waters and Chief Cleric of the Protecting Arts here. External politics is not my realm."

"What *can* you tell us of Nebrion?" I prodded.

"Adventurers have come from far and wide to aid our city. Not one has been successful, but Nebrion has grown wealthy. The town is in ruins and few visit the temple. Study in the temple has ceased as the town further decays. Yet, Nebrion does not do anything but grow fat."

"He has a protective shield around the town walls," defended Glaf.

"Yet you, a group of reptilian looking individuals managed to thwart his defenses without so much as a scratch. No, Nebrion's main concern are his own and not the town in general."

"Thank you for the information." Thorvald said. "Is there anything we can do for you to show our thanks?" I tried to shush Thorvald as those words came out of his mouth, but I was unsuccessful.

"The temple has been invaded by numerous unsavory types. If you could ask them to leave, I would greatly appreciate it."

"What *kind* of unsavory types?" I asked because these cleric types like to leave out lots of details.

"There is a large band of orcs in the front hall that are preparing for an assault on the town. I would like them to go back to their home peacefully."

"Is that all?" I muttered under my breath. "Anyone else?"

"We are often plagued with large numbers of curst beings. If you could explain to them that until the temple is back in order, there will be no help for them. If you could do that it would be most kind of you. Otherwise if you could get them to try another place, it would be of a great help to me."

"Is there anything *else* you would like from us? Perhaps the crown jewels of Maplevania..." I suggested without an ounce of sarcasm in my voice.

"I can think of nothing. Please help yourself to the healing waters from our fountain."

"Thank you for your kindness," replied Thorvald.

"Oh!" Nather added. "The fountain waters attract many Water Elementals, they do not like interlopers interrupting their baths, take care not to disturb them. The baths are right next to the fountain room."

"If we are attacked are we allowed to fight back?" asked Gudrid.

"By all means," replied Nather. "The entire flock has left the temple. I am the only true believer here, so everything and everyone else is fair game. There are rats in the kitchen and perhaps some spiders here and there. You may dispense of them at your whim. If anything attacks, you may defend yourselves and that includes the Elementals."

"And..." I muttered.

"Oh, and once you have cleared the temple and head out to Nebrion's tower, please take care not to harm our citizenry. They have suffered greatly and they may attack you on sight because of your reptilian attributes."

"Are you sure you are not forgetting anything?" I asked attempting to hide my distaste for his long windedness.

"Let me think. Healing waters... Beware of bathing elementals... Rats and spiders... Do not harm citizens outside of temple... Did I tell you to enjoy your stay in our fair city?"

"No," answered Thorvald.

"Well then," Nather replied. "Enjoy your stay in our fair city!"

After speaking with Nather, we gathered to discuss our next move. I suggested that we partake in the healing waters and leave. We did not owe Nather that much for his help, and cleaning out this large temple from all of the riff raff would be way overdoing it in giving him thanks.

Naturally, they decided not to take my advice. They wanted to help the town more and make sure they had a safe temple to visit. Further, if there were orcs here it would be part of our quest to eliminate them. Thus, it looked like we were going to spend the day cleaning out this temple of tragedy.

Posted by deg at 5:47 PM | Comments (0)

December 10, 2006

Nebrion's Quest

Chapter 13: Water, Water Elementals Everywhere...

By Douglas E. Gogerty

I held out small hope that the healing waters would remove our reptilian forms, so I suggested that we first look for the fountain. Further, if we did run into any ruffians after we found the fountain, we could return readily to partake of the healing water. In my astonishment, the group agreed with me.

The only issue is that we did not know where the fountain could be located. We dare not ask the talkative Nather, so naturally when I suggested a direction, we went the opposite way.

We were standing in a main room in the temple. It was a very large room on the south side. A wall emanating from the north end divided a third of this room. Most of the rooms were secured behind wooden doors. In the northwest corner of this main room was an open passageway. We headed this direction. There was no need to follow the splashing sounds I heard to the southwest.

They asked me to go and scout it out. I refused. If they were going to continue to disregard my input, I was not going to stick my neck out for them. If my only value was the ability to sneak into places, then I was done. I have a full compliment of skills that were not being used to their full potential, and I was tired of having my input ignored.

They apologized and explained that they wanted to explore all of the open areas before they started opening doors. I asked, "What happened to the whole 'find the fountain first' strategy?"

They made up some story about believing the fountain to be out in the open. To me, that made no sense. If the temple guardians had a valuable resource, they would put it behind a lockable door and perhaps guard it if circumstance allowed. You do not set your valuables out so that anyone could take them. Apparently, they have not paid any attention to what I have been doing on this quest.

I still refused to scout the corridor, so Jean rushed headlong down the hall. Her battle cry and the clash of sword on armor indicated that we should come to her aid. The remaining group rushed down the hall to find Jean surrounded by several cursed beings.

Instantly, we jumped into action to aid her. I let loose bolt after bolt from my crossbow. I fired as fast as I could because there were dozens of cursed joining the fight.

Glaf unleashed several magic spells and Gudrid jumped to Jean's side with her sword. As best he could, Thorvald fought the monsters and gave aid to the battling females. We had a tough fight on our hands.

The cursed warriors seemed to come out of the woodwork. When one would fall, it seemed like two had taken its place. Jean's sword would inflict a wound on one and she wound up striking another moments later.

Gudrid swung her sword at a frantic pace. She hacked and slashed at the beast as she worked her way to Jean's side. She used her shield to push the beasts aside and they would fall back to be hit with a sword or with one of my bolts.

These beasts often inflict fear upon their combatants, but we stayed strong. Thorvald ran off into a corner a few times when fear overcame him, but we did our best to keep the cursed away from him. Eventually he would gather up his courage and rejoin the fray.

I ran from position to position reloading my crossbow and firing. I would let loose arrows from different directions around the melee. I would take out a cursed warrior here and a cursed mage there. They never got close enough to frighten me.

The smell was atrocious. The rotting flesh of the cursed combatants was strong, but when they were mortally injured, they would release a malodorous gas from their wound. This gas stung the eyes and it was being released in great quantities around the room.

The melee seemed to end as quickly as it had started. Around the room, the corpses were releasing their gasses and vanishing. The room reeked of sulfur. Thorvald had used all of his healing power to keep Gudrid and Jean fighting. In addition, he had a few injuries he sustained by being so close to the combat. Further, Jean was poisoned in the battle and Gudrid was badly injured. On the other hand, I did not have a scratch on me.

It was at this point that they listened to my advice. They followed me as I followed the sound of the water. The sound seemed to be coming from behind two doors. I let Glaf choose the door.

I opened the door to find a tiled room with a large L-shaped pool in the center. It was decorated with urns and plants. It had a finely marbled floor and frescos on the walls. Gudrid rushed in to drink the water.

I shouted, "No, this is not...", but I was too late.

The water elementals sprang from the pools to attack. They were not pleased with Gudrid disturbing their bath. I rushed in and pulled Gudrid out. I pushed the entire party out of the door and closed it behind me. I took the full brunt of the attack and saved the party from certain annihilation.

I did not know if the door would hold back the irate elementals, so I opened the next door and ushered everyone inside. This room had a bubbling fountain in the center. Like the other room, it had a marble tiled floor, but it was otherwise unadorned. I instructed everyone to drink of the waters from the fountain and quickly.

I felt a tingle throughout my body and could hear the hum as the waters did their magic. While we were all still reptilian - to my dismay - the party looked as if it were fully restored. Even Jean's poison was removed from her system. It was none too soon, as the water elementals stormed into the room.

The elementals give the temple's fountain its healing property. However, they do not like to be disturbed by humans or other creatures. Thus, they send their minions to fight when they are disturbed. These water elementals are impossible to harm without magic of some sort.

Jean's orc-slayer sword had no effect upon them. She had a short sword of shocking which she used because it had some effect upon the elementals. Glaf had used many of his spells in the last bout so he had little magic left. Gudrid's sword had some magical properties, but these creatures were tough. It looked like we would be in for another tough battle. Luckily, the fountain was right there, thus if we were badly injured we could drink and be healed.

We fought the elementals for quite a long time, but we managed to stay alive and defeat them. I do not know about the rest of the group, but I had more than my fill of water. I needed to find a large chamber pot or some other large vessel. The healing waters had run their course and wanted to continue their cycle.

I was not the only one in this situation, and I reasoned that the goal of this mini-quest would not be far. Using my keen senses, I found the location of the privies. To be honest, I found the sign for them. They had separate ones for males and females, and we each entered our prospective rooms. That is to say, the women would not let me join them.

Once that emergency was resolved, we decided to leave further exploration of the temple until the next day. We had fought two difficult groups and we were all exhausted. We thought of asking Nather where we could sleep, but we decided it was best just to claim a spot and rest.

I took first watch because I was certain that I would need to alleviate myself of some excess water in a few hours anyway. We found some benches along the center wall of the main room, and camped out.

It was an uneventful night despite the many trips to the four-holer by the group members. That healing water runs right through you sometimes.

When everyone had as much rest as they needed, we broke our fast with some of our remaining provisions. We finally consumed the last of the salted pork. It was an excellent pig, but it was now all gone.

After breakfast, we went looking for the orcs. They actually took my advice on directions, and I led the party right to them. After all, orcs are easy to smell, and with a little intuition, you can determine where they are staying.

The orcs were gathered in a large room in the center of the temple. It had no windows and it had only one door. It was a dark and musty room exactly to the liking of the orcs. They looked to be waiting for some sort of signal to make their attack, and they were quite restless.

They were not restless for long, as we rushed into the room and made quick work of their hoard. Jean's orc-slayer sword sang as each orc fell. The orcs anxious for battle jumped at the chance, but were the first to fall at the hands of our party. With the single door, they could not escape and even Glaf killed a couple orcs.

With the orcish threat removed, we continued to explore the castle. We encountered a few cursed warriors and a couple of bandit groups, but none in any great numbers. We cleaned out a spider's nest or two and we killed the rats in the kitchen.

For our trouble, we -- er -- I cleaned the kitchen out of a few badly needed provisions. With the last of the salt pork gone, we needed to restock our stores, and we did the temple a great favor. There was no need to speak to Nather about it.

We were going to spend one more night in the Temple before going out into the town. The temple was now safe, and we could use a good rest if we were ever going to finish this quest. In the morning, we would further explore the city of Monkalakaboomistan.

Posted by deg at 5:47 PM | Comments (0)

December 17, 2006

Nebrion's Quest

Chapter 14: Meet the Flannigans

By Douglas E. Gogerty

When everyone was fully rested, we broke our fast with what little was found in the Temple's kitchen. After all, we did not want to use up our provisions. It was a satisfying meal, and we were all ready to take on the day.

We knew that Nebrion's tower was to the west of the temple, so when we exited the temple we were going to head west. Everyone agreed on that plan. We filed out the exit farthest from the gate. We did not want to attract the attention of the city guard.

Our procession was like a ghost being followed by a mummer's parade. I do not think they could have been any more obvious. I do not know why they just did not break into song or shout for the guards.

I heard some shouting, so I ushered the group into the nearest available house. I just hoped that no one put up the "Hey! we are in here" sign. We did not need to be fighting with townspeople in this small house.

Upon entering the house, we noticed a dead man on the floor. He had not been dead very long as his body was still warm. After a bit more searching, we found a woman in the kitchen. "No more," she gasped as she took her last breath when Thorvald discovered her.

"They are still in here," Thorvald whispered to Jane.

"Upstairs," I guessed. "Quietly now!"

I snuck up the stairs in utter silence. There were six bandits ransacking the bedrooms looking for treasure. I signaled for the rest to join me, and they rushed up the stairs like a heard of cows.

The bandits must have been significantly distracted, as they did not hear them until they burst into the one bedroom. It was too late for them as Gudrid made quick work of them. Jean took on the group in the second bedroom and I just watched.

As we were searching and disposing of the bandits, Thorvald went down to the first level and did his thing.

"Please, we do not have much." said the man as Thorvald restored him.

"Peace be with you sir," replied Thorvald. "Do not fret my appearance. My comrades and I are under a spell and not reptilian at all."

"My wife? Where is my wife?" enquired the man.

"Wait here and I will bring her forthwith," replied Thorvald.

"No more," said the woman.

"Peace be with you madam," replied Thorvald. "Your husband awaits you in the front room."

The woman, with an astonished look on her face, entered the front room of their house in wobbly legs. "What happened?" she asked.

"Bandits," started her husband. "I remember bandits breaking into our home."

"They will bother you no more," responded Thorvald.

"I am Mark Flannigan, and this is my wife Laurie."

"I am the most revered cleric Thorvald Larsenski of the Cygnus Clan," our cleric replied. "My compatriots and I have business with Nebrion and we came upon you in a state of distress. It was my sworn duty to aid you."

When Thorvald said the name Nebrion, the Flannigans gave a frightened glance to each other. "We owe you a great deal cleric Larsenski," Mr. Flannigan stated graciously. "Whatever we have is yours."

"Your offer is most kind sir, but I can accept no payment for this deed."

"Thorvald, if I may interrupt," I said. "May we have a word with you in private?"

"Certainly," he replied. "My comrades and I must confer on what it is we should do next. Please forgive us, and I shall return shortly."

I escorted Thorvald up to the upstairs hall. "We found this," I said to Thorvald as I handed him a hand written piece of paper.

"What is this?" he asked.

"We hoped you would be able to read it," replied Glaf. "I could only make out the word 'Nebrion' from it."

"It is written in an ancient script, but the writer is unfamiliar with the syntax. It is likely used to conceal the actual content from unknowing eyes."

"And...?" I asked impatiently.

"It is difficult to decipher; nevertheless, these men do work for Nebrion that is for certain."

"What were they doing here?" asked Gudrid.

"Oh Flannigans!" exclaimed Thorvald ignoring Gudrid's question. "That is that the meaning of those glyphs."

"And...?" I asked even more impatiently than before.

"I beg your forgiveness," responded Thorvald. "Essentially the note reads, 'Flannigans suspect - look like orcs. Nebrion' That is the best I can decipher."

"I am beginning to think that Nebrion does not have this city's well-being at heart," responded Glaf.

"No! Really?" I said without a bit of sarcasm in my voice.

"If you please my comrades," Thorvald said. "We should leave these fine people's house and continue on with our journey."

"With pleasure," I replied.

"And," Thorvald added. "Please leave all items found upon the bandits with the Flannigans. They have suffered greatly this day and we should not compound their grief."

"Agreed!" responded Glaf without consulting anyone.

"What?" I asked.

"I said 'Agreed'," Glaf said as forcefully as he could muster.

I stifled my laughter of Glaf attempting to be tough, but I had not collected much in the house in the first place. Thus, I agreed to their request with only a little prodding from Jean.

We bid the Flannigans farewell and left them with the little they had. However, they insisted that we take a bundled of rug fragments they had collected. Without speaking of it, they had known what Nebrion had done, and they knew that we were their best hope of saving the town. Thus, they aided us in our quest the best way they knew how.

The mummer's parade continued towards Nebrion's tower and lo and behold, some townspeople spotted us. The city's inhabitants were attempting to save their homes, and we did not wish to harm them, so we ran.

We wanted to head towards the tower, but that way was cut off. Thus, I led the party into a large estate northeast of the tower. This estate had a large wall surrounding it, but the front gate was open. I closed the gate behind us and directed the group into the large house. The front door of this house was also unlocked and we went right in.

The house was quite large and it looked as if its occupants had packed and left in a hurry. There were webs and dust in great quantities all over the entryway to the house. With the uproar that we had caused, someone -- read me -- mentioned that we stay in this house for a while until the town quiets down.

"While we're here," suggested Gudrid. "We might as well have a look around."

How did I know that was coming? We could not just sit and rest in the front room of this mansion. No, we had to poke our noses into everything. At least it was something to do.

In the first room we explored, it smelled of death. When we entered, we saw a large group of rats gnawing on a pile of bones. They looked quite hungry, so they naturally turned their attentions upon us.

We made quick work of the rats, but we were unable to determine what it was they were gnawing. The body had decayed far too long ago for any of us to determine what it was. It could have been a person, or orc, or even a dog. We just could not tell.

Many of the rooms were like the first. We fought many rats. To mix things up a bit, a group of spiders or other insects would attack us. It was beginning to appear as if this house was devoid of human life.

Suddenly, we stumbled into the kitchen where a large group of bandits where hiding. I do not know which group was more surprised. They had probably been fending off rats for quite a long time and in walks a group of lizard people.

They were a very experienced band and were excellent fighters. However, they were no match for Gudrid and Jean. They fell readily at the feet of our experienced fighters. With a bit of magic thrown in and a crossbow bolt here and there, the bandits were soon vanquished.

They were sitting on a small cache of supplies. It was not much, but we could make a fine meal out of them. Clearly, with all of the rats about, they constantly had to guard their stores.

I could tell we were getting cavalier with our actions, as we did not give a second thought about other bandits. That is why we were quite surprised when they walked in while we were dining on their supplies.

As they rushed in, I distracted them by running at them. I turned and they attempted to catch me as I raced around the room. This gave Gudrid and Jean a chance to leisurely swallow their last bites and wash it down with a little wine. I think they may have even stretched out a little before jumping into action.

This group of bandits was not as experienced as the last group, and we dispatched them in short order. Before we returned to our feast, we decided to check out the remainder of the house.

Luckily, we did not encounter any more bandits. We did run into plenty of rats, and a few spiders. If I had owned this place, I would have moved away also. It was crawling with creatures.

In the entire house, we only found one locked room. Not only was it locked, but a trap was guarding the door. We all thought that this was quite odd. Naturally, the trap and the lock were no problem for me. I easily opened the door and went inside the room.

It was a very small room with a chest along the far wall. This chest was guarded by three helmed horrors in full plate. Whatever was in that chest was important to somebody. However, before we could examine a treasure of such magnitude, we had a fight on our hands.

These armored specters were not going to be easy to get by. They were quickly upon us, and my bolts were useless against them. Thus, I was once again used as a distraction as the ghosts chased me around the room.

Thorvald was quite effective in this fight. His magic was quite useful against spirits of this nature. Jean and Gudrid had to resort to their less effective magical swords. Thus, we fought these horrors for quite a long time.

Eventually, they did succumb to our weapons and I unlocked the chest with the valuables in it. Inside was a bundle of rug fragments and nothing else. While I understood that we could potentially use the rug, I was quite disappointed in the contents of the chest.

We now had four rug fragments, so if we got into the tower, we could possibly gain entrance to Nebrion's room without his knowing. However, I would have liked to see a little gold or some jewels in the chest.

Quite satisfied that the house was secure, we returned to our meal after fighting off some rats of course. Rats -- why did it have to be rats? Why not snakes or some other creature?

It was well into the night when we had finished everything. Thus, we decided to rest in this house. I found a quite comfortable room, which would have quite comfortably slept two. However, the women thought it best to keep guard. It was their loss.

In the morning, we would push on to the tower no matter what. If we had to slice through every citizen of this town, we were going to make it to the tower. I was well passed ready to shake the dust off my boots and leave this crumbling town. I slept quite soundly.

Posted by deg at 11:48 AM | Comments (0)

December 24, 2006

Nebrion's Quest

Chapter 15: Remember, Do Not Kill Anyone

By Douglas E. Gogerty

I was rested and ready to go before any of the other members of our adventuring crew. Thus, I took the opportunity to scout out our way. Unfortunately, many of the townspeople looked to Nebrion for protection. Thus, his tower was surrounded by townsfolk who would not look to kindly on a band of lizard people marching up to their benefactor's dwelling.

Further, our party had the sneaking skills of elephants wearing jingle bells. Therefore, if we were going to get into Nebrion's tower, we would need a plan. We could have sliced through the entire town if we wished, but some in our group would frown upon such actions. We needed a diversion.

I reentered the abandoned mansion and waited for the rest of the group to rouse. Those sorcerers need their beauty rest. When everyone was gathered in the entryway, I detailed the situation.

Somehow, I supposedly volunteered to be the distraction. After all, I was the quickest and I could definitely lose the chasers without resorting to combat. Nevertheless, volunteering for such a mission, does not sound like something I would do. However, that is what was claimed.

"Remember, do not kill anyone," Jean pleaded.

The next order of business was entry to Nebrion's tower. It was doubtful that Nebrion would leave the lower level of his lair unlocked. The group would need to gain entry as quickly as possible without my aid in picking the lock.

That is when Thorvald spoke up. He made up some story about talking to Nather back at the temple. Thorvald stated that Nather happened to mention that he had a key and gave it to him. My take on the story is that Thorvald stole it from somewhere and was hesitant to admit that. Nonetheless, he claimed to have a key to Nebrion's tower. That certainly simplified things.

Once the plan was worked out in full, I used my stealth to circle around the tower. I looked back at the mansion and received the go-ahead signal. I walked up to one of the citizens and gave a mighty roar. It startled the entire group who began shouting oaths at me. Without retorting their silly statements, I ran towards the mansion and the citizens chased after me.

As was the plan, I ran past the mansion with the townsfolk in hot pursuit. Naturally, I was not running at full speed so they would think that they could catch me. In fact, a few times I pretended to stumble on a stone, which made me slow down and allow them to catch up.

Everything was working according to plan. I had a mob following me, and the group successfully entered Nebrion's tower. It was time for me to lose the crowd and join my cohorts in the wizard's lair.

I ran down around a few buildings with the crowd close to my heels. I was just about to shake them, when I ran into another group of citizen's at the market. They too joined in the chase. At least thirty citizens with various implements of death were now chasing me.

I ran a couple of times around the city square with the screaming mob behind me. I let them get close, and I ran down an alley. I wished I knew this town better, because I really did not have an escape route planned. The alley turned out to be a dead end. It looked as if I was in for it. I would have to fight my way out.

The crowd had appeared to grow with each step. There were probably forty citizens and several town guards, and there I was, trapped in a blind alley with no way out.

Fortunately for me, I have great acrobatic skills. I ran at the wall in the back, and at the corner, I vaulted up to the second story and caught a drainpipe. It looked like I just walked up the wall and grabbed the pipe. I went hand over hand along the building and above the crowd below. They shot arrows at me, but none hit their mark.

There was a window on the second floor of one of the buildings and pulled myself up and went inside. There was a beautiful young woman there brushing her long brown hair. She had a plain nightgown on and she had the most striking blue eyes. For a moment, I had forgotten myself, but her bloodcurdling scream reminded me that I was still reptilian.

I bolted out of her room to find her younger brother attempting to aid his sister. I leaped over him, and dashed down the stairs. Her mother and father had stirred to see what the matter was, and I flew past them like a streak of lightning.

I crashed through their front door and ran as fast as I could. I zigzagged my way back to Nebrion's tower with not one citizen at my heels. I enter the unlocked tower to find my adventure mates sitting around in Nebrion's front room.

They had not done one thing beside unlock Nebrion's front door and walk in. They did not speak to Nebrion's apprentice to make an appointment. No, they just "waited for me."

Knowing how quiet they could be, I would not be surprised if Nebrion had notified the entire town of our presents at his residence. I was certain that all of my running would be in vain as the mob would burst into the tower at any moment.

In an effort to assuage my fears, Thorvald used his key to lock the door. I must say, that little gesture completely put my mind at ease. Nebrion, who could teleport a group of adventurers hither and yon, would be completely unable to unlock his own door remotely. I felt utterly safe.

My fears aside, the group decided to knock on the door that had a sign reading 'Apprentice' in an effort to continue our quest. On the other side of the door we hear, 'Bar Selonis Lo Kat!' which was not the 'Who is it?' we had hoped for. Glaf tried to open the door but found it locked.

I heard the incantation of another spell, so I decided I would open the door. It was a simple lock, and if it was meant to keep us out, they should have used a better lock.

I opened the door and there appeared to be three apprentices there. They did not ask us to explain our presence; one of them just shot a fireball at us. It did not appear they were in a friendly mood. We were going to have to do this the hard way.

Posted by deg at 12:00 PM | Comments (0)

December 31, 2006

Nebrion's Quest

Chapter 16: So Close and Yet So Far

By Douglas E. Gogerty

It appeared that Nebrion was not expecting us. His welcome committee had just attacked us. Jean and Gudrid wasted no time in pouncing on the trio of mages. My crossbow bolts were ineffective against all but one of the apprentices. I deduced that two of the visions in the fight were merely astro-projections. Thus, I concentrated on the one I could damage.

Naturally, the wizard was none too pleased with my bolts, and she kept launching attacks against me. I had to dodge fireballs, lightning, and a myriad of other spells. Did she not realize there were others in this fight?

Jean and Gudrid eventually disrupted the two false apprentices and began concentrating on the real thing. This helped me out immensely because she could no longer concentrate solely upon me.

She was quite a powerful magic user in her own right. She conjured up a dire tiger, and sent it after me. I do not think we had met before, but for some reason she seemed to have some sort of grudge against me.

Her face was cloaked, so I could not get a good glimpse of her. Plus, I was running away from a huge tiger with teeth the size of my dagger. Thus, I did not get a real good look at her face, but I did not think I knew her.

Glaf kept attempting to calm her down so we could speak with her, but those efforts were for naught. She was very resistant to magic, and Glaf was always nervous around girls.

Gudrid helped me with the tiger. I could have handled it on my own, but it was nice to have some help with it. Thorvald did his thing with my cuts and scrapes, so when the tiger fell, I could have taken on a few more. Unfortunately, I did not have the chance.

Shortly after the tiger fell, Jean finished off Nebrion's apprentice. I took a good look at her face, but I did not know her. At least, I did not recall ever meeting her. Perhaps she was attracted to me, and this is how she showed it. I am certain that is it.

Gudrid searched her body, and took her personal effects. She had very little. She had her journal, which made no mention of me. Hence, that reinforced the idea that she had developed crush upon me at first sight.

It was just a personal journal. In it, she had the usual complaints about long work hours and low pay. She was often complaining about how little Nebrion trusted her. It did describe some of her deeds to show her boss that she was worthy of more. However, it made little mention of Nebrion's schemes or plans.

Along with the journal was a key, but little else. A search of her room revealed nothing else. There was no device to mend the rug in this room. She was an ordinary underpaid apprentice attempting to please her boss and get ahead. It was too bad she was evil and tried to kill us. We could have become friends I am sure.

My group of adventurers and I left the apprentice's room, and returned into the entryway. Occasionally, someone would try the door only to find it locked. It appeared that Nebrion was not interested in letting any of the townspeople in. For this, we were grateful because we wished to continue searching this lower level of his residence unmolested.

Naturally, this was not to be. We opened the next room and found ourselves face-to-face with a large gang of bandits. They just appeared out of nowhere. If only I could get the others of my group to be so stealthy.

Nevertheless, we were once again fighting in close quarters. We had faced several large groups of bandits before, and this group was much the same. We easily dispatched them. They had a little treasure, which is a nice thing about bandits. You usually get some sort of reward for your trouble.

Once we had taken care of the bandits, I noticed a strange device along one wall. I was about to examine the machine when we were suddenly attacked by a group of enormous insects. Every creature in the world was stealthier than my party.

The difficulty with giant insects is that they are naturally armored. Their exterior coat is very difficult to penetrate with ordinary weapons. Further, they have nasty crushing appendages near their mouths. Furthermore, they always look creepy.

These particular bugs had one more thing going for them. Their bite was poisonous. We had to be careful to avoid being bitten. Nebrion was not messing around with the protection of his belongings.

It took longer than we would have liked, but we managed to stomp the bugs. Gudrid was poisoned in the battle, but Thorvald was up to the task and was able to neutralize the poison. Naturally, the bugs could not just lie there dead with their legs crossed. These bugs vanished in a noxious gas cloud. The cloud was not dangerous; it was just fowl smelling.

We thoroughly searched the room for any more creatures. When we were certain that the room was secure, I went to look at the rug repair device. There was a tray in which to place the bundles that we had collected. I put the four bundles on the tray. The machine whirred and buzzed and a message appeared reading 'Not enough material.'

We had a fake bundle! There was a bundle for this carpet out there somewhere, and we needed to find it. It could be anywhere if it existed at all. Perhaps it was destroyed.

I was most upset about this development. Without the rug to enter Nebrion's room, we could not complete our quest. Moreover, we may be permanently stuck in our reptilian forms. Paul and his group had reverted to their ordinary selves, but we did not know if we were under the same spell.

Furthermore, when we began this adventure, we had some items with us. They had disappeared on our transport into the mines. Would we be able to recover these items?

With that crushing disappointment, we took a brief rest. Many people had claimed that there was only way into Nebrion's room, but did they know for sure? Perhaps there was a secret way into his room that no one knew about. We decided to look for ourselves.

Posted by deg at 12:00 PM | Comments (0)

January 7, 2007

Nebrion's Quest

Chapter 17: The Mighty Paladin Screams

By Douglas E. Gogerty

We had a good rest in the entry of Nebrion's tower. Once again, I slept alone in a nice bed. Nebrion's apprentice did not have any use for hers, so I helped myself. None of the ladies accepted my offer to join me, so I slept well.

There were still plenty of places in Nebrion's tower to explore. We had not opened the door at the back of the room with the carpet-mending machine. That was the only place that we had not attempted. Whatever we were looking for had to be behind that door. Naturally, Nebrion also had one of his henchpeople put a trap on it. It was clear that there were places in Nebrion's tower he did not want people to go. Clearly, beyond this door was one such place.

I easily disarmed the spike trap, and unlocked the door. It would have kept out your ordinary peasants, but it was no match for the likes of me. Once the door was open, we still had plenty of work ahead of us.

As Gudrid opened the door and Jean stood at the ready, a pack of tiger-headed rakshasas attacked us. These creepy demons seemed to spring out of the woodwork as we were quickly surrounded.

Each one attempted to cast a spell or another, but before they could finish, Jean or Gudrid's sword stroke or a bolt from my crossbow interrupted them. However, with cat-like moves they would pounce to a new location. This kept us in continuous action. In fact, we were beginning to wear down when the first one fell.

When that first rakshasa disappeared in a puff of smoke, it began a chain reaction. A second fell and then a third. Puff of smoke followed puff of smoke until there was nothing left but a pile of rakshasa eyes. The cat eyes left behind were creepy, but the puff of scent they left behind had a hint of lavender. Not one member of the party was expecting that.

In all of the commotion, we had not even had a chance to look at the room. Like all wizards' rooms, this one was lined with bookshelves. I think these sorcerer types wish to give the impression that they are knowledgeable. However, does anyone look at the titles? They could all be "The Loves of Lady Chatterford" or "William and Theodore's Excellent Adventure". They might not be tomes of learning at all.

Continuing to look around the room, I spotted in the back corner a stairway leading up. That was a good sign. Perhaps this was the way to get farther into the tower. The only problem with this route is there was an enormous red dragon blocking the way.

The dragon did not move towards us. Perhaps it was blind, deaf, or both. We were certainly making enough noise. I told Glaf that since he did not have any luck with the apprentice, perhaps he should ask the dragon to dance. He was not amused.

Jean and Gudrid prepared themselves to fight the mighty dragon. They had collected some potions during our trip, and these would immunize them against almost anything the dragon could throw at them. They were suddenly fearless and fast. They took potions to toughen them and make them stronger. When we were all ready, we struck.

With the first blows of Jean and Gudrid, the dragon fell. I think it was depressed and just committed suicide. It did not put up a fight at all. Further supporting this conjecture was the lack of treasure. This dragon had none. It was the saddest excuse for a dragon ever.

Glaf guessed that it was simply a trick by Nebrion to scare us off. Glaf continued to speculate that Nebrion was concentrating all his efforts out in the city and had little magic left for internal defenses. Glaf sure knows how to rain on a good parade.

With the "mighty" dragon vanquished, I ran up the stairs to find another trapped and locked door. While this door was a little trickier than the last, it was still no match for my skills. I had the trap off and the door unlocked in no time. However, I was going to let one of the women go first. "Ladies first" is my motto.

Jean rushed up the stairs, opened the door, and rushed into the room. She gave a horrified shriek that caused us to rush up to help. No one had ever heard our mighty paladin scream like that. When we reached the top, we found her covered in rats. There were dozens. Perhaps, there were as many as one hundred. It was very creepy and I excused her for her scream.

Nevertheless, they were just rats. They were not rodents of unusual size. They were simply "run of the mill" rats. There were lots of them, but one strike and they were dead. In fact, I got out my dagger and short sword to help exterminate them.

It is surprising how tiring it is to kill that many rats. I was exhausted by the time the last one died. Like the last room, we did not look around at all until we were finished with the rats.

This was another typical wizards' room. Several bookshelves filled with books. There were a few other gizmos scattered about. He had astrolabes, globes and other do-dads strewn around the room. To me it all looked like useless junk.

As we usually do, we each searched the room. I was perusing a bookshelf on the far wall. In it there were a few scrolls that appeared to be magic. I grabbed those to give to Glaf. That is when I spotted a hidden door. I thought that perhaps it was a secret entrance to Nebrion's lair. Thus, I pointed it out to the other members of our party.

We were all a bit exhausted from our fight with the scores of rats, so we rested a bit before entering the door. If it was the door to Nebrion's room, we wanted to be ready for him.

Since this door led to an unknown locale, entering it was going to be very dangerous. Thus, the plan was to send me in. They knew that they stomped around like huge beasts, and if I could sneak in and check it out, it would be a safer way to go.

I could think of lots of objections to that sentiment, but I reluctantly agreed. I crawled through the trapdoor and found myself at a dead end. By pressing slightly on the wall in front of me, it gave way and I went tumbling into the room.

I briefly thanked my gods that it was not Nebrion's room. Clumsily falling into my enemy's room was not how I wished to die. I was almost as loud as Jean marching down the city streets. I could tell I flushed as I picked myself up off the ground.

I found myself in a very unwizard like room. It was a plain and mostly empty. The one item the room did contain was a large wooden chest. It was placed in the middle with the lock facing away from the entrance. There were no bookshelves on these walls.

However, there was no obvious way back to where I had come. Eventually, I spotted a switch plate on the floor that opened the secret passage. This allowed me to rejoin my compatriots and give them the news.

One by one, we all entered the trap door to explore the room. Certainly, Nebrion would not leave this room unguarded. Some beastie would surely jump out of the darkness and attack us.

As Jean reached the chest in the middle of the room, that is exactly what happened. A gang of spiders descended from the ceiling. Once again, these were not ordinary spiders -- these were huge. They were going to be difficult to vanquish.

Be that as it may, we did take care of them rather easily. Glaf was poisoned, but Thorvald took care of that with some spell or potion. Thorvald took care of the minor nicks and scrapes that Jean and Gudrid had. Naturally, I emerged from the encounter without a scratch.

Gudrid was anxious to see what was in the chest. Thus, she ran to it quickly and set off the trap protecting it. A noxious cloud of some gas filled the room. Sometimes the amateurs can really ruin a perfectly good melee. Once the gas dissipated, Thorvald had to use his magic again to restore our health.

The chest was locked, so Gudrid would have had to wait for me anyway. I believe Glaf chastised her for her haste while I unlocked the chest.

The chest had no valuables in it. It was practically empty. It seemed odd to have so much security for this chest. However, its sole contents were very important to us. Thus, they were likely important to Nebrion as well. In the chest, we discovered a bundle of carpet fragments. Could this be the missing bundle? Would we be able to have it out with Nebrion after all? Gudrid's anxiousness was beginning to affect me. I was ready to rush down and take on Nebrion too.

Posted by deg at 8:23 PM | Comments (0)

January 14, 2007

Nebrion's Quest

Chapter 18: How Does this Rug Work Anyway?

By Douglas E. Gogerty

"Bzzzz -- Wheee -- Wheee -- Bzzzz -- Kablaam!" the machine sputtered when the carpet fragment from the chest was placed in its tray and the machine was switched on. It was certainly working. After a few seconds, a nice rug fell out of the machine and onto the floor. We were in!

Unfortunately, we had no instructions as to its use. How does this rug manage to enter Nebrion's room? Do we climb onto the rug and have it fly us through his window? Perhaps we should sit upon it. Was it a flying rug like the ones from the ancient tales? Did it work on an entirely different principle?

Our men of letters were of no help in this regard. Thorvald and Glaf studied the object carefully, but could come up with no better solution than to place it on the ground and hop on board. I suggested we go back to the inn and talk to the man who told us about the rug, but they did not wish to harm any more townsfolk. Thus, they did not wish to leave the tower.

So what was their solution? Naturally, it was to use me as the first victim. They would have me step on the rug and determine what happens. I informed them if I go tumbling into Nebrion's room, all stealth and surprise is lost, but they reminded me of my dexterity. The others were too clumsy to be trusted on a flying rug.

Once they were all agreed that I should do this, I gingerly stepped onto the rug. I braced myself for something to occur, but nothing did. I was not in Nebrion's room I was still in the same room as the rest of the party.

I sat on the rug and concentrated on going to Nebrion's room. I made several attempts to persuade it to go somewhere. Nevertheless, the carpet was not moving. It looked as if we would have to ask the man how to work the rug after all.

I arose from my seated position and walked off the rug. The disorientation hit me immediately, and I nearly tumbled to the ground. I managed to stay on my feet, but for a few seconds I did not know where I was or what had happened.

In my daze, I looked around and noticed I was in a corner of some room. The room had several bookcases along the walls. There was no doubt about it; I was in Nebrion's room. Apparently, you just had to walk across the carpet and you were in.

Unfortunately, the teleportation mechanism to get me back was not obvious. Thus, I could not scout out the area and return the information to the rest. I was trapped in the room with Nebrion, who had not noticed me as of yet.

I stood in the shadow of the corner, attempting to decide what my next move should be. However, before I made any action -- one by one -- the rest of my party tumbled into the room.

Startled, Nebrion asked, "What are you doing here?"

Our Paladin with her lawful goodness made her reply; she drew her sword, gave a battle cry, and attacked. The rest of the party was startled briefly and did not immediately join in the fray.

"Please," Nebrion begged. "There must be some sort of mistake. I am not responsible for this..."

Jean would have none of it. She clearly detected his evilness when she entered. She would hear none of his excuses. Also by this time, the rest of us made our decision to join in the fray. Thus, we all began our attacks on Nebrion.

For someone who appeared to be older, he was remarkably agile. Gudrid and Jean's swords rarely hit their marks. The wizard was also adept at dodging my bolts. This fight was going to take some time.

After Nebrion decided that we were serious, he began his offense. With a "Phartano Verdigulum", he summoned some sort of ghoul. Our blows kept missing, and now we had a second foe.

"Concentrate on Nebrion!" shouted Glaf.

Nebrion had other spells at his disposal, and he was not averse to using them. A cloud of noxious gas was his next weapon. I was using my crossbow, so I managed to stay on the edge of the cloud. At the clouds fringes, I fired my crossbow. However, Jean was not immune to the clouds effects. Fortunately, Gudrid was unaffected. Thus, the battle could continue while Jean ran out of the cloud to be tended by our cleric Thorvald.

In the mean time, I was still attempting to hit the illusive Nebrion. One bolt missed its mark and lodged in the arm of Nebrion's ghoul. That spelt trouble for me. The ghoul took notice of me, and headed in my direction.

This ghoul was not your run of the mill zombie; he or she was quite agile. Luckily, it was not nearly as dexterous as I am. Thus, I avoided the attack and headed towards Thorvald and Jean.

After I ran past, with the ghoul on my heels, Jean took her orc-slayer and lopped its head off. In one blow, the summoned ghoul had disappeared in a puff of smoke.

As the cloud dissipated, Jean ran after Nebrion again. There were a flurry of blows, and it looked like we had Nebrion. However, he reached into his robe and pulled out a flask. As quick as he could, he drank some potion and it was as if he had just begun the battle. It was going to be a long fight.

Nebrion conjured up another ghoul and another cloud of some sort. This one did not affect Jean, but Gudrid could not stay in the cloud long. She ran to the cleric for his services.

It was at this point that Glaf took advantage of one of his major spells. Gudrid was not immune to the effects of the spell, but Jean was. Thus, he hoped that his spell would do some damage upon Nebrion.

Nebrion erupted in a large fireball. His ghoul fell dead, and Jean was still attempting to hit Nebrion with her sword. Nebrion survived the attack and continued to avoid our blows.

Our enemy was looking in rough shape. Our attacks would occasionally land, and the wounds would mount up. However, the crafty wizard had more potions and spells. He once again healed himself. This time, instead of summoning a ghoul, he summoned a dire tiger.

This tiger must have been a female because she got a whiff of me and was on my heels. "I'll keep this one busy," I shouted. "Concentrate on Nebrion."

I do not know what I was thinking when I said that. How was I going to keep that giant cat busy? Perhaps I could keep her busy by running around the perimeter because that was my only defense against the beast. Nebrion must have used a spell to make me do such a crazy thing.

Nebrion continued to fill the room with various clouds, but Jean and Gudrid continued to go after him. I would occasionally stop running from the tiger and shoot a bolt at him, but then I would start running again with the cat right behind me.

Glaf had spells, but he could not use the most powerful ones with our party in the line of fire. He was restricted to his lesser spells that did do damage to Nebrion.

Thorvald would shoot an arrow -- now and again -- at the evil wizard, but he spent most of his time with the wounds of the rest of the party. With that tiger on my tail, I was glad to have him tend to my scratches. However, he would eventually run out of his medical supplies.

Just when we thought we had him, Nebrion took another potion and we were back to square one. With his latest cloud effect gone, I dashed in to check his pockets. I wanted to steal any potions he may have possessed, but he had none.

He would not be able to make it much longer. Certainly, he must be running out of spells. He had used a great deal of magic attacking Gudrid and Jean. He chanted again and tentacles reached out of the floor with a stinging bite. Why did he save this spell? It was particularly nasty.

Jean and Gudrid hopped and jumped to get away from the spell's effect. This gave Glaf a brief instant to pile on his powerful spells. Fire and ice began flying at our opponent. Nebrion was caught between chasing the two fighters and going after our wizard. In his hesitation, more spells came his way.

Gudrid and Jean were in rough shape. They had taken a great deal of punishment from Nebrion's spells. They were also fatigued from the effort they had made to bring down the wizard.

Thorvald did his best to treat them, but he had exhausted his last potion. There was little else he could do to ease their pain. The tiger was inflicting some damage upon me as well. We could not put up this fight for much longer.

Sensing that our need was desperate, I stopped running from the tiger and shot my last bolt at Nebrion. I had missed with numerous bolts, but this one caught him right in the ear. He tumbled to the ground. The pouncing tiger disappeared in an odorless cloud. We had vanquished the evil wizard and we were victorious!

Posted by deg at 7:38 PM | Comments (0)

January 17, 2007

The Haunted Mines of Krator

Part 1

By Dwayne MacInnes

Gwendolyn is my name and I am a Wood Elf by birth. You may say that I am a thief by trade. However, I personally do not like to think of myself as such. I prefer the title, scout or wealth adjuster. Granted, after I left my home in the Great Forest to try my hand at a living inside the Empire, I may have had to resort to finding some coinage in a stranger’s pocket. I figured that they would have given it to me after they heard my plight anyway, so why waste both our time with a needless story.

But then I found that I could make larger sums of money by fighting in the Imperial Arena. There is a lot of coinage to be had if you can fight well. Now, do not think I am one of those muscled bound low intelligent Amazons. Nothing could be further from the truth. First, of all I mentioned that I am a Wood Elf. We Wood Elves tend to be extremely nimble and very gifted with the bow. Even a young Wood Elf could teach that famed human bandit Robbing Hood a thing or two in the art of archery.

Now, let me interrupt myself to mention that many humans think of elves as stuffy and aloof. They would be correct if they were referring to our cousins the High Elves. High Elves are very intelligent and love to study. That is why many become mages; however, they are boring, I am sure the High Elves would probably put it as pleasantly dull. High Elves have no sense of adventure (or humor for that fact) and do tend to believe that they the most superior form of all elves not to mention sentient life forms. After all, they are the ones who named themselves the **High Elves**.

Anyway, as I was saying about the arena, I could never be able to withstand a toe-to-toe fight with your average fighter. Remember, I am a wealth adjuster (said thief) and my skills lie elsewhere. The short sword I carry is my backup weapon; my weapon of choice is of course my elven bow.

Now, a bow is hardly a good weapon to use in the arena. Not a lot of places one can hide to fire off a succession of arrows at one’s opponent. However, the construction of the arena does have its advantages to one such as me. I was quick to notice that there were a series of buttresses on the arena’s wall. These buttresses would normally be inaccessible to your average heavily armored and heavily muscled warrior. Fortunately, I am none of these. I found to my great relief that I could leap to the top of the buttresses and fire off an arrow at my opponent. As anyone who has read the military treatise, Mixed Combat Tactics will remember that you should always take the high ground. However, it would hardly be sporting to sit there on top of the buttress and kill off my adversary. Being a Wood Elf I have a streak of theatrics ingrained in me. Therefore, of course, I need to win the audience over to my side.

I could stir up interest by jumping over my opponent; sometimes I would do a flip, land behind him or her and kick them behind their knees. They would then fall over and after they regained their feet, I would then jump upon another buttress just before they could reach me with their sword. It was not long before the audience started calling me the “Black Arrow�.

An interesting thing about the arena is that all fights are to the death. There is no mercy inside the pit. Now, you know why it pays so well. Unfortunately, arena rules forbid you to loot the bodies of the fallen.

However, once the body leaves the arena it is no longer under arena rules. Well, that is how I feel anyway. Plus, I felt it was unfair that the guards and physicians would loot the bodies long after the bout was over and take what was rightfully mine. They say, “To the victor go the spoils� and I agree. It was no problem to gain entrance into the “red room� to pay my last respects to my worthy opponent. I would go into a sacred elven prayer ritual (one I made up myself) and help myself to whatever items looked interesting. That is how I got my shield of magic warding.

I usually do not carry heavy armor, especially a heavy shield. I prefer something light. Maybe, even elven by manufacture. However, this shield I have found to be indispensable. By some powerful magic, the shield absorbs all hostile spells aimed at its possessor. That has proven to be a very useful thing to one in my profession.

Now, that we have some background let me tell you about the time before I was the Grand Champion and was the rising sensation in the arena that the town of Krator commissioned me to help them with the problem with their mines. It is a well-known fact that Krator has the richest silver mines in the empire. The capitol is the only city actually wealthier than Krator. However, Krator’s wealth is due strictly to the success of its mines.

It appeared that some months before my commission the silver mines had a terrible cave-in. Inside the mine’s dark dank bowels many miners lay trapped. It was weeks before rescuers cleared the rubble and stabilized the shafts that they retrieved the trapped miners’ long dead bodies.

It could not have been longer than a week after the mines reopened before the first stories of strange events happening in the mines began to surface. First, it was just someone thinking that they saw one of their dead comrades who died in the cave-in walking the shafts. Then strange accidents began to happen. Miners would sometimes find that the oil in their lamps had mysteriously vanished. Alternatively, a miner would just disappear forever into the inky blackness without a trace.

The elders of Krator petitioned the local garrison to investigate the problem. The garrison commander dispatched a small group of ten legionnaires to the town. The ten soldiers entered the mine one morning and never exited. The town elders petitioned the local garrison again, however the commander flatly denied them this time.

Thus, the town elders petitioned the emperor himself. Given the importance and wealth of Krator’s mines, the emperor ordered the garrison commander to look into the situation personally. Now, the commander had one more and legal trick to play. He told the elders of Krator that in order for him to send a cohort of legionnaires to look into this little problem, they would need to pay a high fee of one thousand Gold Eagles per soldier in order to compensate the Empire for the movement, logistics, and sheltering of the troops.

Krator’s mines by this time had been out of operation for at least two months. Miners were unemployed and had already spent what little savings they had. Hence, a great emigration had already taken place. Until the mines were operational again, the town would be unable to pay its taxes let alone a hefty service fee.

That is how, one day after a rather successful and amazing arena bout against a Dark Elf mage, I found myself reading a letter from the town of Krator. The elders had heard of my success in the arena, they could not afford the Grand Champion (it is highly unlikely he would have helped them out if they could) but they did offer me a thousand Golden Eagles if I took the job. Usually I earned five hundred Silver Crowns for a successful bout; I still had a long way to go to be Grand Champion. So of course, being the entrepreneur that I am, I accepted.

Posted by deg at 5:00 PM | Comments (0)

January 21, 2007

Nebrion's Quest

Chapter 19: The Quest Ends

By Douglas E. Gogerty

Our quest was over. We had cleaned the mines of creatures that were plaguing the city of Monkalakaboomistan. The only down side at this point was we had just killed the man who was to pay us. Nebrion was dead.

The chest that was supposed to hold our reward was unlocked and empty. I wonder how that could have happened... The perimeter of the room contained a series of large wooden armoires. They were protected by a trap, which I easily removed. However, the lock was a different story. It was a custom lock with some sort of magical spell preventing anyone from opening it without the key.

I thought we could just smash them to bits. After all, they were only made of wood. However, no one was willing to aid me in this venture. I even explained that Nebrion himself pointed out that our belongings were in the armoires.

Unfortunately, the party's trust in Nebrion had long since evaporated. Thus, they had given up the idea of obtaining their long lost belongings. Further, they were fond of the items they had collected on the adventure.

It was then that I thought that Nebrion should have the key. Gudrid had searched him for valuables and the items he had were useable only by an evil wizard. They would be of no help to Glaf. However, the key was among the items.

I used the key to open the armoires one by one. To everyone's surprise, the armoires were filled with our items. A few had items from other adventurers. In any event, we had our belongings back.

"Where did you get these items?" asked Gudrid.

"Those?" I replied. "I have had those for a while."

"I do not remember you having that stuff," added Glaf.

"You cannot even wear this armor," added Jean. "It is way too large for you."

"I was going to sell it at my earliest convenience," I said. "Why is everyone so suspicious of me?"

"Spill it!" demanded Thorvald.

"Okay you caught me," I admitted. "While you all were discussing the mission with Nebrion, I opened the chest. I just wanted to know what our reward was going to be. Before I knew anything, all of my items were gone and I woke up in a mine looking like a lizard."

"Hey!" exclaimed Glaf.

"Yeah!" shouted Gudrid.

"We are no longer reptilian!" shouted Jean.

Jean and I embraced. Then she smacked me across the face. After all of the things I had done for her, she was not going to thank me. Perhaps it was the fact that there were other people around. I guess I should have been grateful that she did not swing her orc-slayer at me.

We had all of our belongings and our appearance had returned to normal. Nebrion's quest had clearly ended. What do we do next? More importantly, how do we get out of this tower?

There was a lever in the corner, which did not appear to have an obvious function. At least it did not do anything the four or five times I had pulled it the first time we were in this room. Perhaps Nebrion protected its use. Thus, I pulled the lever. I heard a loud crack somewhere in the tower, but it had no other effect.

Gudrid gave it a try and we were immediately transported to another room in the tower. I was expecting to return to the carpet. After all, it was how the previous owner of the tower entered and left the isolated tower room.

Regardless, we found ourselves in the company of a beautiful woman. She was tall with long fire-red hair. She was dressed in silver plate trimmed in gold. She had a winged helm upon her head.

"I am Leela Monkalakaboom," she declared.

We each introduced ourselves. I flirted more than usual to make Jean jealous. Leela naturally took a shine to me. Jean pretended not to notice the sparks, but I could tell she had seen.

"I thank you for ridding us of our plight," she continued. "For a long time we have suspected that Nebrion was luring adventurers to our fair city and robbing them of their goods."

"He is also responsible for the monster attacks," added Thorvald.

"He changed us into lizardmen," declared Glaf.

"Ummmm -- we got better," I added.

"Apparently," continued Thorvald. "He would alter the appearance of these adventurers and dump them into the nearby mines. If these individuals made it out of the mines alive, it would appear that they would attack the city."

"Nebrion was also responsible for the monster attacks," Glaf conjectured.

"I believe all of what you say is true," responded Leela. "My brother Paul was sent to investigate and his armor and some other items appeared some time later."

"Paul?" I mumbled. "Does everyone in this town have some link to him?"

"What?" asked Leela.

"We encountered a Paul in the dungeons above the mines. He was hungry but well."

"I am relieved from this news," added Leela. "With Nebrion out of the way, I can return as protector of the city. You have given me back my tower."

"And your rug," added Glaf. "We gathered the pieces and it allowed us into Nebrion's room."

"Thanks for the update genius," I whispered to Glaf. "She has been watching us you door knob!"

"Your journey has been long and arduous," Leela continued. "You shall be rewarded for your deeds. I will pay you handsomely for any treasures you have collected in your adventure. Our citizens could begin rebuilding the town with these items."

She paid us handsomely for our extra goods. I had to hand it to Glaf; it was a very profitable journey for us. There were plenty of times when I doubted that it would be, but the coin in my pocket proved me wrong.

We rested the night in Leela's tower. She threw a large feast in our honor and the entire town showed up. The wine was good and the mood merry. Even the temple guardian Nather showed up. He was strangely quiet. A large smile seemed to be unnaturally affixed to his face, which prevented his normal talkativeness.

I flirted with many ladies at the feast. If Jean were not going to thank me personally, an attractive local would have to do. There were plenty from which to choose. The choice would be difficult. Perhaps more than one...

Nebrion's quest was over, and now it was time to decide what was next. That story is for another time.

Posted by deg at 6:42 PM | Comments (0)

January 24, 2007

The Haunted Mines of Krator

Part 2

By Dwayne MacInnes

You may have heard the old verse: How much wood could a Wood Elf shelf if a Wood Elf could shelf wood. The answer of course is as much wood as a Wood Elf could if a Wood Elf could shelf wood. It is a silly little human rhyme, for of course Wood Elves can shelve wood. Furthermore, if I were a High Elf I am sure I would have taken offense if the rhyme were about High Elves. However, I am not -- and it was not -- so I recited the little rhyme as I rode along the road towards Krator.

I received many strange looks from humans as they witnessed a Wood Elf upon the back of a fine black mare singing a silly children's song. That was not something you see every day in the Empire. It only took me three days to reach Krator upon that fine steed.

The citizens of Krator were a bit surprised to see me ride in alone. I guess they figured that I would hire some fellow adventurers and then share the reward amongst the party. The thing about being a wealth adjuster (or as you may call it, a thief) is that we tend to work better alone. Your typical warrior, mage, or priest can make enough noise trying to be stealthy to wake the proverbial dead. That is not including the times when they are not trying to be stealthy. In addition, many of the above are a bit clumsy.

Which reminds of the time a warrior, mage, and priest walked into a bar. The thief nimbly tumbled beneath it. Sorry, that really gets them at the taverns.

As I was saying however, it is far better for a thief, if you will, to operate alone. Parties tend to bicker over wealth distribution and frown on service fees for unlocking locks and disarming traps. I have also heard of thieves being turned into beastly creatures like lizard-men by getting themselves involved with parties.

It took a little convincing of the elders to prove that I was indeed the arena rat they were looking for. I provided a poster of myself. Of course, it was more stylized and the artist took a great many liberties with my body. I certainly do not have large breasts nor do I ever fight that scantily clothed. I do not know what humans have for large breasts but such things would be a great hindrance to successfully firing a bow. Secondly, it is a little ironic to have "The Arena's Acrobatic Archer, The Black Arrow" emblazoned across the poster and then show me (big breasts and all) holding a severed head in my left hand and a gore covered sword in the other.

Fortunately, a few miners had been to the arena and they knew me by sight well enough to vouch for my authenticity. I suppose I could have just jumped from my mare, done a flip over an elder's head, and kick him behind the knee. Nevertheless, I feel that that would not have made my case for me.

Once the elders were convinced that I was the genuine article, they took me to the entrance of the mines. It was a heavy wooden door with the words "Mine closed" and "Danger" written all over the surface. A sturdy lock sealed the entrance. I waited while an elder fumbled for the right key to open the door.

He looked rather embarrassed as he examined every key on his key ring. He could not figure out how he could have misplaced that key. Well, it was easy for me to figure out because I had already lifted it. Now, to say I knew what key to lift would be a lie. The fact I lifted the key in the first place was mere coincidence. I had helped myself to the elder's money pouch (I do have to stay in practice) and amongst the ten Silver Crowns, I found the key.

Things were not starting too well; the elders and the crowd were becoming uncomfortable. It did not look entirely well to hire a hero to fix your problem and then be unable to facilitate said hero toward the said problem.

"Excuse me your grace," I said as I bent towards the ground and produced the key. "I believe this fell as you pulled the ring out of your pocket."

Relief broke out upon everyone's face. I had already proven myself a hero in one small regard. That of being able to find the missing key to the locked mines of Krator.

Soon the heavy door was unlocked and I found myself inside the cavernous maw of the silver mine. The town provided me with an oil lamp before they quickly slammed the door shut behind me and proceeded to lock it.

It had never been discussed how I was supposed to get out once I finished my job. But these tended to be simple folk, and spooks -- real and imagined -- play upon their minds. I can only suppose that they had as much faith in me succeeding as I did. After all, I came to rid these mines of ghosts and ghouls. The fact, that it was the most successful silver mine in the empire had nothing to do with it. Well, maybe it was not quite nothing.

My first official act as hero was to extinguish the lamp. A thief with a lamp is not much of a thief. Now, it is well rumored that elves can see in the dark and to a certain extent, it is true. High and Wood Elves can see in low light and our subterranean brethren the Dark Elves can see in pitch-blackness. However, the interior of a mine favors pitch-blackness to low light.

Fortunately, I had learned a simple spell for seeing in the darkness. A few whispered phrases and *presto* night sight for one minute. Thankfully, it was a spell that did not take a lot of energy to cast. Imagine trying to cast that every minute for an hour. As it were, the routine of reciting the whispered phrases were tasking enough.

Shortly after gaining my dark sight I began to make my way stealthily down the mine's shaft. The town was at least kind enough to offer me a map before they locked me in. My bow with an arrow readied was in my hand.

Now, you are probably asking what good my arrows would do against a phantasm. Well, the fact that immediately after casting my simple spell the tripwire I spied stretching across the tunnel ahead of me told me that these ghosts were more corporeal than anyone suspected.

Posted by deg at 8:53 PM | Comments (1)

January 31, 2007

The Haunted Mines of Krator

Part 3

By Dwayne MacInnes

Traps come in different shapes and sizes depending on who made them and where they placed them. In many dwarven establishments, you will find that the little dour faced people favor pressure plates in the floor. To detect these just look for the tiles with worn surfaces from usage over the ages. The difference is subtle but can be lethal, especially if you step on an unworn tile that happens to be a pressure plate. Some High Elves of old loved to have darts that shoot out of the wall once a beam of light was penetrated. Here you had to be observant to the tiny holes in the wall and natural light filtering into the area. However, in places like mines or natural caves where occupancy has been relatively short you find the ever-popular tripwire.

Tripwire traps are some of the most common, easiest, and cheapest traps to rig. Break a wire and a weapon from above crashes into your noggin. On the other hand, maybe a boulder topples into you from the side knocking you off a ledge. Regardless of their simplicity, tripwire traps are just as effective as any other trap. Dead is dead, unless of course you are on good terms with a high-ranking priest or a Necromancer. Priests are very expensive to employ in order to bring you back from the dead and even though a Necromancer is a lot easier on the money pouch, very few people want to return from the dead as a zombie or an animated skeleton.

Once a tripwire is located, the next thing is to figure out what it is on the other end of the trigger. In this case, it was some large stones nicely concealed in the roughly hewn ceiling. Having a half ton of rocks falling on you would make a quick end to any adventure. Now, that I had established what the tripwire was the trigger for I had to make a decision.

You are probably saying to yourself "what decision, disarm the trap." Yes, in some cases I would disarm the trap. Say that for example I had a couple of fighters, a mage, and priest bumbling around in the darkness behind me. However, as I established before -- I work alone.

There are two very good reasons why I would not disarm the trap. First, is that I do not want some unfriendly stumbling around and noticing that their trap has been discovered. Not good for one in my profession to alert the occupants of a dwelling that I am on the premises.

Secondly, a trap meant for me can be just as effective against the ones it is supposed to protect. You would be surprised that in the midst of a chase that the person who laid out a trap will completely forget about it. That is why it is of utmost importance that I memorize the location of traps. Many people do not realize that a thief's most important attribute is her memory. The thief that forgets something vital ends up either in prison or dead.

I avoided the trap by simply walking over the tripwire and proceeded down the mineshaft. I slowly and stealthily crept down the tunnel on the look out for other traps. I spied the occasional silver nugget lying on the ground and since I figured, the town would not miss it I kept them as souvenirs of my trip.

I had traveled down the winding shaft for about fifteen minutes (after having to stop and recite my spell every minute) when I noticed a flickering light in the opening ahead. A flickering light meant two things to me, first that I would no longer have to keep reciting that spell and secondly that there was a fire ahead.

The ghost story of a haunted mine was starting to unravel. The last I knew ghosts did not need fires to help them see or to warm themselves. I used extra caution as I approached the fire. Light is not the thief's best friend. However, shadows are and I became very close friends with the shadows.

As I drew closer to the light emanating from the opening at the end of the shaft, I started to pick out two voices in conversation. This was even more evidence that I was not dealing with the dearly departed. I have never in all my experiences encountered a ghost that needed to converse with another ghost. Hell, ghosts generally do not converse with anyone. They tend to moan and wail nonstop, which is more of an irritant than actual communication.

I slid stealthily up to the opening and peered in from behind some large rocks. There on the ground, inside a huge natural cavern with a high ceiling, burned a small fire. Around the fire were two bedrolls and on the other side of the fire sitting at a table were two living humans deep in conversation.

I listened to their conversation for a while. Listening is another trait that a good thief needs to have. It is the best way of learning about people and places. It is also a great way to discover what may lie ahead.

A fighter would storm into the room. Kill the first person and then proceed to subdue the second and then waste valuable time torturing the poor victim until he "volunteered" the information the fighter wanted. This is not a very effective and trustworthy means of gaining intelligence. Then again, intelligence and fighters do not mix.

Posted by deg at 7:19 PM | Comments (0)

February 7, 2007

The Haunted Mines of Krator

Part 4

By Dwayne MacInnes

I listened to the two humans speak to each other for a good ten minutes. I learned that there were about five or six of them and that they all used to be miners except for the hedge-wizard they hired. The leader, as usual, had his dwelling furthest in the mine.

It does not matter on the species or race, but one thing always stands out. The leader is always furthest from the opening in any dungeon. How I would just love one day to sneak into a dungeon see the leader of the group taking a snooze on the doorstep. I could kill or subdue him collect my reward and leave town. Most bands of ne'er-do-wells tend to breakup after their leader is out of the action. Very few actually vow revenge and try to hunt down the do-wells who had taken care of their leader.

However, I digress. It also turns out that this little party of miners had used the tragedy of the mine collapse as a means for smuggling out silver that they were still mining. The best way to ensure that no one would bother them was for the mines to become haunted. The fence, to whom the miners smuggled their loot, was one of the townsfolk. In fact, he was a former miner by the name of Gunter.

The small party had hired a hedge-wizard from another town to help conjure up, literally, the ghosts and ghouls the other miners saw. The poor legionnaires who were to investigate the haunting fell victim to the traps that lay scattered about the mine. The miners were so kind as to dispose of the legionnaires bodies by tossing them into a deep chasm.

A funny thing about the Mages Guild is that they do not tend to care about the evil schemes in which their members may partake. Their only rule is that members cannot kill one another. Say what you will about the Thieves Guild, but at least there are strict rules for its members. The first is never to kill anyone you are robbing unless it is in self-defense. Another is -- it is strictly forbidden for members rob the poor or other guild members. In fact, it is highly recommended that members help the poor, after all the paupers and beggars are the best informants around. Now you know why I prefer the title 'wealth adjuster' to thief.

I knew that I had gained all the information I was going to get when the two sentinels started to talk about arena bouts. One of the louts even had the audacity to say that my tactics in the arena were not fair and that if he were in the pits he would know how to put an end to me. The second came to my defense, so I killed him first with a clean shot from the shadows.

The first human rose up from the table when his friend slumped forward with an arrow in his back. At first, he just stared in surprise. It took a couple of seconds for it to register that there was a trespasser on the premises.

I had plenty of time to kill off this man, but I stayed my hand. It was a matter of pride. For this human to state that my tactics were unfair really riled me. Did I not go up against adversaries who were not only better armed and armored than me, but also two to three times my strength?

Many would consider the following very poor judgment and I would agree. Except that, I had already spied out the terrain and laid out my plan. This was not just some revenge for an insult. No, I did plan to let this man attempt to prove his point.

I stepped out from the shadows. The human now had his sword drawn and was rushing to meet me. I waited for his advance and at the last second, as his blade swung towards me, I simply sidestepped and kicked the man behind the knee. The huge lug toppled as his leg gave out -- leaving him sprawled out on the floor. Further, his sword went sliding away across the rough floor.

I simply smiled at the man as he regained his feet and then I did a back flip onto a tall rock outcrop. The man's eyes nearly popped out of his skull as realization struck.

"Y-you're the Black Arrow!" he exclaimed in disbelief. I smiled and nodded.

The man recovered his sword. I was now waiting for him to recover his nerve. I also kept a close eye on him just in case he wanted to cry out an alarm. Before he could draw in a deep breath for a yell, I would have an arrow through his throat.

The man must have realized this and composed himself. He screwed himself up for the fight and a mask of rage broke out upon his face.

"Okay," he said silently as he waved for me to come down. "Let's finish this."

I watched the man closely and studied his stance. People rarely realize that they signal their intentions before they actually do them. This man had seen some of my bouts, and he knew about my leaping attack.

It would have been folly for me to leap over his head and kick from behind when he clearly intended to skewer me in mid-flight. So, I did the only thing I could do. I leaped. However, I aimed for ground in front of him. I tucked and rolled behind him and then as I quickly regained my feet I turned and fired an arrow that caught him square between the eyes as he turned to meet me. The expression of surprise froze on his face as he fell backwards; the sword fell from his limp fingers and clattered to the ground.

I helped myself to some of the miners' possessions before I hid their bodies and resumed my "ghost hunt". Unfortunately, all they had on them was a couple of cheap swords and worn armor. The sixty-seven Silver Crowns did not seem worth the effort, but I took it anyway.

Posted by deg at 6:20 PM | Comments (0)

February 14, 2007

The Haunted Mines of Krator

Part 5

By Dwayne MacInnes

It was not too hard to track the shaft the miners were using. With the dust so thick after months of disuse, it was obvious down which tunnel I should proceed. I knew I would have to be quick before someone notice that the men I had just dispatched were missing. They certainly would send a search party to find them.

The mine at this point had some mining cars and tracks. This was a welcome obstacle because it made it easier for me to hide; especially now, as the tunnels were lit every few yards by a torch. I moved quietly behind the cars down the track. There is a saying that a leaf falling from a tree makes more noise than a Wood Elf moving stealthily. Now, that may not be exactly true but it is pretty close to the mark.

On the other hand, a saying should go that a human moving in a semi-dark mine on patrol is as loud as a dragon that has had its keister pierced with a ballista bolt. That was how I came upon the third miner.

It appeared that this individual was patrolling along the track near a ledge. Why he was doing so I never found out for I put an arrow into his shoulder. This proceeded to propel the unfortunate victim over the side of the ledge. I guess it was not too deep because before he could get a scream off I heard the sickening crunch of his body as it impacted upon the unforgiving rock.

There was not much to explore or find on this stretch of the road. There was not even a silver nugget or a tripwire. Although it was highly unlikely, the miners could have laid a tripwire over the line of track they were obviously using.

I continued my hunt down the shaft before it opened into another large cavern. There working alone chipping away at a vein of silver was a lone human swinging his pickaxe. Not exactly a formidable weapon, but a weapon nonetheless. I waited and watched the man continuously swing his pickaxe onto the silver. Nuggets fell to the ground in a pile. The man finally stopped and started to load the nuggets into a bucket. After he loaded the bucket, he wiped his sweaty brow with the back of his grimy hand. Before he removed his hand, I had it pinned permanently to his forehead with an arrow.

I moved quickly and helped myself to some more "souvenirs" from the bucket. I almost considered ignoring the three Silver Crowns in his pockets. However, money is money no matter how small.

I noticed a side tunnel that led off from the cavern. There were some footprints in the dust on the path. However, it was not as heavily trafficked as the shaft that led up to here. It was obvious that this was the domain of our leader. After all, I had dispatched the bulk of his minions. By process of elimination, this left one hedge-wizard, one leader and maybe another miner.

It became apparent that our glorious and brave leader either did not trust his own minions or wanted a fall back position by the tripwire I found stretching between the two support beams at the entrance of a small cavern. This one too I just simply walked over. A quick investigation revealed it tied to a pile of logs braced above the entrance. Having one roll over on you would be fatal enough without the other five.

I must have been too engrossed in the trap because I did not hear the miner approach behind me. Now, this miner could have easily just have killed me by running me through the back. However, all she did was yell, "HEY!"

I turned towards the voice and the woman ran towards me with sword drawn. I gauged her distance then I headed back down the shaft after I tripped the wire. The logs tumbled from their support and proceeded to roll over the poor miner in the process blocking most of the entrance. The gaps between the logs were wide enough for me to see the crushed miner on the other side, but I could not squeeze through it.

Now, if I were a fighter I could use my brute strength to remove a log or two so that I could reenter the cavern. However, I am not a fighter so I had to spy out another route. Fortunately, there was a gap between the right support beam and the wall to allow a lithe figure such as myself though into the cavern.

I quickly searched the body of the woman and found a Golden Eagle and a silver necklace with a ruby centerpiece. That was a little better than I had been finding so far, but only a little. So far, none of the miners had much in the way of weaponry or armor that would make it worth my while to carry these heavy objects back to town.

A narrow tunnel led away from the cavern and I started down it when I heard footsteps running up the shaft. Apparently, the noise of the logs alerted the rest of the group down the tunnel. With no time to spare, I squeezed back through the beam and wall and waited on the other side of the logs.

In the low light, I made out the forms of the hedge-wizard and another person who could only be the leader. The leader wielded a bow and he let a couple of arrows fly towards me. Fortunately, he was not the sharpshooter I was. Unfortunately, I would have to deal with him after I dealt with the hedge-wizard.

I reached behind my back and grabbed my shield just before the wizard shoved his staff between the logs and released a fireball. As I have previously stated, my shield is quite useful in protecting me from adversarial spells. The heat of the fireball washed over me as I ducked behind the heavy shield. But, that was the only effect I felt.

The hedge-wizard fired fireball after fireball at me as I hid behind my shield. I could tell he must have been getting angry from the curses he released at me as well. The leader took this time to fire a couple arrows at me too.

The steel arrowheads tended to bounce off the enchanted shield with nothing more than a spark. This was more damage than the fireballs did.

I do not know for how long I waited behind my shield until the wizard finally threw his staff down and began to chant his own spells. First, he fired off a lightning spell. The blue electric bolts hit the shield and did nothing. Then he fired off a frost spell and the air cooled noticeably as the artic blast collided with the shield. Then he fired off a flame spell. Two long trails of fire sprang from his fingertips and washed over the shield.

Fortunately, these spells take a lot of energy. After the mage exhausted himself, he pulled back and sat against the wall panting. However, the leader now had me all to himself. He fired another arrow that bounce harmlessly off my shield.

I quickly dropped the shield and grabbed my bow. In one smooth motion, I plucked an arrow from my quiver and fired it towards the leader. The arrow stuck in his left shoulder. Not a lethal wound but I was in a hurry.

The leader grunted and fired off his arrow. It did not even make it past the log barrier. I took better aim with my second shot and the leader fell against the panting wizard with an arrow protruding from his left eye.

The hedge-wizard looked up at me with a mixture of fear and fury in his eyes. With amazing speed, the mage drew his short sword and found the same opening I had used. In surprise, I fell back just barely staying out of reach of that lethal blade. I dropped my bow and drew my own short sword.

I am not the world's greatest swordswoman, but I was better than the hedge-wizard. As he brought his hand back for a deadly chop to my head, I just thrust my arm forward and managed to pierce the blade between his ribs and into his heart. The mage's sword clattered to the ground behind him before his corpse followed suit.

Posted by deg at 5:00 PM | Comments (0)

February 21, 2007

The Haunted Mines of Krator

Part 6

By Dwayne MacInnes

I searched the bodies of the leader and the wizard. The only thing of worth was the hedge-wizard's staff. Even a wizard's staff that is exhausted of its charges was worth a lot of money.

The narrow tunnel led to another small cavern that had been the dwelling place of the leader and the hedge-wizard. There were two bedrolls around a fire and several crates and one chest. The crates unfortunately, only contained foodstuff and the like.

The lock on the chest was very expensive and of very good quality. I smiled, now this was a challenge I would enjoy. I was still new to lock picking so I broke a couple of picks before I managed to free the chest from the evil constraints of the lock. Inside, I found a few potions of healing and some fine jewels.

These I kept. Obviously, this was a silver mine and jewels would clearly be out of place in this setting. I figure that if the town elders knew about it they would thank me for cleaning up such clutter.

The trip back to the mine entrance was uneventful to say the least. I remembered the first tripwire I came across and I disarmed it for the townsfolk. I did not even bill them a service fee. I felt it was only fair after they let me gather some "souvenirs". I had all I could carry in my pack when I finally reached the huge oaken door.

The lock on the door was a lesser quality construct than the one used on the leader's chest. I did not even break sweat let alone a pick opening it.

The look on the guard's face as I swung the door open was purely comical. His jaw dropped, as he stood there dumbfounded holding his spear in one hand.

"The mine is cleared," I said to the amazed guard. I never found out if he was surprised to see me or just surprised to see me open the door without a key. I am sure it was the former. It is well known how comely elves are -- especially Wood Elves. I think High Elves tend not to be as attractive because of their attitude. Did I ever mention High Elves have no sense of humor?

I smiled at the guard and motioned towards the town of Krator. "You may want to alert the elders to the success of my mission." The guard just stood there and stared. Maybe he thought I was ghost.

"You might want to do it before sundown," I continued.

The guard with jaw still agape only nodded.

There was only about an hour and a half before sundown and I figure it would take three to convince the guard to alert the elders. Therefore, I decided to do it myself. You want something done right; have a Wood Elf do it, or something like that.

Fortunately, as I first stepped into town, news of my approach spread like wildfire. Before I even reached the town square, a large crowd was swarming around me. Everyone was asking me questions. "Did you get rid of the ghosts?" "Do you need to find some help?" "How did you get out?" "Will you marry me?"

Yeah, there is always one of those around. In any case, before long the elders where gathered in front of me. They were no less surprised than the crowd was. Before they could ask me how I managed to make my way out of the mine, I told them about the little setup the brigands had established.

Imagine their surprise when they realized that those miners who disappeared were actually smuggling silver out of the mines. I told them about their outside contact named Gunter.

The crowd hushed and looked around. This Gunter was nowhere in sight. A thorough search by the town guards and a mob of angry citizens with the assistance of a few pitchforks finally flushed Gunter out of his hiding spot underneath a haystack.

What happened to Gunter I do not rightly know. I am sure that if he did survive his ordeal it was not without a longer neck. In any case, I took my reward and returned to the arena. Sure, the mine job paid well, but the ghost hunting got rather dull after awhile. Maybe that is why vampire hunters tend to be humans and High Elves and they are welcome to it.

I sold many of my souvenirs to the local merchants and with its proceeds bought myself a modest house. I continued my rise in the arena until I became the Grand Champion. I even started to take on some real work in the Thieves Guild. But these are tales for another time.

Posted by deg at 7:07 PM | Comments (0)

February 28, 2007

Tiberium Letters

Part One

By Dwayne MacInnes

Hail and well met! I am Gwendolyn a Wood Elf. I pray you do not confuse me with my stuffy High Elf cousins. There are many differences between us if you take the time to learn them. Firstly, High Elves are very pale, probably because they spend most of their days inside dark mansions reading. A Wood Elf actually runs the same color spectrum as humans. Some have a dark brown skin; where as, others do run closer to the alabaster you will associate with the High Elf. My skin tone is closer to that of a medium brown walnut. We Wood Elves are also more down to earth, and we love and crave adventure. Like all elves, we are born with natural magical abilities. Further, being a Wood Elf, I was practically born with a bow in my hand. Because of our home in the Great Forest, Wood Elves are also very dexterous. I suppose that is why many of us become thieves.

Ah yes, I am what you would call a thief, and I suppose the word means different things to different people. The beggar in the street will see us as heroes of the downtrodden. The wealthy see us as a menace. After all, if you are wealthy and you flaunt your status and riches, you probably are not giving all you should to charity and/or to the government. So, we thieves help restore some of the balance. Of course, we have a service fee we must charge.

Some thieves do not belong to the guild and tend to give all in our profession a bad name. I assure you that the Thieves Guild hunts these rogues down and will convince them to join and adhere to our rules. Otherwise, we will help them find a nice home in some local dungeon or prison camp.

Because of this, the word ‘thief' has a negative connotation. I myself prefer wealth adjuster. After all, guild members have strict rules governing their conduct. For example, we are forbidden to steal from the poor or fellow guild members. Any good thief will tell you that it is also not profitable. The poor generally do not have anything worth stealing. You also do not want to have the guild turn against you because you pilfered another member's goods. We also do not kill our victims if at all avoidable. The worst thing a thief could be associated with is the Assassins Guild. No other guilds have such hatred for each other than the Assassins Guild and the Thieves Guild.

The Thieves Guild actually performs many useful tasks. Though most governmental types will publicly disavow any knowledge of our organization, they are however quick to use our services. They know we honor our contracts and because of our unique abilities, we make great spies. Of course, the guild must charge appropriately for our services.

I know the guild is probably just a mysterious organization wrapped in secrets to you. Of course, we culture some of that. However, some things about the guild are mysterious even to us members. The greatest naturally is the Shadow Fox. Yes, we all wonder if there is some lone mysterious figure that runs the guild. Most members are not even sure and if you ask the local guild leader, you will just get vague answers shrouded in enigmatic ancient lore.

The story states that for the last five hundred or so years a mysterious and mask covered being has been running the Thieves Guild. My first thought was that the Shadow Fox is a Wood Elf; elves in general live for over a thousand years. However, the more you delve into the history, the more obscure it becomes. The Shadow Fox is a woman in some stories -- a man in others, tall in some -- short in others. He is a human, she is an elf, or even it is a lizard-man. One thing however is the same in all the stories, the Shadow Fox wears a black mask that hides his, hers or its face from the nose up.

You are probably saying, "A thief with a mask, big deal." I will point out that firstly, most guild members do not wear masks. There is no better way to advertise that you are a thief than to walk around town in a mask. Secondly, even heroes sometimes wear masks. Look at that Ranger from the Fighters Guild, D'Lowen. He goes around shooting his silver-headed bolts from his crossbow in the name of justice and he obscures his visage with a mask. On a side note, it was probably not such a great idea to use silver on his bolts. I hear that the poor are deliberately trying to get him to shoot them so that they can get at some easy silver. Plus, it does not work in his favor that he refuses to fire a lethal shot.

Now this story takes place after I had achieved the rank of Grand Champion in the Imperial Arena. There was no more advancement for me there. I occasionally would show up for a special show, but for the most part, the "Black Arrow" was officially retired. Therefore, I now dedicated myself to working for the guild full time. I had quickly advanced through the ranks. In fact, I was to the point where I was on the cusp of having my own local guild chapter when I received a special summons.

My guild leader told me that I was to meet someone in Jermaine Gilvus' house inside the town of Lissia in one week's time. No more information was forthcoming. Lissia is an easy ride from the Imperial City so I arrived ahead of time and did some scouting around while I stayed at the local inn. I knew of Jermaine from reputation, the man was a known and trusted sympathizer of the guild. Years before, we had once rescued his daughter from a band of brigands. Since then, he has given any help he could to the guild.

On the appointed time and date, I easily found Jermaine's house. I met the man outside and as I approached, he said in a low whisper, "He's waiting for you inside. Look in the basement." This naturally piqued my curiosity. However, there is that old saying, that "Curiosity killed the Wood Elf", but I paid it no heed as I entered the old wooden house.

It was a small house. The only room spread out in front of a burning hearth. The dining area lay in the center and a bed sat on one side of the room. Off in a corner laid the stairs that led down to the basement. I crept down the creaky wooden steps into the dark interior. On the far side of the subterranean room, a lone torch flickered. Barrels, crates, and various sacks lay stacked against the walls, but in the center stood a single table and two chairs. One chair was unoccupied the other sat a figure and as I descended he raised his face towards me with a face shrouded in a black mask. I was about to have my first meeting with the Shadow Fox.

Posted by deg at 7:22 PM | Comments (3)

March 7, 2007

Tiberium Letters

Part Two

By Dwayne MacInnes

I walked over and took the worn chair that the Shadow Fox offered to me. I think the surprise was still on my face as I sat down because the Shadow Fox softly chuckled. I was about to ask him some questions when he held up a gloved hand to forestall me.

"First of all, yes I exist. Now, you are probably wondering why I summoned you," the Shadow Fox stated. I merely nodded my head. I seldom am at a loss for words; however, my tongue was tied in a knot that few sailors could match.

The Shadow Fox leaned back in his chair. The smile on his lips was his only facial feature, save his sad looking eyes, that the mask did not obscure. "I have been monitoring your advancement with some interest. You are the Black Arrow, and you are also an associate member in the Mages Guild."

"Yes," I said hoarsely, the knot was starting to untie.

"Good, good!" the Shadow Fox laughed as he slapped his thigh. "Few members have taken the initiative to better themselves. They tend to shy from other guilds and focus only on their tasks in the Thieves Guild.

"But you started out in the arena. Only after you became the Grand Champion did you focus most of you energies on the Thieves Guild. I feel that the skills you learned in the pit have helped you in your career with the guild. You also show that you research your job ahead of time. I'm sure you were able to use your associate membership in the Mages Guild to gain access to their libraries. Smart thinking."

I did not bother to correct the Shadow Fox that I had joined the Mages Guild primarily to find better and cheaper spells. I still needed to find something that worked better than my simple dark sight spell that only lasted a minute. Sure, I could find cheaper spells from some traveling thaumaturgy vender. However, they tended to be shady scam artists. I remember the time an associate thief was looking for a spell to cast a low light. He bought the "moon-shine" spell dirt-cheap, but the first time he used it in a dungeon he conjured up some jugs of powerful whiskey. Fortunately, the ogres took to the drink instead of him.

The fact, that I did use the Mages Guild's library was true. Many people believe that we Wood Elves are capricious and just flippantly fly off on some adventure. For the most part, they are correct. However, these same Wood Elves do not last long as thieves. I have stated in other publications that a thief's most important attribute is her intelligence.

"I am going to need these skills from you on your next assignment," the Shadow Fox continued. "This is a matter that is most delicate and I need someone that utilizes your care and has your resources to help me out.

"This is an imperial matter you may say. It goes straight to the top," the Shadow Fox leaned back in his chair and folded his arms across his chest as it sunk in.

"You mean..." I started to say, my faculties were now awakening.

"Yes, the Emperor himself, Servanius Tiber," the Shadow Fox now leaned closer to me. "It appears that some letters belonging to his wife the Lady Tiber have been pilfered from her room. Now the only reason the Emperor doesn't suspect us is that the criminal here was indelicate enough to demand an extortion fee from the woman.

"I believe it is best that I start from the beginning. The Emperor noticed that the Lady Tiber has not been her gay self lately. She has been dispirited and she has been keeping to herself of late. The Emperor had some of his more trusted, tactful ministers investigate the matter, and it appears that her Ladyship has been secretly selling her jewelry.

"One of the ministers overheard a handmaiden mention something about some of her Ladyship's documents being stolen. On further examination, the handmaiden refused to mention anything more on the subject. Save that, her Ladyship does not want the Emperor to know and that she has to pay a ransom.

"The Emperor loves his wife very dearly and would never do anything to harm her. He knows that if her Ladyship does not want the Emperor to know the details of the letters, it is for a good reason. Nonetheless, the Emperor cannot be placed in a position where his family is at the mercy of some unknown malefactor. Therefore he has contracted the guild to solve this little mystery."

"Sounds like a real puzzler. I suppose you'll want me to start at the palace and see what I can find out," I offered.

"No, I want you to head for Giland," the Shadow Fox returned.

Posted by deg at 6:09 PM | Comments (0)

March 14, 2007

Tiberium Letters

Part Three

By Dwayne MacInnes

Again, the smile spread across his face. I must have shown my surprise once again. I could tell the Shadow Fox was enjoying our exchange.

"Countess of Giland, Lady Aversfield, has a minister named Brunis. It is he who has the letters."

I shook my head, "But how did you find that out?"

"I'm the Shadow Fox for a reason," the master thief laughed. "Plus, in my investigation Brunis was at the Imperial Palace recently and left shortly before her Ladyship started receiving her extortion demands.

"Furthermore, you really don't think you are my only thief do you? I have had the greater resources of the guild investigating all who have been at the palace recently. The only likely suspect is Brunis."

"In any event, you may have heard of Brunis. He is quite the accomplished wizard with the Mages Guild. He has a very important post as Lady Aversfield's most trusted advisor in Giland on the Imperial border with the Black Swamp."

"Yes, I have heard of him. I also know that there is a rumor that he doesn't like Lizard-men who live in Giland or in the neighboring Black Swamp. The rumors go on to tell of secret chambers underneath the castle where Brunis carries out his experiments on those unfortunate creatures," I added with some distaste.

"Giland is an important post and we cannot overtly insist that Lady Aversfield hand over one of her ministers. Due to the ticklish situation, I am removing the ‘blood-price' on this mission. You may use lethal force, but it is imperative that it does not happen in the castle. It is one thing if Brunis' body is found along a road, quite another if it is inside the castle."

"How do you want me to handle it? Break in and search? It'll be difficult with all the guards, but I think I can do it," I offered.

"I've got a letter from the Emperor stating that you are his personal inspector. This will allow you access to all the public areas on the castle grounds. You will have to sneak into the private areas if you need. If you are caught, I do not need to remind you that this conversation did not happen."

I nodded my head. The old cloak and dagger routine, in the event of your capture the Emperor will disavow any knowledge...etc, etc. Therefore, I was on my own on this one. That was good because I like to work alone.

I started to rise to leave when the Shadow Fox grabbed my arm. He pulled me close and sternly looked at me with those sad blue eyes.

"This is a very serious situation. You must not fail. A man like Brunis is a grave threat to us all. Especially, if he can control the Emperor."

* * * * *

The ride to Giland was uneventful. It was nice for a change not being attacked by a group of goblins or awakened in the night by a marauding pack of wolves. The Imperial Legions patrolled this stretch of road regularly. As was stated before, Giland was an important post on the border with the Black Swamp. Any brigand or highwayman would have to be suicidal to try to hold someone up on this length of the Imperial Highway.

Black Swamp, now there is a nasty sounding place and it lives up to it as well. Only the Lizard-folk would call it home. It is a rather muddy, marshy area with giant black mangrove trees thrusting upward in such thick quantities that the sunlight in most areas never reaches the ground.

No need to describe the various insects and diseases one can meet in such areas. Even though we Wood Elves have a high tolerance against disease, we do not like to remain in such areas for long. That is one reason why the Empire has never been able to conquer it and absorb it into the Empire like the surrounding areas.

The Lizard-men of the Black Swamp are tribal and their forces would never stand a chance against the Imperial Legions. It is only their kin, who were conquered in the surrounding areas hundred of years ago, that can be called "civilized". There exists to this day an uneasy truce between the tribes of the Black Swamp and the Tiberium Empire.

Now, unfortunately there is still a lot of prejudice against the Lizard-folk. Those who have been in the Empire for generations are full-fledged civilians and have the same rights as any citizen under the Empire. They are just as intelligent as any other race, but because they look the least ‘human', they are thought be a barbarous race.

I think there is also the primitive human fear of reptiles. Too bad, in the Great Forest, there are many kinds of reptiles and a lot of them make great pets. Nevertheless, humans mostly populate the Empire and in many of the more remote areas, human prejudices remain.

Posted by deg at 6:29 PM | Comments (0)

March 21, 2007

Tiberium Letters

Part Four

By Dwayne MacInnes

I entered the city of Giland with no problems, and I quickly found my way to the castle. Castles in cities are not hard to miss, just look for the largest structure made of stone, boasting many towers, and you have found the residence of the local count, duke, or lord.

If all went right, a post-rider was supposed to deliver an announcement of the Imperial Inspector to her Ladyship Countess Aversfield. That of course, would be me. I wore my usual light elven armor and my heavy shield. The shield, repainted to look imperial, was going to be of utmost importance in this mission if I were to have a showdown with Brunis.

I have stated previously in other publications about the nature of my shield. By some powerful magic, the shield absorbs all aggressive spells cast against its possessor. I learned through some research at the Mages Guild that this shield is actually a holy relic from the earliest days of the Empire named, The Spell-eater. As much as I would love to boast publicly about my shield's ability and fame, such an action would be stupid.

A thief, who advertises, tends to lose many things. Sometimes she is lucky and it is only her possessions, sometimes it is her freedom, but most of the time it is her life. So the less a thief says the better off she is.

I approached the castle gate. The guards were on sentry and alert. Now, the thing about a border town, like Giland, is that in addition to the Imperial Garrison outside of town at Fort Bleakwater, the town itself boasts of a sizeable number of city guards.

I steered my black mare up to the closest sentry and halted as he grabbed the reigns. "What's the nature of your visit?" he demanded.

I reached into my pouch and produced my official document with the Imperial seal. "I am the Imperial Inspector, and I have an appointment with the Countess."

The guard holding my horse looked over the papers. I noticed out of the corner of my eye the other guard studying me. I looked over at him and recognized him as a former member of the Imperial City guard. His name is Reyn Braxis and he is a very astute investigator.

Reyn was getting very close to uncovering the Thieves Guild. It is highly doubtful that anyone in the government, no matter what services we had rendered in the past, would come to our defense once Reyn blew our cover. So, we had to take measures in our own hands. In this case, I personally had to get documents transferring Reyn Braxis to a remote area where he would not be of any trouble to the guild. That would be here in Giland.

We never found out how much Reyn knew or just suspected about the guild. Some believe he knew about certain members and had them under his surveillance. I do not know if I was one of them or not, but I could not afford to take any chances when I was involved in such an important case. Before he could get a good look at me, I quickly turned back to the first guard.

"Everything looks to be in order. Hand your horse over to the livery boy and he'll take care of it. The Countess is expecting you in the audience chamber."

I nodded my thanks and followed the guard's instruction.

* * * * *

I made way into the audience chamber before the throne of her Ladyship the Countess Aversfield. Much like the surrounding countryside, Countess Aversfield's face was a somber affair. Rumor has it that she never smiled after the mysterious and tragic death of her husband over fifteen years ago. Next to her sat the empty throne the Count would have occupied.

I glanced quickly around the chamber and took in the decor. Many black shrouds hung everywhere and a portrait sat on the wall behind Countess Aversfield. It was of a hound-dog faced man who must have been Count Aversfield. The man's drooping sad looking expression fit in well with the dreary castle's interior.

The man off to the Countess's left could only be Brunis. He wore a black velvet outfit trimmed in gold. He held a gnarled wooden staff in his right hand. The staff did not fool me; I knew it was not a symbol of his office, or a crutch to help him walk. That was a mages staff, and I really did not want to find out what spells it could unleash. I am sure it would be nasty.

As I approached the Countess, Brunis walked down and bowed. "You must be the Imperial Inspector."

I smiled and presented Brunis the same official documents I had shown the guard. "Yes" I said, "I believe I have an audience with the Countess."

Brunis only bowed again. A little wicked smile played on his face. "Of course, the public grounds are available for your perusal."

I did not need any special hearing to notice the emphasis on the word ‘public'.

I continued my approach and as I neared the base of the raised throne, I knelt before the Countess. "I am Gwendolyn; the Emperor has assigned me to inspect the castle's public areas."

"Yes, I have been expecting you. I have a room in the guard's barracks prepared for your stay. I pray that you will have time to dine with us tonight. I would love to hear news from the Imperial City."

"It would indeed be an honor my Lady, thanks for your hospitality," I looked over at Brunis. The minister gave me a hard calculating look. I did not need to have any special sight to know that Brunis suspected I was not just here just for some random inspection. The games were about to begin.

Posted by deg at 6:42 PM | Comments (0)

March 28, 2007

Tiberium Letters

Part Five

By Dwayne MacInnes

"It'ss a sshame what happened to the Count," Kreel, the Lizard-folk cook said as I pretended to be inspecting the contents of the kitchen's larder. Her face was greenish brown with a nice coloration of blue around her gold eyes. Her forked tongue would often flick out between the hisses in her conversation. "He wass ssuch a good man."

"Hmm hmm," I said as I continued to search the bags of millet. "What exactly happened to him?"

"It iss ssaid he wass invesstigating ssome rumorss about sstrange thingss happening in the ssurrounding villagess," Kreel said as she continued to prepare tonight's dinner.

"Interesting, what exactly was it he was investigating," I tried to sound halfway bored and interested. I wanted to hear the rumors Kreel would divulge but I did not want overplay my hand by being too interested. Therefore, I continued my inventory and writing miscellaneous and useless data into my logbook.

"It iss no ssecret that many do not like my kind here in Giland. However, the Count and Countesss they are fair. They treat all their ssubjectss well. The taless of my folkss dissappearing in the nearby villagess prompted Count Averssfield to invesstigate. It iss ssaid he wass ambusshed by banditss, and hizs body thrown into the sswampss."

"Certainly you do not believe this," I acted surprised.

"Of coursse, I believe it. My peopless are sstill dissappearing! I would leave here if I could, but I have to ssupport five hatchlingss. The Countesss payss well," Kreel hissed in agitation as she slammed a pot onto the counter top.

"Sorry, I meant you do not believe Count Aversfield was actually ambushed by bandits and his body thrown into the swamp," I corrected.

"No, that iss a ssilly tale. With all the guardss and ssoldierss, there are no banditss. But there are taless about him," Kreel said her eyes darting around the room to make sure we were alone.

"I'm sorry," I said acting somewhat confused.

"The minisster," Kreel literally hissed in my ear. "Rumorss ssayss he hass a ssecret chamber where he torturess and killss my peopless."

"Hmmm, interesting. I may have to investigate this," I nodded. "Any ideas where I should begin?"

Kreel looked again over her shoulder, "Hizs room."

* * * * *

Dinner was a nice affair. Many of the well-to-do attended. If I did not have an urgent mission to accomplish, I would have loved to help myself to some souvenirs. Alas, duty calls. Countess Aversfield still somber and wearing her usual black mourning gown sat at the head of the table. Brunis, as always, was sitting at her side. Captain Morgan of the city guard stood at attention behind the Countess.

Fortunately, Giland is far enough away from the pomp and circumstances of the more urbanized settlings. The occasional elbow on the table or the napkin tucked into the shirt collar could be seen around the table. I knew enough courtly etiquette to hold my own without looking too much like a country bumpkin.

The food was magnificent. The servants placed large platters of mutton and beef on the table. Salads of fruits and vegetables abounded. I did have to pretend that eating the meat from a goat's head was against the Wood Elf religion. I find it ironic that humans accuse the Lizard-folk of being barbaric when they themselves find eating an animal's head a delicacy. Nonetheless, I did not go hungry that night.

The drink, too, was exceptionally fine. The vintage of the wine passed around was a very good year. I had to remind myself that I had work to do. Although, it takes a lot to make an elf drunk; it is wise not to dull the senses too much. Especially, when there was a viper like Brunis around.

I was listening to a boring dissertation from Lord Calvert about the futility of civilizing the Lizard-folk when Brunis spoke up. "Miss Gwendolyn, I hope you have been finding the contents of our larder within the Emperor's expectation."

It was a taunt and many around the table chuckled. "You would be surprised what I can find in just a bag of millet. Why I would love to discuss all that I found missing."

I looked at the minister with a cunning glare. His icy stare probably could have frozen the fiery pits of the nether-realms.

"Missing?" the Countess chimed up. "Why what has turned up missing?"

"Oh, your Ladyship. Nothing in the castle yet, but I have learned of things in the surrounding villages. I will give you a full report when I am done."

"Please, don't overstay, "Brunis said with his jaw clenched. "We don't want the Emperor to pay for more than he needs."

"That, my dear minister, is exactly why I am here."

Posted by deg at 6:32 PM | Comments (0)

April 4, 2007

Tiberium Letters

Part Six

By Dwayne MacInnes

After our evening meal, I went to check out my quarters. Fortunately, the guard's barracks are part of the castle. That would make inspecting the castle's interior easier after most of the residents had fallen asleep. My room in the barracks was on the wall opposite the door. Rows and rows of guardsmen's bunks lay between my room and the door. Just inside the doorway, there were some tables and benches where the guards could relax and/or eat.

The room I was staying in was very spartan. I had a small bed and a side table where a single candle flickered. At the foot of the bed, there was a chest to stow my gear. I did not have much gear so I hardly used it. On the wall opposite the door, was a single small window. The shutters were open, and I could see that it opened onto a narrow ledge. The ground was a good two stories down and that was actually a murky slimy moat that reflected the gray moonlight.

I sat in my bunk for a good hour. I could easily hear the guards entering or leaving the barracks most were entering and preparing for bed. I cracked my door and peered outside. There on the table next to the door leading to the castle's interior sat Reyn and two other guards. They were heavy into their drink and just conversing.

"Why do you think Brunis wants us to sit at this door all night?" the younger guardsmen asked.

"Easy, to guard her," Reyn replied nodding his head in my direction.

"Well, I don't suppose he could blame us if we had to partake of this good mead while we waited," laughed the second guard. "After all, this is thirsty work."

All three laughed at this and each took a long chug from their wooden mugs. Reyn wiped his mouth with the back of his hand as he sat the mug down onto the table. "You know I almost had the Thieves Guild revealed," Reyn started.

"Yeah, yeah, you told us before," the second guard replied in a bored voice.

"I would have had it too if I did not get this transfer," Reyn replied hotly.

"Well, you must have upset someone," the first guard supplied, "nobody gets assigned here if they did not make some enemies."

Reyn looked towards my room again, "You know I also know about her."

"I wouldn't mind getting to know her," said the first guard, definitely the youngest of the three.

"You have a thing for older women, eh?" the second guard jibed.

"Whadya mean? She can't over twenty."

"She's a hundred if she's a day," the older second guard responded. "She's an elf and they live ten times as long as men." They were both right -- in a way. I was of one hundred and twenty years. "Even if you two got married she'd still look the same by the time you are having someone chew your food for you."

"Not so bad by my reckoning," continued the first guard. Reyn just continued to drink and stare at my door.

"Are you kidding, she'd leave you and take everything you own by the time you started to lose the bloom of life. No, sir, stay with your own kind."

The first guard was about to respond when Reyn started up again. "Neither of you know what you are talking about. She's not the usual Imperial Inspector. I know what she did before. I know who she really is."

The two other guards looked at each other and shrugged their shoulders. "I think you've been into your cups too long my friend," the second guard said putting a fatherly arm around Reyn's shoulders. "Now, take Jern here. He thinks he knows everything about using that toothpick he calls a sword…"

I closed the door tightly. I learned a few things. First, I was not going to get out the barracks door. Secondly, I had better keep a closer eye on Reyn. He obviously got a good enough look at me down at the gate.

I blew out the candle and approached the window. It was a small window as I stated before, but it was wide enough to allow me to squeeze my lithe frame through and onto the ledge. I pulled my shield and bow out after me. It was not easy equipping myself piecemeal while my toes were the only thing keeping me from landing into the manmade swamp below.

I was able to shimmy sideways along the ledge until I found another window. I took a quick glance inside. It led to a small utility closet. I reversed my equipping process by silently placing my bow and shield first into the small room. I then squeezed my way through the window. Fortunately, the door did not contain a lock so I did not have to waste time picking it.

I listened at the door for a while to ensure that there were not any guards nearby. I slowly opened it and found myself looking at the throne room. There were stairs around both sides of the room that led to the private quarters.

In a matter of a few seconds, I had gained entrance into the private quarters of the castle. Here I would have to use even more care, for sentries patrolled the upper areas. Fortunately, if one is patient enough and there are enough shadows to hide you, one is able to learn where the holes are in the patrol pattern. This I did.

I quietly crept along the carpeted hallway. I did not have any plans of the castle's interior so I did not know were Brunis's room would be. So, I just went from door to door and peered inside. Most of the doors were unlocked and those that were not proved easy to open. I was able to observe -- undetected -- many of the most notable of the castle's residents sleeping, reading, or otherwise occupied with each other.

I finally found the room I was looking for. I used extra caution because it is well know that wizards love to use magical traps on their doors. I guess Brunis did not feel that he needed any because there was none. The door itself proved easy enough to pick. I quickly glanced inside the darkened interior expecting to hear snoring or to find the minister either reading or maybe entertaining a chambermaid. However, the room was vacant.

I slipped inside and began a thorough search. I could find nothing just a book on his nightstand by the High Elf Elrond Hubbard Dire-netics: Controlling your Personal Demons. I guess Brunis's mother did not love him. That would explain many of his problems.

Still I was not happy with my results. There had to be something in this room other than a book. No mage stays in a room for long without storing away some magical do-dads. I studied the room again. This time I was looking for anything out of the ordinary and I soon found it. Against the far wall there were two posts rising towards the ceiling. Normally this would not mean anything, but in a wizard's bedroom, this could mean only one thing…secret door.

Posted by deg at 5:45 PM | Comments (0)

April 11, 2007

Tiberium Letters

Part Seven

By Dwayne MacInnes

It took me but a moment to find the hidden catch behind one of the posts. Before I triggered it, I listened to the door closely. It would be greatly embarrassing to open the hidden door just to find an enraged mage behind it. Only silence greeted my sensitive ears.

I released the catch and the wall between the posts slid silently upwards to reveal a small room inside. I quickly dashed inside and shut the secret door. I muttered my spell for dark sight and the interior revealed itself to me. At least, for the next minute until I had to mutter the spell again. I really prayed that I would soon find a longer lasting spell.

A quick survey did produce a few objects of worth. First, I found about one hundred Silver Crowns. I am sure that Brunis did not obtain them lawfully so it was my imperial duty to confiscate them. I also found a magical wand. It was made of gnarled black wood.

Anyone can use a magical wand if she knows the correct triggering word. The Mages Guild keeps this a secret because they make a lot of money charging farmers to enchant their fields against pests. Imagine the chaos that would ensue if a farmer just bought a wand for a few tens of Silver Crowns and did the same thing year after year.

Most mages just use the default setting on the wands and depending on the manufacturer; it can be as simple as ‘abra cadabra’ or ‘klaatu barada nikto’. However, Brunis was smarter than that. He had had it reprogrammed. Thankfully, he was not too smart because I found the command written on a piece of paper next to it. It said simply, “to operate fireball wand say ‘domo arigato mister roboto’�.

However, the next two objects were of more significance. The first was a book about the tragic murder of Lady Tiber’s father. It is a well-known tale of how when Lady Tiber or Lady Rhem as she would have been then, was a young lass of twelve when she was playing with the scullery girl of the same age in the throne room. They were behind the large tapestries when an assassin attacked and killed widower Baron Rhem while he was on the throne. One of the girls let out a shriek when she witnessed it. The scullery girl ran for a nearby balcony and the young Lady Rhem ran for the stairs. The assassin would have killed both girls if he was not surprised and the girls did not run in two different directions. At the very least, he would have killed Lady Rhem, but he could not tell the difference between the two girls for they were of similar appearance.

The scullery girl tripped and fell over the edge of the balcony and plummeted into the lake that lay below her body disappearing beneath the lake’s surface forever. A month after the tragedy some fishermen found a tattered and soggy dress snared in some snags on the lake’s shore. The Lady Rhem ran upstairs and hid inside one of the closets. Only after the guards captured the assassin did they find the girl. By this time, she had lost her memory and only a slow convalescence at a local temple restored her to her right mind. However, she never remembered anything before that horrible day.

The sad conclusion is that after interrogating the assassin it was learned who had hired him. It was the Baron’s own brother. It is the same old story of the younger sibling craving the power of the elder.

The last object or actually objects were the millet seeds found on the ground. There are only two places I could think of where Brunis could encounter millet seeds. One was the kitchen, but Kreel practically lives there and she would have gladly told me if she had seen the minister skulking about there. So, that left the storage cellars where the foodstuff was stored in large quantities.

I pocketed my findings and made my way out of the private quarters. Getting to the cellars was no problem at all. Other than the sentries at the front door to the castle, the only other guards on patrol in the castle were in the private quarters. I should let the Countess know that she may want to beef up her security.

In any case, I found myself deep inside the dank cellar. There were huge casks of wine and other alcoholic beverages against one wall. There were crates, barrels, and bags of foodstuff against another. A single torch sat in its sconce and burned away illuminating the cool and musty interior.

A search of the ground revealed that a sack of millet had a tear. Most likely, with the help of the ubiquitous rodents that one can find in such dwellings. A closer scrutiny produced faint footprints that I followed to a wall. I quickly discerned the faint outline of a hidden door. I just now needed to find the trigger to open it.

Secret or hidden doors always have some kind of panel or lever to open it. It is common for them to look like common objects. It could be a torch on the wall, a book in a bookcase, or a stone panel in the wall. However, it was none of these, particularly not a book due to the lack of bookcases in the cellar.

I studied the wall carefully again. I know it had to be something obvious I was missing. Then it hit me. One of the barrels of foodstuff was not with the others. I opened the top and found it contained wheat. I felt around in the wheat but I could not find any lever. I was about to give up in frustration when my foot kicked the bottom of the barrel. It made a hollow noise. That was odd for a barrel brimming with wheat.

A quick search produced a loose panel. Inside the panel was a lever. Soon I had the hidden door open. A long dark tunnel wound its way down on the other side of the door.

Posted by deg at 6:30 PM | Comments (0)

April 18, 2007

Tiberium Letters

Part Eight

By Dwayne MacInnes

I entered the tunnel and shut the door behind me. A lever on the wall opened and closed the hidden door. Fortunately, I would not have to rely on my dark vision spell in this tunnel because someone had been kind enough to leave an occasional lighted torch on the wall.

I silently crept down the stone corridor, there was nothing interesting to note. The path was long and winding, but there were no divergences so I did not have to make any big decisions like should I go right or left. I just went forward.

After about half an hour, the tunnel led me to a set of stairs. I looked up and the stone steps ascended upwards for what looked like eternity. There was no other way, so I began my ascent. Even here, there was the occasional torch burning away in a metal sconce.

I would really hate to be the one to make sure those torches were lit and replaced once they burnt down to nothing. I could not tell you how many torches I had already passed, and I cannot imagine that even these torches would burn indefinitely. Nonetheless, I proceeded with the utmost caution. After all, I could unexpectedly meet the caretaker of those torches.

The climb up the stairs was just as uneventful and monotonous as the trek down the tunnel. Eventually I reached the top to find the tunnel resumed its twisting path forward. I was about to take a quick breather after the long climb when I heard a blood-curdling scream.

My instincts told me that something was not quite right down the tunnel. Actually, you do not need instincts to tell you something bad is down the road when you hear a blood-curdling scream like that. In fact, you should probably consider one of two options. The first is to run away from the source of the scream. The second is to proceed forward with the utmost care and caution. Therefore, I split the difference. I ran forward with some care and caution.

Though the hallway was more or less straight and narrow for most of the way, I drew my short sword. The tunnel was winding enough that it did not favor the use of my bow. I did not know if the next boogeyman was literally around the next bend. Furthermore, trying to ready a bow on the run does not facilitate a good shot, not even for an elf. In addition, on my climb to Grand Champion of the Imperial Arena, I had become more proficient with the blade.

I heard the scream again. The hairs on the back of neck began to rise. I am sure that if anyone saw me from behind, he would have thought I had a frightened black cat on my head. For, the fears that rain through my body would have made my trademark ponytail shoot straight up behind my helmet.

Nonetheless, I continued my journey down the tunnel. I soon found a wooden door on my left hand side. The smell emanating from it was almost overpowering. Blood and decaying flesh were behind that door. The next scream told me, so was the person who was either in agony, fear, or both.

I checked the handle on the door. It was unlocked so I slowly opened it up. I poked my head around the door to see the prostrate form of a Lizard-man strapped down on a table. Between him and me, there was a short hunched figure in dark robes. The figure was obviously torturing the poor Lizard-man. I could see blood funneling off the table into several buckets on the ground around it. The hunched figure had already plucked out the left eye and chopped off the corresponding hand. The scales on the Lizard-man's upper torso had been flayed back to expose the still functioning organs to the air.

The poor creature panted in pain. I witnessed the rapidly beating heart and inflating lungs under the exposed ribs. The torturer was a professional to keep one still alive and conscious under such treatment. I am sure some form of magic was involved.

I cannot ever remember seeing such a gruesome and malevolent sight before. I knew that if I did not act soon the Lizard-man would die. He did not have much longer to live. I was also on the verge of becoming violently ill.

As the dark figure raised the dagger in his right hand in the air for another chop, slice, or plunge into the helpless victim I instinctively yell, "STOP!"

The figure jerked his head around and glared at me maliciously. I was staring eyeball to eyeball with a goblin. His beady black eyes stared at me from his mottled green face. A wicked grin revealed his yellow sharp teeth underneath his long hooked nose.

I turned and fled. I know what you are saying, "The Grand Champion ran from a goblin?" Yes, I ran. However, I did not run in fear. I ran to draw the nasty creature away from the Lizard-man. Even the Grand Champion can accidentally miss her target and hit an innocent bystander. Notwithstanding that, the sadistic beast could kill the victim in an act of spite.

I paced myself to keep the goblin just a few feet behind me. I was tantalizing close but still out of reach of his dagger. I am sure if he wanted, he could have thrown the little blade. However, I am sure he realized that even if he hit, it would more than likely bounce off my armor.

As we approached the stairs, I suddenly fell to the ground and pulled my legs in close to my torso. The goblin, caught off guard, tripped over my balled-up body before he could slow down. He sailed over me and proceeded to bounce down the stairs at full speed.

After the first few bounces, he stopped screaming. I could have made my way back down the stairs to ensure that the goblin was indeed dead. But, I had to return to the torture chamber immediately if I had any hope of saving the Lizard-man's life. In addition, I did not relish the idea of climbing back up those stairs.

As I ran into the torture room, I had thumbed the cork off a healing potion I pulled from my haversack. I was relieved to see that he still lived. I poured a little of the draughts down his gullet, enough to give him some strength. I then started to repack and replace his cut muscles and organs inside his chest. I am not a physician so I am not an expert on anatomy, but I made my best guess. I poured a little of the healing potion over the muscles to help them knit. Then I pulled the skin back together and doused it with the remaining healing draught.

I watched as the skin magically reunited. A raw pink scar ran the length of his brown torso. The Lizard-man started to relax. I could see that he was still in a lot of pain and very weak. So, pulled out another healing potion and made him drink it all. The gaping wound of his bloody eye socket and his severed left wrist instantly healed up. I would have tried to reattach his hand and/or eye but I could not find them. Moreover, the Lizard-man did not have the luxury of waiting while I searched the blood-filled buckets for them.

After the Lizard-man regained his strength and seemed to be out of pain, I cut his bonds. He sat up and looked me over with his good eye.

"I am Sleestak and I thank you," he said as he sat up and rubbed his stump.

"Gwendolyn, at your service," I bowed, "what is going on here?"

"Look friend Gwendolyn," Sleestak motioned for me to look around the room with his right hand.

I turned around and realized I was not so much in a torture chamber as much as a butchers shop.

Posted by deg at 7:02 PM | Comments (0)

April 25, 2007

Tiberium Letters

Part Nine

By Dwayne MacInnes

The bodies of Lizard-folk and, by the looks of it, a couple of humans, hung from the ceiling like the carcasses of cows and pigs one sees in a butcher shop. The bodies were skinned and in various states of decomposition. Goblins love their meat a little rancid.

I turned back to Sleestak, "I think you better get out of here and alert the city guard."

"No!" he shouted with fear. "It was Captain Morgan who brought us here. He works for Brunis. They are building an army of goblins."

I began to search the room as I lost myself in thought. So, Brunis is looking for more than extortion and maybe running the Empire from behind the scenes. It looks like he wants to establish his own empire and Giland was as good a place as any other city.

I did not know how many of the city guards were involved with this. I had to proceed with even more care than usual. Even if I defeat Brunis and retrieve the letters Captain Morgan and some of the local guardsmen, may try to settle accounts with me.

I found some dirty clothes that I tossed over to Sleestak. "Here wear these."

"Why are you here?" the Lizard-man asked as he dressed.

"I'm on a top secret mission. I cannot say more. But, I need you to get out of here and tell no one about my presence here."

Sleestak found a rather long and nasty blade (obviously some torture implement) that he tucked into his belt. "How do I explain my escape?"

"Just tell them you broke free and overpowered the goblin," I offered. I was about to leave the room when a thought struck me.

"Are there others I should free?"

"No, I was the last. Morgan and his men rounded up many people from my village and they sent us here. I watched my people be tortured before they were butchered. Their blood collected in buckets for goblin stew," Sleestak spat.

"Do you know where Morgan and Brunis are?" I enquired.

"Yes, this tunnel leads to an old ruined fort. Fort Abysmal, there you will find them. But, I caution you. There are more than goblins in this tunnel. I have heard...strange noises. I am sorry that is the best I can do. If you want, Sleestak will fight with you."

I shook my head, "No, you must escape, go down the stairs and the tunnel there is a lever that'll lead you to the basement of the castle. You will be able to find help from Kreel the cook. I am sure she'll find a way to get you out of the castle without the guards knowing."

I resumed my travel up the tunnel after Sleestak descended the stairs. I grasped my sword even harder now. No sound escaped my acute hearing -- not the skittering of rats scurrying out of my way, nor the plunk of water dripping into a shallow pool somewhere into the distant.

Thankfully, I wore gauntlets for my sweaty palms would have lost their grip on my blade. I did not relish the idea of taking on an army of goblins in addition to whatever else there may be down here, plus the original task of Brunis and now Captain Morgan thrown in. All I know is that there had better be a rather hefty reward after I was done.

The passage began to slope upwards. There were no stairs just a ramping floor that continued to climb steadily upwards. After awhile it finally ended at another wooden door.

I pressed my ear against it. There were not any sounds. There were also no traps of either mechanical or magical nature. However, there was a lock, which proved easy to pick.

I slowly opened the door and peered around it. All I saw was just more tunnel and more torches. However, the passage was now level.

I continued to creep down the tunnel when I suddenly came upon two goblins on sentry. I did not hear either of them for they had been sleeping in the passage and they did not hear me as I stole upon them. I left them to their dreams...permanently. I slit their throats so silently and efficiently that neither one awoke. I placed their bodies back in their sleeping repose and continued on. I am sure if anyone came upon them that at a distance they would look like they were asleep. However, closer examination would reveal a large puddle of blood on the ground.

The worse part of this was apparently Brunis did not pay his goblins very well. I only found three Silver Crowns between them. Their rusty blades were not even worth the effort to cart out and try to sell to some vendor.

Onward and forward, the tunnel wound. I did not happen upon any more goblins when I came upon another door in the right hand tunnel wall. Again, I listened and searched for traps -- again nothing on all counts. This time the lock was of good construction. It took me about thirty seconds for me to pick it.

The door swung open on its own and revealed a dark room. The little light that shone in the room revealed little except a stone floor. I stepped in and the door slammed shut behind me. I instantly felt my hackles rise as they did when I heard Sleestak's screams.

I silently uttered my dark sight spell and there at the end of the long room sneaking towards me as silent as a cat was a demon.

Posted by deg at 8:00 PM | Comments (0)

May 2, 2007

Tiberium Letters

Part Ten

By Dwayne MacInnes

The demon was unaware that I could see it in the darkness. I grabbed my sword in a reverse grip. I acted as if I could not see the hell-spawned beast approaching me.

The room had many glyphs of warding on the walls around it. Obviously, they were for containing the demon and not me. I tried the door with my left hand. It had locked as it closed, much as I suspected. I did not have the time to try to pick a lock with a demon sneaking up on me, and I had less than a minute of sight before the spell failed. I would have to act soon.

I turned my back to the demon as if I was going to try the door. I heard it take in a breath of air as it started to lunge for me. At the last moment, I dodged to the right in a tumble and sprung up as the demon smacked against the wooden door. The door shook and threatened to splinter and the demon took a couple of dazed steps back turning towards me.

I stepped into the seven-foot tall beast and slashed upward from right to left with my reversed gripped short sword. Before the demon could grab its bleeding belly, I now slashed the beast's throat from left to right. Hot red blood spurted out from its new wound while I tumbled between its spread legs.

As I jumped up behind it, I changed my grip to the standard form and jabbed upwards striking the demon in the exposed back. An enraged and gurgled roar shook the room. I thought my head would explode from the agonizing scream of pain the beast from the netherworld released.

The beast fell to its knees after it turned towards me. I backed away staying outside the reach of its claws. With one hand, it held its gaping throat with the other it weakly tried to swipe at me.

I crouched low before I vaulted myself towards the demon. As I passed over its left shoulder, I swung my sword from left to right severing its head from its torso. I landed on the blood slick floor and tumbled to a stop as my spell ended simultaneously with the head dropping onto the floor.

I quickly uttered my spell again and my sight returned. There on the floor flopping in a pool of its own blood lay the headless body of the demon. The head had rolled to a far wall and now stared sightlessly at me.

Still amazed by my victory I nearly jumped out of my skin when I heard a loud pounding on the door.

"You keep quiet," the gruff voice of a goblin shouted, "or the master will teach you to keep quiet."

It was no surprise the goblin was not about to check in on a demon in a containment cell. The bad thing about demons and containment cells is that they contain nothing of value. Sure, I could have harvested the various organs and horns of the demon, but I saw enough butchering for one night.

I listened intently until I heard the goblin walk away. I returned to the door and had it picked open before my spell failed again. I finally expelled the breath I had been holding. I was now alone in the tunnel and I started to think again.

That was when it hit me. Trumpets blared in my head alerting me to my stupidity and I anxiously pulled a book out of my haversack. The Hubbard book Dire-nectics was not about helping you move past your problems. No, Elrond Hubbard according to the back of the book was a conjurer of the dark arts and not a self-help guru as I initially suspected.

To add to everything else, Brunis was also trying to control a demon. I prayed there were no more demons that Brunis had socked away. I also vowed not to enter dark rooms where the doors opened of their own accord again.

Cautiously I continued my travel up the tunnel, there were no more side doors and there were never any connecting hallways. It finally ended at a large portcullis. The large iron gate sealed the entrance and on the other side were the remains of Fort Abysmal's cellar.

I tested the portcullis for any signs of weakness. A heavy coat of rust covered the gate and the sturdiness of it was in doubt. I pushed and pulled upon the various bars all but one resisted my efforts. Although the one iron bar I could move did not pull free from the gate it did bend enough to allow me to pass through.

A large waterfall had broken its way into the cellar and the lower chambers were now the source of an underground river. The thundering of the fall obscured any noise I made while exerting myself on the gate. However, it also hid any noise that may alert me to danger.

I snuck around the cellar's interior, there were many doors and passages I could take. But, I knew that if Brunis was the wizard of any worth he would be found in a tower. So, the only logical choice would be up.

I was about to head for the only set of stone steps that led upwards when my ears picked up a rhythmic beat against the thunder of the waterfall. I quickly jumped behind a fallen column and watched as a squad of goblins marching in formation exited a side tunnel, and entered the cellar heading in my direction.

Posted by deg at 6:21 PM | Comments (0)

May 9, 2007

Tiberium Letters

Part Eleven

By Dwayne MacInnes

There were six goblins, and they were heading in my direction. I ducked down behind the pillar again. I could hear their clinking iron boots and their armor rattling as they marched into the cellar. In my quick glance, I noticed that they all were armed with a sword on their left hip and had a spear resting on their right shoulder. Their armor was motley but they all had some sort of helm and a shield.

I listened as they advanced ever closer to my position. The column I hid behind was large, but if they were to look over it, they would easily see me trying as hard as I could to blend in with the shadows. I silently pulled my bow from my back and readied an arrow. I know I could have taken out three of them before the rest fell upon me. I hoped that I would have enough time to ready my sword.

Then quite unexpectedly, they changed course. I snuck a quick peak over the collapsed column. The goblins were now heading for the stairs I was about to make for. They were also now marching more or less perpendicular to me.

I smiled; this was an unforeseen opportunity. I fired my bow. I hit the first goblin, or more accurately the last goblin for he was the last in line, in the back of the head. Before he could squeak, he tumbled off the steps and landed into the pool. The waterfall masked any noise the goblin made as he died.

I fired off another and another arrow, each finding their mark under the helmet and through the head. As expected, every goblin fell off the steps and landed in the pool beneath the waterfall. In this manner, I worked my way from back to front killing every goblin before the leader made it to the top step.

Unfortunately, the weight of their armor pulled every goblin beneath the surface of the subterranean river. Therefore, I could not search their carcasses for any loot. However, I figured that with the paltry amount I have been finding on these goblins and the fact that any trace of what I did, lay at the bottom of the river -- in the end -- balanced out.

I resumed my trek up the staircase. When I reached the landing, I was at the entrance of some sort. The fort had definitely seen better days. Stone bricks and wooden beams lay collapsed upon the ground. Weak moonlight filtered in from the gaping holes in the ceiling. There were no more stairs upward but there was a doublewide wooden door in front of me.

Again, I did my standard check at the door. Again, I heard and found nothing. To my relief the door was unlocked. It did not open or close of its own free will when I exited it and found myself outdoors. Well, I was sort of outdoors. I was actually in the middle of the crumbling and hollowed out remains of a tower. There were stairs leading upward and a set of doublewide iron doors that sat upon the far side of me. I assumed they truly led to the open outdoors.

By deduction, I knew my way led upwards. Well, I should say deduction because of the fact that I heard Brunis's laugh somewhere above me. I made sure that I was so far undetected. I could find no guards or sentries, so I started my way up the stairs.

It was dark and though there was a full moon, the shadows were deep. The occasional torch flared upon the wall. The smell of fresh air was the sweetest scent I ever experienced especially after the offal I encountered in the butcher room.

Brunis was in conversation with someone, I could hear his end of the conversation as I crept stealthily upwards bow ready.

"Soon, very soon my plans will come to fruition," he laughed.

"What's that? Of course, you'll be at my side," he reassured someone.

"With the Empress bankrolling us and the goblin army growing everyday I'll soon be in position to take over Giland."

I do not know why these villain types feel the need to reveal their nefarious plans but they do. Maybe it is because they are all secretly insecure. Nonetheless, it makes my job easier and I appreciate it.

Brunis's jubilant voice continued, "I am sure I can even assert some power through the Empress over the Emperor to facilitate things. Plus, my demon is almost fully trained."

I was near the top of the stairs when I saw Brunis on the opposite side of the room. He stood in the doorway perfectly framed in the moonlight and I quietly drew back my bowstring. However, before I could release my arrow someone yelled, "HALT! ASSASSIN!"

Posted by deg at 6:33 PM | Comments (0)

May 16, 2007

Tiberium Letters

Part Twelve

By Dwayne MacInnes

My arrow flew erratically through the air as Brunis ducked safely behind the wall. I then notice Captain Morgan of the city guard also in the room. The good or more accurately ‘evil' captain noticed my silhouette at the head of the stairs and warned Brunis in time.

I had hardly any time to drop my bow and draw my sword before the captain fell upon me. I blocked his initial swing with my shield. I tried to push the captain's long sword away so I could expose his vitals for a thrust with my short sword. However, the guardsman had been practicing and knew my tactics.

The long sword disengaged and Captain Morgan stepped back. This gave me the time I needed to tumble past his next swing. I was now behind the captain. Unfortunately, I was now between Morgan and Brunis.

I caught the sight of the mage leveling a staff at me. I turned quickly in time to catch the electric bolt upon my shield. Brunis swore an oath as my shield absorbed the bolt without any ill effects. I dodged to the side as Morgan thrust his sword at me barely missing.

I was not in an enviable position. I needed to find some defensive position. Alas, none was forthcoming. Therefore, I worked my way backwards so that now the wizard and the warrior were both in front of me.

Things improved a bit, but only a little. For I now did not have to watch my back and front simultaneously. However, I now had both an angry mage and guardsman attacking me. They worked quietly as a team.

Captain Morgan would try to expose me to a blast from Brunis's staff. I would block or dodge his sword swing, but I always kept my shield in front of Brunis. For my part, I would try to maneuver Morgan in such a way as to place the guardsman in front of the wizard.

We jockeyed like this for some time before Brunis pulled back. I tried to double my attacks on Morgan in the hopes of dispatching the guard before the mage could conjure up some nasty new spell.

Unfortunately, Morgan was a good swordsman and even worse Brunis conjured up a spell my shield could not prevent. He summoned a stone demon from the netherworld. However, worse still was that the demon materialized behind me.

The stone giant stood ten feet tall. His body was completely made of rocks. One smash with his rocky fists and it would be like having an avalanche pulverize you. You have heard the expression "He came down on me like a ton of bricks." In this case, it would be far too literal.

Two other things to note about summoned stone demons. The first is that they do not rely solely on their fists. No, for some insane reason they can also shoot blasts of electric bolts at you. Secondly, is that the summoned beast lasts as long as the summoner wants or until the beast or the summoner dies.

Suddenly there descended upon us one of those uncomfortable pauses in combat. It is the same as often happens in conversations. Everyone is talking until all at once everyone forgets what he or she was going to say or just has nothing to say. Everyone looks at everyone else uncomfortably until someone restarts the conversation.

The only difference in this case was that I was the only one uncomfortable. For, as I glanced around I noticed the evil smiles on Brunis and Morgan's face. The stone demon just looked at me impassively, which by the way is their only expression.

"Well, my dear inspector it looks like you were unable to finish the task the Emperor commissioned you for. But, do not fear he will still pay. Just not in the manner he was hoping. Bwa ha ha ha!"

Oh, great I was about to die and one of the last things I would hear is a clichéd evil laugh.

Posted by deg at 6:59 PM | Comments (0)

May 23, 2007

Tiberium Letters

Part Thirteen

By Dwayne MacInnes

Combat resumed shortly after this. I tried to remain out of reach of the stone demon and still block whatever Brunis and Morgan threw at me. The lightning blasts flew through the air like some kind of AC/DC concert.

In case you have never had that experience, before the Alteration College and the Diviner College at the Arcane University, there is a get together once a year in Imperial City for a concert. The music is great. However, the lightshow at the AC/DC concert you cannot miss and I mean that literally. You can be in any neighborhood, in a surrounding district, or even in the village. You can see the lightning and colored flashes shooting into the sky.

Anyway, as I was relating, lightning was shooting back and forth and both the stone demon and Brunis had one object in mind and that was me. I did learn a couple of important things in this exchange. First is that it is impossible to dodge lightning. It is extremely fast. Secondly, I do not need to block the blasts with my shield.

What no one has ever chronicled about my shield, Spell-eater, is that merely having it on your person protects you from hostile magic. Imagine everyone's surprise when the stone demon fired off a blast and hit me square in the back and the bolt fizzled away into nothing. I can assure you no one was more surprised that I was.

Again all combat paused. However, this time I was the one smiling. Sure, the advantage was still in Morgan and Brunis's favor. After all, I still had the stone demon at my back. However, my shield nullified the effect of magic.

Captain Morgan took the initiative and restarted the melee by charging at me. However, it was not quite what he had anticipated. As the guardsman flew at me with his sword flashing in the moonlight, I simply stepped to my right and tripped the captain as he ran harmlessly by. I should not say harmlessly because he had the misfortune of colliding with the stone demon.

There is one other thing about stone demons I forgot to mention. They are extremely stupid. I mean there simply is no other denizen of the netherworld that is literally as dumb as a box of rocks. Not iron demons, not imps, I mean nothing.

Sadly, for Morgan the demon felt that the captain was attacking it. Even sadder for the captain was that he did not have a shield to protect him from the electric bolts. Still even sadder was that all the steel the captain wore only made things worse.

The stone demon fired off a blast of electricity at the poor captain. The lightning literally fried the captain to a blacken crisp. Steam and smoke poured out of his armor before his blackened sword clattered upon the stone floor followed shortly thereafter by the recently deceased captain of the guard.

While this was happening, I flipped my short sword in the air, grabbed it by the blade, and in one fluid motion threw it at Brunis. It is unwise to throw away one's only weapon unless of course it is in a time of desperation. Desperate the times certainly were.

I watched as if time had slowed as the short sword tumbled end over end flying towards Brunis. I watched the mage slowly recognize what was happening, the surprise break out upon his face, and his attempt to try to turn. However, before he could turn completely around the short sword found his chest and buried itself up to the hilt.

There was a puff of smoke as the stone demon dematerialized behind me. Simultaneously, the mage collapsed upon the flagstones in dead heap. I slowly walked toward the mage. Slowly was the only speed I had available at the time as the adrenaline started to wear off. I was completely exhausted.

It took some effort but I was able to tug my short sword out of Brunis's carcass. I was just going to leave him there when a thought occurred to me. I ran over to Morgan's still smoking and disgustingly smelling body and grabbed his long sword. I returned to Brunis and placed the long sword into his wound. Now, if anyone came upon the bodies it looked like a falling out between wizard and warrior.

Unfortunately, that meant I would have to leave the lightning staff still clutched in Brunis's dead hand. But, I figured no one really knew what Brunis carried on his person so I searched him. I found a couple of rings, two keys, fifty Gold Eagles and a small object that resembled a green icicle about three inches long.

There was no way I was going to return to the barbequed guard and search his remains. I figured all the gold and silver he may have had on him would have melted and fused with everything else in one nasty mess. I could still hear the sizzling and popping of the cooked Morgan.

With all the lightning flashing, I figured I had a limited amount of time left. I ran into the room that Morgan and Brunis came out. Inside the room were a bunk, a table, and a chest. It appeared the wizard would occasionally sleep here. The ceiling was still whole above. Further, the door still opened and closed on its hinges on the doorframe. In this case, it was open.

I quickly searched the chest. One of the keys I found on Brunis's body opened it with a click (I learned later that the other key was to the castle, so I kept it). Inside I found a bundle of papers.

Posted by deg at 7:10 PM | Comments (0)

May 30, 2007

Tiberium Letters

Part Fourteen

By Dwayne MacInnes

A quick glance at the papers revealed that they were what I was looking for. It is interesting to note that Brunis was not blackmailing the Lady Tiber for anything she had done wrong. In fact, it was the opposite.

The story about the Lady Tiber's father's assassination turns out not to be completely correct. The Empress hired an investigator so that she may try to remember her youth. The investigator succeeded far beyond anyone's imagination.

The papers I held in my hand are the correspondence from the investigator to the Empress. I have already related the well-known tale of the assassination of the Baron Rhem decades ago by his ambitious younger brother.

However, there are corrections and additions to the tale. The Baron had a loyal minister. The minister was the one who insisted that the young Lady Rhem remain in the temple under the care of the priests in the hope she may remember her past.

The minister would come in, relate the family history, and teach her on whom her relatives were. She started to learn about courtly manners and practices. Essentially the minister was teaching Lady Rhem how to run a barony.

Meanwhile, the story of the scullery maid is not complete either. It turns out the young girl survived her plunge into the lake. She stripped off her dress in order to help her swim to shore. On reaching the shore the young girl clothed only in a wet and dirty shirt climbed into a hay cart to warm-up.

Unknown to her, the cart belonged to a poor farmer who was traveling back to his village. It took two days before the farmer returned to his village with his hay. Imagine his surprise when he started to unload it and he found a half-clothed unconscious girl.

The farmer woke the girl up, who had been sleeping two days, but she could not remember her past either. Further, she did not even know how she climbed into the cart. The farmer had no idea where his stow-away came from it could have been a dozen hamlets or villages he passed.

The girl begged the farmer not to turn her out. The kindhearted man had neither wife nor heir but he took pity upon the lass and adopted her as his daughter. As she grew to maturity, the young woman wed one of the villagers that had land adjacent to her adopted father's farm. When her adopted father died, her husband inherited the small farm willed to him by her adopted father.

The two prospered on the combined farm and had five children. This is where the investigator found them.

Now that I have filled in the gaps, I will now correct the story. I am sure some of you have already guessed it. When the investigator presented his tale to the young farm wife her memories unlocked immediately. There was something wrong.

She -- not the woman running the barony -- was Lady Rhem. She remembered her fall over the balcony and the gown that she shed which was of the finest quality and a gift from her late father. Nonetheless, she was happily married to the farmer. Her children were happy and content she felt a sense of accomplishment and did not desire to rule a barony or an empire.

Surprised -- the investigator presented his evidence to Lady Tiber. Again when presented with the evidence, the Lady Tiber's memory miraculously reappeared. She corroborated the farm wife's story. Lady Tiber felt unworthy to be the Empress and wanted to confide the truth to her husband. However, the investigator pointed out that by doing so would move the farm wife from her content life to a place where she knew little and the reverse would happen to Lady Tiber.

The two women began a correspondence and the two agreed that Lady Tiber would remain as the baroness and Empress. It was because the loyal minister feared bloodshed by civil war that he put a pretender (albeit unknown to Lady Tiber) onto the throne. First, he destroyed the tattered remains of the dress found on the lakeshore. The girls looked remarkably alike and after a few years in the temple away from the public, no one would know that the Lady Rhem was actually a scullery maid.

Unfortunately, the mage Brunis somehow learned about their secret. He stole the letters he needed to blackmail the Empress. He threatened to reveal the truth and ruin both women's lives if the Lady Tiber did not pay his ransom demands.

After reading the papers, I shoved them into my haversack. I was about to check the other contents of the chest and table when I heard the chinking and clanking of a troop of goblins running up the stairs. I looked at my sword and realized in all the excitement I left my elven longbow on the stairs outside the room.

Posted by deg at 7:49 PM | Comments (0)

June 6, 2007

Tiberium Letters

Part Fifteen

By Dwayne MacInnes

The rushing horde was running up the stairs. I would not have time to run out and grab my bow. I briefly toyed with the idea of jumping out and grabbing Brunis's staff, but I did not know if it had any charges left. It looked like I would have to use my short sword after all. I may be able to take a dozen down if I held the doorway, but they would eventually overwhelm me with pure numbers.

I started to pull my hand out of my haversack when I felt something. Then I remembered the wooden wand I found in Brunis's secret lair in the castle. I pulled out the twisted black stick that was about six inches long. I crept to the door and shut it most of the way, but I was in time to see the first score of goblins reach the top of the stairs.

I thrust the wand out of the room and shut the door until only a crack remained and I yelled, "Domo arigato mister roboto!"

There was a flash and I felt the backwash of heat as the fireball launched itself towards the goblins rushing up the stairs. I watched through the crack between the door and the wall as the fireball collided with the first rush of goblins.

There was an explosion of fire. The lead goblins burst into flame; some flew backwards from the impact of the spell and landed on their comrades. Still the goblins rushed on. Either they did not know what was happening ahead of them or they did not care.

"Domo arigato mister roboto!" again another explosion and again another wave of goblins went down in flames. Still they tried to push their way through the burning wreckage of their comrades.

"Domo arigato mister roboto, domo!" this time I thought for sure I could hear in a strange voice from the wand say, "Domo! Domo!" The wand released its fireball a third time and like before the tormented screams of immolated goblins filled the air, not to mention the stench.

I have to say something for goblins, when they get their blood up, they are tenacious. Wave after wave of goblin hordes rushed up those stairs and repeatedly I released a fireball. I did not know how many charges the wand had, but it could not be very many. The smoldering bodies started to form a wall that the oncoming goblins had to overcome. There were flames burning all over the place, the old fort's stone walls blackened and cracked from the blasts of fire.

Still the goblins rushed onward, I started to let them mass up once they climbed over their dead comrades so I could make the most of my remaining spells. Another blast sent the goblins flying in all directions. Finally after what felt like an eternity, but could not be more than half an hour the surviving goblins ran off in terror.

I cautiously poked my head out. The stench was overwhelming. I did not think anything could be worse than the butcher shop. Then I remembered the smell of the crispy Captain Morgan. I thought that was probably the worse smell ever. Again, I found myself corrected when I smelled the charred remains of over one hundred goblins scattered around the tower and down the stairs.

I did a quick search of the chest and table in the mage's room and only produced a flawless diamond and two sapphires. Not bad, but hardly worth the trouble I have been through. I returned to the open tower and surveyed the carnage. Fires still flickered here and there. Black corpses beyond recognition lay twisted upon the scorched and cracked flagstones. Some of the iron weapons and armor were still red from the intense heat from the repeated blasts from the wand.

I traversed my way through the rubble and charred bodies toward the stairs. I started to descend them when my foot kicked something. There on the ground and by some divine miracle sat my bow where I had dropped it. It needed a good cleaning but otherwise it was unharmed.

This little discovery put me in better spirits. I started to whistle as I made my way back to the castle.

When I reached the waterfall in the fort's cellar, I took a few minute to wash the grime and grit off my equipment and myself. I felt refreshed and renewed. I also took the time to open the portcullis.

I had no further adventures on my return to the basement inside the castle. I would occasionally see a goblin scurry away as he heard me whistling down the tunnel. But, that was the extent of my encounters. I would have to advise the Countess to contact the local Fighters Guild to exterminate these pests.

It was just after sunrise when I found myself back in the cellar. I had just finished shutting the hidden door and closing the false panel in the wheat barrel when I heard someone approach behind me.

"Halt right there! I have finally got you and I know all about you," said the voice of Reyn Braxis. I turned to see the predatory smile on his face. I could not fight him here; the Thieves Guild would dismiss me if I did. My heart sank as I looked at the guard.

Posted by deg at 6:40 PM | Comments (5)

June 13, 2007

Tiberium Letters

Part Sixteen

By Dwayne MacInnes

"That's right," Reyn said as he closed in on me. "You are no Imperial Inspector, or at least you weren't always. I know all about you."

I forced a smile upon my face, "Reyn, heh heh, let me explain." I was stalling for time. *Maybe I could bean the guardsman over the head with a piece of wood or something and make my escape before he regains consciousness*, I thought. Unfortunately, there was nothing at hand.

"Oh no, you are not escaping me this time. I recognized you at the gate," Reyn appeared to be gushing. I suppose I would too if I had just caught one of the top operatives of the Thieves Guild.

Reyn reached into his belt and thrust his arms at me. I was so exhausted from my ordeals over the night that my reflexes were slow. It took a whole five seconds to see that Reyn did not have a sword or dagger pointed at me but, instead a quill and a piece of parchment.

"Oh man! I'm like your biggest fan. The Black Arrow here at this castle I can't believe it. Please, I must have your autograph," Reyn implored.

I smiled, some of it genuine, most of it was relief. Reyn just knew me from the arena he knew nothing about my ‘other' job. I looked at the parchment and sighed. It was one of the last promotional posters made before I retired.

The arena loves to embellish its pit rats. The higher you rise in rank; the liberties taken with your body also grow. Males will find, the higher they go, the image on the posters will show them with bigger and bigger muscles despite the reality. Females on the other hand gain bigger and bigger, uh well you guessed it, breasts. But, that is not all in both case you find that the posters show you in less and less garb until you are the Grand Champion standing over a pile of bodies wearing nothing but a smile.

I would have been better off to pose for a woodcut center spread in a Pageboy circular. Fortunately, the statue in the Hall of Heroes was accurate. Granted, all the statues of the Grand Champions are nudes. It is supposed to glorify the body in an artistic way, like the statues of the gods and goddesses you find in the temples. Plus, the dwarven artists are masters and have an acute eye for detail, not for embellishment.

I took the poster and wrote, "Warmest regards to my biggest fan, Gwendolyn the Black Arrow." Reyn smiled as he read my message.

"Well, I have to return to my duties, looks like these barrels are okay," I tried to sound official. I really wanted to be off when we heard a crash.

Both Reyn and I turned in time to see Sleestak tumble out from behind some crates. He was still wearing the ragged clothes I gave him in the butcher shop. However, now he had a rag wrapped around his head to hide his missing eye. He looked very roguish.

"What are you doing here?" Reyn asked.

Sleestak looked at me, "Sleestak was waiting for..."

"I'm sure your secret will be in my report," I hoped Sleestak caught my emphasis on the optimal word.

"Uh, yeah...I was, er..."Sleestak stammered as he remembered his pledge and still tried to find a good excuse.

"Well, out with it!" snapped Reyn.

"It's not like there's a hidden passage down here," I said sarcastically while I nodded towards the hidden door. Sleestak eyes lit up. Lizard-men cannot really smile so most of their expressions register in their eyes.

"Yeah, Sleestak has just escaped from a torture chamber on the other side of that wall," Sleestak replied.

"I find that hard..."Reyn started to say as I kicked the false panel on the bottom of the barrel.

"Hello!" I exclaimed before Reyn could finish his sentence. "By Jove, Reyn! Look at this."

The guardsman looked down on the open panel; he reached inside and pulled the lever. We all watched as the door slid open.

"I had better get Captain Morgan!" Reyn exclaimed.

"NO!" yelled Sleestak. The Lizard-man grabbed Reyn with his good hand. "It is he and that minister Brunis who took Sleestak down here."

"I don't think I am going to believe some Li..." Reyn started to say with disgust.

However, I interrupted again, "Of course, excellent discovery, guardsman."

Reyn stared at me in confusion.

"It is obvious those two had to know about the entrance. Who knows how many guardsmen are involved in the plot. I will have to write your discovery down in my report," I continued.

Reyn started to perk up as it sank in. I always felt bad about what I did to Reyn and now, that I learned he did not suspect me as part of the Thieves Guild I felt even worse.

"Well, my good Lizard-man, I think you should lead us on to this torture chamber," I offered.

We followed Sleestak to the torture/butcher room. Reyn started to become sick by what he found inside the room. On my subtle advice, we continued down the long tunnel. We found the demon room and the waterfall cellar beneath the tower. The smell of burnt flesh now permeated the chamber and I did not need to lead Reyn upwards. He rushed up the stairs on his own.

He witnessed the carnage above in the tower. The bodies were still smoldering, even that of Morgan. The captain's long sword was still in the chest of Brunis.

By know Reyn was starting to get into his own. The little self-confidence I had reestablished started to take hold and flourished.

"Looks like some sort of falling out between the mage and the captain here," Reyn observed.

"Amazing deduction, guardsman," I said in feigned awe.

"Elementary, my dear Inspector. Elementary," Reyn responded smugly.

Posted by deg at 8:25 PM | Comments (0)

June 20, 2007

Tiberium Letters

Part Seventeen

By Dwayne MacInnes

I made my official report to the Countess Aversfield. On my advice, she promoted Reyn to Captain of the Guard and she made Sleestak her new minister. An investigation into the disappearance of the Lizard-folk in the surrounding area began and many a guardsman found himself off to an imperial penal colony.

The Countess had the tunnels beneath the castle cleared out of any remaining goblins. Giland started to look like a model city in the Empire. However, I was unable to stay long before I had to be back at the Imperial City.

On my return, I was surprised to find the Shadow Fox inside my house waiting for me. He was sitting next to a crackling fire in my hearth. He motioned for me to take a chair next to him.

"I hear you did some mighty fine work for the Countess. How successful were you with your primary mission?" the Shadow Fox asked.

I looked at him closely, for some reason he looked familiar. No, not because I saw him previously, I know that somewhere I had seen him without the mask. Anyway, I shook my head to gather my thoughts.

"Sorry, it has been a long and exhausting trip," I reached into my inner pocket of my cloak and handed over the letters. "Here you go. Every last one I could find."

"Good," the master thief said, "You made sure they were authentic right?"

I nodded my head.

"Good, good," the Shadow Fox responded and he tossed the letters into the fire. "I do not know what was in those letters. But, I do know the Lady Tiber confessed everything to the Emperor and he has ordered them destroyed. They are too important for anyone to get their hands on again."

"Was there anything else? It appears that Brunis had his fingers in a lot of pies and nothing should be overlooked."

"The only thing I cannot identify is this," I said as I pulled the green icicle out of my haversack.

The Shadow Fox stared at it in amazement, "Do you know what you have there?"

"Um, I think I established that I did not," I replied a little irreverently. I was tired and maybe a little short tempered.

"That's a memory stick."

"Huh?"

"Powerful mages can capture someone's entire memory within it. The person gets amnesia, but will never recover because his memories are trapped inside a memory stick."

"I wonder who was unfortunate enough to have their memory trapped inside this thing," I wondered aloud.

"There is no telling. The only way to restore the memory to the person is to break the stick," the Shadow Fox continued.

I shrugged my shoulders and placed the icicle-like object between my fingers. I started to apply pressure then I stopped.

"How will the memories find their owner?" I asked.

"Memories are part of their owner; as soon as the memories are released the person who lost them will suddenly find them regained."

"Hmm," I said and snapped the green icicle but nothing happened. "I guess it was empty."

"No it wasn't," the Shadow Fox replied. He stood up and headed for the door.

I stood up and cleared my throat, "Um, not to be rude but I thought there was supposed to be some payment for my mission."

"Sorry, it slipped my mind," the Shadow Fox undid a pouch at his belt and tossed it towards me. "This is from the Emperor. The guild will send you its payment later."

Before I could open the pouch, the Shadow Fox had disappeared out the door. Inside the pouch were ten perfect rubies and six large black pearls. It was obvious the Emperor knew something about transferring large sums of wealth discreetly. Coinage makes a lot of noise and is heavy for delivering hefty payments. Gems and jewels were lighter and quieter.

I was beaming with excitement when I heard the knock on my door. I hid my new wealth under a seat cushion and opened the door. On the front step two well-dressed men stood.

"Are you Gwendolyn?" asked one of the men.

"Oh, I'm sorry I belong to a church already," I said reflexively.

"I'm sorry we are not here from any temple. We have the unfortunate business to tell you that the Mages Guild is suing you," one of the men said as the other thrust the summons into my hand.

Posted by deg at 6:13 PM | Comments (0)

June 27, 2007

Tiberium Letters

Part Eighteen

By Dwayne MacInnes

I sat down in my chair and read the subpoena, the gist of it was that the Mages Guild was suing me for breaking one of its tenants, that of killing another guild member. Somehow, the guild has the power to divine that I was the one who killed Brunis, but was unable to figure out that I did so in self-defense.

Yet, the thing that really burns me is that the Mages Guild will allow its members to partake in any evil scheme out there in the Empire except necromancy. I actually do the Mages Guild some good by removing this blight from their rolls and I am the villain.

Fortunately, I had lawyers already. When you are the Grand Champion, you need good lawyers to protect your good image from slander, libel, and the paparazzi. I know that two Orcs and a Minotaur run the Blud, Gutz, and Gore law firm. Nevertheless, they get results.

I met with Gore; he was the Minotaur in my living room. The large half bovine, half man sat in a large chair. He was immaculately dressed in a black business suit and red silk tie and he was reading the subpoena through his square wire-framed glasses.

"Hmmm, yes I see where they are coming from. You broke one of their rules and they want monetary compensation for the victim's family," he said in a deep calm voice.

"Are you kidding me? Brunis has no family. The jerk was trying to take over the Empire -- well at least Giland," I started to say in a loud voice. "If anything I did the guild a favor by removing this poor excuse of a mage."

"I assume you have proof of this?" Gore said in a calm voice.

"Well, it was kind of a top secret mission from the Emperor which I received through the Thieves Guild," I said sheepishly.

"Yes, that is going to be tough. I doubt the Emperor will involve himself and you know the Thieves Guild has to remain anonymous," Gore sat back in the chair that groaned in protest to his large frame as he stretched out his long cow-like legs. The Minotaur pushed his glasses back up his long muzzle. "But, don't worry. We have dealt with this kind of case before. In the case of Mordor vs. Baggins we were able to get the charges of trespassing dropped."

"So do you think this will have to go to court?" I asked.

"I am pretty sure we can settle this discreetly outside of court," Gore said as he rose from the chair. The Minotaur bent low in order to keep his horns from snagging into the ceiling. He packed up his briefcase, "I am sure we can get the charges lessened if not dropped."

He turned towards me as he headed for the door. "If worse comes to worse we'll say the devil made you do it."

I stared at him for a beat, "How's that going to help?"

"Possession is nine points of the law," the Minotaur's bellowing laugh shook the room. "Seriously, it'll be okay." Gore smiled and exited the house.

I smiled also relieved; very few attorneys will make house calls. Then again, I pay them well and I am the Grand Champion.

Blud, Gutz and Gore were as good as their word. The Mages Guild dropped their lawsuit. However, they still suspended me from the guild, although I could regain membership if I produced ten vampire hearts.

While this nasty business was going on, I was still waiting for my payment from the Thieves Guild. I was starting to worry that I may have to sue the guild, which would probably lead to my expulsion from that as well. I was having a lousy week.

Then one day I received a message from the guild. I was to meet at the secret guildhall down by the docks at midnight. The guild always favored dark for its official business.

Needless to say, I was present at the appointed time. I entered the hall after saying the secret password: Peekaboo. It was strange that the guard and I were the only ones present. The door guard pointed to a room and said, "He is waiting for you in there."

I entered the room to find the Shadow Fox sitting behind his desk. He waved for me to pull up a chair.

"I hear you've been having an interesting week," the Shadow Fox said.

"To say the least, but it is all right now," I answered.

The Shadow Fox sat back in his black leather chair, "You have been probably wondering about your payment."

I nodded my head.

"Well, before I give you that I should tell you that there is a bonus involved."

I sat up straight. A bonus was rare in the Thieves Guild; we usually gave ourselves "bonuses" from whatever we found of use on the missions assigned us.

"We have found the person you restored the memory too and he is most grateful," the Shadow Fox said with a smile.

"You mean it really worked. Out of curiosity who was it?" I asked.

"Haven't you guessed?" the Shadow Fox pulled his mask off to reveal the face of Count Aversfield. "It was me."

My jaw must have dropped into the basement.

"Yes, you are probably wondering about how I came to be here. Let me start from the beginning. I was investigating the rumors of some disappearances in the surrounding villages. My minister Brunis and I were personally looking into it. Brunis, as you have probably discovered was a devious snake.

"Before we reached the first village he hits me with his memory trap spell. I fell from my horse and blacked out. The only thing I remember when I came to was that I was sure I was fully clothed.

"That's right; the villain stole my belongings and left me naked in the wilderness. I walked for a while until I found some rags hanging out to dry. I stole the clothes and was about to leave when an elderly man accosted me.

"'By what right are you stealing my clothes?' he yelled at me. ‘Who do you think you are?' I did not know myself and just told him that I had somehow lost my memory.

"The old man looked at my hands, "Your calluses show that you know how to use a sword. However, the manicure says you are, or I should say were, a man of some wealth.

"It turned out I had stumbled upon the home of one of the former Shadow Foxes. Yes -- that is right -- there have been multiple Shadow Foxes. In any case, the old man taught me the trade. I had little trouble rising through the ranks until I succeeded the last Shadow Fox.

"For the last ten years I have been the master of the Thieves Guild. Now, that my memory has been restored to me in payment I pass the mantle onto you."

I think my jaw dropped into the sub-basement.

The Shadow Fox laughed, "Don't worry the only ones who will know about the transfer of power will be the local guild leaders. They will maintain your secret. Plus, it is time I went home."

I stood up, "How will you explain your absence?"

"Easy, I fell off my horse and got amnesia," the Shadow Fox laughed.

So, that is how I saved the Empire and became master of the Thieves Guild. I did eventually regain my membership into the Mages Guild and save the Empire again from evil, but that is of course, another tale.

Posted by deg at 5:00 PM | Comments (1)

July 8, 2007

The Lost Wizard

Jaime the Bard - First Tale

By Douglas E. Gogerty

I am Jaime, entertainer extraordinaire. I learned my craft under the great William Tremblesword. I have played in palaces and in theatres throughout the civilized world. You are probably wondering how I ended up at the bottom of this pit all alone. Let me start at the beginning.

I was born the youngest of 17 children. At least that is what the Monks of Saint Ambrose Monastery told me. Apparently, my parents left me in a basket upon their front door when I was just a few hours old. They had so many children that they could not manage one more, or so the story went. Several children at the orphanage had similar stories, so I have begun to look at my beginnings rather skeptically.

In any event, I learned to fight at the orphanage. I had no choice in the matter. It was either fight or die. However, it has been a useful skill, so in retrospect, I should not complain.

In fact, with the amount of fighting that went on between us boys, the monks decided to channel that fighting into swordplay. I cannot speak on the wisdom of that idea, but there it is. I learned to use a sword in defense of attacks by other orphans.

Further, because of the constant attacks upon my person at the orphanage, I also learned some healing techniques. Being a regular visitor to the healing monk, I could not help but pick up a few things. This is another useful skill I obtained by my rough life at the orphanage.

To reward us for our hard work with the swords, the monks invited the renowned William Tremblesword to put on the play Fred and Ethel the Pirates Daughter. It was a tragic tale full of swordplay.

Ethel was beautiful. She was a lovely young thing with blond hair and striking blue eyes. I was instantly smitten.

Since I was raised in an all male orphanage run by monks, I had never known that there were other creatures in the world other than boys. Ethel was different. She did not appear that she would attack me at first light. With her, I would not have to be constantly vigilant.

When the troupe packed up and left the orphanage, I hid in their wagon. I left the orphanage and joined the great William Tremblesword for the love of a woman.

Naturally, I discovered that Herman Snodgrass played Ethel. The first love of my life was a young dark haired boy in a wig, who gratefully gave up the women's roles to the younger orphan boy -- me.

That is how I ended up studying my craft. While I had hoped the constant barrage of attacks upon my person would subside, this did not happen as of yet. The youngest of the troupe was the whipping boy of the group. Thus, my self-defense skills were continually honed.

In addition, as the youngest, I had the greatest number of chores. Besides learning the necessities as a traveling performer, I also cooked, cleaned, washed, and learned the myriad of other skills to keep a troupe of men happy.

Eventually, as actors moved on, William recruited some young men to join us. For a while, only boys older than I were hired. Thus, my duties as the youngest continued. However, it was inevitable that I would move up in the ranks.

While performing shows, I saw my first real females. They appeared curvy and soft. They were unlike the rough and tumble males that I had spent my entire life with. I fell in love -- many times.

Unfortunately, it is quite difficult to get return affection when you are in a wig and dress. On the other hand, it is easy to get close to them. This is how I discovered much of the anatomical differences between men and women. Further exploration, however, was needed.

When I began playing male roles, I got more attention from the ladies. In fact, this is how I ended up in the town of Yansey.

We had just played Yansey, and we were continuing on our tour. We had a small performance at an inn on the road to Giland. It was just an advertisement to our main performance, and it got us a night's stay at the inn.

I found a person willing to warm my bed. She was a lovely thing, but she was about twice my age. Her name escapes me. Nevertheless, the chemistry between us was quite extraordinary. I did not get to sleep until it was quite late. I slept right through the morning bell.

William discovered me in bed with the woman. It seems that she originally agreed to spend the night with him. However, after a few minutes, she left him. Perhaps his excitement could not be contained. In any event, he kicked me out of the troupe for that.

The woman paid for another night with me, and gave me some money in addition when I went on my way. I walked back to Yansey to see if I could make a living there.

Map of the Town of Yansey

Yansey is a small town with the Grand Old Mountains on the north and the River of Yan on the south. The Yan is a fast moving and treacherous river that disappears into the Forest of No Return.

The forest gets its name from the fact that no one ever comes back from the forest unchanged. Many times, they do not come back at all, but when someone does come back, he or she is completely different. The person would have no memory of anything, and often appeared to be a completely different person.

It is because of the nature of this forest, that the town uses it as a punishment for crimes. The judge would send the convicted into the forest. Often, it may be months or even years later; the convict will emerge but is completely different. They could even go in as a woman and emerge as a man. Often, the convict would resume his or her life as if nothing happened.

I was performing daily, and making a fine living there. I would sing songs for meals. I had an arrangement with a widow for lodging. I was quite comfortable in my life. I only had an occasional fight with someone who refused to pay. It was far from the constant attacks, which I had been accustomed.

However, one day that all came to an end. Apparently, the Mayor's wife, daughter, goat, and dog all became pregnant all at once. Some sort of investigation went on, and they named me the prime suspect. I do not understand why, I would have never slept with the Mayor's wife!

After a sham of a witchcraft trial, a judge convicted me and sentenced me to enter the forest. At least I did not have to enter the forest with nothing. To make the punishment more severe, some convicts are sentenced to enter the forest naked. I was able to keep my clothes and my trusty sword. The widow gave me her husband's leather armor and a few days food ration as a farewell token.

I entered the forest bravely. There was a path of sorts from the previously convicted. I decided to follow it. I heard the rushing waters of the Yan to my left. I would use that as my navigational aid.

The path headed south towards the river, and at one spot, it opened up to a beautiful vista. The River of Yan plunged down into a great waterfall. The roar of the rushing water was immense, and I dare not stay long or go deaf.

The path continued along the river; however, it sloped down considerably. I heard a growl behind me, and a pair of glowing eyes appeared in the shadows. I contemplated battling the creature, but I decided to rush headlong down the hill instead.

At te bottom of the hill was a pit. With the speed I obtained as I rushed down the hill, I was unable to avoid falling into it. That is how I ended up here at the bottom of this dark pit -- all alone. I have not decided on what I am going to do next; however, for now I am going to stay put.

Posted by deg at 9:36 PM | Comments (0)

July 15, 2007

The Lost Wizard

Sorcerer Cyrus - First Tale

By Douglas E. Gogerty

Map of the City of Miz

Because of circumstances beyond my control, I came to be living in Miz. Miz is a small hamlet built upon the Miz River. This turbulent river emerges from the Forest of No Return, whose name is built up upon superstition. However, like many old forests, it hides its mysteries quite well.

The Misty Mountains to the north are the real threat. The locals seem to ignore the rumbling and the sounds emanating from the mountains and worry much more about the forest. Such is the nature of some towns.

Nevertheless, the life of a sorcerer is a difficult one. I have lived in many locations in my lifetime. Because of various incidents with the superstitious, I have been blamed me for a great number of crimes. With each conviction -- no matter how deserved or undeserved -- comes exile. Thus, I have traveled extensively.

I showed an early ability to tap into the aura of all things. Night was a particularly terrifying time for my parents. It was said that household items would fly about the room as I slept. Rumors began to spread about the 'special boy' in the area.

While all was well in my hometown, I was safe. However, when a local farmer's crop failed, a mob formed. My parents died saving my life from this mob by putting me up with relatives.

These relatives felt very put out by my presence. I believe they expected my parents to come for me at some future date. Thus, they treated me terribly. However, eventually, I went off to boarding school. Here I learned to harness my powers. I made several friends, and had many school time adventures.

Upon graduation, I bid my adoptive family and those friends good bye. I was determined to make my own way. I had quite a reputation leaving school, so I thought I would have an easy life.

Needless to say, this was not the case. Sorcerers like myself have limited powers. While we can manipulate our environment and elements therein, we do not control every aspect. There is simply too much to control.

For instance, in my travels, I came upon a town suffering from a terrible drought. The surrounding farmland was dying under the hot sun. They invited me in to bring the rain. I cannot conjure rain out of the ether; it must come from somewhere.

It was difficult and exhausting to bring the water, but I succeeded. It rained for several days and the crops were saved.

The town treated me like a hero. There was a large celebration in my honor. They offered me great riches, wenches, and livestock for my services. They gave me a place to live and offer my services, and the town paid for my every want.

For a brief time, it was a great place to live. However, a powerful neighboring town exhausted their wells. There fresh water had run out which caused them great strife. They noticed the bounty that was occurring at this town and invaded. I received the brunt of the blame, and the townspeople ran me out of town.

I could affect the water supply, but I could not affect the attitudes of the neighboring village. Was it my fault that they invaded? I only brought the rain. Like so many times since, when trouble comes and I cannot stop it, they force me into exile. When my services are no longer wanted, I have to move on. These are some of the harsh lessons that we sorcerers learn.

Because a sorcerer's life is a difficult one, I was constantly on the move. I had a brief stint with a traveling theater. Before the main show, there were numerous 'warm-up' acts. I conjured for the masses. It was a nice job even though it was unfulfilling.

The master of the traveling acting troop eventually learned that I was an actual sorcerer. Thus, he asked me to give him a potion that would make him good with the wenches. I told him that it was out of my area of expertise. However, he was most insistent.

In my travels before joining the troop, I had met some people in the mages' guilds. Guild members train, study and keep secrets. They are typical book learners without street smarts. I got some tips about some herbs from some of these individuals.

I brewed a concoction that would make him irresistible to anyone smelling the cologne. I warned him against drinking it. It was to be used topically and not internally. Apparently, if you ingest this love potion, you will be rather -- premature -- in your -- interactions.

Naturally, he ignored the warning. With his breath, he could then easily attract women to his bed, but his staying power was limited. He did not blame his clumsiness on his condition, but he blamed me. Thus, he kicked me out of the troop. He did not even ask how to counteract the spell.

Nevertheless, he has become quite famous. I feel that I have a bit to do with his current circumstance. However, he may disagree.

In any event, I was visiting a guild member named Brunis in some town. Over the years, I have supplemented my natural sorcerer ability with some wizardry. While Brunis was a bit of a pill, he accepted me as I was, and I him.

While visiting him, he had a falling out with the captain of the city guard, or so I was told. A guard member found the two dead with the captain's sword in Brunis's chest. Brunis managed to cook the captain with a spell before he died, or so the story goes. I did not wait to find out.

In short order, I left Brunis's town and I ended up in Miz, which was in crisis. Their long lost princess had finally emerged from the Forest of No Return. She had no knowledge of entering the forest. I did not probe to get more of the story, so I do not know why she entered the forest either. Nevertheless, she had emerged and the town threw a great feast in her honor.

After days of feasting, she vanished. After hearing the story, I tried to duck out of town, but I did not quite make it. I was tasked with entering the forest and retrieving her. I tried to tell them there was more evidence that she left by the main road, but they would not listen to me. I tried to argue with them, but they had threatened to strip me of my possessions and force me in. Thus, I went in voluntarily as it were.

They gave me several weeks of supplies in a bag and a nice walking staff. It was not magical, but I guess they felt it was wrong to have some representative, magic-user without a staff and robe. Before I entered, I did make it a magic staff to ward off whatever I might encounter in the forest.

For a spooky forest, there was a moderately established trail into the interior. The river rushed on the right, and the trail wound lazily about. Several beasts watched my movements, but did not encroach.

After I walked for a while, I heard the rush of a waterfall ahead, and it distracted me enough to forget to watch my footing. Soon, I found myself falling into a dark pit. At the bottom was a strange man sitting in the dark. I pulled some light in and looked around. The two of us were in the middle of what looked like a long hallway dug out of the rock. With our provisions, we had enough to last for a few weeks. Thus, we made our camp just out of the way of things falling into the pit.

We were hoping that someone would come along, and not fall into the pit. Whoever it was should be able to pull us out, and we could go on our way. I put a warning spell upon some trees above, and I put a message for help on a few other trees. Now, we could only wait.

Posted by deg at 9:20 PM | Comments (0)

July 22, 2007

The Lost Wizard

Ranger Rex - First Tale

By Douglas E. Gogerty

This sucks! I am a ranger. I want to be wandering the forest and helping whomever I should happen to meet. I do not want to be sitting at the bottom of this hole with an amorous bard and the "Wizard of Miz." Oh, excuse me -- sorcerer. Alas, it is the story of my life.

I never really knew my father. My mother did not have many kind things to say about him. I imagined that he was a ranger. Their paths crossed and they fell in love. However, him being a ranger, he had to move along. Thus, he upset my mother by breaking her heart.

Nevertheless, the two of us were happy. I remember the game we used to play. Even when I was quite young, she would take me out into a forest and leave me. I would fend for myself for a few days, but I would always make it home to my mother's surprise and delight.

When I was a man grown, perhaps twelve years old, she told me that it was time I left home and made my own way. From our game, I knew the ways of the forest, but I would need martial skills if I were to become a true ranger. Therefore, I went out looking for someone to teach me the way of the sword and bow.

As I wandered from town to town, I would enquire about teachers of the martial arts. Many would not teach me because I could not grow a beard, and others wanted gold to pay for these services. However, some were generous with their attention and time.

I obtained my sword from one such teacher. He offered me the sword named Remalf if I spent the night with him. How could I refuse such an offer? He must have wanted to get some exercise because all he did was chase me around his estate all night long. However, in the morning, Remalf was mine.

With a sword in my hand, I would practice against rats and the like. However, killing rats can get rather tedious. I had spent years wandering trying to get someone to teach me how to properly use a sword and use a bow.

I was thinking of moving to the northlands and performing espionage for the Eskimo peoples there. Such was the state of my desperation when I wandered into Armizen.

Armizen is a small town with the wide and rough river of the same name to the north. The impassible mountains to the south also bare the name of Armizen. They were quite clever in their naming of things, like the Forest of No Return that sat on the eastern edge of the town.

Map of the City of Armizen

When I wandered into town, an ancient dragon had emerged from the mountains and had the townsfolk up in arms. They spotted Remalf and welcomed me kindly as their only hope in defeating the retched worm.

They had attempted to appease the beast with a virgin sacrifice, but the offer was refused. The mighty beast also refused the offer of gold and jewels. Everything the town offered met with the same rejection.

Thus, the town offered a huge reward for the slaying of the beast. They had yet to have any takers when I came into town. In addition to the offered riches, I also demanded training in other martial skills before I would take on the ancient monster. When the town and I had agreed to the terms, they showed me the path to the dragon's lair.

The local smith measured me for armor, and he designed a shield to help protect against the fire-breathing beast. To give him time to finish construction, the town threw a celebration in my honor.

On the third day, I put on the armor, grabbed the shield, and set off to face the dragon. I walked for most of the day until I spotted the ancient beast sleeping in an enormous cave. Instead of facing him at that point, I set up camp to prepare myself for the encounter.

At dawn, I approached the lair of the dragon. Its scaly skin of orange, green, and black had scratches and scars from its many encounters during its long life upon the earth. It was still in the position that it was when I first encountered it. It was upon the ground in front of the cave and not on piles of riches like most dragons.

As I approached, I could smell the sulfur of its fiery breath as it gave a labored exhale. It must have noticed my scent as it awoke with a start. I bravely stood there as it uncurled itself and stood up. It stood on its hind legs and spread its mighty wings. The enormous creature's shadow engulfed me as it stretched itself out, but I still stood my ground.

It took in a large amount of air and exhaled a huge pillar of flame upwards. It then dropped its front feet on the ground with a huge ground-shaking thud. It spied me and it appeared to have a sly smile upon its face.

The skin underneath the jaw of the dragon was gray and gave the appearance of a beard. Despite the apparent smile, its yellow eyes were bloodshot and appeared to be full of sorrow. It folded its wings and awaited my approach.

I braced myself behind the shield for a blast of fire that never came. Thus, I approached slowly and cautiously. With every twitch I was braced, yet no blast of fire. The smell of sulfur grew as I neared the beast and I could feel the heat of its breath.

Suddenly, its tale whipped around me and brought me in close. It all happened so fast, that I do not remember thrusting Remalf into the retched monster's heart. However, that is indeed what happened and the ancient dragon fell in a heap. After a few twitches of agony and some moments of labored breathing, the dragon expired.

I searched the cave, but found nothing. The head of the enormous beast would have been too heavy to carry, so I cut out a tooth and removed a few scales to prove the beast's demise before heading back.

The riches that the town promised were to come from the dragon's lair, so they could not pay. However, I did receive extensive training there. I spent many years training, but I wished to move on, but they would not allow it. I had become the town's protector and they would not allow me to be the ranger that I had always wanted to be.

They blocked my way through the main road, and my only avenue of escape was through the Forest of No Return. Thus, slightly before dawn, I grabbed some provisions and entered the forest to make my escape. I followed a surprisingly obvious path along the river Armizen. I could hear the strong rushing water to my left.

Eventually, two options presented themselves. I could attempt to climb a steep cliff to the top of a large waterfall, or I could cross a makeshift bridge to get to the north side of the river. I spotted some runes on some trees to the north. Thus, I followed that path.

I was attempting to get close enough to the messages to read them when I found myself falling into a pit. I used some of the skills I obtained in Armizen to land softly and ready for combat. That is when I saw the wizard and bard conversing. They were just sitting there.

They greeted me and offered to share their fire. After some discussion of which they were not receptive, I decided to pick a direction and see what adventures hid themselves. That is when another individual joined us. Thus, I decided to wait until morning to move along.

Posted by deg at 6:40 PM | Comments (0)

July 29, 2007

The Lost Wizard

Dwanye The Rogue - First Tale

By Douglas E. Gogerty

I am Dwanye -- King of the North. At least, that is what I told the unfortunate others that found themselves at the bottom of this pit. Otherwise, my tale is not nearly as exciting as the one about the suicidal dragon. I was not exiled into the Forest of No Return because of some deed. In fact, I entered upon my own volition.

A person of my talents does not tend to stay in one place long. I probably started out like so many others in "The Guild." My parents abandoned me when I was a young child, and I found myself in a gang of street urchins. I believe that is where many roguish persons of my persuasion obtain their skills.

My appetites often lead me into trouble -- not only with the town, but also with "The Guild." Thus, I am regularly on the move just ahead of many law enforcement individuals. That is how I ended up in Kniley.

Map of the City of Kniley

Kniley is a quaint little town nestled in between a rough water river they call The Rough Water River and a range of impassible mountains they call The Impassible Mountains. As you enter the town, on the far west end is The Forest of No Return. They were not creative in their naming of things, but it was a nice town.

When my idol The Black Arrow, the Grand Champion of the Imperial arena, retired, I went my separate ways from the towns where the fights were staged. I heard the Black Arrow went north to Giland, but I followed my esthetic, which had never failed me before, and went south.

After several weeks in Kniley, the townspeople began noticing items disappearing from their possession. I cannot imagine how they would conclude that it was me. In any event, they set a trap to catch the theif. They held a festival and left a building unguarded. Within the walls of this building were supposedly great riches. They went out of their way informing me of the great wealth in this unguarded structure.

This warehouse, for lack of a better term, was located on the far side of town next to The Forest of No Return. It had a single entrance. Thus, they did not believe that once any thief -- er -- wealth adjuster -- entered, he or she would be able to escape.

I reveled with the rest at the festival and eventually followed their plan. I did not want to disappoint them. At the proper time, I snuck away from the crowd and entered the building. I was promised riches, but apparently, the wealthy town members were uncertain of the infallibility of the plan.

Apparently, they discovered one of my stashes, as that stuff was included in the irresistible bounty. However, when they were baiting the trap, they did not notice the extra supplies that were included. These were going to aid in my escape, and help me survive several days in the woods.

I grabbed as much wealth as I could put in my pack. I left the faux jewels and fake coins. With my provisions, I pulled up the loose floorboards that I had arranged the day before. I jumped down and replaced the boards above my head. I squeezed out of a gap in the foundation, and I was out the back of the storehouse as the entire town waited at the front door.

Quietly, I made my way to the forest. However, someone spotted me before I entered and I had to run. Not waiting to see if they were following, I kept running. After I entered the forest, I followed a minor trail. I did not pay too much attention to things as I crossed the river. In my hurry, I fell into this pit where I found three others.

With the riches I had purloined, I figured they may believe me when I said I was king of the north. In any event, it could not hurt. They were discussing their plan of action. The sorcerer and the bard wanted to sit and wait for help. The ranger wanted to move on and -- range. I was of no real opinion on the matter even after I heard each of their stories.

The sorcerer treated me like some scruffy-looking nurf herder as he tried to convince me to save some princess. The ranger complained endlessly about how he wanted to get out of this tunnel and out into the open air. I was leaning towards his point of view, just to get him to shut up. Nevertheless, we were going to rest a while before moving on.

We had rested for quite a while when a large group of dwarven soldiers emerged in perfect order from the south tunnel. They chanted to keep time as they marched north. However, they totally ignored our presence and marched on by our location. They disappeared into the darkness of the north tunnel, but we were still able to hear the slap of their boots upon the floor of the tunnel as they continued on their way.

We quickly decided amongst the group to gather our things and follow them. It was dark, and we dare not light the way or attract attention. However, the sounds of the marching soldiers were more than enough guide as we followed them north.

Suddenly the marching ended and there was a brief silence. The tunnel then erupted in loud taunts. We found the west wall and made our way towards the shouts to the north more carefully. After several taunts and much boastful laughter, the sound of metal on metal exploded.

The din of battle soon was a deafening roar. The shouts of the dwarves and their foes, the clang of axe on shield, the sound of the injured, the commands of leaders rang down upon us. It must have been a great sight watching the two forces engage, but we were still in the dark and unable to view the battle.

As the battle wound down, we found ourselves in a large expansive room. The walls glowed from some unknown source, and we could see that it was two dwarven armies battling. The group from the north had successfully defended their domain as some of the southern dwarves rushed by us in retreat.

The last of the southern dwarven soldiers retreated and a shout of victory from the northern group rang through the tunnel. The shadows hid me well, but the bard and sorcerer were glowing beacons and a couple of guards spotted our party. A fight was briefly discussed, but defeated.

We went peacefully with the guards through their gates and into their domain. Past the gates was an immense dwarven city carved into the rock. There were dwellings and shops and all matter of city structures carved out of solid rock. With my keen eyes, I could still see a few rich veins of gold. This was a wealthy underground town.

The obvious wealth was too much for me to continue with the group peacefully. I heard the wealth call and I was unable to resist. I made a run for it. I do not know where I would go; I just had to go. There was no way those little fat dwarven legs could keep up with me. They barely tried to catch me.

I ran down this road and that. I wound my way around this way and went that. I totally lost them. I found a secured dwelling below a large vein of gold. I briefly scanned the area before I picked the lock. With another scan, I opened the door and entered. Once inside, I looked around a bit, I felt a sharp pain in the back of my head, and everything went black.

Posted by deg at 2:00 PM | Comments (0)

August 5, 2007

The Lost Wizard

Jaime the Bard - Second Tale

By Douglas E. Gogerty

At first, I was alone at the bottom of a dark pit. However, three others soon joined me, no women though. At first, I was content to wait for help at the bottom. In fact, the sorcerer put out signs warning of the pit. He also put out glowing signals asking for help. However, when two more people ended up in our predicament, it appeared that competent people were in short supply wandering this forest. If we waited much longer, there would be fifty people sitting at the bottom of this pit.

Luckily, one morning a group of soldiers marched by our camp. The four of us followed them, and missed seeing a grisly battle. We asked the guards to take us to their leader, and they complied.

However, Dwanye, the newest member of our group, must have had too much elvish parsley. The "king" twisted and gyrated his hips to the pleasure of the onlookers. He shouted something like "You ain't nuttin' but a hound dog!" which got a huge reaction. With his bedding in one hand, he grabbed a stone with the other. So, with a rock and a roll, he made his get away. Eventually, some guards told us that he left the building.

The remaining guards took the rest of us into the hall of the mountain king. Dwanye later joined us in an unconscious state. They claimed we were spies for the southern kingdom. Did we look like dwarves to them? I realize that Ranger Rex was a little small and dopey looking, but even he would not be confused for a dwarf. The peach fuzz that he calls a beard is a dead giveaway.

Cyrus spoke for the group, but he could not explain why a member of our group ran away. Furthermore, he was at a loss to explain why this member broke into the house of a former citizen who now lived in the southern city. Those actions to this kingdom seemed very suspicious. However, Dwanye in his state also could not explain his actions.

All except "the king of the north" explained their situations to the King of the North. While he was skeptical of our stories, he would consider what to do with us. A few guards escorted us into a small room outside the throne room. We were not there long. I still had my pants on when we reentered the presence of the Dwarven King.

By a unanimous vote of the king and his advisors, we were to be put to death. So much for telling the truth! I knew I should have made up a terrible tale of woe. If they would have let me tell each story for the group, they would have been weeping and lavishing riches upon us.

The king considered us for a while, and then told us his tale of woe. Naturally, I could have told it much better, but what are you going to do? After all, he was the king.

Centuries ago, there were two small mines run by two brothers. One was south of the great river and one was north. The mines contained abundant veins of gold. The two dwarves recruited others to join them in the mines. Each dwarf that joined them also became wealthy.

They opened up huge caverns beneath the mountains that eventually became thriving underground cities. The brothers proclaimed themselves kings of their underground realms. They were very happy, but they missed each other's company. Thus, they proclaimed that they would throw a festival every year in a town on the surface, so the two kingly brothers could converse.

This practice went on for many many years. However, the surface towns became uneasy about the invasion of the dwarven masses each year. The festivals became very dangerous for the dwarves of the underground mining towns. Further, the two brothers were becoming ancient and it was difficult for them to leave their realms.

The youngest sons of these two kings devised a scheme. Under the great river, they would dig a tunnel and connect the two cities. In the center of this tunnel, a great hall could be constructed for the gathering. Both sides greeted this plan with great enthusiasm and they quickly dug the tunnel.

Every year, they held their festival in this great hall. The kings and their citizens were very happy. The two brothers met at this festival until their deaths. In fact, the towns were so wealthy that they could hold the gathering several times a year.

After the deaths of the two kings, their successors continued the practice. However, the kingly cousins were not as much interested in conversing with their counterpart. Soon, the festival grew into a friendly competition between the two towns.

They had dwarfish beauty pageants and tunnel digging contests. They ran foot races. They had wrestling matches. However, the contests fueled the fire of competition between the towns. The two towns became rivals, and the competitions became much more heated.

Eventually, this rivalry erupted into a riot, which ended the festivals. The towns abandoned the great hall, and stripped it of all finery. Each town erected a strong gate to protect it from invading forces.

Nevertheless, the kingly cousins mounted excursions to test the defenses of the rival city. This resulted in the deaths of many dwarves. The cities spared no expense in the fortification and the armament of the Dwarven armies. Prosperity suffered as a result of their warrior ways. Mining the vast gold reserves took a second seat to proving their metal in battle.

When the cousin kings died, their heirs -- the current king of the northern town was one -- called for a truce. The two kings hired a young wizard who would live in the great hall and mediate disputes. This wizard would also remind the towns that mining was the path to greater wealth -- not war.

This plan was a great success until the wizard left the employ of the two kings. I think he means that the wizard escaped. Thus, the incursions have resumed as we almost witnessed.

The king was anxious to put things back to their peaceful ways. Thus, he gave us a choice. We could die on the chopping block, or we could bring back their wizard. It was quite a difficult choice, but I thought it was a fine bargain. Ranger Rex only thought about getting out of the caves, so he readily agreed.

Cyrus the sorcerer believed there was much more to the story than we were being told. Thus, he was reluctant to turn on one of his brethren. Not withstanding, he did agree to join us.

We offered them to keep Dwanye "king of the north" as a hostage. However, we appeared too eager to rid ourselves of this rogue. Thus, they made us take his unconscious body with us.

Posted by deg at 5:00 PM | Comments (0)

August 12, 2007

The Lost Wizard

Sorcerer Cyrus - Second Tale

By Douglas E. Gogerty

The Dwarfish king of the northern underground city had manipulated the situation to his favor. We fell into a pit, and now we found ourselves with a difficult choice. Either we could die at the hands of an executioner, or we could search for his missing wizard.

While the death would certainly be honorable, I have decided to join this group of strangers in a quest to search for the lost wizard. My original quest to search for our missing princess will have to wait. I will combine the tasks and ask after her at every opportunity.

While the tale of the battling dwarfish kingdoms is tragic, I have a great suspicion that there is much more to the story of their missing wizard. I have no love loss for the trained wizards, but I feel that this particular one was more prisoner than voluntary help. When we find him, we will determine the rest of the story.

I asked to examine his room for clues. The rest of our party agreed that it would be a good place to start. A few of the king's guard escorted us to the former Great Hall. I could see how it could have been quite a lavish room at one time. However, with time and deterioration, its grandeur had greatly faded.

Upon further inspection of the hall, it appeared that a lack of proper maintenance caused the hole into which we fell. A thin segment of the tunnel had eventually collapsed leaving a hole in the ceiling. Fortunately, it was not under the river or the entire hall would have been flooded.

The wizard's room was a typical jumble of books, scrolls, and potions. Clearly, the dwarves searched the room for clues as well because the disorganization was greater than most wizards' quarters. Things that no wizard would have treated with such disregard were strewn around the floor.

A lonely bed was set in one corner, and no one had disturbed it. The wizard had made the bed before leaving. Next to the bed was a single chest of drawers. Some of the drawers were slightly ajar, but they were all empty.

A range used for heating and cooking was in the corner, and it was stone cold. Upon inspection, someone burned some papers in the stove, and perhaps this same someone stirred the contents to insure that they would not be readable.

There were memory erase potions, fireball scrolls, and the like. To me at least, these items shed some light on some of the mysteries of the forest above. They also somewhat verified some aspects of the dwarfish king's story.

The only notable item in the entire collection of artifacts was a single unlabeled flask with only a trace of liquid left inside. This lost wizard had labeled all of the other flasks with their contents. Without labels, a wizard could not keep track of all of the items in his or her possession. Naturally, this item caught my eye.

I closely examined the remaining liquid in this flask. It was a memory erase potion; however, it was different from the others. It seemed to me that he created this potion for a special purpose, and someone consumed its contents immediately.

Why would he create a special memory erase potion when he had several ready made? I could not quite discern the exact difference of this potion. Perhaps he wanted one that was more effective, but I felt that it was an important clue to the resolution of our story. Nevertheless, I cannot fathom what significance it has at this point.

Other than the potion, if there were any clues, the dwarves had destroyed them in their search. Perhaps if the rogue Dwanye were conscious, he could have found other items. It was apparent to me that the wizard had planned his escape and did well to cover his tracks. A complete search would reveal little else by the way of clues.

Since we had gleaned everything we could from the northern dwarfish kingdom, we asked to meet with the southern king. They were very reluctant to allow us this opportunity, but at least I was very insistent. Rex, naturally, was anxious to get topside, but we needed to gain more information.

The northern guards allowed us to walk to the southern gate. Like its northern counterpart, it was well fortified. A few dwarfish guards confronted the three of us carrying our unconscious fourth. Naturally, the king immediately arrested us as spies and sentenced us to death.

We let Jaime the Bard tell our story, and that added some torture to our sentence. After much formality, the king told a similar story as the northern king's tale. He would allow us to live if we brought back the wizard. We agreed to his terms.

We asked which of the four nearby towns the wizard had been recruited. However, they had never heard of Miz, Kniley, Armizen, or Yansey. They had gone to an important town in the Tiberium Empire. They hired the wizard out of Giland. That was to be our initial topside destination.

Unfortunately, neither dwarfish kingdom had the capability of transporting to Giland. We would have to exit by the entrance in which we fell. The dwarves of the southern kingdom placed a ladder under the hole. We thought about leaving immediately, but we waited for Dwanye to regain his consciousness before setting off.

Each of us had reasons not to visit a city that bordered the Forest of No Return. After a brief discussion, we decided to head for Yansey. That town would more readily forgive the sins of the bard in our midst, and we would be able to pass through town without too much difficulty. Further, the road from Yansey leads easily to Giland. Other routes posed more difficulties.

Since we had first entered the forest, the creatures had become emboldened. Upon our first entrance, they passively watched as we passed, but something had changed. A group of spiders met our first few steps towards the northwest.

For a group of strangers, we worked together quite well. Dwanye's sneak attacks were quite effective. Jaime's sword skills were quite refined for a man such as he. Even the less than mighty ranger Rex proved his worth. We dispatched the spiders after a quick skirmish.

A pack of wolves, a pack of wild dogs, and a large group of rats all challenged our group before we reached Yansey. It was as if the forest had suddenly come alive to protect its secrets. Nevertheless, we handled the challenges with little difficulty.

Yansey presented us with different difficulties. By tradition, when a lost soul had re-entered the town, they threw a celebration welcoming the party back into the community. However, we were different. They did not have a record of us entering the forest. They knew of Jaime's entrance, but he had not been changed as their legend stated. He was the same person with complete memory of his trip into the forest.

The three of us accompanying him also put them on edge. Like many, they thought an evil sorcery was involved. Thus, they were not going to let us leave. We believed that as a team we could defeat the entire town in battle. Thus, we stated as much. The mayor unwilling to test us on our braggadocios claim, allowed us to pass through town with the promise never to return. We accepted the bargain with the full knowledge that we may break it.

Apart from a brief encounter with some highwaymen, our trip to Giland was uneventful. We found a place to stay, and we would begin searching for the wizard the next day.

Posted by deg at 7:51 PM | Comments (0)

August 19, 2007

The Lost Wizard

Ranger Rex - Second Tale

By Douglas E. Gogerty

This sucks! I am a Ranger. I should have been out in the forest following this wizards trail before it got cold. Instead, we had to stay in these caves and look for clues. In addition, we were lugging around an unconscious person who calls himself the King of the North, and we had to protect him from the advances of an oversexed bard.

Furthermore, after we searched the lost wizard's room, we did not even leave the tunnels then. We continued on and received another death sentence from the southern dwarven kingdom. Why do we not wander around these tunnels some more? Perhaps someone else would like to sentence us to death! After all, it is not as if we have a ranger in our party who excels at tracking or anything.

In any event, we did eventually make our way out of those forsaken tunnels and into the forest. Naturally, the wizard's trail was cold. I could not determine which way he had gone. We talked it over and decided to head northwest to Yansey. So, once again, we were leaving my element and entering a town.

Before we exited the forest, we had a few minor skirmishes with some creatures. I believe that the wizard we were after put a spell upon them to cover his tracks. They were all more ferocious than they would have been normally. Nevertheless, we dispatched them easily. The others in our party could have been a bit more help, but I was quite capable handling the creatures on my own.

There was a bit of trouble in Yansey, but nothing a little flash of steel could not have handled. They allowed us to be on our way without much fuss. I was glad we did not have to spend too much time in that city. We were on the road again headed towards a major outpost -- Giland.

The trek to Giland was a major undertaking. I was constantly scouting around looking for any indication that the wizard had come this way. While our sorcerer and the bard were aiding in the convalescence of the rogue, I was communicating with the people and creatures along the road.

Eventually, we made our way to the Imperial Highway that led to Giland. This was a well guarded and maintained stretch of road that connects Giland with other Imperial cities. This was a well-traveled road and we met many travelers along the route.

Although the communications with everyone we met did not indicate whether our subject had passed or not, it made the trip much more arduous for me. I was constantly walking hither and yon for signs. I likely walked twice as far as the rest of the party as we journeyed to Giland. I do not think the rest of the group appreciated all that I was doing. We could have got valuable information from what I was doing. Just because we did not obtain anything, does not mean that it was a wasted effort.

Giland is like all of the other cities in the Tiberium Empire. It is large and garish with a large Imperial Palace near the center on a hill. There were shops and stands lining the streets with residences behind those shops. It was a bustling center of commerce.

Moreover, it smelled. I am not talking about it had a quaint urban odor to it. The smell was enough to gag rodents of unusual size. It had a horrific odor about the place. How anyone could live with this stench was beyond me -- let alone a countess. Nevertheless, this was our starting place.

Our first order of business was to seek out the Mages' Guild. If I was a dwarf -- and I am not -- I would contact the guild if I were seeking to hire a sorcerer or wizard. Several citizens were hesitant to tell us where the guildhall was. However, after much inquiry we found it.

The hall was unextraordinary; however, it had a pleasant odor to it. The Mages' Guild, at the very least, was aware of the stench that permeated their town and took steps to obliterate it.

The members were quite reluctant to talk to us. Apparently, there was a bit of trouble in town involving one of their high-ranking members. Thus, they were very wary of strangers lurking about. We attempted to ask some questions, but they would not speak with us about the matter. They would not even speak with one of their own. Our sorcerer, Cyrus Thomas, could not even get any information out of them.

Cyrus claimed to have known a member of this very guild named Brunis. However, upon mentioning this fact, a group of mages escorted us out of the hall.

Everywhere we went we heard rumors involving Brunis, Lady Aversfield, and some guard. I have to assume that Brunis was involved in some sort of trouble. I am sure someone will write it up, but we were on a mission of our own.

We were hoping, at least, to get the name of our lost wizard from the guild. The dwarves neglected to get that vital piece of information. They had a wizard in their employ, but did not bother to note his name. Certainly, it was a wise move on their behalf. They entrust their safety and happiness to a person, but they neglect the niceties -- like calling him by name.

Without a name and only the vaguest of description, we ventured out into the wretched odor-filled town asking questions. It was embarrassing. "Excuse me, but did you ever know of a wizard who lived in this town long ago who went off with some dwarves? His Name? I have no idea," is a conversation no one should have.

The Wizard of Miz -- er -- sorcerer was having a bit of luck with his missing princess quest. She may, or may not have come through with a strange looking man. It was at least a hopeful sign.

We were beginning to discuss looking for the princess when we received a break. An old crone in a shack on the smelliest part of town remembered the event. The dwarves gave her a bit of gold when she pointed them towards the mages' guildhall. She had lived off that gold ever since.

Our wizard's name was Deffrey Jackard. At the time, he was young and a low ranking member in the guild. The idea of making lots of gold led him to volunteering for the job. Also, it was likely he jumped at the chance to get away from the smell. However, most of the other guild members were not interested, and he easily obtained the job.

With this new information, we could canvass the town again. We attempted to speak to some people at the Mages Guild, but they would not allow us in. A brief look at their records would have been nice, but they had other concerns. We were going to get nowhere with them.

It was growing late, and any further research would have to wait. Most citizens had gone to their homes, and thus we retired to one of the inns in town. In the morning our search would continue.

Posted by deg at 7:21 PM | Comments (0)

August 26, 2007

The Lost Wizard

Dwanye the Rogue - Second Tale

By Douglas E. Gogerty

I am unconscious for a little while, and this group agrees to find this missing wizard. Further, I am included in this quest. Why not agree to find the Fountain of Youth? Perhaps we could also find the bard Jaime's virginity while we are at it. Does a death sentence from two kingdoms mean that they can make us do any fool's errand?

In any event, we found ourselves in Giland. I was actually pleased with how the road led us to this Imperial stronghold. Perhaps in our journey, I would once again run into the Black Arrow. She headed this way, last I had heard. She may still be here.

The fool's errand went as expected for most of the day. We did manage to determine the name of our quarry. We were looking for Deffrey Jackard. However, no one in town had heard of him. The Mages' Guild was most uncooperative, but their vocal cooperation was completely unnecessary.

When the rest of our party retired to the inn, I snuck into the night. People of my skills are more accustomed to working after daylight hours. Thus, it was time for me to do some digging on my own. If some wealth was readjusted during the process, it was all the better.

One of the problems working at night is that most people were in their homes. It is problematic searching through peoples' things when they are there. However, this venture into the night was for informational purposes. If I was going to be part of this silly quest, I could at least play a part.

Mages' are a restful bunch. They need their rest. Thus, those lower ranking mages, who do not have places of their own, will likely be in their rooms in the mages' guildhall. This was my first destination.

While it would not have been unusual for a citizen to be out at night, I did not want to bring attention to myself. Thus, I stayed in the shadows. I did not want anyone seeing me out and about. If something should turn up missing, they may instantly blame me, even if I was not involved.

Luckily, we spent the day wandering the place and speaking to people. Therefore, I had a good understanding of the layout of the city. I skulked my way from the inn to the guildhall without difficulty.

Mages are a funny lot. They put magical locks on all the doors. Thus, you need to know the magical spell to unlock them. However, they do not even lock their windows. Just for the challenge, I climbed up to the second story and crawled into the first window I encountered.

A mage was snoring loudly as I entered through her window. Unfortunately, she was a very low ranking mage as she had little wealth. It did not force me *not* to take some things; it just made me feel a little sorry for her. With the little reward I had gathered, I quietly left her room.

I was in the guildhall with little difficulty. I wanted to find their personnel records and perhaps a daily log if they kept one. They were wizards and sorcerers; thus, they had a library somewhere on the premises. I was hoping they kept their records in this library, and was counting on the library being easily accessible.

I wandered around for a while on the second floor. I opened a few doors and perhaps lifted a gold coin or two. However, it became evident that the library was not on this floor. I headed down the stairs, and I spotted a faint light coming from one of the rooms.

I carefully poked my head into the room, and I spotted a wizard perusing some hefty tome. I thought about heading back up the stairs, but I heard someone stirring up there. I quietly walked past the library opening and entered the kitchen. That was not where I wanted to be.

I went into this room because it gave me a nice view of the library. I was considering waiting out the wizard in this room. However, that was before I discovered it was the kitchen. In many places, the kitchen is often the busiest place at night. When hunger strikes in the middle of the night, they look towards the stores in the kitchen.

Before I could finish my thought, there was a push on the door. In stepped the mage whose room I used to enter the guildhall. I managed to duck behind some sacks of grain before she illuminated the room. With a combination of my presence and the sudden illumination, rodents scurried everywhere.

She ate some bread and some sort of berry. She grabbed some leaves and made some tea with them. After a brief incantation, she left, but her light spell remained. Hopefully, the tea would help with her snoring. However, I was in a bit of a spot. I was hiding behind some sacks of grain in a brightly illuminated room. It was not where I wanted to be.

I heard her exchange words with the mage in the library. She offered him some of her tea to help him sleep. He explained that he was finished, and he was not in the need of a sleep aid. I was afraid that he was going to enter the kitchen, but I heard him climb the stairs.

I had to take a chance. I did not know how long this illumination spell in the kitchen would last, but I was not going to wait and find out. In a quiet, but unstealthy manner, I burst from the kitchen and did a barrel roll into the library. It was quite the graceful maneuver, and thankfully, no one was around to see it.

The mage was reading the Son of Innes's account of Brunis and the Lady Aversfield. It was probably so gripping that he could not put it down. I hear he is an excellent author.

In any event, I searched the library for the member records. There were lots of scrolls and bound volumes on the shelves. It took some time before I found the member records for the period in question.

Before I could peruse the volume, I had to hide in the shadows as another restless wizard entered the kitchen. Eventually, I discovered that Deffrey Jackard was a very low ranking wizard. He knew very little upon his release from guild service. He could create potions of memory erase, and he could create love potions.

The guild released him from service -- not because the dwarves hired him -- but for misconduct. The guild had discovered that he had placed a love spell upon a citizen of a neighboring town for his own benefit. His services to the guild for this rule violation were no longer required.

The same day of his sentence, some dwarves came to town looking for a wizard for hire. They wanted a very long-term commitment. However, every need for this hire would be considered and, if possible, met. The guild had no interested members. There was no note that Deffrey joined them. However, he did have the required skills and he was in need of a home.

After a perusing a few more volumes, I began the exiting process. I listened at the door of the room in which I entered the hall, but she was no longer snoring. I thought of that as a bad indication.

Thus, I went back down the stairs and examined the front door. I could easily pick the lock, but I was unsure what the result would be. I decided that I would risk it. They deserved to be awakened for the poor way they treated us.

I picked the lock of the door, opened it, and rushed outward. The sounds coming from the door spell were harsh and the lights clearly lit up the area. Without hesitation, I hid in the shadows as I made my way into the night. However, no one saw me make my way back to the inn. I had a few coins in my purse, and some information to share with the group. It was a good night.

Posted by deg at 5:33 PM | Comments (0)

September 2, 2007

The Lost Wizard

Jaime the Bard - Third Tale

By Douglas E. Gogerty

Our wizard quarry used a love potion on someone? That takes the challenge completely out of it. Personally, I would have burned incense under soft candle light. I would have spoken soft words and perhaps recited some poetry. If they were still unbending to my desires, I would just get them drunk.

In any event, we have a lead with which to follow up. In order for the guild to take action, someone must file a complaint with a local magistrate. While the information obtained from the Mages' Guild was short on details, the magistrate's office should have the details of the incident. That is, if their records go back that far.

Seeing as we were old hands at wandering around this city, we easily found our way into the record's office. With my great way with people, the group decided that I should speak with the local officials. Since I was given the task of speaking with the gentleman, I entered alone with the rest of the group waiting outside.

The magistrate on duty was a kindly old man. If we knew the age of dirt, he would perhaps exceed it in age. I gave him a friendly smile and greeted him warmly. After several kind words with the magistrate on duty, he informed me that records that old would have been destroyed long ago. They simply did not have the space to store records that long. However, he had a vague recollection of the incident.

Naturally, he told me about his son's neighbor who did business with a butcher whose daughter was married to the cousin of the cabinetmaker who did work for the party involved. It was quite a long and twisted tale involving commoners and royalty, love, intrigue, and betrayal. It was standard melodrama faire. I probably should have paid more attention to the details. In any event, it all involved the King and Queen of Miz and their daughter.

As best I could, I relayed the tale to the rest of the group. I may have enhanced it a bit. Well, since I remembered very few details of the original, I may not have been far off the original. All of those tales are essentially the same. I could not remember if the original had a dragon and a wicked stepmother, so I had no choice but to include those elements.

After this brief mission of discovery, we gathered our things and headed toward Miz. As we journeyed towards this town, we pressed Cyrus for more information on this town from which he hailed.

Miz was never a major metropolitan area. Its geography limited its size and access. However, it was a favorite vacationing spot of one of the kings of the realm. When the imperial powers consolidated many of the kingdoms, this king exiled himself to Miz. Presumably, he did this to avoid execution of himself and his family.

Thus, while he thought of himself as a king and his children as princes and princesses, the titles were meaningless. As it turns out, the princess we were after was simply a daughter of some notable nobles. She had no claim to any imperial or kingly authority.

Perhaps from the story I told, the rest of the group got the impression that our wizard gave the love potion to this nobleman's daughter to make her fall in love with him. Further, the parents got wind of this plot and had the reputation of the wizard destroyed. Thus, he had to make a living in obscurity under the direction of some Dwarven overlords.

I told a wonderful tale, if I do say so myself. Some of it may even come close to the mark. I did stave off some possible criticism by reminding them that everything said was relayed from the recollection of a very ancient man.

Even with Ranger Rex sniffing every flower and examining every broken twig, the journey from Giland to Miz was uneventful. With Imperial power holding sway in this area, brigands preying upon travelers were rare. Traveling the roads was relatively safe; however, only seasoned adventurers should wander off the roads.

Since town officials ordered the Wizard of Miz -- er -- Sorcerer Cyrus -- not to enter the town without the princess, we made camp just outside of town. The plan was to leave Cyrus in camp while the rest of us gather information about the wizard and the princess in Miz.

The townspeople here were more willing to speak to us. Few remembered Deffrey Jackard. However, many knew his story, and the old man got it all wrong. His memory must be failing him. He missed so many details.

The old king had a son and four daughters. The son got himself in trouble with the Imperial powers and has been away from Miz for many years. The eldest daughter now calls herself the Queen of Miz. The missing princess was either her daughter or her niece. Many believed that the girl was actually born from the youngest of the old king's daughters. In any event, she is the missing princess. The townspeople were unclear on who her mother and father were.

The old man also got the story of the love potion wrong. From speaking to people around town, the old King's youngest daughter fell in love with the wizard the old-fashioned way. There was no magic involved. However, the old queen would not have her daughter getting involved with some commoner.

Apparently, our wizard gave the love potion to the mother. Thus, she removed opposition to the bond. However, her reversal of mind raised suspicion with the old king. The old king's investigators discovered the plot, which led to the wizard's removal from the Mages' Guild. This story was completely different from the one the old man told.

The townsfolk told an inconsistent story after this point. The youngest daughter dies and a child appears. Some believe that she died giving birth to the child while others believe it was the new queen's daughter. Some stated that the wizard killed the daughter so no one could have her and implanted his seed in the new queen. There were many tales, and few were consistent.

In any event, the child grew up but had a tumultuous time of it. She was often in trouble and was completely unmanageable. Thus, she eventually earned herself banishment into the Forest of No Return. Is it a misnomer if you return from the Forest of No Return? That is what happened.

She returned from the forest, but she had no recollection of events that transpired within the forest. She was changed, and she appeared to have amended her wild ways. However, she gradually became moody and one day she ran away.

Since they were naturally suspicious of all magic users, they rid themselves of an awful menace by sending a resident sorcerer out to look for her. I wonder whom they mean by that. They have heard nothing. There have been no progress reports. We have been the only ones asking about her since she vanished.

While I was ready to stay in an inn in town, the rest of the group thought we should join Cyrus at the camp. I thought about arguing the point, but relented. We walked back to camp and told the story to our sorcerer as told to us by the townspeople. He too remarked that it was very different from the version told to me by the old man.

He asked about the dragon and the evil stepmother. I related to him that perhaps one or the other was responsible for the death of the youngest daughter. Nevertheless, in the morning, we would have to determine our next course of action.

Posted by deg at 7:43 PM | Comments (0)

September 9, 2007

The Lost Wizard

Sorcerer Cyrus - Third Tale

By Douglas E. Gogerty

With the rest of the company in Miz, I had time to think about things. I had a lot of time. They were gone for most of the day, and I had nothing to do but tend the camp. I was quite alone with my thoughts.

I spent quite a bit of time considering the various incarnations of the Forest of No Return. I found it quite interesting that each member of our party came from a different town, yet ended in the same hole. It got me wondering about the legend.

It seems reasonable to me that each individual sent into the Forest of No Return, would end in that pit. Perhaps the dwarves would intervene, or perhaps the individual would simply spend time with our missing wizard. In any event, the wizard would administer a memory erase potion, and the individual would be free to wander back to their city.

Sorcerers Map

Those individuals that were "drastically changed" were likely individuals who ended up in a different town than where he or she began. This, to me, seemed the most likely explanation of the mystery of the forests.

While talking to the other members, I am convinced that all the towns border the same river and the same forest. If we could avoid the hole in the ceiling of the dwarven central hall, we could walk to each of the towns. Perhaps someday this will be possible.

I am also of the opinion that the missing "princess" is the daughter of our wizard. When she entered the forest and fell into the pit, the pair met for the first time. However, it may be unlikely that the dwarves would allow him to keep a long-term guest. Alternatively, she may have wanted to be with more people her own age. It would have been very lonely for her.

Thus, the pair concocted a scheme in order to free themselves of their dwarven obligations. She would return to Miz under a temporary memory erase spell. The wizard would sneak away up the hole, and they would rendezvous at a prearranged location.

For my part, the princess went away under her own will. Thus, that part of the quest was finished. If she wished to no longer live in Miz, that was her decision. No one abducted her, and thus, this part of my quest is complete.

When the remainder of the party returned, most of my inclinations were verified. The group voted on whether to continue to look for Deffery Jackard. We decided to continue that quest. However, it may have been mostly for our own curiosity rather than fear of reprisal from the dwarves.

With my excellent hunches playing out, we decided to pursue my next thought. The princess's uncle was also missing. Perhaps he was missing on purpose rather than some nefarious reason. If he had established housekeeping in some town, the princess and the wizard may have joined him.

Naturally, the question was where we would find him living. That was a question I could not answer, but Giland was a good place to start our inquiries. Thus, after a night camping, we headed back to Giland.

Clearly, they would not be living in Giland. We would have run into them. At the very least, someone would have noticed the strangers. I recalled hearing someone tell of a man and woman passing through, and I believe we need to follow that trail.

Ranger Rex said he could follow the trail if it were not so cold. It is always that way with him. It made little different, we would take the north road, and ask along the road. Perhaps we would hear something from another traveler or find the pair in a town along the road.

The safety of the roads south of Giland quickly made themselves apparent. We were not a day's travel north of Giland when a group of bandits attacked us. Ranger Rex, our fighting expert, was smelling roses or talking to some bear when these ruffians fell upon us remaining three.

With a fighting song from Jaime the Bard, we were all in good spirits as we fought off the attack. There is nothing like hearing "Here I come to save the day!" when you find yourself in battle.

As Dwanye ran around avoiding direct combat with our foes, Jaime picked them off one by one. I had a few spells ready, and I took care of a few of these highwaymen myself. I also did my best to protect the fragile rogue, but I too had things to worry about. At least he had a little armor.

We had dispatched the group when our ranger returned. We voted to spend the night at that spot. For his negligence, we gave Ranger Rex the first watch. I for one, needed to rest if we were going to run into any more trouble along the road.

In the morning as we ate the most important meal of the day, Ranger Rex told a story of some ruffians he fought off during the night. However, we could not locate their bodies anywhere. He claimed that wolves must have dragged them off.

Dwanye experienced no such encounters during his watch. It is curious that. I will refrain from retelling Jaime's encounter. Some people find stories of bestiality distasteful during a repast. Our bard experiences no such qualms. He does love to tell a tale though.

No matter, I was well rested when our journey continued. The previous days encounter was a mixed blessing. Because of the insecurity of the roads, we felt the need to remain in a close group. On the other hand, because of the insecurity of the roads, we felt the need to remain in a close group, which included Ranger Rex.

However, it was enjoyable to see his face when our Bard would spin one of his bawdier yarns. His face crinkles in a most extraordinary way, and he has the capability of turning many shades of red. As long as you do not have to wake him for his watch, his nighttime paranoia is also entertaining.

We walked on the road heading north for a couple of days with only a few minor encounters. It was just a few packs of wild animals, and some wandering individuals preying upon other wandering individuals. They will not bother anyone again.

Eventually, we came to a small town. An inn with a soft bed was going to be a welcome change from the ground. We inquired with several townsfolk, and they remember seeing a father and daughter pass through town several days previously.

This pair did not socialize with the townspeople much. They kept mostly to themselves. Thus, no one knew where they were headed. They just continued on the road to the north.

Ranger Rex stated that if we hurried, we might be able to catch their trail while it was still warm. However, we decided that a soft bed and a bottle of wine were more important. After all, we would not be able to stay long with Jaime the Bard on the prowl.

Despite protestations from our ranger, we lazily arose and had another meal at the inn. We did not know whom our entertainer ended up with, but the mayor's daughter had a peculiar walk that morning. Thus, we decided that we had dawdled long enough. It was back to the trail, much to our ranger's delight.

Needless to say, our trail following expert blamed our lackadaisical attitude for him not being able to find a good trail. I am beginning to get the feeling that he would not be able to track a herd of wooly mammoths if they were standing in front of him. Perhaps I am just making light of him.

The last town had completely stripped us of all motivation for this quest. Rex would not let us quit, but our thoughts were clearly elsewhere. I am certain Jaime's were.

We would soon have to decide whether we continue our quest, or whether we simply let the dwarves do their own jobs. We were free, and we knew the secret of the forest. We could avoid encounters with the dwarven kings and their people. There was no reason to continue -- except Rex. Well -- the newfound friends also kept me going.

As we decided on the watches, and settled down for a night's rest, some of us began thinking of what happens next. What happens if or when we fulfill our mission? Perhaps an answer will come to us in our dreams.

Posted by deg at 7:19 PM | Comments (2)

September 16, 2007

The Lost Wizard

Ranger Rex - Third Tale

By Douglas E. Gogerty

This sucks! I am a ranger! The rest of the group squashes every opportunity that I have to use my skills. Instead of picking up the trail of our quarry, they loaf about in an inn. Thus, they let the trail go cold. Despite my best effort, I just could not find any trace of the trail of our wizard.

Further, with the danger upon the roads, the rest of the group was in need of my services. Thus, their protection being paramount, they forced me to be around them. I could not forage or look for evidence of the wizard passing through. The group would have been in great peril if I wandered far from them.

With this group, I have very little opportunity to use my skills as a ranger. We did eventually leave the town, and continued north on the road. However, it was late in the morning, and the rest of the group was moving slowly.

We were following some good leads. A relative of one of the aristocrats from Miz was supposed to live north of Giland somewhere. We felt that if we could find him, we could find our wizard. In addition, we would have the bonus of finding Sorcerer Cyrus's princess.

However, pressing forward with this unmotivated group was proving difficult. Some members of our group were just trudging along. It is like pulling teeth to continue forward. The bard was joking and telling tales to the wizard. They both had no focus on our quest.

Luckily, after a nights rest, we were attacked by a group of bandits. This seemed to energize the team. With my excellent sword skills, I dispatched most of our foes with quite the flair.

The bandit leader was at least seven feet tall. His weapon was a large claymore. He waved it about as if it were a dagger. With a mighty roar, he attacked Jaime, our bard. Jaime could block the mighty blows, but it was all that he could do.

Scottish Claymore

I jumped into action. I rushed the giant with my sword ready and my shield at my side. He swung his mighty sword at me, but was well above my head. Nevertheless, I rolled upon the ground and stopped at his feet. I thrust upwards, and opened up the man's belly.

After I had successfully defeated the bandit leader, the bard took his sword and cut the dead man's head off. A few other bandits that I killed, others claimed credit. In any event, I practically killed all of the bandits myself.

This encounter energized the group. They were no longer content with lollygagging our way north. We moved at a steadier and quicker pace. They had come to my way of thinking. We were now ready to get back on track for the quest.

Nevertheless, we were in an unprotected area, and we were not going to reach any civilization for a few days. Thus, we had to stay focused on our task. This area could be quite perilous

In fact, we ran into several bands of bandits as we traveled north. Dwanye was quite pleased, as many of these highwaymen had items of great value upon their persons. He always seemed more pleasant with some coin coming into his possession.

We naturally split the plunder equally, so we all had a modest income as we defeated gangs on our travels north. I think this brightened the spirits of all of our party members.

I do not mean to imply that it was all fighting as we went north. We did run into some fellow travelers. There were trades-people ferrying their wares between a town we just left to the town where were pushing towards. There were tourists and other folks looking for adventure or a new life.

Our bard spun many fine yarns when we would share our campsite with travelers. He was less inclined to speak of his sexual adventures with these strangers. It was a welcome break from the usual stories of his exploits.

As usual, we would take turns taking watches. While we shared things with travelers, it would have been foolish to trust them explicitly. Thus, we still kept our own watch and protected our items.

Unfortunately, during one night, a friendly group of travelers stole several valuable items that I collected from some bandit groups. This happened on Dwanye's watch, and he apologized most fervently. He even volunteered to replace the items, but I declined the offer. After our quest, I may seek out these travelers to gain recompense for their actions.

Perhaps I should have taken him up on the offer though. His pack seemed full to overflowing with treasure. I could have relieved him of some of that burden, but it would not be right to punish him for the actions of others.

Further, he offered to compensate me from the next group of travelers. However, I explained to him that two wrongs would not rectify the situation. Thus, I would take care of the situation myself, and that I would hear nothing further about it.

The trip north had become quite arduous. We were beginning to tire of walking each day. We had begun to wish we had hired a wagon or purchased some sort of transport. However, our wealth had not existed in its current state until we made it this far north.

With all of our items, and our tired feet, it was a wonder that we could still fight. However, we still needed to protect ourselves from bandits. There were few days when we did not have to fend off a group of highwaymen.

After a couple of weeks on the road, we eventually, came to a town. We were all looking forward to selling our collected items and resting in a soft bed in an inn. Some members of our group, who I will refrain from mentioning, were looking forward to romps with barmaids or encounters with daughters of governmental officials.

Personally, I was hoping that we would find more information on our missing wizard. The company of this group was fine, but I would greatly appreciate not having a death sentence looming over me. Thus, if we could return the wizard to the dwarves, we could move on with our lives.

However, I could not get the rest of our group to focus upon our quest until they had fully taken care of their needs. I did sell several of the items I had collected for a nice bit of gold.

Nonetheless, I sharpened my sword and performed some routine maintenance on my armor while the others visited the tavern. I got several hours of sleep before being aroused by the carrying on of other members in the group at some early hour of the morning.

I was hoping to get some help with the search the next day, but they were not in the mood for such things. This quest was going to be difficult to fulfill.

Posted by deg at 7:54 PM | Comments (0)

September 23, 2007

The Lost Wizard

Dwanye the Rogue - Third and Final Tale

By Douglas E. Gogerty

Wow! This is my kind of town. First of all, it is outside the purview of the Empire. Thus, Imperial laws do not apply here. Imagine that. Here was a place without Imperial entanglements. Well, it has very few entanglements anyway.

Second of all, it did not have a chapter of the Thieves' Guild. There was no entity telling me from whom I could and could not steal. This town gives me the freedom of my dreams.

Third and final of all, this town was rich. This town was founded near a very rich gold mine. For a thief, this gold mine was a gold mine. There was a steady river of gold flowing into town. It needed someone like me to direct some of that flow.

I visited many local merchants and unloaded the goods I had obtained by hard work, and perhaps I unloaded a few ill-gotten goods as well. After these transactions, I had a fair amount of gold upon my person.

With my newfound riches, I decided to research the town. I started at a local gaming establishment. In a lawless town like this, I expected the establishment to be crooked. However, I did not expect them to be so incompetently so.

At first, I played the "newcomer in town rube." I was all, "How do you play this rolling cube game?" I let them con me by allowing me to win some gold. Further, I let them cheat me out of a bit of my gold as I determined how they had fixed the game.

When the night was over, I owned the place. Their bait and switch was baffled by my palming and switching skills. In the end, they did not know which set of rigged dice I was rolling. It was quite a fun and exhilarating evening.

After Jaime the Bard's appetites were sated, he had joined me at the tables and acted as bodyguard. The owner protested the results of this poorly rigged game, but at the tip of Jaime's sword, he agreed to terms. I had a big pile of gold, plus the deed to this fine establishment.

It was quite early in the morning when Jaime and I decided to return to the inn. Jaime's appetite must have returned as he was thinking of taking advantage of a sleeping Rex. However, the ranger awoke before an encounter could be arranged. I must teach that bard some of my stealth skills.

In the morning -- well -- in the early afternoon, we gathered together to discuss what we found out. The ranger, with his fine investigating skills, learned how soft the inn's beds were. The rest of us were much more successful in our mission of discovery.

From Sorcerer Cyrus we found out that our missing princess's uncle founded this fine town. They call him Prince Benjamin or Prince Ben.

With the loss of any chance of a crown, Ben joined the Imperial army and won several great honors during his service. He had greatly increased Imperial holdings in the west. In many places around the Empire, his name was common. In fact, he helped broker a peace with the lizard people of the swamps.

However, with each land acquisition, he saw little in the way of monetary reward. Thus, he tired of certain Imperial entanglements. With the help of a group of entrepreneurs, he established this town. At first, the town was a simple trading post. It took frontier goods, and traded them with those with Imperial goods. In other words, they worked with the highwaymen prowling around Imperial roads.

The town was a pirate haven. However, in one of his ventures, Prince Ben struck gold. It was a mighty vein of gold too. Over night, he became quite wealthy and the town boomed. Through Prince Ben's shrewd maneuverings, thus far, they have avoided notice of the Empire.

A large flow of gold through this town would immediately bring in Imperial troops, but the outflow has been restricted. This tactic has made the original group quite wealthy. All of this success allowed Prince Benjamin to move to an extremely large estate even farther north of the city.

According to the bard, Prince Ben, with the help of his sons, runs and defends his thousand square mile ranch while helping the surrounding community. Apparently, Ben had several wives and a son with each of them. He named this town after his last wife -- Virginia -- or Vanessa -- or Valerie -- or something. Everyone just calls it V-city because no one is sure what her name was.

Furthermore, Jaime discovered that Prince Benjamin's parents were cruel people. Beatings and severe punishment was the norm for the family. With the loss of the kingdom, they became increasingly harsh. He happily left to get away from their treatment. He disappeared so they would not come looking for him and stake a claim on his newfound wealth.

For all of us, this ended the quest for the missing princess. It was clear to all of us that she left to get away from the former king and queen. Thus, it would be a crime to return her to these people.

In my conversations at the gaming tables, I discovered that the princess and her wizard father had passed through town. They stayed with Prince Ben for a few days. The Prince gave them a small parcel of land on the far northern part of his estate. It would take us months to reach their place on foot. Further, it would take weeks to reach it by wagon.

It was a well-secluded parcel of land just south of another frontier town. This town was supposedly a den of iniquity. Gambling and prostitution were not only legal but also governmentally sanctioned. This sin city was a haven for wealthy individuals wishing to relax. It has been said that whatever happens in this city stays in this city.

On a vote of 3 to 4, we decided that our quest for the lost wizard had ended. We did not want to get involved with a mob from this city, and we could make our fortunes in V-City. I was already a local property owner.

Cyrus could establish a local chapter of the Mages' Guild. I could establish a guild as well from my current business establishment. Our bard could start his own actors' troupe, or get involved in any sort of business venture. Further, I would make a nice bit of coin from his appetites at my business.

As far as Ranger Rex is concerned, he could pursue those thieves that stole from him -- er -- allegedly. Otherwise, there were plenty of opportunities in a town like this for a person of his skills. There are plenty of chances to guard shipments to Imperial towns and the like.

In addition, we were far enough from the Dwarven Kingdoms that they would never come looking for us. At a suitable time, Sorcerer Cyrus would recruit a young wizard to take our lost wizard's place. However, it could take a while.

After much wandering in our lives, we have finally found a home. I had a place I could call my own. I did not have to look over my shoulder at every waking moment. I had a steady income. I was going to put my roots down. I had a few friends that I could turn to in times of trouble. This place was definitely the place for me.

Posted by deg at 7:01 PM | Comments (0)

April 9, 2008

A Friend to Die For

Part One

By Dwayne MacInnes

The steady clip-clop resounded upon the wet cobble road as the drenched black horse pulled a wooden covered wagon through the raining night. The well-maintained road from Imperial City was slick with water that pooled into dark puddles reflecting the scant moonlight peaking through thick black clouds until splashed by a hoof, a wheel, or a fat raindrop.

The lone driver huddled into his oiled-leather long coat with his matching floppy hat pulled down. Thus, obstructing any chance of an observer catching a glance of his visage. Both driver and horse puffed out mist as if they could breathe fire in the cool air.

On a night like this, the only observers would be the nocturnal animals either foraging or hunting in the surrounding woods. The patter of the heavy rain as it hit the leaves of the surrounding foliage competed with the creaking wagon wheels and the horse's steel shod hooves on the wet stone road. Occasionally the driver would flick the reins in his gloved hands to encourage the soaked beast of burden to keep its forward momentum.

The time had to be close to midnight when the wagon approached a large villa in a clearing. Stone walls surrounded the manor house inside, and the wooden gate was sealed tight for the night. Nonetheless, the driver reined in the horse as it neared the closed entrance. There were no lights emanating from the coarse servant shacks that dotted the newly plowed fields surrounding the walled villa.

The driver dismounted from the wagon and tied the reins to a nearby post beside the gate. The wet figure then reached under the plank bench and produced a large wooden case. The stranger tucked the bulky container under his left arm as he proceeded to push against the imposing gate with his right.

The gate swung open effortlessly betraying its apparent security. The man slipped through the gate and shut it behind him. He glanced around the darkened courtyard and found the sentry box where there resided a sleeping guard. A bottle lay tipped over upon the table where the guard sat slumbering heavily.

"Good," thought he stranger, "It appears my gift was received by the household guard. Now, I'll have to remember to bar the gate when I leave. With luck, everyone will think the Thieves Guild was involved."

The man proceeded up the rain-slick stone steps and pushed upon the large double doors. Like the gate, the doors too opened without effort. The man dodged inside and quickly closed the doors behind him. A thick red and gold shag carpet led down the hallway towards the main hall.

The stranger shook the rain off his large coat and hat, before he silently strolled towards the hall. Portraits portraying the previous tenants lined the walls of the hallway leading to the main hall. In the low light emanating through the high barred windows it appeared the eyes of the paintings followed the man. The stranger knew it was a trick of the paintings; nonetheless, he could not help the feeling that the ghosts of the keep's former owners were keeping vigil.

Once the man approached the main hall, he located the stairs and proceeded to climb them to the second story. Moving with care so that the sleeping residents would not be disturbed, the stranger reached the landing and disappeared down a darkened passage.

More by feel than sight the man found the door he was looking for. A turn of the brass knob found that the door was unsecured. The man mentally noted he would have to give the servant he bribed a bonus for a job well done.

Without a sound, the figure ducked into the room and secured the door behind him. It was of stout oak and it would take several minutes for anyone to hack his or her way through. However, the stranger did not plan to let anyone outside the room know of his presence.

The stranger walked over to the orange glowing embers of the fireplace and pulled up a stool. He set the large wooden case on the floor next to it and then began to feed the dying fire a few sticks of wood from the pile lying next to the brick fireplace. When the hungry flames grew to the stranger's satisfaction he seated himself upon the stool and observed the lone person laying in the large four-posted bed.

* * * * *

Jarlis awoke from a troubled sleep. The temperature in the room had grown quite uncomfortable with the thick blankets covering him. As he tossed the blankets from his body, he angrily thought how he would give a good lashing of the tongue to the servant who decided to feed the fire too much wood. He was in mid mental rant when he noticed a figure sitting next to the blazing fireplace. Jarlis suddenly sat up straight in bed with fear coursing through his veins.

Jarlis thought his heart had stopped as he noted the figure by the fire. Fine mist steamed off the stranger's long coat and floppy hat, giving the man the appearance he had just arrived from one of the nine hells.

The strange man reached down to his large case and pulled it to his lap as his low voice carried across the room to reach Jarlis's ears. "Good evening, Jarlis. I hope I haven't interrupted any good dreams."

"T-t-the gems are under the flagstone where the wood is set," the frightened man offered.

"Now, now relax. I am no...thief," the man spat the last word out with much distaste.

Jarlis swallowed twice before he could find his tongue. "Then who are you?"

The man lifted up the brim of his hat to reveal his comely face. Two sparkling dark eyes radiated from the stranger's face. He had a neatly trimmed black goatee that surrounded a well-formed smiling mouth with straight white teeth.

"I am Raylondo. I was sent from your good friend councilman Brill of Navorre," the stranger replied.

Jarlis's face lost even more color as he heard the name of the man sitting by the fire. He had to work his jaw several times before he could choke out the words. "You're the... the famous assassin."

Still smiling Raylondo only nodded his head once in affirmation.

Posted by deg at 6:21 PM | Comments (5)

April 16, 2008

A Friend to Die For

Part Two

By Dwayne MacInnes

Raylondo stood up from the stool and placed the large wooden case upon the seat he just vacated. He opened it up to reveal several vials, flasks, bottles, and strange implements that Jarlis could only guess to what use they were intended.

The assassin then removed his long coat and hat. Afterwards, he neatly folded them and placed them upon a nearby shelf. He took a moment or two to straighten his shimmering, red silk shirt before he returned his attention to the man sitting shivering in bed.

Jarlis continued to find new depths of terror as he watched helplessly as the assassin went about undressing his outer rain garments. Raylondo continuously smiling his amiable smile did not relax Jarlis at all. It only heightened his fears for it revealed the fact the assassin was in complete control.

"Now before your paralyzed mind thinks of it, please do not scream out for help. I really do not want to kill more than I have too," the assassin said in a friendly tone.

The man in bed mentally kicked himself for not thinking of the obvious. Any female or even the smallest babe would have cried out alarm. Yet, he -- a grown and prosperous man -- became too frozen with fear even to contemplate such an action. However, he knew the wisdom of the assassin's words. Jarlis was a dead man and there was no reason to bring anyone else down with him.

"H-how..." Jarlis began to stammer before Raylondo interrupted him.

"How did I get past your guards?" the assassin asked in a calm voice. "I'm no thief to be sure, but I did have to incapacitate your entire body of arms men. Now relax I did not kill anyone and they are not to blame. Right now, they are sleeping from a draught I put in their drinks tonight. However, the small dosage of poison I also added will not kill anyone, but will leave them quite immobilized for the next day and a half."

"W-why..." stammered Jarlis before Raylondo again finished his sentence.

"Why was I sent? Come now. You know your publications have been unflattering to the councilman. Your constant reminders of his corruption have the man desperate to be rid of you and therefore end your posts.

"Brill hired me to take care of it because he still holds his early friendship with you dear. As you know, I am not just a member of the Assassins Guild, but the best and most expensive member. I do special requests.

"Now please do not make that face. We members of the dark brotherhood get that a lot. We do prefer that others realize us as specialized bounty hunters. We just bring ‘em in dead," the assassin chuckled at his little joke. However, Jarlis just sank down in his bed, bringing his blankets up to his face.

"Please do relax. I am here to offer you the form of death you prefer," continued Raylondo.

"What? I don't get it," Jarlis lowered the blankets and peered at the assassin.

With a wave of his hand towards the open case, Raylondo brought the man's attention to its contents.

"I can offer you any means of death you prefer. I have iocane powder. Odorless, tasteless, and undetectable," Raylondo said lifting up a silver tube.

"I can offer you any psychotropic you prefer," the assassin said now holding up several flasks in succession.

"I have a silk pillow stuffed with the finest gosling down to wisp you away to oblivion," Raylondo offered Jarlis the red pillow for his own inspection.

Jarlis could not help be taken in with the turn of events. He studied the pillow and nodded his head in approval.

"That is very nice," Jarlis offered. "Anything else?"

"Surely and definitely. I have the finest bottle of Elven Ambrosia wine I can lace with any poison without disrupting its flavor. I can cook you the finest meal any master chef could prepare using my ingredients here so your last sup will be your best.

"If your whims are of a more carnal manner, I know of certain females who could send you away in the midst of the greatest ecstasy."

"No, no," chuckled the condemned man, "my days of womanizing are long past. Nor could I long enjoy any fine meal you could prepare. My stomach is much too delicate for such."

"Anything you request I am at your disposal. Save of course sparing your life. I cannot afford to ruin my reputation," Raylondo quickly added.

"I wouldn't think of it," Jarlis said. "I think maybe the best would be a sleeping draught with some psychotropic mixed in the Ambrosia. If I can't enjoy those corporeal things you mentioned, I can at least taste them in the dream realm. Then if you don't mind I would like very much to be finished off with this pillow while in the midst paradise."

Raylondo smiled and bowed, "excellent choice."

The assassin began mixing various flasks, tubes, and bottles. Jarlis watched with great curiosity and anticipation.

"I would like one last request," the condemned man asked.

"Yes?" Raylondo said looking up from his work.

"I would like to pen a final letter to my friend Brill. I assume you have some ink in that case of yours."

Raylondo smiled and nodded.

It took only a few minutes for Jarlis to finish his last testament to Brill while Raylondo concluded his preparations.

"Ooh, I can't wait," Jarlis said with genuine excitement.

"I do aim to please," Raylondo said offering Jarlis a chalice of the special brew.

Jarlis took the proffered chalice and drank deeply. Within seconds, he lay upon his pillow with a deep smile upon his face.

"Sleep well," Raylondo said as he lifted the silk pillow.

* * * * *

"So did he die well?" councilman Brill inquired in his own bedchambers.

"Yes, here is evidence penned by his own hand your grace," Raylondo offered the letter to Brill.


	Dear Brill,
            I too remember our younger days and look
	upon them fondly. A pity we took such varying
	paths as we grew older. Yours were ambitious
	and corrupt. Mine were to expose you for what
	you are.
            Nonetheless, I thank you for allowing me
	to die in a manner of my own choosing. I however
	regret to inform you I did not return the favor.
            You will find that the ink on this paper will be
	just as lethal as the death I chose. I can't wait to
	see you in the nine hells.
					Jarlis

Brill looked at the ink upon his fingers and then towards Raylondo. Fear began to sink in.

"But we had a contract..." the councilman began.

"Yes and it was concluded. Now the contract I had with Jarlis is also concluded," Raylondo replied hefting the small bag of gems. "Don't worry. Death will come upon you quickly and painlessly. Maybe it would be best if you sit down."

The councilman nodded as he sat upon a chair in his bedchamber.

"I wish you a good-night," the assassin said as he exited the room.

Posted by deg at 2:43 PM | Comments (0)

April 23, 2008

The Captives of the Lost City of Alhassar

Chapter 1

By Dwayne MacInnes

Gwendolyn the wood elf

Greetings and felicitations, I am Gwendolyn a wood elf and wealth adjuster. You do not know what a wealth adjuster is? The easy answer is that I am a thief. However, that title carries many negative connotations with it that are not strictly accurate. To be sure, there are thieves and then there are thieves. Now that I have muddied the waters a bit let me clear up some things in our profession.

Most thieves belong to the Thieves Guild. Our organization regulates and set strict rules that our members must follow. In exchange, members receive some degree of legal protection. Now, there are rogue thieves, who do not belong to the guild. I fear to say these rogues give us all a bad name. These unregulated thieves will steal and rob from anyone. They do not refrain from using violence to obtain their goals that can even lead to ghastly murders.

To be sure, we as a guild, hunt down these rogues. We cannot afford to have anyone using our title running amok doing whatever he or she very well pleases just to obtain a handful of silver crowns. Some of the rules are that we do not rob from the poor, nor do we rob from fellow members. We also frown on using violence to rob someone. Furthermore, we do not condone murder. Only in the case of self-defense is a guild member allowed to use violence. After all, any idiot can club someone from behind and lift his or her coin purse.

Now that I have established my profession, I will now regale you with who I am. In previous publications, I established that I became the Grand Champion of the arena in Imperial City. Many know me by my title as the "Black Arrow". Unfortunately, many more know me by the romanticized and embellished woodcuts printed in fliers. These show me in the arena as an Amazon -- sans any piece of garment for modesty -- often holding a severed head in my left hand and a raised gore covered long sword in my right.

I cannot tell you how many people are a little disappointed to see a lithe average built Wood Elf armed mainly with a bow when I tell them who I am. The Imperial Arena loves good promotion and nothing packs the arena better than the idea of a naked muscle-bound woman in combat. Nonetheless, I can still fill the seats when I make my special post-retirement engagements in the arena.

Therefore, you now know my official profession as a retired gladiator and you know I belong to the guild. However I am not merely a guild member, I am also the leader of the Thieves Guild. That is right I am the Shadow Fox.

Many of you dear readers may doubt the existence of the Thieves Guild and more will doubt the existence of the Shadow Fox. However, I can assure you both exist and we take great pains on making sure that the general public is mostly unaware of either one.

As the Shadow Fox, I am even an enigma to most thieves in the guild. However, I am the overall head of the organization. With the help of the guild leaders, we assign various tasks to the most suited thieves. Believe it or not, most of our work comes from the government. We are adept on securing secrets, restoring lost possessions, and just knowing the everyday buzz on the street.

To be fair, we are not the only organization often employed by the Empire. The members of the senate often use the Assassins Guild to settle debts in a less subtle manner. To say there is a rivalry between the Assassins and the Thieves Guilds would be an understatement. Fortunately, when it comes to being unnoticed the Thieves Guild will always beat the Dark Brotherhood.

Now, as I was saying, being the head of the guild sounds prestigious. Unfortunately, it is also a lot of paperwork and sitting behind a desk. So every once in awhile I would assign myself a task, much to the chagrin of the guild leaders, just to keep myself in tip-top condition.

It came to pass that a few months after the whole "Tiberium Letters" affair that a group of adventurers found their way into Imperial City. Word quickly passed around that they were associates of Brunis, the evil mage I killed in Giland. I knew that one of these strangers was a mage. If they were looking for revenge, a little research with the Mages Guild would discover my suspension from that organization over the fortunate (or unfortunate) demise of Brunis.

I also took the time to scout this quartet of adventurers. I heard many things and learned even more. I heard the so-called ranger had killed a dragon. On observing him moving clumsily around town I figured the dragon was old and decided to choose ‘suicide by knight' which is more common than you can imagine.

There was a rogue thief claiming the name of King of the North. A fairly good thief I will begrudge but not much of a fighter. However, I would choose him over the ranger to back me in a scrap. I kept my spies on him to make sure he did not try anything disruptive in town.

The party also boasted of a bard. He was a decent singer and tale-teller, but with dubious tastes of the carnal nature. I fear his hormones tend to make most of his decisions. Not too terribly good if one is attacked by a succubus, nymph, or even a group of choirboys.

The final member of the party was a sorcerer of average quality. However, his street smarts bespoke of some time traveling with a troupe of performers. I can tell you that if I had the thief under watch I had the sorcerer under double watch. He was the one rumored to be an associate of Brunis.

I soon put any concerns I needed to fear this band of adventurers to rest. They were at best a group of amateurs. Nonetheless, I decided it was best for all involved if I left town for a while. As I previously stated we thieves do not kill if we do not have to. There would be no honor in dispatching this small group.

It so happened that the Emperor had sent another group of adventurers into the city sewers for its annual clean up. Now, a maintenance organization makes sure the city's sewers operate efficiently; however over the course of a year, things move into the sewer. Nasty things and the Emperor will pay handsomely for a group of adventurers to clean them out.

Usually, the adventurers are lower ability and desperate. The money is good, but the danger is great, and the smell is even worse. It happened that no one had heard from the latest group for over two weeks. The Emperor had petitioned the Thieves Guild to look into it. I personally accepted.

I grabbed my trusty longbow, elven armor, short sword, and my enchanted shield that dispels all forms of hostile magic as well as a few other do-dads. Little did I know I was about to engage in one of the strangest adventures of my life.

Posted by deg at 3:00 PM | Comments (6)

April 30, 2008

The Captives of the Lost City of Alhassar

Chapter 2

By Dwayne MacInnes

There are many ways into the city sewer, most of them quite well known. However, I did not want anyone to notice my entrance -- in the unlikely event someone was on the lookout for a person such as me investigating the disappearance of the party of adventurers.

I am good friends with a certain proprietor of a food stall, you may have heard of his shop, "Lord of the Onion Rings". He has been known to be interested in certain... ah, artifacts that are not strictly legal. So, we have an agreement for our mutual benefit. Now, this businessman has a secret entrance behind his stall that leads to the sewers. He figures it is wise to have an escape route close to where he works and lives. I cannot argue, though personally the sewers would not be my first choice.

To say the least, I found my way into the city sewers without anyone the wiser. One thing many people do not realize is that sewers are not only smelly but also quite dark. I have stated before that most elves can see in low light, but are utterly blind in pitch darkness. I have also stated that I know a night sight spell that only lasts a minute that allows me to see in complete darkness.

It has been a quest of mine to find a spell, talisman, or enchanted trinket that would to allow me to see in the dark for extended periods of time. So far, my search has been futile. I have located spells that would allow me to generate light. However, if this were what I truly wanted any torch or lantern would serve my purpose. Alas, I again found myself forced with muttering that simple spell every sixty seconds.

One should note, it is not easy to mutter any spell, including simple ones, when you are gagging over the smell of a city's accumulation of filth. Sure, the underground waterworks are supposed to wash away the sewage into the nearby river; however, we are talking about thousands of people voiding themselves several times a day. Further, the annual maintenance had not happened yet. So the occasional dam or stagnate pool of waste were starting to accumulate.

I choked out the spell that allowed me a quick view of where I was. I think it may have been better not knowing exactly what was around me. Nonetheless, I started on my quest. It was not long before I picked up the trail of the adventurers. Seeing as how they were composed mainly of the non-rogue types and stealth was not in their main interest, I did not have much difficulty.

With a piece of cloth wrapped over my mouth and nose, I was able to keep the worst of the vile scent a bay. At least, I would like to believe I was. In any case, I continued to gag and choke out my incantation that allowed me to navigate through the dark and damp sewers.

I quickly came across an old campsite the party of adventurers had prepared a week or more ago. The charred remains of a campfire lay upon the cold and slimy flagstones of the sewer floor. I guess no one bothered to warn the party that having a fire down in the sewers was risky at best.

A pocket of confined methane gas could easily explode any unwitting party member to smithereens. Despite the adequate ventilation of the sewers, this catastrophe has happened more than once in the past. Fortunately, the sewer's construction was first rate, so the pressure from the blasts tended to funnel down the long corridors.

Sometimes the blasts would actually help the maintenance crew by removing many of the obstacles that obstructed the optimal function of the sewers. These maintenance crews would often contain at least one mage or priest that could conjure up a decent light spell to help them navigate and work in this subterranean world. Thus, most fires were unnecessary.

It was obvious that the party I was after did not meet with such a fate because their footprints led further down the dank and smelly corridor. I kept my short sword ready in case I came upon one of the denizens of the sewers. These were mostly composed of giant rats. These animals about the size of a large dog somehow thrived down here. I do not even want to think about what they ate in order to survive.

I did not travel far when I came to the scene of a struggle. It appeared that another group of humanoids ambushed the adventurers at this point. I could easily read from the footprints and blood splatters against the walls that the fight went poorly for the adventurers. The party's struggle was not very long and they were quickly subdued and taken prisoner.

I should point out that not only giant rats live in the sewers. Those seeking to escape from the eye of the law or civilization often made their way down here. That is why many of the maintenance crews often employ a novice member of the Fighters Guild or two. Of course, if there were any such people down here, the maintenance crews hoped the annual party of adventures would take care of them first.

Unfortunately, it looks like the adventurers were the ones who were the worst of it this time. I could not understand immediately why the ambushers did not just dispatch the party and dump their bodies in the deep channels of raw sewage that ran down the middle of the corridors. I could tell that the unfortunate adventurers became the unwelcome guest of some other party.

I followed the trail as it wound down the labyrinthine corridors and over more than a few bridges that occasionally crossed the river of filth. Occasionally the bones of rats and other small mammals littered the slime-covered flags. I stealthily and unerringly followed a trail until it led to a blank wall.

I have had experience with trails suddenly stopping at walls to know that I had come across a secret entrance. It only took me a couple of moments to find the trigger, a rusted iron ring set in the stone floor, which opened the door.

I quickly slipped passed the door before it slid back to the closed position. Here I found the random torch set into the wall. As I sighed in relief from not having to mutter that infernal dark sight spell again, I realized that the smell of sewage diminished noticeably. That or I was finally getting used to it.

A quick glance in the flickering light revealed several shattered crates and barrels littering one of side of the new corridor. This tunnel was not an original part of the sewers and led straight from the wall. I also noticed that amongst the debris of shattered containers there appeared an iron bound chest about the size of a hatbox.

The quality of the lock told me that something of great value must be stored inside. My lock picks made quick work of the lock. As I flung open the top, a gust of wind blew from the box extinguishing the torch and leaving me in pitch black.

I was in mid mutter of renewing my dark sight when I heard a voice echo across the corridor.

"Ah, thanks old chap. It was getting a little musty in there."

Posted by deg at 6:14 PM | Comments (0)

May 7, 2008

The Captives of the Lost City of Alhassar

Chapter 3

By Dwayne MacInnes

I froze momentarily as I noticed in the dark two flaming red orbs rising from the box I held in my hand. I do not need to tell you that freezing in horror like this can be very unhealthy for a thief. I completely forgot to finish my spell and could only stare in fascination as the two orbs rose up to the level of my eyes.

"Sorry, I didn't realize you were female. Well, in any case I can't thank you enough for finally freeing me from that beastly chest," the voice said.

I slowly realized that the red orbs were the "thing's" eyes and it was now looking at me face to face. I still had a hard time regaining my composure and the first words out of my mouth were not to summon my dark sight spell, but instead a simple, "Who are you?"

"Why I guess you could say I am nobody," the thing said and then began to laugh.

The laughter put me enough at ease that my mind finally relaxed and I was able to function. Before the voice finished its laughing, I summoned the dark sight spell again.

There standing in front of me, or more accurately floating, was a disembodied skull.

"Get it? Nobody, because I have no body," the skull explained.

"Yeah, I get it," I replied dryly. "How did you end up as...?" I trailed off, for I could not figure out how exactly to phrase my question.

"As a disembodied floating skull that has two flaming red orbs in its eye sockets and can talk?" the skull finished. "Well, I wasn't always in this state. I used to be an apprentice to a mighty mage. Being ambitious, one day I found a tome hidden by my master.

"I asked myself, ‘Mobius, (for that is my real name) what arcane knowledge does this book contain?'

"I knew that if I could find some secret spell that would allow me to attain greatness in a hurry my boring internship would be at an end. So, I opened the book and began to read.

"The words were captivating. But, not in the usual sense. They literally capture my mind and I could not stop reading. The words tumbled out of my mouth and an enchantment began to build. First, I noticed that my skin began to dissolve. I did not feel any pain for my entire focus was on the words that I could not tear myself away from speaking aloud.

"Then my legs disappeared, yet I did not drop to the ground. I kept on speaking and I tried to force myself away from the book. It was not long after that my torso and then my arms vanished. Yet the book did not drop. Finally, in a last desperate attempt, I ushered up every ounce of willpower and I tore my eyes away from the book.

"So here I am a floating skull because I was able to quit while I was a head," the skull started laughing again. "Get it? A head, because I am a head."

"Yeah, I get it," I replied dryly. "That isn't what really happened was it?"

"Well, no. I used to be a jester and I pissed off a wizard," Mobius replied.

"And the chest?" I queried further.

"He figured he would use me as a bookend. I can tell you that being a bookend is rather dull, so I used to tell jokes to amuse myself. I guess he did not have much of a sense of humor for he boxed me up and dropped me down a privy," Mobius said. "Imagine dropping me down the toilet like that and in a box that only he had the key to. How rude!

"Thank the Gods you were able to open the lock. I can't tell you how long I've been down here. I also can't tell you how many people have tried to open the box and failed.

"So in gratitude I, Mobius, King of the jesters and jester to the king is at your service."

"I believe I've heard someone else use that line before," I said.

"Stole it from me I'm sure."

* * * * *

I soon started my travels down the corridor again with a floating skull now following me. The one advantage of a floating skull is that they generally do not make noise. Well, I guess the average floating skull does not. I really do not know how many floating skulls there are but I can only assume that not all of them chatter incessantly as Mobius does.

It took me quite some time to press upon Mobius to be silent before I returned him to the box. I guess that did it because Mobius just hovered there for a moment with his mandible agape before he finally clapped it shut with an audible click.

Soon, we again encountered torches lighting the corridor. I took advantage of every shadow and obstacle as I made my way down the hall. I probably would have been less conspicuous if I did not have this floating skull hovering over me everywhere I went.

Fortunately, we did not encounter anything, not even a giant rat. Eventually, we found a stout wooden door set into the side of the hallway. The door boasted a barred window that usually spoke to the fact it guarded a gaol or dungeon. As quickly as I did with the box containing Mobius, I had the lock on the door picked.

I swung it open slowly and started to creep in when I suddenly stopped.

"Ah, you know Mobius, we need a rear guard here. Do you think you can handle it?" I inquired.

"Not a problem, mate. I'll keep my eyes peeled," again the skull started to laugh. "Get it? Peeled, because my eyes have no lids and are peeled."

"Yeah, I get it," I replied dryly. "Just keep it down so no one can hear you and warn me if you see or hear anything coming this way."

"Right-o. Cheers," Mobius replied as I started down the hall.

* * * * *

I did not have far to go before I came upon a large room lined with cells. The first few cells contained a person stripped down to her undergarments. It was curious that there was no guard on duty. Nonetheless, I crept up to the first cell containing a female orc wearing only a dirty shift.

Thank the Gods for that, because no one should ever see an orc in anything less than a shift. Well, unless it is another orc I suppose.

I peered around the bars and studied the orc for a while. She was sitting on the edge of a wooden cot stuffed with filthy straw. Her mottled green head was in her hands as she grumbled below her breath.

"Psst," I hissed to get her attention. The orc's head shot up and stared at me in surprise.

"By the blood of Uranus!" she exclaimed.

"What?!" I replied in surprise.

"Huh?" she replied in turn, "You do not know of Uranus the god of the sky?"

"Oh," I said, as I finally understood what she said. "Sorry, thought you meant something else.

"I'm here to save you and your party."

The orc ran over to the bars in excitement, "That is wonderful. With my group and yours we should be able to defeat the vampires who have taken up residence down here."

Posted by deg at 6:07 PM | Comments (2)

May 14, 2008

The Captives of the Lost City of Alhassar

Chapter 4

By Dwayne MacInnes

"Excuse me. You said vampires, right?" I asked.

"Yes, they captured us and are going to use us as food. But when we combine our forces we should be able to defeat them handedly," the orc replied with confidence.

"You must have a good group of soldiers to have made it this far," the orc continued. "How large is your party?"

"Ah, I guess you could say two at best."

"What, only two of you. You must have had to battle your way down here and taken many casualties."

"Well, not exactly I came by myself."

"I thought you said there were two of you."

"I said two at best. It is a little hard to explain my companion."

"By Thor's blood how do..."

"I thought you believed in Uranus," I interrupted.

"To orcs -- Uranus is Thor," the orc started to explain.

"Whoa! What was that?" the voice of Mobius exclaimed behind me.

The orc jumped back from the cell's bars with a shriek.

"It's not what you think," I said to both Mobius and the orc at the same time.

I turned to Mobius. "She was explaining her gods to me."

"Oh good!" the skull sighed, "I thought for a minute she said..."

"I know," I replied as I turned back to the orc. "This is Mobius my companion."

"I am Mogutz leader of this doomed party," the orc replied tentatively returning to the bars.

"I am Gwendolyn rescuer of your doomed party," I began when I suddenly turned towards Mobius.

"Why are you here?" I asked.

"Oh yeah. I heard someone walking this way."

"Great!" I cried as I ran down the hall of cells with the skull tucked under my arm. I found a wooden door and quickly picked the lock and secreted myself inside.

It was not too soon; as I heard footsteps enter the room. I peered through the crack I left open in the doorway. I watched a tall-emaciated man walk into the room. His skin was sunken and cadaver gray. I did not have to be a High Elven lore master to know I was looking at a vampire.

"Pardon me," Mobius whispered.

"Shh," I hissed.

"Sorry I was just talking to..."

"If you don't clam up I'll use you as a bowling ball," I whispered harshly.

The vampire addressed the prisoners, "Tomorrow you will be taken into the old city. When the full moon reaches its zenith your blood will be spilled to summon the great lich-mage Zormandus. Then we shall feast upon your life's blood.

"Prepare yourself. You may want to send prayers to your gods."

The vampire then motioned for the servants who were waiting out of my sight to enter the room. They brought in bowls and mugs and dispersed them amongst the prisoners.

After the servants finished their tasks, the vampire ushered his minions out of the dungeon. He turned back towards the prisoners and said, "Enjoy this meal for it shall be your last. The gathering of dark mages, necromancers and the undead has begun."

With that, the vampire left the room. I waited a few minutes before I exited the sanctuary of my closet. I returned to the cell containing Mogutz with Mobius hovering just behind me.

"Looks like you guys stumbled upon something big," I stated.

Mogutz just nodded her head before sniffing at the bowl full of some type of stew.

"Rat stew again," she said.

"There is more here than just merely a conference of every evil baddie," a voice in the cell behind me said.

I walked over and looked at its occupant. He was a High Elf, with the telltale pale skin and the arrogant expression on his face.

"A Wood Elf, eh. Did you get lost?" the elf sneered.

"If I did it is a good thing for you because I'm your only hope of getting out of here," I replied hotly.

"Then we are as good as dead," the High Elf continued.

"Now that is not cricket, old chap," Mobius interrupted. "She's already freed me and she did make her way into this cell."

"Oh, that's rich I'm supposed to take the advice of a symbol off a bottle of poison," the elf shot back.

"Gandelf!!!" Mogutz hollered. "This is not the time for your uppity attitude. If you want we can leave you here."

That seemed to take the wind out Gandelf's sails. He muttered an apology and sat back down on his bunk.

"You mentioned that there is something more going on," I stated.

"Rather!" the elf ejaculated.

"Would you care to share it with us," I prodded. It was obvious Gandelf did not like being in the presence of such common folk as us.

"I am Gandelf. I am an archaeologist, and I have been researching the lost cities of the old elven empire. It was rumored that one of those lost cities lies underneath Imperial City. In fact, we can conclude that it is true. These vampires have excavated it and are now going to use it for their evil purposes.

"The elven ruins that Imperial City is built upon are believed to be Alhassar, the ancient city of lore. When the war between the united elven armies and the combined dwarven clans raged over the millennia, many cities were lost on both sides. So many towns and cities were razed that even we forgot where they were once located. We just had rumors and folktales to recall our ancient glory.

"I may add that if it weren't for the desertion of the lesser elves we very well may have won the war that raged for thousands of years instead of having it end in a stalemate. Even the dwarven High king Efdee Ore was quoted as saying ‘We have nothing to fear but fearless elves.'"

"If I remember right it was the arrogance of the High Elves that forced the Wood Elves to return to the Great Forest, the Dark Elves to their mines, and the Sea Elves to the ocean," I rebutted.

Gandelf just snorted, "In any event, as the two sides retreated to their remaining dwellings the humans over the years built their own cities upon the charred ruins of our old glory. The gods compensated the humans for their short lives by letting them propagate as if they were rabbits.

"So now after all these centuries I believe I have found the lost city of Alhassar only to find that its ancient libraries are about to be used for the dark purpose of opening a gate between our world and that of the Nine Hells."

"But that would utterly destroy our world!" I exclaimed.

Posted by deg at 7:07 PM | Comments (6)

May 21, 2008

The Captives of the Lost City of Alhassar

Chapter 5

By Dwayne MacInnes

"Yes it would mean the end of the world," Gandelf simply replied. "So if you free us we would be the only ones that could stop the destruction of the world."

Mogutz raised her voice, "Will you free us and help us in our quest, Gwendolyn?"

I nodded my assent and quickly picked the locks on the cells. First, I freed Mogutz and then Gandelf. The next cell I found a Northman barbarian named Nanoc. He perked up as I approached his cell.

"You are the Black Arrow," he boomed. "I've seen you in the arena many times."

From the cell across from his, a human female ran to the bars. "The Black Arrow I have heard many tales of you."

I had Nanoc's cell open before the woman finished her sentence. I was walking over to her cell when she studied me up and down.

"Hmm, your pictures made you look, ah...bigger."

"Sorry," I said with a little acid. As I have stated before -- I get this a lot, "I hope you aren't disappointed."

"Oh, not at all," she perked up. "I think I prefer you as you are. You seem more genuine if you understand me."

I smiled at her compliment and had her cell door open in a matter of seconds.

"Oh where are my manners? I am Treena acolyte of the Church of Athena."

I noticed the male members of the party were ogling the young human who was only wearing a thin, practically see-thru shift.

I quickly opened the cell to the remaining party member a small human male named Quint. He was small and was neither a fighter nor mage. He also was not an academia like Gandelf. I reasoned that he fancied himself a thief and took mental note that I would need to keep and eye on him.

With the prisoners freed, I watched as they started to pilfer the closet that I had recently hidden myself. It was apparently where the party's gear had been stored. Mogutz dressed herself and then donned her armor. Clunky plate, I noted no chance of stealth near her. However, what really caught my eye was when she buckled on an old sword. Thick rust covered the ragged blade and a few places sported small holes eaten through the metal. One good hit and the sword would disintegrate in a reddish brown cloud.

Gandelf dressed himself in a robe of a scholar and armed himself with a journal and quill. He did at least carry a small dagger in his belt for protection.

Nanoc did not dress himself except for the fur boots on his feet. It appeared the breechclout he wore was his sole form of clothing and armor. The black broadsword Nanoc armed himself with looked more formidable than the one sported by Morgutz. He slapped it and smiled as he looked at me.

"This is Biter. One of the best swords ever forged," he said proudly. Then a frown broke out upon his face. "Sorry, ‘the' best sword ever forged."

"A little proud," Mobius said in my ear.

"Yeah, barbarians can be that way," I replied.

"No, not him, Biter," replied the skull.

Before I could inquire further, Treena walked into the room. She was wearing a short white tunic with high wrapped sandals and a short sword on her slim waist. Again all the males started to ogle the fair-haired priestess.

"Why doesn't anyone look at me like that?" I heard Mogutz mutter forlornly.

"Probably because most folks aren't into green warty skin covered with coarse black hair," Mobius uttered in my ear. I managed to suppress a chuckle.

The last member to exit the closet was Quint. He wore a tight leather jerkin with matching pants and soft low boots. A dagger was his only visible weapon.

"Okay," I said once everyone was dressed and armed. "What does everyone know about vampires?"

"They suck!" shouted Mobius again breaking into laughter. "Get it? Vampires suck because they suck blood"

"Yeah, I get it," I replied dryly. "Does anyone know how to kill one?"

"Ooh, holy water will do the trick," offered Treena.

"Great!" I exclaimed. "How much do you have?"

"Well, actually none," Treena said sheepishly.

"Okay, how long will it take you to make some?" I inquired.

"I'm just an acolyte. I can't make any."

"Does anybody else have any suggestions?" I grumbled.

"Yes," Nanoc offered, "magic weapons will do the trick."

"How many of you have enchanted weapons?" I asked.

Morgutz and Nanoc raised their hands. I looked hard at Morgutz rusty blade and shook my head in doubt.

"Does anyone else know anything?"

Everyone stared down at his or her feet. Well, everyone looked at down at his or her feet except for Mobius who did not have any feet.

"Alright," I finally conceded. "I was trying to ascertain your knowledge of what we are about to go against. Unfortunately, you don't know much. Fortunately, I do. Fire works wonders against vampires as well as silver.

"So I suggest everyone carry a torch and we should have some silver crowns we could melt down and coat everyone's weapons.

"I also suggest you let Mobius and I reconnoiter in advance before we take off."

Being that the party was going to be loud and bumbling about I planned to keep a great distance between them and myself. I would not even have offered to have Mobius with me if I did not already have a plan.

I rummaged through the closet until I found what I needed.

"What are you going to do with that robe and cloak?" asked Mobius.

"We are going to wear them," I replied.

Posted by deg at 5:12 PM | Comments (3)

May 28, 2008

The Captives of the Lost City of Alhassar

Chapter 6

By Dwayne MacInnes

I looked at Mobius hovering in the air, "You must have done some acting while you were a jester."

"Oh, sure. I did lots of plays, told jokes, sang songs, and told riddles," the skull explained.

"Well, that was more than I needed -- but nice resume."

"Granted most of the plays were parodies and comedies," continued Mobius.

"What exactly did you have in mind?" asked Mogutz interrupting the blathering skull.

"I'm going to see how well Mobius can play at being a lich," I explained.

"Surely you jest," scoffed Gandelf. "It takes more than a floating skull to make an undead mage."

"I always jest and don't call me Shirley," snorted the skull. "However, I can rise to the occasion," Mobius replied before laughing again. "Get it? Because I can levitate."

"Yeah, I get it," I replied dryly.

"First we are going to need some background of Alhassar," I explained. "I'm sure Gandelf has a good idea of what this place used to be."

"Ahem," Gandelf straightened up as if he was about to give a lecture to a class, which was not too far from the mark. "As I have previously stated Alhassar was the ancient city of lore for the old elven empire. A copy of every book, scroll, clay tablet, etc. was stored in the city. Nothing was excluded; even forbidden lore was stored away. Alhassar was considered the crowned jewel in the Elven Empire. Its loss is one of the greatest travesties ever to happen to the world.

"At the zenith of the war, an army of dwarven super-heavy infantry sacked the city. Not a single elf was spared in the onslaught. It is rumored that the dwarves did not entirely destroy the buildings or the lore deposited inside.

"Although dwarves value wealth, gems, and precious metals above all else, they were not completely ignorant of the true wealth they held. Many battles were fought to reclaim the city and all failed.

"Over the centuries the dwarves forgot about Alhassar and the elves were too busy trying to hold onto other cities. These were now under assault and they had no forces to spare on retaking Alhassar. The humans probably saw a mound of rubble and debris, not knowing that underneath it all, a treasure trove of incalculable wealth in knowledge lay where they stood. Thus, they built their new city on the ruins."

With the newfound information given us by Gandelf, Mobius and I came up with a story for the character he was too play. Then we created a plan on how best to deal with the threat about to literally release hell on earth. Trying to reach the surface and rallying the imperial legions would take too long. Therefore, it was upto a skull, and a party of five amateurs and me to save the world.

The party was soon prepared to travel down to the lost city. They wisely decided to let me lead far in advance. I could effectively scout out any danger without alerting the whole evil underworld that there was a party of blundering neophytes wandering in their domain. I would only allow Mobius to accompany me. But, that was with the strict stipulation that he kept his mouth shut.

It proved to be a very smart decision for we had not even left the dungeon when I encountered two of the vampire's servants acting as sentinels. They had no idea as to what was about to befall them in the flickering torch light. I had my bow with an arrow nocked when suddenly Mobius shot down the hall.

"Pardon me," Mobius politely asked the two sentinels. "Have you seen my body?"

The guards stared at each other in stunned amazement for a while. They were probably wondering why a lich was looking for his body or even pondering on how a lich could lose his body.

I did not wait for them to answer Mobius before an arrow was sticking out of each of their skulls. Before the dead sentinels could crumple to the floor, I stomped up to Mobius seething in anger.

"You could have ruined everything!" I yelled.

"Ah, rubbish," Mobius replied. "I only diverted these blokes attention so that you could dispatch them quickly and quietly."

"But..." I caught myself, for he was right. I started to chuckle. "Thanks, and sorry."

"Don't think of it mate," Mobius dimmed one flaming orb in a semblance of a wink.

Before the Mogutz and party reached the door the sentinels were guarding I had searched the bodies. Other than a few coins and pair of dice, the two did not carry anything of note. Even their weapons were not of good quality.

It is odd to think that evil masterminds rarely arm their henchmen with good weapons. I suppose being thrifty and the desire of world domination go hand in hand.

We were soon outside the dungeon and sneaking down the hallway. Well -- I was sneaking -- I cannot exactly say what the rest of the party thought they were doing. Fortunately, as before, I was way ahead of them and leaving little marks upon the wall with a piece of charcoal so that they could follow the correct route.

It was not hard to find the right corridors to follow seeing as how most of the hallways had deep dust covering their floors and one was heavily trafficked. It was also highly unlikely there were any traps. However, I still took precautions. The thief, that forgets that, is not one long for this world.

As I progressed down the tunnel, I started to hear the sounds of many voices in conversation. I slowly advanced far enough to see that the hallway ended at the mouth of an enormous cavern. The vampires, necromancers, et al. had obviously excavated the cavern over many years for it contained many ruined buildings and a large pyramid shaped temple in the center of a square. The denizens had spread torches about illuminating the entire excavation. I was probably the first elf in thousands of years to rest her eyes on Alhassar the lost city of lore.

Posted by deg at 6:05 PM | Comments (0)

June 4, 2008

The Captives of the Lost City of Alhassar

Chapter 7

By Dwayne MacInnes

I was starting to ease a little forward on my belly when Mobius floated in front of me. I had almost forgotten my companion as I sneaked towards the entrance to the cavern. He bobbed up and down and I could tell that he was agitated about something.

"What is it?" I whispered.

"Come quick," he said seriously. The fact that Mobius was serious sent shivers down my spine. "Mogutz and the others are in trouble."

Without further ado, the skull sped back down the corridor. I had no choice but to follow. I can move quickly and quietly, but at the speed Mobius was traveling, it was difficult even for me to be stealthy and keep up with him.

As I pulled even with the skull, Mobius began to explain, "I thought I should go back and see how the others were doing. I knew you could take care of yourself and you wouldn't miss me.

"It was a good thing too. For no sooner had I returned than the party stumbled into a group of hostiles. I think there was at least one vampire in the group."

To emphasize what Mobius had just said, the sounds of combat echoed up the hall to reach my ears. I tossed the robe to the side of the corridor as I ran towards the fight freeing my weapons for combat. In less time than it takes to tell, I had my bow readied.

I turned a corner to see Mogutz and Nanoc wielding their swords against a small group of armed servants. I stopped and watched as the party of adventures was doing well. Treena had positioned herself behind the warriors. This allowed her to cast spells either for the party of adventurers or against the hostiles. Gandelf and Quint stood nearby Treena to help repel anyone who may have gotten past Mogutz and Nanoc.

I was also amazed to see Mogutz's rusty sword lopping off a limb here and there. Apparently, the sword was indeed enchanted. The only physical things I witnessed flying off the blade were sparks when it encountered another sword. In addition, when the blade did cut through the flesh of an opponent, the unfortunate victim would often fall to the ground and begin to experience terrible muscle spasms. Then they would tighten-up with their back arched in the air, fists clenched, and jaw clamped shut until they just expired in this rigid pose.

Nanoc's blade was just as lethal. It too would hack off the limb of one unfortunate enough not to parry an attack. However, it did not seem to have the same effect of incapacitating its victim as Mogutz's sword did.

Standing behind the hostiles was a tall gaunt figure wearing long robes and a staff. There was no doubt in my mind that this must have been a vampire and master to the servants now attacking the party. It took me only a few moments to realize that the vampire was gesturing and prancing about in a furious mood.

Treena must have ensorcelled him with a spell of silence. As long as the spell persisted against the vampire-mage's willpower, the villain could not cast any spells. Even a staff needs a verbal command to function. Unfortunately, with the present combat occupying her attention Treena would not be able to renew her simple spell. It would only be a matter of seconds before the vampire overcame the spell.

Without a second thought, I sent my arrow flying and it found its mark. The projectile embedded itself satisfactory into the staff's shank held by the vampire. As I expected the vampire turned his attention to the new threat, that of course being me. With a wrathful wave of his arm, he overcame the spell restricting him. His eyes glowed with rage as a smirk broke out upon his gray gaunt face.

"Impudence!" he roared, "Did you really think your puny arrow could harm me?"

Now it never has failed to amuse me that no matter how bad the circumstances bad-guys never can withstand the impulse to give speeches in the middle of combat. It must be in the villain's codebook or just standard evil training. Regardless, it was what I was hoping he would do.

"First, I will dispatch you, and then your friends will shortly join you in the Nine Hells," boasted the vampire as he raised his arms. "Inna Godda Davida!"

As the staff flared up to a blinding light, I noticed Mobius out of the corner of my eye duck around me. Just as the skull found refuge behind my back, an immense fireball flew at me. I heard Mobius mutter the words "mommy" in a high-pitched forlorn voice just as the spell hit me. As usual, any offensive spell encountering me while I was wearing my enchanted shield merely evaporated. The only after effects was a slight warmth of air brushing past me.

"How..." the vampire began to ask before I placed one of my magic arrows into his head. The arrow on impact burst into flames and the vampire, like many of the undead went up like a Winter-solstice log. Now, I do not carry many magic arrows, but I have found it wise to carry at least a handful when on a dangerous dungeon crawl. The majority of nasty creatures encountered will be the mundane variety and magic arrows are expensive to waste on such trifles. However, on occasions such as the above a good incendiary arrow can work wonders.

The smell was not pleasant. Now, overcooked flesh whether living or undead is highly offensive to the olfactory senses. Mogutz and party had finished with the last of their opponents by the time I walked over to the smoldering vampire.

I picked up the staff and began to poke around the charred remains of the vampire with the staff's metal butt-cap. Most of the robes and clothing just crumbled to ash as I investigated as best I could with the staff.

"Ghastly business there don't you think?" asked Mobius.

"Yes, but these guys tend to pick up useful things over the course of their undead existence," I replied.

"Exactly how did you stop that fireball?" Mogutz asked as she approached.

I reached over my shoulder and pulled my heavy shield around. "This will protect me from any offensive spell cast against me."

"I noticed your friend the ‘Jolly Roger' did not have much faith in your abilities," Gandelf sneered as he joined Mogutz.

"Hey, I was behind her all the way," Mobius said and then began to laugh. "Get it? Because I was right behind her."

"Yeah, I get it," I replied dryly.

Posted by deg at 6:47 PM | Comments (0)

June 18, 2008

The Captives of the Lost City of Alhassar

Chapter 9

By Dwayne MacInnes

"I am Ozymandias," Mobius replied in an echoing high-pitched voice.

I almost started to run for I did not immediately recognize Mobius's disguised voice.

"I do not recall your name. What is the purpose of you business?" the guard continued to challenge.

"You do not know of me? I am Ozymandias, lich-lord of the Lost Continent. It matters not. I am here because you are going to raise the mighty Zormandus the lich-mage," Mobius countered.

By now, a group of liches was now gathering around us. There were also a few vampires and necromancers, but they held themselves back. It appeared that the liches were in control here.

"I do not know of you," one of the liches approached.

"I do not know of you," replied Mobius.

"I am Cadwey, lich-mage. I know the legends of the Lost Continent and none mentions an Ozymandias," the lich-mage said with contempt.

"Of course you know all the great lich-lords. I am one of the minor lords and the only survivor of the Lost Continent. I have been slumbering for the day when the gates between the planes would open. That time is now and I am here," Mobius continued undeterred.

"You are unwelcome, and it would be best if you left," Cadwey commanded.

"Bah! Fool!" spat Mobius his high-pitched voice hitting another octave higher. "Even as a minor lich-lord of the Lost Continent I am more powerful that you."

This was not going well. Mobius had really gotten into character ,and I really did not want to have to face an army of undead and dark mages by myself. All I could do was pray that the growing crowd of evil beings did not call his bluff.

"Very well we shall test you. First we will begin with the riddles," Cadwey commanded to all in the cavern. Now everyone that occupied the city of Alhassar gathered around. Fortunately, there were only a hundred or so liches, vampires, necromancers, dark mages and mortal servants. Unfortunately, there was only me, Mobius and a party of five inexperienced adventurers to oppose them.

Cadwey began, "A box without hinges, key, or lid. Yet golden..."

"Egg!" cried Mobius before Cadwey could finish.

"I view the world in a little space," began Mobius. "Am always changing place; No food I eat, but, by my power, procure what millions do devour."

Now, we should note that the game of riddles is an ancient and honored practice of testing each other for those who are of good or evil bent. The rules are simple: best your opponent by posing a riddle he or she cannot answer. There is power in the game of riddles so cheating seldom occurs.

I had to admire Mobius tactics. His choice of riddle was not one the undead were likely to guess very easily. Being of the formerly living and evil, they tended to stay indoors in such forbidding places as say a lost city near a sewer system. If they did go outdoors, it was in the dead of night.

Cadwey stood there thinking. I am sure if Mobius were not already in a permanent grin, he would be after watching the lich-mage ponder his poser.

"A-ha! The sun!" crowed Cadwey victoriously. "That was sneaky I haven't spied the sun in centuries. However, that did not quite do it. Here's another one.

"Humpty Dumpty sat on a wall, Humpty Dumpty had a..."

"Egg!" cried Mobius. "What is it with you and eggs? Did you miss breakfast?"

The exchange went back and forth for some time. Cadwey posed riddles that Mobius easily guessed, mainly because they were about eggs, or other foods. Mobius would rack his brain trying to trip up the lich-mage with something that the undead may have forgotten in the normal world. No matter how good Mobius put a riddle to Cadwey, the lich-mage would eventually find the answer.

It was Mobius's turn and he sat above me in thought for a while. Finally, after a few minutes of intense silence Mobius began to speak lowly.

"You are in a room without door or window. All you have is a mirror and a table. How do you get out?"

"Easy," the lich-mage began.

"You are mortal and cannot use spells," Mobius quickly added.

"Well...I, um...would..."Cadwey began. The lich-mage thought for a few minutes and then he finally bowed his head in defeat.

"Very well, I give. If this is truly a riddle you must supply the answer or you are forfeit," Cadwey said smugly.

"It is easy as you first thought," Mobius stated. "You look in the mirror to see what you saw. Take the saw and cut the table in half. Two halves make a whole. Just climb out the hole."

The crowd murmured and applauded. A good riddle game is always fun to watch. That probably goes double for the undead and their evil companions. I get the feeling they rarely get much in the way of entertainment living in such dank dark abodes.

As the crowd applauded and gave cheer, I managed to whisper to Mobius. "Where did you get that one?"

The skull turned his head down a bit and in a low voice replied, "I read it once on a box of confections. Being dead I am sure they haven't eaten a box of sweets in a long time."

"I concede your triumph in the riddle game," Cadwey finally said as the crowd quieted down.

"I guess you could say I have a head for riddles," Mobius replied. However before he could start laughing, I reached up and grabbed the clasp of the cloak. A quick tug brought Mobius in contact with my own skull. The pain was fleeting, but Mobius got the hint.

"Are you alright?" Cadwey said.

"Oh yeah, ‘tis nothing," Mobius replied.

"Good, the second test will begin," Cadwey said. I am sure he would have smiled if there were any skin left on his own skull. "Now the test of magic shall commence."

This was not good. The only spell I could cast was a few low level healing spells and my dark sight. The staff could only send off fireballs.

"You may begin," Cadwey offered

Posted by deg at 7:21 PM | Comments (2)

June 25, 2008

The Captives of the Lost City of Alhassar

Chapter 10

By Dwayne MacInnes

Mobius began to laugh. I did not find our situation very amusing and I did not think having me send off a fireball at this moment would be very conducive to our survival.

"It is already cast," Mobius boasted in his high-pitched echoing voice.

"I did not notice anything," Cadwey noted. "Is your spell the ability to make me believe you are a powerful mage? If it is it has already failed." The crowd surrounding us broke into laughter.

"You!" Mobius nodded his head to a particular necromancer with a staff. "Does that staff serve a purpose other than keeping you upright?"

"Aye, lord Ozymandias," the mage replied with respect. "It doth shoot lightning of the highest degree. None can survive its impact."

"I can and I will," boasted the skull. I now saw where Mobius headed and I took and appropriate stance as if to ward off the imminent lightning attack.

The necromancer's staff started to crackle as the mage summoned its power. The smell of ozone permeated the air just a second before a loud thunderclap filled the chamber. A bolt of white-hot electricity flew at us and as with all hostile magic aimed at me while I wore my shield; it just fizzled away to nothing.

The crowd stood there stunned in silence. Mobius broke into a haughty laugh before he replied, "You can see that I am impervious to your spells. Do any of you now doubt my powers?"

The crowd moved back a bit in awe. Not a word escaped from anyone. Finally, Cadwey bowed his head in defeat.

"You have won the test of magic," the lich said respectfully. "We welcome you lich-lord Ozymandias from the Lost Continent."

Mobius and I were about to walk off when Cadwey forestalled us by grabbing my sleeve. "My lord what will you do now?"

Mobius laughed mightily before replying, "I shall commit 'chronocide' by heading toward the library."

"Pardon my lord," Cadwey said in a puzzled voice. "I am not familiar with that."

"I just said I was going to 'kill time'," Mobius laughed again. "Get it chronocide..."

I again jerked the cloak bringing our two craniums in contact. Mobius again remembered himself and merely cleared his throat in a manner of speaking.

"Are you well, my lord?" Cadwey asked.

"'tis nothing," Mobius responded before I marched us off.

A few discreet inquiries brought us to a partially destroyed library. Inside oil lamps lined the wall and on tables and shelves, books and scrolls lay in disarray. We had the ancient library to ourselves for the moment.

"What are we looking for?" Mobius asked in a hushed tone.

"Look for any books about opening gates to other worlds or anything doing with resurrecting long dead lich-mages. You know all that evil sort of stuff," I whispered back.

I kept a hand on the clasp of the cloak as we searched through the material laying about the building. I did not want Mobius to be flying about while I, his body, was somewhere else. It would be somewhat hard to explain how a lich could be in two places at once.

"I think I found something," Mobius said. "There the title of the book in front of us. Escaping the Traps of the Lower Nine Hells."

I looked at the book and corrected Mobius, "The title is Escaping the Traps of the Lower Nine Holes. It is obviously a book about a golf resort in the Northlands."

"Hmmm, golf. I never heard of it," Mobius continued in a bemused voice.

"Yeah, it's an ancient Northman game. They don't have much except sticks, rocks, and gopher holes. So they made a game using all three," I explained as I continued my search.

"Aha!" I exclaimed in a low voice. "This is it." I lifted up a book with the title Planar and Planar. A quick search through the pages confirmed my suspicions.

"I've got to get this book to Gandelf," I said.

"Uh, don't you mean 'we'?" Mobius asked.

"No, you are going to stay here with a body double," I explained. "I also will need to gather some things for our friends."

"But...but...but, what am I supposed to do if someone needs me?" Mobius continued.

"Improvise."

Posted by deg at 7:50 PM | Comments (1)

July 2, 2008

The Captives of the Lost City of Alhassar

Chapter 11

By Dwayne MacInnes

Gwendolyn

In a manner of minutes, I had the robe and cloak off, and stuffed so that Mobius had the semblance of studying a book. It would have helped immensely if there happened to be a skeleton around. Unfortunately, it appears that the dwarves had thoroughly cleaned Alhassar after they sacked it. I ended up using whatever I could scrounge up like dirt, wood, fabric, and paper. An old pair of boots and gloves finished the appearance. I then grabbed a few lanterns and some flasks of oil and secured them in a tattered tapestry I found on the wall. A quick glance at my Manacle of Time showed me that I still had an hour before sunrise.

Thankfully, the deep shadows that permeated the cavern assisted my departure from the ruined city. I easily made my way past the sentries guarding the cavern's entrance and quietly and quickly made my way down the corridor. I located Mogutz and party concealed in a side tunnel not too far away.

"Here," I whispered to Mogutz as I handed her the lanterns and oil flasks. "This should help us out." I then gave Gandelf the book I found in the library. He quickly began to study it.

"How much time do we have?" the orc inquired.

A quick glance at my Manacle of Time revealed the answer to me, "In half an hour the sun will rise, that should send the vampires beddy-bye."

"What good is that?" moaned Gandelf in his usual high-and-mighty manner as he closed the book. "Sunrise and sunset don't mean much down here."

"Look," I lectured, it was now my time to teach. "Vampires are helpless while the sun is up no matter how deep underground they are. Liches do not sleep and there will still be dark mages and necromancers. But at least we will have cut the odds down against us."

"Hmmm," Nanoc nodded in approval. He unsheathed Biter and looked at the dark blade. "We should like to hack us some evil."

"Athena, goddess of strategy and battle is smiling upon you, Gwendolyn. Your plan is sound and the forces of light will prevail over the darkness," Treena added confidently. If only I was as sure as she sounded. Nonetheless, I did not betray my own doubts. It was bad enough Gandelf was being a downer.

Quint only smiled with a glimmer in his eye before he muttered in low voice that only my keen hearing picked up. "There should be lots of valuable loot in there."

"Alright, I am heading back now," I said to the amateur group. "Wait for the signal and stick to the plan. Our best hope is too cause as much chaos as possible."

Mogutz grasped my forearm in hers as she gave her parting blessing, "May Uranus blow your enemies away."

It took a fraction of second to remember the name of her god. "Oh yeah, right," I replied.

* * * * *

I made my way back to Alhassar without any difficulty. With any luck, Mogutz had her party already in position and awaiting my signal. I was at the base of the pyramid temple when looked at my Manacle of Time. Twenty minutes, plenty of time I assured myself.

No sooner had I registered that thought than a loud gong sounded above the temple. I looked up and noted Cadwey standing at the pyramid's flattened apex. Next to him and bound between two stout iron poles a small stout figure struggled.

"Friends of Darkness," boomed the steady voice of Cadwey. "When the sun sets this day we shall raise the remains of the great lich-mage Zormandus."

I noticed that a large group of the evil residences of Alhassar was beginning to gather around the base of the pyramid. I quickly concealed myself in a broken-down structure. Through a large hole in the wall, I could see Cadwey above me. I also could see the growing crowd gathering at the base of the temple.

"Before the sun rises I will offer a small sacrifice. Brothers of the nosferatu, please part-take in this feast to sate your appetite until the setting of the sun."

I watched in horror as this unforeseen turn of events unfolded before me. A quick glance at the Manacle of Time told me I had fifteen minutes before the sun rose and that poor victim above me did not have that long to live. Several forms were making their way up the pyramid now. Obviously, they were the vampires in anticipation of their feast.

I looked up and saw Cadwey holding an evil looking knife in his skeletal hand poised over the struggling victim. I had only seconds to act so I did the only thing I could. In less time that it takes to explain it, I had an incendiary arrow arcing up toward the unsuspecting lich.

As the ash shaft embedded itself into one of the lich's ribs, the incendiary spell literally exploded into being. This set off several frenzied events at once. First, Cadwey fell backwards in a flaming heap over the side of the pyramid granting his victim a short reprieve from death. Second, the vampires upon the pyramid began to look around them frantically for the one who had torched their leader. Third and forth, the dark mages summoned demons from the netherworld and the necromancers called to life the long dead residence of Alhassar. The fifth, final, and probably the best thing to happen, was that the only entrance out of Alhassar suddenly became engulf in high rising flames.

This latter event brought me some peace of mind. This indicated that Mogutz and her party were already prepared and when the incendiary arrow exploded, they noticed my signal. Their job had been to block the exit out of Alhassar with a bonfire fed by all the debris they could find. The oil from the lamps and flasks greatly assisted this. I now only hoped that they could keep the fires blazing.

Posted by deg at 5:54 PM | Comments (0)

July 9, 2008

The Captives of the Lost City of Alhassar

Chapter 12

By Dwayne MacInnes

The blazing obstruction blocking the egress and entrance to the cavern only slightly eased my mind. This was only part of the plan, and it came about prematurely because of the incendiary arrow I used against the lich. I was, by no means, where I would have liked to be. Further, I am sure the victim above me staked helplessly between two iron poles would have loved to be anywhere else.

I hid the best I could in the tumbled-down structure as liches began to cast their evil spells, newly raised skeletons of elves and dwarves ran around menacing with rusty swords, axes, and hammers, and demons from the various Nine Hells rampaged through Alhassar.

I heard the great cacophony of battle begin. I mildly cursed myself. Battle could only be ensuing if Mogutz had foolishly tried to battle her way into the ruined city. This was not part of the plan, and it was fool hardy.

I raised my head over the edge of the gaping hole in the wall anticipating watching in horror as the evil cabal annihilated Mogutz and party. To my amazement, this is not what I saw. Instead, I noticed that the summoned minions were battling each other as well as other liches, mages, vampires, and necromancers. It was a frenzied and confusing barroom brawl!

Lightning and fireballs exploded everywhere. Bone fragments flew in the air as well as parts belonging to netherworld beings. The noise and smell of combat echoed throughout the cavern. I am sure that not even during the height of the elven-dwarven wars did Alhassar witness such a battle.

The explanation was simple once I thought it through and that was not until much later. For now, I just huddled in my ruined dwelling praying that in the ongoing battle that a passing fireball would not obliterate my sanctuary. In any account, none in the evil cabal realized that they all tended to work alone, or only with others of their own kind. Therefore, when they summoned their evil managerie from the dead and the Nine Hells the unthinking minions naturally attacked anyone who did not participate in summoning them.

For the moment, I witnessed a brutal and relentless combat. Outside my window, I watched as an army of stout dwarven skeletons attacked and overwhelmed a demon lord. The demon lord swung his mighty and unearthly blade and cleaved skull from neck and arms from shoulders. However the undead where too numerous and even their rusted weapons inflicted enough damage that the demon puffed into a ball of smoke as it returned to the netherworld.

I saw a vampire cast spell after spell into an on rushing stone demon. The rock giant only staggered slightly as the lightning spell collided with its mineral body. When it came into arms reach of the vampire, it grabbed the undead bloodsucker in a lethal embrace. Though technically undead, even a vampire that has been smashed into jelly does not pose much of a threat to anyone.

I learned later that Mogutz and her party were busy at their end as well. Not only did they have to tend the huge inferno but any creature that tried to escape that way had to be dealt with. Fortunately, they were few and after they passed through the fire they were pretty much dead already.

The entire cavern shook and dirt fell from the shaking ceiling and dust swirled in the air. Even my small hiding place threatened to topple down upon me. However, I could only watch in morbid fascination as the armies of the evil cabal fought amongst themselves.

The battle began to take on a more serious tone when a few necromancers started summoning more powerful undead to avenge the death of one of their members to a mistakenly fired lightning bolt from a lich mage. Now the battle became personal as groups were deliberately fighting amongst themselves.

There is the saying of "honor amongst thieves" which is highly inaccurate. However, I think the saying should be "honor amongst evil". Evil beings tend not to trust anyone, especially other evil beings.

The battle had hardly started to heat up when the vampires, a numerous faction itself began to run for cover. Many did not make it, as the battle was too widespread and furious. I almost felt pity for the undead as they suddenly slumped down to the ground utterly powerless with the rising sun above the earth. The mortal servants of the vampires tried to do their best to help their evil masters. But, they were only mortal without much skill in arms or magic and easily fell victim to the chaos around them.

The furious battle seemed to last for an eternity. It had been only an hour after the commencement of hostilities when the battle started to die down. Everyone had expended their magical spells and those few still itching for a fight picked up one of the numerous weapons upon the ground and started hacking at each other.

There could only be a score of combatants left in any fighting condition by now. I gave a big yell as I exited the stone ruin from which I had taken refuge. I quickly crossed swords with a dark mage. It was easy pickings for mages do not tend to study melee combat much. The remaining evil members of the dark cabal all stopped their fighting with each other and looked towards me in wonderment. They must have thought this was some avenging elven spirit from the ruins of Alhassar coming to kill them all.

Posted by deg at 7:35 PM | Comments (0)

July 16, 2008

The Captives of the Lost City of Alhassar

Chapter 13

By Dwayne MacInnes

I did not wait for them to collect their senses before I rushed into their midst. I easily hacked into them. Their feeble and exhausted attempts to attack me were easily parried. I noticed a few survivors who had hidden themselves during the chaotic main battle now began to join the new combat. A few remaining spells were sent my way. All the good it did them. My shield merely consumed the magic.

I blocked, parried, swirled, jumped, slashed, and stabbed as I danced amongst the couple of dozen evil combatants. Though I had an easy time killing my opponents I knew that I could not keep up this level of attack forever. Even I, the champion of the arena, have limits to my endurance. Plus, many a novice can sneak in a lucky shot to take out the best of masters.

Soon another yell punctuated the melee in the cavern and a few of my opponents turned to meet the new threat. It was Mogutz and Nanoc leading the way with Treena, Quint and Gandelf rushing close behind. The bonfire that blocked the entrance to the cavern had burned itself low enough to allow the party to pass without damage.

"By the blood of Uranus!" Mogutz hollered a challenge our foes.

Many of the cabal stopped fighting in order to try to figure out what kind of threat that exactly was. It was too bad for them because that pause cost many their lives. The next ten minutes saw a heated exchange of combat and though we were out numbered three to one, we soon had the entire cabal of evil dispatched with nothing more than some minor cuts on our side.

Silence suddenly descended upon the cavern. It was almost as deafening as the combat had been. Only the crackling of the torches and the small-scattered fires left from the intense combat disturbed the quiet.

"We are going to have to make sure there aren't any survivors," Mogutz finally said while she searched the bodies of our fallen opponents.

I nodded my head in agreement. I had to take a breather, even though the battle was short in duration it was very intense. In the arena, I only had to deal with at the most three well-trained adversaries. Here, I had at one time been trying to attack over twenty. Alhough they were not very proficient with melee weapons, their sheer numbers kept me busy.

I moved away from the party and began my own search. I was looking for vampires. I still needed nine more hearts to collect. Most were dead just lying on the ground broken, burned, or just plainly smashed in vampire goo. However, I did encounter a few who just feebly stared up at me completely powerless to resist my attacks. With the rising of the sun, the undead bloodsuckers lost all their dark powers. Therefore, I just hacked off a head and then proceeded to gather my grisly trophies.

I had been in the process of collecting my hearts (as well as pocketing any money or valuables I noticed, I am sure the vampires would not mind) when I thought I heard something. I stopped and cocked my ear, listening intently.

Yes, there it was the sound of someone crying out for help. I looked around for the faint cry that echoed off the cavern's wall and ceilings. Finally, I was able to locate the source of the noise. It was the poor victim on top of the pyramid temple!

In the excitement, I had completely forgotten about the person shackled to the iron poles. I was frankly surprised to hear the voice. It was no small miracle that the victim was able to survive the intense battle that raged around the cavern.

I wasted no time in making my way up the steps of the pyramids. I had to be careful because there were some areas where the bodies of the fallen sprawled over the steps in grotesque angles. This, added to the pools of slippery blood and gore made the ascent quite treacherous.

I finally reached the plateau at the apex of the temple and saw the short stocky victim viciously struggling with his bonds. At first glance, I thought it was a dwarf. However, as I neared the victim, I realized it was in fact a gnome.

Now gnomes are like distant cousins to dwarves. They are not as broad as the dwarf is nor are they as tall. They also do not tend to have as full beards as the dwarves do, though they make up for the lack of hearty facial hair with long pronounced noses. In addition, they are also very adept at making intricate objects and many are in fact inventors. They also tend to live above the earth and dwell in workshops.

"Hail," I shouted to the struggling gnome.

"Get these blasted things off me!" the small creature cried as he swung back and forth between his outstretched arms.

"Not a problem," I replied as I quickly picked the locks to his steel manacles.

Once I had his hands free, the gnome sat upon the ground rubbing his raw wrists. I sat down next to him and stretched my hand to him.

"I am Gwendolyn."

"I am master Aly Eska," the gnome said as he tentatively gripped my hand. "I suppose I owe you and your party my life."

"Well," I said a little modestly, "I did send that lich over the edge with my arrow."

"That was an arrow?" the gnome looked at me in surprise. "I was sure it was a spell. Where did you shoot it from?"

I pointed down to the tumbled-down ruin of the building I had taken refuge in at the base of the pyramid. The gnome shook his head in wonder. "Only a Wood Elf could make that shot. Now if I had my latest invention I could have done the same...

"Hey! Whatever happened to that lich you shot?" Aly asked interrupting himself.

"Well, after he burst into flames he fell over the side there," I pointed towards the back of the pyramid.

As we both turned in the direction I indicated, the two of us sucked in a breath of surprise in unison as we watched the skeletal head of the lich begin to ascend over the edge.

"Get behind me," I ordered as I jumped to my feet with an arrow instantly nocked in my bow.

Posted by deg at 6:45 PM | Comments (0)

July 23, 2008

The Captives of the Lost City of Alhassar

Chapter 14

By Dwayne MacInnes

"Hold your fire!" the skull screamed. I then looked closer and noticed the glowing red orbs of Mobius. I had totally forgotten that I had left him alone in the library! I lowered my bow and replaced the arrow into the quiver on my back.

"Why did the wizard enter the employee break room naked?" the skull queried. "Because the door said 'Staff Only'." Mobius began to laugh, "Get it? Staff only. So he couldn't take in the clothes."

"Yeah, I get it," I replied dryly.

"Looks like we really wiped this community out," Mobius said seriously, as he floated around the pyramid.

"Did you happen to see any survivors?" I asked.

"No, though I did escape a minor skirmish in the library by the skin of my teeth," Mobius began to laugh. "Get it? Skin of my teeth."

"Yeah, I get it," I replied dryly.

I then turned to Aly who was still quivering behind me. "Don't worry," I assured the gnome. "This is just Mobius, he's a friend."

Mobius dipped his floating skull in friendship.

Aly still had a hard time regaining his tongue so I made his introduction. "This is gnome Aly Eska."

"So whatever happened to that chap, Cadwey?" Mobius asked turning away from the gnome.

"I sent him over the side there on fire," I again indicated the back of the pyramid.

"Really?" probed Mobius. "Because I did not see any remains down there."

"Great," I growled. "We have a deadly lich on the loose."

I put my fingers to my lips and whistled shrilly across the cavern. The party of adventures below us looked up and noticed me waving them to join us on the pyramid. I watched as Mogutz gathered her party together. She did have to do some extra prodding with Quint. The novice thief was too busy looting the corpses to pay heed to my whistle.

Within five minutes, the entire group of adventurers assembled on top of the pyramid. Mogutz was making her way towards me while I watched Nanoc repeatedly tug on his sword as if it was wedged in the sheath.

"Come on," the barbarian moaned, "I just said the blade look to be of good quality."

I did not have time to inquire what was going on when Mogutz asked, "What is the problem?"

"We need to search this city for any remaining bad guys," I stated.

"Should we divide up?" Treena asked her brow wrinkled in concern.

"No, we need to stick together," I cautioned. "There may be a lich still at large and we will probably need every one of us to bring him down."

* * * * *

First, we scoured the base of the pyramid. Other than a burned cloak, there were no signs of Cadwey. I studied the ground looking for any spoor I could use to track him. Unfortunately, most liches prefer to hover when they can. Nonetheless, we continued our search around Alhassar.

I observed the party as we made our way over and through the debris and ruins of the dead city. I was not too surprised to see that many of the new adventurers would stumble now and again as they crossed the rough terrain. I was surprised however to see that Quint was having a particularly hard time of it. The small man constantly stumbled and would have to grab on to someone in order to check his fall.

I made my way up to Quint in order to be of service if he indeed needed it. I already knew what his game was and I suspected he would not mind me being near him. Sure enough, the poor clumsy oaf stepped upon some loose scrabble and swung his arms around me in support.

"Sorry," Quint mumbled. "I can't seem to get my balance."

"Well, it looks like we should be on some flat ground here soon enough," I consoled him.

I suppressed a laugh. I know there are many thieves out there who do not belong to the Guild and therefore do not follow any of its rules. Therefore, a long time ago I started carrying a large visible pouch containing a small heavy bag inside. If one were to lift it, it would have the heft of being full of gems. If one were to shake it, it would clink with the sound of coin.

In all actuality, it just contains some small river stones and a few steel discs. Plus, a note suggesting maybe it would be wise to join the Guild instead of robbing it. In this case, however, I used Quint's trick against him. As he relieved me of my bag of rocks and discs, I removed his pouch of ill-gotten goods.

I did my best in the search to return to everyone what was taken without their being the wiser. In some cases, I had to make a good guess because I did not know exactly who found the large red ruby and who had the onyx statuette. In addition, I had to distribute everything Quint found as a form of punishment. Of course, I kept a percentage to pay for the lesson I just imparted. I also made sure to keep and eye on Quint in case he wanted to continue his larceny.

* * * * *

We had been searching for hours before we found the ancient crypt that the vampires had made their lair. Fortunately, the sun was at its zenith in the sky so the poor undead were utterly helpless as we helped them move on to the netherworld. Unfortunately, we still did not find any signs of Cadwey.

After dispatching the last of the vampires, we made our way out of the crypt and began the search of Alhassar again. We soon had to light up our lamps and torches as the fires burning around the city were starting to die off. Not to mention that the torches the cabal scattered about had consumed themselves long ago.

We did not have much left to search anyway, just a last circuit to the ruined library where Mobius and I had parted ways earlier. We were surprised as we started up the cracked and broken stone steps of the library to see a small group of necromancers exiting the building. They quickly began to summon the undead.

Posted by deg at 6:13 PM | Comments (3)

July 30, 2008

The Captives of the Lost City of Alhassar

Chapter 15

By Dwayne MacInnes

Skeletons of the elves and dwarves of Alhassar began to rise from the ground. Not to mention that now there were a few fresh new zombies. They were supplied courtesy of the battle earlier in the day. The party quickly readied themselves for battle, except for Nanoc who still had a hard time removing his sword from his sheath.

"Come on!" growled the barbarian. "This is no time for your bruised ego!"

Mobius floated over to the barbarian who was yanking on his stuck blade.

"I say old chap," the skull began speaking to the sword, "if you don't behave, you will find yourself in the hands of a more ghastly master."

Once Mobius said that, Nanoc pulled Biter out of his sheath. Once freed, the blade released a crack of blue lightning that resounded throughout the cavern. The skull certainly did know how to motivate the blade.

The party of adventurers flung themselves into the fray. Skeletal and undead mages were no match for this band of adventurers. I almost stood back and let them handle it all. In fact, I was quite proud to see how far Mogutz and her party had come along in the last few hours.

"Once more into the breeches, dear friends, once more!" quoted Mobius.

I too flung myself headlong into the fight. As I passed the skull, I yelled over my shoulder, "I believe it is 'unto the breach'."

"I told you I did mostly parodies and comedies," Mobius countered. The skull did not have any weapons so he would knock heads with the necromancers interrupting any further spells they would try to conjure.

I soon made my way past the undead and concentrated on the necromancers themselves. As each one fell before my blade, the group of undead that that particular necromancer summoned would crumple to the earth devoid of further animation. It was not long before Mogutz and Nanoc were at my side cutting down the last of the necromancers.

The fight could not have lasted more than ten furious minutes before the last of the necromancers fell to our weapons. I searched around us as Mogutz and Nanoc caught their breath. For the most part everyone appeared to have weathered the combat in one piece. Treena would cast a heal spell here and there for the few minor cuts that the party received.

"Good job!" I crowed. "Good job. I'm proud of you."

"Thanks," Mogutz replied. "That looks like it was their last stand."

Mobius floated over. "I didn't do too bad myself seeing as how I don't have any arms and therefore no arms." The skull began to laughed, "Get it? No arms and therefore no arms as in weapons."

"Yeah, I get it," I replied dryly.

"Well, if everyone is done with this self-appreciation society. I think we should secure this building," Gandelf ordered.

Now some of you more astute readers may be wondering how killing more mages who may be possible members of the Mages Guild was going to help me reconcile myself with the guild. Well the answer is rather quite simple. Firstly, even in the Mages Guild necromancy is illegal. Secondly, to be a member of the guild you have to be alive and that leaves out liches and vampires. Finally, having been suspended, I was technically no longer a member of the Mages Guild. However, I suppose that last argument is splitting hairs. Nonetheless, the mere fact the dark mages were working with necromancers makes them fair game.

* * * * *

After searching the library, we did not encounter any more members of the dark cabal. Gandelf, upon seeing the ancient texts and scrolls, immediately set a lit lamp upon the table and began to search through the material. He looked like cat in an aviary. He could not determine where to begin. I suggested that he should make sure we had stopped the gate between the worlds from opening.

The rest of the party did one more search of Alhassar. But, we could not find any trace of Cadwey. We did stumble upon the cache of equipment and goods that belonged to the previous victims of the cabal. Amongst them Aly was reunited with his goods, including a strange device he called a 'rifle'. It looked like it was a crossbow with a steel tube attached.

He demonstrated his invention to us. Once the thunderclap stopped resounding off the cavern's walls and the foul smelling acrid smoke cleared, we could see that he had indeed put a hole in his intended target. I do not think this weapon will be very practical to a thief. It draws too much attention to whoever fires it. I can appreciate its military significance. Fortunately, gnomes take decades perfecting their inventions, and I do not think we will see them in large numbers anytime soon.

The party spent one more night in Alhassar before we made our way topside. It was during this night Quint noticed his loss of goods. I walked over to the novice thief and told him I could recommend him to the guild. At first, he pretended not to know about what I was speaking. At least that was until I produced the dagger I had pick-pocketed from him. His eyes gleamed and he whispered, "I didn't think thieves were supposed to rob from fellow thieves."

"We don't rob from fellow members. I think it would be best if you joined just so we don't get the rest of your stuff," I returned softly.

With that, Quint smiled and nodded his head. Then a great laughter racked his small frame. Everyone looked over to us wondering what was going on.

"I'll have to make sure I get that joke you told," Mobius said.

Posted by deg at 5:00 PM | Comments (0)

August 6, 2008

The Captives of the Lost City of Alhassar

Chapter 16

By Dwayne MacInnes

Everyone was surprised to see us as we exited the sewers. At first people held their noses in disgust from the rancid smell until they realized that the lost party of adventurers had returned. Imperial City was all abuzz with tales of Mogutz and her party of adventurers. I guess it put many at ease to know that the earthquake they experienced the day before was the final battle with the evil cabal under their feet.

The Emperor rewarded Mogutz and her party handsomely. I too received my reward for finding the lost party and for helping bring down the greatest evil threat in Imperial City history. However, neither reward was as handsome when compared to the value of the treasures we collected while down in Alhassar.

Mogutz, Nanoc, Treena, Quint, and Gandelf all became instant celebrities. I was already the famous "Black Arrow" so I am not certain if my fame increased. Though I am certain that our adventures did not hurt my publicity any. Just another chapter to add to my mystique I suppose.

Poor Mobius had a hard time at first winning over the public. Most people do not naturally associate with talking skulls. He even, for a while, tried to find a mage to reverse the spell upon him. Unfortunately, it was one of those cases where only the mage who ensorcelled him could remove the spell. We discovered that the mage had died centuries before. Poor Mobius had been in that iron bound box for three hundred years!

Well, Mobius being who he is did not let this get him down. Soon he began by telling the tale of our adventures in the lost city of Alhassar to small groups. To trump up bigger crowds Mogutz and party would gather to reenact the battles beneath Imperial City. I would bring Mobius to the Imperial Arena and use my influence to get him inside as the opening act before the fights. All the while, I had taken the skull in to live with me until he could establish himself.

Soon Mobius had established himself and it was not long before people were gathering near and far to see the great 'Skull Jester'. Mobius could tell many a tale and many people even found his old and stale jokes amusing.

We did not find out what happened to Cadwey. Somehow or other the lich escaped the great battle in Alhassar. Fortunately, Gandelf confirmed that the rising of Zormandus and the subsequent opening of the gate between our plane and that of the Nine Hells could not happen for another two thousand years until the stars were in conjunction again.

* * * * *
Gwendolyn

Over the next few months, the Emperor established a committee to study Alhassar and Gandelf became the leading researcher in excavating the lost city. The High Elf could not have been happier.

Mogutz and Nanoc established themselves with the Fighters Guild. Quint accepted my offer and became a member of the Theives Guild. Treena returned to the Temple of Athena where as a reward for her duties the high priest proclaimed her a novice priestess. Aly Eska returned to his gnomish workshop to perfect his invention and Mobius decided to take his one skull act on the road.

Mobius and I were the last to part. The skull's goodbye was a little emotional for during our adventure, and later as housemates, we had formed a bond with each other. Not many people have talking skulls as friends.

"Well, I guess I better head out," Mobius said as he prepared to leave. Then he began to laugh, "Get it? Head out because all I have is a head. Ooh, that makes me a headliner! Get it? Headliner."

"Yeah, I get it," I replied laughing holding back the tears.

Posted by deg at 3:00 PM | Comments (0)