Presenters: Janet Fransen, Academic Programs - Science &
Engineering; Jon Jeffryes, Academic Programs - Science &
Engineering; Jody Kempf, Academic Programs - Science & Engineering Time: 11:00 am-1:30 pm Location: Andersen 120B/C Description: We'll be demonstrating Google Tools that can help you collaborate, work more productively, and research. We'll answer your questions about resources like Google Docs, Google Reader, Google Sites, Google Books, Google Scholar, Google Wave and more! Handouts: GoogleForResearchers.doc Additional Resources: Google for Researchers (Presentation on Moodle)
Presenters: Kristen Mastel, Academic Programs - Agricultural, Biological & Environmental Sciences, Anne Rojas Time: 11:00 am-1:30 pm Location: Andersen 120B/C Description: Del.icio.us and other social bookmarking sites can be used for sharing useful links with staff at the references desk, sharing your bookmarks with others, or classes working to create a list of resources together. YouTube is used for marketing, outreach, reference and beyond.
Presenters: Mike Sutliff, Information Technology - West Zone Computer Support; Peter Weinhold, Information Technology - East Zone Computer Support Time: 11:00 am-1:30 pm Location: Andersen 120B/C Description: Kindle, iPodTouch, Sony Reader, Dell Netbook, Android TTS, Pico Projector Handouts: Additional Resources:
SED and the IT Council plan to sponsor Emerging Tech Expos in the future. We will need to keep scanning what is out there and either useful or potentially useful to keep in mind for those future events.
Some ideas we've discussed in the planning group and that I've had myself include:
Turning Point Instant Response Tech (Clickers) and the idea of using mobile phones to be the individual clicker
Password Management Applications
What are other technologies - hardware - software, etc. that we should consider for future Expos? I'll create a thread for this topic on our discussion board.
Presenters: Claudia Sueyras, "Archives & Special Collections and Digital Collections Unit" Time: 11:00 am-1:30 pm Location: Andersen 120B/C Description: Pachyderm is an easy-to-use multimedia authoring tool. Designed for people with little multimedia experience, Pachyderm is accessed through a web browser and is as easy to use as filling out a web form. Authors upload their own media (images, audio clips, and short video segments) and place them into pre-designed templates, which can play video and audio, link to other templates, zoom in on images, and more. Once the templates have been completed and linked together, the presentation is published and can then be downloaded and placed on the author's website or on a CD or DVD ROM. Authors may also leave their presentations on the Pachyderm server and link directly to them there. The result is an attractive, interactive Flash-based multimedia presentation. http://pachyderm.nmc.org/
The University of Minnesota has adopted Pachyderm as a multimedia authoring platform to be used statewide by faculty, students, and staff. The Minnesota Digital Library is tasked with statewide training at the k-12 level. For more information, go to: http://www.mndigital.org/projects/pachyderm/
Presenters: Kirsten Clark, Government Publications Library
Time: 11:00 am-1:30 pm
Description: Use of UMConnect continues to grow in the Libraries. UMConnect allows for people to connect over large distances and participate in group discussions from mulitple locations. Learn about ways this software can be used for a variety of meeting and conference venues.
Presenter: Andrew Palahniuk, Academic Programs - Coordinated Educational Services Time: 11:00 am-1:30 pm Location: Andersen 120B/C Description: Make Firefox work for you! Add functionality to your web experience with add-ons like smooth-scrolling, research tools, web development tools and social media add-ons. Learn where to find them, how to effectively search, evaluate, and eventually install and manage Firefox add-ons. Handouts:
What is augmented reality? The real-world example is the
artificial glow around the soccer ball or hockey puck to enrich TV sport-viewing.
But, in short, augmented reality (AR) uses devices, like phones or web cams, to
overlay virtual elements onto your real-world environment, thus created a "mixed
reality." There seem to be many interesting possibilities for libraries too.
Imagine aiming your camera phones at a row of books and "seeing" the LC subject
headings hover above them?
Since most AR applications haven't left the lab yet, I've
tried to include a video "demo" for AR apps presented here. It seems that the
world of AR is quickly expanding; so many more recent tools may have already
come into existence. But this technology is certainly something to keep an eye (real
or computer-aided) on in the future.
Symposium on Mixed and Augmented Reality
The International Symposium on Mixed and Augmented Reality
(ISMAR) had its 8th annual meeting in Orlando Florida in late 2009.
The expo event showcases hands-on demonstrations in addition to research and
sci-tech presentation. The website ReadWriteWeb.com
reported on the three "Hottest Videos" from this year's ISMAR symposium. See
the video demos .
There you will find a video of Sony PSE's EyePet, the virtual animal that
interacts with your movements though your computer's web cam;AR
Sketch, a student paper award winner, which actually processes drawings and
turns them into 3d simulations, and a potential future product from Microsoft.
A slew of new phone applications have been created for
iPhone (running 3GS) and Google Android phones. These apps usually require a
digital compass that . Here are some of the most interesting examples of what
this technology is doing to the smart phone industry:
Global Travel Guide (Free,
Android and iPhone)
Wikipedia entries pop into view when you can use this app to explore your
nearby surroundings via your smart phone's camera. You can imagine the
limitations of items not presently geotagged (Ie. coordinate metatdata), however,
this product also allows users to add content and "geotag the world."
Pocket Universe, Virtual
(iPhone app, $2.99)
Tilting your iPhone skyward this app will align with the area of sky you are
viewing and display descriptions for major objects within view.
Heads Up Navigator
(iPhone app, Free)
The idea is simple, rather than looking down onto a map, the directions are projected
forward into your real-world viewpoint via your phone.
Nearest Tube (iPhone,price
varies) Demo Displays arrows on the ground in the direction you need to walk to reach
the nearest subway station or bus stop. Cities now include Paris, New York
City, London Bus, Washington DC, and more.
Bionic Eye, and
Nearest Places (ITunes, $1.99) are newly released apps that display nearby points
of interest based on your location Demo
Ooooh, Aaaaah: Augmented
Reality Ad Campaign They don't fulfill any need or solve a problem, but these ad campaigns are
a quick and fun way to learn about AR. Try these two examples,
AR app for your computer. It works like a screen saver by combining a twitter
world animation with webcam video capture from your computer. The animations
appear to react to your movements in the screen. Flayar Demo
Another popular twitter AR app is TwittARound, which shows you tweets from nearby locations displayed
in your phone's video screen. TwittARound Demo
Video EyeWear and Retinal
AR enabling equipment, like these Vuizix video eyewear
(Wrap™ 310, $349.95) are the next generation accessory of mixed reality
experiences that leave your computer and smart phone screen behind. These
so-called "head up displays" come in a variety of styles and prices that can be
used for even non-AR applications such as watching a video from your ipod.
If this enhanced reality experience is still not enough, Slashdot
reports two companies, like this one by Brother, which will beam images
directly into your eye, like this one from Brother set to be released in 2010. According
to the article, virtual retinal displays could be used to project subtitles of a
foreign speaker in real time.
This is anexcerpt from my November 2009 quarterly "Web Reviews" Column: Augmented Reality:
The web meets your world. (Nov 2009). SciTech News. 64 (4).