The Digital Arts Workshop ended pretty successfully. For the final day we were able to meet with the students and their parents in the Tweed activity gallery on campus. Snacks were had along with conversation and some quick and short animation projects, which allowed the parents to participate and get a hands-on sense of what their kids were doing. After a short time, everyone gathered in the Lecture gallery to view the finished project.

Brent Erickson
Art 3814
Collage Self Portrait/Silhouette
Grade Level: 8th Grade
Time Needed: 4 45 minute class session
Focus: This lesson will work as an exercise allowing students to further understand the concept of space within an artwork.
Objectives:
a.
6.1.1.2.2 - Analyze how the principles of media arts such
as repetition, unity and
contrast are used in the
creation, presentation or
response to media artworks.
b.
6.1.2.2.1 - Demonstrate use of a variety of tools,
materials and techniques
in media arts based on the characteristics of the hardware
and software.
c.
Students will demonstrate and understanding
of foreground and background
through use of positive and negative space.
Motivational Resources: Slideshow on collage works (examples can include Robert Rauschenberg, Henri Matisse, Max Ernst, etc...), any text with examples of collage art works, pervious class work on similar or same subject, a digital folder of stock photography and images
Art Materials: Computer lab, Desktop Computer (Mac), Photoshop CS3 (or higher), sketchbook paper, pencil, stock images
Introduction to Lesson
Collage involves the use pre-existing materials, which are incorporated into a two-dimensional surface (Kachur). Through the use of mixed media, the artist is able to create a much more distorted world than possible with other media. This can be beneficial to an artist attempting to achieve an imprecise image in their work. With this, collage work seems most appropriate as being related to the 20th century's fast and sometimes confusing pace (Kachur). Pablo Picasso did the first purposeful use of collage in fine art in 1912 (Kachur). As the technique is somewhat young in the fine art world, it has also branched off into the digital realm.
Intentionally built in the 1940's as war machines (Binkley), computers have become much more useful to the individual and the artist. The computer itself has become an excepted tool within the art community today, but still draws in some critical response. Art can be created seamlessly in a manner that challenges our knowledge of "truth" within a work (Binkley). This can be used to an artist's advantage, creating works that were once confined to his/her imagination due to physical limitations. Since the computer is a machine, the current state of things within our technological society becomes an appropriate subject within all forms of digital art.
Instructional
Procedure
Class 1: Begin class with hand out for assignment explaining details and requirements of project (this will consist of a explanation of foreground, background, negative and positive space, self portrait and silhouette). Follow with a spoken explanation having students follow along with the handout. A slideshow with examples of collage art should also be display during the explanation as a source of reference and inspiration for the students. Continue the rest of class with time for sketching and idea formation. Homework will consist of a readied idea for next class.
Class 2: Class will meet and go directly to the computer lab for a short demo on basic Photoshop tools that will be useful for the assignment. After the demo, show students where the stock images can be found on the computer desktop. Allow students to begin working. Students should start creating a space for their portrait to be in, followed by a self-portrait within said space. Answer any questions. Work time will be provided for the next class session.
Class 3: Continue day as workday. Answer any questions. Inform students that next class will be a critique of their works along with a project turn in.
Class 4: Class will meet in computer lab for critique. Students will print their works on lab printer (if no printer, display works on computer screen) and individual critiques will begin. Critiques will consist of constructive feedback (encourage students to point out what works within the image and things that could be improved). The students will then turn in their work at the end of class. The instructor, based of a pre-established rubric, will grade projects. Rubric criteria will consist of timely completion, demonstration of understanding of topics covered (foreground, background, negative and positive space, self-portrait), and participation in class critique. Grades will be given back to students along with works at next class
Evaluation/Assessment
Student work will be evaluated both in class during a critique by classmates and afterwards by the instructor, based off of a rubric. Grades will be given in an A through F fashion and returned to students after project completion.
DBAE Checklist
Art Production - Students will create self-portraits based off of digital collage
Aesthetics - Students will design a space and self-portrait that echo each other, creating harmony throughout the work
Art History - Students will learn about collage and digital collage art foundations as well as artist within each field
Art Criticism - Students will participate in a in-class critique
Bibliography
Binkley, Timothy. "Computer Art." Encyclopedia of Aesthetics. Ed. Michael Kelly. Oxford Art Online. 5 Dec. 2009 <http://www.oxfordartonline.com/subscriber/article/opr/t234/e0124>.
Kachur, Lewis. "Collage." Grove Art Online. Oxford Art Online. 5 Dec. 2009 <http://www.oxfordartonline.com/subscriber/article/grove/art/T018573>.Here is a lesson plan based around a classroom with no available computer lab, but rather only one or two computers. The plan is based around a class-wide project where students create a stop motion/claymation music video to a chosen song.
Brent Erickson
Art 3814
Class Claymation Music Video
Grade Level: Grade 5
Time Needed: 6 30 minute class periods
Focus: The project will focus on the student's ability to artistically interpret a given verse from a musical piece in a small group and as a whole class.
Objectives:
a. 4.1.2.2.2 - Describe how photo-, video-, and sound-editing are used to create
original products for expressive intent.
b. 4.2.1.2.1 - Create original works of media art to express specific artistic ideas.
c. Prove that media arts can be used on both a small scale (group) and large scale (class) to accomplish an assigned task with continuity.
Motivational Resources: Claymation videos found on the Internet used as examples http://www.videosift.com/video/AWESOME-claymation-Kenna-Hell-Bent
via videosift.com
Art Materials: Magic Model Clay, Digital Camera, Tripod, Materials for background (cardboard, construction paper, markers, scissors, pencil, colored pencils, masking tape), miscellaneous materials for character design (plastic eyes, fabric)
Introduction to Lesson
Animation is a form of media art in which visual motion is created by using a series of frames. It is produced frame by frame, which allows the artist to animate inanimate objects, making them appear to move on their own ("Animation"). Claymation introduces clay as the manipulated material for the animation process. Will Vinton was the first person to coin and then trademark the term claymation in 1976 (Vinton). Vinton introduced animation that was 3D to a audience that was only used to 2D animation, thus opening the opportunity for more advancements in animation. From this new form of 3D animation came the 3D CG animation that is largely present in our current animation processes (Vinton).
Instructional
Procedure
Class 1: Introduce class to lesson with quick over view of lesson accompanied by a handout further explaining the details and requirements of the project. Inform students through a presentation about the method of stop motion and that they will be choosing a song together as a class to make a claymation music video. The construction will occur in small groups, each being assigned a verse or segment of the song chosen. Songs should be split into at least 5 parts to create a sense of diversity, as should the class be split into an equal amount of small groups. The song will be selected by popular vote, based on 3-5 songs initially chosen by the instructor. After the song and groups are selected, the instructor will provide material such as YouTube videos for references and inspiration. The class will end with homework consisting of material gathering for the next meeting.
Class 2: Class will meet and character design will begin. The small groups will be and be assigned their verses from the song, which will then initiate brainstorming character and scenery design. Students will be asked to collaborate on paper and begin formulating ideas for their designs, which will then begin to be constructed during class. Clean up will be expected within the last 5 to 10 minutes of class.
Class 3: Class will meet and pick up where it left off. Character design and scenery set up with continue. A space in the room for filming will be determined and set up for any groups need reference for sizing. Any groups finishing design are encouraged to start filming. Assist any groups that seem behind. The goal for the day is for all design to be completed, ready for filming next class. Clean up within 10 minutes of class ending.
Class 4: Start class with filming of the animation. Encourage groups waiting to contribute any feedback about the current filming (although enforce the fact that each group has their own interpretation). Continue filming until end of class.
Class 5: Same as Class 4. Once filming is done, Instructor will do any editing outside of class.
Class 6: Class meets for a presentation of the final product. After viewing, each student will be given an evaluation based off a rubric, which entails his/her grade for the project. At a later time the video will be given to each student in a DVD disk format.
Evaluation/Assessment
Evaluation will be based off of a rubric, constructed before the project is introduced. The criteria the rubric will cover will group participation, demonstration of understanding of assigned verse through animation, and completion in a timely manner. A grade will then be given after each area of the rubric is assessed.
DBAE Checklist
Art production - Students will create a claymation, stop motion animation
Aesthetics - Students will design characters and scenery based off of song interpretation
Art History - Students will explore animation and learn about its founding
Art Criticism - Students will be encourage to provide suggestions and praise for their own and their classmates works during production
Bibliography
"Animation." Oxford Art Online. Web. 4 Dec. 2009. <http://www.oxfordartonline.com.libpdb.d.umn.edu:2048/subscriber/article/opr/t4/e74?q=animation&search=quick&pos=1&_start=1#firsthit>.
Vinton, Will. "Will Vinton's History (and the History
of Claymation and Computer Animation)."
Will Vinton. 2005. Web. 04 Dec. 2009. <http://willvinton.net/history.htm>.



