Have you ever seen a youth program that tried to do too much in the time allotted? Or one that was all about engagement but lacked learning outcomes? Finding the balance between these is key to good program design.
Here are two relevant examples from my own family: My twin 3-year-old boys participated in a day camp experience focused on camping. Each session was 90 minutes in length. During the first session, the instructor involved the children in learning about: each other, the instructors, basic components of a camp pack, how to put up a tent, how to prepare camp snacks, and hiking in the woods. For the age of participants and the amount of time available, the program tried to cover too much ground. In contrast, my six-year-old son had ecstatic reviews about a class field trip to a new museum, could not describe a single thing he had learned, even though we probed.