May 8, 2008

Entries no. 8 & 9

Well, over the course of last week I was presented with nine very different and interesting presentation pertaining to the UN Millennium Development Goals. They covered a broad range of topics, but one in particular that struck me as exceptionally well done was the Honors group presentation on helping to promote global partnerships for development. They had an extremely succinct and well thought out presentation, with very well defined and well researched points that seemed both feasible and applicable. They also had many great examples of their proposals in action, moving them out of the realm of pure conjecture into applicable practice. I particularly enjoyed their introduction of the low-cost laptop computer as a case study.
On the flip side, there was a presentation that was in my section about helping to stem the spread of HIV/AIDS. While they did a great job of researching their information and justifying their claims and proposals, the presentation was simply far too long. They spent an unnecessary amount of time explaining facts that I felt most of the viewing audience already knew. Although they researched a very important topic and did a good job of conveying what they learned, they could've stood to polish up their presentation a bit.

April 2, 2008

Entry No.7

Okay, so, straight to the point with this one. Here are three potential cover designs for the Kenya project. Let me know what you think.


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March 13, 2008

Entry No.6

When thinking of cool layouts and graphic design principles, one thing that immediately comes to mind for me is a website called SodaPlay.com. Created in 1999, the site features an interactive Flash-based construction tool
that allows the user to make animated wireframe "creatures" and then store them in the "SodaZoo." The reason I like the design of this site is mainly it's purity of form. It's nearly all white space, with very minimalistic graphics, consisting mostly of simple gray buttons and thin black window frames. I admire this style largely because it uses negative space as a graphic element, evoking a sense of straightforwardness and purpose. I hope to evoke this with my PDF file for the research project, where the information is like the main dish and the graphics are like the garnish.

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sodaplay.com "sodaconstructor"

Another good example of solid design is one of my favorite magazines, Advanced Photoshop. Published in the UK, the magazine gives great tutorials and tips for people like myself that like to play around with the Adobe Creative Suite. Again, as with sodaplay, the emphasis in this magazine is the content, not the layout. Each page is exquisitely balanced, with large fields of simple-font text and very basic (but effective) graphical touches like fields of stripes or a strip of colored dots and dashes serving to focus the eyes on the subject matter, usually gorgeous photoshop pieces or slick instructional diagrams.

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Cover of Advanced Photoshop

The last example I can think of are the types of manuals used on airlines, particularly Sun Country. Their simple graphics use really nice vector art to simply but effectively convey the message, which is usually "do this or risk dying painfully." On a side not, Ozayr, if you see fit, you should show full res image of the safety manual, it has some interesting...quirks.

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Ballerina?

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WONKA?!?


March 5, 2008

Entry No.5

Hmm, this is something of a hum-dinger, so to speak. Explain how the built environment affects the kind of person I am. I like to think of myself as rather unique I suppose, a product of my own values and definitions rather than my surroundings. But I suppose it's logical to posit that the artificial systems around me must hold some influence. The most obvious example that comes to mind is the medium through which I am now talking. Though not precisely architectural, the computer is a veritable cornucopia of systemic intricacy. Through the relatively simple concepts of Fourier transfers via semi-conducting circuits and magnetic alignment on a hard disk, we can produce a language of zeros and ones generated at dizzying rates, which are then interpolated into sights and sounds. It could be said that this is a constructed phenomenon, using simple natural forces of electromagnetism to not only entertain, but bridge the gap between physical divides.

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-Self Portrait (digital media) 2006

An interesting example of the intrinsic and fascinating complexity of computers and electronics is the 1980 Disney classic, TRON, as well as the sequel game, TRON 2.0. In TRON, a computer is depicted as containing an entire world, a microcosm if you will, of life and spectacle. Everything in this digital realm is analogous to something in the real world. This reality is populated by programs rather than people, who go about their lives attempting to avoid deletion by fulfilling the tasks they were programmed for. They sustain themselves on flowing rivulets of electricity, which streams out of a power source. The landscape is defined by file partitions and hard-disk formatting. Network hubs are teeming metropoli filled with exotic code from every computer system in the world. Antiquated systems are the crumbling ruins, their faulty and outdated hardware unable to support the slick, modern programs. And all is conducted under the watchful eye of the Kernel (a clever word play), who monitors the security of the network and enforces swift deletion against trojans, worms, and spywares.

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TRON 2.0, Buena Vista Games 2003

Now, I'm fairly certain there aren't characters living inside my computer, but the point I'm trying to make is that humans have created an artifice, a simulacrum of natural systems which we can control. However, it would seems that in the modern day our computers control us to a degree as well. Personally, I feel as though have been greatly influenced by the possibilities brought up with computers. Since 1994, I've annually built my own computer, at first with help of my father, and then on my own. In this sense, a built object helped to define my relationship with my dad to a certain degree. Furthermore, the games I've been playing since I could hold the controller shaped many of my aesthetic preferences, acting as a sort of wellspring for interesting concepts I may have otherwise not been exposed to. And of course the Internet, that bastion of human effort and knowledge, both noble and otherwise. I shudder sometimes thinking of the amount of time I've wasted on sites like Collegehumor or Facebook. But on the same token, I think again of all the things I've learned online, that I very likely wouldn't have learned elsewhere. Basically, the built system of computers has been a big part of my life and the lives of many people, and will most likely continue to play an ever increasing one into the future.

February 27, 2008

Entry No.4

A dream school, eh? Today Ozayr showed an image of the character Neo from the Matrix films. This, combined with my recent re-reading of Tom Fischer's piece of architectural education, made me think of a quote from the end of the first film. "I'm going to show them a world you don't want them to see. I'm going to show them a world without rules or regulations, without borders or boundaries. I'm going to show them a world without you."
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This to me is evocative of a school where the subjects are not divided or compartmentalized, but rather a simulacrum of the professional world, where to succeed people are forced to work across disciplines and skill-sets. Ideally, I would like to go to a school where both academics and professionals work together to help students gain practical, real world skills and experience. I can imagine a place where students of biology, physics, chemistry and architecture all work together to solve real-world issues. It would be less of a school, and more of a think-tank for beginners.
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As for a system of measuring achievements, I remember a discussion with my TA Jeff about Taliesin. Apparently, rather than having assignments and homework in the traditional sense, they are instead giving a list of forty some odd tasks to accomplish within a certain timeframe. I feel this also seems to model real-world employment better as well, forcing students to manage their time on large scale projects on a finite schedule.

February 20, 2008

Entry No.3

So, for my final project I decided to choose Universal Primary Education. It is my firm belief that ignorance is a tool used by those who wish to keep the masses under their thumbs. Knowledge, and on a broader sense education, is the great equalizer, wherein the humblest of students can rise to great heights through hard work and determination. It has been said, "Give a man a fish, feed him for a day. Teach a man to fish, feed him for a lifetime." This expresses perfectly my feeling that so many of the problems in our world today could indeed be remedied by replacing propaganda and misinformation with truth and reason. One specific example that immediately comes to mind is sex education in the third world. Many people are infected with AIDS and other sexually transmitted diseases every day largely because they are unaware of methods of birth control. Granted, this is partially a cultural issue, but I still feel as though better schooling could help solve this problem. Practical uses aside, education is something ephemeral and intangible that can never be stolen. In Alexander Dumas' classic The Count of Monte Cristo the main character, Edmond, is talking to an old priest he is jailed with. The priest says, "In return for your help, I can offer you something priceless," to which Edmond replies, "My freedom?" "No, freedom can be taken away, as you well know. I offer you something priceless, I offer you knowledge." This quote rings especially true in regions of the world undergoing civil strife. People's rights, property, their very lives can be swept out from under their feet. But the knowledge imparted to them by a good education can not be taken.

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February 14, 2008

Entry No.2

As you enter in to Minneapolis from the south, one of the most recognizable physical features are the high rise towers of Riverside Plaza. Resembling a garish, Mondrian-esque monument, this vast apartment complex sprawls across the neighborhood between 35W and Cedar Avenue. Designed by the famous Ralph Rhapson, this set of towers opened in 1973 to rave reviews. It was praised for it's modern design elements, borrowing heavily from the “Brutalist� movement of the 60's and 70's (notable the usage of rough, unpainted concrete on the exterior). It also featured the randomized, modular color panels, paying homage to some of the earlier works of Le Corbusier. At the time, it won several prestigious awards from the AIA. It was actually planned as the first stage of a larger housing project, designed to house over 30,000 people, stretching all the way down to the river bank. The closer the housing was to the river, the higher it would be priced, with private villas dominating the area now occupied by the Fairview Medical Center. As you can see, only the low-income end of the spectrum was fully constructed. This building complex spent a number of years being viewed as an acceptable, even trendy place to live. However, due to the poor planning of the elevator systems and the later subsidization of over 50% of it's housing units, it wasn't long before it was being called the “Crack Stacks� and “Ghetto in the Sky.� Furthermore, racial tensions arose when in the mid-90's a large wave of East-African immigrants moved into many of the housing units. During this same time period, a string of homicides only served to further the disreputable aura of the Plaza. Today, the most people walk just a little faster near the towers, and all together avoid the area after dark.
In my opinion, this is a failing of design on a massive scale. The buildings themselves are designed to homogenize, and yes even marginalize the residents. As with many of the vaunted Mega-Cities of the international style, they seek to reduce residency to a mechanical function. In my opinion, this is an affront to what having a home is all about. A home, no matter how small or compartmentalized it may be, is a place for you to live in your world, away from the pressures and rigors of the daily grind. When you force low income citizens to live in cramped, impersonal conditions, it's no surprise that discontent is widespread. I believe that these types of East-Berlin, sardine can apartments went out with Gorbachev. I'm not entirely sure if remodeling the Riverside Plaza is feasible, but I believe it's critical that structures such as these cease to be built.

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February 5, 2008

Entry No.1

Explore the ideas of flow, energy and transformation in a city.

"As distances vanish and the people can flow freely from place to place, society will cross a psychological specific heat boundary and enter a new state. No longer a solid or liquid, we have become as a vapor and will expand to fill all available space. And like a gas, we shall not be easily contained."

This is a quote from the popular video game Alpha Centauri, wherein the player takes on the role of a faction leader on a newly colonized planet, and must manage all aspects of their burgeoning society. I think this is an especially profound quote, especially in a historical context. If you examine the patterns of society, our "flow" as a species has been dictated in part by technology. Compare the quaint villages of medieval Europe to a modern city like Minneapolis. In days of yore, when people moved around largely by foot (and occaisionally horseback) villages were framed by walking distances. And chances are, if you wanted to make any sort of a living, you'd want to reside within walking distance of the populace. In contrast, today we have not only the automobile but trains, buses and planes. It is becoming more and more commonplace for someone to work at an office that would take days for them to walk to. However, when you change the mode of transit, and enable greater mobility, it is easily comparable to an atomic model. When the atoms of a substance have a low average kinetic energy, they tend to settle into a predictable pattern, i.e. a solid. However, when you begin to increase the energy ("raise the temperature") the atoms become more and more excited and start to move faster and faster, until the substance finally reaches a gaseous state and the atoms are literally careening away from each other. I feel as though this analogy applies to modern society. You add energy to the atomic structure of the populous in the form of transportation infrastructure and, like in the quote, we expand voraciously to fill every possible niche.


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