The History and Future of Product Design
In a new course being offered at the University of Minnesota this spring, "The History and Future of Product Design" (PDes 3170), students from diverse majors across the University will spend the semester examining the key movements, figures, philosophies and technologies that have advanced the field of industrial/product design, and investigating how this historical foundation continues to inform and inspire the designers of today and tomorrow.
left: Ludwig Mies van der Rohe and Lilly Reich "Brno" chair (c. 1929-30) right: Philippe Starck for Alessi "Dr. Skud" fly swatter (1998)
Students will have opportunities throughout the semester to work hands-on with objects from the museum's collection and to explore firsthand the evolution of technology and the application of new materials and processes to everyday consumer goods. Students will then apply their understanding of these factors to forecast future trends and continuing developments in the fields of industrial and product design.
Eva Zeisel for Castleton China "Museum White" tea service (1943)
Design graduate student Curt Lund, whose own research focus is on design history and collection, will be leading the class in activities that engage the meaning-making process of design history and underline the role of creativity, innovation, discovery, and expression across the discipline. "At the heart of this curriculum is a critical exploration of design and an understanding of what designed objects and environments can mean to consumers and their quality of life," Lund said. "The Goldstein is a perfect partner in this effort, as these ideas are also fundamental to the museum's own mission and vision."
Goldstein Museum App
In the second semester of a year-long collaboration with the Goldstein Museum of Design, the "Goldstein Museum App" course (JOUR 4991/ ArtH 3940) will create content (text, video, photography, audio) for an iPad application that will allow the public to explore the museum's collection in a new and dynamic way. As students plan the app, they will focus on creating an intuitive user experience with multiple levels of interaction and engagement.
Taught by Camille LeFevre (arts journalist, college instructor, and editor of The Line), the course will allow students from departments across the University to collaborate. They will bring diverse skill sets including graphic design, video and audio shooting and production, art-historical research, writing and journalism, photography, UX (user experience) and UI (user interface) and interactive/immersive online/mobile environments, and app development to the process. Through feedback from the GMD staff throughout the semester, an app will be designed that will make the museum's collection accessible to a whole new audience.
Both courses are still open for registration. Sign up today!