So I started off this last assignment with a phu chart to help me narrow down to a final product to present. Below I have a picture of the phu chart and listed 7 criteria to help me narrow down. Here are the seven criteria.
1.Will if bond family in a way I originally set out to do?
2.Will the product be memorable and be used for a long period of time?
3.Is it feasible to produce?
4.Does it stand out in the market?
5.does it encourage creativity?
6.Is it fun for kids and appealing for kids to buy? (will they both like to play?)
7.Is there a strong potential market?
So my initial gut idea was the sound cubes(not the final name and I'll explain them later) and the phu chart helped confirmed that I should go forward with this idea. So the next step was coming up with a better name forsand cubes than well sound cubes. I had a friend from the creativity class Dan Rezekulov brainstorm names for the product(and some cool logos too!). Below are some sketches.
Dan had a great idea coming up with OP its simple and I love it. since this is music Op-amps are often used in speaker circuitry, also OP could stand for opportunity. From here I drew my final sketches which included a logo consisting of the OP made out of a voltage supply and eighth note.
I won't describe the product in text until after the video to test if you got the gist of the product in 30 seconds so you can give me feedback. And yes I did it in an elevator...thanks to Dan for recording me!
So to clarify my product is made out of OP-cubes and OP-mats. You record sounds onto OP-cubes and place them on OP-mats. You can change tempo, volume, and the interaction of different cubes with the cubes(basically electronic effects like altering the frequency, cutting off certain sounds or adding onto them). Changing the distance between cubes or layout also effects the composition of the music(hence why the mat is needed). It's a multiplayer, interactive, fun game in which you improv new pieces of music which you can later save. To make it more intuitive, visceral, and cheaper the mat and cubes essentially act as controls. The game itself is downloaded on a computer, game console, or mobile device where the bulk of the calculations are done, how the game is displayed(TV or computer monitor), and where most of the sound comes from(home speakers, mobile speakers). I am estimating a set of one mat and three cubes to cost $60-$80, which may seem pricey but are less expensive then controls like rockband and kinect. I see great potentially for it to bond families at family gatherings and events and make all generations look forward to family gatherings because this game not only brings the fun into family gatherings but uses technology to make music a social interaction/cooperative experience again.