Etextbooks Attracting Involvement of the FCC, Education Department, and Higher Ed

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To kick off Digital Learning Day on Feb. 1, 2012, the Federal Communications Commission (FCC) and the Department of Education jointly held a Town Hall in Washington, which issued an election year "challenge to states and companies to ensure every K-12 student has a digital textbook within five years."

Quite an ambitious goal! However, ebook technology is evolving and stabilizing today and the pricing of textbooks (from K-12 through college) has become a major issue.

I was asked to write about this for a blog posting for Information Today. You may want to give it a read.

Many issues remain unsettled today, but the efforts to experiment and test ideas and technologies are a positive indicator of interest and innovation. Student acceptance of etextbooks is still a question, with some scattered surveys finding that students still prefer the current print-based systems.

Ebooks accounted for only 2.8% of the estimated $8 million textbook market in the U.S. in 2010, so the products are still at a very early stage of development - but clearly, there are efforts to accelerate this quickly in the coming years.

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My opinion is that e-books will be more attractive for students to read. They will be much cheaper and a lot of paper will be saved. This is still an innovation but in the following decades this will be the major tool for studying.

Thanks for the opportunity to comment.

Hello just thought i would tell you something. I've landed on your blog in the last 2 days looking for totally unrelated things. Thanks.

Students will on average spend three to four years in a bachelor's degree program. Programs at this level of study will require students to complete approximately 120 credit hours if not more. Courses in a program of digital design and animation will center on figure drawing, flash animation, digital photography, animation graphics, digital video, and more. A degree program at this level will prepare students properly to design digital and animated photos, graphics, movies, and more. Students will learn how to create complex graphics, animations, 2D and 3D images, learn how to create lifelike qualities in animated characters, and more. Along with the critical knowledge of how to use technology and computer programs to aid in the creating process students will also learn about creating a movie or game in regards to the whole project. Courses will teach students about directing, cinematography, editing, creating storyboards, and mapping out key scenes with characters. Upon completion students will be prepared to enter the in demand field.

The concept of open source began recently and still it's being developed by the professional developers to help the designers overcome the barriers. Though there are some excellent non-graphic programs are released for several other purposes like web browsing,animation software industry has a step ahead to develop more and more open source programs. Though the pros in the graphic designing industry have money to expend on software beginners do not have hundreds and thousands dollars to afford for the software.

With the advancement of technology, it has become obvious that the strategy of representing facts through graphical or pictorial representation using interactive maps and animated charts will be an appealing option while designing websites.

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