The faculty art show just opened up at the Nash Gallery in the Regis Center. The show features current works by department of art faculty. I stopped by and was really impressed with a number of the pieces on exhibit. It's definitely worth a visit if you're on the west bank any time soon. Of particular interest to new media folks are a few video installation pieces by Abinadi Meza (a frequent Emerging Digerati presenter), among others.
Another proof that you only need to wait a little while these days before someone invents what you need. I've created a group for the New Media Research Network on the social mapping site Frappr. You can access the map at:
When you add yourself to the map, you can upload a photo and designate your status (faculty, student, staff, other). There's also an RSS feed, so you can see who's on the map. The Frappr team has been making a lot of interesting improvements lately and I'm sure there are more to come.
There are two new features on the Network website.
The first is a del.icio.us tag "inms" that anyone can use to add links that we can all use by subcribing to the feed, or simply looking up the tag on del.icio.us.
The second is a flickr group where you can share photos that may be of interest to the network.
Grinnell's shop, Mischief, is in Second Life, a virtual world whose users are responsible for creating all content. Grinnell's digital clothing and "skins" allow users to change the appearance of their avatars -- their online representations -- beyond their wildest Barbie dress-up dreams.
Within a month, Grinnell was making more in Second Life than in her real-world job as a dispatcher. And after three months she realized she could quit her day job altogether.
Now Second Life is her primary source of income, and Grinnell, whose avatar answers to the name Janie Marlowe, claims she earns more than four times her previous salary.
On UMNnews there is a story about using virtual reality immersion therapy to help relieve patients' fobias. From the story:
For nearly a year the clinic has been using virtual reality to desensitize patients to experiences that provoke fear and anxiety. The key is to repeat the exposure many times in a session, which can't be done for real when the anxiety involves things like flying and public speaking, the two major foci of current therapies. Other programs treat fear of storms, heights, closed spaces, and being interviewed.
There was some excellent discussion from the guests, as well as callers in the second half. It's definitely worth a listen if you're interested in educational, or "serious", applications for digital games.
Last night's Emerging Digerati event was an exciting departure from past events. The action spilled out of the usual room and into the riverside gallery in an eclectic show and tell of all types of robotics. Projects ranged from the artistic to the scientific, along with a fair amount of humor.
A lot of great presentations: