Croquelandia: Julie Sykes
She discusses her work in terms of "synthetic immersive environment".
• She wanted to emphasize collaboration in croquelandia
• Error correction -- low risk, low emotional feedback
• Digital divide -- study abroad can be moved into digital environments for those students who can't afford to actually pay for a true abroad program
Pragmatics of language -- how we talk about things is different in different languages.
Culture of use: students saw being in the environment as a game that they wanted to play late at night.
IM View -- 3D chat functions