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July 3, 2008

Day 3, Session2

He is talking about their social software projects, including their work in Drupal. He likes Drupal because it allows us to encourage students to develop a "community of practice", each student with a blog that can be syndicated to the home page of the course. He spoke about Axel Bloom's model of usage, to help students self-identify as users (consumers) or as producers.

Their project is called mytoons.com. They had students add their projects to mytoons and then used the social networking opportunities therein to have them review one anothers work. Its very similar to the project we did at USC in YouTube. Their big finding was that usability is important, and unusable sites are not that useful, which is fairly expected, I imagine.

Day 3, session 1

She discussed SCORM, although there were some structural challenges and she didn't get to finish. I think i learned something about this, though -- I've never understood the run-time environment, but at least at this point I think it is something that happens at the level of the browser...but doesn't seem to be the browser itself? Its nested somehow in the browser, but isn't the SCORM wrapper or the API information...I guess I'm still a bit confused. She didn't get to fnish this, so I'll have to do some more research and figure this out.

July 2, 2008

Ed-Media, Day 2, SEssion 4

Ying-Shao Hsu, Examing the efforts of scaffold on scientific inquiry with mobile technology.


Day 2, Session 4

Pei-Ling Liu, Effects of Computer-assisted Concept Mapping on EFL Students' English Reading.

She claims there are two types of concept maps, inner to outer and upper to lower. She wants to know if concept mapping is a useful strategy for high and low achieving students. She used concept mapping to help scaffold a procedure on using English language learner articles. She finds that good readers created far more complex concept maps. All readers using concept maps improved over readers who did not, but poor readers benefited the most from creating a concept map of a reading exercise.

Day 2 Session 3

Nozomi Shimada, Lesson Study with Easy-to-use HDTV-based Videoconference System in a Graduate School of Education

They used videoconferencing to do teacher education in remote, distance courses. The HDTV was important because it allowed them to capture the students interactions and expressions. Remote participants observed senior teachers teaching a course remotely.

Day 2, Session 2

Britt Carr, Video Anotation Tool and Formative Assessment Tool Using Flash Media Server.
The discussion is about a video annotation system using Flash media encoder. They had partnered with a company in Japan, but the company got purchased and they deprioritized the project. The University is now bringing the project in-house. They are really focused on adding in a lot of really robust features, including picture in picture video annotation, flash symbols (like animated arrows and circles) and such. It also has a standardized rubric space, which is a nice touch; future iterations are going to support customized rubrics. He wants to create a virtual audience that reacts and does audience types of things to allow them to get embedded, authentic assessment.


Ed-Media, Day 2, session 1

He is discussing basic principles of building educational games. He built a role-playing game based on real-world scenarios and characters, so students had to engage in real-world interactions and role-play, which he says are more simulation than game. Students engaged in role plays and had to stay in character -- for example, one might play Mubarak, one would be Arafat, one would be the prime minister of Israel. They were expected to be able to express why they behaved how they were behaving and back up their actions historically and realistically -- why would these people behave in the way that the user was suggesting they were behaving?

The second author discussed her research exporing the relationship between social and spatial investment as co-variants in VLEs in terms of motivation and learning outcomes. This was a very interesting paper.