ART 1601: Introduction to Time and Interactivity
Time: Wednesday, 6:00pm - 10:00pm
Place: Regis W248
Instructor: Jonathan Kaiser firstname.lastname@example.org
This section of 1601 is an introduction to time-based, participatory, event-based, and media-oriented creative practices. We will learn basic techniques for video, sound, and digital image production, while thinking critically about the contemporary social and aesthetic issues that inform our own work and the work of other artists. Although digital media tools are central to our work, we will discuss ways of integrating elements ranging from pencil drawing to performance. Experimentation is encouraged! Emphasis is on developing strong ideas and translating them into engaging finished work, so developing a vocabulary for talking about what we do is just as important as developing a proficiency with our production tools. Classroom time will include workshops and tutorials, viewings and presentations, lectures from visiting artists, discussions, studio work time, and student project critiques.
To develop a personal relationship to digital media and contemporary art by:
1. Experiencing, reading about, and discussing, art-work and its historical and cultural context.
2. Cultivating a vision and artistic practice that reflects personal interests and talents, as well as an awareness of global conversations and social issues.
3. Learning the technical skills to make intentional and well-crafted work with basic digital media production tools.
4. Making finished art and sharing it with others.
1. In class verbal participation is important and together with attendance comprises 25% of the final course grade! Everyone is expected to actively participate in discussions.
2. Assignments are due at the beginning of class on due date; late assignments will not be accepted under any conditions. Students are expected to practice responsible data management and backup (no "the computer ate my homework" excuses will be accepted.)
3. The intention of this course is to produce art and to foster open conversations about art and ideas! There are no "DUMB" comments or questions. It is crucial to the intellectual and artistic atmosphere of the class that each student should participate vocally and add to the knowledge pool of the class. Please feel free to engage more reserved classmates in discussions and to give others a chance to talk!
4. NO surfing the internet or email during class, NO cell phone use in class, NO headphones unless you are using them for a project during designated studio time. Violating these rules will be treated as an absence from the day's class.
Punctual attendance is critical. After missing two classes, your grade will be dropped a full letter grade and each subsequent day missed is another full letter grade drop. Three tardies (more than 10 minutes late) will equal one absence and leaving early will count as tardy.
The studio and the building are open during normal building hours (7am - 11pm M-F, 9am - 6pm Sat, closed Sundays and holidays.) Equipment Checkout hours are as posted on the Checkout Room door. Do not ask for access unless the room is open and attended. You must present your student I.D. card in order to check out any equipment. Please help conserve energy by turning off lights and computers if you are the last one to leave the studio... your cooperation will be much appreciated.
Departmental policy requires that you must have permission to be in the studio after 11pm and that two persons must be in the studio together after hours. A security monitor is in the building from 11pm - 3am. See the instructors for an after-hours permission slip. The security monitor has been instructed to eject anyone without a permission slip or working alone after 11pm. You cannot work in Regis Art Center after 3am.
For your own safety, DO NOT PROP DOORS OPEN and DO NOT OPEN DOORS FOR ANYONE.
+ removable storage device for data backup (such as USB flash drive)
+ camera or camera phone
50% Projects 1-4
25% Final Project
All Projects must be completed by the beginning of class on the due-date. The project will be graded on the strength of its concept and the quality of its execution. Demonstration of sincere effort and personal growth will be taken into account.
25% Class participation
Get involved in class! Ask questions and participate in discussions. Share your interests and your discoveries. We'll all learn more, and you'll get a better grade too.
University Grading PolicyDownload a PDF of this syllabus: 1601syllabus-Spring10.pdf
A Achievement that is outstanding relative to the level necessary to meet the course requirements.
B Achievement that is significantly above the level necessary to meet the course requirements.
C Achievement that meets the course requirements.
D Achievement that is worthy of credit even though it does not meet the course requirements.
S Represents achievement that is satisfactory, which is equivalent to a C- or better.
F/N Represents failure and signifies that the work was either (1) completed but at a level of achievement that is not worthy of credit or (2) was not completed and there was no agreement between the instructor and the student that the student would be awarded an I.
*** NO INCOMPLETE GRADES WILL BE GIVEN FOR THIS CLASS ***