Here's a terrific example of digital narrative for young audiences...
'Inanimate Alice' tells the story of Alice, a young girl growing up in the first half of the 21st century, and her imaginary digital friend, Brad.Over ten episodes, each a self contained story, we see Alice grow from an eight year old living with her parents in a remote region of Northern China to a talented mid-tw enties animator and designer with the biggest games company in the world.
Many more via UMD login on Lynda
Welcome to our Hour of Code on Khan Academy!
Khan Academy is a not-for-profit with the goal of changing education for the better by providing a free world-class education for anyone anywhere. Khan Academy's materials and resources are available to you completely free of charge.
Drawing and animation
Programming is how we tell computers what we want them to do, like to build iPhone apps, video games, or websites... At Khan Academy, you can use our programming environment to build graphics, animations, and interactive visualizations. If you've never programmed before, follow these tutorials to learn how!
Christmas Decorations of the Future, Chapter 1 (of 3)
Fast-forwarding to a dystopian future where time is precious, silence is rare and true affection a luxury, illustrator Margot Bowman animates the extroverted, energetic Christmas decorations that she imagines will join us for the holidays several decades from now.
I recommend you turn down the sound, which is high pitched...
Experimentation is a project consisting of use of Kinect, Processing, and Second Life. The project focuses on gestural interface, via which three components (avatar, sound, visual) are brought together in real-time in a mixed-reality performance. The gestural interface via Kinect and Processing programming enable elimination of pre-programmed (pre-animated) and pre-recorded sequences of avatar movements, sound and visual components.
Kinect captures real-life body movement to control avatar movement in Second Life. Kinect is also used for the part of real-life audio-visual performance, for which Kinect captures the real-life imagery of the performer and her surroundings and manipulates it in real-time via programming in Processing. The sound is generated by computer glitch/feedback in real-time also through gestural interface. The audio-visual performance is then streamed into Second Life to be combined with the movement of the avatar in real-time. Because of the gestural interface for the movement of the avatar and incorporation of real-life surroundings, each performance becomes truly unique.
Experimentation is my first real-time mixed-reality virtual performance, and has been made possible with support from HUMlab, Umeå University, Sweden. This machinima was made of documentation materials taken in HUMlab's H3 location. Second Life location at HUMlab sim.
concept, image, sound, programming and performance: Sachiko Hayashi
Check out http://interlude.fm/
Treehouse by Interlude is a self-service HTML5 tool
that lets you design and publish your own interactive videos
Scroll down to view tutorials and examples!
Propose a Final Project that revisits an Interactive Topic or Tool from earlier in the semester
1- Avatars and Virtual Worlds: Use Moviestorm or another tool to create a machinima work or design a character, setting or interactive experience that uses avatars or virtual environments.
2- Locative Media : Use Google Maps or other locative tools to create an online project linked to place. Tell a story or engage your audience in an experience enhanced with photos, videos connected to landscape and location.
3- Motion and Interactivity : Use tools of your choice (Leap, Kinect, or other motion activiated technology) to create a simple project that does not require a mouse or keypad to experience.
4- Interactivity and Social Media : Use social media at the heart of an interactive artwork. Facebook, Twitter, Pinterest, Youtube... Propose an engaging use of social media in a creative project.
5- Interactive Storytelling : Use tool of your choice to create an interactive narrative. One option would be to use the Treehouse Interlude tool to create interactive video story. Another option would be to create an ibook or website that integrates text and images and other media.
Artist Lectures by David Bowen and Leif Brush, and senior exhibit by student Sam Hagen, show us various ways that artists are using motion and sound capture technology to create art installations that make connections between humans and their environment.
Please post a reflective response to the work of these three artists here.
What do you find most intriguing about the works?
What ideas or uses of technology are the most challenging for you?
What connections can you make between the works of these artists?
How might you choose to use motion or sound capture in an environmental work?
Link to David Bowen's website
Link to Leif Brush on Rhizome
Link to Sam Hagen's exhibit
Leif Brush / Artist talk
6pm Monday Nov 25
Room 335 ABAnderson Hall
Leif Brush is an emeritus art professor UMD Department of Art & Design. Brush pioneered the use of computer and sound capture technology in his own artwork and developed some of the first courses in digital art at UMD. He received an MFA from the School of the Art Institute of Chicago. His work remains vital to the study of sound art on an international level. Leif Brush has developed a unique vocabulary evolving alongside his experimental soundworks which often juxtapose analog/digital and invisible/tangible forces of nature.
Assuming all aspects humanly possible, I'm advocating participation in the evolving Global Nano-based sensor networkings, and where sound can achieve par with music. Why, How?
Coining a barter-based interchange, and intercepting our terrestrial and extraterrestrial aurality.
Research Specialty: Environmental Sound
This special artist lecture can count for Visual Culture Lecture Series
WHAT IS SOUND ART ? In sound art, traditional musical form is abandoned in favour of a new sound/space experience. Sound art can include opening up of music to noise, the use of chance processes and the integration of sound into sculptural or environmental installations. Sound art lives at the intersection of visual art, sound, music and emerging technology.
A live performance at happe:n culture festival. Virtual drawing on the wall in an interactive video installation.
LEAP Motion / 3rd Party Dev Tools
Articles and videos about LEAP Motion
Open Source Leap
Search for Interactive works that use the LEAP Motion device and post them here...
Post complete URL to link to a website or video.
Include info: who what where when and HOW did they do it?
Especially include any details about the tools or software they used to create the interactive experience.
Maps Engine Lite (can you embed? not sure)
Maps Engine Lite embed code
Arts Align Google Map / embed
View Twin Ports Arts Align Map in a larger map
Christian Nold thinks we should pay more attention to how our environment shapes our emotional and physiological states. His work with Bio Mapping—which measures people’s responses to their environment and connects those feelings to their physical location—suggests that a map of emotional landscapes represents a powerful tool for analyzing the relationship between place and broader social issues.
Interactive Media students : Locative Media / Art Project
Consider uses of Google maps or other mapping tools for interactive art projects and locative media... How would you embed your own photos, video or story into an interactive map? How would you share this locative artwork with an audience? What are the best tools for a collaborative work, allowing multiple artists to link their works to a group map?
USE THIS LINK to learn more about new google mapping tool
Maps Engine Lite
create a custom icon for your google map:
Or what about using Mozilla's Popcorn to create a web native story with a map included?
Locative art is art which uses location-based media such GPS or Wi-Fi as its medium.
It is a sub-category of interactive art or new media art, which explores the relationships between the real world and the virtual or between people, places or objects in the real world. Locative media can involve emerging technologies such as: mobile phones, GPS, wireless networks, and other hand-held or portable devices.
These technologies enable inter-connectivity between locations, determine locations and mapping and enable participation in storytelling and games. They have become increasingly ubiquitous in our daily lives and public spaces, and are radically changing how people work and live. In addition, these technologies raise complex questions about public/private rights, laws and responsibilities...
Locative media can be used to express specific attributes of place through local history, connecting us to and with histories of architecture, urban space, the changing city and the combinations of news, folklore, and data flows which allow us to interpret and
understand where we live. How can local history be mapped? Is it collaborative or authorial? What kinds of stories constitute the history of a place? What kinds of data are place-based?
from City Centered: A Festival of Locative Media and Urban Community
See more links below... and use the comments to POST your own favorite example of a locative art project or mapping tool here.
Viktor Kalvachev, the creative force behind the Blue Estate comic books, discusses the process and inspiration behind turning the story into a game using the Leap Motion Controller.
The purpose of Tale of Tales is to create elegant and emotionally rich interactive entertainment. We explicitly want to cater to people who are not enchanted by most contemporary computer games, or who wouldn't mind more variety in their gameplay experiences. For this purpose, all of our products feature innovative forms of interaction, engaging poetic narratives and simple controls.
"We often talk about video game violence and how it affects people who play violent video games," Bailenson said. "I think it's equally important to think about sexualization."
READ MORE ABOUT THE STUDY
Builder of the Universe
Incite Northrop! Pop-Up Northrop event exploring the architecture of memory through a participatory public art installation, projection, and sound installation.
Thursday, October 17, 7 p.m., Northrop Plaza
Explore the architecture of memory through a participatory public art installation, projection, and sound installation featuring live electronic music by John Keston. In collaboration with the Minneapolis Art on Wheels collective and led by adjunct instructor and artist Aaron Marx, this project explores the role of memory in public space, considers student civic engagement as a tool for artistic expression, and uses ancient tools of memory building within the context of contemporary practice. Through a workshop titled "Builders of the Universe," students considered personal and collective memories to develop projections and sound installations reflecting on our past, meditating on our present, and speculating on the future. In parallel with the School of Architecture's centennial celebration and in conversation with the revitalization of Northrop, this work considers the dramatic shifts in culture and architectural thinking over the past 100 years and speculates on where we might be headed in the future.
This world around you is not what it seems. Our future is at stake, and you must choose a side.
A mysterious energy has been unearthed by a team of scientists in Europe. The origin and purpose of this force is unknown, but some researchers believe it is influencing the way we think. We must control it or it will control us.
"The Enlightened" seek to embrace the power that this energy may bestow upon us.
"The Resistance" struggle to defend, and protect what's left of our humanity.
Install Ingress and transform your world.
This installation by David Bowen draws information from the intensity and movement of the water in a remote location. Wave data is being collected in real-time from National Oceanic and Atmospheric Administration data buoy Station 46246 (49°59'7" N 145°5'20" W) on the Pacific Ocean. The wave intensity and frequency is scaled and transferred to the mechanical grid structure installed at The National Museum in Wroclaw, Poland. The result was a simulation of the physical effects caused by the movement of water from this distant location.
PROJECT #1 Avatars and Virtual Worlds
To grade the Moviestorm project I will look at :
1- Your Avatar exported in file folder from stock to our public folder : art3018_Moviestorm
2- Exported movie, uploaded to YouTube, link sent to Joellyn and embedded on your blog
3-Moviestorm Project Reflection:
Write a good paragraph (200 words) that reflects on the strengths and weaknesses of Moviestorm as a creative tool.
Imagine a new creative use for this program and share your idea with us. What kind of digital art project would you use it on? Could you use the avatars, virtual world and movie technology to create a work that comments on culture, addresses a social issue or pokes fun at human folly?
Please post this moviestorm reflection to your own blog, along with an embedded youtube video of your movie.
Mystery of Clough Island by Blake:
Cinderella Daydream by Jordan
The End of Thanksgiving by Daniel
A Day on the Lakewalk by Sarah
Interactive Art Research Blogs / Presentations:
Research an interactive artist, an interactive art festival, a tool or technnology used in interactive art. (Clear your topic with Joellyn) Prepare engaging information and visual examples about your topic to share on your own interactive art blog and on screen in a digital presentation. Include text (at least 200 words on your topic to post to your blog, with at least 3 links to examples of work.) Embed video and still images to share specific works. Always cite works with Artist Name, Title of work, date, location.
Post a link to the URL of your interactive art research blog to the comments on this entry... by 6:00pm on Monday October 14. Our class will be ONLINE next Monday evening, From 6:30 to 8:30 pm, visit the blog research of each of your classmates, view the info on their topics and post a comment to their blog.
University of Minnesota Duluth is pleased to welcome filmmaker Alex Smith to Duluth for two sneak preview screenings of his newest film "Winter in the Blood," which is based on the novel by acclaimed author James Welch. Aspiring filmmakers, visual art students, cultural studies students... Don't miss this opportunity to meet Alex Smith and hear about the process of creating a feature film.
UMD students are encouraged to attend one of these screenings of Winter in the Blood, which also count for Art & Design students as Visual Culture Lecture Series:
2:00-4:00 pm on Sunday September 29:
Screening of Winter in the Blood and Q and A with filmmaker Alex Smith at Zinema in downtown Duluth. (Theater 1, seats 95)
4-6:00 pm on Monday September 30:
Screening of the film and Q and A with Alex in at the Weber Music Hall on UMD campus
Reception at the Tweed Museum of Art following the Monday afternoon screening.
MORE INFO ABOUT WINTER IN THE BLOOD:
One night this June in St. Paul MN...Over 300 local and national artists and performers presented 79 projects in 9 venues.
Approximately 45,000 people attended Northern Spark events in Lowertown.
Northern Spark was made possible with the partnership of 42 cultural organizations.