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    <title>Digital Arts : Interactive Media</title>
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    <id>tag:blog.lib.umn.edu,2012-01-01:/jrock2/art3018//15405</id>
    <updated>2013-05-05T14:14:38Z</updated>
    
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<entry>
    <title>Silk &gt; Interactive Generative Art</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2013/05/silk-interactive-generative-art.html" />
    <id>tag:blog.lib.umn.edu,2013:/jrock2/art3018//15405.394877</id>

    <published>2013-05-05T14:08:19Z</published>
    <updated>2013-05-05T14:14:38Z</updated>

    <summary> http://weavesilk.com/...</summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
        <category term="Interactive Art " scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/jrock2/art3018/">
        <![CDATA[<p><a href="http://blog.lib.umn.edu/jrock2/art3018/images/Picture%202.png"><img alt="Picture 2.png" src="http://blog.lib.umn.edu/jrock2/art3018/assets_c/2013/05/Picture 2-thumb-540x305-153451.png" width="540" height="305" class="mt-image-none" style="" /></a></p>

<p><a href="http://weavesilk.com/">http://weavesilk.com/</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Video Games | Off Book | PBS Arts</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2012/03/video-games-off-book-pbs-arts.html" />
    <id>tag:blog.lib.umn.edu,2012:/jrock2/art3018//15405.347274</id>

    <published>2012-03-24T18:07:58Z</published>
    <updated>2012-03-24T18:15:01Z</updated>

    <summary> Video games are important. They are a storytelling medium, a place for self-expression, a sandbox for the human imagination, and an extension of an ages old tradition of gaming. We play out some of the most essential aspects of...</summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
        <category term="Interactive GAMES" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/jrock2/art3018/">
        <![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/w0ERL20lr1U" frameborder="0" allowfullscreen></iframe></p>

<p><em>Video games are important. They are a storytelling medium, a place for self-expression, a sandbox for the human imagination, and an extension of an ages old tradition of gaming. We play out some of the most essential aspects of our culture in games, and we learn more about ourselves and the world around us in the process. From the powerful cinematic experiences of mainstream gaming, to the hyper-personal environments of indie games, we are in the midst of an explosion of gaming activity that, as some predict, will continue to define the way we live and interact with information, and each other, far into the future.<br />
Featuring:<br />
Eric Zimmerman, Game Designer<br />
Jesper Juul, Game Studies Scholar<br />
Leigh Alexander, Game Journalist<br />
Syed Salahuddin, Game Designer and Curator</em></p>]]>
        
    </content>
</entry>

<entry>
    <title>Resources: Careers in Game Design</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2012/03/careers-in-game-design.html" />
    <id>tag:blog.lib.umn.edu,2012:/jrock2/art3018//15405.346377</id>

    <published>2012-03-16T14:42:54Z</published>
    <updated>2012-03-16T14:45:28Z</updated>

    <summary>http://gamecareerguide.com/features/847/game_industry_career_guide_growth_.php http://www.cengagesites.com/academic/assets/sites/4098/StateOfGaming_Summer2010.pdf books: http://cengagesites.com/academic/?site=4098&amp;SecID=1034...</summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
        <category term="Interactive GAMES" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/jrock2/art3018/">
        <![CDATA[<p><a href="http://gamecareerguide.com/features/847/game_industry_career_guide_growth_.php">http://gamecareerguide.com/features/847/game_industry_career_guide_growth_.php</a></p>

<p><a href="http://www.cengagesites.com/academic/assets/sites/4098/StateOfGaming_Summer2010.pdf">http://www.cengagesites.com/academic/assets/sites/4098/StateOfGaming_Summer2010.pdf</a></p>

<p>books:<br />
<a href="http://cengagesites.com/academic/?site=4098&SecID=1034">http://cengagesites.com/academic/?site=4098&SecID=1034</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Digital Puppetry with Blender, Kinect, NI Mate</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2012/02/digital-puppetry-with-blender-kinect-ni-mate.html" />
    <id>tag:blog.lib.umn.edu,2012:/jrock2/art3018//15405.339220</id>

    <published>2012-02-19T22:59:02Z</published>
    <updated>2012-02-19T23:04:44Z</updated>

    <summary> http://machin-x.blogspot.com/2012/02/real-time-motion-capture-in-blender-at.html See more about NI MATE http://www.ni-mate.com/ NI Mate is software that imports Kinect motion capture data in real-time into 3D apps and they&apos;ve announced that Blender is the first application that they&apos;re supporting. ... It should be really...</summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/jrock2/art3018/">
        <![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/wNSMgX5t1RQ" frameborder="0" allowfullscreen></iframe></p>

<p><a href="http://machin-x.blogspot.com/2012/02/real-time-motion-capture-in-blender-at.html">http://machin-x.blogspot.com/2012/02/real-time-motion-capture-in-blender-at.html</a></p>

<p>See more about NI MATE<br />
<a href="http://www.ni-mate.com/">http://www.ni-mate.com/</a></p>

<p><em>NI Mate is software that imports Kinect motion capture data in real-time into 3D apps and they've announced that Blender is the first application that they're supporting. ... It should be really interesting to see what people start doing with this new capability in Blender.  </p>

<p>NI Mate is now available in open beta for both Windows and Mac OS X (Linux support is coming soon). You can register to participate in the beta and download all of the necessary software at www.ni-mate.com.</em></p>]]>
        
    </content>
</entry>

<entry>
    <title>Imagine the Future / Climate Change </title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2012/02/imagine-the-future-climate-change.html" />
    <id>tag:blog.lib.umn.edu,2012:/jrock2/art3018//15405.338098</id>

    <published>2012-02-12T21:15:15Z</published>
    <updated>2012-02-12T21:17:06Z</updated>

    <summary> video platform video management video solutions video player...</summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
        <category term="Pitch Assignment" scheme="http://www.sixapart.com/ns/types#category" />
    
    
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        <![CDATA[<p><object name="kaltura_player_1329081093" id="kaltura_player_1329081093" type="application/x-shockwave-flash" allowScriptAccess="always" allowNetworking="all" allowFullScreen="true" height="221" width="392" data="http://cdnapi.kaltura.com/index.php/kwidget/wid/0_29m84jka/uiconf_id/6501231"><br />
  <param name="allowScriptAccess" value="always"/><br />
  <param name="allowNetworking" value="all"/><br />
  <param name="allowFullScreen" value="true"/><br />
  <param name="bgcolor" value="#000000"/><br />
  <param name="movie" value="http://cdnapi.kaltura.com/index.php/kwidget/wid/0_29m84jka/uiconf_id/6501231"/><br />
  <param name="flashVars" value="referer=http://abcnews.go.com/Technology/video?id=7741458&autoPlay=false"/><br />
  <a href="http://corp.kaltura.com">video platform</a><br />
  <a href="http://corp.kaltura.com/video_platform/video_management">video management</a><br />
  <a href="http://corp.kaltura.com/solutions/video_solution">video solutions</a><br />
  <a href="http://corp.kaltura.com/video_platform/video_publishing">video player</a><br />
</object></p>]]>
        
    </content>
</entry>

<entry>
    <title>Interactive Game Pitch / Assignment</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2012/02/interactive-game-pitch-due-feb-16.html" />
    <id>tag:blog.lib.umn.edu,2012:/jrock2/art3018//15405.337843</id>

    <published>2012-02-09T22:52:30Z</published>
    <updated>2012-02-09T23:01:52Z</updated>

    <summary>Interactive Game Pitch / DUE FEB 16 Please create an Interactive Game Pitch to present to the class on Thursday Feb 16. We will meet at 2pm in Library 118 classroom for the pitches. Each student will have 15 minutes...</summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
        <category term="Interactive GAMES" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Pitch Assignment" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/jrock2/art3018/">
        <![CDATA[<p>Interactive Game Pitch / DUE FEB 16<br />
Please create an Interactive Game Pitch to present to the class on<br />
Thursday Feb 16. <strong>We will meet at 2pm in Library 118 classroom for the pitches.</strong><br />
Each student will have 15 minutes max (less if possible) to touch on<br />
these points. Use this outline for your pitch and support your talk with plenty of<br />
visual examples! You may present off your blog, or keynote/ powerpoint, or a PDF<br />
document that includes at least 21 slides:<br />
see Interactive Game Pitch / Point List</p>]]>
        <![CDATA[<p>Interactive Game Pitch / Point List</p>

<p>TEASER<br />
1 - Teaser Pitch (one line)<br />
2 - Overview of Concept / Game play type /  Audience experience / Story scenerio<br />
(short paragraph)</p>

<p>RESEARCH<br />
3 - Inspiration from Art & Design / image examples<br />
4 - Inspiration from Game world / image examples<br />
5 - Inspiration from Current events, Science, Psychology, Social<br />
Issues / examples</p>

<p>LOOK / SOUND / FEEL<br />
6 - Visual Concept / Style / Mood / Color examples<br />
7 - Settings / Backgrounds / Locations<br />
8 - Main Character / Point of View<br />
9 - Secondary Characters / Creatures / Villains / Forces<br />
10 - Props / Special Objects / Magical elements</p>

<p>AUDIENCE<br />
11- Target Audience / Secondary Audience<br />
12 - Communication with Players (tools for connecting)<br />
13 - Technology audience will need to Play<br />
(what devices, software, online access will your audience need?)<br />
14 - Physical elements needed to Play<br />
(objects, tools, places, transportation needed to play?)<br />
15 - Goals for Game Play / Primary goal / Secondary gains</p>

<p>PRODUCTION:<br />
16 - How does this project proposal make use of available skills and talents?<br />
17- Artistic Skills Needed to Create (be as specific as possible)<br />
18 - Digital Skills Needed to Create (be as specific as possible)<br />
19 - Technology needed to Create (software, hardware, online access)<br />
20 - Materials needed to Create ( art supplies, objects, tools)</p>

<p>LAUNCH / TIMELINE / GAME OVER<br />
21 - Outline briefly the timeline of the game play / phases of play /<br />
start and stop dates</p>]]>
    </content>
</entry>

<entry>
    <title>Game Maker </title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2012/02/game-maker.html" />
    <id>tag:blog.lib.umn.edu,2012:/jrock2/art3018//15405.337840</id>

    <published>2012-02-09T22:39:47Z</published>
    <updated>2012-02-09T22:51:42Z</updated>

    <summary>GameMaker for Mac Design your very own games using easy-to-learn drag-and-drop actions - you can create professional-quality games within very little time. You can make games with backgrounds, animated graphics, music and sound effects. And when you&apos;ve become more experienced,...</summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
        <category term="Interactive GAMES" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/jrock2/art3018/">
        <![CDATA[<p>GameMaker for Mac<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/X6U_jYQdEAI" frameborder="0" allowfullscreen></iframe></p>

<p><em>Design your very own games using easy-to-learn drag-and-drop actions - you can create professional-quality games within very little time. You can make games with backgrounds, animated graphics, music and sound effects. And when you've become more experienced, there is an easy built-in programming GameMaker Language (GML), which gives you the full flexibility of creating games with GameMaker.</em><br />
<a href="http://www.yoyogames.com/gamemaker/mac">http://www.yoyogames.com/gamemaker/mac</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Pitching Game Ideas</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2012/02/post.html" />
    <id>tag:blog.lib.umn.edu,2012:/jrock2/art3018//15405.337725</id>

    <published>2012-02-09T18:04:53Z</published>
    <updated>2012-02-09T23:05:26Z</updated>

    <summary>How do people pitch Game Ideas ? see below How to Write A Video Game Concept Statement By Lindsay Grace Article Source: http://EzineArticles.com/?expert=Lindsay_Grace Article Source: http://EzineArticles.com/1059522 http://ezinearticles.com/?How-to-Write-A-Video-Game-Concept-Statement&amp;id=1059522 A game concept statement, or premise, is a short, direct description of the...</summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
        <category term="Interactive GAMES" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/jrock2/art3018/">
        <![CDATA[<p>How do people pitch Game Ideas ?<br />
see below</p>

<p><strong>How to Write A Video Game Concept Statement</strong>  By Lindsay Grace<br />
Article Source: http://EzineArticles.com/?expert=Lindsay_Grace</p>

<p>Article Source: http://EzineArticles.com/1059522<br />
<a href="http://ezinearticles.com/?How-to-Write-A-Video-Game-Concept-Statement&id=1059522">http://ezinearticles.com/?How-to-Write-A-Video-Game-Concept-Statement&id=1059522</a></p>

<p><em>A game concept statement, or premise, is a short, direct description of the situation of a game. It describes the player's goal, the opposition to that goal, and the means through which that goal will be accomplished. When dealing solely with the narrative portion of the script, the game concept statement reads like a screenplay pitch. Realistically, game play is described because it effects some elements of the storytelling. A short example might read as follows:</p>

<p>"In Trick or Treat the player characters have been trapped in the labyrinth of an ancient haunted house. They must escape by destroying adversarial monsters, avoiding traps, and solving the maze. Trick or Treat is a third person perspective action game."</p>

<p>The goal of this writing is to give the reader a sense for the game. It should answer these basic questions:<br />
What is the goal of the game?<br />
How is the goal of the game accomplished?<br />
What are the challenges to the game?<br />
Where does the game take place?</em></p>]]>
        <![CDATA[<p>How to Pitch a Game Idea?<br />
Here are some tips from the Game Industry:</p>

<p>http://makeitbigingames.com/2007/09/how-to-pitch-your-game/</p>

<p>http://www.sloperama.com/advice/lesson11.html</p>

<p>http://www.gamecareerguide.com/features/564/what_a_.php</p>

<p>http://www.discovergames.com/concept.html</p>

<p>PITCH DOCUMENTS:<br />
http://www.gamepitches.com/2010/06/tiger-style-games-spider-concept-document/</p>

<p>http://www.scribd.com/doc/32609257/Concept-Spider</p>

<p>http://www.scribd.com/doc/55672613/Irrational-Games-Monster-Island-Pitch</p>

<p>http://www.gamepitches.com/2010/05/irrational-games-bioshock-pitch-document/</p>

<p>http://www.scribd.com/doc/32211144/Bioshock-Pitch-Document</p>

<p>http://www.scribd.com/doc/53563149/Grand-Theft-Auto-Design-Document</p>

<p><br />
http://www.msnbc.msn.com/id/20482960/ns/technology_and_science-games/t/so-you-think-you-can-make-video-game/#.TzQGo0xWqG8</p>

<p>http://www.gamasutra.com/php-bin/news_index.php?story=19923</p>

<p>http://www.gamasutra.com/view/feature/2662/schadenfreudian_slips__das_.php<br />
</p>]]>
    </content>
</entry>

<entry>
    <title>Animation blogs</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2012/02/animation-blogs.html" />
    <id>tag:blog.lib.umn.edu,2012:/jrock2/art3018//15405.337500</id>

    <published>2012-02-08T05:24:27Z</published>
    <updated>2012-02-08T05:30:18Z</updated>

    <summary>http://hand-drawn-animation.blogspot.com/ http://www.animationblog.org/ http://www.theanimationblog.com/ http://www.cartoonbrew.com/ http://www.animationarchive.org/ http://www.awn.com/ and more: http://www.makeuseof.com/tag/10-animation-blogs-web-inform-teach-inspire/...</summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
        <category term="Animation" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/jrock2/art3018/">
        <![CDATA[<p><a href="http://hand-drawn-animation.blogspot.com/">http://hand-drawn-animation.blogspot.com/</a></p>

<p><a href="http://www.animationblog.org/">http://www.animationblog.org/</a></p>

<p><a href="http://www.theanimationblog.com/">http://www.theanimationblog.com/</a></p>

<p><a href="http://www.cartoonbrew.com/">http://www.cartoonbrew.com/</a></p>

<p><a href="http://www.animationarchive.org/">http://www.animationarchive.org/</a></p>

<p><a href="http://www.awn.com/">http://www.awn.com/</a></p>

<p>and more:<br />
<a href="http://www.makeuseof.com/tag/10-animation-blogs-web-inform-teach-inspire/">http://www.makeuseof.com/tag/10-animation-blogs-web-inform-teach-inspire/</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Open Source animation software : Pencil, Synfig Studio</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2012/02/open-source-free-animation-software-pencil.html" />
    <id>tag:blog.lib.umn.edu,2012:/jrock2/art3018//15405.337496</id>

    <published>2012-02-08T05:06:43Z</published>
    <updated>2012-02-08T05:19:55Z</updated>

    <summary> http://www.pencil-animation.org/ Also see: http://www.synfig.org/cms/ Synfig Studio is a free and open-source 2D animation software, designed as powerful industrial-strength solution for creating film-quality animation using a vector and bitmap artwork. It eliminates the need to create animation frame-by frame, allowing...</summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
        <category term="Animation" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/jrock2/art3018/">
        <![CDATA[<p><a href="http://blog.lib.umn.edu/jrock2/art3018/images/Pencil.jpg"><img alt="Pencil.jpg" src="http://blog.lib.umn.edu/jrock2/art3018/assets_c/2012/02/Pencil-thumb-500x362-111710.jpg" width="500" height="362" class="mt-image-none" style="" /></a><br />
<a href="http://www.pencil-animation.org/">http://www.pencil-animation.org/</a></p>

<p>Also see:<br />
<a href="http://www.synfig.org/cms/">http://www.synfig.org/cms/</a><br />
<em>Synfig Studio is a free and open-source 2D animation software, designed as powerful industrial-strength solution for creating film-quality animation using a vector and bitmap artwork. It eliminates the need to create animation frame-by frame, allowing you to produce 2D animation of a higher quality with fewer people and resources. Synfig Studio is available for Windows, Linux and MacOS X.</em></p>

<p>Books + tutorials:<br />
<a href="http://www.desktopacademy.com/store/">http://www.desktopacademy.com/store/</a></p>]]>
        
    </content>
</entry>

<entry>
    <title> iClone5 Mocap System with Kinect SDK</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2012/02/iclone5-mocap-system-with-kinect-sdk.html" />
    <id>tag:blog.lib.umn.edu,2012:/jrock2/art3018//15405.337442</id>

    <published>2012-02-07T21:42:03Z</published>
    <updated>2012-02-07T21:46:34Z</updated>

    <summary> http://www.reallusion.com/iclone/iclone_whatsnew_v51.aspx...</summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
        <category term="Kinect Hacks" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/jrock2/art3018/">
        <![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/CF8C2A1tKtg" frameborder="0" allowfullscreen></iframe><br />
<a href="http://www.reallusion.com/iclone/iclone_whatsnew_v51.aspx">http://www.reallusion.com/iclone/iclone_whatsnew_v51.aspx</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Tim the Enchanter Kinect</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2012/02/tim-the-enchanter-kinect.html" />
    <id>tag:blog.lib.umn.edu,2012:/jrock2/art3018//15405.337438</id>

    <published>2012-02-07T21:20:20Z</published>
    <updated>2012-02-07T21:49:16Z</updated>

    <summary> Project for Programming Usable Interfaces Prototyping Lab at the Carnegie Mellon Human-Computer Interaction Institute. Also see: Comic Kinect: for all those who wish life was a comic book http://youtu.be/9QQW_sPzNNM A Kinect hack project for Interactive Art and Computational Design...</summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
        <category term="Kinect Hacks" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/jrock2/art3018/">
        <![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/uKsmZFRXqhE" frameborder="0" allowfullscreen></iframe><br />
Project for Programming Usable Interfaces Prototyping Lab at the Carnegie Mellon Human-Computer Interaction Institute.</p>

<p>Also see: Comic Kinect: for all those who wish life was a comic book<br />
<a href="http://youtu.be/9QQW_sPzNNM">http://youtu.be/9QQW_sPzNNM</a><br />
A Kinect hack project for Interactive Art and Computational Design at Carnegie Mellon University.<br />
<a href="http://golancourses.net/2011spring/projects/project-3-interaction/">http://golancourses.net/2011spring/projects/project-3-interaction/</a></p>

<p>Transform yourself to Ultra Seven by Kinect<br />
<iframe width="420" height="315" src="http://www.youtube.com/embed/RUG-Uvq-J-w" frameborder="0" allowfullscreen></iframe></p>

<p><a href="http://youtu.be/Uuq9SCL_LXY">http://youtu.be/Uuq9SCL_LXY</a><br />
The code of <a href="http://www.youtube.com/watch?v=RUG-Uvq-J-w">http://www.youtube.com/watch?v=RUG-Uvq-J-w</a> is now available for download at <a href="http://code.google.com/p/kinect-ultra/">http://code.google.com/p/kinect-ultra/ </a>.</p>]]>
        
    </content>
</entry>

<entry>
    <title>College Humor &gt; Kinect Self-Awareness Hack</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2012/02/college-humor-kinect-self-awareness-hack.html" />
    <id>tag:blog.lib.umn.edu,2012:/jrock2/art3018//15405.337436</id>

    <published>2012-02-07T21:14:14Z</published>
    <updated>2012-02-07T21:14:56Z</updated>

    <summary>http://youtu.be/cVCghLfdzsY...</summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
        <category term="Kinect Hacks" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/jrock2/art3018/">
        <![CDATA[<p><a href="http://youtu.be/cVCghLfdzsY">http://youtu.be/cVCghLfdzsY</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Kinect Interactive Collage Machine</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2012/02/kinect-interactive-collage-machine.html" />
    <id>tag:blog.lib.umn.edu,2012:/jrock2/art3018//15405.337435</id>

    <published>2012-02-07T21:03:01Z</published>
    <updated>2012-02-07T21:09:15Z</updated>

    <summary> http://www.giusepperagazzini.com &quot;INTERACTIVE COLLAGE MACHINE&quot;, an interactive collage controlled by kinect in real time. music: Boh blues (outro) by Diego Perugini The video was made using kinect and quartz composer programming with the amazing &quot;Tryplex toolkit&quot; by onesecond. Many thanks...</summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
        <category term="Kinect Hacks" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/jrock2/art3018/">
        <![CDATA[<p><iframe width="420" height="315" src="http://www.youtube.com/embed/cHoQ_mfKUyk" frameborder="0" allowfullscreen></iframe><br />
<a href="http://www.giusepperagazzini.com">http://www.giusepperagazzini.com</a><br />
 "INTERACTIVE COLLAGE MACHINE", an interactive collage controlled by kinect in real time.  music: Boh blues (outro) by Diego Perugini</p>

<p>The video was made using kinect and quartz composer programming with the amazing "Tryplex toolkit" by onesecond. Many thanks to the fantastic help of Sebastian Kox of oneseconds, Developer/interaction designer of the QC toolkit.<br />
<a href="http://onesecond.com">onesecond.com </a>       <br />
<a href="http://code.google.com/p/tryplex/">code.google.com/p/tryplex/</a></p>]]>
        <![CDATA[<p><em>The Kinect Interactive Collage Machine is an artistic, motion-capture performance that gives users the ability to dive into a world of changing art and have their actions be the basis for visual changes. The video by Youtube user giusepperagazzini displays the Interactive Collages at work and how certain gestures contribute to the ever-changing graphics found in the hack. In this video, the user is seen dancing and the figure in the program imitates the user. Certain arm gestures initiate the visual changes as the user continues to dance. Some other environments provide virtual instruments that the user can interact with. </em></p>]]>
    </content>
</entry>

<entry>
    <title>Beauty is Embarrassing &gt; trailer</title>
    <link rel="alternate" type="text/html" href="http://blog.lib.umn.edu/jrock2/art3018/2012/02/beauty-is-embarrassing-trailer.html" />
    <id>tag:blog.lib.umn.edu,2012:/jrock2/art3018//15405.337296</id>

    <published>2012-02-07T02:01:55Z</published>
    <updated>2012-02-07T02:02:45Z</updated>

    <summary></summary>
    <author>
        <name>Joellyn Rock</name>
        
    </author>
    
        <category term="Digital Video" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://blog.lib.umn.edu/jrock2/art3018/">
        <![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/sIv4PHJqCnM" frameborder="0" allowfullscreen></iframe></p>]]>
        
    </content>
</entry>

</feed>
