Viktor Kalvachev, the creative force behind the Blue Estate comic books, discusses the process and inspiration behind turning the story into a game using the Leap Motion Controller.
Recently in Interactive Art Category
One night this June in St. Paul MN...Over 300 local and national artists and performers presented 79 projects in 9 venues.
Approximately 45,000 people attended Northern Spark events in Lowertown.
Northern Spark was made possible with the partnership of 42 cultural organizations.
Here is an interview with the creators of Silk : Mat Jarvis (musician) and Yuri Vishnevsky (programmer)
City Fireflies is a multiplayer interactive game designed by Víctor Díaz and Sergio Galán for Mediala-Prado's digital facade. This activity aims to claim the square as a game space in which audiences will have to eliminate threatens appearing in the urban space.
Several environmental dangers are threatening human life: Buildings, pollution, cars. They are eating all the public space around and our mission is to draw clean spaces with the help of a bright light: A torch or our mobile phone light.
In this first prototype we only have one level with a lot of evil monster representing the city aggressions. If the monster extinguish all the free space, we die and have to start again.
Strange Rain turns the iPad, iPhone and iPod touch into a photorealistic portable skylight on a rainy day, with three play modes that combine touchscreen play with interactive storytelling.
BURNING MAN ART INSTALLATIONS
The playa is a tabula rasa, a blank canvas upon which many a fantastic vision has been realized. Submarines, gigantic ducks, swimmers, fire-breathing thistles, serpents, chandeliers, grandfather clocks and balsa wood temples have emerged from the playa...
Every year Burning Man allocates a percentage of its revenue from ticket sales to funding select art projects that are collaborative, community-oriented and interactive.
David McCandless, a London-based author, writer and designer created the website and book: Information is Beautiful. ( in the US the book is called: The Visual Miscellaneum: A Colorful Guide to the World's Most Consequential Trivia)
Northern Spark is a free, dusk to dawn, participatory arts festival that presents visual arts, performance, films, and interactive media indoors and outdoors in both Minneapolis and St. Paul. In 2011, during the course of one night, there were 50,000 visits to 100 projects by more than 200 artists at 34 venues... In 2012, Northern Spark takes place from dusk, Saturday, June 9, to dawn, Sunday, June 10.
The theme of Northern Spark in 2012 is "Think and Wonder." We are looking for projects that are sited/performed in public space and engage a broad public audience in that space. Projects can be in any medium or discipline.
The Eyeo Festival brings together the world's leading creative coders, data visualization professionals, designers and artists for 4 days of lectures, conversations and workshops. In 2012, the Festival takes place June 5-8 in Minneapolis ...
For one sleepless night at Scotiabank's Nuit Blanche, people from all over the world participated in a magical interactive art experience. Together, they reinvented the playful art of finger painting by using enigmatic brush patterns created by nine world-renowned artists.
SoMeS - "Social Media Sculpture" is a site specific interactive installation based on a software which enables to create and energize a network in real time, mapping the connections between people and displaying it in a Data Art format. The software was presented on 16th June at SonarPro 2011, Barcelona.
15 examples of interactive installations: experiments, motions, applications and more...
In this installation YesYesNo teamed up with The Church, Inside Out Productions and Electric Canvas to turn the Auckland Ferry Building into an interactive playground.
Design I/O is a creative studio that makes immersive, interactive installations for events, galleries, museums, exhibitions and public space...
like Funky Forest:
Rise and Fall:
In an interactive installation, The Obliteration Room , for the Gallery of Modern Art in Brisbane, artist Yayoi Kusama built an environment, painting every surface white... Children were given thousands of colored dot stickers to transform the space.
Created by David Bowen, Tele-Present Water installation draws information from the intensity and movement of the water in a remote location. The wave intensity and frequency is scaled and transferred to the mechanical grid structure resulting in a simulation of the physical effects caused by the movement of water from this distant location.
Created by Universal Everything with FIELD, Communion is a room sized installation creating almost a 360º environment. The final piece includes an array or evolving creatures going through stages of development - evolution from simple to complex with human like properties with generative behaviours, deeply immersive and "a celebration of an audio visual synesthetic experience". Exhibited at the La Gaîté Lyrique in Paris.
Zach Lieberman: Interactive Art
Artist Zach Lieberman uses interactive media to inspire - and explore the relationship between technology, performance, and the body. His recent projects include an open-source eye-tracking system that allows disabled artists to draw using their eyes and a performance that includes drawn sketches that react to a visitors' touch.
Miwa Matreyek creates performances where real shapes and virtual images trade places, amid layers of animation, video and live bodies. Using animation, projections and her own moving shadow, Miwa Matreyek performs a piece at TEDGlobal 2010, a portion of the work "Myth and Infrastructure."
Artist Website: http://www.semihemisphere.com/Home.html
Miwa Matreyek is an animator, designer, and multi-media artist working in Los Angeles. She creates animated short films as well as works that integrate animation and live performance/installation via projection. Matreyek is interested in how animation transforms when it is combined with body and space (and vice-versa) and takes on a more physical and present quality, while body and space take on a more fantastical quality.
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