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Tale of Tales > Interactive Game Studio

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Tale of Tales is the videogames development studio of Auriea Harvey and Michaƫl Samyn.
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http://tale-of-tales.com/
The purpose of Tale of Tales is to create elegant and emotionally rich interactive entertainment. We explicitly want to cater to people who are not enchanted by most contemporary computer games, or who wouldn't mind more variety in their gameplay experiences. For this purpose, all of our products feature innovative forms of interaction, engaging poetic narratives and simple controls.

Art Games

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Video Games | Off Book | PBS Arts

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Video games are important. They are a storytelling medium, a place for self-expression, a sandbox for the human imagination, and an extension of an ages old tradition of gaming. We play out some of the most essential aspects of our culture in games, and we learn more about ourselves and the world around us in the process. From the powerful cinematic experiences of mainstream gaming, to the hyper-personal environments of indie games, we are in the midst of an explosion of gaming activity that, as some predict, will continue to define the way we live and interact with information, and each other, far into the future.
Featuring:
Eric Zimmerman, Game Designer
Jesper Juul, Game Studies Scholar
Leigh Alexander, Game Journalist
Syed Salahuddin, Game Designer and Curator

Resources: Careers in Game Design

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Game Maker

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GameMaker for Mac

Design your very own games using easy-to-learn drag-and-drop actions - you can create professional-quality games within very little time. You can make games with backgrounds, animated graphics, music and sound effects. And when you've become more experienced, there is an easy built-in programming GameMaker Language (GML), which gives you the full flexibility of creating games with GameMaker.
http://www.yoyogames.com/gamemaker/mac

Youtube Annotations for Linking Videos

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Jane McGonigal: Gaming can make a better world

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http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
http://www.ted.com/speakers/jane_mcgonigal.html
McGonigal directs game R&D at the Institute for the Future, a nonprofit forecasting firm where she developed Superstruct, a massively multiplayer game in which players organize society to solve for issues that will confront the world in 2019. She masterminded World Without Oil, which simulated the beginning of a global oil crisis and inspired players to change their daily energy habits. McGonigal also works with global companies to develop games that build on our collective-intelligence infrastructure -- like The Lost Ring, a mystery game for McDonald's that became the world's biggest alternate reality game, played by more than 5 million people. (Not to mention the delightful Top Secret Dance-Off, which taps that space in our brains where embarrasment and joy mingle.) Book:: Reality Is Broken: Why Games Make Us Happy and How They Can Change the World.

ALSO SEE:
http://www.ted.com/talks/brenda_laurel_on_making_games_for_girls.html

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This page is an archive of recent entries in the Interactive GAMES category.

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