Video games are important. They are a storytelling medium, a place for self-expression, a sandbox for the human imagination, and an extension of an ages old tradition of gaming. We play out some of the most essential aspects of our culture in games, and we learn more about ourselves and the world around us in the process. From the powerful cinematic experiences of mainstream gaming, to the hyper-personal environments of indie games, we are in the midst of an explosion of gaming activity that, as some predict, will continue to define the way we live and interact with information, and each other, far into the future.
Featuring:
Eric Zimmerman, Game Designer
Jesper Juul, Game Studies Scholar
Leigh Alexander, Game Journalist
Syed Salahuddin, Game Designer and Curator
Recently in Interactive GAMES Category
Interactive Game Pitch / DUE FEB 16
Please create an Interactive Game Pitch to present to the class on
Thursday Feb 16. We will meet at 2pm in Library 118 classroom for the pitches.
Each student will have 15 minutes max (less if possible) to touch on
these points. Use this outline for your pitch and support your talk with plenty of
visual examples! You may present off your blog, or keynote/ powerpoint, or a PDF
document that includes at least 21 slides:
see Interactive Game Pitch / Point List
GameMaker for Mac
Design your very own games using easy-to-learn drag-and-drop actions - you can create professional-quality games within very little time. You can make games with backgrounds, animated graphics, music and sound effects. And when you've become more experienced, there is an easy built-in programming GameMaker Language (GML), which gives you the full flexibility of creating games with GameMaker.
http://www.yoyogames.com/gamemaker/mac
How do people pitch Game Ideas ?
see below
How to Write A Video Game Concept Statement By Lindsay Grace
Article Source: http://EzineArticles.com/?expert=Lindsay_Grace
Article Source: http://EzineArticles.com/1059522
http://ezinearticles.com/?How-to-Write-A-Video-Game-Concept-Statement&id=1059522
A game concept statement, or premise, is a short, direct description of the situation of a game. It describes the player's goal, the opposition to that goal, and the means through which that goal will be accomplished. When dealing solely with the narrative portion of the script, the game concept statement reads like a screenplay pitch. Realistically, game play is described because it effects some elements of the storytelling. A short example might read as follows:
"In Trick or Treat the player characters have been trapped in the labyrinth of an ancient haunted house. They must escape by destroying adversarial monsters, avoiding traps, and solving the maze. Trick or Treat is a third person perspective action game."
The goal of this writing is to give the reader a sense for the game. It should answer these basic questions:
What is the goal of the game?
How is the goal of the game accomplished?
What are the challenges to the game?
Where does the game take place?
another tutorial about Youtube Annotations:
http://youtu.be/O46Lfz4ekH0
More about potential uses for annotations:
http://scottmeis.com/tag/annotations/
http://captainfutureelearning.blogspot.com/2011/06/using-annotations-tool-for-interactive.html
PROJECT #1:
Invent an interactive art game that can be initiated via a FACEBOOK EVENT
Your game should include:
1- Game Name
2- Welcome / Intro to entice players
3- RULES
4- Step by Step / how to play
5- digital tools needed to play
6- target audience
7 - timeline (length of game)
8 - Anticipated results (by playing this game, what will be generated?)
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
http://www.ted.com/speakers/jane_mcgonigal.html
McGonigal directs game R&D at the Institute for the Future, a nonprofit forecasting firm where she developed Superstruct, a massively multiplayer game in which players organize society to solve for issues that will confront the world in 2019. She masterminded World Without Oil, which simulated the beginning of a global oil crisis and inspired players to change their daily energy habits. McGonigal also works with global companies to develop games that build on our collective-intelligence infrastructure -- like The Lost Ring, a mystery game for McDonald's that became the world's biggest alternate reality game, played by more than 5 million people. (Not to mention the delightful Top Secret Dance-Off, which taps that space in our brains where embarrasment and joy mingle.) Book:: Reality Is Broken: Why Games Make Us Happy and How They Can Change the World.
ALSO SEE:
http://www.ted.com/talks/brenda_laurel_on_making_games_for_girls.html
