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      <title>Media Arts Literacy / Workshop</title>
      <link>http://blog.lib.umn.edu/jrock2/media_arts/</link>
      <description></description>
      <language>en</language>
      <copyright>Copyright 2011</copyright>
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      <item>
	
         <title>Inanimate Alice</title>
         <description><![CDATA[<p><br />
Here's a terrific example of Media Arts ( digital narrative project) , complete with <br />
teaching resources!</p>

<p>http://www.inanimatealice.com/</p>

<p>'Inanimate Alice' tells the story of Alice, a young girl growing up in the <br />
first half of the 21st century, and her imaginary digital friend, Brad.<br />
Over ten episodes, each a self contained story, we see Alice grow from an eight <br />
year old living with her parents in a remote region of Northern China to a talented <br />
mid-twenties animator and designer with the biggest games company in the world.</p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/03/inanimate_alice.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/03/inanimate_alice.html</guid>
         <category>Resources</category>
         <pubDate>Wed, 12 Mar 2008 17:54:35 +0000</pubDate>
      </item>
      
      <item>
	
         <title>Discussing Media Literacy</title>
         <description><![CDATA[<p>Media literacy  can include discussion of how media influences our perception of beauty and gender identity...</p>

<p>Dove Commercial<br />
<a href="http://www.youtube.com/watch?v=hibyAJOSW8U&feature=related">http://www.youtube.com/watch?v=hibyAJOSW8U&feature=related</a></p>

<p><br />
Morphing Art History<br />
Video that morphs faces of women throughout European art history:<br />
<a href="http://www.youtube.com/watch?v=nUDIoN-_Hxs">http://www.youtube.com/watch?v=nUDIoN-_Hxs</a><br />
</p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/discussing_media_literacy.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/discussing_media_literacy.html</guid>
         <category>Defining Media Arts</category>
         <pubDate>Sat, 12 Jan 2008 21:08:57 +0000</pubDate>
      </item>
      
      <item>
	
         <title>More Lesson Ideas &gt; Media Arts</title>
         <description><![CDATA[<p>Please Post your ideas for media art lessons to comments below...</p>

<p>In this multi-media art lesson, students begin by looking at a hand painted scroll dating from the Japanese Edo period (1615-1868). ... starts with traditonal art into digital art...<br />
<a href="http://www.thirteen.org/edonline/lessons/scrolls/index.html">www.thirteen.org/edonline/lessons/scrolls/index.html</a></p>

<p>Minnesota / National History Day Program<br />
<a href="http://www.mnhs.org/school/historyday/program/programinfo.htm">http://www.mnhs.org/school/historyday/program/programinfo.htm</a></p>

<p>National History Day / Media Projects<br />
<a href="http://www.nhd.org/Documentary.htm">http://www.nhd.org/Documentary.htm</a><br />
Documentary Category Examples</p>

<p>Senior Division Group Documentary Example:"Theodore Roosevelt: Conserving America's Future" This documentary was produced by Mitch Paine, Evan Wilson and Richard Carlson from Lincoln, Nebraska and won the NHD gold medal in 2006.<br />
<a href="http://www.youtube.com/watch?v=lCxf9eYWiaM">http://www.youtube.com/watch?v=lCxf9eYWiaM</a></p>

<p>http://www.nhd.org/LessonPlans.htm<br />
http://www.mnhs.org/school/historyday/index.htm</p>

<p><br />
Some links from Jen Dietrich:</p>

<p>Postmodern and contemporary lesson plans:<br />
<<a href="http://www.pbs.org/art21">http://www.pbs.org/art21</a>/></p>

<p>Spiral Workshop<br />
<a href="http://www.uic.edu/classes/ad/ad382/sites/SpiralWorkshop/SW_index.html">http://www.uic.edu/classes/ad/ad382/sites/SpiralWorkshop/SW_index.html</a></p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/more_lesson_ideas_media_arts.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/more_lesson_ideas_media_arts.html</guid>
         <category>Lesson Ideas</category>
         <pubDate>Sat, 12 Jan 2008 19:00:53 +0000</pubDate>
      </item>
      
      <item>
	
         <title>Media Arts / Books</title>
         <description><![CDATA[<p>Paul, Christiane. Digital Art (World of Art). New York: Thames & Hudson, 2003.<br />
ISBN: 0500203679 (high school /some  adult content)</p>

<p>Digital Illustration: A Masterclass in Creative Image-making <br />
by Lawrence Zeegen, RotoVision  ISBN: 2880467977 (high school /some  adult content)</p>

<p>Art of the Digital Age 	by Bruce Wands, Thames & Hudson; Reprint edition (July 2, 2007)<br />
ISBN-10: 0500286299</p>

<p>From Word to Image: Storyboarding and the Filmmaking Process [ILLUSTRATED] <br />
by Marcie Begleiter, Publisher: Michael Wiese Productions, ISBN-10: 0941188280</p>

<p>Freedman, Kerry. Teaching Visual Culture. New York: teacher's College Press, 2003.</p>

<p>Szekely, George and Ilona. Video Art for the Classroom. Reston, VA: NAEA Press, 2005.</p>

<p>Meadows, Mark S. Pause & Effect: The Art of Interactive Narrative. Indianapolis,: New Riders Press, 2003.</p>

<p>Greene,Rachel. Internet Art (World of Art) Thames & Hudson, 2004. ISBN: 0500203768</p>

<p>Manovich, Lev (2001). The Language of New Media Cambridge, Masschusetts: The MIT Press. ISBN 0-262-63255-1</p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/media_arts_books.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/media_arts_books.html</guid>
         <category>Resources</category>
         <pubDate>Sat, 12 Jan 2008 18:30:10 +0000</pubDate>
      </item>
      
      <item>
	
         <title>Software Resources</title>
         <description><![CDATA[<p>First off, I always encourage people to actively use the HELP menu that is built into the software they are using. Software updates so frequently, including baffling changes in the location of tools and procedures. Using the help that comes with the version of software you are using is the best way to assure you are getting the correct info. Do the built in tutorials + click through the HELP topics before you seek info elsewhere.</p>

<p>( And Please post your own links to software resources to the comments at the bottom! )</p>

<p>There are tons of resources + tutorials on the web. Here are some good places to start:</p>

<p>iLife How-to Guides (iMovie, iPhoto, iTunes)<br />
<a href="http://education.apple.com/education/ilife/howto/">http://education.apple.com/education/ilife/howto/</a></p>

<p>And for more in-depth learning, you can subscribe to <br />
Apple Professional Development Online</p>

<p>Apple Software Support<br />
<a href="http://www.apple.com/support/software/">http://www.apple.com/support/software/</a></p>

<p>Apple iMovie Tutorials<br />
<a href="http://www.apple.com/support/imovie/tutorial/">http://www.apple.com/support/imovie/tutorial/</a></p>

<p>Atomic Learning Tutorials<br />
iMovie HD 6<br />
<a href="http://movies.atomiclearning.com/k12/imovie_hd_6">http://movies.atomiclearning.com/k12/imovie_hd_6</a></p>

<p>Garageband<br />
<a href="http://movies.atomiclearning.com/k12/garageband3_wn">http://movies.atomiclearning.com/k12/garageband3_wn</a></p>

<p>photoshop elements<br />
<a href="http://movies.atomiclearning.com/k12/photoshop_elements_4_mac">http://movies.atomiclearning.com/k12/photoshop_elements_4_mac</a></p>

<p>Photoshop CS3 Extended<br />
<a href="http://movies.atomiclearning.com/k12/pscs3xt_intromac">http://movies.atomiclearning.com/k12/pscs3xt_intromac</a></p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/software_resources.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/software_resources.html</guid>
         <category>Software Help</category>
         <pubDate>Sat, 12 Jan 2008 17:36:15 +0000</pubDate>
      </item>
      
      <item>
	
         <title>DIGITAL NARRATIVE Process Overview</title>
         <description><![CDATA[<p><strong>DIGITAL NARRATIVE > Media Art Lesson </strong> <br />
by Joellyn Rock<br />
Folk and fairy tales provide a rich starting point for a digital media project. Passed down from oral storytellers through literary traditions to new media, they are always altered by retelling to reflect the needs of the storyteller and the aesthetics of the time. Because the story is so well known, it can be altered significantly and still remain resonant and recognizable to the contemporary audience.</p>

<p><strong>Step 1  > CHOOSE A TALE</strong><br />
Select a well-know folk tale or myth to retell using contemporary media. When choosing a story to translate into time and motion media, look for clear characters, action and settings. A story that involves transformation or metamorphosis can work well for animation. Dramatic characters and conflicts make for fun play-acting in video projects. </p>

<p><strong>Step 2 > SEQUENCING</strong><br />
Break the story down into scenes that include specific characters engaged in key actions and settings. Identify all the characters, settings, props and dramatic moments in the storyline. Notice the arc of the story and the emotional mood of each scene. If you plan to create a very short work, simplify the narrative into as few words possible. </p>

<p><strong>Step 3 > DEFINE UNITY</strong><br />
Define the ways that you will create visual unity throughout this media artwork. Choose a limited color palette for use on your project. Using line, texture, shape and color in a consistant style thoughout the piece will help create unity, even when a team of artists contributes to the whole. Identifying these stylistic elements is important in both individual and group projects. Visual qualities of characters and places need to be rendered in a consistant style for continuity. </p>

<p><strong>Step 4 > CREATE SURPRISE</strong><br />
Explore the ways that you will create surprise within your unified project by storyboarding the scenes. Scale shifts, unusual shot angles, and dynamic motion can make your work come alive. Sketch out the key moments in the story, blocking in areas of dark and light, positive and negative space. When storyboarding a scene, consider a variety of compositional strategies. Avoid plunking the character in the middle of the frame. Experiement with asymmetrical composition, dramatic angles, perspective, close ups, mid-range, and overview shots in different scenes.</p>

<p><strong>Step 5 > DIVIDING TASKS</strong><br />
Break down tasks for a team project, either one person per scene or one person per creative job. Assign a team leader, and/or designate portions of work to specific artists who have skills in those areas. Some love creating background art, others may enjoy character design, while another may excel with music and sound effects. Video projects may require a cast of actors and a director, camera crew, lighting, costume and prop makers. Animation is enhanced with narration and other voice work and sound effects. Make sure everyone knows their job and has time to prepare for it.</p>

<p><strong>Step 6 > PRODUCTION</strong><br />
By doing the planning above, production should follow along more smoothly. Media projects can be notoriously time consuming. Keeping the story length very short from the start will help keep this in check. The team leader needs to keep track of progress on various scenes, checking that the elements that create unity and surprise are working across the board. Saving digital work frequently, naming and backing up files in a systematic way, will prevent the nightmare of lost hours of work!<br />
<strong><br />
Step 7 > EDITING </strong><br />
Editing down the video and sound can be the most labor intensive of all. Editing is also a very creative task, requiring a grasp of how all the pieces can come together as a whole. Editors make tough choices, cutting out pieces that run too long or too slow. The editor can use a fast rhythm to create emotional tension or slow-motion timing to give a scene a dreamlike quality. Guide your students to be selective when applying special effects and transitions to a project. These effects should fit with the stylistic unity of the work, when overused they can make the work very amaturish.</p>

<p><br />
</p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/digital_narrative_process_over.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/digital_narrative_process_over.html</guid>
         <category>Lesson Ideas</category>
         <pubDate>Sat, 12 Jan 2008 17:30:12 +0000</pubDate>
      </item>
      
      <item>
	
         <title>Comments / Cloquet Workshop</title>
         <description><![CDATA[<p>Whew! </p>

<p>It was probably too much to cover in a day, but I hope each person got something out of it that they can take back into their own teaching. We ran out of time for a full blown brainstorm session. Perhaps we can use this blog to gather questions and more ideas about media arts integration into K-12 education. I will be posting more resources that apply to the project we did, and links to more info on media arts.</p>

<p>Thanks for your participation!</p>

<p>Please post your comments about the workshop below:</p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/comments_on_the_cloquet_worksh.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/comments_on_the_cloquet_worksh.html</guid>
         <category>Comments on Workshop</category>
         <pubDate>Sat, 12 Jan 2008 17:22:58 +0000</pubDate>
      </item>
      
      <item>
	
         <title>Joellyn Rock &gt; Media Art Projects</title>
         <description><![CDATA[<p>Joellyn Rock > Student Works + Projects</p>

<p><a href="http://www.d.umn.edu/~jrock2">Joellyn Rock Homepage</a></p>

<p><a href="http://www.cpinternet.com/%7ejrock/port">Joellyn Rock Portfolio</a></p>

<p><a href="http://www.d.umn.edu/~aaune/peace">Metamorphosis of Peace Project </a><br />
(Collaboration with Alison Aune)</p>

<p><a href="http://www.d.umn.edu/art/tulip">Tulip & Arabesque Project</a> <br />
(Collaboration with Alison Aune)</p>

<p><a href="http://www.d.umn.edu/%7ejrock2/dijital_pasaj">Dijital Pasaj </a></p>

<p><a href="http://www.d.umn.edu/~jrock2/digital_carpets">Digital Carpets</a><br />
see also: Digital Carpets in Motion</p>

<p><a href="http://www.d.umn.edu/%7ejrock2/tattoou">Tattoo U</a></p>

<p><a href="http://www.d.umn.edu/~jrock2/biocoll">Bio-Collage</a> <br />
(Digital Self Portraits)</p>

<p><a href="http://www.d.umn.edu/~jrock2/digstudio">Animated Self Portraits</a><br />
http://www.d.umn.edu/~jrock2/digstudio</p>

<p><a href="http://www.d.umn.edu/~jrock2/artcamp">Digital Art Camp</a></p>

<p><a href="http://www.d.umn.edu/~jrock2/monster"> Gitchee Gloomy Monster Podcasts</a></p>

<p>More Digital Art Camp Projects (viewable on dvd)<br />
If I were in a Rock and Roll Band<br />
Dream Movies<br />
Magic carpet Movies<br />
Dance Machines</p>

<p>4th Street Art Club > Wild Thing</p>

<p>Digital Narratives<br />
<a href="http://www.rockingchair.org/">The Vasalisa Project</a><br />
Greek Myths<br />
Fairy Tales</p>

<p><br />
</p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/joellyn_rock_student_projects.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/joellyn_rock_student_projects.html</guid>
         <category>Joellyn Rock Projects</category>
         <pubDate>Thu, 10 Jan 2008 17:48:23 +0000</pubDate>
      </item>
      
      <item>
	
         <title>Jack and the Beanstalk &gt; Background</title>
         <description><![CDATA[<p>Jack and the Beanstalk > BACKGROUND</p>

<p>Folk and fairy tales provide a rich starting point for a digital media project. Passed down from oral storytellers through literary traditions to new media, they are always altered by retelling to reflect the needs of the teller and the aesthetics of the time. Because the story is so well known, it can be altered significantly and still remain resonant and recognizable to the contemporary audience.</p>

<p>For more versions of the tale and the history of this folktale go to:<br />
<a href="http://en.wikipedia.org/wiki/Jack_and_the_Beanstalk">http://en.wikipedia.org/wiki/Jack_and_the_Beanstalk</a><br />
<a href="http://www.surlalunefairytales.com/jackbeanstalk/other.html">http://www.surlalunefairytales.com/jackbeanstalk/other.html</a></p>

<p>MORE Versions of Jack and the Beanstalk<br />
3 versions of an English fairy tale edited by D. L. Ashliman<br />
<a href="http://www.pitt.edu/~dash/type0328jack.html">http://www.pitt.edu/~dash/type0328jack.html</a><br />
SurLaLune ( annotated version on web)<br />
<a href="http://www.surlalunefairytales.com/jackbeanstalk/index.html">http://www.surlalunefairytales.com/jackbeanstalk/index.html</a></p>

<p>Books + References<br />
Joseph Jacobs, "Jack and the Beanstalk", English Fairy Tales<br />
Jacob and Wilheim Grimm, Grimm's Fairy Tales, "The Devil With the Three Golden Hairs"<br />
Lang, Andrew, ed. "Jack and the Beanstalk." The Red Fairy Book. New York: Dover, 1965<br />
Opie, Iona and Peter. The Classic Fairy Tales. New York: Oxford University Press, 1974<br />
Tatar, Maria M. The Annotated Classic Fairy Tales. New York: W. W. Norton, 2002.<br />
Zipes, Jack, ed. When Dreams Come True. London: Routledge, 1998.<br />
Zipes, Jack, ed. The Oxford Companion to Fairy Tales. Oxford: Oxford University, 2000.</p>

<p>Other contemporary versions:<br />
<a href="http://www.surlalunefairytales.com/jackbeanstalk/themes.html">http://www.surlalunefairytales.com/jackbeanstalk/themes.html</a><br />
Dahl, Roald. "Jack and the Beanstalk." Revolting Rhymes. New York: Puffin Books, 1982. <br />
Buckley, Michael. The Sisters Grimm: The Fairy Tale Detectives. New York: Abrams Books for Young Readers, 2005</p>

<p>Film + Animation Versions<br />
Jack and the Beanstalk (1922). Walt Disney, director.<br />
Jack and the Beanstalk (1931). Dave Fleischer, director. (Betty Boop).<br />
Jack-Wabbit and the Beanstalk (1942). Friz Freleng, director (World War II Bugs Bunny)<br />
Mickey and the Beanstalk in Fun and Fancy Free  (1947). Walt Disney, producer<br />
Woody, the Giant Killer  (1947). Dick Lundy, director (Woody Woodpecker)<br />
Let's Stalk Spinach (1951). Seymour Kneitel, director. (Popeye)<br />
Jack and the Beanstalk (1952). Jean Yarbrough, director. (Abbott and Costello)<br />
Jack and the Beanstalk (1955). Lotte Reiniger, director. UK. (shadow puppets)<br />
Beanstalk Bunny (1955). Chuck Jones, director. (Bugs Bunny)<br />
Tweety and the Beanstalk (1957). Friz Freleng, director. (Tweety)<br />
USA Title: Jack and the Beanstalk. (1967). Gisaburo Sugii, director. Japan.  (Japanese Anime)<br />
Shelley Duvall's Faerie Tale Theatre: Jack and the Beanstalk (1983) (TV).<br />
The 10th Kingdom (2000) (TV). David Carson and Herbert Wise, directors.<br />
Jack and the Beanstalk: The Real Story (2001), directed by Brian Henson.</p>

<p><br />
Other Media:<br />
In the Magic School Bus TV episode "Gets Planted", the class put on a school production of Jack and the Beanstalk, Phoebe starring as the beanstalk after Ms. Frizzle turned her into a bean plant.</p>

<p>Spyro: Year of The Dragon ( E rated game)  "Jack and the Beanstalk" on the level "Charmed Ridge". <br />
In the Crash Tag Team Racing ( E-10+ rated game), a track is named " Track and the Beanstalk ".<br />
An episode of The Super Mario Bros. Super Show, cartoon titled "Mario and the Beanstalk".</p>

<p>Stephen Sondheim's musical Into the Woods features Jack along with several other fairy-tale characters. In the second half of the musical, the Giant's Wife climbs down the stalk to exact revenge for her husband's death, furious at Jack's betrayal of her hospitality. She is eventually killed as well.</p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/jack_and_the_beanstalk_backgro.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/jack_and_the_beanstalk_backgro.html</guid>
         <category>Digital Narrative Lesson</category>
         <pubDate>Thu, 10 Jan 2008 17:33:09 +0000</pubDate>
      </item>
      
      <item>
	
         <title>Jack and the Beanstalk &gt; Lesson / Plot</title>
         <description><![CDATA[<p><strong>DIGITAL NARRATIVE > Media Art Lesson </strong><br />
Folk and fairy tales provide a rich starting point for a digital media project. Passed down from oral storytellers through literary traditions to new media, they are always altered by retelling to reflect the needs of the storyteller and the aesthetics of the time. Because the story is so well known, it can be altered significantly and still remain resonant and recognizable to the contemporary audience.</p>

<p><strong>Step 1  > CHOOSE A TALE</strong><br />
Select a well-know folk tale or myth to retell using contemporary media. When choosing a story to translate into time and motion media, look for clear characters, action and settings. A story that involves transformation or metamorphosis can work well for animation. Dramatic characters and conflicts make for fun play-acting in video projects. </p>

<p><strong>Step 2 > SEQUENCING</strong><br />
Break the story down into scenes that include specific characters engaged in key actions and settings. Identify all the characters, settings, props and dramatic moments in the storyline. Notice the arc of the story and the emotional mood of each scene. If you plan to create a very short work, simplify the narrative into as few words possible. </p>

<p><strong>Step 3 > DEFINE UNITY</strong><br />
Define the ways that you will create visual unity throughout this media artwork. Choose a limited color palette for use on your project. Using line, texture, shape and color in a consistant style thoughout the piece will help create unity, even when a team of artists contributes to the whole. Identifying these stylistic elements is important in both individual and group projects. Visual qualities of characters and places need to be rendered in a consistant style for continuity. </p>

<p><strong>Step 4 > CREATE SURPRISE</strong><br />
Explore the ways that you will create surprise within your unified project by storyboarding the scenes. Scale shifts, unusual shot angles, and dynamic motion can make your work come alive. Sketch out the key moments in the story, blocking in areas of dark and light, positive and negative space. When storyboarding a scene, consider a variety of compositional strategies. Avoid plunking the character in the middle of the frame. Experiement with asymmetrical composition, dramatic angles, perspective, close ups, mid-range, and overview shots in different scenes.</p>

<p><strong>Step 5 > DIVIDING TASKS</strong><br />
Break down tasks for a team project, either one person per scene or one person per creative job. Assign a team leader, and/or designate portions of work to specific artists who have skills in those areas. Some love creating background art, others may enjoy character design, while another may excel with music and sound effects. Video projects may require a cast of actors and a director, camera crew, lighting, costume and prop makers. Animation is enhanced with narration and other voice work and sound effects. Make sure everyone knows their job and has time to prepare for it.</p>

<p><strong>Step 6 > PRODUCTION</strong><br />
By doing the planning above, production should follow along more smoothly. Media projects can be notoriously time consuming. Keeping the story length very short from the start will help keep this in check. The team leader needs to keep track of progress on various scenes, checking that the elements that create unity and surprise are working across the board. Saving digital work frequently, naming and backing up files in a systematic way, will prevent the nightmare of lost hours of work!</p>

<p><strong><br />
Step 7 > EDITING </strong><br />
Editing down the video and sound can be the most labor intensive of all. Editing is also a very creative task, requiring a grasp of how all the pieces can come together as a whole. Editors make tough choices, cutting out pieces that run too long or too slow. The editor can use a fast rhythm to create emotional tension or slow-motion timing to give a scene a dreamlike quality. Guide your students to be selective when applying special effects and transitions to a project. These effects should fit with the stylistic unity of the work, when overused they can make the work very amaturish.</p>

<p><br />
A simple plot we will be using as the starting point for our Digital Narrative Project:</p>

<p>Plot Summary:  Jack and the Beanstalk</p>

<p>1.<br />
Jack was a very poor boy whose lack of common sense often drove his widowed mother to despair. One day she sent him to the market to sell their last and only possession, a cow. </p>

<p>2.<br />
But along the way, Jack met a stranger who offered to trade it for five "magic beans." Thrilled at the prospect of owning magic beans, Jack made the deal without hesitation. </p>

<p>3.<br />
Alas, his mother turned out to be less than thrilled when he arrived back home. She threw the beans straight out of the window and sent Jack to bed without dinner. </p>

<p>4.<br />
Overnight however, the seeds grew into a gigantic beanstalk. It reached so far into the heavens, the top went completely out of sight. </p>

<p>5.<br />
Eager as the young boy was, Jack immediately decided to climb the plant and arrived in a land high up in the clouds, the home of the giant. </p>

<p>6.<br />
When he broke into the giant's castle, the giant quickly sensed a human was near:</p>

<p>    Fee! Fie! Foe! Fum!<br />
    I smell the blood of an Englishmun.<br />
    Be he 'live, or be he dead,<br />
    I'll grind his bones to make my bread.</p>

<p>7.<br />
However, Jack was saved by the giant's wife and as he escaped from the palace, he took some gold coins with him. Back home, the boy and his mother celebrated their newfound fortune. </p>

<p>8.<br />
But their luck did not last, and Jack climbed the beanstalk once more. This time he stole a hen which laid golden eggs. Again he was saved by the giant's wife. <br />
He went down the ladder and showed the hen to his mother, and the two lived happily on the proceedings from the hen's eggs.</p>

<p>9.<br />
Eventually, Jack grew bored and resolved to climb the beanstalk a third time. This time, he stole a magical harp that played by itself. The instrument did not appreciate being stolen and called out to the giant for help. </p>

<p>10.<br />
The giant chased Jack down the beanstalk, but luckily the boy got to the ground before the giant did. Jack immediately chopped it down with an axe. The giant fell to earth, hitting the ground so hard that it split, pulling the beanstalk down with him.</p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/jack_and_the_beanstalk_plot.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/jack_and_the_beanstalk_plot.html</guid>
         <category>Digital Narrative Lesson</category>
         <pubDate>Thu, 10 Jan 2008 17:31:25 +0000</pubDate>
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      <item>
	
         <title>Cloquet Teachers / 2 Groups</title>
         <description><![CDATA[<p>Cloquet Teachers</p>

<p>GROUP 1: (10 teachers / K - 12)</p>

<p>Washington Elementary School<br />
Mentor: Becky Hansen<br />
Mentees:<br />
Kim Peddle - Grade 3<br />
Laura Lyness - Grade 2</p>

<p>Churchill Elementary School<br />
Mentor: Andrea Cacek<br />
Mentees:<br />
Jess Gagne - Grade 4<br />
Jen Owens - Grade 5</p>

<p>Cloquet Christian Academy ( K -12)<br />
Mentor: Jeanne Otis-Krueger<br />
Mentee: Matt Knight - English</p>

<p>Also:<br />
Karen McKenna, Curriculum Coordinator<br />
Yvette Maijala, District Technology Coordinator</p>

<p></p>

<p><br />
GROUP 2: (10 teachers / middle - high school)</p>

<p>Cloquet Middle School<br />
Mentor: Andrew Mettner<br />
Mentees: Richard Rhoades - Industrial Technology<br />
Mary Jane Lundberg - Family and Consumer Sciences</p>

<p>Cloquet Area Alternative Education Program<br />
Mentor: Adam Kemptar /  middle + high school<br />
Mentee:Sue Thomason - Tech Coordinator</p>

<p>Cloquet Senior High School<br />
Mentor: Julie Deters<br />
Mentees:<br />
Chris Swanson - Social Studies<br />
Rene' Montgomery - English</p>

<p>Carlton Senior High School<br />
Mentor: Jake Gunderson (Industrial tech)<br />
Mentee: Jeremy Weaver - Math</p>

<p> </p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/cloquet_teachers_2_groups.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/cloquet_teachers_2_groups.html</guid>
         <category>Teacher Training</category>
         <pubDate>Thu, 10 Jan 2008 17:30:06 +0000</pubDate>
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      <item>
	
         <title>What to Bring to Workshop</title>
         <description><![CDATA[<p>Please Bring:</p>

<p>Pencil, pens and paper (for notes and sketches)</p>

<p>Headphones ( for garageband sound editing)</p>

<p>Jump drive and/or cds and dvds for backup of digital projects</p>

<p>Your most playful and open attitude toward new technology.</p>

<p>Your questions and ideas about integrating media art into your own classroom.</p>

<p>AND, if you have one of these please bring:<br />
Digital still or video camera (+ firewire or other transfer cords)<br />
</p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/what_to_bring_to_workshop.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/what_to_bring_to_workshop.html</guid>
         <category>Teacher Training</category>
         <pubDate>Thu, 10 Jan 2008 17:19:07 +0000</pubDate>
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      <item>
	
         <title>Directions to UMD</title>
         <description><![CDATA[<p>Driving Directions:<br />
From I-35:<br />
Follow I-35 North to 21st Avenue East exit (Exit #258). Follow 21st Ave East to Woodland Ave (top of the hill). Turn right onto Woodland Ave. Continue on Woodland to St. Marie Street. Turn left on St. Marie Street. Go Left on University Drive. Park in Pay Lot G. (should be free parking on January 11th) </p>

<p>Directions from Parking lot to School of Business building:<br />
Cross parking lot toward Library Building (Library has a dome / tower).<br />
School of Business and Economics Building (SBE) is right next to the Library. <br />
Enter the exterior entrance to SBE and find room 140, the first room on your right.</p>

<p>for map go to:<br />
http://www.d.umn.edu/maps/SBE/</p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/directions_to_umd.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/directions_to_umd.html</guid>
         <category>Teacher Training</category>
         <pubDate>Thu, 10 Jan 2008 17:15:24 +0000</pubDate>
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      <item>
	<enclosure url="http://www.knowitall.org/artopia/media/movie/movie.swf" length="2452885" type="application/x-shockwave-flash" />
         <title>What is Media Art?</title>
         <description><![CDATA[<p>Media arts is the study and practice of human communication through photography, film or video, audio, computer or digital arts, and interactive media. Students exploring this category of art creatively structior the elements of space, time, light, motion, color and sound to express their perspectives, feeling and ideas. They learn to critically interpret and evaluate media within aesthetic, cultural and historical contexts...</p>

<p>The elements of media arts are: <br />
Image / Sound / Space / Time / Motion / Sequence...</p>

<p>MORE INFO  Perpich Center for Arts Education<br />
<a href="http://www.pcae.k12.mn.us">www.pcae.k12.mn.us</a></p>

<p>Artopia > great one minute FLASH intro to the history of media!<br />
<a href="http://www.knowitall.org/artopia/media/movie/movie.swf">http://www.knowitall.org/artopia/media/movie/movie.swf</a></p>

<p><br />
more about the Minnesota High School Media Arts Standard...</p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/defining_media_arts.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/defining_media_arts.html</guid>
         <category>Defining Media Arts</category>
         <pubDate>Thu, 10 Jan 2008 16:56:00 +0000</pubDate>
      </item>
      
      <item>
	
         <title>Media Art Terms</title>
         <description><![CDATA[<p>The elements of media arts are (as defined by Minnesota Standards) : </p>

<p><strong>Image</strong><br />
refers to what we view within a given frame, in either the natural or constructed environment. Composition,light and color are important aspects of the image that can be deliberately manipulated for specific expressive and communication purposes. Changes in attributes of color,such as hue,saturation, brightness,contrast and type of light (natural or artificial),influence emotions or perceptions.Attributes of light that affect the image include contrast,hardness or softness,direction and amount.The compositionof the image is defined by the elements of visual arts (line,shape,form,texture,depth).In addition,the characteristic of the lens affects the composition through focal length,depth of field and focus. <br />
<strong><br />
Sound</strong><br />
(dialogue, music, voice-over and sound effects) has five basic functions:information, outer orientation (environment), inner orientation (mood), energy (emotion), and structure.The formal elements of audio are:volume, mix, density, rhythm, tempo, spatial acoustics, and pitch. </p>

<p><strong>Space</strong><br />
in the image is structured by aspect ratio (frame dimension),object,and image size.Space is defined by the direction and movement of the lines in the composition within the frame,object framing,and balance. Height, width and depth are created through the use of camera position and action. Depth can be manipulated through the characteristics of lenses, motion within the frame, graphics, and text.The sense of space can be modified by sound through mixing and panning. </p>

<p><strong>Time</strong><br />
may be expanded or contracted,slowed down or speeded up.The viewer’s experience of the passage of time is determined through capturing and editing.The pace of the piece may be consistent or varied.In photography,time is controlled with the use of the shutter speed.Rhythm and tempo in sound is manipulated to construct meaning. In interactive media, time is subjective because of the non-linear selection process. </p>

<p><strong>Motion</strong><br />
is articulated by action in front of the camera, the camera itself, editing, transitions, lens zoom or focus, and animation.In photography,the illusion of motion is constructed with the shutter speed to blur the image or stop the action. <br />
<strong><br />
Sequence</strong> is the ordering of images and sounds in the process of scripting, capturing, and editing through conventions of narrative, rhetoric and association. Media  Arts  </p>

<p><br />
<strong><br />
MORE MEDIA ART VOCABULARY:</strong></p>

<p><br />
ART : 21 glossary from PBS<br />
<a href="http://www.pbs.org/art21/education/glossary_pop.html">http://www.pbs.org/art21/education/glossary_pop.html</a></p>

<p>UNESCO Knowledge Portal / Variable Media Glossary<br />
http://variablemedia.net/pdf/Glossary_ENG.pdf<br />
DIGIArts<br />
http://portal.unesco.org/culture/en/ev.php-URL_ID=1391&URL_DO=DO_TOPIC&URL_SECTION=201.html</p>

<p>Young Digital Creators (YDC)<br />
UNESCO’s Young Digital Creators / lesson plans<br />
http://portal.unesco.org/culture/en/ev.php-URL_ID=5334&URL_DO=DO_TOPIC&URL_SECTION=201.html <br />
	</p>

<p>modernism<br />
An historical period and attitude from the early to mid-20th century, characterized by experimentation, abstraction, a desire to provoke, and a belief in progress. Modern artists strove to go beyond that which had come before. Works of modern art may be visually different and yet share the same commitment to questioning artistic conventions. Modern Art is oriented towards developing new visual languages (rather than preserving and continuing those of the past) and takes the form of a series of periods, schools, and styles.</p>

<p>postmodernism<br />
A term that has come to describe the stylistic developments that depart from the norms of modernism. Postmodernism questions the validity of the emphasis of modernists on logic, simplicity, and order, suggesting that ambiguity, uncertainty, and contradiction may also have a valid place.</p>

<p>narrative<br />
The representation in art, by form and content, of an event or story. Whether a literal story, event, or subject matter—or a more abstract relationship between colors, forms and materials—narrative in visual art applies as much to the work as it does to the viewer's "story" of what they see and experience.</p>

<p>Glossary of Digital Art and Printmaking Terms<br />
by the Digital Art Practices & Terminology Task Force (DAPTTF)<br />
<a href="http://www.dpandi.com/DAPTTF/glossary.html">http://www.dpandi.com/DAPTTF/glossary.html</a></p>

<p>New Media Art -Excellent  intro to the book:<br />
<a href="https://wiki.brown.edu/confluence/display/MarkTribe/New+Media+Art+-+Introduction">https://wiki.brown.edu/confluence/display/MarkTribe/New+Media+Art+-+Introduction</a></p>]]></description>
         <link>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/glossaries_of_terms.html</link>
         <guid>http://blog.lib.umn.edu/jrock2/media_arts/2008/01/glossaries_of_terms.html</guid>
         <category>Vocabulary</category>
         <pubDate>Thu, 10 Jan 2008 16:47:05 +0000</pubDate>
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