Blog #1 > Recently Noticed


What new thing have you recently noticed in Digital Culture? It could be a trend in social media, a special effect in film making, a behavior with digital devices, a new technology for creativity, a digital work of art you saw in a museum... or on the internet...or on the street. It should be something that ignites your curiosity about how humans and digital media interact...

Please post the short description of what you have recently noticed in Digital Culture... as a comment to this blog entry. In class I will show you how to post to the blog. (I need to approve your posts, so it's best to do it first in class) Tell us what you have noticed and credit your source...write about 200 words including what it is, who made it, and what you think about it. Include the entire URL address at the end of your post. (http...)

Here are some new developments in digital culture and media tools I've noticed recently:

Blog #2 > Selfie at MASH'TASH Location


Select a local LOCATION for your MASH'TASH project. The location must have public access and be a place you can pinpoint on a google map. Share your idea for a location on the blog comments here. (about 150 words, where/ what / why is this the location that you want to develop?) Scout location for Mash'Tash project by visiting with camera to shoot stills and selfies. Have these images ready to share at the second class. Plan for self portrait / story or personal anecdote that is set in this location. Follow the MASH'TASH rules.

Locative Media Art / Links

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Locative art is art which uses location-based media such GPS or Wi-Fi as its medium.
It is a sub-category of interactive art or new media art, which explores the relationships between the real world and the virtual or between people, places or objects in the real world. Locative media can involve emerging technologies such as: mobile phones, GPS, wireless networks, and other hand-held or portable devices.

These technologies enable inter-connectivity between locations, determine locations and mapping and enable participation in storytelling and games. Locative media can be used to express specific attributes of place through local history, connecting us to and with histories of architecture, urban space, the changing city and the combinations of news, folklore, and data flows which allow us to interpret and understand where we live.

The MASH'TASH project falls into the category of Locative Media Art because we will be attaching and sharing our digital art through an interactive map...

Locative Media Projects done by UMD Art&Design Students

Locative Media Examples:

Locative Category:

Spring 2015 MASH'TASH > Remix Collaboration

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MASH'TASH Collaboration:

UWorcester, Digital Film Production and Animation students) and UMDuluth, Digital Art and Filmmaking students plan a collaborative project to begin early in 2015. The project borrows from the aesthetics of remix (mash-ups), Dada and Surrealist games, setting a playful tone for the collaboration. Over the next few months students will engage in creative assignments to be shared and remixed in various ways. Projects will include digital art, sound and video clips that share characters/conflicts, facts/fictions, past/present/future lore about our locations. As locative media art, the project will use maps (google maps or other tools) to connect short videos to places in our local landscapes. In this way, our students will introduce each other to Duluth and Worcester. All good games have rules: Each project must somehow include a character with a mustache. Hence the title of the project: Mash'tash !


1. MASH'TASH projects must include a mustache

2. MASH'TASH projects may include any form of digital media (video, still, animation)

3. MASH'TASH projects must link to specific locations on map of Duluth or Worcester

4. MASH'TASH project location must have personal connection for student

Digital Mixed-Media Final Projects


Final Project Reflection:
Write a short (~150 word) reflection on your final project...
AND POST THIS INFO to the blog comments here:

Digital Art Mixed-Media Final
Your Name:
URL of final portfolio:
( your webgallery URL where you post images of your project)

Title of Project:
Final Format: (materials / digital media / size / file type)

Describe your creative process on this project:
(What digital tools, image transfer techniques, or materials did you use?
What creative and technical issues came up as you worked? How did
you resolve problems?)

Evaluate the success of the concept and final craft of your
finished project: (What discoveries did you make? What would you
try again? What would you do differently? )

Fall 2014 Digital Narrative Project


Fairy tales and Myths can provide a rich starting point for a digital media project. Passed down from oral storytellers through literary traditions to new media, they are always altered by retelling to reflect the needs of the storyteller and the aesthetics of the time. Because the story is so well known, it can be altered significantly and still remain resonant and recognizable to the contemporary audience. In 10 images, tell a a very old story in a new way. Final Reflections and links to webgalleries posted to comments here

Beauty and the Beast by Anna Frank

More examples of student projects... (see links in comments for more projects)
detail / Mitchell Ringness
The Story of the Youth Who Went Forth to Learn What Fear Was
retold as first person game

detail / Rapunzel by Erica Kachinske

Birth of Venus by Kinzie Longley

Monkey King (detail) by Va Yang

post-production storyboards / Megan Ahlberg's Cinderella

Ildiko Rippel Guest Lecture / Wed Nov 19 at 5pm


University of Worcester theatre/ performance professor Ildiko Rippel visits UMD next week 11/17-11/20. She will be hosted by UMD Theatre department, Jenna Soleo-Shanks.

Don't Miss: Ildiko's public presentation on Wed November 19 at 5pm in Bohannon Hall 90.
Screen Shot 2014-11-11 at 3.42.59 PM.png

Ildiko Rippel
Senior Lecturer in Drama & Performance
Institute of Humanities & Creative Arts

Ildiko's research focuses on new technologies in contemporary performance and the virtual presence of "non-performers" in theatre.

Ildiko is co-founder and artistic director of Zoo Indigo, Nottingham (, which has been creating and touring innovative contemporary theatre in collaboration with new media artists since 2002. Through the use of humour and the reprocessing of cultural images, Zoo Indigo's work explores the accidental, anecdotal and autobiographical, with a focus on interactive new technology. Her research explores the digital "non-performer'', through involving live video connections to the performers' sleeping children in Zoo Indigo's performance Under the Covers (2009-2013).

Wanda Pearcy Lecture Tues Nov 18 at 6pm


Digital Art Mixed-Media Students,
Please attend the Wanda Pearcy Visual Culture Lecture
Tues Nov 18 at 6pm in Montague Hall

Wanda Pearcy is a full time faculty member in Digital Art and Photography. She teaches Photography and Alternative Processes classes for the Department of Art & Design at University of Minnesota Duluth.

Artist"s Quote:
I am interested in using artistic practice as a vehicle for transformation. The subjects I am using are organic processes such as: seasons and the weather, aging and death, dirt and plant life, decay and regeneration, i.e. organic life ... that is in a continual state of flux. When comparing the human body I see similar processes that suggest we are not separate from the landscape, but a living part existing as part of the landscape. My work explores this connection between the human experience and the land.

Blog Assignment: Please reflect on the artist's creative process and relationship between digital media and environmental themes. Post your response to the comments here. (~150 words) by Thursday November 20.


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Post Your ONE WEEK NO TECH Experience to the comments here...
OR on Twitter at #1WkNoTech

Fairy Tales / Dark Things

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Here's a great bit to view as we kick off our Digital Narratives / Fairy Tale project:
Neil Gaiman discussing his work with dark stories and Hansel and Gretel...

"If you are protected from dark things then you have no protection of, knowledge of, or understanding of dark things when they show up."

Extra VCLS Lecture: Reuben Irving 6pm Tues Oct 14


Don't miss visiting filmmaker lecture 6pm on Tues Oct 14!


For Extra Credit blog here...

Art2016 / Remix Music Projection Project

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Students in Art2016 / Remix Music Projection Project

You have done a great job on this first project so far, diving in and experimenting with various ways to generate a series of images. Looking at the work you shared in class on Tuesday, I see wonderful use of pattern and repetition and color in response to the symphonic music... Please use the full class time today to generate another wave of images (10 additional remixes) that build on the best of your images, and also mix in some elements from work of your classmates.

Think about creating a series of images that will flow in the performance projections, and also build bridges between your work and the work of others in the class. Listen to the music several more times and remix the images to work with a portion of the music if possible.

In the spirit of RiP! A Remix Manifesto, you may borrow and remix the work of your classmates and integrate it into your next series. SAVE all your new versions in a new folder MusicName_Remix2_yourname to share next week. Next week we will work as a group to begin the process of merging all the images into a timeline for the projection slideshow.

You can access other images by your classmates via the PUBLIC folder (where you uploaded them yesterday) if you are on campus. If you are off campus, You can find links to their image galleries in the email I sent you today.

SOPHRONIA at Depot 7-9pm TH Sept 11

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Traveling Sophronia / Multimedia Installation
7-9pm on Thursday Sept 11, 2014
Duluth Art Institute / Depot Great Hall
506 West Michigan Street in the Duluth Depot

Sophronia will follow the 5-7pm exhibit opening of
Signs & Wonders by Jim Klueg and Fatih Benzer
Don't miss both events!

The Sophronia Project is a digital media installation and interactive performance by artist Joellyn Rock, multimedia composer Kathy McTavish, netprov creator Rob Wittig and a gang of collaborators. Electronic music by Tobin Dack. The collaborative project offers both physical and virtual space where participants may spin their own stories of Sophronia. On the walls, the graffiti angel mixes text and digital imagery gleaned from the project database... In a glowing tent, the audience can play along with projected video and digital animations to become part of the carnival... Come see what is illuminated when these two half-cities collide!

THANKS: Sophronia was first presented at Northern Spark 2014 with the support of Northern and the Walker Art Center. Special thanks to the Motion and Media Across Disciplines Lab at University of Minnesota Duluth. Joellyn Rock is a fiscal year 2014 recipient of a Career Development grant from the Arrowhead Regional Arts Council ( which is funded in part by the Minnesota Arts and Cultural Heritage Fund, Minnesota State Legislature, and The McKnight Foundation.

Facebook event:
More info at

Sophronia Project / Aug 23 & Sept 11

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Aaron Koblin on Digital Revolution

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Interview with artist, designer and leader of Google's Data Arts Team...

He has worked on digital media experiments like:
Light Echoes
Traces of light are broadcast onto landscapes by a moving laser aboard a train.

The Johnny Cash Project (2010) directed by Chris Milk. Creative Director Aaron Koblin

Fairy Tale Films / International Fairy Tale Filmography

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The International Fairy Tale Filmography is a searchable online database of Fairy Tale films, originated by Jack Zipes, Pauline Greenhill and Kendra Magnus Johnston with the help of a technical team at the University of Winnipeg.
Search the database of films with Fairy Tale themes:
(official launch is in August)

What makes a fairy tale film?

Fairy tale films are both versions and adaptations of traditional/oral and/or literary fairy tales; animated or live action, they draw on characters, titles, images, plots, and motifs of fairy tales.

Jack Zipes defines a fairy tale film as "any kind of cinematic representation recorded on film, on videotape, or in digital form that employs motifs, characters, and plots generally found in the oral and literary genre of the fairy tale, to re-create a known tale or to create and realize cinematically an original screenplay with recognizable features of a fairy tale"

The Path / Red Riding Hood game

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videogames_thepath.pngTHE PATH
An ancient tale retold in a modern medium. Bring each of six present-day red ridinghoods to their grandmother's house at the other side of a dark forest. The path is straight and safe. The woods are wide and bewitching and teeming with terrifying treasures. A wolf waits there for every girl.

Tale of Tales is a videogames development studio, founded in 2003 and run by Auriea Harvey and Michaël Samyn out of Belgium. View other games:

Designer for Miley Cyrus Bangerz show

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Not sure what I think about Miley, but I sure do like the pop-surrealist work of her production designer Es Devlin

Link to portfolio for Es Devlin / Stage and Costume Designer

Digital Narrative Assignment / Summer Session


Fairy tales and Myths can provide a rich starting point for a digital media project. Passed down from oral storytellers through literary traditions to new media, they are always altered by retelling to reflect the needs of the storyteller and the aesthetics of the time. Because the story is so well known, it can be altered significantly and still remain resonant and recognizable to the contemporary audience. Please select a story so old that it likely began in the oral tradition, rather than as a work of fiction by an individual author.

Powerpoint slides introducing Digital Narrative ideas :

Please post to the blog here:
Your name / Your story choice / + How you may break down the tale into 10 key moments
What draws you to this tale (characters, setting, action, images)?
How will you update this tale for the digital age?

Your visual design plan should include:
Title of story, main characters, key plot points, narrative arc or transformation. Show inspiration for your visual look, a color palette and texture or clues to your visual treatment of this old tale.

What visual qualities will unify your images? What digital tools and techniques will you use? Will you use any mixed media? What is the final size, media and format you want to create?

Spring 2013 Digital Narrative Projects


Here are Digital Narrative projects from Spring 13
Digital Arts Mixed-Media Studio students

Please link to your webgallery of images from narrative /
digital fairy tale links:

If possible, ALSO include links to other digital fairy tale research / creative searching for this

Prisoner's Mixed-Media Image Transfer Art Project

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Talk about mixed-media mosaic:
The mural took three years to make and it is a meditation on heaven, hell, sin, redemption, celebrity worship, deprivation and the nature of perceived reality. Krimes says his "entire experience" of prison is tied up in the artwork.

Prisoner's 39-Panel Allegorical Mural Made From Bedsheets, Hair Gel and Stacks of Newspapers

The Roots of Remix / Dada, Surrealism, Collage

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The ABC's of DADA

A documentary-in-progress on the dada movement, titled, "Random Acts of Beauty: The Story of Dada."

Cut-Up Machine

Andre Breton / Electronic Poetry kit

Public Domain / Resource Images

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Collections of films, audio, images and texts which are no longer protected by copyright. Trawling through the Internet Archive, Wikimedia Commons and other such sites, we bring you a continuously growing and curated slice of what the public domain has to offer. Most material featured is in the public domain worldwide but the rights status of some works (particular films) may vary from jurisdiction to jurisdiction, so do check before reusing.
- See more at:

More Image Transfer Techniques

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Postcard from the Future / digital compositing

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This blog collects info on how rising seas will affect any coastal city in the U.S.
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The 100 Years Rising blog

BURN : an energy journal
BURN is a public radio show about energy and climate change around the world


What will Miami look like in 2100?

Surging Seas> data and maps
Map pages show threats from sea level rise and storm surge to all 3000+ coastal towns, cities, counties and states in the Lower 48. Click on a label to get started, or type a zip or name in the search box - See more at:

Use your imagination (and photoshop skills) to visualize a dystopian or utopian cityscape in the year 2100... Screen grab a photo of a coastal city on google street view...
Or find one on Wikimedia Commons (look for a public domain image)
then digital composite your postcard from the future...integrating water, wild life, urban decay...or engineering solutions to the changing environment.

What will Miami, New York, Baltimore, New Orleans...look like as seas rise? Will human culture adapt and continue to inhabit these locations...

Or will everyone flee the coastal zones and move to ... Duluth?
"This is where the talent wants to live"
A New Type of Growing City


Oliver Wasow / Photography

Postcards from the future / London:

Nickolay Lamm's images of the future

Also fun: Paradise Lost: Twisted Postcards From Dystopic Vacations

Mixed-Media Paint and Photo

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"If I want to paint your portrait, I'm painting it on you -- physically on you. That also means you're probably going to end up with an ear full of paint because I need to paint your ear on your ear," says Alexa Meade.

Mosaic Project / inspiration

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Collage/Paintings by Ekaterina Panikanova
view the artist's website here

Make New Mistakes

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Wisdom from Neil Gaiman while addressing college art grads:

I hope that in this year to come, you make mistakes.

Because if you are making mistakes, then you are making new things, trying new things, learning, living, pushing yourself, changing yourself, changing your world. You're doing things you've never done before, and more importantly, you're Doing Something.

So that's my wish for you, and all of us, and my wish for myself. Make New Mistakes. Make glorious, amazing mistakes. Make mistakes nobody's ever made before. Don't freeze, don't stop, don't worry that it isn't good enough, or it isn't perfect, whatever it is: art, or love, or work or family or life.

Whatever it is you're scared of doing, Do it.

Make your mistakes, next year and forever.

Neil Gaiman Addresses the University of the Arts Class of 2012 from The University of the Arts (Phl) on Vimeo.

Scott McCloud on comics

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