April Greiman's 1986 self portrait / centerfold in Design Quarterly published by the Walker Art Center.
The body and identity have become prominent themes in the digital realm, centering on questions of how we define ourselves in virtual as well as networked physical space. While our physical bodies are still individual, physical objects, they have also become increasingly transparent; exact surveillance and identification seem to threaten the idea of individual autonomy... Our virtual existence suggests the opposite of a unified, individual body - multiple selves inhabiting mediated realities.
- Christiane Paul
author of Digital Art
This digital art project poses a question: What is portraiture in the digital age? Consider the history of portraiture, especially self-portraits by artists, and how the era is reflected in the style of the portrait. Some examples:
Create a self-portrait that reflects your own identity as an artist in this contemporary age. Your portrait must also engage the concept of mosaic in digital media and should be assembled from multiple pieces that together form the whole. Allow the divisions between these pieces to play an active role in the image dynamics of the portrait. As tiled images these should reflect the multiplicity and fragmentation of personal identity in the digital age. Consider mixing traditional techniques (drawing, painting, etc) with digital techniques. Employ art principles to strengthen image unity (color, line, texture, etc). Assemble a dynamic image that contains both unity and surprise. Work at appropriate image resolution for quality output. Plan ahead for a final work at large scale (at least 20 inches in one direction.) Assemble mixed-media to highest quality final craft.
Mosaic Project Intro Slideshow / Low-rez
Transformative Works and Cultures
TWC is a peer-reviewed academic journal that seeks to promote scholarship on fanworks and practices...
This is Fair Use Week 2015 in the U.S. which takes place from February 23-27. The event is held to raise public awareness of the importance the rights of individuals, nonprofits like schools and libraries, and even corporations like Google and The New York Times have when it comes to copyright. Today we're following up on yesterday's post which explained how Fair Use works in the U.S. - and we're looking at some misconceptions about Fair Use.
Fair Use is a kind of infringement, right?
Nope! Fair Use is a lawful use of copyright...
SPRING 2014 BLOG ASSIGNMENT:
Please post your comment by Wednesday March 11.
Please Watch this PBS FRONTLINE show Online
Watch the entire 90 minute show in segments online.
Make notes and write a short reflection on what you found most interesting or surprising about the show. (about 150 words)
Make notes on each topic segment...
CALL FOR ENTRIES University of MN Duluth 2015 Annual Student Exhibition
ENTRIES ARE DUE February 18-26 via Online entry submission at www.callforentry.org
Eligibility and Entry: Any UMD student who has had an art or design
class in calendar year 2014 or 2015 may enter. You may enter up to four individual
works, and collaborations are welcome.
Online Submission Process: Create an account at www.callforentry.org using your d.umn.edu email address. On that website, add images/videos of your work to "My Portfolio" before filling out UMD's 2015 call for entries.
HOW TO PREP YOUR FILES:
MAKE SURE YOU MAKE FILES THE RIGHT SIZE and File Types for CallForEntry System!
Your CallForEntry portfolio can upload these file types:
File format: JPEG only
File dimensions: No smaller than 1920 pixels on the longest side
File resolution: 72 ppi/dpi (standard web resolution)
File size: 5 MB maximum
File format: MOV, MP4 (Also Accepted File formats: AVI, MOV, ASF, MPG, MP4)
Resolution: minimum 640 x 480, maximum 1920 x 1080
Aspect ratio: 4:3 or 16:9
Frame rate: recommended 30 fps.
File size: 100 MB maximum
Art2016 Digital Art / Mixed-Media Studio
I will talk you through this checklist in class today.
Work from the remix project is DUE next MONDAY Feb 23 for grading.
When grading the Remix assignment, I will look at all the work you did starting with the beginning of the semester. Please include photos, drawings, roughs, tests, versions and final versions of both the MASHTASH project and your REMIX CHOICE project.
Collect ALL this work / text statements, jpgs and mov files in one folder (title folder REMIX_YOURNAME)
Always TITLE YOUR WORK with PROJECTNAME_YOURNAME_#
Please show evidence of all these steps and class work on the assignment.
Create text file for statements / links to work
See...REMIX GRADING Checklist
Spring 2015Digital Arts / Mixed-Media Studio:
We used to be able to watch this entire documentary film online... but now they are asking for donations. Please try to view full video.
RiP! A Remix Manifesto (it's about 86 minutes)
Take notes on what you find most revealing or surprising about the contemporary practice of remix artists. Does the video raise issues about your own use of digital media... in your artwork or your life? How does the video relate to recent internet blackout/protest and SOPA (Stop Online Piracy Act) legislation? Do you side with the CopyLEFT or the CopyRIGHT?
Prepare your comments (about 150 words) and have them ready to post to the blog...
What new thing have you recently noticed in Digital Culture? It could be a trend in social media, a special effect in film making, a behavior with digital devices, a new technology for creativity, a digital work of art you saw in a museum... or on the internet...or on the street. It should be something that ignites your curiosity about how humans and digital media interact...
Please post the short description of what you have recently noticed in Digital Culture... as a comment to this blog entry. In class I will show you how to post to the blog. (I need to approve your posts, so it's best to do it first in class) Tell us what you have noticed and credit your source...write about 200 words including what it is, who made it, and what you think about it. Include the entire URL address at the end of your post. (http...)
Here are some new developments in digital culture and media tools I've noticed recently:
Select a local LOCATION for your MASH'TASH project. The location must have public access and be a place you can pinpoint on a google map. Share your idea for a location on the blog comments here. (about 150 words, where/ what / why is this the location that you want to develop?) Scout location for Mash'Tash project by visiting with camera to shoot stills and selfies. Have these images ready to share at the second class. Plan for self portrait / story or personal anecdote that is set in this location. Follow the MASH'TASH rules.
Locative art is art which uses location-based media such GPS or Wi-Fi as its medium.
It is a sub-category of interactive art or new media art, which explores the relationships between the real world and the virtual or between people, places or objects in the real world. Locative media can involve emerging technologies such as: mobile phones, GPS, wireless networks, and other hand-held or portable devices.
These technologies enable inter-connectivity between locations, determine locations and mapping and enable participation in storytelling and games. Locative media can be used to express specific attributes of place through local history, connecting us to and with histories of architecture, urban space, the changing city and the combinations of news, folklore, and data flows which allow us to interpret and understand where we live.
The MASH'TASH project falls into the category of Locative Media Art because we will be attaching and sharing our digital art through an interactive map...
Locative Media Projects done by UMD Art&Design Students
Locative Media Examples:
UWorcester, Digital Film Production and Animation students) and UMDuluth, Digital Art and Filmmaking students plan a collaborative project to begin early in 2015. The project borrows from the aesthetics of remix (mash-ups), Dada and Surrealist games, setting a playful tone for the collaboration. Over the next few months students will engage in creative assignments to be shared and remixed in various ways. Projects will include digital art, sound and video clips that share characters/conflicts, facts/fictions, past/present/future lore about our locations. As locative media art, the project will use maps (google maps or other tools) to connect short videos to places in our local landscapes. In this way, our students will introduce each other to Duluth and Worcester. All good games have rules: Each project must somehow include a character with a mustache. Hence the title of the project: Mash'tash !
RULES of the MASH'TASH:
1. MASH'TASH projects must include a mustache
2. MASH'TASH projects may include any form of digital media (video, still, animation)
3. MASH'TASH projects must link to specific locations on map of Duluth or Worcester
4. MASH'TASH project location must have personal connection for student
Final Project Reflection:
Write a short (~150 word) reflection on your final project...
AND POST THIS INFO to the blog comments here:
Digital Art Mixed-Media Final
URL of final portfolio:
( your webgallery URL where you post images of your project)
Title of Project:
Final Format: (materials / digital media / size / file type)
Describe your creative process on this project:
(What digital tools, image transfer techniques, or materials did you use?
What creative and technical issues came up as you worked? How did
you resolve problems?)
Evaluate the success of the concept and final craft of your
finished project: (What discoveries did you make? What would you
try again? What would you do differently? )
Fairy tales and Myths can provide a rich starting point for a digital media project. Passed down from oral storytellers through literary traditions to new media, they are always altered by retelling to reflect the needs of the storyteller and the aesthetics of the time. Because the story is so well known, it can be altered significantly and still remain resonant and recognizable to the contemporary audience. In 10 images, tell a a very old story in a new way. Final Reflections and links to webgalleries posted to comments here
detail / Rapunzel by Erica Kachinske
Birth of Venus by Kinzie Longley
University of Worcester theatre/ performance professor Ildiko Rippel visits UMD next week 11/17-11/20. She will be hosted by UMD Theatre department, Jenna Soleo-Shanks.
Don't Miss: Ildiko's public presentation on Wed November 19 at 5pm in Bohannon Hall 90.
Senior Lecturer in Drama & Performance
Institute of Humanities & Creative Arts
Ildiko's research focuses on new technologies in contemporary performance and the virtual presence of "non-performers" in theatre.
Ildiko is co-founder and artistic director of Zoo Indigo, Nottingham (www.zooindigo.co.uk), which has been creating and touring innovative contemporary theatre in collaboration with new media artists since 2002. Through the use of humour and the reprocessing of cultural images, Zoo Indigo's work explores the accidental, anecdotal and autobiographical, with a focus on interactive new technology. Her research explores the digital "non-performer'', through involving live video connections to the performers' sleeping children in Zoo Indigo's performance Under the Covers (2009-2013).
Digital Art Mixed-Media Students,
Please attend the Wanda Pearcy Visual Culture Lecture
Tues Nov 18 at 6pm in Montague Hall
Wanda Pearcy is a full time faculty member in Digital Art and Photography. She teaches Photography and Alternative Processes classes for the Department of Art & Design at University of Minnesota Duluth.
I am interested in using artistic practice as a vehicle for transformation. The subjects I am using are organic processes such as: seasons and the weather, aging and death, dirt and plant life, decay and regeneration, i.e. organic life ... that is in a continual state of flux. When comparing the human body I see similar processes that suggest we are not separate from the landscape, but a living part existing as part of the landscape. My work explores this connection between the human experience and the land.
Blog Assignment: Please reflect on the artist's creative process and relationship between digital media and environmental themes. Post your response to the comments here. (~150 words) by Thursday November 20.
Post Your ONE WEEK NO TECH Experience to the comments here...
OR on Twitter at #1WkNoTech
Here's a great bit to view as we kick off our Digital Narratives / Fairy Tale project:
Neil Gaiman discussing his work with dark stories and Hansel and Gretel...
"If you are protected from dark things then you have no protection of, knowledge of, or understanding of dark things when they show up."
Students in Art2016 / Remix Music Projection Project
You have done a great job on this first project so far, diving in and experimenting with various ways to generate a series of images. Looking at the work you shared in class on Tuesday, I see wonderful use of pattern and repetition and color in response to the symphonic music... Please use the full class time today to generate another wave of images (10 additional remixes) that build on the best of your images, and also mix in some elements from work of your classmates.
Think about creating a series of images that will flow in the performance projections, and also build bridges between your work and the work of others in the class. Listen to the music several more times and remix the images to work with a portion of the music if possible.
In the spirit of RiP! A Remix Manifesto, you may borrow and remix the work of your classmates and integrate it into your next series. SAVE all your new versions in a new folder MusicName_Remix2_yourname to share next week. Next week we will work as a group to begin the process of merging all the images into a timeline for the projection slideshow.
You can access other images by your classmates via the PUBLIC folder (where you uploaded them yesterday) if you are on campus. If you are off campus, You can find links to their image galleries in the email I sent you today.
Sophronia will follow the 5-7pm exhibit opening of
Signs & Wonders by Jim Klueg and Fatih Benzer
Don't miss both events!
The Sophronia Project is a digital media installation and interactive performance by artist Joellyn Rock, multimedia composer Kathy McTavish, netprov creator Rob Wittig and a gang of collaborators. Electronic music by Tobin Dack. The collaborative project offers both physical and virtual space where participants may spin their own stories of Sophronia. On the walls, the graffiti angel mixes text and digital imagery gleaned from the project database... In a glowing tent, the audience can play along with projected video and digital animations to become part of the carnival... Come see what is illuminated when these two half-cities collide!
THANKS: Sophronia was first presented at Northern Spark 2014 with the support of Northern Lights.mn and the Walker Art Center. Special thanks to the Motion and Media Across Disciplines Lab at University of Minnesota Duluth. Joellyn Rock is a fiscal year 2014 recipient of a Career Development grant from the Arrowhead Regional Arts Council (www.aracouncil.org) which is funded in part by the Minnesota Arts and Cultural Heritage Fund, Minnesota State Legislature, and The McKnight Foundation.
Facebook event: https://www.facebook.com/events/1515379808673708/
More info at http://robwit.net/sophronia/
Interview with artist, designer and leader of Google's Data Arts Team...
He has worked on digital media experiments like:
Light Echoes https://vimeo.com/74013667
Traces of light are broadcast onto landscapes by a moving laser aboard a train.
The Johnny Cash Project (2010) directed by Chris Milk. Creative Director Aaron Koblin
The International Fairy Tale Filmography is a searchable online database of Fairy Tale films, originated by Jack Zipes, Pauline Greenhill and Kendra Magnus Johnston with the help of a technical team at the University of Winnipeg.
Search the database of films with Fairy Tale themes:
(official launch is in August)
What makes a fairy tale film?
Fairy tale films are both versions and adaptations of traditional/oral and/or literary fairy tales; animated or live action, they draw on characters, titles, images, plots, and motifs of fairy tales.
Jack Zipes defines a fairy tale film as "any kind of cinematic representation recorded on film, on videotape, or in digital form that employs motifs, characters, and plots generally found in the oral and literary genre of the fairy tale, to re-create a known tale or to create and realize cinematically an original screenplay with recognizable features of a fairy tale"
An ancient tale retold in a modern medium. Bring each of six present-day red ridinghoods to their grandmother's house at the other side of a dark forest. The path is straight and safe. The woods are wide and bewitching and teeming with terrifying treasures. A wolf waits there for every girl.
Tale of Tales is a videogames development studio, founded in 2003 and run by Auriea Harvey and Michaël Samyn out of Belgium. View other games:
Not sure what I think about Miley, but I sure do like the pop-surrealist work of her production designer Es Devlin
Link to portfolio for Es Devlin / Stage and Costume Designer
Fairy tales and Myths can provide a rich starting point for a digital media project. Passed down from oral storytellers through literary traditions to new media, they are always altered by retelling to reflect the needs of the storyteller and the aesthetics of the time. Because the story is so well known, it can be altered significantly and still remain resonant and recognizable to the contemporary audience. Please select a story so old that it likely began in the oral tradition, rather than as a work of fiction by an individual author.
Powerpoint slides introducing Digital Narrative ideas :
Please post to the blog here:
Your name / Your story choice / + How you may break down the tale into 10 key moments
What draws you to this tale (characters, setting, action, images)?
How will you update this tale for the digital age?
Your visual design plan should include:
Title of story, main characters, key plot points, narrative arc or transformation. Show inspiration for your visual look, a color palette and texture or clues to your visual treatment of this old tale.
What visual qualities will unify your images? What digital tools and techniques will you use? Will you use any mixed media? What is the final size, media and format you want to create?
Here are Digital Narrative projects from Spring 13
Digital Arts Mixed-Media Studio students
Please link to your webgallery of images from narrative /
digital fairy tale links:
If possible, ALSO include links to other digital fairy tale research / creative searching for inspirations...like this
MARIA TATAR -- THE GREAT CAULDRON OF STORY: WHY FAIRY TALES ARE FOR ADULTS AGAIN
Talk about mixed-media mosaic:
The mural took three years to make and it is a meditation on heaven, hell, sin, redemption, celebrity worship, deprivation and the nature of perceived reality. Krimes says his "entire experience" of prison is tied up in the artwork.
Prisoner's 39-Panel Allegorical Mural Made From Bedsheets, Hair Gel and Stacks of Newspapers
The ABC's of DADA
A documentary-in-progress on the dada movement, titled, "Random Acts of Beauty: The Story of Dada."
Andre Breton / Electronic Poetry kit