Final Projects must integrate the concept of DIGITAL ART MIXED-MEDIA. Your approach may use tactile materials or traditional art techniques at the beginning or the end of your process. Your final project plan must outline your step by step plan, and describe the final format you will turn in for grading. More info in class!
Option 1 : TO SLEEP PERCHANCE TO DREAM
Work with personal ideas about sleep and dreams to develop a conceptual approach to the theme. Create original imagery on the sleep/dream theme using digital tools. Images may be illustrative, abstract, photographic or any mix. Experiment with tactile media and iron-on image transfer process to integrate digital imagery onto fabric. Use both compositional space and limited materials inventively to solve this problem. Craft a final mixed-media work that creatively uses both sides of a cotton pillowcase. Inspiration on blog:
Option 2: NATURE MEETS MACHINE / Create a work of digital mixed-media art that explores the relationship between the natural world and technology. Respond honestly to your own experience with digital media and daily life. Work with imagery and mixed-media to express your thoughts about how to strike balance in the digital age. Works may be in any materials, but must integrate both digital media and nature in some way.
Option 3: RE-MIXED-MEDIA using imagery from NARRATIVE or Other Previous Project
Revisit the Narrative project, using the imagery you have already created in an alternative format. This could take the form of a wearable work, or a mixed-media work using any digital transfer method on any materials... Some students may choose to work on a short animation or video version using their narrative images.
Link to Wearable Art examples : http://blog.lib.umn.edu/jrock2/rockblog/cat_wearable_art.html
Digital Narrative links:
OR Revisit any earlier project... Develop a series of images (at least 10 iterations) Transfer the best imagery to a tactile object or unusual surface. Experiment with alternative materials such as Fabric, Wood, Glass, Metal...
Link to Tactile Media Transfers:
Link to Remix Culture: http://blog.lib.umn.edu/jrock2/rockblog/cat_remix_culture.html
Option 4: Mermaid Mashups
Contribute imagery or animations to the collaborative Mermaid Tales digital projections / project to be shared at the Nordic Center gallery in Duluth May 8-26. See more info in class.
If you could not attend Open Studio Events on Saturday, please post your alternative assignment here. Attend one of these local arts events and write a short reflection (~150-200 words) about who what where you attended / and what was most interesting to you about the work you saw.
Events / Screenings at
Zinema 2- twin arthouse cinema
222 E Superior St, Duluth, Minnesota 55802
MONDAY April 27 @ ZINEMA 2 6pm Homegrown Music Video Festival
TUESDAY April 28 @ ZINEMA 2 7pm Zinema TuesDays Presents: Homegrown Music Video Festival (Encore Presentation)
ALSO PLAYING at ZINEMA 2
Go see a feature film, such as Woman in Gold Now Playing at Zinema 2 (check theatre for times)
Sixty years after she fled Vienna during World War II, an elderly Jewish woman, Maria Altmann (Helen Mirren), starts her journey to retrieve family possessions seized by the Nazis, among them Klimt's famous painting 'The Lady in Gold.'
At Zinema 2 on Monday May 4: Join Dr. Jefferson Campbell of the UMD Department of Music as he guides you on a musical journey through the films that make up the Star Wars saga. Presented in video and audio clips that demonstrate how composer John Williams uses musical devices to help tell the story from a long time ago in a galaxy far, far away.
Tickets are just $10!
Don't Miss this Full Day of events on Saturday!
1 - 4pm : Open Studios in Art&Design Classrooms
4 - 6pm : Annual Exhibit Reception in Tweed Museum of Art
5pm : Awards Ceremony in Tweed
6 - 8pm : Rooftop Barn Dance in Bohannon Plaza
Link to Facebook Event:
On Saturday April 25, UMD's Department of Art & Design will opens its doors to the public to view student work and facilities from 1 - 4 p.m. The Open Studio event includes classroom tours, demonstrations, hands-on activities, live music, and an affordable art sale of student work. The studios are located in Anderson Hall, Montague Hall, and the Humanities Building at 1201 Ordean Court on the University of Minnesota Duluth campus.
Some pix from previous Open Studio Events: http://www.d.umn.edu/~jrock2/openstudios2014/ and
After touring the Art & Design studios, the public is welcome to attend the Annual Student Exhibition Reception, which will be held at the Tweed Museum from 4 - 6 p.m. The exhibition reception will feature live music, refreshments, and an awards ceremony at 5 p.m. to announce the exhibition prizes and honor UMD Art & Design scholarship students.
This full day of events will wrap up with a rooftop barn dance in Bohannon Plaza, featuring local musicians and dance callers, Four Mile Portage, from 6 - 8 p.m. Bring a creative spirit, wear your dancing shoes!
April Greiman's 1986 self portrait / centerfold in Design Quarterly published by the Walker Art Center.
The body and identity have become prominent themes in the digital realm, centering on questions of how we define ourselves in virtual as well as networked physical space. While our physical bodies are still individual, physical objects, they have also become increasingly transparent; exact surveillance and identification seem to threaten the idea of individual autonomy... Our virtual existence suggests the opposite of a unified, individual body - multiple selves inhabiting mediated realities.
- Christiane Paul
author of Digital Art
This digital art project poses a question: What is portraiture in the digital age? Consider the history of portraiture, especially self-portraits by artists, and how the era is reflected in the style of the portrait. Some examples:
Create a self-portrait that reflects your own identity as an artist in this contemporary age. Your portrait must also engage the concept of mosaic in digital media and should be assembled from multiple pieces that together form the whole. Allow the divisions between these pieces to play an active role in the image dynamics of the portrait. As tiled images these should reflect the multiplicity and fragmentation of personal identity in the digital age. Consider mixing traditional techniques (drawing, painting, etc) with digital techniques. Employ art principles to strengthen image unity (color, line, texture, etc). Assemble a dynamic image that contains both unity and surprise. Work at appropriate image resolution for quality output. Plan ahead for a final work at large scale (at least 20 inches in one direction.) Assemble mixed-media to highest quality final craft.
Mosaic Project Intro Slideshow / Low-rez
Transformative Works and Cultures
TWC is a peer-reviewed academic journal that seeks to promote scholarship on fanworks and practices...
This is Fair Use Week 2015 in the U.S. which takes place from February 23-27. The event is held to raise public awareness of the importance the rights of individuals, nonprofits like schools and libraries, and even corporations like Google and The New York Times have when it comes to copyright. Today we're following up on yesterday's post which explained how Fair Use works in the U.S. - and we're looking at some misconceptions about Fair Use.
Fair Use is a kind of infringement, right?
Nope! Fair Use is a lawful use of copyright...
SPRING 2014 BLOG ASSIGNMENT:
Please post your comment by Wednesday March 11.
Please Watch this PBS FRONTLINE show Online
Watch the entire 90 minute show in segments online.
Make notes and write a short reflection on what you found most interesting or surprising about the show. (about 150 words)
Make notes on each topic segment...
Art2016 Digital Art / Mixed-Media Studio
I will talk you through this checklist in class today.
Work from the remix project is DUE next MONDAY Feb 23 for grading.
When grading the Remix assignment, I will look at all the work you did starting with the beginning of the semester. Please include photos, drawings, roughs, tests, versions and final versions of both the MASHTASH project and your REMIX CHOICE project.
Collect ALL this work / text statements, jpgs and mov files in one folder (title folder REMIX_YOURNAME)
Always TITLE YOUR WORK with PROJECTNAME_YOURNAME_#
Please show evidence of all these steps and class work on the assignment.
Create text file for statements / links to work
See...REMIX GRADING Checklist
Spring 2015Digital Arts / Mixed-Media Studio:
We used to be able to watch this entire documentary film online... but now they are asking for donations. Please try to view full video.
RiP! A Remix Manifesto (it's about 86 minutes)
Take notes on what you find most revealing or surprising about the contemporary practice of remix artists. Does the video raise issues about your own use of digital media... in your artwork or your life? How does the video relate to recent internet blackout/protest and SOPA (Stop Online Piracy Act) legislation? Do you side with the CopyLEFT or the CopyRIGHT?
Prepare your comments (about 150 words) and have them ready to post to the blog...
What new thing have you recently noticed in Digital Culture? It could be a trend in social media, a special effect in film making, a behavior with digital devices, a new technology for creativity, a digital work of art you saw in a museum... or on the internet...or on the street. It should be something that ignites your curiosity about how humans and digital media interact...
Please post the short description of what you have recently noticed in Digital Culture... as a comment to this blog entry. In class I will show you how to post to the blog. (I need to approve your posts, so it's best to do it first in class) Tell us what you have noticed and credit your source...write about 200 words including what it is, who made it, and what you think about it. Include the entire URL address at the end of your post. (http...)
Here are some new developments in digital culture and media tools I've noticed recently:
Select a local LOCATION for your MASH'TASH project. The location must have public access and be a place you can pinpoint on a google map. Share your idea for a location on the blog comments here. (about 150 words, where/ what / why is this the location that you want to develop?) Scout location for Mash'Tash project by visiting with camera to shoot stills and selfies. Have these images ready to share at the second class. Plan for self portrait / story or personal anecdote that is set in this location. Follow the MASH'TASH rules.
Locative art is art which uses location-based media such GPS or Wi-Fi as its medium.
It is a sub-category of interactive art or new media art, which explores the relationships between the real world and the virtual or between people, places or objects in the real world. Locative media can involve emerging technologies such as: mobile phones, GPS, wireless networks, and other hand-held or portable devices.
These technologies enable inter-connectivity between locations, determine locations and mapping and enable participation in storytelling and games. Locative media can be used to express specific attributes of place through local history, connecting us to and with histories of architecture, urban space, the changing city and the combinations of news, folklore, and data flows which allow us to interpret and understand where we live.
The MASH'TASH project falls into the category of Locative Media Art because we will be attaching and sharing our digital art through an interactive map...
Locative Media Projects done by UMD Art&Design Students
Locative Media Examples:
UWorcester, Digital Film Production and Animation students) and UMDuluth, Digital Art and Filmmaking students plan a collaborative project to begin early in 2015. The project borrows from the aesthetics of remix (mash-ups), Dada and Surrealist games, setting a playful tone for the collaboration. Over the next few months students will engage in creative assignments to be shared and remixed in various ways. Projects will include digital art, sound and video clips that share characters/conflicts, facts/fictions, past/present/future lore about our locations. As locative media art, the project will use maps (google maps or other tools) to connect short videos to places in our local landscapes. In this way, our students will introduce each other to Duluth and Worcester. All good games have rules: Each project must somehow include a character with a mustache. Hence the title of the project: Mash'tash !
RULES of the MASH'TASH:
1. MASH'TASH projects must include a mustache
2. MASH'TASH projects may include any form of digital media (video, still, animation)
3. MASH'TASH projects must link to specific locations on map of Duluth or Worcester
4. MASH'TASH project location must have personal connection for student
Final Project Reflection:
Write a short (~150 word) reflection on your final project...
AND POST THIS INFO to the blog comments here:
Digital Art Mixed-Media Final
URL of final portfolio:
( your webgallery URL where you post images of your project)
Title of Project:
Final Format: (materials / digital media / size / file type)
Describe your creative process on this project:
(What digital tools, image transfer techniques, or materials did you use?
What creative and technical issues came up as you worked? How did
you resolve problems?)
Evaluate the success of the concept and final craft of your
finished project: (What discoveries did you make? What would you
try again? What would you do differently? )
Fairy tales and Myths can provide a rich starting point for a digital media project. Passed down from oral storytellers through literary traditions to new media, they are always altered by retelling to reflect the needs of the storyteller and the aesthetics of the time. Because the story is so well known, it can be altered significantly and still remain resonant and recognizable to the contemporary audience. In 10 images, tell a a very old story in a new way. Final Reflections and links to webgalleries posted to comments here
detail / Rapunzel by Erica Kachinske
Birth of Venus by Kinzie Longley
University of Worcester theatre/ performance professor Ildiko Rippel visits UMD next week 11/17-11/20. She will be hosted by UMD Theatre department, Jenna Soleo-Shanks.
Don't Miss: Ildiko's public presentation on Wed November 19 at 5pm in Bohannon Hall 90.
Senior Lecturer in Drama & Performance
Institute of Humanities & Creative Arts
Ildiko's research focuses on new technologies in contemporary performance and the virtual presence of "non-performers" in theatre.
Ildiko is co-founder and artistic director of Zoo Indigo, Nottingham (www.zooindigo.co.uk), which has been creating and touring innovative contemporary theatre in collaboration with new media artists since 2002. Through the use of humour and the reprocessing of cultural images, Zoo Indigo's work explores the accidental, anecdotal and autobiographical, with a focus on interactive new technology. Her research explores the digital "non-performer'', through involving live video connections to the performers' sleeping children in Zoo Indigo's performance Under the Covers (2009-2013).
Digital Art Mixed-Media Students,
Please attend the Wanda Pearcy Visual Culture Lecture
Tues Nov 18 at 6pm in Montague Hall
Wanda Pearcy is a full time faculty member in Digital Art and Photography. She teaches Photography and Alternative Processes classes for the Department of Art & Design at University of Minnesota Duluth.
I am interested in using artistic practice as a vehicle for transformation. The subjects I am using are organic processes such as: seasons and the weather, aging and death, dirt and plant life, decay and regeneration, i.e. organic life ... that is in a continual state of flux. When comparing the human body I see similar processes that suggest we are not separate from the landscape, but a living part existing as part of the landscape. My work explores this connection between the human experience and the land.
Blog Assignment: Please reflect on the artist's creative process and relationship between digital media and environmental themes. Post your response to the comments here. (~150 words) by Thursday November 20.
Post Your ONE WEEK NO TECH Experience to the comments here...
OR on Twitter at #1WkNoTech
Here's a great bit to view as we kick off our Digital Narratives / Fairy Tale project:
Neil Gaiman discussing his work with dark stories and Hansel and Gretel...
"If you are protected from dark things then you have no protection of, knowledge of, or understanding of dark things when they show up."
Students in Art2016 / Remix Music Projection Project
You have done a great job on this first project so far, diving in and experimenting with various ways to generate a series of images. Looking at the work you shared in class on Tuesday, I see wonderful use of pattern and repetition and color in response to the symphonic music... Please use the full class time today to generate another wave of images (10 additional remixes) that build on the best of your images, and also mix in some elements from work of your classmates.
Think about creating a series of images that will flow in the performance projections, and also build bridges between your work and the work of others in the class. Listen to the music several more times and remix the images to work with a portion of the music if possible.
In the spirit of RiP! A Remix Manifesto, you may borrow and remix the work of your classmates and integrate it into your next series. SAVE all your new versions in a new folder MusicName_Remix2_yourname to share next week. Next week we will work as a group to begin the process of merging all the images into a timeline for the projection slideshow.
You can access other images by your classmates via the PUBLIC folder (where you uploaded them yesterday) if you are on campus. If you are off campus, You can find links to their image galleries in the email I sent you today.
Sophronia will follow the 5-7pm exhibit opening of
Signs & Wonders by Jim Klueg and Fatih Benzer
Don't miss both events!
The Sophronia Project is a digital media installation and interactive performance by artist Joellyn Rock, multimedia composer Kathy McTavish, netprov creator Rob Wittig and a gang of collaborators. Electronic music by Tobin Dack. The collaborative project offers both physical and virtual space where participants may spin their own stories of Sophronia. On the walls, the graffiti angel mixes text and digital imagery gleaned from the project database... In a glowing tent, the audience can play along with projected video and digital animations to become part of the carnival... Come see what is illuminated when these two half-cities collide!
THANKS: Sophronia was first presented at Northern Spark 2014 with the support of Northern Lights.mn and the Walker Art Center. Special thanks to the Motion and Media Across Disciplines Lab at University of Minnesota Duluth. Joellyn Rock is a fiscal year 2014 recipient of a Career Development grant from the Arrowhead Regional Arts Council (www.aracouncil.org) which is funded in part by the Minnesota Arts and Cultural Heritage Fund, Minnesota State Legislature, and The McKnight Foundation.
Facebook event: https://www.facebook.com/events/1515379808673708/
More info at http://robwit.net/sophronia/
Interview with artist, designer and leader of Google's Data Arts Team...
He has worked on digital media experiments like:
Light Echoes https://vimeo.com/74013667
Traces of light are broadcast onto landscapes by a moving laser aboard a train.
The Johnny Cash Project (2010) directed by Chris Milk. Creative Director Aaron Koblin
The International Fairy Tale Filmography is a searchable online database of Fairy Tale films, originated by Jack Zipes, Pauline Greenhill and Kendra Magnus Johnston with the help of a technical team at the University of Winnipeg.
Search the database of films with Fairy Tale themes:
(official launch is in August)
What makes a fairy tale film?
Fairy tale films are both versions and adaptations of traditional/oral and/or literary fairy tales; animated or live action, they draw on characters, titles, images, plots, and motifs of fairy tales.
Jack Zipes defines a fairy tale film as "any kind of cinematic representation recorded on film, on videotape, or in digital form that employs motifs, characters, and plots generally found in the oral and literary genre of the fairy tale, to re-create a known tale or to create and realize cinematically an original screenplay with recognizable features of a fairy tale"
An ancient tale retold in a modern medium. Bring each of six present-day red ridinghoods to their grandmother's house at the other side of a dark forest. The path is straight and safe. The woods are wide and bewitching and teeming with terrifying treasures. A wolf waits there for every girl.
Tale of Tales is a videogames development studio, founded in 2003 and run by Auriea Harvey and Michaël Samyn out of Belgium. View other games:
Not sure what I think about Miley, but I sure do like the pop-surrealist work of her production designer Es Devlin
Link to portfolio for Es Devlin / Stage and Costume Designer