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Digital Artist Research

Digital Studio students

Please choose an artist from the text, Digital Art by Christiane Paul.

Please post your research about the artist to my blog by APRIL 21
POST your research as a comment under this entry

Please post a concise ( 1 short page) introduction to the artist, including:
1.YOUR NAME + section of the class you attend (MW or TTH)
2. Your artist's name
3. Background info on the artist + their work
4. Description of their digital art
5. Context + category of their work in the book
6. A specific work you like + why
7. How their work might influence your digital art
++++ ALSO INCLUDE >
3 links to the artist's work on the web

Comments

Samantha Sackett section I
Artist: Joseph Nechvatal

Nechvatal studied fine art and photography at a few universities. His early work started as graphic drawings in the 1980’s where he was involved with an artist group names Colab. With the group he stated to create electronic music, which eventually lead him to working a lot on computers. That is where it all started. He worked on computers all that time, which lead him to create “paintings� on the computer. He is today known for computer-robotic paintings, digital prints, and digital audio installation.
In the book Digital Art, by Christiane Paul, Nechvatal is categorized as Digital Technologies as a tool and more specifically, Digital Imaging: Photography and Print. After looking in the book and at all the websites on Joseph, my favorite piece of work I’ve seen is “hermapOrnOlOgy OvOid maxism.� The reason I like this piece so much is because of the use of warm colors and abstract shapes. I love all of the layers and depth the piece has. It’s also a very organic looking with all of the circular shapes and subdued colors. The point in his art where he places some cool colors really makes the piece pop in that area and my eye is drawn to that point. His way or composition really makes my eye move throughout the piece and circle the piece as a whole.
The one thing that really influences my work is the different layers Joseph uses. That’s something I want to put into my work, adding more depth with layers. The color schemes he uses is something I want to try. Focusing on one main color but other colors are still used. Overall Joseph Nechvatal is an artist I enjoyed researching. I really like his work and the way he uses color and depth to make his piece interesting.

http://www.nechvatal.net/

http://www.heyokamagazine.com/HEYOKA.8.ART.JosephNechvatal.htm

http://post.thing.net/node/1971


If anyone is interested this is my personal photo website
www.jfcookphoto.com

Melissa Aydt
Artist Research
Art 2016 2-D Digital Studio 1 >sec 002 (T,Th)

Artist:
Dieter Huber

Background Info:
Dieter Huber was born in 1962 in Schladming, Austria. 
In 1980-85 he studied stage-design, costume design and theater art painting at the Mozarteum University in Salzburg, Austria. After finishing his professional education he began working on many series including: Interventions, Akanthus, Airborn, Pleasure Files, Klone, Landshapes, Leonardo Files and Marx Project. The serious and scientific nature of Huber’s photographs increases the clarity and perception of the images as a reality that doesn’t really exist.

Description of Huber’s Digital Art:
Hubert’s work depicts a strong understanding and use of digital technologies to manipulate his photographs to abstract the perception of images. He very successfully employs digital techniques to invent artificial, beautiful images of nature, scientific engineering, and the body and of raw materials from thee environment.

Context & Category:
Chapter 1: Digital Technologies as a Tool; Digital Imaging: Photography & Print

Work I Like:
Landshape Series: Landshapes is broken into twelve topics: aestheticism, manipulation, sex/gender, the female, cultural codes, the androgynous, shame, cybersex, omnipotence, genetic engineering, narcissm and the masculine. In particular I like Klone # 117 due to beautiful artificial colors of the gorgeous landscape that’s depicted. The landscape looks as if its reality, but once looking closer, the viewer realizes that they’ve been digitally altered. There’s heightened lighting and a large contrast in the intensities of colors, but they are flawless in changing from one to the next.

Influence:
Huber’s images are incredibly inspiring due to the fact that I myself am a photo minor and plan to take photography into my professional career. In the digital age that we are all now apart of, learning new techniques and visionary ideas of how to manipulate what is know as reality, helps break the box of what is possible in art. Huber has certainly influenced my thought process of what I had accepted as possibilities in art, and transcended the options of the validity of both subject matter and digital imaging.

3 Links:
http://www.dieter-huber.com
http://www.artnet.com/artist/701532/dieter-huber.html
http://www.artfacts.net/index.php/pageType/exhibitionInfo/exhibition/34663/lang/1

Laura Mayerle
2D Digital Studio MW 12-1:50

Name : Cory Arcangel
Category : Gaming

My artist that I chose to look at is Cory Arcangel. He is a computer artist, performer and curator who lives and works in Brooklyn, New York. He is most famous for his numerous short films and his video game type of work. The idea behind his work is to look at the relationship between technology and our culture of mass media. To better illustrate his point he uses the old school Nintendo Entertainment System to display his works.

Arcangel has created a method of prying off the chips that correspond with gaming graphics, rewrite the program and solder the game cartridge back together. He mostly looks at NES games, predominating the graphics and styles of Super Mario Brothers. For example, Super Mario Clouds is a piece of work where Arcangel reworked the game chips so that everything erased besides the blue sky background and the pixelated clouds. When the NES game is put into the system, all the viewer sees for hours is the clouds moving across the blue screen. Although this might seem very simple, we are stuck looking at this memorizing and familiar background.

Besides that piece, one of my favorites that I looked at is titled "I Shot Andy Warhol". I think I was attracted to it right away because of the title of the piece, and then I looked more into what it was about. In this piece of work, Arcangel chooses three mass culture icons that are very different, yet recognizable in small pixels. He chooses to use the small pixels because it is a common language of early video games that dominate our culture. The three people that he choose were Andy Warhol, Kernal Sanders from KFC, and the Pope. I think it is interesting that he decided to use these three characters for his piece of work.

I feel that his work has influenced me because of the simplicity of the outcome. In addition, I like how he has come up with his own technique or re-working the game systems and making his own work out of it. I think in the art world today, people are trying to simplfy their work, however it is not as successful as it could be. I think that Arcangel has created a technique that is not only interesting, but the end result is simply satisfying to the eye. In my digital work, I think that it would be interesting to find a way to simply everything that I did, however still make it interesting.


3 WEBSITES WITH ARCANGEL'S WORK :
http://images.google.com/imgres?imgurl=http://atc.berkeley.edu/upload/Cory_Arcangel1167941762.jpg&imgrefurl=http://atc.berkeley.edu/bio/Cory_Arcangel/&h=315&w=359&sz=27&hl=en&start=1&tbnid=zpjRVb3aR9vkzM:&tbnh=106&tbnw=121&prev=/images%3Fq%3Dcory%2Barcangel%26gbv%3D2%26hl%3Den%26sa%3DG

http://images.google.com/imgres?imgurl=http://www.movingimage.us/alt/andy_screen.gif&imgrefurl=http://www.movingimage.us/alt/culture.html&h=240&w=348&sz=10&hl=en&start=5&tbnid=ClCtN09XOMPR8M:&tbnh=83&tbnw=120&prev=/images%3Fq%3Dcory%2Barcangel%26gbv%3D2%26hl%3Den%26sa%3DG

http://images.google.com/imgres?imgurl=http://www.domenicoquaranta.net/imgs/landscape4.gif&imgrefurl=http://www.domenicoquaranta.net/arcangel.html&h=373&w=500&sz=8&hl=en&start=48&tbnid=IctRNJMmWE26lM:&tbnh=97&tbnw=130&prev=/images%3Fq%3Dcory%2Barcangel%26start%3D36%26gbv%3D2%26ndsp%3D18%26hl%3Den%26sa%3DN

April Gottung TTH Class
Artist: Raphael Lozano-Hemmer
Raphael Lozano-Hemmer, at Mexican-Canadian artist, was born in Mexico City n 1967. He graduated from Concordia University in Montreal, Canada with a B.Sc in Physical Chemistry. Hemmer became an electronic artist. An electronic artist creates large works of art at large scale. They are often interactive installations placed in public areas. He used what he learned in college to create artwork that used robotics, projections, and sound, Internet and cell-phone links, sensors and other devices. Hemmer’s work has been commissioned for events like the Millennium Celebrations in Mexico City, Cultural Capital of Europe in Rotterdam, and United Nation’s World Summit of Cities in Lyon, and the Expansion of the European Union in Dublin. Some of his other work is shown in the Museum of Modern Art in New York.
An example of Hemmer’s work is the Displaced Emperors. The Displaced Emperors installation piece created a link between Mexico and Austria. The actually piece of work transformed the outside of the Habsburg Castle in Linz. The audience, who were tracked by wireless sensors, activated the projections of a large animated hand. It would appear wherever the audience would point. The hand would move over the outside of the building allowing participants to unveil the interiors of the building.
One of Raphael’s Lozano Hemmer’s works that I really like is the Pulse Front. The Pulse Front, located in Toronto, Canada and created in 2007, is very interesting piece of work. It would definitely be a really cool installation piece to see first hand. It is made up of twenty 10Kw robotic searchlights that are controlled by the heart rate of the people who pass by. This light show is shown over Toronto’s HarbourFront.
Most of Hemmer’s works are installation pieces. Installation art uses sculptural materials and other media to change the way space is experienced. These spaces can be private or public areas. This type of art incorporates every kind of media from computers to everyday materials.
I find this kind of work very influential. I don’t see myself creating work as such a large scale, but I do appreciate the dedication and determination this work. I really enjoy how someone can create such an idea and really make the experience come alive.

http://www.youtube.com/watch?v=FKHwsxTTf-I
http://www.lozano-hemmer.com/
http://www.moma.org/exhibitions/2007/automatic_update/subs_wrapper.php?section=hemmer_interview.html

Katie Miller
Artist : Dieter Huber


He was born in Schladming, Austria. Studied stage-design, costume design and theater art painting at the Mozarteum University in Salzburg, Austria. He has been an established artist since 1989.
He is an artist who uses the new techniques of pictorial manipulation and at the same time probes the possibilities of body-related fantasies. He also works with plants and manipulates the images. His work establishes a connection to genetic engineering, biotechnology, and changing notions of organisms in the age of new technology. He connects analogue and digital technologies.
The book shows three separate images form the artist; two involving plant forms and one of his landscape images, all from the ‘Klone’ series. These are plants that are real, but yet unfamiliar and reflect engineering in nature.
I liked this artist because of the simplicity, but the weirdness in his images. They seemed like normal images of plants, but as you look closer you realize that there is something that is just not right. These simple plants were interesting to look at because of these differences.
This artist’s work might influence one’s digital style. His digital images are beautiful, yet strange. It is good for an artist to look at these images and notice that even though the image may be simple, there is much to be said in it.
www.dieter-huber.com/
www.saatchigallery.co.uk/yourgallery/artist_profile/Dieter%2BHuber/26390.html
http://www.artfacts.net/index.php/pageType/exhibitionInfo/exhibition/34663

Megan Snyder
2D Digital Studio Tuesday/Thursday

Robert Rauschenberg
Chapter 1 in DIGITAL ART

Robert Rauschenberg was born in Port Arthur, Texas in 1925. He studied pharmacology at the University of Texas in Austin, and then served as a neuropsychiatric technician in the navy. In 1947 he began to study art.
Rauschenberg started out at the Kansas City Art Institute and went to Paris to study art the following year. He returned to the United States and was offered his first solo exhibition at the Betty Parsons Gallery where he displayed monochromatic white paintings, black paintings, and blueprints. Rauschenberg continued his studies and experimentation in art while traveling to Europe and North Africa where he worked on collages and assemblages that he exhibited in Florence and Rome.
Rauschenberg returned to the US in 1953 and began working on sculptures that he created from materials found on the streets, as well as wood and stone. During this time he worked on paintings as well, using paper, dirt, and gold leaf to create them. He began a series called the Red Painting series in 1953 and incorporated fabric, paper, and other found objects in these works as well. In 1954 his work evolved into Combines, in which Rauschenberg integrated painting and sculpture and included objects such as a stuffed eagle or goat, signs, and other fabricated materials.
In 1962 Rauschenberg began to silkscreen paintings, and for much of the remainder of the 1960s he produced more collaborative projects including printmaking, set design, performance, choreography, and art-and-technology works.
One piece of work by Rauschenberg that I really enjoy is Gospel Yodel from 1984. I really like how this piece looks abstract until you look closer and can pick out what everything is. I also like that he used primary colors and black and white to create this. I really enjoy using black and white and very minimal color in my own work and I think this piece does that in a very vibrant way. I also really enjoy Crocus from 1962. I love how there is no color in this piece but it still creates such great space and movement through the different tones. I think Rauschenberg will influence me to be more dynamic and experimental in adding and using fabrics and other materials in my digital work.

http://www.uweb.ucsb.edu/~m_snedden/Photographs.htm
http://www.brooklynrail.org/2006/04/art/robert-rauschenberg-combines
http://www.medienkunstnetz.de/works/solstice/
http://artistshowdown.blogspot.com/2007/09/robert-rauschenberg.html
http://www.moma.org/collection/printable_view.php?object_id=81468
http://www.medienkunstnetz.de/works/shades/

Cindi Buswell, 2D Digital Studio I, T/Th
Artist: Annu Palakunnathu Matthew


Background Information: Matthew was born in Britain in 1964, and is now based in the US. She is a photographer and an associate professor of photography at the University of Rhode Island. Her work has explored how people from different cultures understand and experience intercultural exchange. Over the past decade, her work has been exhibited around the world and is now included in public collections in India, Canada and the U.S.

Description of her digital art: She uses photography and digital processes to create her works. In her Bollywood series, she used text that draws attention to gender and cultural stereotypes. Her posters deconstruct the creation of message and context through visual images.

Context and category of work in the book: Digital Technologies as a tool; Digital imaging: photography and print. Page 22.

Work I like and why: I like Matthew’s Bollywood series because it combines photography, Indian movies posters, and stereotypical messages. She creates a reflection of the popular culture and a view of exaggerated Indian life.

How her work might influence my work and why:
Looking at her art makes me want to create pieces of art that are not only interesting to look at, but also have a meaning behind them that can impact people who see it. I really like the color pallets that she uses, and the thought process behind what she does.


3 Links to artist’s work:

http://www.annumatthew.com/

http://www.enfoco.org/index.php/photographers/photographer/matthew_annu/

http://www.absolutearts.com/artsnews/2001/06/07/28666.html

Laramie Carlson – Monday/Wednesday Section
Casey Williams
He graduated from the University of Texas-Austin in 1970 with his Bachelors in Fine Arts and graduated from the San Francisco Art Institute in California in 1976 with his Masters in Fine Arts. He has had several art showings since 1976. He has given lectures, was a teaching assistant, a visiting professor and a visiting artist mostly around Texas and California.
Casey Williams’ work involves ship hulls and water reflections. It looks like a few different pictures of textures put together in a layer format. The texture and details in the composition work against and with each other. The smoothness of the water reflecting the ship hull, and the rust and scratches on the hull contrast that. Aside from that, he prints mainly on polished aluminum plating with UV curable ink. His works are not small, most reaching past the 4’ by 4’ mark.
Digital Imaging, Photography and Print.
A specific work I like of Casey’s is Avatar 3 from 2005. It is a lacquer print on canvas. It has such a two-dimensional feel that it feels like an abstraction from textures in a banded form. Most successful photographs have a third dimension that makes them successful. Williams is able to bypass this, and create a very interesting, flat image.
I’ve been very interested in texture abstraction, taking pictures of flat subjects, and hoping to get something useful out of it. Williams has been able to take such an easy subject, ship hulls and their reflections, and make it a totally abstract subject. When something is zoomed in on, it adds interest and causes the viewer to think about it a bit more. When I first saw Williams’ work in the book, I thought it was a few different images put together. Nope.
3 links-
Untitled (306.22) 2008- http://www.hollyjohnsongallery.com/html/..%5Cpublish%5Cworksimages%5CWilliams_2008_untitled_306.22_aluminum_80x40_web_LG.jpg
Untitled (296.31) 2008- http://www.hollyjohnsongallery.com/html/..%5Cpublish%5Cworksimages%5Cwilliams_2008_untitled_296.31_aluminum_16X8_web_LG.jpg
Avatar 3 2005- http://www.hollyjohnsongallery.com/html/..%5Cpublish%5Cworksimages%5CWilliams_AVATAR3_65x65_web_LG.jpg

1. Amy Hendricks: 2D Digital Studio I, Monday/Wednesday section

2. Artist’s Name: Daniel Canogar

3. Daniel Canogar was born in Madrid, Spain in 1964 and continues to both live and work there currently. He did his undergraduate work in visual communications and in 1990, completed his masters in photography at NYU/ICP (International Center of Photography). Canogar’s work consists of altered photography in multi-media presentations. Much of his influence comes from the work done by 18th century Belgian scientist, Robinson. Robinson’s innovative work with light and images in the “magic laterns� inspired Canogar’s contemporary work with fiber optic cables to display his altered photography.

4. Canogar uses either all or fragments of the human body in much of his work. He works to alter photography in a way that reflects societal situations. Many of his works he describes as having virus-like shapes that seem to multiply themselves. His composite collages speak about the relationship with body image and identity. Much of exterior fragments of the body begin to resemble interior organisms of the body. He experiments with photo-installations and incorporates the viewer into the pieces. His work questions whether digital technology has changed our perception of reality. Canogar’s work steers away from technological complexity, so he can avoid being controlled by it. His photo-installations eliminate the frame and use light coming through a medium to project his images.

5. The book categorized Canogar's work in "digital technologies as a tool" and discusses two works by him: the “Horror Vacui� and “Digital Hide 2.� The photo composites are described as technological life forms because of the multiplied human fragments made into his “virus� images.

6. My favorite work by Canogar is his “Otras Geologies� series. The pieces incorporate full human forms into mounds of consumer waste. Old computers, toys, chords, film tape, paper, packaging supplies, and mattresses are all items of mass consumption and waste. The work is a digital mural of all of these items (found at a garbage dump) with the humans trapped in the mess. The series is a statement that exposes the negative direction we have gone with over-consumption. The piles are now consuming the humans. I was shocked by how effective this visual representation of our need for visual excess and mass consumption was. The “Otras Geologies� series forces us to examine ourselves, even if it is something we are afraid to see.

7. Canogar has influenced me most in the way he incorporates societal and personal issues into his pieces. Because of him, I feel that my digital art can be more substantial. Digital art is much more interesting if the concepts are strong and the personal ties are there. I am intrigued by the fact that incorporating anonymous human forms into works can make automatic connections to personal interpretations. I would like to try and successfully implement forms into my works.

Three links for images:
http://www.artnet.com/artist/3566/daniel-canogar.html
http://www.danielcanogar.com/page_in/index.html
http://www.artpublic.ch/artists/canogar/canogar3.php

Megan Foss M,W Class

Artist Name: Toni Dove

Background Info: Toni Dove currently lives and works in New York City. Her work is based in electronic and interactive media. She has been making this type of artwork since the 1990’s and has redefined the traditional narrative by using interactive components. She has received numerous awards and grants and her work has been seen throughout the United States, Europe, and Canada as well as within the media (TV, radio, print).

Description: The pieces she creates combine film, installation art, and experimental theater. These installations involve the participants and viewers in narrative environments where they are able to interact with a digital movie.

Context + Category: Dove’s work is a part of the Digital Technologies as a Medium section of the book. Taken a step further it is a part of the Film, Video, and Animation subsection. Digital art has influenced and changed the way we now develop and perceive a moving image. Interactivity within digital art, as seen in Dove’s work, has become more prevalent and has made an intense impression on new film.

Specific Work: Spectropia is one specific work that is seemingly interesting. Dove created a digital narrative video that explores a futuristic experience. This specific video is about Spectropia, a person who travels back in time to the 1930’s after the stock market crash. The storyline uses metaphors that explore consumer culture, desire, and identity. This video is produced by the use of live performers, as many of Dove’s installations are. The performers and viewers are able to trigger the video and create differing scenarios. I was moved by this installation because is brings the viewers into the forefront with the characters of the video and into their thoughts. Its amazing in that it engages and allows the audience and participants to interact directly with the onscreen characters.

Influence: Dove’s work has had a large influence on my own digital work and ideas. As the world explores more digital means of life advertising grows more digital as well. The future of advertising is in interactive digital media. I am going to begin a career in advertising very shortly. I feel that this insight in digital interactive film, like that of Toni Dove’s Spectropia, has helped me gain greater knowledge and form new ideas in interactive videos that may one day help me create great advertisements.

Links:
http://www.tonidove.com/
http://www.youtube.com/watch?v=cGNGtcVtGds
http://www.tonidove.com/spinterface.html

 Background info on the artist + their work
Olia Lialina, born May 4, 1971 in Moscow, was a part of a core group of artists in Europe who developed “net.art movement�. Together they drew attention to the culture and criticism of internet art. From here awareness and attention of the art genre increased, though it would remain scarce until the end of the century. Lialina reflects and comments on ‘wars’, both metaphorically and literally in her works. She is known as a “pioneer artist and theorist�. She studied at Moscow State University, graduating in 1993 with film criticism and journalism.
 Description of their digital art
This web art is very basic looking. Black and white and appearing pixilated, the artwork of Lialina draws the attention away from the actual object to the subject. What is though about is not primarily her technique, but the impact of what her piece says. As far as appearance, Digital Art best describes her piece My Boyfriend Came Back From the War, “clicking on the black and white images, comments, questions, and statements in the frames of the browser window causes a split of the frame (and conversation) into subdivisions of increasing complexity.� This project opened up minds to the creation and presentation made possible through digital networks.
 Context + Category of their work in the book
Digital Art, Christiane Paul. Pages 112-115; 217
Art on the Net (net.art movement)
 A specific work you like and why
My Boyfriend Came Back from the War is a piece that, despite its lack in intricate detail, speaks loudly to its spectator. The onlooker is immediately drawn into something bigger and deeper than what they may have first thought.
 How their work might influence your digital art
The fact that her work is highly conceptual is something that I enjoy. Of course the aesthetics are important to me as well, but the fact that a person can sit in front of a piece and draw out more and more from it is something I enjoy.
 3 links to the artist’s work on the web
http://myboyfriendcamebackfromth.ewar.ru
http://www.teleportacia.org/war/war.html
http://www.zombie-and-mummy.org/

My artist I chose to research is David Small. Small received a PhD at MIT Media Laboratory in 1999. His main focus for his major was display and manipulation of complex visual information. While he was attending college his received a total of three degrees focusing on other fields in art, one in which was typography in three-dimensional landscapes. Small has had his work at many different exhibitions naming a few are Museum of Modern Art, Documenta11, the Centre Pompidou, and the Copper-Hewitt. One of Smalls biggest achievements so far I would have to say was becoming the founder of his company Small Design Firm. The firm works with graphical applications.
To describe the artwork that David Small creates I would have to say, his art becomes pieces that you could use in your everyday life. He using typography to get simple meanings across with very little words, but the words that he uses are very strong. He used type in a very strong way, with some of his piece with no words or pieces containing almost words and nothing else.
In our textbook Digital Art by Christiane Paul there is a quote at the being of talking about David Small. “ Through the lens of digital culture, books can be seen as information spaces with their own specific ‘architecture;� I feel like this is a very strong statement containing Smalls work. Smalls work that is talked about in the book is apiece titled “Talmud� project done with another artist Tom White. This is one of his pieces where the whole artwork uses type. The type is layered out in a way that you can focus on one section of the artwork and not be distracted by the other statements of the piece, the type if very strong. The word Talmud is actually an accident book of Jewish religious laws. The next piece of artwork shown in the book was titled “Stream of Consciousness�. This work of art was also done with the artist named Tom White. This piece is speaking of new connections. You are able to feel this artwork with the flow of the water and the sand, rocks. This piece would have to be the piece that made me want to do more research on David Small. For the use of nature I saw in this artwork. Nature is one of my main photography interests.
David Small’s work influences me to do work outside of where I think it would work best. His other work is seen in buildings, on tables, TV’s. It would be and amazing opportunity to be able to create artwork on different structures.

http://www.davidsmall.com/
http://www.zonesofemergency.net/contributors/
http://www.aec.at/en/archives/center_projekt_ausgabe.asp?iProjectID=11206

Artist: Jim Gasperini

Jim Gasperini lives in California with his wife Helen, daughter Clio, and son Harry. He is a multimedia artist and writer. He has been creating interactive works for more than twelve years. He worked six years as the Senior Designer Analyst for several clients of Aaron Marcus & Associates. It is a firm based in Berkeley with clients and experience ranging from Fortune 500 companies to technology start-ups. Jim Gasperini became hooked on interactive storytelling while designing interactive books for the series Time Machine. He also is the editor for the Oakland Camera Club newsletter. It is the best place to learn about stereo photography, which is something Jim Gasperini is experienced in. Jim collaborated with Tennessee Dixon on Scrutiny in the Great Round. This work of art is an interactive CD-ROM that is a collage of images, sounds, and text. Each scene has an animated landscape with symbols, poetry, and sounds from other religions and cultures hidden within. Jim Gasperini’s current profession is Cockeyed Creations. It is his commercial outlet for his stereo photography. He makes custom designs for zoos, museums, and national parks.

I found this artist in Chapter 3 under “Beyond the book: text and narrative environments.� The artist’s work mentioned in the book is Scrutiny in the Great Round. The work uses animation, sound and text in a series of images on CD-ROM to tell a story. Scrutiny in the Great Round just so happens to be my favorite work from the artist. Seeing this form of art in the book is what initially peeked my interest for the artist. This work is my favorite because it includes elements that I like to put into my work and elements I enjoy seeing in the works of others. I love seeing text in digital art and I’ve always been interested in animation but I haven’t really been able to experiment with it quite yet. After seeing some of the other digital art works this artist has created I will definitely try to play around with animation for any future projects and determine if it’s something I like to do. I also like that the artist makes his work into software so that it can interact with the viewers. That form of digital art has always intrigued me.

3 Links:
http://www.well.com/user/jimg
http://www.clubmobile.org
http://thing.net/7%Erelay/scrutiny/index.html

Corie Korin
Art 2016-02
T/TH
ARTIST: Charlotte Davies

Charlotte Davies is a Canadian artist who uses the technologies of virtual reality. Starting out as a painter and filmmaker, she is also the founding director of a world leading 3-D software company. Throughout her 25 year career, she succeeded in breaking through 2-D painting and convert into 3-D computer imaging. Charlotte challenged 3-D graphics towards objective realism and linear perspective.
Characterized by her painterly aesthetics of luminous transparency and special ambiguity. She often references landscapes, nature, psyche and perception. Her icon elements include boulders, streams, and forests. Recently expanding her focuses from virtual reality to actual place and fusing art with technology.
One of her most well known pieces of art in the virtual reality and augmented reality is entitled, Osmoses (1995). This piece is a virtual reality environment that completely emerses a viewer into an alternate world. You enter into a world through a head mounted display. Wearing a motion-tracking vest that monitors the wearer’s breathing and balance. The world first presents itself as a 3-D grid that introduces coordinates for orientation. The breathing and body balance of the individual transports them into a forest and other natural environments. This piece uses elements of translucency and textures that suggest constant flow of particles. It defiantly creates a vision of a dream world.
I plan to use Charlotte Davies work to help influence my digital work in the category of abstraction. Using more abstraction in the form of shapes and colors I could try to incorporate these into my digital. Also I could try to experiment with the 3-D virtual reality.

LINKS:
http://www.immersence.com/
http://www.immersence.com/publications/2003/2003-OGrau.html
http://www.charlottedaviesart.co.uk/

Jaclyn Halla
Digital Studio TTH Class
The artist I chose for my research project is Oliver Wasow. Paging through the book, this is the artist whose work stuck out most to me and time and time again I came back to his piece to look at.
He was born in 1960 in Madison, Wisconsin. Although it was difficult to find information about his childhood and his life, an overwhelming piece of information I found about him was his vast amount of solo and group exhibitions. He describes his work as interesting images that are neither utopian or distopian, but hopefully something intriguing to look at.
For his work he combines his photography with digital media to create compelling images. This is what I really enjoy about his pieces. He makes such beautiful works of art using photography and the computer. This inspires me to use similar methods in my digital art. His work falls into a digital manipulation of photography category.
A particular work of his that I enjoy is called Ranier Valley, Washington. The colors are what first draws me into this piece and then I am compelled to look further into the picture. He combines images so concisely to make it look like one photograph. His attention to detail is beautiful.
After looking at several of his pieces I am very intrigued to impress his style of combining images and his idea of a utopia/distopia into my own works of art and create something that reflects both my style and photography.
http://www.oliverwasow.com/photographs.html
http://lesley.edu/aib/portfolio/faculty/grad/wasow_oliver5.htm
http://www.encyclopedia.com/doc/1G1-15143658.html

Artist: Erwin Redl

Redl was born in Austria in 1963, though he did not start his schooling as an artist, the degrees he earned through out his life time have all contributed to his work. He got a BA in Composition and Music (1988-1991) while still living in Austria and it was not until 1993 that he moved to New York and received an MFA in Computer art at the School of Visual Arts. Redl has worked on many projects, but has received the most recognition through a series of works titled ‘Matrix’ in which he explores composition and space using 100’s if not 1000’s of LED lights. He uses these lights in a very minimal way to transform architecture and light into a 2-D and some times 3-D space. Redl is quoted as saying:
"Nocturnal Flow emphasizes the vertical dimension of the building's atrium. The interior brick wall is the only architectural element reaching from the floor to the ceiling. The installation uses this wall to create an enormous plane of light that conceptually links the different floors of the building."
In the book Digital Art, by Christiane Paul, Redl is categorized as a very different approach to an architectural exploration of space in its connection to light as a structural element. He dose just that by using his “Matrix’s� subjects the viewer to an entirely different plain of view. One of my favorite works is titled “Matrix II,� it utilizes suspended green LED lights in a very structured pattern. It is almost what it must be like to view a 3-D schematic of atoms built up. Very patterned but yet for some reason it has an organic feel to it. By use of green he is pulling at the tension between technology and nature and subjects us to question how every is really built up. The space almost alludes to the idea of a structural void, with light being its gravitational pull. I would love to be able to make use of LED’s in some of my digital work, but instead his work pulls me more towards investigating minimal but powerful composition. Structural zen comes to mind and with his use of strong color, one can not help feel the impact his light sculptures create.


http://www.paramedia.net/
http://www.acegallery.net/artistmenu.php?Artist=20
http://www.paramedia.net/projects/truth/index.htm

Ali Hanson
MW Class
Artist: Annu Palakunnathu Matthew

Born in England but raised in India and now lives in the United States with a Master of Fine Arts degree in Photography from the University of Delaware, and is now an Assistant Professor of photography at the University of Rhode Iland. Annu Matthew's work is based in traditional Photography with some digital manipulation. Annu is featured in chapter one 'Digital Technologies as a Tool' I love her body of work titled 'Memories of India' It's a compilation of 45 photos or so and they are all really strong black and white photos. She really concentrates on how the natural light hits in the shot she is going to take. I also love how creative she uses her angles, and manipulates the shot that way. Since I am a Photography minor I think her work can influence me to get creative when it comes to the angles of my shots and also the use of natural sunlight. I am really glad I got to explore the works of this artist!

http://www.annumatthew.com/index.html

http://www.piezography.com/site/piezography-annu.html

http://blog.shashwati.com/2007/09/09/annu-matthew/

Ben Olsem
Artist: Graham Harwood
Category: Beyond the book: text and narrative environments
MW class


Graham Harwood has been teaching and making interactive digital artwork since the 1980s. He started his career teaching in France and the Netherlands. His main teaching experience came at Guildhall University. Where he helped establish the MA in computer graphics and animation. After Guildhall, Harwood went to work for The London Art and Technology center also know as Artec. While working for Artec, Harwood founded an artist group called Mongrel. Mongrel has won several award including ICA London’s Imaginaria and Clarks Digital Bursary. Mongrel is best know for the National Heritage and Natural Selection projects. Which explored new communication technologies for widespread communication on topics such as eugenics, nationalism and racism. Another project that Harwood worked on is Rehearsal of Memory. A piece Harwood developed when doing research at a high security mental hospital. The interactive piece consists of projected images of strange self portraits created by pressing body parts against scanners. Touching the scars or tattoos on the images generates stories of pain and self-damage.
Rehearsal of Memory is a piece of Graham Harwood’s work that really sticks out to me. It is very creative and allows the viewer to interact with the work like it is a web page. Rehearsal of Memory allows you to dive into the psychological world of the mentally ill. By clicking on scars and tattoos you find out their significance and how it affected the patients lives. Reading some of the stories that are generated by rolling over the scars is hard because the content is so graphic. In one scar story a man talks about cutting himself every day and putting little pieces of glass into his cuts. It gets so bad that the man has to be taken to a surgeon. This piece is a little weird but defiantly interesting.
Graham Harwood’s digital style is a lot like an interactive web site. I can incorporate Harwood’s style into my own work by taking my print artwork and making it interactive. For example, my self portrait project could be made into an interactive piece. My self portrait could function the same way as Harwood’s Rehearsal of Memory. Rolling over different elements would pop up information about the piece. Another aspect of Harwood’s digital work that I can learn from is his concept. His work deals with nationalism, racism, and eugenics. All obvious concepts but he deals with them in new and interesting ways.


Links:

1.http://digitalarts.lcc.gatech.edu/unesco/internet/artists/int_a_gharwood.html
2. http://www.mediaartnet.org/works/rehearsal-of-memory/
3.http://www.courtauld.ac.uk/people/stallabrass_julian/essays/rehearsal_memory.pdf

Alex Harwood, 2D Digital art I, Mon & Wed class

artist's name: Robert Rauschenberg

Background info on the artist + their work:

( born oct. 22, 1925 in port Arthur, Texas. wanted to be a minister an then a pharmacist. He was In the Marines. studied at Kansas City Art Institute, Academic Julian in Pairs, France and Black Mountain College in North Carolina. worked in abstract Expressionism, painting, sculpture, photography, printmaking, paper making. lives in an works in NYC and Captiva Island, Flordia. married the painter Susan Weil( met in paris 1950) used house paint,ink,tires,heel of a shoe,teis balls, reg paint etc. He turned away from 3D and combined 2D with magazine photographs,transferred prints of images like JFK or baseball games, over canvases overlapping the images with brush strokes. They looked like abstractions from a distance but up close the images related to one another. In the 60's and 70's experimented with prints on aluminum, plexiglass disks, clothes. 80's and 90's he continued his experiments on collage ad transfer photos.

Description of their digital art: Pop art, Combine paintings, assemblage, decode, collage.

A specific work you like + why

( Title: Boston Symphony 1981. It was created for the Boston Symphony Orchestra in 1981 to celebrate its centennial. The Poster attracted my eye by the movement and colors used in the piece. Using the text type Robert used was creative and childlike. pop art street like and stecil work feel to the poster. The top has the cello instrument with using opacity to show in the background a amusement park twrily ride. At the bottom either glasses to drink and the text over it in black writing. The piece just reminds me of something I would produce in a poster for a party if be a Symphony.

How their work might influence your digital art:

Using a variety of new ways to look upon pop art and different materials on crazy like silk screen or canvas like pieces. more unified collage pieces of work to portray real life stuff going on in the world today.

Picture of poster I like:
http://www.art.com/asp/sp-asp/_/pd--10331260/sp--A/Boston_Symphony_1981.htm

http://www.artcyclopedia.com/artists/rauschenberg_robert.html

http://www.moma.org/collection/browse_results.php?criteria=O%3AAD%3AE%3A4823

http://wwar.com/masters/r/rauschenberg-robert.html

Andrew J. Skalsky
2D Digital Design studio M,W class

*Artist: Charlotte Davies

*Background:
Char began her career as a painter and filmmaker. She studied liberal arts in the United States and Canada, but she concentrated mainly on the visual potential of the computer and its realms of exploration. She started a small computer graphics business in Montreal called SoftImage with three people. Later the company grew to have over 200 employees and she became vice president. The company brought the Dinosaurs to life in Jurassic Park and Microsoft bought the company for 130 million dollars. At Microsoft Char held the position of artistic director. In 1998 she broke away independently again and started a new computer graphics firm called Immersence. “With her close relationship to the development of advanced graphics techniques, Char Davies is one of the driving forces of creative development of complex computer graphics programs.� ~Oliver Grau

*Description:
The use of head-gear is needed to view the installations of Osmose and Ephemore; her most famous works she is known for. They tap into virtual worlds consisting of 3D grids and organic 3D elements. The environments are partially representational, use translucency figures, and use textures that show a constant flow of particles. Her work is just as much Sceintific and philosophical as it is visual and virtual.

*Category:
Digital Technologies as a Medium- “Virtual Reality and Augmented Reality�

*Work I Like: My favorite piece of Char’s is called Osmose. It is very interesting because of the intricate look of the transparent tree. The 3D tree and its reflection in space is what caught my eye about even picking Char. I really like her use of organic shapes and how the colors and overlapping of translucent layers make the shapes vibrant and harmonic in the 3 dimensional space.

*Influence on my digital art:
Char Davies’ work influences me because it taps into those different realms where you have complete control of what it is composed in that space. I want to explore in the realm of 3D design and graphics some day. I really believe that I have done a lot of work and
experimented a lot with 2D digital art. I am excited to see what I can do with 3D work.

*Links:
http://www.charlottedaviesart.co.uk/
http://www.immersence.com/publications/2003/2003-OGrau.html
http://www.mediaartnet.org/works/osmose/images/2/

Nik Budnik TTH class

Artist: Robert Lazzarini

Robert Lazzarini was born in Parsippany, New York in 1965. Known mostly for mixing digital art with sculpture, Lazzarini uses everyday items such as a hammer, a violin, or a phone and recreates them using 3D CAD. From here he stretches and distorts the object to the point where our perspective of the modified object is askew and bizarre. The items are then sculpted and put on display.

He appears in the book under the sculpture section of the first chapter, digital technologies as a tool in the Digitial Art book.

I enjoy the skulls pieces that are featured in the book. When first looking at the sculptures, they look like a distorted digital skull on a plain background. But upon further inspection, they are actually three-dimensional woks that retain the distortion that the two-dimensional view introduced. This perspective switch makes the piece very intriguing and asks my eye to continue to gaze at it.

These pieces could influence my digital art by having me look at certain ideas or items in more than just one “normal� view. It also shows me that I should open up my eyes to more possibilities in constructing future projects, as I’m sure it would have been plausible to create these skulls using a robotic sculpture in addition to one’s own hands.

http://www.pierogi2000.com/flatfile/lazzarin.html

http://www.robertlazzarini.com/

http://deitchprojects.com/artists/selected_works.php?selectedWorksId=33&artistId=19

Jared Wick, Tues/Thurs
Artist: Alexander Apostol

Alexander Apóstol was born in Venezuela in 1969 and now lives in Caracas where he first studied art. He has had exhibitions everywhere from Latin America and Europe to the United States. In 1991 he received the Young Artist award from the International Association of Art Critics in Caracas and studied fashion photography in London. The series that caught my eye in our Digital Art book shows historical buildings with the doors and windows removed. His photographic works consist mostly of representational cultural images that he alters to construct alternative histories and narratives. Apóstol documents historic architecture and digitally manipulates the images to explore the impact that architecture has on the 21st Century urban landscape.
The pieces use monochromatic color palates that create a sense of desolation and emptiness. His other works present similar messages on the relationship between cultural identity and social development in Latin America. One of my favorite pieces is titled “Think Blue #1� in which Apóstol uses the emptiness of the Dodger’s Stadium as his subject. The modern images leave a lot of room for interpretation, but the muted colors and simplification of what is at times, a lively setting illustrates a distinct emotion, especially in the context of his less ambiguous works. I think that the ambiguousness is what draws me to them, along with the architectural elements, and these are both things that might influence my own digital work.
If anything, other artists’ from our Digital Art book and Apóstol’s work will influence me to look further into the meaning of digital art, but I am also interested in exploring the possibilities of photography further. Apóstol was able to completely alter the implications of his images by digitally removing windows and doors from architecture, so it would be interesting to see if I could use this process of removing information, while consciously creating meaning, for other purposes in design.

Spencer Johnson MW

The artist I pick is Oliver Wasow. He was born in Madison, Wisconsin in 1960. He nows teaches Digital Imaging and Photo Critique in a variety of places including The Bard College Milton Avery Graduate School of the Arts, The School of Visual Arts Graduate Program in Photography and Related Media and SVA'S Undergraduate Photography Program. His work is in photography. He has done many solo exhibitions starting in 1986.

Wasow's work is created by taking fragments of other photos to make up one beautiful, seamless image. His work mainly consists of landscaping photography. He does amazing job bringing out all of the colors in the photos.

In the book he is under chapter 1: Digital Technologies as a tool.

I really like the photograph the book has of his work on page 44. The colors in this photograph is amazing! I like all the different shades of blue. They really bring out the photo. I also enjoy how settle the hot air balloon is in the air and on the beach. It really makes you look at the photograph hard to make sure your eyes aren't misleading you.

After looking through all his work, it will probably have some influence on the next photos I take. I would like to play around with the color in my photographs to try to bring out like he does in his work. I think I may also try putting objects in my photographs that weren't there to begin with and try to have them blend in with the photo like his work does.

The 3 links:
http://www.oliverwasow.com/photographs0005ext.html
http://www.oliverwasow.com/photographs0005ext.html
http://www.oliverwasow.com/photographs0005int.html

Cody Hunholz: 2-D Digital studio
Carl Fudge
Carl Fudge was born in London England in 1962, and now currently lives in New York. Fudge is a well educated artist that has attended the Kansas City Art Institute, The Brighton Polytechnic, in Sussex, and The Tyler School of Art, in Philadelphia. Carl continues to open new exhibits and holds many lectures.
Carl’s art works combines the old and the new. He first starts of with an image of Japanese decent, either a print done in the 1700’s, or a current image of popular Japanese anime. He then remixes his chosen image, sometimes repeating patterns and shapes, most of his remixes are digitized beyond recognition but maintain a similar color pallet. He then screen-prints his images, using older techniques.
The piece that I enjoy most is “Everyone has a Theory as to Why I� I think the reason why I like it this piece, is because it’s the only one I’ve seen the original picture fudge started with. All of Fudge’s works are very well done and fun to look at his style is very unique. His use of color is the most impressive; all of his compositions flow very nicely.
I think his use of pattern will influence my work greatly. His work seems to have a sort of rhythm. Every time I see one of his works, a little jingle goes of in my head. His works to me seem very musical, and I think I will try and add some rhythm to some pattern work.
http://www.paceprints.com/printshop/FeaturedPrints/Fudge-1756.asp
http://www.feldmangallery.com/pages/artistsrffa/artfud01.html
http://www.artnet.com/artist/6590/carl-fudge.html

Kevin Kramer TTH
Artist: Casey Williams

Casey Williams is a well known photographer from Houston Texas; and for the past 20 years he has been fascinated with the Houston Ship Channel. Williams received his B.F.A. at the University of Texas in 1970 and his M.F.A. in 76 at the San Francisco Art Institute. Williams inspiration with waters and the ships of the Channel is manifested in his art by taking photography and combining it with digital technology. The result is a stunning abstract expression of what you might see yourself if you were to find your way to Houston.
Casey Williams gives abstract expressionism a new look with his combination of photography and digital compositing. His work is very strange at first glance but once you understand the context it all pulls together. Williams takes images of the rhythmic patterns in the water and combines them with ship hulls and other things to create a dream like representation of the views that the Houston Ship Channel has to offer.
In the book Digital Art by Christiane Paul Williams work is mentioned in chapter one under the Digital Imaging: Photography and Print section. He is using photography and print in an unusual way by combining and printing different photographs on to canvas and aluminum surfaces.
The work I enjoy the most is titled Tokyogaze III , and is pictured in the book Digital Art mentioned above. I chose to research William because this piece had caught my eye. The water is so surreal looking it almost looks like mercury and the rest is so strange and abstract it leaves the mind to ponder just what it is seeing. The colors are fantastically combined and composition leaves nothing to be desired.
All artist could take a page from Casey Williams book. Even if photography isn't your game his method of printing and use of materials is something to be considered.

http://www.hollyjohnsongallery.com/html/ArtistResults.asp?artist=11

http://www.pegasusnews.com/news/2008/mar/22/holly-johnson-presents-casey-williams-new-work/

http://www.flatbedpress.com/Artist-Detail.cfm?ArtistsID=508

Laura Murphy
Artist: Carl Fudge

Background: Carl was born in London, England in 1962. He got his education from the Kansas City Art Institute in Missouri in 1987 and then the Tyler School of Art in Philadelphia. He has had many art exhibitions starting in 1991 allover the United States and also many in Europe.

Description of art: Carl takes scanned pictures and digitally remixes them to make them so abstract you cannot tell what they originally were. In his recent collection Rhapsody Spray 1, he took pictures of Japanese anime characters, including Sailor Chibi-Moon and abstracts the composition by stretching and copying parts of his face and repeating them allover the photo.

Context: Digital Imaging with photography and print.

A specific piece of Carl’s work from his collection Rhapsody Spray 1 is Composition 3 in Orange and Green done in 2005. It is a silkscreen on Coventry paper and currently on display in the Ronald Feldman Fine Arts Gallery.

Carl’s work will definitely influence my digital art. I always like being inspired by new works of art that I see. His style is new to me and I will try to experiment with photos that I have and see if I can make some work like his.


Links:
http://www.mbergerart.com/fudge/about.htm
http://the-artists.org/ArtistView.cfm?id=374A1704-807F-42A8-89503482BCDF2079
http://www.galerierichard.com/us/artists/pdf/cv_fudge.pdf

1) Maxwell McGruder, T,Th 2-D Digital Studio I, Section 002
2) Graham Harwood
3) He began as an actual artist in the mid-1980’s. He started with printing books with a printing press he created called “The Working Press�. His press only printed books about the working class and culture. He then started the Underground Newspaper which was “A London-based free newspaper aimed at promoting and exploiting the uses of new media in culture and society�. While he was doing this, he also produced his first computer generated novel. This was in a time when nobody had a real grasp of what digital design was yet. Graham was a pioneer in this field. In 1995 he produced an electronic piece for Video Positive, an international video art show located in Liverpool. In 1996 he worked at Ashworth maximum security hospital in Liverpool where he created the piece I am going to base my project off of, Rehearsal of Memory. After this he worked as an educator at Guildhall University. He was upset about the state of England’s educational system so he worked with Artec, (London Arts and Technology Center) where he came up with innovational ideas on how to train the long-term unemployed. With his ties at Artec, he was able to republish Rehearsal of Memory, getting him international recognition, speaking all over Europe at different exhibitions. In 1997, Harwood paired up with Matsuko Yokokoji and Richard Pierre-Davis to create Mongrel which create socially engaging projects. These projects have received numerous awards. He has since moved to the Waag Society producing new and challenging socially engaging works.
4) Graham Harwood’s work is very dark and morbid, and I think this is what really interests me in his work. At first glance you see a person, it looks somewhat like a few mug shots. Look closer and you see some text, with words like “hospital�, “home� “ill� and “temptation� emphasized and bigger than most. Then you actually start reading this and you find out it’s about a man who likes to “cut-up�. It goes on to say how he injected mouthwash into his arm with a syringe he stumbled upon “Hoping it would enter a vein and he would die�. The complexity and the depth of his work is what is most interesting to me and the fact that he uses text but it is still so hard to take down, you kind of want to stop reading but you just can’t.
5) Chapter 3:Themes in Digital Art, Beyond the Book: Text and Narrative Environments
6) My favorite piece by Graham is a digital piece called Rehearsal of Memory. As I stated above it rubs you the wrong way and almost has a shock value, but it is not a cheap one because these are actual stories told by actual people.
7) This work is going to teach me how to use type in my pieces. I hate using type because it is usually so bold and straight to the point, but when you use it in the way Harwood does, it actually tells the story of your piece.
http://www.mongrel.org.uk/
http://www.medienkunstnetz.de/works/rehearsal-of-memory/
http://www.scotoma.org/notes/index.cgi?Projects

Artist Ana Marton
Background: Born in Romania

Work: Her work is rolls of photograph digitally printed. She layers different spaces of photographic representation, this makes it interesting by making it a two-dimensional record of reality.

Context: Chapter 1 under Digital imaging: photography and print.

Image: http://www.kandcgallery.com/showimage.php?id=814
This is a link to the image that I truly like the most of hers. I like it because she doesn't need to show you a lot for you to understand what she is taking a picture of.

Other links:
http://www.janera.com/janera_images.php?id=71
http://www.kandcgallery.com/artist.php?id=18

Megan Derrick
Artist: Jochem Hendricks

I came across Jochem Hendricks in DIGITAL ART by Christiane Paul on page 58. What intrigued me most of this artist was the first sight of a photograph of a woman reading the paper and enjoying a morning cup of coffee and a cigarette -- I felt I could relate to this solitary person. When I took a closer look, I realized that what the woman was reading wasn't actually words at all. Her gaze was lingering over many chaotic scribbles that seem to make no sense. So I dove deeper and discovered the art-science of Jochem Hendricks.

Hendricks, born in 1959, is a German digital conceptual artist, combining these skills with sculpture, photography, and installation art. He uses technology as a tool that enables a direct representation of the gaze-- the process and concept behind his famous "eye drawings". He completed his studies at Stadeschule during 1980-86, meanwhile residing in NYC for two years.

Hendricks describes his work more perfectly than anyone else can in words, "the drawings are done directly with the eyes, without the slightest interference of the hands - the organ of perception being turned into the organ of expression." The process is complex in the way the equipment records the movement of the eye and produces data that looks much like a heartbeat on a monitor. However, the concept is simple to understand. The invisible process of looking is made visible through Hendrick's work.
From what I understand, someone wears goggles to scan the motion of the eye when reading a paper, looking at someone's face, or the reaction from light. The movement of vision is traced and plotted and then sent to a printer. It's amazing to see the final results of these eye drawings-- they fully resemble the image of what is seen... you can see the frames of a portrait's eyeglasses, the crack of a smile, or a bursting effect from light. What's important about this process is not the image itself; it's the role that the eye, the gaze, plays in the experience of vision.

Hendrick's website is a fun place to bounce around in-- he has an incredibly varied collection of work, each exhibition dealing with something completely different. What I found most intriguing, or disturbing, was his process of turning flesh into diamonds. One example of this is taking an amputated leg, donated by a man to Hendrick's cause, turning it into carbon, and then into diamond. His goal in doing this otherwise inhumane practice is to preserve the loss. However, Hendricks sets up some pretty sweet installations with videos. He creates these settings of living spaces, sometimes putting real people into them, or making it inviting enough for someone to walk in and feel comfortable enough, or completely uneasy but intrigued, and watch a film he created. His exhibition, Legal Crimes (2002), can be seen on his website at http://www.jochem-hendricks.de/englisch/a_legalcrimes/non_index.htm. Digital filmmaking is a high interest of mine, and if I were to take on that medium of creativity and artistic expression, it would be natural for me to create a space for a viewer to have a relationship with time, just as Hendricks does.

It's impossible to place this artist into any one category of artistic expression. He's a digital artist, sculptor, photographer and scientist all rolled into one. He uses technology as a tool, which has revolutionized the way humans produce and experience art, and has been a leading figure in Europe in this age of technology.

Please visit these other links!
http://www.jochem-hendricks.de
http://www.medienkunstnetz.de/works/augenzeichnungen/
http://www.shanelavalette.com/journal/2007/07/31/jochem-hendricks-eye-drawings/

Eric Whinnery TTH 2-D digital studio
Charles Cohen
Charles Cohen was born in New York, New York in 1968. In 1990 he received his BA at the University of Chicago. In 1994 he was a exchange student at the Royal College of Art in London England. In 1995 he obtained his maters of fine arts from the Rohde Island School of design. In 1997 Charles was part of the core fellowship program at the museum of fine arts in Houston Texas. From 1998 to 2007 he has had 7 solo exhibitions at galleries across the country. Charles has also been a part of 14 group exhibitions across the country as well.
Charles Cohen explores representational qualities in the context of abstraction through erasure. Charles Cohen’s work eradicates the human figure from pornographic scenes, subverts the images original function and creates a void where absence becomes a presence in its own right.
Charles Cohen’s work falls under the category of Digital imaging:photography and print. Cohen has two images in the book and they both play with the negative space which, questions and reverses the dichotomy of foreground and background, as well as that of the subject and observer, who mentally ‘fills in’ what the image itself does not actually represent.
One of my favorite series of work that I really like is the secret life of trees. I feel that all of the images go very nicely together. There are more than three dimensions he uses but they go together because all of the dimensions go together nicely.
I feel that Charles Cohen’ work influence me because I like his work and when that happens I usually try and make things like that because it interests me. The way he uses negative space in his work really makes it interesting and wondering what the negative space would look like. Also with images that don’t look like they really belong there in the first place.

This site is of all of Charles Cohen’s work
http://www.promulgator.com/

Grant J. Chandler - Sec. 002
0100101110101101.org - (Eva and Franco Mattes)

0100101110101101.org is a duo of european artists who like to use non-conventional communication tactics to spread their influence, and surprisingly, they are quite good at it. Just from looking at their work in our book, their imagery seems a little interesting, but it goes much much deeper than that. All of their work is extremely immerse-able, whether you want it to be or not and usually ends with legal action. 0100101110101101.org seem to be extremely involved in the theory of art, with the idea that something is art because they say it is. A perfect example of this is their project, "biennale.py" A computer virus they released for the invitation to the 49th venice Biennale that was a headline hitting news item. The "work" was extremely controversial and raised mass hysteria in the media. Which, claimed 0100101110101101.org, was their sole intention to reveal as to show how easily poked and prodded the media was. They also pulled off a massive hoax, creating a false artist that created quite a stir in the art community with "Darko Maver". The controversial non-exsistant artist broke all the rules and had files charged against him for slenderizing the state.
In our textbook, 0100101110101101.org is catagorized under "tactical media, activism and hacktivism" which I feel is extremely accurate,

(This is all that I wrote)

http://www.0100101110101101.org

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