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Digital Artist Research > Section 1

Please note the section of Digital Studio you are in, and MAKE SURE that you POST your research as a comment under my entry for your Digital Studio Section ( 1 or 2). Thanks!

this entry is for
ART 2016 SECTION 1
12:00PM- 1:50PM MW

Choose an artist from the text, Digital Art by Christiane Paul.
(see sign up sheet in class)

Please post your research about the artist to my blog by Feb 16. You will present the links to the class + talk about your artist that week.

more info...post to comments...


Please post a detailed (about 1 page) overview about the work of this artist, including:
1.YOUR NAME
2. Your artist's name
3. Background info on the artist + their work
4. Description of their digital art
5. Context + category of their work in the book
6. A specific work you like + why
7. How their work might influence your digital art
++++ ALSO INCLUDE >
3 links to the artist's work on the web

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Comments

Sarah Wiesner

G+S (Simon Goldin and Jakob Senneby)

Sennedy originally worked with audio and new media then he joined with Goldin and then they became Goldin + Sennedy. One they joined forces they began working with online worlds and networking that would be available for all internet users.

They do a lot of inline work and they take thing that are of personal value and put them into digital images. They also take their digital creations and make them into physical objects. They also create “The Port? which is an online second life where internet users can interact and have their own online characters. This is also my favorite thing that they have done with their work. I think that the concept is interesting and the way that they depict their characters is interesting as well.

The portion of the book that they are found is: “The Next Generation of virtual Worlds? p. 241-243.

I have always liked to incorporate people into my art, and I have a constantly growing interest in surrealism. I f I can take the way that they depict people and change it to my own style I think that it will make an interesting piece. Also the way that they take digital images and make them into real thing is something that I would like to learn how to do.

http://images.google.com/imgres?imgurl=http://www.hanne-mugaas.com/p1.jpg&imgrefurl=http://www.hanne-mugaas.com/my_work/paris_was_yesterday/&usg=__Agxw6DdSi2YcGnC93EY7oWkMQmw=&h=500&w=375&sz=135&hl=en&start=1&sig2=ItuVrMvf7f1eGJ99hoBgkQ&um=1&tbnid=maERBJvGvJKu8M:&tbnh=130&tbnw=98&ei=l12LScDfHJfItQOMp6GfBQ&prev=/images%3Fq%3DSimon%2BGoldin%2Band%2BJakob%2BSenneby%26um%3D1%26hl%3Den%26client%3Dsafari%26rls%3Den%26sa%3DN


http://forademoda.files.wordpress.com/2008/02/btimg_kunsthall1_224541a.jpg

http://images.google.com/imgres?imgurl=http://www.kunsthall.no/kunsthall/artikkelbilder/game_hoved.jpg&imgrefurl=http://www.kunsthall.no/kunsthall/index.php%3Fid%3D47&usg=__bzBYYdOqT7tgnLpA5GU588Ce0yw=&h=268&w=590&sz=19&hl=en&start=10&sig2=S42HQIQ5wCRB-UcCuztQ3Q&um=1&tbnid=8XJWIwFHizIsJM:&tbnh=61&tbnw=135&ei=l12LScDfHJfItQOMp6GfBQ&prev=/images%3Fq%3DSimon%2BGoldin%2Band%2BJakob%2BSenneby%26um%3D1%26hl%3Den%26client%3Dsafari%26rls%3Den%26sa%3DN

Linnea Wagner
2D digital Studio
Section 1


Toni Dove is based out of New York and has been working on generally electronic and interactive media since the early 1900s. She produces one-of-a-kind creative embodied hybrids of film, installation art and experimental theatre. Her current work is a project called Spectropia. It’s part feature film, VJ mashing and video game. It’s a live performance for two players. It has been previewed across the country from New York to Los Angeles. The first link below is an excerpt from Spectropia. In the book, Toni dove is under the film and animation section because she mixes the two together to create digital video installations. Artificial Changelings is about a woman in the future named Zilith who is an encryption hacker. It involves four sensor-controlled floor pads where people can stand and feel as though they’re inside the characters head. I really like this idea of being involved in the characters head because it pulls you deeper into the artwork rather than just walking by and viewing a painting. I also like the excerpts from Spectropia because it’s really different and has humor involved. Toni’s artwork might influence me by getting me to pick up a video camera and try some digital video works. I’ve always wanted to experiment with film, and Toni has given me a few ideas to work from.

http://www.youtube.com/watch?v=cGNGtcVtGds


http://www.tonidove.com/

http://www.fondation-langlois.org/html/e/page.php?NumPage=226

Jessica Frawley
2-D Digital Studio
section 1

Mark Napier is an American digital artist. Originally trained as a painter, he moved over to digital art in the mid-1990's when introduced to the internet. Napier became one of the founders of net art, which is art that uses the internet as is primary medium. Napier's artwork is interesting because it relies on the viewers actions. Works such as "Internet shredder 1.0" (1998) are the results of his exploration with software as a medium and can be altered and enacted by the viewer. One of his most famous works of art, an alternate web browser called "Riot" basically combines any recent images/text that Riot users have recently viewed, resulting in a very abstract work of art.

Napier is mentioned in Chapter 3, "Digital technologies as a medium" p.120

I find Napier's work "Shredder 1.0" interesting because of the unique image it create with images from other sources. I don't think this artwork will influence my own much because i dont have much of an interest of using the internet the way Napier does to create art. I do however, find it very interest, never heard of this way of making art before doing this project.

www.potatoland.com

http://images.google.com/imgres?imgurl=http://www.intelligentagent.com/archive/BlaisIppFig4_shredder.jpg&imgrefurl=http://www.intelligentagent.com/archive/Vol6_No2_transvergence_ippolitoblais.htm&usg=__SVMtzzqiyKftYErCcObxnDJzIek=&h=379&w=640&sz=189&hl=en&start=17&um=1&tbnid=UfZaffRx3UEjuM:&tbnh=81&tbnw=137&prev=/images%3Fq%3Dmark%2Bnapier%26um%3D1%26hl%3Den%26safe%3Doff%26sa%3DN

http://images.google.com/imgres?imgurl=http://3.bp.blogspot.com/_YLOYwzSePzY/SMxgXmyur1I/AAAAAAAAAEM/2bp2OVhDJBw/s320/napier.gif&imgrefurl=http://vertexlist.blogspot.com/feeds/posts/default%3Fstart-index%3D19%26max-results%3D11&usg=__aAcSeqJ633CIj4e3cgJIiz5JRiU=&h=306&w=320&sz=111&hl=en&start=38&um=1&tbnid=WVObwV1h7cJzMM:&tbnh=113&tbnw=118&prev=/images%3Fq%3Dmark%2Bnapier%26start%3D20%26ndsp%3D20%26um%3D1%26hl%3Den%26safe%3Doff%26sa%3DN

Kayla Nienaber

Adriene Jenik
Adriene Jenik is a telecommunications media artist. He was raised in New Jersey and is now an associate professor of computer and media arts in San Diego. Jenik went to Rutgers University for a Bachelor of Arts, and a few years later went to Rensselaer Polytechnic Institute for a Masters of Fine Arts. Some of Jenik’s works include Mauve Desert: A CD-ROM Translation (also worked with Guillermo Gomez-Pena) and Desktop Theater (with Lisa Brenneis). Jenik’s Desktop Theater project started in 1997 and they are still working with it. Desktop Theater is a series of live theatrical inventions. It is commonly used in chat rooms. There are animated characters that act in their “theater?. The first performance was “Waiting for Godot? a Samuel Beckett drama.
In the textbook, Jenik is in the Digital Technologies as a Medium section. I think that the Desktop Theater seems like and interesting Project that Jenik has been working on through the years. It just seems cool that they are re-creating dramas with cartoons and characters to put on a performance for people in chat rooms. I don’t know if I would say that his art would influence my work as far as his projects go. But his webpage has some neat drawings and digital aspects on it that I like.

http://www.adrienejenik.net/
http://www.adrienejenik.net/mauvedesert.html
http://www.adrienejenik.net/dt_04.html


2D Digital Studio 1. Sec 1

ARTIST BLOG

Amber Olson

Scott Snibbe

Scott Snibbe is considered an interactive media artist, who often works with projector-based interactivity. He received his undergraduate and masters degrees in computer science and fine art from Brown University.

His first full-body interactive work is called Boundary Functions. As people move across a four-meter by four-meter floor a camera uses a computer and projector to draw lines between all of the people on the floor, creating a Voronoi Diagram. This sort of diagram is used in various fields including anthropology, geography, biology, and computer science. Snibbe states that this work “shows that personal space, though we call it our own, is only defined by others and change without our control.

The book displays Snibbe’s work in Chapter 3, Themes in Digital Art, under Body and Identity.

I really like most of Snibbe’s work because it deals with body movement and relationships between ourselves and others. One in particular that I like is called Deep Walls, which shows recorded projections of your shadows. I like how it displays individual records, and yet represents a whole that is constantly changing.

The idea that people influence your art is something I might want to play with. Also, working on individual pieces that turn into a whole later is interesting to me because you could end up with a lot of happy accidents.


http://www.snibbe.com/scott/bf/index.htm

http://snibbe.com/

http://snibbeinteractive.com/

Rachel Heisler
Jenny Marketou
- Jenny Marketou was born in Athens, Greece and now lives and works in New York City as a New Media artist. Her work is mostly installations including the public. She is famous for using balloons, which have cameras in them. She also works with photography and video to deconstruct ways of viewing.

-Her digital work that is interesting because she is using a tactile object, like a balloon, and putting surveillance cameras in them that will tape the people walking around them. She had an interest on privacy issues. Along with the balloon projects that she worked on she also looked in to the whole computer hacking issue. Her performances also look in to human interaction by setting up situations such as a camping scene.

-Jenny's work is in Chapter 3 of the Digital Arts book and it is in the section of Social Networking.

- My favorite piece is Red Eyed Sky walkers. There were 100 red weather balloons set up for people to walk through. Some of them contained surveillance cameras in them that would record and be played on several different TV’s throughout the space. I like this piece because it seems very appealing. If I saw that I would want to walk through it but then when you see that you are being tapped I bet you get that weird feeling of being watched.

-I think that this could influence me by thinking outside of the box. Its not printed work its videos, performance, and installations which make it much more interesting than printed pieces of work.

http://www.ingenuitycleveland.com/events/jenny-marketou-eyed

http://www.jennymarketou.com/

http://cristine.org/borders/Jenny.html

Sonya Nelsen
2-D Digital Studio
section 1

Michael Rees an artist that specializes in sculptures.
Rees has exhibits in United States, Germany, and Spain. Some of Rees work can be found in private and public galleries from all over the world. Rees enjoys working in a wide range of sculptural animation. Rees sculptures use performance, animation, video, sculptural objects, to make his work come to life.
Rees' first solo show in New York at the 303 Gallery consisted of sculptures from many common materials. For example, clay and plaster, wire, steel studs, just to name a few. He organized exhibitions, performances, and actions throughout New York at the Gas Station, local studios and in Brooklyn and at his own studio. Rees work appears in books concerning digital art, genetics and contemporary conceptual art. Rees was a founder in a computer program that is known as the Sculptural User Interface and a member of COco. COco is a company, which creates models of a new realism. Rees uses objects that are from medical anatomy and organic forms for his main focus in his work. For example, his sculptures have ears that are connected to a spine. Rees links body parts without paying much attention to the functional results, which comes to life and perform a certain function. In the Digital Art book Rees is found in chapter 1: Sculptures 62.

Researching Rees work, there was one piece that got my attention. When I watched the creature with legs protruding from a spine, moving. I was fascinated by the form and function that Rees created. The functioning creature had a very creative function, by its animation. The joined body parts being used in a different way illustrated an interesting creature that came to life. The way that Rees work can inspire me and can influence how I create my own work is that putting forms that do not normally go together can be effective. Stepping out of the box of reality and pushing my images to a different level of creation.

http://www.michaelrees.com/

http://www.sculpture.org/documents/webspec/digscul/rees/rees5.shtml


Carl Fudge
When I chose my artist for this assignment, I wanted someone who had a unique edge in their art. Carl Fudge is a London born artist who has exposed his art all over the world. He uses many different techniques in creating pieces that are intriguing and completely original. Fudge puts a unique touch on digital artwork that expresses just how far one can go when creating art from traditional media.
The inspiration for Fudge’s art comes from many diverse sources. “From an exhibition I see, to a conversation I have,? Fudge. Most of his work is taken from traditional media involving Japanese art. One of his most famous pieces, “Rhapsody Spray,? uses a cartoon image of a Japanese character named Chibi-Moon. His work is very altered, but it is still possible to make out what his original media was. He uses a lot of silkscreen printing, stencil and woodblock prints. His artwork involves much experimentation. Fudge’s work really ties into what we are experimenting with now in class because he takes traditional media and alters it digitally. I really enjoy Fudge’s artwork because it shows how broad digital art can be and how you can take it to different levels. Fudge’s work is featured in the Digital Technology section of our book, p. 55.
I really enjoyed learning about the specific techniques used in Fudge’s artwork. I wasn’t able to find much online for background information or technique so I emailed Fudge and he gave me specific detail on how he got into digital art and how he created these immaculate pieces. I was really glad to hear back from him because now I have this new information on how I enhance my artwork digitally.
http://www.artnet.com/artist/6590/carl-fudge.html
http://www.mbergerart.com/fudge/index.htm
http://www.edwardmitterrand.com/artists/fudge/index.php

Stephen Vosberg

Toshio Iwai

I wanted an artist that used music in his work. And Toshio Iwai is a man who uses music in a very interesting way. He has been working in Japan making installation art pieces that make music interactive but also makes it an image. It makes you feel like when you are watching someone draw music. Toshio grew up in Kira, Japan. And went to the university of Tsukuba where he studied fine arts. He has worked on a number of different projects like installation art pieces as well as working on some video games. His main goal in his works is to make it interactive. I really like this idea in making things interactive. It makes the viewer decide on what they see and do with the art. I think it is really cool in his piece Piano as media. Where he creates a program so when you draw on a board it is sent up to the piano and he music is then played and light is shot at the ceiling. This work makes me want to create more interactive art where the person using it can also change how it looks and is used.

urls:

http://www.youtube.com/watch?v=3a9dOoLU5xQ&feature=related

http://www.pixelsumo.com/post/toshio-iwai-futuresonic

http://www.tenori-onusa.com/?gclid=CIam5oaI4JgCFRHBDAodYl_7cg

Abigail Schmalz
2D digital Studio
Section 1

Graham Harwood

Graham Harwood started his art career in the 1980’s. He was a part of publishing initiatives, which included the Working Press, which were books about the working class culture. He was also involved with the Underground newspaper, which was a free newspaper based in London promoting and exploiting new media in culture and society. He was also involved with many books related to the media. One of his productions included the first computer-generated graphic novel called, If Comics Mental. This was published widely in the States, Canada, Italy, and France. Harwood is best known for his collaborative work ‘Rehearsal of Memory? which he did in 1995. He produced this piece with maximum security mental patients at Ashworth Hospital. Harwood taught at various universities, mainly teaching and aiding to establish computer graphics and animation. In 1997 Harwood formed Mongrel with a couple other artist guys. Later, in 1999 Harwood and his Mongrel company received tow national awards, The Clarks Digital Bursary and the Imaginaria Award. He currently resides in the UK and continues to do digital work.

Harwood’s work in digital art is very collaged looking. It contains lots of parts that come together as one piece. Some of his pieces look very technological and some seem to have a very personal or deep background relating either to him or the person/persons represented. A lot of his art is also interactive, and more set up like a computer program.
One of his specific pieces that I really like is called “Aluminium.? I really like this piece because he takes the element aluminium and creates an awesome digital affect with it including text surrounding it and colors that just look really good. This work is actually a book that talks about the social history of aluminium. I really like his use of the images and the way the text seems to easily flow from them. I think this piece can really influence my art in the way of flowing text through images. Also the way he blends different images together is not a style that I have used before and seems like something I would like to incorporate into my own work.

Graham Harwood is found in Chapter 3 of our book under the Beyond the Book: text and narrative environments category. Pg. 195


http://www.bookworks.org.uk/asp/detail.asp?uid=book_A6F577A9-7ADF-46B6-AC24-C54C5C0AC2CA&sub=pas

http://www.grahamharwood.org/aluminium/

http://images.google.com/imgres?imgurl=http://www.tate.org.uk/intermediaart/images/15553_harwood_text_top.jpg&imgrefurl=http://www.tate.org.uk/intermediaart/entry15266.shtm&usg=__d1pkQ-nV5m_ot5qX7QrmyBwzTxc=&h=240&w=488&sz=111&hl=en&start=14&um=1&tbnid=-GyluEAF-RHlwM:&tbnh=64&tbnw=130&prev=/images%3Fq%3Dgraham%2Bharwood%26um%3D1%26hl%3Den%26client%3Dsafari%26rls%3Den%26sa%3DN
http://www.mediaartnet.org/artist/graham-harwood/biography/

Nick Abrahamzon
Perry hoberman
Perry Hoberman is a artist that has won numerous awards for his works in the last twenty years. His works are everywhere around the US and Europe. The number of exhibitions he has put on both solo and in groups is a list that would go out the door. He was also a teacher in many art institutes around the country.
His more famous works or I would assume being highlighted on perryhoberman.com include, timetable, workaholic, zombiac, , bar code hotel and cathardic user interface.
To briefly explain each: Timetable is a table where images are project from above on to panels on a large table in position like numbers on a clock. These images morph from numbers to speedometers to gauges and so on. As they morph the center is projecting different digital scenes that corralate with the changing of the dials. Workaholic is big circle surrounded by ordinary hairdryers on mounted several feet about the ground. These are around a 12 foot barcode mat and a large pendalum swings with a laser and reads the bar code and projects one of 1500 unique pictures on to the circle. The partipants can influence the pendalum by blasting it with the hairdryer to make a different image appear. Zombiac is a room full of computers ranging from old to new with there insides removed and just simple electronics in their place. They shine a green light as if zombified and are a group of dead computers. As people walk by they respond by spinning and doing random sounds and blinks to communicate with each other. Bar code hotel is a big room full of bar codes and you put on 3-d glasses and you get a bar code wand. You walk around and with the wand you scan any barcode posted in the room and it will project it but also it can interact with other people in the room doing the same thing.
My favorite is the Cathardic User Interface. Hoberman has made a wall of old keywords and you throw a mouse like ball against it and it displays different messages. This is a way to let out aggression of the technology world by throwing these balls and common pop up messages come up to mock you so continue throwing. Like there is not enough ram in the know universe to complete. Would you like to give up now? I think this a brillant way for anyone who has ever wanted to throw their computer out a window to let out some rage.
In the book he is under digital technologies as a media.
I think that this is something cool to think about but will probally not influence my art because I do not have the resources to put on such displays. Although it will get me to think outside of the box a little more and think about making art work about every day technical things frustrations or how they have changed and morphed our world.
http://www.perryhoberman.com/

Steve Jacobs
2D Digital Studio Section 1

Christa Sommerer & Laurent Mignonneau

Sommerer and Mignonneau are known for their interactive computer installations. Their collaborations started in 1992 when they released “Interactive Plant Growing?. As the name implies, it is a program that mimics the creation and ultimate destruction of an organism through virtual space and time as a direct result of human interaction with actual plants in the exhibition.
This exhibition set the tone for many of their works to follow. Christa, originally a student of botany at the University of Vienna, drew upon her experience in biology to create “lifelike? simulations of “development and evolution through time?. After her foray into biology, Christa moved on to sculpture and art ed at the Academy of Fine Arts in Vienna for her masters degree. Armed with an understanding of life processes and techniques in three-dimensional depiction, Christa met up with a creative influence and technical asset in the form of Laurent Mignonneau.
Laurent was a student of modern art and video art at the Ecole des Beaux Arts in Angouleme, France. After his post graduate study, Mignonneau gained experience as the Artist-In-Residence for the National Center for Supercomputing Application in Urbana, IL. NCSA is supported by the state of Illinois, the University of Illinois, and the National Science Foundation. It encompasses powerful computing resources used by researchers and engineers to create intricate models and carry out complex calculations for everything from simulating galaxy collisions to the movement of molecules through cell walls. Somewhere in between, plant simulation exists.
Turning back to the art of Sommerer and Mignonneau, there is an underlying thread of interaction. All life exists through and is saturated by interaction. This is brought to the forefront by the installations produced by these two. The seamless homogeny between the viewer’s input and the resulting product is both interesting and thought inspiring. (Pop quiz: T or F that last sentence necessary, made perfect sense, and is greater than or equal to three). Bottom line: they continue to come up with new and interesting ways of relating to the audience and producing constructed naturalism (which may or may not be a concept I just made up, just now).
For your viewing pleasure, play with a couple of these fun interactive tidbits:
“Interactive Plant Growing? – what started it all
http://www.interface.ufg.ac.at/christa-laurent/WORKS/FRAMES/FrameSet.html

“Verbarium? - words make plants…try to keep it clean kiddies
http://www.interface.ufg.ac.at/christa-laurent/WORKS/FRAMES/FrameSet.html

“Life Writer? – text as genetic code
http://www.interface.ufg.ac.at/christa-laurent/WORKS/FRAMES/FrameSet.html

This might incorporate into my digital art through the desire to have interaction by the audience instead of just something nice to look at. It also inspires me to look at design as a living and growing entity through time and space etc. etc. end cliché.

1. Elizabeth Otto
2. Joseph Nechvatal
3. He studied fine art and philosophy at Southern Illinois University Carbondale, Cornell University and Columbia University. He studied with Arther Danto, and served to the composer, La Monte Young. His early work was mostly "post-minimalist" gray graphite drawings that were mechanically enlarged. He then began using computers to make images o employ computer viruses.
4. His work is best described through the term "viractualism". Nechvatal created the term Viractualism which is an art theory term that came from the Ph.D. research he conducted in philosophy of art and new technologies. He uses computer technology to create contemporary art.
5. Nechvatal is featured in Chapter One Digital Technologies as a Tool, on page 56 through 58.
6. I really like the painting, "birth Of the viractual" by Nechvatal. The colors are really settle and work very nicely together. This piece is very intriguing to me because it's really hard to not look for familiar images.
7. His artwork influences me to find interesting ways to digitally create contemporary pieces of artwork. I would like to create a program in the future to create works of art similar to his.

Links:

http://www.nechvatal.net/

http://the-artists.org/artist/Joseph_Nechvatal.html

http://www.askart.com/askart/n/joseph_james_nechvatal/joseph_james_nechvatal.aspx

Charlotte Davies

Charlotte Davies is originally a filmmaker and painter but has moved into the world of digital media. This Canadian artist made the transition into digital arts during the 1980’s. She graduated from the University of Victorie, British Columbia, with a Bachelor of Fine Arts degree. She helped found Softimage, a computer graphics software company that was picked up by Microsoft. Davies also writes about her idea of the virtual world and her philosophies about transforming space into an environment. Some of her most well known works include one of her earliest works, Interior Body, Osmose, and Ephemere. Each series deals with creating an environment that is quite real to the viewer.

Davies pushes the typical speculations of computer graphics by combining her graphics with her painter preferences. She seems to focus a lot of combining a digital world with the actual world, making a totally different environment to experience. Her shows are more than just pictures hanging on the wall; they’re meant to be a whole new environment for the viewer. Her works bring the viewer into the space, into this new einvironment. The space interacts with each viewer, with elements encompassing sound and balance. Her pieces focus on perspective and nature a large amount of the time.

I was really drawn to her Ephemere collection. Again she uses everyday things found in nature, like trees and rocks and rivers. It also includes different parts of the human body such as organs and bones. This collection is meant to be visual and audible to connect the viewer ever more. The images are projected onto a screen with the viewers’ silhouettes on the screen as well to help bring them into the exhibit even more. I really like the way she combines the natural world with the virtual world, creating a whole new world for the viewer to experience. I would like to try and bring that into my own work. I also admire they way she combines her digital art with her painting. I think that helps add interest to pieces. I would like to work more on bringing mixed media into my work and adding more interest to it that way.

http://www.medienkunstnetz.de/assets/img/data/3603/bild.jpg
http://www.medienkunstnetz.de/assets/img/data/1864/bild.jpg
http://www.medienkunstnetz.de/assets/img/data/3425/bild.jpg

Erin Schlueter
2D Digital Art Section 001

Raphael Lozano-Hemmer is a media artist who creates public, interactive artwork that has been displayed all over the world. Lozano-Hemmer was born in Mexico City and graduated with a degree in Physical Chemistry from Concordia University in Canada. As an artist, Lozano-Hemmer explores a variety of techniques and mediums to make his work a success. As an artist, he has successful combined digital, experimental, and interactive work with public art. His interactive work uses elements from the public such as heartbeat or shadows. For example, in Lozano-Hemmer’s work Body Movies, which is discussed in our Digital Art textbook in the film, video and animation section on page 100, he projects portraits that can only be seen if shadows fall on the images.

I was particularly drawn to Raphael Lozano-Hemmer as an artist because of his originality and innovation. Not only does he successfully integrate new technologies into his works, but he also presents them in a way that is truly beautiful. For example, in his work “Amodal Suspension? he uses text messaging to create a light display from searchlights. I don’t necessarily think that his work will have a huge impact on my future works, but I have definitely been inspired by his creativity and originality.

http://www.todayandtomorrow.net/2008/11/20/rafael-lozano-hemmer/

http://www.lozano-hemmer.com/eproyecto.html


Emilee

Dieter Huber

Dieter Huber is a digital artist and photographer born in Austria in 1962. I found it very hard to find much information on him. But looking at a lot of his artwork, it is clear that much of it is sexual in a way. Upon entering one of his exhibits entitled “Pleasure Files? on his website I got a notification stating “Sorry, this is not a sex site, but contemporary art makes a lot of pleasure.? This would probably be a good sentence to describe much of his artwork. He often deals with the concept of pleasure in his art.
Huber experiments with Photoshop, using real photographs and sometimes scans and manipulates them. His artwork, however manipulated it is, is meant to look very real because of the scientific nature of his photos. A lot of his artwork contains nudity, plants, and other elements in nature.
Huber is featured in Chapter 1, Digital Technologies in our book.
My favourite piece of artwork by Huber is
http://www.saatchi-gallery.co.uk/images/thumbnail1.php/c1e55ee7.jpg
It is a digitally manipulated scan. He manipulates a lot of natural elements and messes around with sexuality and genetic engineering in his work.
Dieter Huber takes a lot of risks in his artwork and just by altering something slightly in a photo he can create an amazing piece of art. I think Huber might influence my art in the fact that less is sometimes more. Too much going on in a piece of work can work against you and I’d like to try to keep my pieces simple like his, and see what I can do with that.

http://images.artnet.com/picture.asp?date=20030203&catalog=16590&gallery=172023&lot=00022&filetype=2
http://www.oplanob.com.br/media/3/20070310-imagem-2.jpg
http://www.regensburg.de/webarchiv/2006/images/heimat_bilder_021.jpg

1) Megan Swanson
2) Charles Cohen
3) Charles Cohen was born in New York, NEw York in 1968. He got his BA at the University of Chicago and continued on to study in London, Rhode Island and the Museum of Fine Arts in Houston. He has had many group exhibits but also had the pleasure of having six solo exhibits between 1998 and 2005. This was the only information I could find on the internet, he didn't have much about his personal life.
4) Cohen's digital imaging is very unique and eye catching which is what drew me to his work. He takes ordinary scenes like a bedroom, a park, a living room, etc. and over these images has silhouettes of people. Only its not just ordinary people its pornographic images. It throws one off right away but when you keep looking at it ti becomes striking and thought provoking. The main focus is missing, you want it to be there even though you know what it is. What makes these so beautiful and interesting though is the reference of historical art along with modern settings. The ordinary background along with the provocative silhouettes almost balances out the image. The images almost lead insight to ones own relationship...
5) Cohen is introduced in Chapter One: Digital Technologies as a Tool. In the Digital Print making Section.
6) My favorite image in the "Buff" series is the one where a visible man is hugging the silhouette in the park and the silhouette looks stoic as if the hug means nothing. As if the man is holding onto something that is just not there. Its my favorite because what is supposed to be an intimate moment and its completely heart breaking because you can feel a clash of warm and cold feelings for one another.
7) This series is very influential to my future digital artwork because its a completely different approach to intimacy and sexuality which is a topic that I love to focus on. I would definitely consider removal of items in an image to have the audience concentrate on that area or completely go the other way and add an image that doesn't belong there to portray certain images or thoughts to the audience.

http://newmediafix.net/daily/?p=987
http://www.promulgator.com/
http://www.artlies.org/article.php?id=1669&issue=59&s=0

1.Megan Pihlaja
2. Karl Sims
3. Who he is-computer graphics artist and researcher, most known for computer animation using particle systems and artificial life. Currently is the head of GenArts, a company that creates special effects plugins used by motion picture companies.
4. Digital Art- very focused on artificial life projects-combining aesthetics with evolution.
5. Themes in Digital Art-Galápagos-(named after Charles Darwin’s adventure to the Galápagos Islands. Which influenced his theories on natural selection.) In this piece he allows the viewer to influence a simulated evolution of images/organisms by making aesthetic decisions. The viewer chooses the life-forms they find appealing and step on the sensors in front of the screen and this will create the selected organisms to “respond by mutating and reproducing,, while those not selected will be replaced with the offspring of the survivors.?
http://www.karlsims.com/galapagos/index.html

6. http://www.karlsims.com/primordial-dance.html
I like this piece because of the movement of colors and the flow from one image to the next. The way one piece becomes one with the other.

How this piece could influence me-The very interesting theory of combining things. I like the idea of forming things together to create something that you wouldn’t have imagined originally.

3 Links :

Karl Sims http://www.karlsims.com/
Videos- http://www.archive.org/search.php?query=karl%20sims%20AND%20mediatypeh
Galápagos- http://www.medienkunstnetz.de/works/galapagos/%3Amovies
Images-
http://images.google.com/images?um=1&hl=en&q=karl+sims+digital+artwork&btnG=Search+Images

Eric Suardi
2-D digital studio
Section 1: Chapter 3

Eva and Franco Mattes are Italian brothers that were born in 1976.They are best known for their collection of “The 13 most beautiful avatars? influenced by Andy Warhol’s “13 most beautiful boys? and “13 most beautiful women?.

Avatars are a form of Internet identification that are popular among things like blogs, message boards, forums, and chat rooms. They can range from sizes 20x20 up to 100x100 depending on the site and are considered very personal to the user.

What makes the Mattes’ avatars unique from others is the fact that they combine classic mediums such as photography, paints and pencil, with digital software, to make a idealized portraits that look very similar to the user.

Chapter 3 The Next Generation of Virtual Worlds

My favorite piece is their avatar of Aimee Weber (first link below) because it was created solely by computer software and looks very life like to what the person may or may not look like. I like the fact that is looks very animated because I originally came to UMD looking to do animation.

Their work may influence my work because I am interested in working between the traditional medium of paint and converging over to digital software to scale down into an avatar size. From there, I can transfer it to daily blogs or forums that I use, which will keep me practicing it.

http://projektheterologia.wordpress.com/2007/02/10/13-most-beautiful-avatars-eva-and-franco-mattes-aka-0100101110101101org/

http://www.0100101110101101.org/

http://www.0100101110101101.org/home/portraits/thirteen.html


Kenneth Feingold
¬ Kenneth Feingold was born in Pittsburgh Pennsylvania in 1952. Him and his family moved to New York in 1958, which is where he resides now and works now. He first attended school at Antioch College in Ohio, in 1970, where he made experimental 16mm films and installations. He later transferred to the California Institute of the Art where he received and B.F.A., and later a M.F.A. While going to school in California he had various teachers, which included John Baldessari, and Allan Kaprow. He was actually a studio assistant for John Baldessari until he graduated. Kenneth had his first solo exhibition after he graduated. It was shown in New York, at the Millennium Film Workshop. His works were put into the group exhibitions “text and images? and “stills?, at the show. Kenneth began teaching in 1977 at the Minneapolis College of Art an Design, until 1985. He has taught pretty steadily from then on at various universitys, such as Brad College, the Royal University College of Fine Arts, and Princeton, just to name a few.
In my opinion his work is a little strange and a bit out there. In his early works he did a bunch of 16mm films, but that is not the only medium that he works in. From what I have seen, most of his work until around the 90s did not seem to be digita. He created various sculptures and installations that seem a little strange. One of his early works called Shortwave included body bags, rubber pieces and wire scattered on the ground and there is the sound of a short wave radio that can be heard in the room. In 1990 he created his first interactive artwork and it involved talking heads and puppets. His recent works all seem to involve different types of heads and puppets and they interact with each other. In the book you can find Kenneth in chapter 3 Themes in Digital Art, under the Artificial intelligence section.
One of his pieces that I liked was one of the one found in the book titled “If/Then?. It was created in 2001, and it is comprised of two heads that are in packing peanuts and they talk to each other. He said that he wanted to make them look like spare body parts being shipped from the factory. The heads have a conversation amongst themselves about there existence. I thought that this piece was very interesting because it is really pushing A.I. I doubt that I will ever incorporate A.I. into my pieces but I feel that after looking at his work I am open to a new type of art that I really didn’t know was being created.


http://www.acegallery.net/artistmenu.php?pageNum_ACE=5&totalRows_ACE=71&Artist=3#
http://www.kenfeingold.com/catalog_html/
http://en.wikipedia.org/wiki/Ken_Feingold

Marcel Duchamp (1887-1968), a painter and mixed media artist, was associated with Cubism, Dadaism and Surrealism, though he avoided any alliances. Duchamp’s work is characterized by its humor, the variety and unconventionality of its media, and its incessant probing of the boundaries of art. His legacy includes the insight that art can be about ideas instead of worldly things, a revolutionary notion that would resonate with later generations of artists. Duchamp was born in 1887 in a town in northwestern France. His father’s occupation was that of a notaire, a semipublic official of significant local stature, and the Duchamps lived in the finest house in town. Marcel was the fourth of seven children, six of whom survived infancy. Even in a family that embraced the arts, it is surprising that all four oldest Duchamp children became artists. First-born Gaston, trained in law, became a painter; he used the name Jacques Villon. Second son Raymond, trained in medicine, became a sculptor; he was known as Raymond Duchamp-Villon. Their sister Suzanne painted all her life, but wasn't allowed any formal training; she became known as Suzanne Crotti after her second marriage. Shortly before his seventeenth birthday, Marcel announced that he too intended to pursue a career as a painter.After graduating from the local lycée, Marcel joined his brothers in Paris. He studied at a good art academy, but by his own account he preferred playing billiards to attending classes. Meanwhile he eagerly absorbed a variety of influences from outside the academy — Cézanne, Symbolism, Fauvism, Cubism, and popular illustration. I am very happy that I chose Duchamp because I love his style of work. One of my favorite pieces is titled "Sad Young Man". I like it because of how abstract it is yet still recognizable. It has great depth and unity.I feel it is far before his time and artist today, including myself, are influenced by his work. It gets my mind in the right place for creating artwork and is great "brain food". His use of simple yet interesting abstract work invites the viewer deeper into his work and a gives sense of curiosity.

http://www.understandingduchamp.com/

http://www.youtube.com/watch?v=0XnmC9dFhJE

http://www.beatmuseum.org/duchamp/marcelduchamp.html

Brittany Sanford

Jim Campbell

Jim Campbell was born in Chicago in 1956. He received degrees in both electrical engineering and mathematics from the Massachusetts Institute of Technology; which gave him his background for the work he's done which has been shown across the world.
In the late '80 the artist (who was once a filmmakers who left the field after a personally difficult film on mental illness) decided to create art that combined his artist and scientific training. He began creating a series interactive installations using what he termed “custom electronics”.
Each of his installations used computer imaging to allow the observe to actually become part of the art; one of his most famous pieces is Hallucination (1988-1990). The work is made up of a 50 inch monitor and a closed circuit camera. As the observer approached the monitor they are able to see themselves on the screen in a normal gallery environment. Then suddenly their body will burst into flames and they will hear the sound of burning flesh. The closer they get the the screen, the louder it will become. There will also then be a women who suddenly appears beside them on the screen. She will sometimes interact with the observe and other times just watch them being on fire. In a comment on this work, Janine Marchessault notes that "the illusion of interactivity in television according to Campbell, depends not on eliding the spectator but on masking her invisibility with another invisibility. Hallucination enacts this process through the presence of one more viewer "
Some of his other work includes Digital Watch (1991), Shadow (1993-1994), and Untitled (1994-1995); all of which create an interaction between the works and the observer.

Chapter 2: Digital Technologies as a Medium (Pages 102-103)

It was the picture in the book from Hallucination that caught my attention, there are a lot of ways that he could create a similar effect that would be not nearly as cool. He could have had the fire be everywhere with sounds of burning flesh and the women appearing beside you, but he designed it so that the flames are on you, and only you. And I think that is one of the biggest influences of his work , his “custom electronics”. People have often combined media with their art but he combined media, art, and the observer all in one.

Links:

http://www.fondation-langlois.org/html/e/page.php?NumPage=77

http://www.iamas.ac.jp/interaction/i95/campbell_e.html

http://www.jimcampbell.tv/

Extra Credit Lecture.

I went to the film making lecture presented by Danièle Wilmouth. I thought this was very interesting. Her film making was very different than things that I am use to but it was very interesting. I especially liked her video Curtain of Eyes from 1997. It was very interesting with the Japanese Dancing, I forget the correct name for it. I also found it interesting how she worked so closely with the music composer. It turned out wonderfully how they went back and forth changing the editing of the film to fit the music and then again back and forth. I think that video was a great success.

Extra credit lecture.

I went to the lecture today and to be honest I was kinda frightened of the first film. The volume was so loud and the music was very erratic and with that combination it felt like it was intruding in my personal space. However The second film I thought was very interesting. I found it humorous and it seemed almost surreal. I laughed through the whole thing. And the quality of the picture and filming was very good. The first film had hard music to connect with but the second films music was fun. I noticed the music really helped with how I felt overall about the movie.

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