« Digital Artist Research > Section 1 | Main | Tactile Media Remix Links »

Digital Artist Research > Section 2

Please note the section of Digital Studio you are in, and MAKE SURE that you POST your research as a comment under my entry for your Digital Studio Section ( 1 or 2). Thanks!

this entry is for
ART 2016 SECTION 2
10:00AM -11:50AM TTh

Choose an artist from the text, Digital Art by Christiane Paul. (see sign up sheet in class)

Please post your research about the artist to my blog by Feb 16. You will present the links to the class + talk about your artist that week.


more info...

Please post a detailed (about 1 page) overview about the work of this artist, including:
1.YOUR NAME
2. Your artist's name
3. Background info on the artist + their work
4. Description of their digital art
5. Context + category of their work in the book
6. A specific work you like + why
7. How their work might influence your digital art
++++ ALSO INCLUDE >
3 links to the artist's work on the web

TrackBack

TrackBack URL for this entry:
http://blog.lib.umn.edu/cgi-bin/mt-tb.cgi/85922

Comments

http://www.mbergerart.com/fudge/about.htm
http://www.edwardmitterrand.com/artists/fudge/Biofudge.php
http://query.nytimes.com/gst/fullpage.html?res=9D06EFDD1F31F932A15757C0A9669C8B63

1. Breanna Craven
2. Carl Fudge
3. Background Info+ their work
Was born in London in 1962 and previously lives in New York. His former education includes three years at the College of Brighton Polytechnic in England, the Kansas City Art Institute (where he learned to screen print), and the Tyler School of Art in Philadelphia. Throughout his life he has perfected art technique of printing designs and manipulating scanned images to make large decorative screen prints.

4. Digital Artwork
Fudge specializes in taking images of Japanese anime cartoon characters, distorting them, and then creating a series of screen prints. This gives the piece a digital feel. Fudge enjoys using similar pictures in his series so as that the colors will have harmony.

5. Context/ Category of work in book
Listed under chapter one’s digital imaging, photography and print. This section deals with traditional works of art (print) and using new digital technology to transform it.

6. Favorite Piece/ Why
Everyone has a Theory to as Why I, 30?x 37?, Edition of 30 Screen Print 2002.
I really enjoy this piece because the Japanese work has been completely distorted
to the point that you can no longer recognize the original piece. I believe that you can take a piece of art that someone else has created and with digital technology
re-create it to make it your own. In his other pieces you can tell what the original
image once was, however, it is in this specific piece that I cannot tell what the
original looked like.

7. How this Art Influences My Own
I have been influenced by Carl Fudge’s work in that I understand that a piece of art can have ownership to the original artist, but once it is distorted, and the media it was originally printed on changed, it can become an entirely new piece of work.

http://www.mrpaulburgess.com/page4.htm
http://www.mrpaulburgess.com/page3.htm
http://www.mrpaulburgess.com/page6.htm

1. Heidi Clement
2. Paul Burgess
3. Background Info and Their Work
Lives and works in Brighton, England as a freelance illustrator. He is the author of the book, 'Satellite: Sex Pistols Graphic Design and Memorabilia' and has worked with the Sex Pistols as a photographer and graphic designer on many projects. Burgess is interested in music graphics, folk art, and making things by hand.
4. Description of his Digital Art
Burgess has a unique approach to digital art. He finds interesting objects at places like flea markets and junk shops and incorporates them into a collage of new images. His work usually sends a message relating to music and youth.
5. Context and Category in the Book
Found in 'Digital Illustration' under section one: working process. This section includes profiles of recognized artists. Each profile shows the process the artist used to create their artwork.
6. Piece of Artwork
I especially liked the piece titled 'Rock' because Burgess expresses a theme of music and independence which I found easy to relate too.
7. How this Art Influences My Own
Burgess has influenced my art through his approach of creating new images from old ones with image collage. I feel that my artistic style is a lot like Burgess in that I tend to work in the same process and convey a similar message.

1. Anna Emberley
2. Oliver Wasow
3. Background Info and Their Work:
Digital photographer Oliver Wasow was born in Madison, Wisconsin in 1960. In 1982, he received a B.A. in media studies at Hunter College in New York City. He currently resides in Warwick, NY, and is now exhibiting both coast to coast and internationally in many landmark group shows, as well as participating in solo exhibitions in the city. His images are included in several permanent collections of museums, including the Museum of Modern Art and the Whitney Museum of American Art in New York City.
4. Description of Digital Art:
Wasow combines his own photographs with other images to create various landscapes in which nature and culture combine in the world of cyberreality. He collages and digitally manipulates a photographic archive of various surreal fusions of man and his creations. Each work is seamlessly transformed, and are hauntingly disconcerting because they suggest a vision of the utopian dream gone awry. The viewer is lured into each creation and is able to enjoy the visual sensation while also finding a sense of incongruity and dissonance.
5. Context and Category in the Book:
One of his pieces, Untitled #339 (1996), is displayed in the first chapter as Digital imaging: photo and print, on page 44. Wasow has created a body of work consisting of landscapes that verge on the fantastic, and is particularly interested in a synthesis of fiction and reality, or culture and nature, and the ways they inform our view of the world around us.
6. Piece of Artwork:
My favorite piece of his is probably the one in the book because he seamlessly combines the images to create a composition that looks very realistic, but dream-like at the same time.
7. How This Art Will Influence My Own:
Wasow's work will probably influence my own digital artwork in many ways, especially in the fact that I enjoy trying to create surrealism with several different photos. Like him, I am probably going to be taking and using photos that are my own and combining them with others of mine to create a piece of work through digital manipulation.

http://www.oliverwasow.com/
http://www.clampart.com/inventory/inventoryimages/imagewasow01.htm
http://www.flickr.com/photos/anp/2790006642/

Warren Neidich

Warren Neidich was born in New York City, but more closely relates with life in Europe. He now shares residences in Berlin and London according to his website. Since 1988, Neidich has been exhibiting works on his own as well as in group installations. His aesthetic style is mostly concerned with culture and language and how they interact with the mind. This makes sense since he actually has a background in neurology and practiced as a physician.

He, like many artists does not limit himself to a particular genre of visual art, but creates work through photography, video, installation, painting, drawing, sculpture as well as performance. I particularly am interested in his photography (being a photographer myself), but am also drawn to his unique approach to installation work along with some of his digital art.

Though there is a variety of digital work by Neidich, an example, as described in “Digital Art? by Christiane Paul, is a work that combines his two fascinations (visual art and science). By photographing individuals with lights attached to their fingers while holding a conversation in sign language, Neidich used a slow shutter speed to catch streaks of line. His photographs were originally in black and white with color begin added post-production using digital imaging software. He then presents the results as light boxes for exhibition.

Use of digital imaging and implementing photography as a tool isn’t an unheard of process, but Niedich is doing it in new and inventive ways. I think that that says a lot about an artist when they can use their unique perspective and create incredible works that don’t mimic anyone else.

A work of Neidich that isn’t digitally influenced, but that I happen to enjoy is his Rainbow Brushes exhibit. He uses acrylic colors found in existing paintings in European art history and applies the coloring to large flat brushes. He will streak the color combination across paper and in the exhibit not only the abstract painting by also hang the brush used to create the work with it’s dried paint on the wall as well. The complete abstraction of the work with a unique story behind it explaining his process is what intrigues me about these works. Plus, I thoroughly appreciate simplicity and minimalism and the image of a paint brush with dried paint hanging in a gallery supports those notions of mine.

Neidich’s work encourages the phrase “think outside the box? to an extreme. It’s difficult to see a particular style attached to him as an artist and really the only thing I see tying all of his work together is that they are all extremely unique. His work inspires me to dig deeper and to try to apply more meaning to subjects when creating art.

http://warrenneidich.com/ (artist’s homepage)
http://www.americanhistoryreinvented.com/ (a project by Warren Neidich)
http://www.magnusmuller.com/index4_e.php (a German gallery representing Warren Neidich)

1.YOUR NAME
Luke Johnson

2. Your artist's name
Erwin Redl
(official site: http://www.paramedia.net/)

3. Background info on the artist + their work

Erwin Redl was born in Gföhl, Austria in 1963 and is best known for using LEDs (light-emitting-diode) in his art. It is “a semiconductor diode that emits light when an electric current is applied in the forward direction of the device, as in the simple LED circuit? according to Wikipedia. Redl studied at the music academy in Vienna, Austria to study as a musician and earned a BA in Composition and a Diploma in Electronic Music. He also studied in New York and earned a MFA in Computer Art at the School of Visual Arts NY in 1995. He lives and works in New York since 1993.

(more info can be found on here:
http://www.paramedia.net/bio.htm)

4. Description of their digital art
Redl works with two and three dimensions and his works “redefine interior and exterior spaces?. Posted above, Redl works with LED’s. On his site, he states “My work reflects upon the condition of art making after the “digital experience.? The formal and structural approach to various media I employ, such as installation, CD-ROM, internet and sound, almost requires binary logic, because I assemble the material according to a narrow set of self-imposed rules which often incorporate algorithms, controlled randomness and other methods inspired by computer code.?

5. Context + category of their work in the book

Page 77 of the book, Chapter 2: Digital Technologies as a Medium. The book states how different Redl’s work is and how he explores architecture with the connection of light, using it as a structural element. He uses digital medium in a minimal way and the structures created by Redl have been large scale in a certain location with LED lights. Book’s image includes “Shifting Slowly (1998-9) of his Matrix Series.

6. A specific work you like + why

I really enjoy MATRIX V (2001). Blue is one of my favorite colors and the way he uses the LED lights in the installation gives the place a new sense of meaning and “feel?. I love how dark the building is with the ceiling light by blue sapphire stars almost. Looks great.
http://www.paramedia.net/portfolio/images/MATRIX%20V%20Stein%20detail.jpg

7. How their work might influence your digital art

There’s an endless amount of potential of using Redl’s work as an influence. Maybe in future projects if we have to change an interior/exterior of a landscape I would add these LED lights to the complex to create a new meaning and look to the building. You could always add these LED lights to random objects like people, animals, vehicles, shoes, etc. There are endless possibilities.

++++ ALSO INCLUDE >
3 links to the artist's work on the web

http://www.paramedia.net/portfolio/images/MATRIX%20II%20Riva.jpg

http://www.paramedia.net/portfolio/images/Shifting,%20Very%20Slowly.jpg

http://www.paramedia.net/portfolio/images/MATRIX%20V%20Stein.jpg

1. SARAH A LONETTI
2. Hazuhiko Hachiya

3. Background info on the artist + their work
A short background on Hazuhiko Hachiya is all the internet allows. He has been working since the early 1990's. His creativity draws off of the fanciful art and movies around him, like "Nausicaa of the Valley of Winds." He strives to free humankind of their grounded perceptions, feet and even how they open their mail. He seems to be on a mission to confuse us but make sure we're having too much fun, or being entertained enough to not let the questions bare too much on our thoughts there and then. His work gives you an experience and an exceedingly more important reflection afterwards.

4. Description of their digital art

The bulk of Hachiya's work is geared towards being interactive with viewers/players. His digital art is "[doing] big things in a funny and cute way" (Hachiya) and ultimately reintroducing you to how you respond to your own identity and others. An example is his Light/Depth 1993. This is a play on "cooperation through non-cooperation" wherein only will the light display be triggered when all seven people swinging are swinging at exactly different angles. All of his work is heavy with the use of technology, such as cameras, microphones, mechanical&electrical engineering in addition to the computer programming necessary to make all of these things cohesively work together.
5. Chapter 3: Themes in Digital Art
Category: Body & Identity (165-174)
6. A specific work you like + why

Featured work, IDCM (Inter Dis-Communication Machine) 1993, is the work of Hachiya's that I am drawn to most. This may be confusing (but that's the point), player A and player B will both put on a visor wired with cameras and microphones on the exterior. The interior of both visors have screens and speakers within it. When working properly, the visor of player A will play the audio & visual information from player B's visor - and vise versa. For example: if you are player A, and player B is looking at you (player A), you should see yourself(player A).
The concept of pushing the barrier between the you and me, with the exchange of senses, is a really inspiring thing to do as an artist. It makes you wonder about what makes your reality true. Because while you're virtually taking another person's eyes and ears for a span of time - you know you're not that other player. So what makes you - you, and what does that mean to you as an individual, spouse, team player, friend? This question of identity is communicated strongly with the interactive design of the work and I believe it is very successful in staying with its viewers there after. If not just for the experience, all identity questions aside.
7. How their work might influence your digital art
This artist's work has brought to my attention the strength of integrating interactive design with deep concepts. I like the never-never land feeling combined with inviting people to play with the art work&the work's concept - that makes a work something you want to be part of, explore, think about, and ultimately bring a new light to how you view the world. I'd like to bring more interaction with the viewers and my work at some point.

3 links to the artist's work on the web
IDCM http://www.petworks.co.jp/%7Ehachiya/works/IDCM.html
Light/Depth http://www.petworks.co.jp/~hachiya/works/LightDepth.html
Fairy Finder Video http://www.youtube.com/watch?v=h7kyEarMqUo

Daniel Canogar is a Spanish artist who was born in Madrid in 1964 and still lives there today. He went to school at the Complutense University for visual communications and in 1990 he got his Master’s in photography from NYU/ICP. He’s been honored with many grants and artist-in-residence positions and he’s been in group and solo exhibitions worldwide.

Canogar says that he has always looked for ways to change conventional photographic designs. He tries to get rid of the photographic frame, immersing the viewer into the picture. In the late nineties, he made a multi-projection system using fiber optic cables, and so he could then make installations. What he did was replace fiber optic cables with magic lanterns. Instead of being a passive spectator, the onlooker starts the installation by covering the piece, and not only does it become a moving screen but also the shadow of their body disrupts the projections.

Another theme of Canogar is the way digital technology has changed the perception of reality. By implying and exceeding naturalism, he specializes in making multipart collages. These collages show the association with the body and its image by merging parts of the body to structures and patterns. The way that Canogar uses the body can be frightening, yet also captivating with technologically created organisms.

One of many of Canogar’s images that liked was Horror Vacui from 1999 which shows dismemberment and the creation of an ‘other’ as an organic whole developed by technology through intertwined hands. Another was his Digital Hide 2 from 2000 appears to form a different kind of anatomy, engraved by the fingerprints of people, but unrecognizable as present biological structure.

Daniel Canogar’s work inspires me in the way that he uses things we see all the time and makes them into something that can be disturbing, yet beautiful. The way he plays with light and shadow makes me want to use other elements to immerge people into my art. What I like best are the ways he uses the human body to create art. It makes you look at something so ordinary in such a different way.

Three Links:
http://www.danielcanogar.com/
http://www.fundacion.telefonica.com/at/ingravidos/paginas/eindice.html
http://www.fundacion.telefonica.com/at/ecanogar.html

1. Danielle Rhodes
2. CHARLES CSURI

3. Charles began his displays with paintings in the late 1950's, and then in 1964 started experimenting with computer graphics and animation. Since then, he's a professor at the Ohio State University, produced 15 major projects worth over 8 million dollars, including flight simulator, computer aided design, visualization of scientific phenomena and more.

4. Csuri's work is mostly geometric and 3D computer generated forms. He uses a lot of human face structure, line, and dissolved circles to create abstract simulations that are an interesting mix of mathematics and design.

5. Computer Graphics & Animation: He is part of the beginning of computer aided design, and is therefore part of the first chapter in our book.

6. I really like "Sketch", found in the archives of november 03, 2008. This piece is more realistic than the others, with accurate shadows and angles to make it potential for real 3D sculpture. I've seen many large 3D sculptures that maintain this larger than life abstract web of line and ribbon.

7. My work will most likely be influenced by this artist because of his expert use of shadow and perspective. In the first few works I saw, I was inspired by the abstracted human figures and the use of a geometric plane in 3D perspective. This is something I'd really like to replicate in a real 3D sculpture, made from thin wire or other assorted materials, like toothpicks and plastic wrap. Otherwise, my 2D posters and work could very positively be influenced by a creation of a 3D playing field.
+++++++++++++++++++++++++++++++
http://www.csuri.com/
http://csuri.wmc.ohio-state.edu/
http://www.siggraph.org/artdesign/profile/csuri/

1.)Name:

Alex Saari

2.) Artist’s name:

Marko Peljhan

3.) Background info on the artist + their work:

Marko Peljhan is a multi-disciplinary artist working in performance, theatre, video, film, and telecommunications. Born in 1969, and studied theatre, radio, film, and television from 1988 to 1992 at the University of Ljubljana. He is the coordinator of the “Makrolab Project,? co-founder of Ljubijana Digital Media Lab, and is currently a flight director of Zero-G flights. Mainly now he is a researcher working and lecturing in the fields of performance, technology applications, radio, sound, video, and film. A good description of Marko Peljhan would probably begin with his main project, “Makrolab.? Makrolab’s initial purpose was one of establishing an independent and self-sufficient environment. A living unit and space, Makrolab is a work of performance art that requires artists to live in isolation with 3 other individuals for up to 120 days. Being which a study in isolation, survival, and causing extreme moments of self-reflection.

4.) Description of their digital art:

Marko Peljhan works mainly as a researcher and lecturer, but in his works of digital art these elements play a large factor. Works on a large scale, typically work dealing with technology in databases and attaining information from the subject viewing the installation. Allowing everyone to be a part of the project(s).

5.) Context + Category of their work in the book:

Chapter 2: Digital Technologies as a Medium

6.) A specific work you like + why:

The main work that interested me was “Polar.? An entire space is integrated as the artwork. Two participants are put into an area of the work with a device called a “POL.? This device collects information such as images, sounds, temperature, and more. The participant activates the device for a set amount of time, and then the POL is analyzed for its information. The information gathered from is then associated with seven keywords based on algorithmic calculations from the information gathered. It is then displayed on monitors. From there, you can choose a keyword from the screen, which in turn finds information associated on the internet. These keywords are then linked to the internet findings, creating an entire new database of the area each time a subject goes through. The participant can then choose to input his or her different ideas on the keyword to specialize the results. It is based on the book “Solaris? (also a film).

7.) How their work might influence your digital art:

The idea of setting up a database in which each viewer is as much a part of the project as the artist is interesting. I would like to include the viewer as much as possible in my digital art because I think it is a side effect of using technology in itself. You rely on the computer, and the computer is nothing without a user. Inputting a way for the viewer to contribute to the piece is an area I definitely want to explore.

3 links to the artist’s work on the web:
http://aminima.net/wp/wp-content/uploads/2007/08/makrolab.jpg
Polar: http://www.medienkunstnetz.de/assets/img/data/2026/bild.jpg
(link to a description also -> http://www.medienkunstnetz.de/works/polar/)
http://www.culturalprofiles.net/slovenia/units/4666.html

Kendall Dole
Artist: Jeffrey Shaw

Jeffrey Shaw is a media artist and researcher originally from Australia. He is the director of the iCinema Research Centre in Sydney where he has worked for many years developing interactive systems to communicate in a virtual world. His digital installations are unique in a way that each of his works allows the viewer to immerse themselves and participate in the piece. He has worked on many large scale environments that combine physical space with a virtual world.

Shaw’s digital art is most well known for experimenting with a virtual reality that creates a new world for the viewer. He creates imagery that combines real-world with computer generated graphics. Shaw is internationally recognized for his projects that incorporate virtual representations of people from different locations to interact with one another in the same virtual environment.

Shaw’s work falls into the category of Digital Technologies as a Medium (Ch.2). He uses specifically the digital platform technology to create his interactive installations. His work is dynamic and each ‘experience’ by the viewer is different every time. Exploration of the virtual world can be interpreted by many people in their own way.

I particularly like the work called The Legible City, done in 1988-90. This project is a virtual city that has three dimensional letters that form words and sentences. Each participant is a cyclist that is a virtual representation of themselves. The user is allowed to cycle around the ‘city’, controlling everything from turning to speed. This work connects users to the virtual realm in a more realistic way than just interacting with the work. There are different versions of this city as well. There is a different architecture, or text format depending on which city you are riding around in. The text forms words that correlate with the buildings that are originally there. For example, the name of the building will be spelled out in large three dimensional letters making up the building itself. I like this specific work of Shaw’s because of the interactivity of the media. The actual stationary bike that is displayed on the ground in front of a screen literally immerses you into a virtual world. The Legible City seems like a fun and imaginative work of art that I would definitely like to see in person some day.

Jeffrey Shaw’s work is all themed around exploration and interactivity in some way. I think this could be influential in my work by expanding my thinking process to think of art as not only as a three dimensional form, but as something that can be enjoyed and experienced by someone. He takes his works to the extreme and is causing attention from the digital art world. His work is worthwhile to look at and probably experience and can be influential to all those that come in contact to it.

The Legible City http://www.jeffrey-shaw.net/html_main/frameset-explore.php3
The EVE http://www.jeffrey-shaw.net/html_main/frameset-explore.php3
ConFIGURING the CAVE http://www.jeffrey-shaw.net/html_main/frameset-explore.php3

1. Justin M. Iverson
2. Artist: Scott Griesbach
3. Background Info on the artist:
Scott Griesbach was born and raised in Milwaukee, Wisconsin in 1967. He now lives and works in Los Angeles, California. Scott has a very strong talent for digital work. He specializes in Digital media, photography, painting, surrealism, and realism.
4. Description of their digital art:
Scott believes that all good ideas have been taken and used already in art so he takes those same ideas and rearranges them into a scenario that has a definite stereotypical feel to it. He develops a concept and a beautiful scene and then ads a figure of some sort that you wouldn’t normally find there and incorporates it. Scott uses very detailed and intricate cut and past imagery that will make you think and have emotion with the piece. His work fits the more intelligent crowd that can understand his message in the image.
5. Context + category of their work in the book:
Scott’s work is listed under Chapter 1, Digital imaging: Photography and print on pages 32 & 33. In this section they talk about the use of digital art compared to analogue art and the more possibilities for detail with digital art. The first image Scott has in the book is called Dark Horse of Abstraction. In this image a Horse with a Jackson Pollock abstract print is being chased by other artists on horses. It’s supposed to symbolize the four horsemen of the Apocalypse.
6. A specific work you like + why:
My favorite piece of work that Scott has created is also found in the book. The piece is called Homage to Jenny Holzer and Barbara Kruger. This image has a large old fashion truck with two famous artists behind the wheel. The artists shown were responsible for a major role in exploring text and typography in advertising. These artists had a big impact on digital art and that’s what the truck is supposed to symbolize, “hits as hard as a truck?.
7. How their work might influence your digital art:
Learning about Scott’s style of art gave me almost kind of a wake up call to all the possibilities. I disagree with Scott though I don’t believe all the good ideas have already been taken; I think there are plenty unique ideas out there still. I plan to use a lot more symbolism in my work so there is meanings behind what I make that the viewer can take in.
8. 3 links to the artist's work on the web
http://www.scottgriesbach.com/
http://www.beringandjames.com/artistpg.asp?aid=149
http://www.art-pjm.com/directory-art-collage-numerical/Scott-Griesbach.html

http://eithiriel.com/art/profile-of-an-artist-brett-ryder
http://vacascom.blogspot.com/2008/04/brett-ryder.html
http://brettryder.co.uk

1. Eric Fox

2. Brett Ryder

3. Background Info + Their Work
He started out painting comic book hero's and favorite bands on his friends leather jackets to make a little bit of cash. Brett has been working professionally for about 14 years. He studied design and illustration at Camberwell college, did his illustration post grad at St. Martins and graduated in 1994 in London. His work can be described as a combination of found images and ephemera collage together with his own drawings-made the transition to digital an interesting one.

4.Description of Digital art.
His digital art is very interesting but he uses a lot of his own drawings in his digital work. He got most of his inspirations from his surroundings, music, friends etc. The feel of his work is almost vintage like with a "cartoony" like quality.

5. Context/ Category of work in the book.
Listed in section one chapter 3 under Revival,appropriation,and reuse pg (78) in the digital illustration book.

6. Favorite Piece / Why
My favorite piece is titled "green money" it is the picture on the first URL. I like it because it combines an old cash register with cartoons surrounding it. Also its like a metaphor for how money pretty much runs every aspect of life. Which i think is very powerful.

7. How his work influences me
I am very influenced by his work because he likes to include alot of his own drawings into his digital art which is something I'v always wanted to do but just haven't had the time or technology to do so till now. So we will see where it takes me.

1. Andrew Lindberg

2. Benjamin Fry

3. Ben Fry is not what you would consider an artist. He finds ways to visually represent data, and draw relationships between things that you could not normally view. WIth a PhD from MIT's Media Laboratory, he focuses his research on creating visual representations of statistics using graphic design. He got a BA from Carnegie Melon in Graphic Design, which lead him to do masters work in computer science. His major projects Valence, Zipdecode, and All Streets were concepts where numbers and statistics were arranged visually.

4. Valence was a series of sketches that illustrated how to explore very large sets of data and find relations that otherwise would not be seen or used. It has been used to map the human genome visually several times since 1999. Zipdecode is a digital manifestation of the postal code system in the united states. You type in the digits of a zipcode and a map lights up all the places that share that numeric value. All streets is an image of the continental United States made entirely of maintained US roads. The eastern seaboard through the midwest is in grid like form but the west coast shows the contours of the land. Fry published a textbook on this and other projects named Visualizing Data.

5. In the chapter in the book on information and identity, Fry is mentioned for his work with Valence and mapping large sets of information. (p 177-178)

6. I specifically like his project titled Genome Valence. It is the most recent incarnation of the valence project. It maps DNA sequences and finds what patterns emerge.

7. His fascination with typography has lead me to use more kerning and 3D representation of text in my 2-d works.

http://benfry.com/allstreets/
http://benfry.com/valence/
http://benfry.com/zipdecode/

1. Ryan Sanow
2. Casey Williams
3. Background info on the artist + their work- Casey Williams graduated from the University of Texas-Austin with his bachelor's degree then moved on to get his masters degree at the San Francisco Art Institute in 1976. He has taught at many universities in Texas since he graduated. His main medium for his artwork is photography which recently has dealt a lot with water.
4. Description of their digital art - Williams mixes his photography along with canvas prints and digital computer based graphics. His most recent work is even being printed on aluminum in order to produce a shimmering effect on the art pieces.
5. Context + category of their work in the book - The category Casey Williams is located in is Digital Imaging: Photography and Print. He is mentioned here because of how his photography mixes with a painted type scenery of ships in Tokyogaze III.
6. A specific work you like + why - My favorite work of Williams is Atlixco. This is a piece from his Houston Ship Channel which he has been working on for almost 20 years. I like this because it has a lot of tension and is very intense. The ships hull is very chaotic while the water itself seems very calm and I think it helps balance the piece out.
7. How their work might influence your digital art - Williams' art may influence mine by the way he adds textures into the hulls of the ships. I like the way he manipulates the photos once they have been taken and how it seems that he changes the color schemes of them.

http://www.artnowonline.com/galeria/Holly_Johnson/Casey_Williams/Casey_Williams.php

http://www.hollyjohnsongallery.com/html/artistresults.asp?artist=11&testing=true

http://www.pegasusnews.com/news/2008/mar/22/holly-johnson-presents-casey-williams-new-work/

http://www.mediaartnet.org/themes/overview_of_media_art/perception/1/
http://www.tonkonow.com/campus.html
http://www.vdb.org/smackn.acgi$artistdetail?CAMPUSP

Luke Stockton
Peter Campus
Peter was born in 1930, in New York, Went to Ohio State University in 1960. First solo show was in 1972. Since 1971 he used video in his artwork. After some time he started to use exclusively photography but I the mid- 90’s he returns to using the video medium. His artwork uses a lot of camera setups and use a different angles, and techniques. His work looks like it could be from a different world but at the same time appears as though it is a heightened realistic quality that could be seen I our everyday world. The “Three Transitions? video was my favorite piece of work that I have seen of his so far. He has made a lot of work though so I am sure there is more that is equally as good. I would like to do some more research on how he actually accomplishes some of his imagery trickery. That would be something I would like to experiment in my work and just his use of making something very his own that exists to him but that people can easily attach to and have a connection to as well. I would like to make my stuff very direct and awkward like his stuff. He just has a strange quality that is easy to achieve and really keeps your attention

Charles Cohen is famous for taking scenes from porn films and whiting out the figures in these scenes, leaving nothing but a white silhouette in a suggestive pose.

He got his Bachelor of Arts at the U of Chicago, then moved to London, then Houston. Between 1998 and 2005 he had six solo exhibitions. Not much is known of him or his work, as he leaves his resume very ambiguous and difficult to use information from.

His work does not only convey porn. He did several other series, (check his website for more.) Some involved street lights and stoplights, while others were signs for restaurants and hotels. One common theme these images share is that they are all done in a unique way. The hotel signs are photographed from the side, so nothing of the logo can be seen, they just become colored images. The lamp lights are shot in a way that is foreboding, very uncomfortable. Blocking out the bodies of porn stars in most of his other works gives one the feeling of sweeping clean a dirty scene, or leaving the imagination up to what was there, almost making you put a dirty image in the clean white space.

I feel that his work is very strong, because it makes you think. Many other artists, (myself included) tend to photograph things that need no interpretation. Cohen is obviously on the opposite end of that spectrum.

I have to say that his works on hotel/restaurant signs are def. my favorite. Though the porno scenes are interesting, they don't appeal to me. The signs, showcased by a bright blue sky really stand out, and give a new perspective on the world. I love urban decay, and he captures this in a way that I've never seen before, which is very appealing to me.
Cohen specializes in digital photography as well as illustration manipulation (as in the porn scenes) He seems to use digital manipulation very sparingly, as most of his images are strong as they are.


LINKS TO HIS WORK:
http://www.promulgator.com/buff/buff15e.html
http://www.villagevoice.com/2006-04-25/art/apocalypse-porn/
http://blog.lib.umn.edu/pons0008/Digital%20Art/2006/05/charles_cohen.html

1. Chelsey Larson
Art 2016 Section 2

2. Jenny Marketou

3. Background info on the artist + their work
Jenny Marketou was born in Greece, but currently lives and works in New York City. She holds a Master of Fine Arts from Pratt Institute in Brooklyn. She works mostly with video, digital media, performance, and photography. Before she was a full-time artist, she was a professor of Photography and Studio Art at The Cooper Union School of Art and Science in NYC. She is also the author of “The Great Longing: The Greeks of Astoria, Queens.” Her most famous work is called “Red Eyed Sky Walkers,” which I explain further in question #6.

4. Description of their digital art

Their digital work consists mostly of interactive video installations. She is very interested in testing people’s responses to these installations, and in a way, this becomes the real art! Through her work, she also explores the cultural and social relationships between art and technology today and how it has impacted our day-to-day lives. Her work expresses how much our lives have changed due to the capabilities of today’s technology.

5. Context + category of their work in the book
Her work appears in Chapter 3, entitled: “Themes in Digital Art” under the category “Social Networking” because of the connection her artwork makes with human interaction.

6. A specific work you like + why
I really enjoyed her “Red Eyed Sky Walkers” outdoor installation at the Theater Platz for the Shift Festival. Her installation consisted of 100 massive red balloons that people could walk through or play with. The interesting thing is, she put video cameras inside of some of the balloons, which created very playful, energetic pictures from multiple aerial perspectives. These images were recorded as ephemera traces, or forms and patterns, and then broadcasted in real time around the site. So in the end, the way in which her visitors interact with her installation is the real art. She also did another similar installation to this, known as “OFF WHITE,” which was the same thing, except an indoor installation, inside a gallery, with white balloons instead of red. I still thought it looked really cool, but it was kind of lame since she didn’t come up with anything new.

7. How their work might influence your digital art
I think her work is very inspirational and interesting because I have never seen anything like her work before! I am very curious to see more of the video clips that were taken from inside the balloons or to watch a video clip of her other exhibitions, just to see how people reacted to them. Her work is centered on how it makes other people feel, and I think in my own work, I should consider this more. When working on a piece, I should think to myself, “How will this make other people feel?” And this question, I believe, would make me a better artist.


++++ ALSO INCLUDE >
3 links to the artist's work on the web

http://www.youtube.com/watch?v=pdf5NtLuRyk
http://www.jennymarketou.com/
http://www.ingenuitycleveland.com/events/jenny-marketou-eyed

Allen Lam

Toshio Iwai

Toshio Iwai was born in 1962, and is a Japanese installation and interactive media artist. He received a degree in Fine Arts at the University of Tsukuba, studying Plastic Art and Mixed Media. As a child, he made many flipbooks, which would eventually lead to his experimental animation work.

Early work was influenced by Norman McLaren, a Canadian animator and film director, and produced installation art using phenakistiscopes and zoetropes (19th century pre-cinema animation techniques) combined with modern devices like photocopiers and projectors. In the mid 90s, his work became more focused on the relationship between sound and image. Sound and music was triggered by user interaction and the user was directed and guided by color and image. His installations transformed into video games further exploring the sound and image.

Toshio’s work is created using computers and technology. His installations are presented digitally in a unique and interactive process, and his video game design is of course entirely digital.

Piano--As Image Media (1995), is a installation piece that really interested me. It’s a simple idea, translate someone’s input from a piano into an projected image. Its design is very clean and elegant, and really makes me want to be able to experience it in person.

I could draw influence from Toshio by simply trying to incorporate interactive elements into my work. They wouldn’t necessarily have to be instrumental or electronic, just be able to change with a human touch.

Links to Works
Tenori-On
http://mobilebox.typepad.com/game_design/2006/07/toshio_iwai_pla.html
http://www.awn.com/mag/issue3.11/3.11pages/morseiwai.php3
http://muse.jhu.edu/journals/leonardo/v034/34.3iwai.html

1. Angela Bode
Art 2016 Section 2

2. William Latham

3. He worked for IBM near Winchester from 1987 to 1994, later he was CEO of Computer Artworks Ltd from 1994 to 2003, and he made the game called “The Thing” which you can play on x-box or playstation. Other things he has done is write books and work with filming. Soon after he became a professor at Computing at Goldsmiths and is still the CEO of Games Audit.

4. His art is very organic on one of the web pages it talked about how a lot of his inspirations came from Charles Darwin and H.R. Giger. He focuses on the processes of evolution and mutation. A lot of his pieces remind me of seashells or some kind of plant that would grow on in a coral reef.

5. His work is in Chapter 1 (Digital Technologies as a Tool) Page 47, Digital imaging: photography and print

6. My favorite work of his would be one of the organic shapes that were inspired by the evolution and mutation garden. It is red, white, and black and reminds me of starfish attaching to a rock and changing to that color to blend in.

7. I really enjoy how he can use computer programs and make organic shapes, I would really like to learn how to do that with out them looking to computer made. I also think that its cool how they all look 3-d because that have shadows and light spots which make them look like actual objects and not just computer made forms.

8. http://www.doc.gold.ac.uk/~mas01whl/index.html
http://ourworld.compuserve.com/homepages/mark_ayres/compart.htm
http://www.nemeton.com/static/nemeton/axis-mutatis/latham.html


1. Kate Dupre
2. Annu Matthew

3, b. England, 1964
Lives in Providence, RI
MFA, University of Delaware, 1997
“Being born in Britain, raised in India and now living in America, my mixed or ‘masala’ background continually shapes my photographs. My images are participatory interpretations of my life as an Asian-Indian woman living in a diaspora. Through my work, I explore the enigma of my cultural heritage and try to embrace the American culture that I have chosen to make my future in."

4. Annu is a photographer that often bases her art on the fact that she’s an immigrant from India/Britain. She uses digital photography as her main medium.

5. Chapter one: digital technology as a tool


6. I like the Indian from India series. I like that she puts herself in the context of early photography of Native Americans. The photos are strong and interesting, and I like the self portraiture. Also Bollywood Satirized is awesome. Hilarious in a sad and true kind of way. The cheesy design is totally Bollywood.

7. I like exploring heritage and culture as well.

SITES

http://www.annumatthew.com/index.html

http://www.enfoco.org/index.php/photographers/photographer/matthew_annu/

http://query.nytimes.com/gst/fullpage.html?res=9C02E5DF1431F936A25757C0A9679C8B63

Post a comment