Digital Art Research > section 1
Here is the research by students in Art 2016 - section 1 (my 10am class)
to be posted by October 5 and presented to the class that week.
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Here is the research by students in Art 2016 - section 1 (my 10am class)
to be posted by October 5 and presented to the class that week.
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I chose to research digital artist Jim Campbell. Jim Campbell was born in Chicago, Illinois in 1956. In 1978 he graduated from the Massachusetts Institute of Technology with both a Bachelor of Science degree in Mathematics and a Bachelor of Science degree in Engineering. With an artistic background in filmmaking, Campbell began creating interactive video installations in 1988 that involved the viewer and the viewer’s response to a given situation. In regards to his work he states, “…I have tried to create installations that are less about a viewer dominating a work, and more about viewers participating in the developing personality of a work. My work incorporates electronic memory, prerecorded images and live images… Using technological tools and scientific models as metaphors for memory and illusion, my work seeks to interpret, represent and mirror psychological states and processes, and their breakdown. Time and memory, individual and collective, electronic and real are the elements of my work.” Campbell currently lives in San Francisco and has shown at institutions throughout the world including the San Francisco Museum of Modern Art; the International Center for Photography, New York and the Nagoya City Art Museum in Japan. In 1992 Campbell created one of the first permanent public interactive video artworks in the U.S. in Phoenix, Arizona. A few of the awards he’s received include the Eureka Fellowship, the Rockefeller Foundation Fellowship in Multimedia and the Guggenheim Fellowship.
In his work, Campbell’s background in engineering is obvious and it is easy to see why his work was in Chapter 2: Digital Technologies as a Medium of the book Digital Art. Campbell’s works are mainly interactive installations, LED works and illuminated works displayed in light boxes. His works often use cameras, video projectors, computers, custom electronics, video monitors and lights. One of Campbell’s interactive video installations, Hallucination (1988-1990), is what attracted me to his work. Hallucination uses a black and white video camera, a 50” rear projection video monitor, laser disc players and custom electronics. It’s fascinating the way it combines live imagery of the viewer with images from the videodisc. When the viewer looks mirror-like video they see themselves in the gallery setting and as they get closer their bodies burst into flames and a “virtual” woman appears on screen next to them observing them, while at other times interacting with them. I find this whole concept amazing on how it plays with the viewer’s perception of reality. It’s incredibly impressive the way Campbell uses what he knows in engineering to make stunning works of art. One thing about his work that might influence me in my own digital art is the way he is able to incorporate psychological concepts into his art. In my work I think I would like to be able to have a bit more conceptual ideas to it and have more to it that the viewer has to think about besides just looking at it.
White Circle LED video - http://www.youtube.com/watch?v=vONC5FJ3XYg
Home Movies (Grid) LED video - http://www.youtube.com/watch?v=wlfhg6F3-CI
Hallucination - http://www.fondation-langlois.org/html/e/media.php?NumObjet=4080
Posted by: Sarah O'Connor | October 2, 2009 11:50 AM
Shawntelle Bates
Artist Paper on
Eduardo Kac
I picked Eduardo Kac for my artist. Kac is know for his telepresence and bio art. He was one of the founders of telecommunications art before the internet and a founder in artwork having to deal with genes. He started doing work in the 80’s and started getting noticed in the early 90’s with work on combining robotics with living organisms. His artwork has been seen all over the world and has gotten awards such as the Golden Nica Award, the most prestigious award in the field of media arts and the highest prize awarded by Ars Electronica. He also does lectures on his work, and has written books about his work.
Kac digital artwork uses cameras, robotics, and different aspects of technology. He also likes to use the idea of organic vs. machine which can be seen in almost of his work.
In the book Kac falls under teleprence, telematics, and telerbotics. This has to deal with communication over a distance. (For the history Pg. 154 in our book. Page Long). In the book they talk about how Kac’s work is artificial life combined with a telepresence situation. The art piece that the show in the book is Rara Avis (1996). This piece is set up with many little birds and a telerbotic macaw that’s eyes are made with color video cameras. When viewers came to see the show they could put on a VR headset and be transported to where the macaw was and see what it sees.
Out of all of Kac’s work the one that I like the most has to be GFP (Green Fluorescent Protein) Bunny (2000). GFP Bunny is a project that has to do with a bunny named Alba. What makes Alba so special is that Alba is a green fluorescent rabbit. Although Alba is just a bunny the idea for the project was Kac wanted to create a chimerical animal or an animal that doesn’t not exist in nature by mixing genes of animals. For this project to work Kac had to get an albino rabbit (that’s where the name came from), because the rabbit has no skin pigment they were able to add an enhanced pigment found in the jellyfish Aequorea Victoria. Although this pigment is found in the rabbit now Alba doesn’t glow all the time. Only when illuminated with a blue light Alba will glow a green color. I liked this project the most because I liked the idea of glowing animals. I also liked the work that was put into this the uses of science and artist thought behind the project. Once the project was done Alba went to live with Kac and his family.
Kac‘s work could influence me by thinking more outside of the box. When people think of art a lot of times they don’t think about how art can fit with other subjects and I think that science has a lot to offer an artist. I think that a lot of us young artist when we go into school we are first taught that artwork is with paint, with a pencil, or with some “art tool,” why does it have to be art to be art? So that’s how his work has and will influenced me I’m going to think about ideas regardless if people think is medical, science related or art related.
3 links to the artist's work on the web
His web page. http://www.ekac.org/
His work. http://www.ekac.org/transgenicindex.html & http://www.ekac.org/interactive.html
Alba. http://www.ekac.org/gfpbunny.html#gfpbunnyanchor
Macaw http://www.ekac.org/raraavis.html
Posted by: Shawntelle Bates | October 4, 2009 11:08 AM
Natalie White
Digital Artist Research Project: David Small
10/05/09
The artist I have chosen to research is David Small. Small earned his BS in cognitive science from MIT as well as his PhD and his MS in media arts and sciences. He first began studying typography as a student and is the founder of Small Design Firm, Inc. Throughout the years he has had his work in multiple galleries including the Museum of Modern Art and the Copper-Hewitt National Design Museum. Working through Small design the basic concept of what they do is digitally composing type. More specifically at museums when you first walk in and there is a digital display about the museum or the things they are featuring. As well as in airports letting you know when the plane leaves. There are some that are interactive with the people viewing such as touch screens or the ability to take a pen and type on the screen which then shows what was written on the wall ahead, which was done at the United States Holocaust Memorial Museum. They also put layers and layers of type on top of each other and then as the reader finishes the upper most layer you can move the type around so to see the layers of type below and bring another layer to the top. The category that David Small falls under in the textbook is “Beyond the book; text and narrative environments”, he falls under this category because many of his pieces look like books, they are put on a digital framework and go beyond what any book can do. Such as interacting with the book in a way of writing on it and instantly being able to see what you wrote and what others standing next to you have written. My favorite piece that David Small has done is called the Stream of Consciousness. In this piece words are reflected on water with streams flowing down on the words, which plays with the direction the words were flowing. You can also interact with the words yourself with your hands and stop the flow or redirect the words. I like this work because it includes water, type and human interaction. Small’s artwork will affect mine in that I now what to try and incorporate text when possible to my designs.
A link to the Stream of Consciousness:
http://acg.media.mit.edu/projects/stream/
A link to Small Design Firm Inc.’s Portfolio:
http://davidsmall.com/portfolio/
David Small’s website:
http://davidsmall.com/
Posted by: Natalie White | October 4, 2009 1:11 PM
I chose Erwin Redl to research. He was born in Gfoehl, Austria in 1963. His dad was a carpenter, which led him into interests in interior design and architecture in high school. He then attended the Music Academy in Vienna and received a BA in Composition and diploma in Electronic Music. By the time he finished his MFA in Computer Art, he had his first show in Vienna. At that time his installations were screen based installations like Corner Study II and Step by Step, which were not only used to make the artwork but also in presenting it. It wasn’t until a few years later, he was influenced by Fred Sandback’s work and started involving his entire space with the artwork. His work uses LEDs, usually in grids, placed on walls, hung from ceilings, or elevated in side a room. They will have some sort of action like pulsing or changing color. By fully immersing his audience in the work and allowing them to interpret it in their own way, they will have had much more of a personal experience, which he wants.
His work relates to the second chapter of Digital Art because he is using digital technology as his medium in his installations. The use of LEDs, computer to control the light, and digital music programming as part of the installation fully involves technology in not only the final piece but as his process. My favorite piece of his is Matrix IV. The piece was installed in 50 foot tall arch underground. It is a two sided sheet of LEDs, one side blue and the other red. I like this piece because it is a great example of what he trying to do, completely take over one’s senses. It is interesting not only as a whole, but in the detail. It will play with your perception in many different ways. Not only will I take influence from the technical aspect of his work, but also in his philosophy: Creating an experience for the viewer and letting them apply their own meaning to the groundwork you’ve begun.
Posted by: Jason Hildebrandt | October 4, 2009 2:37 PM
Lauren Krueger
The artist I choose to research is QS Serafijn.
QS Serafijn is a Dutch artist and writer. In 2004 he was one of five artists to write a book called "Open 6". This book contains essays that examine the root causes of the public desire for safety. One of Serafijn's most famous pieces is called D-tower. It was commissioned by the City of Doetinchem in the Netherlands. It was built from 1998-2004. The tower is connected to a website where people fill out a survey and the results change the colour of the tower. The four colours of the tower are: red (love), yellow (fear), blue (happiness), and green (hate). Serafijn designed this tower in collaboration with Lars Spuybroek, an architect, of NOX Architeken and codeveloped by V2_lab.
Serafijn uses technology to create 2dimensional installations as well as advertising pieces.
In his book, Digital Art, Christiane Paul classifies Serafijn's art as Mobile and Locamotive Media.
My favourite piece by Serafijn is d-tower. I enjoy how people all over the world can influence this piece of art.
Serafijn's art will make me think about the way my own work will be viewed and the types of emotions that it could evoke.
http://lab.v2.nl/projects/dtower.html
http://www.d-toren.nl/site/
http://www.d-toren.nl/webcam/
http://www.qsserafijn.nl/
Posted by: lauren krueger | October 4, 2009 5:07 PM
My name is Ava Grendahl and I’ll be presenting an artist from the third chapter of our book. His name is Jim Gasperini and he is a multimedia artist and web designer. For over twelve years, he has been creating interactive works and software. He is located in New York and Berkeley. He has designed many web and interactive works for publishers in New York, California, Germany, and France. Gasperini even contributed his visions on design in a textbook called Information Design, edited by Robert Jacobson.
He even likes to create 3D images from his photography. He was the top scored image and grand prizewinner in the Pokescope 3D photo competition in 2005. Gasperini’s passion is Stereoscopic Photography, which is a method to produce 3dimensional images of real world objects like buildings, animals, or other people – to give an illusion of depth. This technique is done by two cameras being placed side-by-side, and by doing so; two pictures of the same object from two slightly different views will trick our eyes as seeing one single image when placed together. His stereojet prints were in the 2004 Photo San Francisco Exhibit.
Another piece of work that Gasperini created is called ScruTiny in the Great Round found under the section called Beyond the book: text and narrative environment on page 195-196 in our textbook. I like this image because it uses multiple mediums and incorporates the idea of the cycle of death and rebirth. Gasperini uses a dark color scheme of tans, blacks and highlights of red to create this dream-like environment. It is a meditative collage of sounds and images; visions of nudes fading in and out, a seaside with horses and roses. There is even text and poetry from various authors that comes and goes in the scene. I like this because it is so different from his other works and from other things I have seen. This image is one that I can see influence my own art. I could try to incorporate different images in one piece of work to create a collage and even using text to make my images more interesting or influential.
http://www.well.com/~jimg/
http://www.pokescope.com/contest/Winners_Jim_Gasperini.html
http://www.thing.net/~relay/scrutiny/index.html
Posted by: Ava Grendahl | October 4, 2009 5:55 PM
Whitney O’Neill
Eric Paulos
Eric Paulos is a computer scientist, inventor and artist. His focus has been on robotics and internet based telepresence. Over the past few years he has been involoved in research and projects that explore the relationship between human beings and technology. Some of the work he has created involve, the I-Bomb, Space Browsers, and PRoPS. The I-Bomb is an electromagnetic bomb that is a specialized tool designed to destroy information systems in the “Information Wars” campaign.
Space Browsers are airborne tele-robots. He fills blimps with helium and attaches a camera, microphone and speaker for interaction experiences.
Although his work is in many different areas Eric Paulos work is in the category of ‘Mobile and Locative Media’ in the book. This art work mentioned in the Digital Art book is one that he used for research in Urban atmospheres, Participatory Urbanism. In this project he used sensors to detect things such as carbon monoxide, sulfur dioxide and nitrogen dioxide in the air. He would mount these on taxis and people also wearing devices that did the same thing. The group hopes to use mobile devices to collect data such as sir quality, noise pollution, UV levels, and water quality. All this information is collected in hopes to better inform the population in Ghana so that they can have more control in political decisions. After I did more research on this project I found that they want to use this project to better inform all different types of populations of the conditions they are living in. One of the illustrations shown was one directing people in “Clean Route” so that citizens could know the cleaner route to go.
Another work that I found on the internet via one of the links given in the book is PRoPS these are internet-controlled, untethered tele-robots that were created to provide the impression that the person is actually there. The physical tele-robot provides video and audio links to the space as well as providing a visible, mobile object that other people can interact with. the robots enable their users to perform human activities such as wandering around, conversing with people, hanging out, pointing, examining objects, reading, and making simple gestures. The focus of this work is to identify and distill a small yet sufficient number of traits that are vital to human communication and interaction and to physically implement them on PRoPs.
One of the works that I admire by Eric Paulos is his work with mobile media. His collaboration with others to use mobile devices that we all possess to gather information that could lead to healthier lifestyles is commendable. I think it is the most useful project that he is working on. I think that it has potential to change things. However, there is a lot that need to be worked out before it can be useful if it proves to be useful. However, I am not personally interested in any of his other works. Robotics is not something that I am very interested or intrigued by. I don’t think that Eric Paulos will really influence my digital art in many ways. His works are very “large scale” and intricate, like building robots.
Work:
Urban Atmospheres: http://www.urban-atmospheres.net/ParticipatoryUrbanism/index.html
PRoPS: http://www.prop.org/
I-Bomb, Space Browsers etc : http://www.thetech.org/robotics/robotart/slideshows/paulos1.html
Posted by: Whitney O'Neill | October 4, 2009 7:21 PM
Holly Urspringer
The artist I chose to do research on is Nancy Burson, who is consider a pioneer in the field of computer composite photographs by our digital art book, Nancy Burson’s art is categorized as digital imaging: photography and print. Burson is an American artist born in 1948. She studied painting in Colorado and graduated from Colorado’s Women’s College in Denver. She then moved in 1968 to New York. After visiting an exhibition at the Museum of Modern art it gave Burson a successful outcome of inspiration. Her fascination between art and science took her to a whole new level of artistry. Intrigued by the mechanical and human relationship she invented the human age machine that showed people how they would look as they aged. After contacting Experiments in Art and Technology (EAT), who helped connect artist and scientist together, she then went on to work with MIT’s Architecture Machine Group where she worked with one of the first programs that allowed computers to work digitally with video images. Finally in 1981 she patented her method of aging photographs of people that was used by the FBI to help find abducted victims. Her earlier works consisted of computer generate composite photos of famous women of he 1950s and the 1980s. She also did composites of different world leaders, six men and women, and by race. One of her most famous composite was of the missing child Etan Patz in 1976 that the FBI published on the front page of the New York Post. She then moved on to more series such as Polaroid composites of faces combined with glass doll eyes or enlarged round head that are eerie, yet beautiful. After she started photolithographs on silk combining baby Marilyn Monroe and baby Elvis faces with a generic baby face together as wells as using the three most religious figures combined as well. Another series titled special faces occurred when she found herself fascinated with abnormalities in the human face after her own child. Then she moved on to the He/She portraits that were taken of people who didn’t have dominate male or female features and leaves your eyes and mind guessing on their gender role. Next was her Healing series, it is a series that connects science and spiritual faith healers for striking photographs. Followed by the series Guys who look like Jesus are photos of men who think they look like Jesus that she found after placing and ad in Village Voice. Finally is her Health series, photos of fingertips’ using a gas discharge visualization camera; Burson believes a computer can map the health of your body. One of her specific works that I like from Burson large collection of pieces her first of the two composite pieces of 1950s movie stars because it truly is a beautiful morphing portrait that really gets you to look at every single detail of the human face. It makes you look extra long because you are trying to pick out each feature of each actress listed in the tile of the work, which I think a photo should make you do, it should make you stare. It think her morphing with influence my work in many ways, but the biggest influence would be her attention to detail of the face and pairing and piecing everything together to match perfectly.
http://www.nyu.edu/greyart/exhibits/burson/images/index.html
http://www.nancyburson.com/pages/fineart_pages/heshe.html
http://video.google.com/videosearch?client=safari&rls=en&q=etan%20patz&oe=UTF-8&um=1&ie=UTF-8&sa=N&hl=en&tab=wv#q=human+race+machine&hl=en&emb=0&client=safari
http://www.youtube.com/watch?v=GUexC78pSoY
Posted by: Holly Urspringer | October 4, 2009 9:51 PM
The artist Jochem Hendricks was born in Schlüchtern, Germany in 1959. He attended the Städelschule in Frankfurt, Germany from 1980-1986. He has since lived in Frankfurt where he has become known as one of Germany’s leading conceptualists. His digital work has ranged from standard digital photo/video work to using technical aids ranging from infrared, video, and the computer to complete his “Eye Drawings” in 1992-93. Hendricks’ “Eye Drawings” or "Augenzeichnungen" in German are computer print-outs of data collected from the artist’s eyes. Hendricks connected himself to a computer by means of an Eye-Tracking device which followed the movements of his pupils via infrared. The movements of the pupils were then loaded into a computer in the form of coordinates on a plane then printed out as depictions of sight. By going through this process Hendricks is able to use the normal means of perception to create the object to be perceived – thus as Hendricks says; “the invisible is made visible by means of a trace.”
Hendricks’ work is in the category of “using technology as a tool” and that is exactly what he has done from his early “Eye Drawings” to one of my personal favorites - Left Defender Right Leg, 2002-2005, - where he purchased the amputated leg of a soccer player and had it first converted to carbon then pure graphite to create a synthetic diamond.
From all the research I have done on Hendricks I believe the biggest way that his “digital work” will help my work is by helping me understand the versatility that technology has in helping create highly conceptual, minimal yet beautiful gallery work.
Artist’s Website:
http://www.jochem-hendricks.de/englisch/non_index.htm
SiouxWire:
http://www.siouxwire.com/2008/03/featurette-jochem-hendricks.html
Article “Beware of Dogs Watch Your Ear”:
http://www.guardian.co.uk/artanddesign/2007/sep/02/art
Posted by: Morgan | October 4, 2009 10:14 PM
Based on chapter three in the book, Digital Art written by Christiane Paul I chose to focus my artist research paper on Eva and Franco Mattes. This European artistic duo, better known in the art community as 0100101110101101.ORG describes their digital art as “media actionism”. As mentioned in the book reading, “media actionism” is a combination of tactical media, activism, hacktivism, and digital design. This type of artistic expression is a recently new style that has made a strong impression in the art world. Some “media actionism” concepts Eva and Franco have created are virtual worlds, fake film advertisements, made-up artists, and computer viruses.
A few works of art created by 0100101110101101.ORG that caught my eye are Nike Ground, United We Stand, and Second Life. These three works have a unique, one of a kind artistic vibe. They also have incorporated some level of advertising and marketing into them. As a marketing and design student I am always interested in alternative strategies individuals create to attract the mass amounts of people.
Nike Ground was a citywide trick created by Eva and Franco in Vienna. The concept was that the Nike Corporation was purchasing the entire city to convert it into a Nike world. An information box (with transparent floors and window walls) was placed in the center of the city. Brochures were distributed throughout the city explaining the construction plan of Nike streets, building, parks, etc.
United We Stand was a project created by Eva and Franco to mass promote a fake Blockbuster film. Street billboards and posters were displayed all throughout Europe to spread the word about this film. Also online banners and an official movie website were created. The word spread fast. All Europeans believed this movie was real, but to their surprise it was a fake. The main objective was to prove a point that individuals believe most if not all mass forms of media and communication.
Second Life is a form of artistic expression designing online virtual worlds and creating virtual avatars. Second Life combines photography, bold colors, and video game techniques. Second Life is an excellent example of living within a fantasy full of people with different unique identities. You can definitely see the inspiration of Andy Warhol’s famous Factory in these pieces.
Eva and Franco Mattes’ main website
HTTP://0100101110101101.ORG/
Nike Ground:
HTTP://0100101110101101.ORG/home/nikeground/index.html
United We Stand:
Poster Campaign
http://0100101110101101.org/home/unitedwestand/postercampaign.html
Official Website
http://0100101110101101.org/home/unitedwestand/official_website/index.html
Second Life:
HTTP://0100101110101101.ORG/home/portraits/img/intro-1.jpg
HTTP://0100101110101101.ORG/home/portraits/img/annoying/Ameshin_Yossarian-1.jpg
HTTP://0100101110101101.ORG/home/portraits/img/lol/tori_innis-2.jpg
Posted by: Alyson Coleman | October 4, 2009 10:15 PM
Jordan Schmidt
The artist that I chose to research is Kenneth Feingold. Feingold is an artist that combines sculpture with artificial intelligence and digital projects to create a type of artwork that is completely original.
Kenneth Feingold was born in 1952 in Pittsburg Pennsylvania. He moved to New York City in 1956 with his family. Later in his life he attended Antioch College in Yellow Springs, Ohio. While there he studied under Paul Sherits making experimental films and film installations. Later, in 1971, Feingold moved to San Francisco and eventually moved to Los Angeles and went to school at CalArts. He graduated from CalArts in 1976 with an MFA. Since his graduation, Feingold has exhibited his installations in such places as the Whitney Museum of American Art in NY, Gallery A-402, CalArts, Valencia and Claire S. Copley Gallery in LA, Long Beach Museum of Art, and Nagoya City Art Gallery in Japan. Along with these exhibitions, Feingold has also held several teaching positions at schools like the Minneapolis College of Art and Design, Princeton University, Cooper Union, and the School of Visual Arts. He has also received awards such as a National Endowment for the Arts.
The majority of Feingold’s installation pieces are based around concepts of artificial intelligence (A.I.) and philosophy. This is also where his pieces fit into the book. There is a section in chapter three that talks about A.I. in art. In his pieces, he creates robotic heads that talk, either to other robotic heads, to projects of heads on the wall, or to actual people who come to view the exhibit. This is where the digital aspect of his art comes in. He has to program the robots so that they have conversations with each other. However, he takes this a step further than just conversations because, instead of having the robots talk to each other using preprogrammed dialog, he actually programs them so that they have discussions and conversations that change over time. What the robots talk about is changes with their environment and, in some cases, is dependant on their surroundings. Another digital part of his work is that he often has either projected images or text to go along with his works. I think his work pushes boundaries in that it’s kind of creepy. It was a little weird for me when I first saw two heads that looked so real just sticking out of a box in his piece “If/Then.” This will influence my work by helping to think more outside the box than I normally would, and to maybe go for some shock value in my work. One of my favorite pieces of his is talked about in the book. It’s title is “Sinking Feeling.” It’s an installation of a robotic head, modeled after the artists’ head, that viewers can go up and talk to. I like it because it involves the viewer. Instead of just going up and looking at the work, the viewer can actually have a deep meaningful conversation with it. This idea is really interesting to me.
Here are a couple links, one to his website where you can see his work and one to a youtube clip of his “If/Then” piece talking.
http://www.kenfeingold.com/
http://www.youtube.com/watch?v=qp5pZTYzwsc
Posted by: Jordan Schmidt | October 4, 2009 11:56 PM
1. Timothy Halvorson
2. Scott Griesbach
3. Scot Griesbach was born in Milwaukee, WI in 1967. He currently lives in Joshua Tree, CA were he runs a bed and breakfast and continuos to work on his digital art. He work includes digital art, photography, painting, surrealism, and realism.
4. Scott has be working on an ongoing 20-year project that revisits historical events. He takes his idea out of their historical context, and retrace and rearranges them, and position them into a new context.
5. His work is covered in chapter 1 in our book under the digital imaging: photography and print section. He takes the collage process of recontextualization to a different level by revisiting major players and moments in art history and add them to his work. Most of his work is about technology's absorption of art and ideas with a little humor in it.
6. I like his piece called "Fog," it shows a robot and a donkey riding a tandem bike. He says in the description about the piece that in represents that no matter hoe much light is shed on the idea of technology we will not know were it is going to take us. The robot is the technology and the donkey is humanity.
7. His work might influence me by adding something special to every piece of work. In his work he tries to always put a humorous side to every piece of work he does.
http://www.scottgriesbach.com
http://www.beringandjames.com/artistpg.asp?aid=149
http://www.art-pjm.com/digital-art/Scott-griesbach.html
Posted by: Timothy Halvorson | October 4, 2009 11:58 PM
Oliver Wasow was born in 1960 in Madison, Wisconsin. He has had many exhibitions all over the United States. Much of what he does is displayed in New York where he lives. With digital compositing his main focus, he utilizes his own photography along with other visual pieces for stitching them together to convey interesting works of art. Oliver Wasow tends to keep very consistent to the realm of fantasy utopias. Similar to the utopia projects we did in class, he often mixes various images and photographic clips to display those pieces in a new way that people aren't used to seeing it as. Photographic digital art that is not confined to the physical laws of the earth provides the "author" with much more creative liberty and freedom to create whatever they want. Wasow's piece entitled Ranier Valley, Washington depicts much of his vision and his style that he often emphasizes. It has many pieces that are combined to create a unique landscape which includes cliffs, forests and waterfalls all blended together to create what looks like an island. Wasow includes other smaller features like a helicopter, rainbow, and a lighted city. Another interesting aspect included in the piece is the collaboration of various lighting among the scenery with the slow transition from dark to light across the page.
Oliver Wasow's work in the book is specifically recognized for being very dramatic and stylized. His art is very unique with deep colors and fantasy styled characteristics. Much of his work displays a sense of situations and locations being "out of this world". I really enjoy Oliver's style because I enjoy trying to create similar scenes that could appear conceivable and fitting in space. It is more of those techniques of making it look more realistic that I want to develop.
http://www.oliverwasow.com/expansiblecatalog/hay.html
http://beautifuldecay.com/2009/06/23/oliver-wasow/
http://www.oliverwasow.com/photographs.html
http://www.facebook.com/profile.php?id=605370847&v=wall&ref=mf
Posted by: Beau Walsh | October 5, 2009 1:00 AM
I chose Australian artist Dieter Huber. Huber was born in 1962 in Schladmig, Australia. From 1980-85 he studied stage design, costume design and theatre art painting at the Mozarteum University in Salzburg; his main focus is on computer-manipulated pictures in which he is considered an international pioneer. Dieter's concentration aims at the different occurrences of change, intersection and interface, alteration of photographs to create a sober and scientific nature, enhancing the perception of the images as reality. Huber combines analogue and digital technologies in the creation of his work, such as the Airborne project, in which he depicts the initial dream of mankind in a set of 60 pieces that have one main theme; flying, both physically and metamorphic. His art also includes the concept of technologically artificial life-forms, which is shown in his Klone series, depicting technologically transfered plants, humans, and landscapes. Hubert's work explicitly establishes a connection to genetic engineering, biotechnology, and changing notions of the organism in the age of new technologies. He has many publications in art magazines and is a curator of various exhibitions , and he is also the editor of OXYD. One of the works I most enjoy is that of his Klone project #76. He takes the basics of genetechnology, its analysis through its adaptation and creation and brought it into the context of art. His influense on my work may persuade me to digitalize my motives of people, plants and landscapes through the manipulation of photographs to create a more generic but unfamiliar picture.
Dieter Hubert's Website: http://www.dieter-huber.com/
Works: http://www.dieter-huber.com/airborn.html
http://www.dieter-huber.com/pleasure.images.com.html
Posted by: Steve Miller | October 5, 2009 5:29 AM
Jake Kouba / Andreas Müller-Pohle
Andreas Müller-Pohle was born in Brunswick Germany in 1951 and studied economics and communications at the University of Hannover and the University of Göttingen from 1973–1979. Müller-Pohle works mostly with photography, but has always demonstrated an interest alternative processes in the medium. His portfolio shows a variety of alterations to traditional photography: shooting by chance, while the camera is in motion, photographing no subjects, but only peripheral forms, and overlaying photographs and their negatives to create an eery composition. With the development of the computer, it’s only natural that Müller-Pohle would explore the medium of digital art.
Müller-Pohle’s work is very much conceptually based, and most projects must be examined or explained to gain the full impact of the visualization. Many projects are based on codes, and the connections between them and the organic. His project, Blind Genes – on page 50 of our Digital Art book – takes the information gathered from a search for the genes that cause blindness, and translates them visually into color-coded braille. Chapter One of our book categorizes Müller-Pohle as digital imaging in photography. Many of the artists in this chapter use digital processes as a way to blur the lines between media. At first glance, it’s difficult to see Andreas as a photographer, but almost all of his work has some basis in photography; the end result might just be a deconstruction of it.
One of my favorite works, not shown in the book, is his Analog-Digital Mirror project. This is a screen set up with cameras that displays the information it receives as a hybrid of alphanumeric code and actual pictures. When a person moves in front of the mirror, the characters change, but when there is no motion, the person is represented pictorially. This is a very interesting concept just on it’s own without explanation. If anyone can find a video of it, I’d be interested in seeing it. I love the idea of overlapping two representations of the same object to create a third, unique visual. These are definitely techniques I will consider to deepen my work. Prescribing rules before beginning a project, and not knowing what that will yield is intriguing, and might come up in the future for me.
website
http://www.muellerpohle.net/
current project
http://www.riverproject.net/
workshop
http://www.eye-mind.com/
Posted by: Jake Kouba | October 5, 2009 9:12 AM
If I could describe Cory Arcangel in one word, it would be Internet junkie. This artist peruses the Internet all day looking for interesting and crazy websites. Once he finds a couple that he likes he turns them into art. This is how he makes are. He takes programs, deprograms them, and reprograms them into something that he think would be entertaining or interesting. He is an admitted nerd, and he loves computers and technology.
Arcangel started his college career at Oberlin Conservatory, where he studied classical guitar. This is where he realized with a couple of friends, that they ‘have no skill’ as Arcangel put it. They could play the guitar for 6 hours a day, but besides that what were they going to do once they graduated college. This is where their passion for music collided with their passion for technology.
They started a record label, Beige Records, which produced house music, or acid house. Acid house is a form of techno music that is hard to explain. If techno music were happy, acid house would not be. To make these songs, him and his friends, would take apart Ataris and other small computers, and put them back together to make beats, and other noises to make music.
After making only one album, which he still does in his spare time, he concentrated his work on computer deprogramming, and reprogramming different computers and game councils. A couple of his most famous pieces, are “I Shot Andy Warhol,” and “Super Mario: The Movie.” His work is inspired for mainly his own entertainment, meaning he does what he thinks is funny.
At first look at his work, I did not like it, but after hearing his presentation at Columbia College, I got a different perspective. I still do not really like most of his work or music, but I respect what he is doing because he is doing it for himself, for his own entertainment.
Presentation at Columbia University
http://www.columbia.edu/itc/soa/dmc/cory_arcangel/
Super Mario Movie
http://www.youtube.com/watch?v=HdAJKRpP5uU
His web site
http://www.beigerecords.com/cory/
His Myspace page
http://www.myspace.com/coryarcangel
His record label
http://www.beigerecords.com/
Famous video
http://www.youtube.com/watch?v=XRKy0nYCvTQ
Posted by: Ryan Dauss | October 7, 2009 8:15 AM