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Assignment > Digital Art Research

Reading: Digital Art (World of Art, Thames & Hudson)
As you are selecting a digital artist to do a presentation on, please note the chapter + category in the Digital Art book. Choose an artist whose work intrigues you. Make sure you can locate good visual examples of their work on the web. You can also access library periodicals and books to search for more detailed info about their important works. (reviews + articles in art magazines)

EACH STUDENT WILL SIGN UP FOR AN ARTIST IN CLASS...
Please SAVE your research about the artist, You will post to the BLOG later, AFTER SPRING BREAK.

Write a brief overview about the work of this artist, including:
1.YOUR NAME
2. Your artist's name
3. Background info on the artist + their work
4. Description of their digital art (Be sure to include: What specific technology and ideas are explored by this artist. Process: How do they create their work? How does the audience experience it?)
5. Context + category of their work in the book
6. A specific work you like + why
(Be sure to include: Title, date. and location of the specific work. What does the work look, sound, feel like? Ideas and technology explored. What about this work connects with you personally? )
7. How their work might influence your digital art (Be open, stretch your imagination here, describe a work you might want to make some day.)
++++ ALSO INCLUDE >
3 links to the artist's work on the web (use FULL URL > http...)

Comments

1. Lindsey Gomez
2. Oliver Wasow
3. Oliver Wasow was born in Madison, Wisconsin in the year of 1960 and currently living in New York with his wife and artist Dana Hoey. Oliver has had twenty solo exhibitions between the years of 1986 and 2008, and 25 group exhibitions from 1984 to 2007. He now teaches digital imaging and photo critique courses at three different schools of higher education. Oliver’s work consists of landscape photography, but there is a fantastical aspect to all of his images whether it is an extraterrestrial element, day versus night, or a colorful burst of shapes and geometric forms. He also designs interior and exterior displays and rooms in the same fantastical style as his photos.
4. Oliver Wasow’s digital art is very eerie and strange in due to many unexpected elements that appear in each photo. These photos are manipulated into looking like a futuristic fantasy or a scene from an old alien movie; each photo has added surreal elements and ideas. I believe Oliver’s audience views his work and feels a very “out of this world” reaction, the photos gave me a feeling of being watched by advanced life from another planet. A lot of his work in Xeroxed, re-photographed, photo shopped (after 1994) or collaged.
5. Digital technologies chapter 1- hyperrealism, fantasy and fiction within landscape.
6. Sumatra 1993-1996 is my favorite of his digital work. I can hear the crackling of the forest fire and the trees falling, it looks so post-apocalypse and makes me think of the Earth being recreated and starting over. It probably Interests me because I dream a lot about apocalypse scenarios.
7. Oliver’s work may influence me in my own digital art in a very abstract way, his work is very geometric and I see a lot of that in my own work. I like how Oliver’s digital photos show the texture from the technology used during the early years it was made; most of what I create is very crisp and clean. Oliver’s work can influence me to explore a grainy, abstract design. In the future I could possibly create work in a futuristic post-apocalypse setting.

http://www.oliverwasow.com/
http://www.umbc.edu/cadvc/gravity/wasow/
http://newink.bloxi.jp/blog/oliver-wasow/

David Duea

Artist Researched: Erwin Redl

Erwin was born in Austria. He grew up there and studied at the University of Music and Performance Arts in Vienna. He later moved to New York to continue his education (studying Computer Art) at the School of Visual Arts. One of his more known early works is “Walztanz.” This was when he was more performance art based. It was a performance of a waltz where the performers would take sixty minutes to walk the entire length of the church. He then started working with LED/sound installations. He did a series called Matrix. There were fourteen installations total. Each one of the installations provided its own unique design and view of these LED arrangements.
For the Matrix series, Redl would take a space and wire with LED lights attached and arrange them into a pattern. Throughout the different installations you would see LED lights on walls, in open space, around door frames, on the side of buildings, and on ceilings or floors. The audience is allowed in some of his installations to walk around the room. The audience was allowed to walk around wherever they liked in these installations. It allowed them to see the work at every angle, which can completely change the way they perceive the piece. In some pieces the lights change color as well, which really emphasizes the use of space.
The piece I like the most is Crystal Matrix, 2011. In this piece, Redl syncs piano cords with LED lights that reflect off of crystals that he sets below them. The interesting thing about this piece is that the crystal pieces are rotating, so not only do you get a sense of movement just from the arrangement and timing of the lights, but you also get a sense of movement from the light that is reflected off of the crystals and onto the walls. I personally connect to this piece because of my interest in the piano. I used to play and still find it to be very motivating.
Redl’s work influences my digital art because I would like to try syncing piano to a lighting setup. I think a thing I would do differently is having the light reflect off of mirrors, to create some sort of figure.


Links to Redl and his work:

Crystal Matrix, 2011
http://www.youtube.com/watch?v=z8yGkZXxTVk&feature=related

Redl’s Portfolio
http://www.paramedia.net/portfolio/index.htm

Redl’s Main Page
http://www.paramedia.net/#null

Crystal Matrix II
http://www.youtube.com/watch?v=OYx-5w-b3VI

1. Jordan Hoeft
2. David Rokeby
3. Background info: David Rokeby is an installation artist from Toronto, Canada. He has been awarded multiple times for his interactive art. Rokeby’s first installations focused on the human body but more recently he has expanded into doing video work and kinetic and static sculputres.
4. Rokeby uses many different types of mediums depending on what his project is about. He uses technology in a lot of his works, such as projectors and video. But he also uses large spheres and controllable colour LED’s and other things that are not made digitally. Many of his works are in gallery’s or museums and places for people to view them. Some are in places just for decoration that hang above walkways.
5. Chapter 3: interactive art
6. One of the works that I am interested in is his Pixel Cube. It was made in 2009. This work is located at 25 York Street, Toronto. The Pixel Cube is made up of 30,000 individually suspended LED’s that can create a 3D image size 12 x 15 x 18. The cube can just be present or it can also become interactive with abstract as well as real-world imagery through the lights on the pixels. This piece of work is located in an open area that hangs above what appears to be a lounge area. I enjoy the fact that this is not just pixels but becomes interactive and I enjoy the fact that it can change colors and create a show type thing.

http://homepage.mac.com/davidrokeby/pixelcube.html (Pixel Cube)

7. I have never really thought of including so much video technology into a piece of art work, although after viewing Rokeby’s work I realized how many more options can be explored by taking this approach. I would be interested to try to create a piece of art that includes video art in it one day.
8. http://homepage.mac.com/davidrokeby/pixelcube.html (Pixel Cube)
http://homepage.mac.com/davidrokeby/long_wave.html (Long Wave)
http://homepage.mac.com/davidrokeby/cloud.html (Cloud)

Artist: Usman Haque

Background: Was born in 1971 and lives and works in London and teaches at the Bartlett School of Architecture.

Art: Usman’s work are interactive architectural systems. He is interested in the ways that people relate to each other and to their surrounding space. He has created interactive installations, environments with projections, digital work, and choreographic performances.

A Scent of Space (2002), This piece was an interactive installation, which diffuses smells. When someone enters the space they experience carefully controlled zones of smells that define areas of space without physical boundaries. Each of the smells can be easily located which lets the person encounter new smells as he moves through the space. The smells are diffused in response to the visitors' movements and they travel in a straight line until the person chooses to mix the smells with the movements of their bodies. The installation brings up the fact that smells can modify our perception and even evoke memories.
- I was really interested in this piece because I think it is cool how Haque is so interested in the non-tangible things like sound, smells, heat, color and even radio waves.

http://thred.org/tag/usman-haque/

Sky Ear (2004): The sky ear is an experience in which a cloud of heilium balloon along with cell phones are released into the sky. The interactive piece by Usman allows people to dial the cloud and listen to the sounds of the sky. Also, when the phones are activated, the sensor circuits cause the LEDs lights to illuminate with bright colors. These disturbances in the electromagnetic fields inside the cloud alter the glow patterns of that part of the balloon cloud.
- I think this piece is interesting because it is investigating the wonders of electromagnetic fields. Usman came to the idea when he was searching for a signal in the park. He realized that electromagnetic waves guide our ways just as much as anything visible. Trying to display something visible that is invisible sounds like a challenge. Its something that I might spark an idea somewhere in my art.

http://www.haque.co.uk/skyear/images-040915.html

http://www.haque.co.uk/index.php

Artist Name: Antoni Muntadas.

-Antoni Muntadas was born in Barcelona Spain, 1942. He is a multidisciplinary media artist, he lives and works in New York, was a research fellow at the center for Advance Visual Studies at MIT, from 1977-1984. His work has been exhibited widely, including the museum of Modern Art, the Venice Biennale.

-Awards and Grants: He was awarded the Prix Ars Electronica Honorary mention for his work, - "The file Room" - an early and ongoing internet art project, which started in 1994 about censorship.

Recently won the Visual Arts prize-"Vasconcelos" in Spain

Solomon R. Guggenheim Foundation

Rockefeller Foundation.

-Antoni began his artistic career as a painter, he was using photography and video before he began the architectural installations in 1985, to communicate multiple levels of meaning. He addresses social, political and communications issues such as the relationship between public and private spaces within the social framework. He also did some installation whose content, the analysis of the institutions of cultural and political power changes with every situation in which the work is presented.

-Antoni's art work goes beyond exceptional boundaries. He uses the power of media, the content between journalism and advertising to show his art work, incorporating videotapes made from TV.

Example of his works: "The Boardroom" (1987), the space was convey to install his art work. He had organized religion, 13 portrait photographs of television evangelists, Jerry Falwell, Oral Roberts and spiritual leaders-Pope John II.

"Words: The press conference room" (1991), in this art work, Antoni focuses on explaining and exposing the political, social and economic structures that exist in contradiction to the stated content of political propaganda and inserters his work between ideological presentation of a concept like censorship and the realities of suppression.

"File room", examines the massive history of censorship, recently introduce in Chicago

The work I like, was the "On Translation: Social Networks" (2006)-it offers a different kind of social data browsing by interpreting the vocabulary that a selection of organizations use on their websites. This websites are ranked according to their level of technological, militaristic, cultural, and economic influence, and each of these are assigned a color value, which in its mix, determines the color of the website.

- We are in this digital age that anything can be done, from a press of a button. Antoni's work has influence me in a way that you can use different medium to convey your message, or put out there, if it's social, political, or religion. You speak in a way to get the message across. I believe in freedom of expression of art work without exploring anybody and making people think out of the box.


http://www.thefileroom.org/
http://www.thefileroom.org/publication/kirshner.html


1. Kayla Sauve
2. Charles Csuri
3. In 1964 at the Ohio State University he experimented with computer graphics technology. Within a year he was creating computer-animated films. Right away he began gaining recognition for his work and was awarded a prize for animation at the 4th International Experimental Film Festival in 1967 at Brussels, Belgium.
4. Charles Csuri has spent over 22 years researching and experimenting with computer graphics. He was given the support of the National Science Foundation, the Navy, and the Air Force Office of Scientific Research. Through the help of their funding he completed 15 major projects. His projects experimented with mathematical equations that produced imagery and animation. When he creates an image he gives the objects behaviors in which they will respond to certain cues. Each item holds different properties that allow him to change and play with the image.
5. In chapter one of the Digital Art book, Csuris’s work provides an example of how digital technology can be used as a tool.
6. Title: Gossip, Created in 1990. This piece of art is very playful; it looks very loose and free. It’s not serious but more experimental. The work looks loud, it has several colors and several things are happening throughout. In this piece he explores digital creation using lines and formulas. This work is really interesting to me because though it is abstract I can still see the image of gossip happening. I really love how something can be so abstract yet still recognizable, it catches my eye and makes me think.
7. His work is mostly experimental and yet he creates such amazing results. I think I can use this Idea that sometimes through experimenting and not taking a concept too seriously it can come out very successful and creative. In the future I can look to Charles Csuri’s work to remember to be playful and experiment with several ideas. In the future I would like to create graphics for events or in store use. Coming up with a new creative idea can sometimes be challenging but if I experiment with several ideas I will be able to produce better work.
8. Links to Charles Csuri’s Work:
http://img.photobucket.com/albums/v509/hiteshs/flies.jpg
http://afsart.files.wordpress.com/2008/11/csuri02.jpg
https://csuriproject.osu.edu/index.cfm?fuseaction=collections.seeItemInCollection&CollectionID=b4475967-701c-4b4c-bc58-828e06b5145a&ItemID=dd2d5f03-9424-402c-9858-cdf6374f282b
9. Sources:
http://hiteshs.blogspot.com/2006/10/charles-csuri.html
http://www.csurivision.com/
http://www.siggraph.org/artdesign/profile/csuri/

Charles Csuri

“When I was a traditional painter I often thought there was a direct relationship between the tactile kinesthetic sense and emotion. That is, the bolder my brush stroke the greater the power and feeling.” Charles Csuri, 1998

# 3 Charles Csuri broke into the art world as a painter and a drawer. From there he expanded his career into pioneering computer graphics, as we know it. Csuri exhibited many works of art from his painting collection between the years of 1955-1965. In 1964, Csuri became very curious about computers and began to experiment with the technology that computers had to offer. In 1965 he started to play around with short, rough, computer animated films, which in turn lead him to earn many awards from around the world. In later years, Csuri joined efforts with the National Science Foundation and Navy Air Force Office of Scientific Research for support in his work. He ended up working with them on 15 major projects, using a total of around eight million dollars. One of his biggest projects was helping to create the flight simulator that we use today.
Csuri has taken a lot of students under his wing to teach them all he knows about computer graphics. Csuri continues to make computer graphics and short, computer animated films while teaching at the University of Ohio where he continues to win awards for his outstanding work.

#4 Charles Csuri started out his artistic career by painting and drawing, mainly oil on canvas. As he began to break into computer graphics he became keen on making digital images by using mathematical functions and simply repeating them to create his image. Csuri predominately creates abstract images that audiences really enjoy.
# 5 Though Csuri started out as painter, in the book he is considered to be a digital imager. Though his paintings certainly deserve their share of praise, his pioneering in computer graphics was a game changer.
#6
This piece, Gossip, is a piece of work where Csuri was able to paint oil on canvas and then scan it in order to digitally alter by using fragmentations of functions and creating a 3D model and then he shifted the pieces until he thought they worked well within the space. I find this piece to be really interesting and it came to be through a very labor-intensive project. I really enjoy all of the colors that he used and how he used the objects he had within the space.
Csuri, 1990
#7 Though Csuri has produced, and keeps on producing, revolutionary digital work, I simply do not think that I will be able to use Csuri as a huge source of inspiration for myself. Csuri’s cutting edge way of developing his works through mathematical equations is something that I can’t see myself doing. Though he is very artistic and I can relate to a lot of his work, he is also very science and mathematically based, where as I am not. If I was to take anything away from Csuri’s work, I would take into account how he deals with space and how his pieces “fit” within that space.
#8 http://www.csurivision.com/

https://csuriproject.osu.edu/index.cfm?fuseaction=site.getThisPage&SitePageID=20&Page=Home&showFeaturedCollections=1

http://www.siggraph.org/artdesign/profile/csuri/

The artist I am researched is Erwin Redl. Redl was born is Austria in the year 1963. He began in studies as a musician in Austria. Later, he studied Computer Art at School of Visual Arts in New York, graduating in 1995. He now resides in the New York. His work consists of installations, videos and electronic music and in both two and three dimensions. He is probably most known for his installation art. Redl often creates large-scale, site-specific installations using LED lights. Redl initially started to string wires together from the ceiling and placed lights on them and it grew from there. They consist of many strings of small LED lights. Some lights are programmed to change colors slowly. Redl uses space in his projects, adding to the rich experience for the viewers. People get to walk around and really engage in the space and the lights. Moving spaces are influenced by electronics and many people connect with technology.
In 2000, he came out with Matrix series. This particular work uses the grids and planes of virtual space into physical environments In Matrix VI, he lit the face of the New York's Whitney Museum of American Art for its 2002 Biennial Exhibit. Matrix II was shown in a number of different countries including Germany, France, Austria, and USA. In Redl’s installation called Fade I, it allowed people to move into lit spaces.
In his work called Crystal Matrix, created in 2011, he uses high-end crystals from Swarovski that rotate on discs. He uses bright RGBW LED lights, which reflect onto the crystals, wall, and the viewers. There are also sound elements in the work. This is an example of all the different senses that the viewer experiences in his installation works. In the book, Erwin Redl is under technology as a medium and installation art. My favorite work of his would be the Crystal Matrix. It is located in Austria and was made in 2011. I saw the video of the installation on YouTube and it looked really amazing. It looks vey high-end because of the crystals and the lights reflecting off them. I love how the lights go with the piano. The soft music creates a very calming and elegant atmosphere. In some parts it is almost sad or eerie by the way the piano becomes louder. The changing colors of blue, red, green, and white are also interesting. I connect with this installation because I personally love to incorporate music with art. It adds a whole new sense of emotion to the viewer. The lights hitting the rotating crystals are also very beautiful. This piece really engages the viewer with many senses and I really like that about it. It’s not just for your eyes, but also for your movement and ears.
The sound part of his installations will definitely influence my work in the future. I believe adding sound to any kind of art really brings out how you want the viewer to feel. I also like the repetition he uses in his work. It makes you look at it as a whole and later see each little detail. It would be a lot of fun to create a mini version influenced by his work. It could have an on and off button and you could set it on your desk or somewhere in your house. Overall, I believe I will try to incorporate more than one sense in my art so artists feel connected in different ways.


Crystal matrix video
http://www.youtube.com/watch?v=z8yGkZXxTVk

Fade I
http://www.youtube.com/watch?v=zSBm36OfyLs

Fetch 2010
http://www.youtube.com/watch?v=rR_6G0ag07A&feature=related

Crystal matrix II interview
http://www.youtube.com/watch?v=OYx-5w-b3VI

Artist researched: Carl Fudge
Carl Fudge likes to take images, like a character from an anime cartoon or an Andy Warhol piece and digitally manipulate it as a step in his art-making process. He then gives it a completely different feeling when he reverts back to screen printing for the final product. This is interesting because the prints are traditional but the altering of the image itself makes it appear digitally assembled. In the book, they use Carl’s work as an example of mixing modern and traditional techniques to create one unique whole. I’m interested in the concept of his work and using digital manipulation as a guideline for my work, because it definitely hints at being digitally composed. I like his series using Andy Warhol’s camouflage paintings simply because I like the concept behind it much more than his rhapsody spray collection using imagery from Sailor Chibi-Moon Anime. He was interested in the duality of the practicality and the aesthetic of camouflage.

http://www.feldmangallery.com/media/fudge/fudexh_00/rhapsody-1-01.jpg
http://web.mac.com/cadetompkins/cade_tompkins_fine_art/Carl_Fudge_files/RISDM%202006.120.jpg
http://calcdn.artcat.com/images/exhibits/10848_1265235974.original.jpg

Connor Nelson
I chose to further look at the work done by Jeffrey Shaw. He was born in Melbourne, Australia in the 1944. He attended the University of Melbourne and studied architecture and art history. Later, studied sculpture in Italy and the UK. His early work mainly consists of Computergraphic, network, and video installations. Later on, he does more air-structure and mixed media pieces.
His work addresses issues of navigation in connection with architecture. In landmark piece, The legible city allows visitors to navigate a simulated city - consisting of computer generated three-dimensional letters that form words and sentences – by riding a stationary bicycle. I like this piece because the words represent real cities and architecture. They are projected onto a large screen in front of the viewer.

http://www.jeffrey-shaw.net/html_main/frameset-works.php
http://www.cityu.edu.hk/scm/people/JeffreyShaw.htm
http://www.youtube.com/watch?v=61l7Y4MS4aU

1.Becca Lockwood


2. Artist: Toni Dove

3. Toni Dove lives and works in New York. She works mostly with electronic media, including virtual reality and interactive/hybrid video, installation art and experimental theater.

4. In her work there are performers and participants that interact with an unfolding narrative, using motion sensing and laser harp to erformon-screen avatars. Most of her work includes people interacting with her images that are displayed on screen, almost like watching a movie and interacting with it at the same time.

5. Context + category of their work in the book: Chapter 2, Film, Video and animation.

6. The work I like most of hers is called Spectropia (1999-2002) This work makes a connection between two different narratives, one takes place in the future and the other in 1931, dealing with the stock market crash. The work uses motion sensors, speech recognition and vocal triggers enabling the viewers to explore the spaces, speak to characters, and have them respond, move the characters body and create sound. I just find this work really interesting because it’s so interactive between the viewer and the piece itself. Its gives you a chance to be a part of and explore another world.

7. I think Toni Doves’ work is great and I feel like her work will influence me a lot since a lot of her work overlaps multiple images just like my work has been lately. Also I think it would be great to actually have my work be interactive, I might strive to make that possible. A work I might try to accomplish would probably deal with video just like Toni, although I’m not that familiar with it I think I could find a way to incorporate my own photography into a video that is interactive with an audience, just like Toni’s work.

8. Links to Toni Doves
://www.tonidove.com/spinterface.html
http://www.lucidpossession.com/images/lucid_possession_shoot


1.Ryan Kedzie
2. Casey Williams
3. Background-Williams spent multiple hours cruising the boat harbor of Houston, Texas documenting boat traffic and it's relation to industrialization and how the warn hulls of the ships resemble the work of abstract expressionists and has a tranquil feel with the water.
4. Description of his digital art- Williams uses photography and carefully frames what he is photographing and that often consists of boat hulls and the harbor water. He allows for the natural wear and tear of the ships surface to create the feeling of an abstract work. Williams uses traditional photography, and then use digital technology to edit the photos. Williams uses less textured inkjet prints that are counterbalanced by the canvas's they are printed on. The end result has qualities similar to paintings. More recently he has even used such surfaces as aluminum to help give his works a reflective quality.
5. Williams work can be found in the first chapter under "Digital Technologies as a Tool", but more specifically his work is exploring the possibilities of constructing a digital image by combing different characteristics of art forms. In this example it's the combination of photography, and painting.
6.
Casey Williams
Untitled (951.18), 2009
UV Curable Ink on Dibond Aluminum, unique
47 x 47 inches

The reason I like this work is because of the ladder and it's silhouette like quality. The photo looks a lot like a painting and I think that has to do with the fact you don't know where the ladder is going up to. I think what made me like the work also is the fact he does a good job of make it look flat and give you the question of whether it's a painting or a photograph.
7. What I like the most is the idea he takes a very 3-D object and turns it into a flat artwork on a canvas. He takes objects out of the everyday and allows them to create there own artwork by their natural wear and tear such as rusting, re-painting, and warping. I think that he replicates abstract expressionism through natural decay.

Three links to work by Casey Williams
http://www.pegasusnews.com/news/2008/mar/22/holly-johnson-presents-casey-williams-new-work/
http://www.hollyjohnsongallery.com/html/artistresults.asp?artist=11
http://caseyartetc.blogspot.com/
http://artstormer.com/tag/tent/

1. Chloe Pitts

2. Charlotte Davies

3. Charlotte Davies is a Canadian artist known best for her work with virtual reality. She has studied many areas of liberal arts and has a Bachelor of Fine Arts degree. Before working with virtual reality, she worked with a variety of media including painting, filmmaking, and animation. In the mid 80's Davies began exploring computer technology. She was interested in creating virtual space. She became the founding director of Softimage and helped this company become the world's leading developer of 3-D animation software. This software has been used to create effects in films like the Matrix and Jurassic Park. Davies creates virtual worlds in which the user wears a "head-mounted display" and a tracking vest to monitor their breathing, which then creates a virtual world for the user to explore.

4. Davies used three-dimensional computer imaging as a means of expanding depth beyond the picture plane. Davies developed an interface which uses breathing and balance to enable participants to "float" through translucent landscapes. By integrating 3D digital imagery and spatially-localized sound with full-body immersion and interaction (and multiple levels of transparency), she was able to create a virtual world.

5. Digital technologies as a medium: virtual reality & augmented reality

6. A piece of Davies work that I really like is Osmose. Once inside this virtual reality world, the user is able to navigate different levels through their own breath and body movement. The public installation of Osmose includes large-scale stereoscopic video and audio projection of imagery and sound transmitted in real-time from the point-of-view of the individual in immersion. Although immersion takes place in a private area, a translucent screen equal in size to the video screen enables the audience to observe the body gestures of the person as a shadow/silhouette. Osmose is a space for exploring the perceptual interplay between self and world. Davies uses Osmose to challenge the conventional approaches to virtual reality. I really like the idea of this piece because of what it can give a person. I’ve always wanted to experience a virtual world, a world not like the present one I live in everyday. The stress and ugliness of the world can be a lot to handle, and escaping to one you can influence seems like a welcome change.

7.I don’t know if I would be interested in creating a whole new virtual reality or world, but the still images captured from Osmose and other pieces of Davies ( Ephemere, 1998) seem like beautiful, dream like expanses that I would love to try and create. I would like to try using photographs of nature (which is what I like to photograph the most) and playing with Photoshop effects and lighting, or possibly mixing in some watercolor paint or even transparency paper.

http://www.installationart.net/Chapter2Immersion/immersion06.html

http://www.immersence.com/publications/2002/2002-JIppolito-Leonardo.html


http://www.medienkunstnetz.de/works/osmose/images/8/

Al Newbauer
Charles Cohen Review
Back when I first purchased the digital art book for class, and paged through it on the bus, I had been fascinated by Charles Cohen’s idea in his partially blank pieces. His work has been on my mind for quite some time now, while during this semester I have also had a growing interest in neuroscience. The intent of Cohen’s blank silhouette pieces is to leave the subject open to our own interpretation. The pieces displayed in our book are more or less obviously a sex scene, but there is that small chance it could be two people doing something else.
This digital artist was born in New York City in 1968. He has been through much schooling between 1990 and 1997 among colleges such as University of Chicago, Royal College of Art in London, Rhode Island School of Design, and also was a part of the Core Fellowship Program at Museum of Fine Arts, Houston.
Not everyone likes this theme he has setup in his art, but it successfully makes you think. You will second guess, or even third guess, your imagination of what should be filling that space in the image. In an email Charles sent me, he refers to this as “perception=projection,” which is not hard to interpret once you have had a look at his art.
My recent interest in psychology is useful because I was reading a book about aspects of neuroscience at around the same time as reading about Charles Cohen’s work, so knowing more about brain functions and why we make assumptions, I am able to think a little differently about his work. I am intrigued that his work links the aspects of digital art and psychology. Coincidentally, another key relation he makes to his own style is about the allegory of the cave, a classic philosophical piece written by Plato about our limited perceptions.
His hardly definable style allows me to see another technique of an open-interpretation mindset I have already used in the past. Charles is lack of plan is influenced by a Robert Wilson quote: “If you know what you are doing, don’t do it.”

Reposted for:
Andrew Kilness
Ken Goldberg Ken Goldberg was born in Ibadan, Nigeria and grew up in Bethleham, Pennsylvania. He earned a BS in Electrical Engineering and in Economics, both at the University of Pennsylvania. Ken later went on to earn his PhD at Carnegie Mellon in computer science. He had the first telerobotic project on the Internet from 1994-2005 called Telegarden. On this project he worked with Joseph Santarromana and a team to develop an accessible online telerobot that allowed the users to water the garden, plant seeds, and tend to the garden. He had the idea that people from around the world could collectively cultivate a small ecosystem. In the book his work are in Chapter 3: Themes in Digital Art under telerobotics. My favorite work of his is called Mori 1999-present where he took the movements of the Hayward Fault in California (using a seismograph) are converted into digital signals and transmitted to the installation over the internet. At the installation there is a monitor on the floor that displays the live seismic stream. Also the seismic waves were converted into audio that was played at the installation. I connected with this installation because it reminds me of the visualizations you can put on while listening to music on iTunes. His work might influence me to incorporate not just still digital work in my art, but maybe include audio, video and other visual aspects into my art. http://www.ieor.berkeley.edu/~goldberg/art/ http://www.eecs.berkeley.edu/Faculty/Homepages/goldberg.html http://www.tele-actor.net/fitts/

Erin Welch
Artist: Joseph Scheer

~Joseph Scheer is a professor of print media at Alfred University. He is the co-director/founder of the Institute for Electronic Arts in the School of Art and Design at the university. In his work he looks to reevaluate and look at nature through the use of various technologies. He does this by collecting specimens, interpreting them, and visually recording them. His use of technologies includes video and web based projects as well as work in print media.

Scheer is known for his work of producing large-scale prints of moths that he has scanned using a very high-resolution scanner. The scans he produces stem from a tedious procedure of collecting the many specimens and very, very carefully scanning them. His prints captivate viewers because of the extreme detail that is captured in his scans. According to Scheer, his process “creates an effect of hyper-real vision where it becomes possible to see structures of the insect that the naked eye cannot discern.”

His work has been displayed in many museums around the world and has been published in numerous magazines. He has also released two books containing his work.

~For his works with the moths, Scheer worked with colleague Mark Klingensmith (tech. specialist at the Institute for Electric Arts at Alfred University). They set up traps at Klengensmith’s house to collect the various moths that were to be scanned. Once collected, the moths were scanned using a scanner that produces high-resolution images. The scans Scheer creates are still crystal clear up to 2,700%—for example, a moth the size of a fingertip is still perfectly clear, all details still visible, when printed on a canvas of 34inx46in. This is achieved because the scanner records 67 million data points per square inch. A single moth can take more than 20 minutes to scan alone. The files then created from the scans are therefore huge—only 2 scans can fit on one compact disc. To achieve the final result, Scheer takes hours and hours fine-tuning each scan; He color corrects the scan and also adjusts the printer to make the final result absolutely pristine. He keeps the moth with him for every step of the process as a reference so that the end product is an exact representation of the original moth.

~In our book, Scheer’s work was included in the section Digital Imaging: Photography and Print. Although his work does not involve photography, his scans create something that is similar to what photography does. His work however goes beyond what photography can capture—his work creates a sense of hyper-realistic details in the image and when printed on the scale that it is, it allows viewers to see details one could normally not see unless they viewed the moths under a microscope.


~“grammia virgo female” 44x58 in
I like this work because of the color of the overall moth and of the shapes in the moth’s wings. The black triangles against the whiteish wings really draw me in for some reason and they make my eye move through out the picture. I like how simple the color scheme of this moth is being only three main colors. I think it contrasts really well with how busy the pattern actually is on the wings.

“hyalophora gloveri female” 34x46 in
This moth is one of my favorites because of how the colors and shapes interact to create the pattern on the moth. To me, this moth’s overall design reminds me of lake superior agates. The various bands of reds and browns and whites combine to look like the bands formed in agates. I also really like the detail captured by the scanner in this one—you can really see the variety of colors in the various bands with all of the tiny flecks the scanner picked up. You again can also really grasp the texture of the moth, especially in it’s body portion—you can see that it is really fuzzy in touch.


~I have to say I don’t see myself ever going out and capturing moths to scan them to be printed out large scale later on. Despite the fact I don’t see myself following in Scheer’s footsteps, I do see myself incorporating his reasoning behind his work into my own. Scheer creates these high-res scans and large-scale prints in order to show the fine, beautiful details found in something so small. He shows how everything, even annoying moths, can have amazing detail and beauty if you take the time to really look at them. I can take away this idea and incorporate it into my own work, exploring the concept of looking at things more closely and not simply skipping over things that are normally not looked at.

~Links to artwork
http://art.alfred.edu/faculty/expanded-media/joseph-scheer/
http://ngm.nationalgeographic.com/ngm/0205/feature3/index.html
http://www.rubybeets.com/art-photography/butterfly/joseph-scheer-bg.shtml


Ryan Foster
(Graham Harwood)

Harwood is the artistic director of the UK artist group Mongrel. His main interests are in the networked image and helping other people set things up for themselves. Harwood is best known for his collaborative work 'Rehearsal of Memory' (1995) produced with maximum security mental patients at Ashworth Hospital (permanent Collection Centre Pompidou et du Musée National d'Art Moderne) and as the founder of Mongrel an internationally recognized artists group specializing in digital media. He now lives and works in Southend-on-Sea with Matsuko (another founder member of Mongrel) and their son Lani where they are working on establishing the MediaShed a space for free-media.
Harwood and his team make socially engaged culture, which sometimes means making art, software, setting up workshops, or helping other mongrels to set things up. They do this by employing any and all technological advantage that they can lay their hands on. Some of them have dedicated ourselves to learning technological methods of engagement, which means they pride themselves on their ability to program, engineer and build their own software, while others have dedicated themselves to learning how to work with people.
Also, Working with a fusion of art, electronic media and street culture, they try to reach beyond the hierarchies of power and knowledge to involve those normally excluded from expression and collaboration. Their works have been nominated for a BAFTA award and are affiliated to the permanent collections of the Pompidou Centre Paris and the Centre for Media Arts (ZKM) in Karlsruhe.
The context and category of their work in the book is Digtal Art (Narrative Hypermedia)

http://www2.tate.org.uk/intermediaart/entry15266.shtm
http://digitalarts.lcc.gatech.edu/unesco/internet/artists/int_a_gharwood.html
http://www.josephinebosma.com/web/node/65

1.Caitlin Tenhoff
2.Casey Williams
3.Casey Williams is based out of Houston, Texas and he focuses on photographing the texture of rustic boats in the Houston Ship Channel in contrast with the water around them. He earned his B.F.A at the University of Texas in 1970 and also his M.F.A from the San Francisco Art Institute in 1976. Then in 1999 he was rewarded an Individual Artist Grant and a Fellowship Award from the Cultural Arts Council of Houston Harris County. Since the 70’s his work has been featured in numerous galleries and exhibitions, including The Museum of Fine Art (Houston, Texas) and The Museum of Modern Art (New York.)
4.Williams medium of choice is digital photography printed on canvas; and his finished works seem to usually take the form of either a square photograph or vertically elongated rectangular photograph. His work focuses on the sides of ships and they’re interaction with the water. His images contain a small section of the side of a ship and the water it sits in. The way the image is cropped has a lot to do with the feel of his work. Once cropped, the side of the ship almost becomes some sort of textured sky against the water and creates a sort of horizon line. This “horizon line” seems to usually be in the top half of his work (either right in the middle of the image or within the top third.) His biography states that he attempts to make us aware of the content of our world around us, and makes it known that it is important to stop and observe this world of ours.
5.William’s work appears within Chapter 1 of our book, “Digital Technologies as a Tool.” He is mentioned when the book is discussing the numerous possibilities when it comes to connecting digital images and the material they are printed on/mixed with. They mention how the idea of Williams work is furthered because he decided to print on canvas; the texture of the canvas counterbalances with the textures in his images.
6.So far, after looking through Williams work my favorite image is Tai Ping Yang, 2005 Lacquer on canvas, 120 x120 inches. The first thing I think of when I see this work is, the horizon. The piece is split into almost near perfect thirds and each third sort of tells a story. The bottom third is the dark greenish-blue water; which seems vast despite the fact that this is probably a 5 foot area. The even texture of the water sort of echoes the even thirds the piece creates. Then the middle section is a sort of white part of a ship’s hull that has these beautiful brush strokes of paint on it’s surface. For me, these brush strokes either look like clouds or the sails of ships; which supports the horizon idea. Then the top section is a dark royal blue that seems to fade to black. This obviously reminds me of a dark night sky as it’s getting even darker. This piece opens my mind to the possibilities found it simple and ordinary objects; and I enjoy the narrative this piece creates for me.
7.Casey Williams work is incredibly interesting to me because of the abstract style he works in. When I first saw his work I thought it was collaged together from different images. But when I learned that each image was one single photograph I was impressed with their overall compositions and juxtapositions of textures. I hope to incorporate as much mystery and wonderment in my future photography, and I also hope to create work that integrates the final printed medium with the actual image itself.
Links:
http://www.hollyjohnsongallery.com/html/artistresults.asp?artist=11

http://artstormer.com/2011/07/14/lake-tent-paintings-by-casey-williams/

http://www.pegasusnews.com/news/2008/mar/22/holly-johnson-presents-casey-williams-new-work/

Warren Neidich

Background information: Warren Neidich is an artist and a writer who works with many different medias depending on the idea he has. He has work all over the world in institutions and museums. He has received many awards for his artwork and his writing.

Description of Digital Art: Neidich takes very long exposure photographs of conversations made in sign language with lights being attached to the participants’ fingers and arms. He then digitalizes and adds colors with imaging software. Some of the art pieces contain up to 30 layers of conversations.

Context/Category: Photography and digital

Work I like: Conversation Map (I worked on my film today. Are you dating someone now?) The work looks like a bunch of squiggly lines but it is actually a conversation in sign language that is photographed of the light movement of the hands in long exposures.

Influence my work: I don't think that his work would necessarily influence my own. But it might inspire me to try embedding some sort of message in my work that might not be super noticeable.

Links: http://withinaside.wordpress.com/
http://www.warrenneidich.com/
http://www.gandy-gallery.com/exhib/neidich/exhib_w_neidich.html

1. Blake Romenesko
2. Wolfgang Staehle
3. Wolfgang Staehle was born in Stuttgart, Germany, but later moved to New York. He graduated from the School of Visual Arts with a BFA degree. His work is generally video based projects with a large use of internet and live feed. Also he is accredited as being the the founder of multiple artists' forums on the internet.
4. His initial live stream project was titled Empire 24/7 which was paying homage to Andy Warhol's eight hour film of a shot of the Empire State Building titled Empire. Staehle had placed a webcam on a nearby building and pointed it at the Empire State Building. This gave visitors to the gallery a live view of the building. However he is probably most known for showing a live stream of the 9/11 attacks. He had a webcam filming the World Trade Center on that fateful morning, and the gallery visitors watched in shock as they witnessed the collapse of the WTC live. Overall his work is live which gives the audience a sense of anticipation because you never know what is going to happen next; even if it is anticlimactic.
5. His work is the “film” category in the textbook.
6. I personally really like his Empire 24/7 (1999-2004.) It is his only work that I have actually seen, so it is the only work that I actually have experienced (although I don't believe it was live.) Watching it in a gallery space is really an experience; it's actually sort of hypnotic. I have also seen a bit of Warhol's Empire also, so I understand the reference.
7. Ever since I have seen Staehle's Empire 24/7 and Warhol's Empire, I've always wanted to do a long, multi-hour shot of notable landmarks in Duluth. For example the lift bridge, Enger Tower, or maybe even the Alworth Building.

Shot of Staehle's Untitled live feed from 9/11:
http://www.youtube.com/watch?v=XDaSpopJYEc

Stills from Empire 24/7:
http://staehle.files.wordpress.com/2010/10/unbenannt-021.jpg

Still from Fernsehturm:
http://www.wolfgangstaehle.info/pages.php?content=galleryBig.php&navGallID=1&navGallIDquer=1&imageID=12&view=big&activeType=gall

Jesse Fails
Digital technologies as a tool
Researching digital artist Daniel Canogar

Daniel Canogar is a digital artist from Madrid, who works with photography, video, installations, and sculpture. He has a Masters degree in photography from NYU and the International Center for Photography. His work is about bringing the lifeless back to life, using out dated, burnt out technology, such as; light bulbs, computers, DVD players and electrical wire. His work revives these materials and their collective “memories” to construct an accurate portrait of a society and an age. One of the works I like by him is his photograph called “Palpitaciones” from 1998; it has a creepy, simplicity that also takes a new perspective on human hands. I also chose this piece because its photography, which is a medium I like to use the most, yet it plays on the audience because the hands are almost reaching out to them. His work has made me think of the relationship between humans and technology and made me wonder where we would be today if we either didn’t have it or had become so advanced that it was apart of us.

Links: http://www.danielcanogar.com/# ; http://we-make-money-not-art.com/archives/2008/09/interview-with-daniel-canogar.php ; http://www.youtube.com/watch?v=u4Yo7A5eTPk

1. Missy Bensen
2. Rebecca Allen
3. Allen works with technology creating many different types of art including 3D computer animation films, large-scale performance works, music videos, video games, interactive art installations,virtual reality, and artificial life systems. 
4. Allen’s work, in my opinion, is a wide range of work. Because of the wide range, Allen uses many different processes. From what I have researched, Allen, hasn’t come out with anything new since 2007 so with all the new technology that has come out in the last four years, she could come out with something more amazing yet. To see her work, you can either find things online where her work is shown, or there’s the videos she has created that you can watch or you can go to one of her exhibitions.
5. The book talks about Allen’s artwork in the virtual word. Allen and a team created this whole other word with aviator like figures and turned them into artwork.
6. I really like Coexistence because you put this helmet type thing on and you and another person get put in a virtual world while still keeping you in the real world. This work came out in 2001.
7. Allen’s work will influence my work in the video aspect. Because that is the art style I want to get into, I will use her work to study and learn from to create my own style of work.


http://rebeccaallen.com/
http://www.youtube.com/watch?v=c9lFnZ-MttI
http://rebeccaallen.com/v2/work/work.php?is3D=1&wNR=28&wLimit=2

1. Keri Koskiniemi

2. Robert Rauschenberg

3. Robert Rauschenberg was an American artist. He became a very prominent artist in the 1950s during the transition from Abstract Expressionism to Pop Art. He was born in Port Arthur, Texas. After briefly studying pharmacology at the University of Texas and serving in the Navy during WWII, he went to study at Kansas City Art Institute then Academie Julian. After meeting painter Susan Weil Rauschenberg decided to attend Black Mountain College where Josef Albers (Bauhaus) became his painting instructor. He married Susan Weil in 1950 about a year later they had this son Christopher and divorced in 1953. He is said to have had romantic relations with fellow artists Cy Twombly and Jasper Johns.
Rauschenberg said he liked to work “in the gap between art and life” this idea of making everyday things art is what he is famous for. His first solo exhibition took place at the Betty Parsons Gallery in New York. He started not only using found objects but also using found images and transferring them using the silkscreen process. Experiments in art and technology, an organization to promote the collaboration between artists and engineers was launched in 1966 by Rauschenberg and Billy Kluver.
4&5. In the book it describes the process Rauschenberg used to create his work Appointment in 2000. He worked in collage and scanned in images (35mm photographs) that were printed with water-soluble pigments. Next he applied water to the images and transferred them to paper and the copy was photographed and processed as a traditional screen-print. This is in the digital technologies as a tool chapter of the text.
6. I like Rauschenberg’s Stunt Man 1-3. All three were made in 1962, they are lithographs, and I believe they are still in the MoMA. I love the combination of photos and what looks like paint scanned. The fact that there are three that are similar but different colors makes you look more at the details of each. I enjoy that they are monochromatic it keeps the works from becoming overwhelming. They look chaotic but organized at the same time. I think the use of photography mixed with other mediums interests me in this work especially.
7. I want to try some collage and mixing my photography with other mediums and expanding my horizons. I like the idea of shooting on film and then scanning the images in and seeing what I can do with them.

http://www.moma.org/collection/browse_results.php?criteria=O%3AAD%3AE%3A4823&page_number=1&template_id=6&sort_order=1

http://en.wikipedia.org/wiki/Robert_Rauschenberg

http://www.bobrauschenberggallery.com/rauschenberg_biography.htm

Aside from his electrical engineering and economics double major, Ken Goldberg is also an artist. After receiving his double BA degree’s he started teaching at the University of Berkley where he works in the robotics field and also works with economics. Early in his career he worked in the computer science field, and also led himself in MIT work to further his knowledge. He incorporates his fields of research into his work, creating robotic works and also experimenting with artistic installations. In the book it shows a picture of his Mori Seismic Instillation, where in 1999 Ken Goldberg and some others as the University of Berkley California, created a visual and sound automated seismic reader to use the earth as an artistic medium and read its frequencies to display them in the room, coming into effect as visual lighting and faint echo’s bouncing off the walls, creating an unusual experience for the audience or viewer. I really like this piece because of the creativity of his work and how it connects to me in a way of similarity, last semester I was involved in a sound instillation on campus and we used a room to transmit sounds that would bounce off the walls for a random audience. Kens work intrigued me because I could relate to setting up such an experience, although his was much more superior to mine.
Ken Goldberg’s work will influence me to use a more natural approach to some of my pieces. I looked into his work online and he talks a lot about natural processes and paying more attention to fine details instead of ignoring the obvious. He carries with him a naturalistic approach and I find that to be something I might have to look into

myself, is finding myself as an artist before completing some of my work. Someday I hope I can create a digitally animated instillation where my artwork would be used in the instillation to create an experience for the viewer that would be new and exciting, I am into creating new art, and take what I know to new levels.

URL’s

http://memento.ieor.berkeley.edu/
http://goldberg.berkeley.edu/art/
http://www.kqed.org/arts/programs/spark/profile.jsp?essid=4536


Maddy Johnson
Rafael Lozano-Hemmer

Rafael Lozano-Hemmer was born in 1967 in Mexico City. Mexican-Canadian artist. In 1989 he graduated with a Bachelors of Science in Physical Chemistry from Concordia University in Montreal. He works in Montreal and Madrid.

Rafael classifies himself as an electronic artist. that does interactive instillations that use public participation. He also has done some movable sculptures, video instillations as well as photographs. Besides these he has also done performance art and radio art.

This artist fits in with the instillation section of the book in chapter 2.

It was really hard to pick just one piece to write about but the one that really caught my attention was Voice Array. It was commissioned by the Museum of Contemporary Art in Sydney in 2011 it has variable dimensions based off the amount of recordings. It uses an intercom, 576 white LED lights, a holosonic speaker, as well as custom-made hardware and software. The piece works by having a person speak into an intercom and their voice is then made into flashes of light. It does this up to 288 times and you are able to view all of these at one time.

I would really like to try out doing an interactive piece that can sense when people are near the piece. Like in his piece People on People made in 2010, which actually uses the viewers in the piece. I have never made any interactive art before even though I have always loved them. I have never known how to go about doing an interactive piece.


http://www.lozano-hemmer.com/

http://www.bitforms.com/rafael-lozano-hemmer-gallery.html

http://www.youtube.com/watch?v=ZXVJS6z1zCk

1.) Kasha Bryant
2.) MIchael Rees
3.) Michael Reese was born in Kansas City Missouri, and as a college student he studied for two years at Vassar College, then later transferred to the Kansas City Art Institute. He graduated in 1982, and then later in 1989 he went on to graduated from Yale University for sculpture. His artwork has been shown in the United States, Germany, Turkey and Spain. A few of the exhibitions that he has had has been in the Whitney Museum in 1995, and the Bitstreams Exhibition in 2001. His artwork encompasses performances, animation, video, installation, sculptural objects, and computer software programs. Rees uses 3D animation programs to create virtual sculptures, which he then creates into physical sculptures.

4.)Rees uses his computer software programs to express his interest in the human body, and the connection that it shares with the mind and spirit. He also talks about how each sculpture has it's own chi, that can be used to tough and reach other people, in a challenging psychological way. His artwork Hummer, (part of the Putto series). To create this series, Rees creates digital files on his computer software (not listed) to create digital sculptures. Once he has digitally created his series, he transforms them into real physical objects. To do this he uses Rapid Prototyping to 'print' three dimensionally.

5.) In the book Michael Rees is referred to in the context of a sculptor, and the photos shown as of his Anja Spine series.

6.) What I liked about his art was that even when his 3D creations are created into actual physical things, they still have all those unsmoothed plains and surfaces, that make it look like that it's still just something on the computer. But here it all is, to look us in the face and prove us wrong. My favorite piece is the Hummer Print (digital file). I like it because it is dark, and the tall spikes out of the top of the piece remind me bones,. With a quick glance, this looks scary, like the next monster that will make it's debut in October. However, it is highly abstract, and there are so many things happening and moving around the sculpture, nothing is for certain. It's human body part, animals, roots, industry. What I take from it is an emotion, dark and twisting, branching out and reaching. Struggling.

7.) Well, seeing how these 3D objects were created into physical replicas, looking more into the process behind doing this myself would be interesting. I own my own Maya 3D program. Looking at art like this also makes me want to be looser in my own art, and not so strict and bent on rules. These are free metamorphic emotional forms and are growing and moving. I would like to try to make art like that sometime.

8.)Links:
http://www.michaelrees.com/take2/New%20Site/update.html
http://www.michaelrees.com/Michael_Rees/SUI2009p.html
http://www.michaelrees.com/indexT.htm

Leah Beltz
~David Rokeby was born in Ontario Canada in 1960. He studied experimental art at the Ontario College of Art and has been creating since 1982.
~He does installation with interactive sound in videos. He uses video cameras, computers and synthesizers to create body control. When visiting the exhibit, the audience uses their bodies in the space, leaving them feeling apart of the exhibit.
~His work was mentioned in chapter 3 talking about his installations.
~After looking through a variety of his works, I concluded that his work Long Wave from 2009 at the Toronto Festival of Arts + Creativity is pretty sweet. It consist of 63 large red spheres, 380 feet x 60 feet, hanging from the ceiling as a helix. It represents the length of a radio wave and looks different from every angle. I found it visually interesting and neat that it also represents the backbone of a dinosaur. I also liked that it's so big and can be used as decorative art not just an exhibit.
~His work is different then anything I've ever created but that just gives me a new insight. I already have been wanting to make video's lately and he just makes me want to more.I've never even thought about installation, but it really is kind of cool and go so many ways in so many places and sizes. Maybe I'll have to try it sometime. If not, at least I got to explore a new medium.
~http://homepage.mac.com/davidrokeby/installations.html
~http://vimeo.com/davidrokeby
~http://www.fondation-langlois.org/e-art/e/david-rokeby.html

1. Amanda Kral

2. Carl Fudge

3. Carl Fudge was born in 1962 in London, England. From 1985-1988, he attended Polytechnic in Sussex. Then in 1987, he attended the Kansas City Art Institute in Missouri. After that, he went on to attend The Tyler School of Art in Pennsylvania from 1988-1990. He has taught at Columbia University, The Tyler School of Art, and the Rhode Island School of Design. He currently lives and works in New York City.

4. Fudge likes to use digital technology FIRST in his work. He uses computer technology to create color and design before going to traditional tactile media. Most of his work contains iconography and all of his work originates from direct sources such as Japanese anime and space age art ideas. He likes to complicate the visual reading of the object and he actualizes the relationship between abstraction and figuration in the present context of digital world and new physical scientific developments. Much of his work has a kaleidoscopic effect that can make the viewer feel dizzy. He uses an elaborate process that combines digital manipulation, silkscreen print, and meticulous painting. His final works are handmade using a profoundly intense process that puts great emphasis on pattern, color, shape, and line. By using the computer as an abstracting tool, he is able to convert profound images into a complex new one.

5. Digital Technology As A Tool: Digital Imagery & Print

6. Title: Rhapsody Spray
Date: 2000
Location: United Kingdom

One of his most recognizable works is Rhapsody Spray and definitely my favorite of all the pieces I've seen of his. It’s a screen print that starts with a scanned image of the anime characters named Sailormoon Supers. She was a character who was capable of shifting her shape and transforming herself which pays tribute to her abilities by transforming her into a more daring and abstract way. He scans the image and reworks it digitally into a composition dominated by vertical and horizontal rhythms and pulsating shapes. He cuts up the scanned images and shuffles the images digitally on the computer and then printed the results into handmade stencils and 14 screens. He used the manipulated images as a model for a series of traditionally executed silk screen prints and four different color harmonies. I really enjoy this piece because it keeps my eye wandering the piece and it definitely resembles the dizziness of my brain during college. I really like that he transforms a subject and creates a theme for this piece of work so there is a story behind it. Plus, I love the color pink!

7. Carl Fudge’s work will definitely influence my future work in digital art. I love that he takes original objects and just transforms them into something that makes sense to him or has a correlation that viewers might understand. I love geometric art and bold colors and I think it would be fun to manipulate art that I have already created or like of something else and change it into something that is more abstract and unique. His process would be challenging to me because I have never done something like this before.

http://www.feldmangallery.com/media/fudge/fudexh_00/fudge_2000-01.jpg
http://www.galerierichard.com/en_editiongrande.php?id=10&classement=4
http://calcdn.artcat.com/images/exhibits/10848_1265235974.original.jpg

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