Sita Sings the Blues
full movie is viewable for free on the internet
http://www.sitasingstheblues.com
full movie is viewable for free on the internet
http://www.sitasingstheblues.com
If you haven't seen sand animation before, check out this beautiful example on youtube...
![]()
link to youtube
Vivaldi Four Seasons Winter Sand Animation film Ferenc Cakó
link to more about the artist
http://www.cakostudio.hu/
more of his films
http://www.cakostudio.hu/images/filmography_sand.html
Ferenc Cakó was born in Budapest (Hungary) in 1950. His individual and special sand animation show is very popular all over the world. Sand animation is done on a stage, where people can see Mr. Cako actually doing the performance. He is performing in total darkness, and the picture is projected out with a high power and resolution video projector.
ELO = Electronic Literature Organization
The Electronic Literature Organization 2008 conference will be held May 29 - June 1 2008, in Vancouver, Washington, USA (not to be confused with Vancouver, British Columiba, Canada).
VISIONARY LANDSCAPES :: Conference Presenters
Rob Wittig will be presenting and I'll be attending workshops and lectures on digital media art and literature.
![]()
the elo logo was designed by Rick Valicenti
Fairy tales provide a rich starting point for a digital media project. Passed down from oral storytellers through literary traditions to new media, they are always altered by retelling to reflect the needs of the storyteller and the aesthetics of the time. Because the story is so well known, it can be altered significantly and still remain resonant and recognizable to the contemporary audience.
Spring 2008 Digital Studio 1 students worked in teams to develop new versions of well worn tales. After presentation of individual storyboards and design concepts, students voted on the best ideas to move forward on. Teams generated 10 images that could tell their updated fairy tale or myth. Results took a range of final output formats, from digital movies to hand bound books.

Rumplestiltskin story images
by Jared Wick, Kevin Kramer and Max McGruder
I love the idea of this project... of translating the epic story into immersive film via the comic book / graphic novel talents of Neil Gaiman. But after viewing the film (on DVD admittedly) I question the choices of the director (Robert Zemeckis), and his overuse of performance capture techniques. The special effects work great for dramatic scenery, action, monsters, and group scenes. The scenic lighting is particularly good. But what a sorry misuse of acting talent... like Anthony Hopkins, John Malkovich and Robin Wright Penn in the human roles. There is some very tender writing here, with nuanced performances hidden beneath computer generated Botox. The 3D performance capture dots seem to miss enormous numbers of tiny movements that make up our facial expressions. Are Hollywood folks so accustomed to seeing faces frozen by cosmetic surgery that this feels real to them? It really got in the way of my enjoyment of this ambitious retelling of Beowulf. I'd rather watch Brad Bird's Iron Giant, an example of 2D animation that gets the emotion right on.
Our library now has a copy of The Art of Beowulf by Mark Cotta Vaz (Author), Steve Starkey (Author), Robert Zemeckis (Foreword), Neil Gaiman (Introduction)
Read articles about the performance capture and computer graphics techniques used in the recent film version of the epic Beowulf. Many visual stills from the film + process...
VFXWorld / an animation world network publication
http://www.vfxworld.com/?atype=articles&id=3457&page=1
FXGuide
http://www.fxguide.com/article455.html
CGSociety
http://features.cgsociety.org/story_custom.php?story_id=4336
CreativeMac
http://creativemac.digitalmedianet.com/articles/viewarticle.jsp?id=256836
Here's a terrific example of digital narrative for a youth audience , complete with teaching resources!

http://www.inanimatealice.com/
'Inanimate Alice' tells the story of Alice, a young girl growing up in the first half of the 21st century, and her imaginary digital friend, Brad.Over ten episodes, each a self contained story, we see Alice grow from an eight year old living with her parents in a remote region of Northern China to a talented mid-tw enties animator and designer with the biggest games company in the world.

Tulip & Arabesque Online Exhibit
http://www.d.umn.edu/art/tulip/
Turkish Project B L O G
http://blog.lib.umn.edu/jrock2/tulip/
an exhibition of work by art + design students
University of Minnesota Duluth
Baskent University, Ankara ,Turkey
Tweed Museum of Art
October 30 - December 30th, 2007
Reception 4pm - 6pm on December 11th

Getting Around:
The Art of Transportation
Opens on THIS THURS NIGHT
May 4th from 5 - 7PM
At the Duluth Art Institute
(4th floor of the Depot)
506 West Michigan St
I will be showing 7 of my large digital archival prints
from The Vasalisa Project Series. Other artists in the show include
Kristina Estell and Julie Maiolo!
http://www.duluthartinstitute.org/
Getting Around:
The Art of Transportation
George Morrison Gallery
May 4, 2006 – Aug 7, 2006
Opening Reception, Thurs, May 4, 5 – 7 PM
Artist Dialogue, Thurs, May 11, 6 – 7 PM
“Getting Around� will explore, celebrate, and question how and why we choose to
get from place to place. Work will be juried for this exhibition with an
emphasis on the idea of transportation rather than literal representations of
trains, cars, boats, etcetera. This exhibition will be a great opportunity to
discover new artistic talent and to experience transportation as seen through
the filter of creative endeavor.