December 11, 2011

Out My Window > Interactive 360 Documentary

Out My Window is an interactive 360 degree documentary project... Towers in the World, The world in Towers. Interacitve Views from the Global Highrise. By Katerina Cizek

NFB/Interactive - National Film Board of Canada - For Facebook
An evolving collection of innovative, interactive stories exploring the world - and our place in it - from uniquely Canadian points of view.

October 22, 2011

360 Panoramas / YouVR / Panotools

Various links related to 360 panoramas...

Create a Virtual Tour Integrated With Google Maps Using YouVR

Create 360-degree panoramas (Photoshop Extended)
Combine Photomerge with 3D features to create a 360-degree panorama. First, you stitch together the images to create a panorama; then you use the Spherical Panorama command to wrap the panorama so it's continuous.
Be sure to photograph a full circle of images with sufficient overlap. Photographing with a pano head on a tripod helps produce better results.
For a video on using Photomerge to create a 360-degree panorama, see

Look at VR Worx.

VIEW Panotools:

How to /free for Windows
"This instructable will show you how to make those nifty 3D virtual-reality "tours," that you see on some web-pages, in Windows, using entirely free software."

Throwable camera > spherical panoramas...

I thought this was cool, especially because of our current project :)
Cole Tengwall :

And see this too:

September 21, 2011


Locative Media Assignment:
In class each student will sign up for a number that corresponds to a point on our google map TO THE LIGHTHOUSE> LINK TO OUR MAP.

Visit your location point with your camera and/or sketchbook. If you wish, go in teams of two or three to make sure you are getting very close to the place on the map. Capture a 360 degree view of the site point with your camera by shooting and turning and shooting. Follow directions for stitching together panoramic view.

We will discuss in class ways to enhance these captured locations with imaginary elements, using digital compositing techniques that help blur the boundaries between fantasy and reality.

September 20, 2011

Locative Media Projects

Here are some examples of Locative Media Projects done over the past decade:


Urban Tapestries

Uncle Roy All Around You by Blast Theory

InterUrban by Jeff Knowlton, Naomi Spellman & Jeremy Hight

Come Closer by squidsoup

Field-Works by Masaki Fujihata

Choreography of Everyday Movement by Teri Rueb

GPS Drawing

Amsterdam Realtime by Ester Polak

workshop at Karosta in Latvia


MILK by Ieva Auzina and Esther Polak

Continue reading "Locative Media Projects" »

September 8, 2011

Panoramas in Photoshop

How to Create a Google Earth Tour

Maps / AR / Locative Media

June 6, 2011

Use Google Maps to create a walking tour

Consider other uses of Google Maps ... for interactive art projects and locative media...
embed your own photos and video into your map

You will need your own google account ( not UMD google mail)

Start with
and click on My Maps

April 9, 2011

Locative Media Links

Locative art is art which uses location-based media such GPS or Wi-Fi
as its medium. It is a sub-category of interactive art or new media
art, which explores the relationships between the real world and the
virtual or between people, places or objects in the real world.

WalkSpace iphone ap for locative maps
WalkSpace is an alternative walking art app for the iPhone to let you navigate the city in a new and unexpected way. A selection of cultural and everyday routes are remapped to your current location, these routes range from cultural trails such as routes from James Joyce's Ulysses to individual daily walks. Walks can be shared with photos and route maps and users can add their own routes to the app.

Locative Art in Structuralism, Minimalism, Conceptualism, Immersion and Representation... a few examples

Art Games
essay by Christiane Paul

April 2, 2010

Locative Media

Locative media involves emerging technologies such as: mobile phones, GPS, wireless networks, and other hand-held or portable devices.

These technologies enable inter-connectivity between locations, determine locations and mapping and enable participation in storytelling and games. They have become increasingly ubiquitous in our daily lives and public spaces, and are radically changing how people work and live. In addition, these technologies raise complex questions about public/private rights, laws and responsibilities...

Locative media can be used to express specific attributes of place through local history, connecting us to and with histories of architecture, urban space, the changing city and the combinations of news, folklore, and data flows which allow us to interpret and
understand where we live. How can local history be mapped? Is it collaborative or authorial? What kinds of stories constitute the history of a place? What kinds of data are place-based?

from City Centered: A Festival of Locative Media and Urban Community

Some links :
Random Magazine
Why is Locative Media Art Socially Relevant...?
Locative Media projects
The Mobile City
Narrative Archaeology
The Where Project
Place Blogging
Smart Mobs Book

Posted On: September 14, 2009
Posted In: animal, art, exhibition, gps, locative, performance, prize
Comments: No Responses is an analogue/digital project that will gather data using innovative techniques during four journeys taken by the artist Cristian Bettini and a donkey equipped with digital hardware such as a GPS, a mobile Internet connection, a computer, a camera and a video camera. It will create a memory of Asturias, producing and collecting information, re-mapping the territory and geo-categorising knowledge.

The Center for Locative Media works with different cultural and educational communities to enable the creation, delivery, and distribution of narrative histories of people and places using emerging and locative technologies.

At the 2004 Transmediale festival in Berlin, a locative media project titled .walk (dot-walk) received an honorable mention in the prestigious festival's Software Award. Developed by Utrecht-based arts collective Social Fiction, .walk combined computer code and "psychogeographic" urban exploration. Participants of .walk left the doors of the gallery to follow a randomly generated path through the city, thereby, according to Social Fiction, "calculating" the city as though it were a "peripatetic computer."