On the Set of The Mysteries

Delilah / Persephone on the set

Delilah / Persephone on the set
I finally made it to Greece to work on my DVD bonus disk Mockumentary film project.
The trip was a fantastic shot in the arm. I visited the ruins and museum at the ancient site at Eleusis where the Mysteries were held. Here I am with a portion of one of two original caryatid that framed an entrance to one of the main buildings at the site.

(A caryatid is a sculpted female figure serving as an architectural support taking the place of a column or a pillar)
I was lucky to catch the show Gods In Color, an exhibition at the National Archaeological Museum in Athens. The show gives great examples of how the original greek sculptures from architectural sites may have been painted. (we think of them as white marble, but they were richly colored...) The 21 casts exhibited are of well-known statues (Cuirassed torso of the statue of an archer or chariot driver from the Acropolis Museum, Akr 599, the bronze head of a victor from Glyptothek München, the “Peplos Kore” from the Acropolis of Athens Museum, Akr. 679, the Lion of Loutraki, etc), of Tombstone Stelae (tombstone of Aristion, the one of Paramythion, etc), of Pediment sculptures (from the Athena Afaea Temple in Aegina, the East Frieze of the Siphnian Treasury in Delphi, parts of the so called Sarcophagus of Alexander the Great) and specimens of real pigment used in antiquity.

I shot tons of pictures and video that will aid my research for The Mysteries Project.
Taryn Boetcher used photoshop to create this surreal composite depicting the abduction of Persephone.
That cave is the site in Eleusis of the mythological entrance to the Underworld.
Ivana Savic used a combination of drawing, 3d Digital modeling and Photoshop
to create this 2d Digital montage of vessel forms used in the Mysteries at Eleusis.
This work will be integrated into the Mysteries Bonus Disk Project.
It's interesting to observe students moving fluidly between 3d and 2d imaging software.
They are beginning to be able to use the 3d software the way traditional artists use the tool of perspective drawing to render 3d space onto a 2d surface. We need to re-examine how we use the terms 2d and 3d in this screen based world.