References

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1. "Increased Computer Use by Adolescents Cause for Concern." PsyPost | Reporting Research on Behavior, Cognition and Society. Cyberpsychology, 2012. Web. 13 Feb. 2012. .

2. Spinda, John S. THE THIRD-PERSON AND FIRST-PERSON EFFECTS OF SPORTS FANDO. 2009. Print.

3. "Social Level 2 :L 7 Aggression Biological." Psychology, University of Glasgow. Web. 22 Feb. 2012.

4. Berkowitz, Leonard. "Frustration-aggression Hypothesis: Examination and Reformulation." Http://psycnet.apa.org/journals/bul/106/1/59/. Psychological Bulletin. Web. 22 Feb. 2012.

5. "Presence." Merriam-Webster. Merriam-Webster. Web. 22 Feb. 2012.

6. "avatar." Encyclopædia Britannica. Encyclopædia Britannica Online Academic Edition. Encyclopædia Britannica Inc., 2012. Web. 22 Feb. 2012.

7. Dolan, Eric W. "Wishful Identification With Violent Video Game Characters Leads to Aggressive Behaviors." PsyPost. Web. 22 Feb. 2012.

8.Hatch, Mary Jo., and Majken Schultz. Http://www.jstor.org/stable/258189. Oxford: Oxford UP, 2004. Print.

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This page contains a single entry by kend0089 published on February 13, 2012 9:13 PM.

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