Final Fantasy XII 12 International Zodiac Job System
It has been a few years since the initial release of Final Fantasy 12 on Ps2. Playing the game and doing the Final Fantasy XII 12 walkthrough was a great time, but after playing FFXII International Zodiac Job System I really wish the changes made were what the base FF12 was. Having to commit to a character class really helps define that character's role throughout the game, as opposed to allowing every character to be everything. That is just a bit too open ended for my liking; I tend to like at least a little bit of structure in terms of character class. This class structure I felt was a staple in Final Fantasy gameplay.
Some other features are added to Final Fantasy Zodiac Job System. You can press L1 to speed the game up, which makes replayability much more tolerable. Especially going through all the FFXII Centurio Clan Hunts. There are some extra modes but they aren't that interesting. Strong Mode allows you to keep your high levels which eliminates any difficulty. There is a Trial Mode also that allows you to fight groups of enemies to see how you fare.
While you may be intimidated playing FFXII having to chose a class at the beginning there are some tweaks to the gameplay that allow the transition to be smooth. Characters stats are boosted based on their class; for example characters with physically strong classes will have a ton of HP relative to a character going through the base FFXII. Also Quickenings are much easier to acquire as they were now a bar on the screen that fills up, thus you don't need to waste MP on them. Picking a Summoner type class (they are called Uhlan in FFXII ZJS) allows you to get some use out of the Final Fantasy 12 Esper bosses which were not that powerful in the original FF12.