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August 21, 2008

Suikoden Tierkreis Zodiac release on DS

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Suikoden fans around the world received great news with the recent Famitsu magazine. Suikoden Tierkreis was recently trademarked by Konami America, and low and behold they have confirmed plans to release Genso Suikoden Tierkreis on Nintendo DS. Suikoden had not been heard of since Suikoden V was released in April 2006.

Suikoden Tierkreis means Suikoden Zodiac (Tierkreis = Zodiac in German). As usual, it provides many of the things past Suikoden's have, such as several races along with the 108 stars. A new Popas race has been confirmed. Though if you read closely there seems to be something different about the 108 stars in this one; they do not share the same fate as the previous 5 sets of 108 stars.

Battle screens have shown that there are 4 members in the party, much to the chagrin of Suikoden lovers. This is a step back to the days of Suikoden IV, and the main issue with having just 4 characters in battle is that with 108 characters it is hard to develop said character's even with 6 characters in your party. Having 4 limits your flexibility, though there is said to be an Alpha position for a fifth character. Maybe this is similar to the support character's of past Suiko's? Character's are said to have their own unique abilities in battle, along with of course unite attacks.

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August 2, 2008

FF4 DS Lunar Subterranean Ragnarok

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Remember where you got Fusoya earlier on the moon? Head back to the Crystal Palace, saving outside before you enter. Restore your HP / MP and go to the back of the moon - you are transported to the Lunar Subterrane B1.

Lunar Subterranean B1 : Notice you can walk through the side walls here. Head through the left wall and go south when you can to find a blue teleport. As you get out, head south.

Lunar Subterranean B2 : Go north and get the Sage's Staff but you have to fight a Dark Sage and two Moon Maiden's. Follow the path to another teleport, taking you to the west end of B2. You can walk west through the wall, or just go south for the exit.

Lunar Subterranean B3 : Head north to see a thin sword being shown off. You will be fighting a White Dragon here to win the sword however. It has powerful physical attacks and abilities to hit the entire party. Watch out for when it uses Slow and follows up with Maelstrom - it is trying to screw your healer Rosa but if you are patient enough and get Haste back up, you should be fine. The Murasame for Edge is your reward.

Back to Lunar Subterranean B1.

Lunar Subterranean B1 : Walk through the east wall heading northeast, and follow the long path as it wraps around the exterior of B1. You will come to a Black Garb but you have to fight an Armor Construct to attain it. This is the best armor for Edge. The Armor Construct enemy will paralyze you and has some powerful physical attacks, but should not provide the challenge of a boss certainly.

The south path in Lunar Subterranean B1 will complete the map for you. 10 Hi Potions are your reward.

Lunar Subterranean B2 : South and east to walk through the wall. Work your way north a bit and then west to a treasure that is the Flame Whip. Before returning back, head all the way to the northeast and you can come out in this new area. Keep heading west to complete the map for 5 Ethers. Far to the northwest here is a Dragon Shield. Take the northern exit to B3.

Lunar Subterranean B3 : You start off in the north end of B3. It is a huge area, but there is not much to do besides find the staircase going down in the center. But go all the way to the south, and try to walk east through the wall. You will come out by a Dragon Helm. Keep searching to the east and you can find another hidden path that travels south, and you come out to the west to get the Dragon Mail. To the west is another chest (Dragon Gloves) and you can complete the map, for 5 Ethers.

Lunar Subterranean B4 : Go to the far east as you get there to get Artemis Arrows. Back to the staircase going down, and take the left path. Go inside the cave for an Elixir, and return outside and go to the far east for the stairs. Follow them to a side passage, where you can find a White Fang and X Potion. Take the west door to end up at the southwest part of B4. Grab the Stardust Rod but you'll have to fight a Behemoth for it. Complete B4 map for 3 Dry Ethers.

Lunar Subterranean B5 : Head down the bridge and west all the way for a Crystal Shield. You will have to fight two Ice Dragons for it. Continue on through the door, and go all the way north and east through the wall for a Protect Ring. Make your way through to the east end of the map, where there are two exits. The south exit leads to Crystal Mail but you have to fight a Behemoth for it. Then take the center one with the stairs going down, back to B5. Grab the Crystal Gloves to the east but you will have a dangerous Red Dragon waiting for you. They like to use Thermal Rays, taking off 2500-3500 on each member, and they spam the ability. Your only hope is to use Slow and then Haste your party, and whittle his HP down. Or cast Berserk on him so he just attacks Cecil instead of using Thermal Rays. When Berserk wears off you will have to use it again though.

Take the west path and go in the cave. There is a treasure in this cave, White Robe, and the exit in the middle. The path south leads you to the next area. Before you go this route you can go west for a Crystal Helm, but you will have a Dinozombie to defeat. Not a tough fight at all compared to those Dragons. Also grab the Red Fang in the cave to the east.

Lunar Subterranean B6 : You start off in the north part of the screen. Go west and east for a Fuma Shuriken on each side. Then head due south veering to the west as you go south for a Cottage. Before you take the southern passage, look west of the Cottage as you can walk across an invisible bridge. This takes you by a Golden Apple, and another teleport to the east that takes you to the far west part of the screen. You can take the northwest exit to complete for map for an Elixir. This exit takes you back to B5.

As you head north there will be a Protect Ring, that is guarded by a Behemoth. A Protect Ring is a perfect accessory for Edge, and I have one on Rosa too. Complete the B5 map by going to the northwest and you will acquire 5 Sirens. Take the teleport and then save.

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In this area, go east to see a sword floating. Watch out, this is one of the toughest battles in the game as you are up against Dark Bahamut. He hits you with Mega Flare to start the battle, and you have to hope you are in the mid to high 60's to survive. Chances are at least Cecil, Rosa and Kain will be alive. If Kain dies though and you have Phoenix, then you have your party revived. Dark Bahamut will quickly start using Flare on you and then Reflect on himself. You will want to Haste your party and get him Slowed, but you might have to Dispel him and then get Slow on him before he casts Reflect, or just cast Reflect on a party member and Slow on said party member. Dark Bahamut still moves fast even when slowed. If you attack him he will counterattack (not all the time), but if you have Blink up you will dodge it (Edge dodges attacks regularly too). Towards the end of his 60,000+ HP, he will start casting Heal for 4000-4500 HP restored each time. This will prolong the inevitable but you should be able to defeat him once you get Hasted and everyone back alive after the first Mega Flare. Your reward is Cecil's ultimate weapon, the Ragnarok. Be sure to head to the Save Point and save after this battle.

Back to B6 and take that exit southeast of the invisible bridge. There is a side passage on the way to Lunar Subterranean B7. Grab the Minerva Bustier but you will have to fight a Dark Sage and two Moonmaiden for it. Take the exit for B7.

Lunar Subterranean B7 : Head southeast and enter the first cave. You have a hard-earned save point here. This is a useful place to be when you want to fight a hard treasure boss or one of the greater enemies guarding the special weapons / armor. Also in this room is a Cottage.

The first door east of this has Plague Horror guarding a powerful lance. Was not impressed with this battle. Just attack with Kain, Cecil and Edge. If you have Ragnarok, this will be that much easier. With Rosa you will want to use Holy and Bahamut with Rydia. No need to Haste since Plague Horror does it anyway. It will use Protect and Shell so you may wish to use a Dispel spell instead of Holy for Rosa. Or just keep going at it, you're likely to take it down with 2 or 3 seconds left even without perfect augments. The Holy Lance is now yours, Kain's best weapon.

One more door east and you have another special boss, the Lunasaur. His Bad Breath attack will screw your ailments up if you are not prepared or are unlucky. Cecil routed my party one time. If you can survive that, you should be in the clear. Lunasaur mainly casts Bio on himself after using Reflect, or he'll do a physical attack. If you have the Ragnarok you will maul this Lunasaur with your Holy attacks. Kain does good damage as well and having him jump to avoid the initial Bad Breath is a good idea. Take the two Ribbons as your reward, as you can guess they work well with Rydia and Rosa. They prevent status ailments. Save and travel to the north part of B7. Complete the map for 3 Coeurl Whiskers and you can continue onward.

Lunar Subterranean B8 : West is a dead end, so go east and grab the Fuma Shuriken as you work your way back west. You will fight Evil Masks on this floor. They like to cast Reflect on themselves and your entire party, and then will proceed to use Holy and Flare on himself back onto you for high damage. Try to cast Haste right away on your party after he uses Reflect on himself, and then use Slow on yourself after he puts up a Wall on your entire party. Go all the way south to clear the B8 map, netting you 3 Gold Hourglasses.

Notice there is another sword on the southern podium, the Masamune. Ogopogo is guarding it, a fish that looks very similar to Leviathan. Not a terribly difficult fight, as Deluge should only put Rydia in danger especially if you can get the front row guarding. It will use the ability twice to start the fight, then will do some physical attacks. Heal up after this, and then cast Slow on him. This should help immensely as usual, along with Haste on yourself. Everyone else should be attacking and Rydia using Bahamut, as he does not counter physical attacks at all and only uses a weaker blaze attack to counter magic.

Lunar Subterranean B9 : Travel south, taking the east path for an Elixir. Follow the path west and back south for a Gold Hourglass. 3 Light Curtains for maxing the B9 map.

Lunar Subterranean B10 : Another Fuma Shuriken as you work your way south. An Elixir to the west and for completing the B10 map you get 3 Stardusts.

Lunar Subterranean B11 : New enemies here, Zemus's Breath and Zemus's Malice. Both are pretty weak enemies and Zemus's Breath likes to use Libra on you. 3 Lunar Curtains are your reward for finishing this area, and this is the last area before the end of the game. If you want to go back and save, do it now.

Zemus is here, with Fusoya and Golbez. They'll use a Twin Meteor on him to destroy him, but he has another form. They are not as lucky with this one, as Golbez's dark past makes the Crystal useless when he uses it on Zeromus.

Once you get in battle you can use the Crystal to release Zeromus' real form. This ugly creature will start off with Black Hole, which will negate any buffs you set on yourself and any negative ones on Zeromus. Next is the Big Bang attack, so try to get a Haste in right after the Black Hole and then you can easily guard with everyone to survive the Big Bang. When he rumbles, he is just about to use the Big Bang. This tactic uses Sap on your party in addition to doing heavy damage, so Cure up and maybe have Kain jump ahead of time to avoid it. Try to use Slow on Zeromus but when he uses Black Hole you'll have to do it again along with casting Haste again. As long as you can keep up and remember to defend before Big Bang you should be okay. Have Edge through weapons with the highest attack power like Fuma Shurikens. Cecil should attack, Kain should Jump, Rydia should defend, use Asura or Stardust Rod for a Comet attack. Rosa of course should be busy with Curaga / Curaja and getting buffs for your party and Slow on Zeromus.

Final Fantasy IV 4 DS walkthrough

More FF's

Final Fantasy 1 NES Walkthrough

Final Fantasy 2 NES Walkthrough

Final Fantasy V 5 Walkthrough

Final Fantasy VI 6 Walkthrough

Final Fantasy VII 7 Walkthrough

Final Fantasy X 10 Walkthrough

Final Fantasy XII 12 Walkthrough

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August 1, 2008

Final Fantasy IV Giant of Babil Four Fiends

Giant of Babil Final Fantasy Guide FAQS : Leaving the Moon with Fusoya, you will see the Giant of Babil just as you enter. Fortunately, your friends are fighting it. This allows your party to go inside the Giant of Babil.

Giant of Babil Mouth : Head to the north path and take it down to the neck.

Giant of Babil Neck : You get 3 X Potions for completing the smallest map in the game. Just go south and leave.

Giant of Babil Chest : Follow the path and take the Fuma Shuriken you see to the north. In the southwest is a Hi Potion and east of this is an Ether. Check the northeast corner for Yoichi Arrows and to the center for a Siren. Complete the map for 5 Remedies and take the center-north path going on to the Stomach.

Giant of Babil Stomach : Straight north for a Silver Apple, then take the skinnier far east path for a Soma Drop. Keep heading to the northwest to complete the Stomach map and get a Dry Ether.

Giant of Babil Inner Passage : Go south and east but take the first north path for an Elixir. North of here is the rest of the map for the Inner Passage, and you'll get an Elixir for completing it. Notice the red guy who sells sundries to you, and a save point. Buy some cottages because the Giant of Babil has always been one of the best level grinding areas and of course it's best to do it by the save point.

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Giant of Babil Inner Stair : Just a bit to your north are the four elemental fiends, revived by Zemus. You will be healed and your MP will be restored. The order is Scarmiglone : Cagnazzo : : Barbariccia : Rubicante.

Scarmiglone still counters your attacks with nasty status ailments. That said your party is more capable of recovering. Still, having Cecil with Draw Attacks + Counter allows you to just let Scarmiglone attack and have Cecil's counterattacks do the damage, so as to avoid getting countered with status ailments.

Cagnazzo is a pushover. With Haste, you can use it on both Fusoya and Rydia to ensure a Thundaga user is always ready for his wave. If he hides in his shell, still pound him with Thundaga or a high summon like Bahamut.

Barbariccia is difficult to deal with since you do not have Kain around to stop her spin. She will use Maelstrom to knock down some characters to >10 HP. Make sure Rosa still has Haste on her to Cure at any point, and have Esuna ready for when she petrifies you.

Rubicante is a difficult one, with his Inferno attack being very damaging especially when not prepared for it. He always uses it as soon as he opens his coat so resist the urge to cast spells and defend with everyone until he uses it. Then heal up and use physical attacks if you'd like (though he'll counter those with Firaga). Having Draw Attacks + Counter helps here too because Cecil can just attack Rubicante back when Rubicante uses physical attacks. Also you can use Bahamut to pierce the coat for 9000-9999 HP damage. If you are trying to use spells wait until he has had his coat on for a while and then start the spell, so that it ends right when his coat opens. He is the final fiend so don't be afraid to burn MP on him.

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Zemus' Four Fiends are defeated for the final time. Head back to the save point to use a Cottage and save.

The CPU fight is still one of the hardest fights in this game. The strategy is the opposite in this one. Instead of a weak attack node and a defense node that needs to be defeated, you have an extremely destructive attack node and a weak defense node. The Laser Barrage attack by the attack node can take off more than 2000+ to each member. This will likely wipe out a few members right away. Your best bet is to hope Rydia and Rosa can survive the attack, because then you can use a Bahamut to do a lot of damage on the Attack Node and Rosa can use Curaja. If you can get Haste on Rosa you are in good shape, though the Laser Barrage attacks come quickly! Curaja takes a while too so make sure you get Curaja up right away. One Bahamut and a few physical attacks from Cecil and Edge should do the Attack Node in. At this point, you just have the Defense Node healing the CPU for about 800-900 HP. Cecil and Edge take about this off, but if you have Rydia use Ramuh you're set. It takes off 4000 on the CPU and heals the Defense Node, so you don't have to worry about defeating both Nodes (which would be instant death because the CPU has a 9999 damage attack if by itself).

A Final Fantasy IV DS Exclusive Golbez Cut Scene occurs. You get a little more of the back story here between Cecil and Golbez.