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Suikoden Mathiu Silverberg Toran Lepant

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Fortress of Kwaba
South of Lenankamp is the Fortress of Kwaba. Commander Lord Ain Gide resides here, an old friend of Teo McDohl. Decide a fake name, it does not matter which you choose.

Gremio pulls a nice act but the party still needs some help from Ain Gide. Speak with Chandler, an aspiring merchant. then leave.

Seika
South of Kwaba is Seika, where Mathiu is supposed to be. Water Crystals can be had here, and there are some characters here you will want to make note of, like Marie and Onil for example. Speak to the guy near the northeast house to find out where Mathiu lives.

The kids at Mathiu's tell you he is out for a walk so go back and talk to that guy. He is indeed Mathiu but does not want to hear about Odessa's last request. Talk to him again at his house, then leave.

Imperials rush to Mathiu's. Follow to see that they are threatening the kid in an effort to get Mathiu to join the Imperial Forces. Join the fracas and kill off the Empire Soldiers.

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Talk to Mathiu afterwards, and his tone has changed. He is indeed Mathiu Silverberg, brother to Odessa and a key tactician in the Battle at Kalekka. Mathiu understands this will not go away so he offers to join. But he states that McDohl is the one in line to lead this Liberation Army - accept his proposal and your fate has now changed. You are to find a headquarters, and the search begins southwest at Kaku.

Kaku
A blacksmith here but she does not go past level 5. Rest, save, and make note of Meg outside the Inn. Check out the bar in the southeast.

Camille is here and knows Gremio. Gremio is in debt to her in fact, but Viktor convinces her to just join so that she can get the money when you have it. She tells of Tai Ho, so talk to the barkeeper and then save. Make sure you save, then go back to the bar and downstairs to meet Yam Koo and Tai Ho.

Tai Ho can help you with a boat to Castle Toran but wants you to bet all of your money (by 'all of your money' he means 1000 bits I guess). Listen to his instructions if you want; this can be a difficult game if you are not lucky, which seems to be the case more often than not. That's why you save, and if you lose more than a few times just restart. Eventually you'll get a lucky hand or he'll get a 1-2-3 or 1-1-1 and you'll win.

To the dock area you go, and the party will sail to Toran Castle.

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Castle Toran
Tai Ho joins the party here. I tend to talk to Yam Koo and return to Kaku, in an effort to build up levels with Camille and Tai Ho, and in turn explore this new land. If you want to just continue into Castle Toran, Ctrl F Castle Toran to follow the guide.

Back at Kaku, sharpen Tai Ho's and Camille's weapons to level 5. Then head south out of the village to find Kouan.

Kouan
At Kouan you can appraise all of your ? antiques. Nice armor here as well, particularly the Emblems which increase magic and have good defense. The Karate Uniforms and Leather Armors are nice; this is where it pays off to have done all of that Rockland bit grinding with Marco's game. Leave Kouan and go southeast.

Great Forest
This is where you want to be. Tough enemies are east of this village in the Great Forest path, but they yield terrific EXP for this stage in the game. Rest up and save though, you will need Cleo's fire rune to win the first few battles to gain all those levels. Use a few Firestorms and Dancing Flames and with little effort you will be on level 18, 19 and or 20. Back to Kaku.

At Kaku, get a Holy Crystal if you have not. You may have given a Water Crystal to Gremio - if so, take it off and give Gremio the Holy Rune since his magic is poor. Now you can hold circle to run! I absolutely love this rune for that reason. If you have a Water Crystal, give it to Camille who is a decent magician. Set sail back to Castle Toran.

Castle Toran
Now that you are level 18-20, Castle Toran is much easier. Still, the enemies here are not to be taken lightly especially the bigger ones like Ghost Armor. Take the east route but before you take the entrance, look south for a Mega Medicine.

Enter the cave and go east, sticking to the south part of that pond. You can get that southern treasure this way, a set of Toe Shoes. Give these to McDohl, you'll find out why much later on.

Next area, look for an Antitoxin, 2000 bits, and a northeast exit. Up the stairs, then east to a new area. Go south for a Power Rune Piece, north for a Pointed Hat and south for Medicine.

New spot coming up with a save point and an Antitoxin. Go straight east to the next area and east again for a Wind Crystal. Back west but try to walk south through the wall. You kind of have to walk to the southeast and make your way to the Hazy Crystal. Southeast to a new part of Castle Toran.

You are in the castle part of Toran. Take the stairs down and rest up. A tough boss is ahead.

At the lowest floor you see the cause of this fog, the Zombie Dragon. This is where your leveling to 18-20 will help immensely, if you did so. If not, you can still win. Utilize your top fire rune spells like Dancing Flames for almost 900 damage. The Zombie Dragon has a breath attack that takes off 25-75 damage to everyone. His physical attack does more, but to only one member of course. This guy has a ton of HP, so even with a Dancing Flames and Firestorm spells you will be in for a multi-turn battle. For victory you get 2000 bits and sometimes a Lightning Crystal.

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Castle of Toran
Once you acquire the castle, immediately the group begins thinking of a name for it. Dragon Castle, White Castle, McDohl castle, etc.

The scene switches to the next day, with Mathiu entering the castle. He declares this the New Liberation Army's Founding Day.

Leknaat teleports in to speak with McDohl. Remember her mentioning fate? She talks to you about this and gives you the Stone Tablet of Promise, which shows the stars you have recruited. There are 108 in all, scattered throughout the land. Her other gift is Luc, who will be one of your first recruits. He is still cocky but an able magician.

Afterwards, Mathiu tells you to go find some recruits. Namely a fellow in Kouan named Lepant. If you followed the above guide, you have already been to Kouan. It is just a stone's throw south of Kaku.

When you regain control, the joyous castle music plays and Gremio joins you. Head to Mathiu to get some advice about Lepant, and then Cleo and Viktor join you. Choose two more allies to bring, I generally take Luc along for his Wind Magic and Yam Koo to get his level up.

Kaku
Return to Kaku, and speak with Sergei. He is the inventor who knows about the elevator, but now you have a place for him to go. And once you recruit him, you have an elevator at your castle!

Meg won't join you quite yet, so head northeast to Seika.

Seika
Head to the Inn and speak to Marie. You know she is loyal from when she helped you out, so have her join and run your Inn.

If you got the Lightning Crystal from the Zombie Dragon, you may wish to get rid of the Wind Rune for Luc and give Luc the Lightning Crystal, which has more powerful offensive spells. Anyway, go to the house north of the Inn to speak to Onil. She can be recruited easily and she mentions other recruits to you at your HQ.

Kwaba
Remember Chandler at Kwaba on your side of the gate? Go to Kwaba and speak with him, and he will be happy to open up an Item Shop at Castle Toran.

Great Forest
Head south all the way to the Great Forest. Check out the western building to meet a bath expert, Sansuke. He joins you, as does the blacksmith Maas next door. Might want to take a step east into the Great Forest to build up a few levels for Luc and or Yam Koo if you brought them with. Luc especially becomes a much more powerful magician if you can get him to the upper teens in levels.

Garan
Before you head to Kouan, go to the far southwest where there is a bridge. Speak with Kai who is on your side of it - he is the former trainer of McDohl and he joins you.

Kouan
Now to Kouan (south of Kaku, northwest of Great Forest). Speak with Giovanni at the entrance to Lepant's mansion. He does not seem to be optimistic about you meeting with Lepant. Use the appraiser if you need to or get armor, but go to the Inn when you are ready.

Save, then talk to Krin. This guy sounds shady but he may be your only way in to see Lepant. At night he will in fact get a rope to go to the roof of Lepant's House. Take it, and enter the stairs down.

Lepant's Mansion
Get the Shoulder Pads, then go south. See that guy nearby? This is Rock, a storage guard. He joins you and will build you a huge warehouse. Get the Medicine and 700 bits that was near him.

Take the east exit, but you will see a ton of robots. Be sly when you move around them, so that you aren't in their direct vision. Grab the Counter Crystal in the southeast and exit to the north.

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Get the Speed Rune Piece, then head south. Tons of treasures in this room. From east to west - Fire Rune Piece, Leather Armor, Medicine, White Paint, and then you will run into Juppo. Remember Meg at Kaku mentioning him? Anyway he shuts off those robots you saw earlier and walks away. In effect he actually joins you unofficially.

The west room is one giant roulette. You can land on a monster spot, an item slot, -10 EXP, + 10 exp, and the northmost path is what you are looking for. You just have to get lucky to get - I'm not sure if you can press X to influence, it seems like you can but it also seems kind of random too. Take that north exit when you can, and get the Kirinji sword.

Leave Lepant's house, and meet up with Krin. He has some 'tea' for the party. But they won't be fooled so easily after Ledon. Viktor forces Krin to drink it and he passes out.

About when this happens, Lepant rushes in. He wants his damn sword Kirinji back! Ask him to join and tell him Mathiu sent you. It seems like he would like to, but he can't leave his wife Eileen behind. Give him his sword back, but Giovanni rushes in! He mentions the new commander has taken Eileen.

Rest and Save, then follow Lepant. The guards at the new commander's house get slaughtered by Lepant, so go in. Two more guards get trounced by Lepant inside. The Kraze name is mentioned by one of these guards! Sounds like that idiot is here. Take the southwestern path for a Water Rune Piece, then go northwest to Lepant. He joins you here, so get rid of one of your spare characters.

Problem is, Lepant starts off in the back row and he has an S weapon. So he is useless in this fight, but just use the Fire or Lightning Rune to quickly kill this group.

Go upstairs, and take the west door for a ? Ornament. Enter the next door to find Eileen and Commander Kraze. Kraze complains to McDohl, saying he is the reason that Kraze got stuck in Kouan. More soldiers rush in after he talks with you, so just blow them away.

Next though, the man who betrayed you comes in. Pahn. Fortunately Pahn recovers his senses and knocks Kraze from Eileen. You now have a choice as to what to do with Kraze. Let him flee, or kill him. I'm thinking 99% of the players choose to just off this annoying guy. Your choice does not matter later on in the game.

Afterwards, talk to Pahn. Let him join you, then talk to Lepant and Eileen. They join too. You now have a significant group in the Liberation Army, certainly a good start. Back to Toran Castle to talk to Mathiu.

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