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Suikoden I Dragon's Den Kasim Hazil

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Castle of Toran
At the Castle, go to the meeting room to talk about going to the Dragon's Den. Humphrey and Flik are coming with.

Northwest of Scarleticia is the entrance to the Dragon's Den. The guard won't let you pass even with Humphrey Mintz.

Antei
Vincent De Boule is having a problem with the innkeeper. Pay the keeper 200 bits and then go back to the path to the Dragon's Den.

Dragon's Den
Vincent de Boule shows you a secret passage here. Enter the cave behind the rock. North for a bit, east for a Goldlet. North for a while, then the path goes east to the Old Book Vol 5. As it turns north again you will have some stairs going up.

East at the next intersection for Power Gloves. West and before you know it you will fall down a cliff. Sleeping dragons are abound. This must be why they closed off the path. Futch and Lady Milia are here. Now that you know their secret with the dragons, leave to the west.

Dragon Knights' Fortress
As you enter, go due north and look for a red ninja along the east end of the castle. Fuma the ninja will just join you. Enter the big doors and speak with Kreutz. Humphrey knows him and convinces him to join.

Upstairs to meet Joshua. He explains the dragons just fell asleep a few months ago. Search the bookshelf behind Milia for Old Book Vol. 4 and then Window Setting 2.

Bring Liukan to Joshua now. Turns out someone poisoned these dragons. Milia joins and you are to go to Seek Valley on her dragon Thrash, one of the few that is still awake.

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Seek Valley
To get to Seek Valley, go in front of the Dragon Knight's Castle. Seek Valley can only be reached by a dragon.

Head east as you get in. Return to the dragon if you need to leave. Anyway, east for a Master Robe. The path leads south, west, and back north to a fork.

Take the east-most path to see a blacksmith in hiding. It is Mace, the top blacksmith. He will not join you right now. Back to the fork and take the west path for Sound Setting 2.

The center route is what continues onward. Go straight north for a Mega Medicine then take the path as it winds west.

You will run into a boss, the Crystal Core. This boss has 6 crystals surrounding it, as you take off damage the crystals will disappear one by one. The boss likes regular attacks on one member. However once you take off all the crystals and do some more damage, the Crystal Core turns into a little red ball. This is where things get interesting. It's physical defense goes down slightly but the Crystal Core will use a dangerous lightning attack from above every turn now. Expend all of the magic you have to destroy it as fast as possible because it can be hard to heal when your party sustains 200 damage each turn. Don't think it is almost gone once it turns into the little red ball, the Crystal Core still probably has 3500-4000 HP. A whopping 70000 bits is your reward for this fight.

West for a Cyclone Crystal and a save point. The Cyclone Crystal is high-level Wind magic, another terrific rune. North for a Gold Necklace and north more for Moonlight Weed.

As you are about to take the Moonlight Weed, Windy comes by and demands the Soul Eater. She brings Ted back out, but he seems weird. Ted demands the rune but choose not to give it to him since he seems possessed. The rune then beckons and McDohl and Ted talk to each other where Windy can't see. Ted has the Soul Eater consume his body, and Windy's plan is ruined. Soul Eater reaches level 4 and you can cast any spell with Soul Eater now. Windy tries to physically take the rune but she is blocked.

Milia grabs the Moonlight Weed and it is time to get out of here. Walk all the way back to Thrash and fly out of here.

Gregminster
Meanwhile, Futch is en route to get another ingredient, the Black Dragon Orchid. It is in the garden of the Emperor in Gregminster. Barbarosa is generous enough to let Futch flee after he catches him, but Windy is not so kind. She fires magic at Black and Futch as they flee, and the two go down.

Dragon's Knights Fortress
Thankfully, Futch is saved at the Dragon Knight Castle. Unfortunately, Liukan tells everyone what the third ingredient was. The third ingredient is a Dragon's Liver, and it belonged to Black. Black did not survive Windy's magic. Black though saved the rest of the Dragon's, they are awake and now the Dragon Knights will ally with the Liberation Army. Joshua joins, as does Futch and Milia.

Castle of Toran
Back at the Castle of Toran, Krin and Kasumi seemed to have found a spy. Go to the fourth floor and the spy talks since McDohl is here. Turns out this Taggart guy is a servant of Warren who is a friend of Viktor. Warren and Viktor lost to Kasim Hazil in the north, and obviously you need to save one of your big guns in Viktor.

Mathiu suggests that you 'train' for this fight. Agree to this hunch of his since he is generally right. Mathiu says to rest, but you can do some things.

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Kalekka
At this time, Leon Silverberg at the front of Kalekka should say something about how your army has grown. You need almost 90 recruits for him to say something. Then go back to the castle and talk to Mathiu. You can't talk to him about it when the plot is going on but he is free on the fourth floor before you go training for Kasim. Speak to him and he sends a letter with McDohl to bring to Leon.

Now go back to Kalekka to give Leon Mathiu's letter. Mathiu still does not trust Leon from the past war but he nonetheless knows his power as a tactician. Leon is impressed by Mathiu's respect for him and thus Leon joins your army.

Rikon
Enter Rikon and go to the Inn. Do you see a black shrouded figure to the left of the Innkeeper? If not, you either missed some recruits and need more, or you need to leave the village and enter it again and check a few times. If you have the recruits, eventually Clive shows up.

Seek Valley
You need a ton of bits to pull this off. With Moose, upgrade your hero's weapon to level 15. Then get Moose, Mose, Maas and Meese in one party. Like Clive and Leon you will also need about 90-100 characters for him to even want to join. But with all of those prerequisites met, bring those blacksmiths to Seek Valley and take that first east at the fork.

This time, Mace is proud to see his fellow blacksmith's and he joins up. You can now sharpen your weapons to the maximum level, 16.

Neclord's Castle
Having a Champion's Crystal makes this task less annoying (Escape Talisman's for some reason do not work in Neclord's Castle). But with 90-100 characters recruited you can get another character up here. Pesmerga is one of the most formidable heavy-armor, tank-type characters you can find. With the right number of recruits you will find Pesmerga near Neclord's piano, as he is in search of Yuber. Recruit Pesmerga

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Qlon Cave
Remember that hermit-looking magician in Qlon Cave? Go to him now that you have almost 100 recruits. He will join you outright. This is another situation where you might want the Champion's Crystal so you do not have to any random battles.

Castle of Toran
Back to the Castle of Toran after you finish up with those recruits. Return to your room, and Mathiu will approach you about something. Evidently a spy has emerged in the Liberation Army, and Mathiu wants to oversea the military maneuvers tomorrow morning at training. Talk to Mathiu in his room in the morning to head out.

Northern Checkpoint
Just as you begin training, Mathiu announces a surprise attack on the Imperial Army. Since there is an imperial spy in the Liberation Army, Griffith at the Northern Checkpoint has the wrong information and is not prepared for an attack.

Battle at the Northern Checkpoint
Griffith tries to stall, but your party presses on. You should have around 4x the soldier count as the imperials here, so just use your Ninjas to figure out what the enemy plans to do, and counter it properly. My copy of Suikoden tends to screw up loading out of this war battle, but mine is old.

After the battle, recruit Griffith to your army.

Castle Toran
Mathiu plots what to do. He sends Lepant and Humphrey separate ways to get Kasim's army's attention. Meanwhile McDohl will sneak in with Kasumi and Krin.

Northern Checkpoint
Re-enter Northern Checkpoint to get the Old Book Vol. 7.

Moravia Castle
North of Northern Checkpoint is Moravia Castle. Enter the cast and get the Pink Paint to the east. North of here is a place to rest and save. Return back to your castle to equip your characters properly if you did not get a chance to earlier. Also, drop off the Pink Paint as it is the final one for Ivanov. Ivanov gives you binoculars for this.

In Moravia Castle, go west of the entrance to get Taikioku Wear. Follow the path north and stick to it as it winds outside to the balcony. It will go a long ways until you eventually reach a Mega Medicine.

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Outside, Krin throws a rope across and you can enter the northwest area. Get the Needle inside, then continue to the next balcony. Eventually you reach the jail cell with Viktor, Warren and Vincent De Boule.

Meanwhile, Kasim Hazil is talking about the past with Mathiu. He will eventually have to surrender once McDohl and the reinforcements come in.

Northern Checkpoint
After you are done with Kasim, go back to the Northern Checkpoint. Max and Sancho will join you here. They look silly but they are actually the most powerful charge attack available to you.

Moravia Castle
Head back to the top of Moravia Castle. This may be a task you want the Champion's Rune for. Anyway, get the Mother Earth Crystal at the top and talk to Vincent De Boule. You just left him here when you escaped with Viktor and Warren.

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Castle of Toran
The empire is crumbling. Only Kwaba, Gregminster and the Floating Castle of Shazarazade remain.

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