Suikoden 3 Geddoe Chap 2 Le Buque Luc
Geddoe starts off at the Inn in Caleria. Speak with Nadir at the top - he is into theater, and you need a certain combination of age / gender to recruit him. Worry about that later. Talk to Ace and Aila at the bar to get them back in the party.
Check out the Trade Shop to meet Mike. He wants to play Kabu and he will join if you get 20,000 potch. This game can be annoying at first, but you will get the hang of it. The idea is to get at 9 (Kabu), or close to it. 7 or definitely 8 is generally good enough to rest on. And remember, if you have a score of 8 and get a 9, you have a score of 17 but 17 = 7. The best bet is to save, and just bet the max (9000 potch). You only need to win twice then. If you lose big, then just soft reset. Mike will join your group.
With Aila and Ace, go to the west part of Caleria with the stairs up to the strange merchant. Geddoe goes alone, to get 'fruit'. Also, a message from some guy. Return to the Inn to get Queen and Joker. A scene with Bishop Sasarai and Albert. The Harmonian Army is en route to grassland, to represent the great Hikusaak. It is time to leave Caleria for Le Buque, according to Geddoe's inside sources.
Rest up, because at the treasure is a Rock Golem. Rock Golem has an attack where he jumps to a location and does a spinning punch for about 100 damage to each. Use level 1 Shield Rune magic to get your group Berserked, and use Geddoe's best lightning magic. Joker can heal with the Water Rune, if you gave this to him like suggested. This fight is more grueling than difficult, so expect a bit of work to take this juggernaut out. Your reward is 90000 potch, Stone of Magic, Mega Medicine, Goss Rune, Blessed Helm, Blessed Casque, Blood Armor, Fine Chain Mail, Premier Leather, New Tunic, Silver Robe, Kite Shield, Gauntlet, Mega Medicine B x2, Mega Medicine B x2, Beautiful Kennel, ? Statue. Hopefully this is a Hex Doll S Statue or Knight Statue S. If so, DO NOT SELL IT. You need to place this in the altar room at Budehuc (up the stairs, first room on your left). Leave the room and do not enter it with Geddoe. Return later with Hugo after you recruit Melville and friends.
For Geddoe's group, the Chimera treasure boss is a breeze. You should have no issues trouncing it in a few turns if you are built up sufficiently. It's worth the trip if you're coming here to drop off the Knight / Hex Statue S at Budehuc. You acquire 85000 Potch, Mega Medicine D x4, Dancing Flames, Damaged Casque, Feather Band, DamagedChainMail, Fine Leather, New Robe, Boots and ? Painting.
Might as well bring an Escape Scroll and take out the BlueMantix quickly. Three turns max for Geddoe's party, and you get another 90000 potch, Killer Rune (very nice), Bandana, Premier Armor, Lightning Leather, Fine Robe and Medicine A.
You have done enough building up and gathering treasure. Head back to Mountain Path, and go north at the treasure boss to Le Buque.
Unfortunately the Rock Golem is back. Another long, drawn out battle but hopefully you can manage without any dangerous spots. Another 90000 potch for you, a ? Statue and a bunch of junk armor.
Take the path to Le Buque, and you will hear about the Mantor Trainers. Harmonia took them over and let them live despite being a part of Grasslands.
Immediately upon entering, Franz and Ruby attack you along with two other MntrLegnnr's and Mantor's. Franz should be easy to route early on, while Ruby has quite a bit of HP. These enemies do not take off much, so you should be able to beat them all in 3 or 4 turns and get to level 35-36.
Franz explains he was to attack anyone who entered the village of Le Buque. You also meet the masked Bishop, but he does not tell you what his name is.
Enter the village, and a scene occurs at the center of Le Buque. Franz leaves, and you can walk around the village. Go to the east part to check out the Item and Armor Shops. Probably a Premier Casque in the rarities here for you. Rest and save at the Inn, and speak with the people in the next room at the Inn for Script #4.
Go to the west part of town to see Edge and the Star Dragon Sword. Pay him 1000 Potch to duel him. This can be a tricky duel so that's why it helps to save to make sure. As usual, being conservative especially at the beginning is useful to learn what lines = what attacks for Edge.
After walking around the east portion of Le Buque, you will see Sarah go into the tutor shop. Aila runs after her, so follow her and speak. The masked bishop is inside, speaking some crazy talk about a million deaths.
At the center of the village, the bishop tells the Mantor Trainers that they will be granted second-class citizenship in Harmonia, if they succeed in the upcoming war.
Check the north part of Le Buque, west of the Inn. Iku and Franz speak about the upcoming war. Franz is excited, but you will talk to Iku some more in her house afterwards. You can listen to her, or check on the suspicious bishop outside.
Look by the armor shop, and a scene occurs with the bishop and a mantor legionnaire. Security from the 'altar' is being removed, so the party goes to speak with Iku about this altar. Evidently at Mt Senai, there is an altar that the Flame Champion was once at - Iku will take you there. After another scene in the front part of Le Buque, the Bishop leaves and you can check out the rune shop.
Take the east path north for a save point, then take the west path north to the next screen. Just keep heading north and you'll see the Bishop and Sarah walking from the east route. Ignore this east route and continue north.
As you near the next area, you find that you are being followed by the Bishop's guardians. It is Geddoe's rival Duke, along with Elaine, Gau and Nicolas. Choose the first choice to fight these jokers. Duke likes to use Lightning magic, so focus your attacks on him initially. A unite with Joker and Ace on Duke is very helpful on turn one. Save your magic for later in the battle when it is less likely to be interrupted. Joker can heal with the Water Rune, and you can have Geddoe use the Lightning Rune on Nicolas who likes to guard your physical attacks. For winning, you get some ability points and are allowed to move on obviously.
Up ahead, a battle against Sarah and the Bishop ensues. This is a scary battle - not one you are supposed to win, but you will get some decent rewards for your efforts if you do. First off, go after the Bishop. He has a brutal Wind Rune spell that you want to cancel. This dragon wind spell will slaughter your entire group except for Geddoe likely. The problem is, you can't send your force straight at the Bishop because Sarah will get in the way and act as a meat shield to give him more time to cast. So you will generally wipe out Sarah in turn one, but the Bishop will also probably get off his wind spell. It helps to have Freeze built up for Geddoe, as I managed to knock down the Bishop on turn 2 with just Geddoe and Jacques left. Once knocked down, you can use high-level lightning magic to defeat him.
After the battle, win or lose, the True Wind Rune is unleashed on your party. Leave Mt. Senai, save, and re-enter.
As you get to the point where the Bishop and Sarah were, you find Nemesis. Nemesis likes to use Lightning Magic and it is near-impossible to cancel out. Just use the first level Shield Rune spell to get your party Berserked, and pummel away. Using the Water Rune with Joker to heal when necessary. You should be in the 37-39 range, depending on whether or not you defeated the Bishop.
More importantly, grab the 75000 Potch, Stone of Skill, Mega Medicine B, Hunter Rune, Fine Helm, Custom Casque, Silver Hat, Byakko Chain Mail, Custom Leather, Custom Tunic, Blessed Robe, Mangosh, Winged Boots, Mega Medicine C x5, Script #6 (if you loaded Suikoden II data), and a ? Statue. The Custom-wear in particular are very nice additions. Use an Escape Scroll out.
Sell your excess gear, rest up, check out the Rune shop / Tutor if need be, and start heading toward Caleria through the Mountain Path. Near the main intersection, Joker and Ace confront Geddoe about what is going on. Too many shady details, and only the captain knows. Even he has only an inkling, but it seems to be all related to the Flame Champion and the fear Harmonians have of him. Another scene with Geddoe at the fire with the Flame Champion. Thus it is clear Geddoe has some past with this Flame Champion. Geddoe Chapter 2 reaches the end.