Suikoden III Chapter 4 Wyatt Luc Yuber
Flame Champion's Hideaway
All three characters are now at the FlameChampHdaway.
Sana tells of her husband, who chose to live and grow old with Sana. Scenes of the Flame Champion talking about the 50 year cease-fire agreement.
After this, you select who is to be the new Flame Champion. The choice is entirely up to you. As you know, Geddoe has the True Lightning Rune. Thus, if you choose him the True Lightning Rune transfers over to Hugo. Who you choose should be based on who you like and want to control more often than not going on. Generally I pick Hugo since Geddoe is a beast with the Lightning Rune, and the Water Rune fits Chris since her dad has it.
Save your game after this. Tough battles await.
Sana initially leads you to the FireRincar. Aka the True Fire Beast Reincarnated. Do not use Geddoe's top True Lightning Rune spells, instead, use the fire two which he has a lot of. Chris hopefully has a Water Rune for healing. Hugo and Chris can just melee attack when they are not healing. FireRincar likes to use an explosion type attack for 100 on everyone. Not that difficult really. You'll gain a few levels and a bunch of ability points for victory. Also, notice you likely have 999,999 potch with all three main hero's pooled. A Dragon Incense is dropped by the FireRincar.
Hugo or whoever will take the True Fire Rune and become the Flame Champion.
Alas, the Masked Bishop, Yuber, Sarah and Albert are onto you. The Masked Bishop summons three Chimaera. This battle can look near-impossible at first. But, you just need to get off Geddoe's level three True Lightning Rune spell. Sarah will use ice magic, or fire magic on you. Luc will use The Shredding, Yuber will attack or cast Lightning Magic, and you should have Chris heal while Hugo attacks. One of the big variables is Sarah. If she wastes a turn casting healing magic on turn 1, this will help you immensely as far as getting the jump. If you can get off Geddoe's level 3 lighting rune spell twice, that should be it for these three. You don't gain much EXP, but you get the satisfaction of smoking these three along with some of their monster friends.
After this, the gate opens up, and everyone teleports in. The evil quartet decide to leave.
Chisha Village
Save, then run up the hill. Turns out, the Zexens and Lizards are feuding a bit. A bit later on, a lizard runs in saying that the harmonians are attacking!
Speak with Sana by the Inn to organize your party. Then, talk to Caesar.
First war battle with Zexens and Grasslanders vs. Harmonia
The harmonians take off good damage here. You start off with the grasslanders, then the Zexens come to help. This is impossible basically, even if you manage to defeat a few units you will be overwhelmed as a whole and have to retreat to Duck Clan Village.
Duck Village
Save at the Inn, then see Salome and the grasslanders arguing. At the front of the village, you get word that a fresh group of Harmonian Troops have made their way near. At the Duck Clan Village, the group is still disorganized.
However, Caesar and Apple discuss the possibility of the Harmonians having a phantom army. Aila is here, and she is willing to find the caster like she did early on with Sarah.
The next war battle is just as difficult - you only have grassland units, and a few Duck Clan units. You will get slaughtered again, but the idea is to stay afloat as long as possible and then Chris will tell the grasslanders to flee to Brass Castle. Meanwhile, Hugo, Aila and friends go towards Sarah.
You will fight a group of Harmonians, who are easy to dispatch. Another battle, and then a battle against Sarah and some Harmonians. Sarah uses Flame magic, and even with a mounted Hugo on Fubar, the AI will attack the harmonian soldiers. So, she will likely get her magic off turn 1. But, once you get to attack her, Fubar and Hugo should be able to do it in one turn. And you will get to about level 45. Yuber saves Sarah, and it is time to go to Brass Castle now that the Harmonian spell has ended.
Brass Castle
Head up to the meeting room (Salome's room). After some talking, go back up there and put in Lucia, Beacham and Jimba. Now, return to the Bujutsu Teacher to build up all three. Then, go to the far east of Brass Castle to see Sergeant Joe.
Hugo is confident, and goes back into Brass Castle to give a speech. Talk to Caesar to change the units when you can. Try to spread out your forces evenly, but keep in mind certain characters like Fubar are really good. Whoever Fubar is with will carry you through the upcoming war battle.
War Battle vs. Harmonia at Brass Castle
You have a thin route to Brass Castle, and you'll want to keep it this way instead of going further east. The enemies are much easier than the last few times, but powerful nonetheless. Yuber in particular still works whoever you send at him. Use your Lightning Rune and Fire Rune on him.
Allies come from the northeast in the form of Hallec, Mua and Thomas. Lilly also comes from the southeast. The enemies from Harmonia retreat.
Lilly talks to Hugo (or the Flame Champion, whoever it is). Lilly, Samus and Reed join the 108 Stars of Destiny.
Back up to the meeting room (Salome's Room in Brass Castle). The group decides that Budehuc Castle is the best bet for our base of operations, since it is big and in the middle of Zexen and Grassland.
Duck Village
Form a group (with Fubar and Sergeant Joe) and then go to Duck Village. Speak with Rhett and Wilder, who Joe orders to Budehuc castle. They reluctantly join the 108 stars of destiny.
Get the Thunder Rune at the Crystal Shop. Then return to your castle of Budehuc.
Budehuc Castle
You are in the meeting room, and you can change the name of Budehuc Castle, or leave it.
Now, you can put in whichever party you want to go with your Flame Champion. Experiment with your members and try to use up everyone's ability points (makes them better for War Battles).
Mountain Path
Make the trip to Mountain Path, and begin to walk up it. Viki appears behind you. Tell her to go to Budehuc since she cannot teleport back to Jowston.
Duck Village
Take a detour to Duck Village and talk to the Alma Kinan girl at the Rune shop. She gives you a Silver Hammer.
Budehuc Castle
Back at Budehuc, give that Silver Hammer to Peggi. Now, you can sharpen weapons to level 15. Level 16 is the max, so this is a big difference.
Put Viki in your party, then go to where she teleports you (which is right in Budehuc Mansion). Have her go to Mountain Path. Now...another Viki appears? But she is younger? This is little VIki, and she brings big Viki back. Tell little VIki to go to Budehuc Castle to recruit her. Thankfully, she gives you the Blinking Mirror.
The Blinking Mirror allows you to return to Budehuc anywhere on the World Map. Say goodbye to the hassle of traveling around the map.
Mountain Path
Continue up the Mountain Path to fight the GhostKnght. The Ghost Knight is the new treasure boss. Still, this boss should be a pushover, and may last a turn or two. Bunch of awesome new Premier / Custom armor for you in the treasure.
Head towards Caleria, and you will come across Futch! Futch was in Suikoden I and Suikoden II, as well. His dragon Bright is here, all grown up from Suikoden II.
Caleria
Futch and Bright fly to Caleria with the Flame Champion. You will be sick from the flight, but he wants you to find Sharon.
Go ahead and you'll see her hiding behind the east wall. Speak with Sharon and follow her out of Caleria. Futch stops her. Tell Futch about your situation being the Flame Champion, and the three will join you. Futch, Bright and Sharon are recruited.
Budehuc Castle
Remember leaving an S Statue (Goddess S Statue, Knight S Statue, Hex Doll S Statue, etc) at Budehuc? You probably did this with Geddoe, as the Mountain Path treasure boss often drops S statues. Leave one at that top floor and enter the room later on.
This is especially entertaining with Hugo, as he bumps into Melville's dad Billy. He wants to play a game of Goppu, where the higher card wins. The goal is to collect as many total points as you can, so obviously when a higher card is at stake, throw down something big. If you can just get the three face cards, you are set. Save before doing this though, because if you lose Billy takes the S Statue and you have to find another! Otherwise, victory nets you Billy's services.
Vinay Del Zexay
Go to where Melville and Elliot play, by the Zexen Council. Turns out they are not there, so then go to where the Saint Loa Hideout is, in that alleyway. Melville and Elliot are then recruited to the 108 Stars of Destiny and they go to see Melville's dad Billy.
Great Hollow
Put Melville in your active group and Elliot as your support character, then teleport off to Great Hollow.
Elliot and Melville get to see Alanis. Her uncle is a lizard it seems. Not real uncle, but Alanis and family were captured. Hugo straightens it out for her family and Alanis joins the 108 Stars of Destiny.
Duck Village
Check out the back of the Inn. Hortez VII is back here after speaking with him at Duck Village, Chisha and Caleria. This time, lie about the location. Hortez walks off and it says Hortez has joined the 108 Stars of Destiny, finally.
Zexen Forest
Put someone with the Appraisal ability in your party (probably as a support member). Head to Zexen Forest (you will be on the Vinay Del Zexay side, if you teleport). Take the north-most path as you go east and you will see Goro, if you have not already. He is a bath maker and joins if you have someone with the Appraisal Ability. It's likely you got him earlier but he can certainly be recruited now.
Chisha Village
Put Mio in your support, and go to Chisha. Specifically, the item / armor shop and then go downstairs. Go north to the Inn area where there are a few rooms, enter one to find Tuta. He joins once he sees Mio.
Ancient Highway
When you are ready to continue on with the story, go to the Great Hollow and you will see Jimba running into the Ancient Highway (again, it's likely you already saw this event before the above recruits). Back at the Castle you are told to follow him inside.
The mysterious group is again at the door here. The Masked Bishop opens the door with help from the True Wind Rune.
Syndar Ruins
Save your game ahead, and as you see there are three clear paths. Ignore the first two paths west and southwest, but take the northwest path for a Byakko Chain Mail.
Back to the last intersection, and go northeast. Continue northeast and go southeast when you can, for Script #5 (if you loaded Suikoden II data). Then, take the east route across the bridge into the next area.
Continue to follow this until you reach a southeast route to Old Book Volume 4. Back to where you turned southeast, and then go west. Follow this until the path begins going south in the next area, then turn east. Follow this eastern route north.
The northeast detour ahead leads to a dead end, and the southwest one leads to an herb that may or may not be ready to be picked. North leads to a new area of the ruins.
As you get to the new area, Sarah comes out to block you. An important ceremony is ahead, so she summons a few Ghost Armors and Chimera's to do battle with you. Take out the monsters first, and if you have any luck Sarah will cast a healing spell on turn 1 instead of an attack magic spell. If so, this battle should be a breeze despite taking some early monster damage. An Armor of Rage is your reward for defeating Sarah.
Suddenly, everything gets icy. The party chases after Sarah, and when you gain control heal up and just head north.
Just like with the True Fire Rune, you have the True Water Rune boss. The WaterDragn has six Ice Pillars that will break on you for about 80-90 damage each time. And there are six of them that go each turn, so you can figure out that that is some major damage. Especially when the pillars tend to attack the same person. So, you might want to use Pale Gate magic or other attack-all magic to trim those down. Or, you can just go after the Water Dragon itself, as that ends the fight. A valuable Flowing Rune is your reward (high level water magic).
Caesar, Geddoe, Lucia, Apple and Chris run in. It seems the True Water Rune has been released, but you have some traversing to the north until you get there. Also, Luc makes his appearance.
Once you get to the True Water Rune, you see a passed out Jimba. An unfortunate set of events occurs, but Chris manages to acquire the True Water Rune (unless, Chris is your True Fire Rune user. If so, Hugo will acquire the True Water Rune). Suikoden III Chapter 4 then ends.