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March 25, 2009

Beginning Suikoden Tierkreis Walkthrough

I've started to warm up to Tierkreis while doing the Suikoden Tierkreis Walkthrough Guide. Sure it's annoying having another typical JRPG Hero and his kiddie friends. Hero is somewhere between Tidus and Vaan, with his 'we don't know until we try' attitude towards everything. The rest of the cast is done well enough, and the voice acting for most of them is something to appreciate. The opening doesn't drag on really, as the party starts exploring early on and runs into The Order of the One True Way. They are interesting antagonists, and you learn a lot about their followers in Grayridge and eventually Cynas. Seems there is an opposing group too that the Hero begins to lead at the Forest Ruins, members that can touch a book and gain Mark of the Stars power.

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Gameplay hasn't been difficult at all so far, even the few bosses fought. It's a different twist having a counting MP stat instead of level-based rune spells, and plus you can just buy / equip weapons which is very un-Suikoden like. Makes it seem more like standard RPG fare, not necessarily a bad thing though as it has enough of a Suikoden touch to remind you what you're playing.

Follow the guide above for recruiting characters. From the sounds of it, there will be plenty of miss-able characters out of the 108 Stars of Destiny.

March 11, 2009

Phantasy Star IV Rune Lutz Walsh Skills

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Rune Walsh joins early on, showing up at the destroyed village of Molcum. Alys quickly recognizes him and seems in awe of his presence, though how the two know each other is not detailed. Shortly after joining you, Rune's power is obvious. He has dangerous magic skills no one in your party has seen, and Hahn's techniques pale in comparison to Rune.

Rune leaves the party early on, but comes back later after the 'Alys event'. He stays in your party for good, and you learn a bit more about this mysterious wizard's past. Hard to believe the sixth generation Lutz is this arrogant, but this is confirmed at the Esper Mansion on Planet Dezolis. Chaz's quest becomes more clear at this point, with the wizard Rune at your side. Rune is arguably the most valuable member of your party (not to say that Rika / Chaz / Raja are slouches though).

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Like Hahn Mahlay, Rune is best-equipped with two shields. His cane is so weak not to mention it requires two hand slots. Just not worth the defensive drawback. Giving him two shields early on makes him an absolute terror to penetrate with his already impregnable magic defense. Rune has a ton of technique points at his disposal, and plenty of skills to use. He gets the absolute best techniques and probably skills too. No healing skills, but they can't make him perfect. He even has Hinas and Ryuka to exit out of caves / teleport around the world.

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Note that Rune is already at level 17 when he joins.

Rune's Skills
Flaeli -

Hewn -

Diem -

Tandle -

Efess -

Negatis -

Legeon - It takes until level 35 for Rune to learn Legeon, but it's hard to complain about this skill.

Rune's Techniques
Hinas - starts with this technique.
Ryuka - starts with this technique.
Wat - starts with this technique.
Arows - starts with this technique.
Giwat - Rune learns this at level 18.
Gifoi - Rune learns this at level 19.
Seal - Rune learns this at level 20.
Rever - Rune learns this at level 21.
Gigra - Rune learns this at level 23.
Nafoi - Rune learns this at level 25.
Nawat - Rune learns this at level 26.
Nagra - Rune learns this at level 30.

P Star IV Hahn Mahlay Motavia Academy

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Hahn Mahlay is a 24 year old scholar at Motavia Academy. Most of the early findings in the story for Chaz and Alys are found by Hahn. Bio-monsters are discovered at the Motavia Academy in Piata, and then the party sets off to find Alshline to restore Dr. Holt, who has all the answers according to Hahn.

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In battle, Hahn is very weak physically. He can become more powerful offensively with two knives, but is far too vulnerable defensively with that strategy. You are better served to give him two shields and have him use techniques like Wat, and use him as a healer.

Hahn is actually one of the better candidates at the end of the game when you have to choose between Kyra, Raja, Gryz and Demi. Raja is an absurd healer and really only he should be considered. But Hahn has all sorts of instant-death attacks, along with attack and healing magic.

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Hahn's Skills
Vision - A somewhat useful skill that Hahn starts off with at level 1. It makes your party more alert, increasing dexterity and likelihood of attaining a critical hit. Definitely helps for early bosses to use it and then start spamming Wat with Hahn.

Astral and Eliminate - Astral and Eliminate always confused me, since they do the same thing; instant death for the enemy. And Hahn has a few Vol techniques anyway. Clearly, Hahn is deadly. He learns Astral at level 29 and Eliminate at 30.

Hahn's Techniques
Gelun - starts with this technique.
Res - starts with this technique.
Wat - Hahn learns this at level 3
Anti - Hahn learns this at level 6.
Doran - Hahn learns this at level 7.
Zan - Hahn learns this at level 9.
Vol - Hahn learns this at level 10.
Gires - Hahn learns this at level 11.
Rimpa - Hahn learns this at level 12.
Rimit - Hahn learns this at level 13.
Giwat - Hahn learns this at level 16.
Gizan - Hahn learns this at level 21.
Nares - Hahn learns this at level 23.
Nawat - Hahn learns this at level 28.
Savol - Hahn learns this at level 33.
Nazan - Hahn learns this at level 37.

March 10, 2009

Phantasy Star IV Hunter Chaz Ashley

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Chaz Ashley is an energetic youth, just 16 years old, taken under the wing of the famous Aiedo Guild Hunter Alys Brangwin. The two of them begin their quest in Phantasy Star 4 in the town of Piata. Something strange is occurring in their home planet of Motavia, with the depleting resources and the bio-monsters roaming the land.

Chaz starts off weak, but soon you can tell he is going to be the hero swordsman of your group. His skills in particular are devastating, with Crosscut being a premiere attack for a good portion of the game (until he gets even better skills like Rayblade. His attacks generally take off the most damage, or up there with Rune's spells. And he gets the most powerful weapon in the game much later on.

That is not to say that Chaz is imbalanced. He has some mediocre healing spells, decent speed / defense, and has HInas and Ryuka to teleport out of dungeons and around the world map. This is good since his magic is often times neglected (though his Tsu / Thu magic can be serviceable in boss battles when he runs out of physical skills).

Chaz won't be using shields. He could equip a knife and a shield, but it is pointless with how powerful the Swords are in this game. Swords however require two hands so he cannot hold a shield.

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Chaz's Skills
Earth - Chaz starts off with this crappy skill. It can paralyze an enemy for a few turns or at little as 1 or 0 turns. It is not worth your time to use this skill, just attack.

Crosscut - Crosscut is where it's at. This is easily one of the top skills early on for any character, doing around 2x damage with 100% hit rate. Chaz does not start with many charges of Crosscut, so save it for when you really need it (bosses, or tough random fights if you really have to). Chaz learns this skill on level 6 and it will be useful for a long, long time.

Airslash - Learned on level 13 by Chaz. This attack does no more damage than a regular Chaz attack, but it hits all enemies with 100% hit rate. Thus, it is a useful skill to use when fighting multiple enemies, but not really worth using against bosses.

Rayblade - Chaz doesn't learn a skill for 14 levels after Airslash, but once he hits level 27 he gets a really nice skill. Rayblade does between 300-400 damage on any given enemy, with extra damage to undead enemies - quite a few in the Dezolis and later areas. This skill absolutely needs to be saved for boss battles, some of the later ones being awfully difficult, and every last Rayblade will help. Upon getting this you can start to spend more Crosscuts in normal battles, but you will still want to keep a few of them packed away for when Chaz runs out of Rayblade in boss battles.

Explode - Watch Chaz explode. This is an odd skill. Chaz basically becomes one of those Float Mines that you have fought in the past, and kamikazes his way towards an enemy. It works on both the mech-types and the Bio-Monsters, but it's usefulness is limited. You get it so late, not to mention you have but a few uses of Explode. Still, something to remember if you have a tough regular enemy you would like to kill instantly.

Chaz's Techniques
Res - starts with this technique.
Tsu - Chaz learns this at level 4.
Hinas - Chaz learns this at level 8.
Ryuka - Chaz learns this at level 9.
Anti - Chaz learns this at level 11.
Zan - Chaz learns this at level 12.
Rimpa - Chaz learns this at level 14.
Gires - Chaz learns this at level 16.
Githu - Chaz learns this at level 17.
Brose - Chaz learns this at level 21.
Gizan - Chaz learns this at level 23.
Rever - Chaz learns this at level 24.
Nathu - Chaz learns this at level 31.
Nares - Chaz learns this at level 36.
Nazan - Chaz learns this at level 37.

March 4, 2009

Phantasy Star IV Hunter Alys Brangwin

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The most famed Hunter in all of Planet Motavia is Alys Brangwin. Alys is a legend at the Aiedo Hunter's Guild and you will hear about her all over the planet. Despite her not speaking much of her past, it is often times brought up - like at Tonoe.

Alys fights with boomerangs / slashers. These are generally weaker, but attack all enemies on the screen. Alys starts off powerful, but by the time she leaves she has become somewhat weak offensively compared to your other choices. Still, she is a great fighter with some decent offensive techniques / skills. Most people won't level up to the point where they acquire all of Alys' techniques.

Always give Alys two boomerangs instead of one boomerang and a shield (and Kyra for that matter).

Alys' Skills
Vortez - About 3x normal damage for Alys, but on one enemy. Very useful for the few boss fights you have her. Alys starts with this skill.

Moonshade - Moonshade puts an enemy to sleep / paralyzes them. They may recover the next turn, or in a few turns. Works on all regular enemies. Alys gets this Skill on level 10.

Death - Simply takes out a regular enemy. You may or may not receive this Skill as she learns it on Level 13.

Alys' Techniques

Saner - starts with this technique.
Shift - starts with this technique.
Foi - starts with this technique.
Zan - Alys learns this on level 8.
Gifoi - Alys learns this on level 14.
Gizan - Alys learns this on level 18.
Nafoi - Alys learns this at level 22.
Nazan - Alys learns this at level 27.