Suikoden 1 Guide continued
Castle of Toran
Now that you have Lepant and Pahn, back to the Castle of Toran. On the 2nd floor, you will meet up with Varkas and Sydonia. They heard about the Liberation Army starting up here, so they wanted to come join. Time to hold a banquet for all of the new friends like Varkas, Lepant, etc.
At the banquet, talk to everyone and leave the room. An Assassin charges out to attack McDohl! Not to worry, he makes a few weak attacks and flees.
The next day, your friends line up to protect your room from an Assassin. Overkill just a little bit. With Gremio, go outside to the port to find an elf down.
Turns out the elf is Kirkis, and the army puts him in the Hero's bed to recover :) When he wakes up, he tells the Liberation Army about Kwanda Rosman in the southeast who plans to exterminate the elves. Something must be done, despite the fact that your army is too small to mobilize. Take a small party there first, starting with McDohl, Gremio and Kirkis. Choose three more members. I suggest Juppo for sure, so that you can recruit Meg. Then two characters of your choice, though I like to bring two characters that can use Unites (like Lepant / Eileen, Varkas / Sydonia, Tai Ho / Yam Koo). Lepant is another good character to bring since he can recruit Sheena in Seika.
Your first stop with Kirkis is at Kaku. Since you have Juppo in your party (hopefully), talk to Meg near the Inn. She joins you. Save your game, then go to the bar.
Remember where you played the dice game with Tai Ho? Gaspar is now here. He will play with you, and if you win 5000 bits he will join you. Again save, because of the unpredictable nature of this game. Hopefully you get lucky and beat him quickly - you earn the bits, plus Gaspar joins you. At your HQ, he plays this dice game if you want.
Speak with Sheena in the Inn. Lepant will watch this circus unfold, and then scold Sheena. Sheena then joins as per Lepant's order. Speak to the cook Antonio here. He mentions he wishes there was an Inn for him to work at. Return to HQ and talk to Marie a few times until she mentions not having time to prepare food. Now return to Seika and Antonio. He will now join and you have a cook.
Southeast to the Great Forest. If you followed the guide, you've been here before to level up with these tougher monsters. If you did so already these monsters obviously won't be too tough. But now with an elf Kirkis in your party, you can continue east instead of be in an infinite loop.
Continue east in the Great Forest and you will pass a log bridge, and Viki teleports in. Viki joins and teleports back to your castle. If you revisit the HQ, you will find that Viki can teleport you to previous villages you have been to. Very useful. East more when you get her, for a Gauntlet, and then south and east for an Escape Talisman.
West to continue on, grabbing the Needle and Water Rune Piece as you go. The path will wind back east, so grab the Fortune Rune Piece and keep going until you reach the Kobold Village. The Kobold Village is empty, except for one curious Kobold named Kuromimi.
Village of the Elves
Now that you are out of the Kobold Village, you are in the southeast part of the continent, a place you have not been yet. Go directly south (maybe a bit east) for the Elve's village.
As you enter the big tree of the Elves, you see the Elf King argue with Valeria who gets sent to prison. The elves aren't too keen on humans. Check out the Armor Shop if you want for a Magic Robe, then head north to the Village Chief and Sylvina. Your entire party gets locked up here.
In Jail, speak with Stallion and Valeria. Valeria seems to know a lot about General Kwanda Rosman, since she was a former imperial herself. She is sure that Kwanda is planning on destroying the elves from Pannu Yakuta Castle. The Burning Mirror is what Kwanda will use to fry the village. Search the jail cell afterwards and Sylvina will help you out.
Exit the jail cell and leave the Village of the Elves. Valeria catches up to you and joins. She is a tremendous asset as a fighter but you have to send one of your 3 optional members back.
Northeast of the Village of Elves is the Dwarf Trail...which of course leads to the Dwarve's residence. Take the northeast exit in the first area, then look northwest right away in the following area for a Feather, and north to exit.
Third area, look east for a Karate Uniform. North a bit more and west for a Sacrificial Buddha. North to exit. Now you have a few choices here, but first go west and north up a ladder for a Guard Robe. Down the ladder and east for a Killer Crystal (hard to see, but make sure you get it). Then go up that eastern ladder.
You are on the mountain top. Just go north in this first area and then look east for a Medicine. North in the next area for a Fortune Rune Piece then north across the steel bridge. In the next path you will find Kuromimi again. He is mad that the Dwarve's won't listen to him. Continue north and you will find a save point. Then east to exit.
Village of the Dwarves
Northeast of here is the Village of the Dwarves. At the Item Shop we can buy a Turtle Crystal which prevents status ailments but is pretty useless overall.
Talk to the Blacksmith Meese. Since Maas joined you, he will too. Why do you need multiple blacksmith's? Because they have different max levels. Maas' was 5, but Meese can sharpen weapons up to 9. The generic blacksmith here can even sharpen weapons to level 9. It is expensive but this is where all those bits from the Rockland Marco game pay off even more. Hopefully you got about 200,000 bits because you can then get a few characters to level 9 weapon with ease.
Check out the Armor Shop for some goodies like Half Helmet and Fur Cape. But talk to the Dwarf Elder at the north part of the village when you are ready. He asks you why you are at the Dwarf Mines and the party tells him that the Burning Mirror has been stolen from his vault. Naturally he does not believe you but if you break into his vault and get the Running Water Root he will believe your story and aid you.
North of the Village of the Dwarves is a huge vault. The dwarf lets you in.
Go down a few sets of stairs and you will come to three switches. Hit the middle, right, and left ones. Go south to get the Sunbeam Crystal and cross to exit. Down more sets of stairs until you see a door to the north.
You are now in a maze of sorts. Go to the southeast corner for a Blue Ribbon. Back west, then north for a Medicine. North more and circle around to the southwest corner for a Magic Robe. Take the northeast path to exit.
Down a bunch of stairs, now you have some platforms that move you around. Go south twice to take you to the Thunder Rune Piece. Now take the eastern platforms to take you to the southern area. Down more stairs, you are nearing the bottom.
Look for a Pointed Hat to the east, then a Skill Rune Piece north of that. Follow the path as it circles around for a Medicine.
The exit to the northeast leads to a weird gravestone and two switches. You need to rotate hitting them, not back and forth but you must figure out the order. The answer is left, right, right, left, left, left, right, right. The door then opens. At the four-way stop, go west for a Mega Medicine and east for 5000 bits. North for stairs.
At the next fork, go southwest for an Escape Talisman, then the southern stairs. Follow the path until you reach Gigantes, who looks like an old man on top and some sort of demon on the bottom. Throw all you have at this guy. He will use a physical attack and an attack on all of your members that takes off less. I had a Lightning Rune equipped on Luc and his Raging Blow did upwards of 1300 damage and Kirkis did 800 damage with The Shredding. This will quickly whittle down his 3000 or so HP. 3000 Bits is your reward, and you can continue north.
Take the left path for a Defense Rune Piece, then the center route for the Running Water Root. Use an Escape Talisman to leave.
Village of the Dwarves
The Dwarf Chief believes you, now that you have the Running Water Root. He tells you that the Burning Mirror can be stopped by the Firewind Cannon, but you must act quickly.
As you leave the mountainous area of the Dwarf Trail, you see a forest on fire. The party is smart enough to know what happened already.
Burnt Village of the Elves
As you return, you can tell something is amiss. When you get there, you find the village in ruins. Kirkis throws a ring away but Gremio tells him to hold out hope.
Leave the Burnt Village of the Elves, and then re-enter. Templeton is here now. She is a cartographer and gives you the Suiko Map. Now navigating the world is much easier!
Kobold Village / Great Forest
Northwest of the Elves Village to the Kobold Village. As you get here, Kuromimi is here but so are a ton of Empire Soldiers. Valeria leaves the party to sway the enemies but they attack you anyway. Kill off these soldiers, and then you have reinforcements in the form of Humphrey and Mathiu. Sylvina and Stallion are here too.
More importantly, the Liberation Army is ready to go head to head with Kwanda Rosman's Army with your new recruits. Give the order, and your first Army vs. Army battle is about to occur.
Liberation Army vs. Kwanda Rosman's Army
This is actually probably the toughest army battle, because you do not have Ninjas to see exactly what the enemy can do. But you do have a few Thieves that can either steal money or tell what the enemy is going to do. But they are not 100% accurate, sometimes it does not work. Army battles are essentially Rock / Paper / Scissors matchups, with bows being strong against Magic, Magic being strong against Charge attacks, and Charge being strong against Bows. Start off by using a Thief under the Other command. Krin will go check on the enemy. As stated above, he may not be successful or he may steal money. But if he says something like Kwanda's Attack, you know for sure it is going to be a charge. Thus, use Magic.
One big note about a strategy battle is your characters can die here. Not special storyline characters (like Lepant for example), but someone like Luc or Eileen can die if the enemy trounces you on one of your attacks. This is why it is so vital your thieves find out what the enemy is going to do so you can counter properly, if not it is guesswork. Also note though that you can power up your charge attacks with Mathiu. So long as Krin or Giovanni is correct, you should be able to get the upper hand quickly on Kwanda Rosman's Imperial Army.
Pannu Yakuta Castle
At Pannu Yakuta Castle, Kwanda runs to the Burning Mirror. Just as he is about to, the Windfire Cannon destroys the Burning Mirror. The Dwarf Chief comes up and laughs about it, and it's time for your party to go in and apprehend Kwanda Rosman. Gremio, Kirkis, Viktor, Valeria, and Kuromimi go with McDohl. This may be a problem if you were not using a character like Viktor and he has poor equipment. The other characters should at least have decent equipment, plus Pannu Yakuta Castle can provide us with treasure.
Take the left path in for a Steel Shield, then up the stairs and north for a Thunder Rune Piece. North, and you are now in the castle. Take the northwest door for a Medicine and the northeast for the Old Book Volume 1. Southeast room has a Gale Crystal, then go south to the southeast balcony.
Speak to the maid to rest. This is helpful for grinding around here if you need to. Now let's enter the first floor. Skip the first two paths west and east, but go north a bit and east for a Gauntlet. Northwest part of this first floor has a Half Plate Armor. Now go up a few sets of stairs.
Ahead is the Dragon, which likes to use a Lightning attack on one character for almost 100 damage and a fire attack on each ally for about 50 damage. This battle will be a war of attrition, in part because you probably don't have anyone here who can cast strong spells save for Kirkis if you gave him a Lightning or Wind Rune. 3500 bits is your reward.
Behind the king's throne and up the stairs. Before you go out on the roof, heal up McDohl. Also, give McDohl the best armor you have here. Now go out on the roof.
Kwanda Rosman The Insurmountable is out here. You are now in your first duel. It is also very rock paper scissors-like, with you and Kwanda using defend, attack, and desperate attack. Defend beats a desperate attack, attack beats defend, desperate attack beats attack. Your hint is what your enemy says. When they call you to attack, they are probably going to defend. Likewise, they will let you know when they are attacking. The hard part is guessing if they are going to attack or use desperate attack. If nothing else, be conservative and use defend, which reduces the regular attacks and does a counter on the desperate attack. Kwanda should give you a test if you are a beginner, but you should prevail if you are prepared.
Speak with Kwanda afterwards, as his Black Rune explodes. He seems to have regained his senses after this. Say 'something is not right' and then ask him to join you. It is clear he was manipulated and you want to recruit all the quality soldiers you can get. Kwanda is a powerful addition to the team, a defensive juggernaut that can fight in the front or back.
The first battle is a huge success. The kobolds are freed, and now you have a huge army back at the Castle of Toran. When you talk to Mathiu, say that wait, I have some unfinished business. If you choose to go you will automatically return to the Castle of Toran, but there are things you need to do on the way back.
Great Forest / Kobold Village
Since you have Kuromimi in your party, go back to the Great Forest. Check out the south house to meet Gon, a friend of Kuromimi. He will join you (he can use a unite attack with Kuromimi).
The Inn has a few strange characters. Speak with the tiger-like Fu Su Lu. He wants a ton of food (10000 bits worth). Again, hopefully you made a ton of bits at Rockland with Marco :). Make sure you recruit Fu Su Lu though, he is a good fighter. Rubi is here too but he does not respect Kirkis. Maybe come back later. The item shop here has a Wind Crystal and Hazy Crystal. Not much else to do so head off. Head through the Great Forest and stop off at Kouan.
You are much more powerful than you were when you were last here. So go to Lorelai at the Inn, and she will finally join you.
Last but not least, go to Seika. Mathiu's home. One of his students, Apple, is here. She will join you after some bickering. Back to the Castle of Toran. Suikoden I Guide continues back at the Castle of Toran.