Simple Augmented Reality
Visual Data Analysis
2009: (IT Council and SED sponsored a talk around this Horizon Report last year)
The Personal Web
Social Operating Systems
User Created Content
New Scholarship and Emerging Forms of Publication
Massively Multiplayer Educational Gaming
The Phones in Their Pockets
Augmented Reality and Enhanced Visualization
Context-Aware Environments and Devices
I was most interested in the near term trends and as I was reading the 2010 report I circled phrases that were meaningful to me:
- abundance of resources...is increasingly challenging us to revisit our roles as educators in sense-making, coaching, and credentialing.
- People want to be able to work, learn, and study whenever and wherever they want
- A faster approach is often perceived as a better approach....people want easy and timely access to...information
- informal learning..."just in time" learning and "found" learning
- need to emphasize critical inquiry and mental flexibility and provide students with necessary tools for those tasks
- digital literacy must be less about tools and more about ways of thinking and seeing, and of crafting narrative
- information is everywhere; the challenge is to make effective use of it
- skills related to finding, evaluating, interpreting, and repurposing the resources they are studying in partnership with their teachers
- Open content shifts the learning equation in a number of interesting ways; the most important is that its use promotes a set of skills that are critical in maintaining currency in any discipline--the ability to find, evaluate, and put new information to use.
- supported open learning
What would it look like if the Libraries created tools to help students and faculty in "skills related to finding, evaluating, interpreting, and repurposing the resources they are studying in partnership with their teachers"
What is our role in ensuring instructors and faculty have the skills discussed in this report?
What would it look like if the Libraries used "supported open learning"?