Want to get a group to generate ideas quickly and improve collaboration? Gamestorming might be right for you! I attended the gamestorming presentation by Jeff Stafford at the Quality Fair at UMN.
- Groundrules might be good place to start:judge later, avoid discussion, capture ideas, be specific, build, participate, set time limit and number your ideas.
- We played with Red and Green card a fun way for assessment of a large group whether it is a yes/no question or ready to move on, etc.
- Have you ever made it out of Target without spending $100? Rarely. Well, here we had to prioritize a list of items and collective only had $100 to spend.
- As the Libraries and units create a vision for the future during budget cuts I think these three questions were key:
This ties into the book I just skimmed, Ideaship: How to get ideas flowing in your workplace. Two parts that I agreed with in the book are:
- What are things we need to START doing?
- What are things we currently doing that we can or should STOP?
- What are we doing now that works and we should CONTINUE doings?
Another great resources besides the book Gamestorming (I just ordered the Libraries a copy) is creatingminds.org
- Get rid of the word "i": I is very divisive and does not build a collaborative environment.
- Ask for many solutions/ don't reject ideas/ask for more ideas: often there is no one right answer, and if we stop at the first suggestion we might miss another opportunity.
"Good ideas are common - what's uncommon are people who'll work hard enough to bring them about" - Ashleigh Brilliant