
I recently came across a fun website called Swagbucks! It's a website that works with companies to promote products, conduct surveys, and lead to other research work. Involvement with Swagbucks is rewarded by accumulation of "Swagbucks," which are earned through participation through the various activities presented to members. Here's a few examples:

Activities can range from 1 or 2 Swagbucks for watching a promotional video to 10 Swagbucks for playing an online game and into the hundreds for purchasing items from associated companies. This is a cool way to engage research participants.
The more I look at research and research techniques, the more I realize that research needs to become more interactive - just like other mediums. Research needs to engage consumers through interesting content, interesting methods, and clearly defined questions.
This is it. I'm signing off. My last blog post - it's bittersweet. Thanks for reading everybody - I hope you learned as much about research as I did through this process! :)



Why should it be surprising to us that news is moving towards social media? Why should it be surprising that it will "find us?" 
According to an article published by the Harvard School of Education, students have been getting a hands-on experience in a year apprenticeship in research resulting great student responses. Comments have been so positive that the course is in its third year. Students come into the class with varied research background, but novices are welcome. The course is so interactive and experience-based that almost all students feel a new-found respect for research and many continue onto careers in research. 


