The fun factor and design. The fun factor and finances. Like our parents did when we were children, a design firm or a client can always put a stop to any fun that you may be having. Being able to design under no restrictions or supervision, so to speak, is a designer's ultimate dream! We sign on to a client's project and we are expected to produce a development that comes from their head through our craft. While some of this work may be 'fun' for some, it may not be fun at all for others. It's something as a designer that we must face: giving up fun for an income.
It is said that a designer or artist's best work comes when there is an economical crisis (or at least from what this website told me). I came across an article on designboom.com that gives a variety of examples of art and design projects that deal directly with the dollar bill. One artist has even scribed the word "FUN" onto the back of a dollar bill. How ironic! I think that these forms of art are actually quite relevant to the relationship between money and fun. What is the line between having fun and having TOO much fun? These artists have gone against what the government has laid out for us as a currency and they have created what they want of the dollar bill in their own way, and for what? Well, I would think for fun! When do we decide that a project is worth our time and energy? Is it only worth it if we consider it fun?
'My money, my currency' by Hanna Von Goeler
In addition to this, I looked up some statistics dealing with graphic designers and finances from graphicdesignschools.com. What I found really came to no surprise, but it's interesting to look at some of the numbers and to relate it to "fun." Graphic designers earn an average of $46,750. Only the top 10% of these people make over $74,660. Most new designers start at $35,000. Now, I am not one to assume anything, but it's interesting to really take these salaries and then to think about a couple of things in regards to "fun." Would a person who is making $45,000 a year be working on projects that are more fun than someone making $96,000 a year? Is the individual that is making more money having more fun in his/her personal life? Again, I'm not one to assume, but they're questions that we can guess upon.
Obviously every person is different from another. We all have interests, desires, aspirations, etc. One individual may find the currency design and history as fun and enjoyable where another may not. What's the fiscal value of a project when we are presented with it? It is crucial that we understand that we may not be the moneymakers of the world and that we may have to sacrifice good fiscal opportunities to enjoy work and vise versa.
Money Design and History. Retrieved October 6, 2010, from http://www.designboom.com/weblog/cat/8/view/5440/money-design-and-history.html.
Graphic Design Career Statistics. Retrieved October 7, 2010, from http://www.graphicdesignschools.com/guidance/graphic-design-career-statistics.html.