Post-Storyboard: Lego Man Animation

Post story board Dig.jpg
Here is the Storyboard to the animation I did for my final with the boys from Northwoods.

Final Project: Media Arts Hands-on Investigation



For my final project, I put my teaching skills to use.  I visited Northwoods Children Services, as I have in the past, to do an original art lesson. I worked with they young boys on the Cheyenne team, they range in age from 7 - 12 years old. This time, being as pumped as I am about animation, we explored the concepts of animation.  During our introduction to the lesson, the children were so enthralled that THEY would be creating an animation.  We did my lesson in three different meetings, though we had up to three hours some days.

I based my two final lesson plans on the two different lessons I performed with the boys.

During our first day, I showed the children an introduction to animation.  I asked them what sorts of animations they knew and to name examples.  They did real well.  We then previewed motivational resources, all of the videos we viewed are on my blog.  During this day they children then built Lego creatures in preparation for animation.  They were encouraged to explore creative avenues in which their creature can move, and weather or not pieces would be added to the creature or subtracted during the animation.

The next time we met we then animated our Lego Animation.  With the camera on a tripod we took frame-by-frame shots for almost an hour and a half.  The boys did real well, until the end when it just naturally became time for the animation to come to a complete.  With well over 300 pictures taken, our Lego animation sure had time to turn into a compelling animation.




Thumbnail image for Thumbnail image for 32 Months lego 174.JPG


I posted a still of the process. The project is in two pieces. First is the Lego stop motion, and second is some fun Chalk art animation. 

Here is the Lego Iron Man animation
This is the first draft of the animation.  Since then the sound has been cut and the chalk and Lego animation have been added together. 

Lesson Plan OUT of Computer Lab: Chalk Art


Chalk Art: The Study of Time-lapse Animation

Grade 6-8
Four Classes

Focus: Children will learn the process of time-lapse animation. Through space, time, motion, light and sound each student will become acquainted with time-lapse animation and the qualities of stop motion animation. During the filming students will also be creating a stop motion animation.

Objectives:

a) Analyze the elements in media arts such as image, sound, space, time, motion and sequence (6.1.1.2.1).
b) Analyze how the elements of visual art including color, line, shape, value, form, texture and space are used in the creation of, presentation of, or response to visual artworks. (6.1.1.5.1)
c) Be an active participant in a collective work of art, students will learn how to collaborate with other artists creating one work of art.

Motivational Resources: Animation shorts, Pez website with stop-motion animations, ie : Western Spaghetti, Human skateboard; 8 Bit Trip lego animation on Youtube, classic stop-motion pieces, examples of Teacher's previous made stop-motion animations

Art Materials: Video Recorder, Tripod, Photoshop software, iMovie HD software, Sidewalk chalk, latter, 8.5x11 paper, large foam board, pencils, tape

Introduction to Lesson:
an·i·ma·tion (n): The act, process or result of imparting life, interest, spirit, motion, or activity.

Stop motion is a technique used to physically manipulate objects to make them appear as thought they move on their own. It is used as a frame-by-frame process where the object(s) are moved in small increments and each frame is photographed. Playing the frames as a whole sequence, the frame-by-frame creates an illusion of continuous motion. There are many types of Stop Motion Animation. And all are widely used today.

Different types of Stop Motion:

Object animation: involves moving animation of any non-drawn objects such as toys, blocks, dolls, etc. and are not as malleable as clay or wax. Object Animation is not meant to look like any type of 'character' being animal or human.

Direct manipulation animation: is a simplified graphic animation where the artist adds or subtracts to a drawing documenting the frame-by-frame image.

Clay animation: where each animated piece is a character made out of a malleable substance of clay, usually Plasticine clay.

Cel animation: is the original animation where each frame is traditionally drawn by hand.

Puppet animation: form of performance in which the artist manipulates puppets.

Time-lapse: is a cinematography technique where the frame is captured at a slower rate than play back. When replayed at normal speed time appears much faster and thus lapsing. i.e.: watching a fast pace flower bud bloom.


Variations of Stop Motion Include:

Stereoscopic: is a technique capable of recording three-dimensional visual information or
creating the illusion of depth in an image. Basically when you have to wear the 3D
glasses to watch something. The first all stop motion 3-D feature is Coraline(2009)

Go Motion: Creates a realistic motion blur between each frame, so it is not as choppy.
The main difference is that stop motion is made up of still images where as go motion
takes the frames while the object is in motion. Go motion was used in ET, and is rarely
used today.

Computer-generated imagery: 3D computer graphics, special effects, can be seen in movies,
television, commercials, video games, etc. It has pretty much made stop motion obsolete,
however stop motion is still used because of it's unique look. Example: Robot Chicken

Instructional Procedure for Art Making:

Class one: We will begin our lesson with an introduction to animation by observing Animation shorts from the Pez website with stop-motion animations i.e. : Western Spaghetti and Human skateboard. We will have a discussion about time lapse and stop motion animation. This day will be an introduction to the lesson. We will decide on a simple animation the children will do in chalk. Students will need to stay mindful of all aspects to the animation, and will be encouraged to consider a dynamic piece.

Class two: We will create a group storyboard. Students will be split into groups. Each group will be assigned a particular sequence. They will draw out frames onto paper, so by the end of class we will have one collaborative storyboard. Students will need to stay mindful of all aspects to the animation, through space, time, motion, light and sound. At this time our animation will be sequentially and precisely made. Our animation should be visually stimulating and dynamic.


Class three: In class we will shoot our animation. We will set up so the camera is recording us in real time, along with the teacher taking frame by frame shots for the stop motion. Each student will get a chance to create so many frames. The students will work from the storyboard groups, and draw out the sequence from the storyboard they created. One will draw the object, and then another student will white it out and draw the same object, transformed just a little bit. So on and so forth. This will continue orderly until we have moved our object to our designated place, and created our animation. We will need to make good use of time, for we will only shoot our animation on this day.

Class four: The Teacher would have prepared the animation in Photoshop, so on this day it is ready for the students to view. Time on this day will be spent with an Animation Premier. The class will view all the hard work in our animations. We will have a discussion on our process as a group. What worked in the process? What didn't work in the process? How could we improve this problem? Then we will watch our animation, and discuss further. What worked in the piece? What did the animators do really well? What stood out? As well as, what could the animator do better? What aspect could use improvement?

DBAE:
Art Production: Students are creating time lapse and stop motion animation.
Art History: Students are studying animation and its techniques.
Art Criticism: Students critique work of art.
Aesthetics: Students will gain an appreciation for time lapse and stop motion animation.


Rubric:
35% Participation: being present, participation in stop motion filming, beginning discussion
40% Quality of final animation
20% End evaluation and participation in final critique and viewing
10% Attitude and behavior during work days, willingness to overcome difficulties.


Bibliography:

The Art of Stop Motion Animation. http://www.pharosproductions.com/aosma/smhome.html

Stop Motion. http://www.stopmotionanimation.com/

8 Bit Trip animation. http://www.youtube.com/watch?v=4qsWFFuYZYI

Tim Burton's Vincent. http://www.youtube.com/watch?v=hD8uQzu0IL0

Lesson Plan IN Computer Lab: Lego Animation




Lego Animation: The Study of Stop-Motion Animation with
Emphasis on Individual Editing


Grade 6-8
Seven Classes

Focus: Children will learn the process of stop-motion animation. Through space, time, motion, light and sound each student will experiment and execute an individual project with the editing process.

Objectives:

a) Analyze the elements in media arts such as image, sound, space, time, motion and sequence (6.1.1.2.1).
b) Select a variety of software such as photo-, video- and sound-editing software, to create original products for expressive intent (6.1.2.2.2).
c) Create an original work of art in the editing process from a collective animation piece created by the class.

Motivational Resources: Animation shorts, Pez website with stop-motion animations, ie : Western Spaghetti, Human skateboard; 8 Bit Trip lego animation on Youtube, classic stop-motion pieces, examples of Teacher's previous made stop-motion animations

Art Materials: Digital camera, Tripod, Photoshop software, iMovie HD software, Lab of Mac Computers, Lego's, masking tape

Introduction to Lesson:
an·i·ma·tion (n): The act, process or result of imparting life, interest, spirit, motion, or activity.

Stop motion is a technique used to physically manipulate objects to make them appear as thought they move on their own. It is used as a frame-by-frame process where the object(s) are moved in small increments and each frame is photographed. Playing the frames as a whole sequence, the frame-by-frame creates an illusion of continuous motion. There are many types of Stop Motion Animation. And all are widely used today.

Different types of Stop Motion:

Object animation: involves moving animation of any non-drawn objects such as toys, blocks, dolls, etc. and are not as malleable as clay or wax. Object Animation is not meant to look like any type of 'character' being animal or human.

Direct manipulation animation: is a simplified graphic animation where the artist adds or subtracts to a drawing documenting the frame-by-frame image.

Clay animation: where each animated piece is a character made out of a malleable substance of clay, usually Plasticine clay.

Cel animation: is the original animation where each frame is traditionally drawn by hand.

Puppet animation: form of performance in which the artist manipulates puppets.

Time-lapse: is a cinematography technique where the frame is captured at a slower rate than play back. When replayed at normal speed time appears much faster and thus lapsing. i.e.: watching a fast pace flower bud bloom.


Variations of Stop Motion Include:

Stereoscopic: is a technique capable of recording three-dimensional visual information or
creating the illusion of depth in an image. Basically when you have to wear the 3D
glasses to watch something. The first all stop motion 3-D feature is Coraline(2009)

Go Motion: Creates a realistic motion blur between each frame, so it is not as choppy.
The main difference is that stop motion is made up of still images where as go motion
takes the frames while the object is in motion. Go motion was used in ET, and is rarely
used today.

Computer-generated imagery: 3D computer graphics, special effects, can be seen in movies,
television, commercials, video games, etc. It has pretty much made stop motion obsolete,
however stop motion is still used because of it's unique look. Example: Robot Chicken

Instructional Procedure for Art Making:

Class one: We will begin our lesson with an introduction to animation by observing Animation shorts from the Pez website with stop-motion animations i.e. : Western Spaghetti and Human skateboard. Our project is loosely based off the 8 Bit Trip Lego animation, this we will also watch. Students will create creatures from Legos in class this day. We will have a discussion of the animation process and what it entails. Topics also covered will be ways to manipulate and shape the Lego pieces to act as how the animator would like.

Class two: In class we will shoot our animation. Students will be reminded of creative ways to move their Lego creatures. The Teacher will mark the area of the frame with masking tape. We will split into groups and each group member will take a quadrant of our working frame area to manipulate. Each group will receive 20 frames to move, and then we will switch to ensure all get the individuals experience creating and manipulating the pieces. Depending on the number of children and amount of work area, each student may be able to dictate their own Lego creature. Students will be encouraged to creatively manipulate Lego pieces within the animation.

Class three: The Teacher would have prepared the animation in Photoshop, so on this day each student would have an individual copy of the class animation. Students will work in iMovie HD. They will import the class animation and begin the editing process. Emphasis will be applied to making individual pieces from the collective animation. Students will be encouraged to experiment with sound as they study motion, light, time and space within the editing component.

Class four: Students have a continual day in iMovie HD to work on their editing.

Class five: They will have yet another day to perfect their edits to really make them their own. Students will need to stay mindful of all aspects to the animation, creating sound effects, adding music, or perhaps turning the piece very abstract. Emphasis is on the individual really making a piece that is creative and uniquely theirs since each child has began with the same piece.

Class six: This is the last class to work on the edits. Students have been given a good amount of time to really work on these and make them their own with intense creativity. The sequence of their animation should be visually stimulating and dynamic.

Class seven: Time on this day will be spent with an Animation Premier. The class will view all the hard work in each-others animations. Each student will get a chance to present his or her animation and give a brief overview. We will have a critique after each piece. What worked in the piece? What did the animator do really well? What stood out? As well as, what could the animator do better? What aspect could use improvement?

DBAE:
Art Production: Students are creating stop motion animation.
Art History: Students are studying animation and its techniques.
Art Criticism: Students critique work of art.
Aesthetics: Students will gain an appreciation for stop motion animation.

Rubric:
35% Participation: being present, participation in stop motion filming, beginning discussion
40% Quality of final animation
20% End evaluation and participation in final critique and viewing
10% Attitude and behavior during work days, willingness to overcome difficulties.


Bibliography:

The Art of Stop Motion Animation. http://www.pharosproductions.com/aosma/smhome.html

Stop Motion. http://www.stopmotionanimation.com/

8 Bit Trip animation. http://www.youtube.com/watch?v=4qsWFFuYZYI

Tim Burton's Vincent. http://www.youtube.com/watch?v=hD8uQzu0IL0

Final Product: Project 3 Animation

Project 3 Digital Storytelling

In our Digital Methods class we were able to participate in the Fine Arts Academy's Digital Art Workshop, check it out on the Digital Arts Workshop Blog. We performed as Mentors guiding the students in artistic learning's of Digital Arts

We choose the story of Pinocchio.  Our theme was inspired by Roy Lichenstein's comic book style using primary colors and simplified forms.
We began with a story board:
Thumbnail image for Pinnochio_VisualPlan.jpg



Cow beam Animation.psd Claymation.psd


::Day One::
Tues Oct. 13

We met the children and dove in right away into Photoshop. I worked with two boys. It turns out they were the two youngest ones of the entire group. With that said, it seemed to take us a little longer than the other groups. But the b

oys had a really fun time making their animations, and once they understood that each new layer was another piece of a small animation. They enjoyed changing themselves into their alter egos.


::Day Two::
Tues Oct. 20

My partner Rachel and I prepared our Story Visual Inspiration Board. We have the story of Pinocchio. Our inspiration is derived from Roy Lichtenstein's comic book style. We have decided on using a primary color palette to enhance the story.

After all the groups pitched their story the children were able to choose the story they wanted. The rest of the time this day was spend in our small group discussing the story and our two children created their characters, which would end up being the two main characters.

The boy I was working with was able to draw his character by hand, and we scanned his hand drawing into the computer. He really enjoyed that since he was able to have more control over his hand drawing versus his computer drawing. He touched it up in Photoshop. He created this magnificent creature named Skullth. He's scary and dark, yet in the story he does silly things. It was exciting to see the children so interested in their imaginations and creating such fantastical characters.

skullth.jpg

::Day Three::
Tues Oct. 27

We came prepared with the majority of our backgrounds done. The children were able to work exclusively on the animations today in Photoshop. It took the entire class period this day to make just one small animation. It was a little testing for me, at that I was hoping to get much more completed. But it gave me some perspective that I needed to give the boy I was working with small tasks, so he could really dedicated his entire attention to and give the work his detail oriented skill.

Thumbnail image for Many cows.jpg


::Day Four::
Tues Nov. 3

I was pleased that we were given an extra week to complete our project. Time has defiantly been an issue I feel. We have been giving a lot of attention to every detail of our story hoping that it will string together cohesively. The first 30 minutes of this day we experimented with Claymation and did our stop motion clay photoshoot.

stop_skulluth-thumb-500x403-23410.jpg




The children REALLY enjoyed this. They were really hesitant at first, seemingly not knowing what to do or if they would do it right. We had to keep encouraging them. We had a Godzilla character that melted down into a puddle and POOF turned into a cow. Very humorous and the melting was extremely successful. Clay is really amazing to work with!

We then finished the last of the animations that needed to be animated with the children. My Partner and I were left to finish the rest of the scenes for the next week.

P1060156.JPG Claymation 2P1060183.JPG


::Day Five::

Tues Nov 10

The children finally were able to work in IMovie...something they had been waiting for. They didn't even want to finish the animations so they could start to play in IMovie!!
We gave each child the opportunity to edit their own version of the story. The boy I worked with was just ecstatic to edit...the effects and especially the music, which he had his heart on Eye of the Tiger as his song. And Ironically a mentor across the table had that very song for us to use!

I stayed over two hours after class this day to finish editing. Though the process can be long, it was very enjoyable to know that it was coming to completion. Our animation ended up being almost 4 minutes long...and needed subtitles to really tie in the story.

skulluth_computer-thumb-500x409-23400.jpg



::SHOW AND TELL::
Tues Nov. 17

I was able to show the boy I worked with and his father the child's edit of the animation. His father was so impressed that he created many of the scenes by himself. I really enjoyed myself at the Show and Tell. I was happy to see a fellow member of a community I belong to as one of the Parents there as well.

What a success our Digital Workshop was!! Though at times it was stressful for me, I think the hard work and dedication could really be seen in the work we presented. Surely all the hard work was not in vain.

I think I would set more time aside to plan out even more next time. I would say my group was well prepared every week, and I know I spend many hours at home working on our project. And yet, having this experience keeps the perspective in reality. These are still children we are working with. I think the next project I would simplify the story even more. And make more time to edit in IMovie.

I really enjoyed myself throughout this process and think it was such an awesome opportunity to actually be able to do this real children...and not just make lesson plans that have great risk of being lofty goals and unreasonable expectations. Thanks for this opportunity of growth to my teaching skills.



Animusic

Animusic

I've known about Animusic for some time now, and anxiously awaiting Animusic 3.

Animusic is a music-driven computer animation.  It is a computer animation where virtual instruments play their own music.  Not only is it very progressive with odd metered music, but all of the musical instruments are animated to the actual notes and positions they would play as a real world musical instrument.   Even devices that are only able to exist in the computer realm have a system of quantified notes. I have watched them again and again (really, many times) and still, honestly still, I see new and understand the animation each time I watch it.



Pipe Dream is Amazing and memorizing because of its musical accuracy. (Animusic 2)

Resonant Chamber is one of my favorites to watch, the only problem is I wish I had more eyes to watch and study multiple areas at once. (Animusic 2)

Acoustic Curves  is from Animusic 1, lovely to listen to AND watch.

The Accuracy of these STILL amazes me. They are really playing their music.

Gyro Drum: FOR THE DRUMMERS OUT THERE! This is insane! What the whole piece.

I think the Youtubes kinda lag compared to the DVD, so the precision may not be visible at its full potential.


Stop Motion Animation

We did an in class demo of stop motion using two pairs of shoes.  Each class member was able to take turns in moving the shoes a few frames each.  Paired with some music and we have ourselves a little and fun dancing animation!




an·i·ma·tion
(n): The act, process or result of imparting life, interest, spirit, motion, or activity.


Stop motion is a technique used to physically manipulate objects to make them appear as thought they are move on their own. It is used as a frame by frame process where the object(s) are moved in small movements and each frame is photographed.  Playing the frames as a whole sequence, the frame by frame creates an illusion of continuous motion. There are many types of Stop Motion Animation.



Different types of Stop Motion:

Object animation involves moving animation of any non-drawn objects such as toys, blocks, dolls, etc. and are not as malleable as clay or wax. Object Animation is not meant to look like any type of 'character' being animal or human.
 
Direct manipulation animation is a simplified graphic animation where the artist adds or subtracts to a drawing documenting the frame by frame image.
 
Clay animation where each animated piece is a character made out of a malleable substance of clay, usually Plasticine clay.

Cel animation
is the original animation which is traditionally draws each frame by hand. 

Puppet animation the form of performance in which the artist manipulates puppets.

Time-lapse
is a cinematography  technique where the frame is captured at a slower rate than play back. When replayed at normal speed time appears much faster and thus lapsing. ie: watching a fast pace flower bud bloom.

 


Variations of Stop Motion Include:


Stereoscopic: is a technique capable of recording three-dimensional visual information or
creating the illusion of depth in an image.  Basically when you have to wear the 3D
glasses to watch something. The first all stop motion 3-D feature is Coraline(2009)

Go Motion: Creates a realistic motion blur between each frame, so it is not as choppy. 
The main difference is that stop motion is made up of still images where as go motion
take the frames while the object is in motion.  Go motion was used in ET, and is rarely
used today.

Computer-generated imagery: 3D computer graphics, special effects, can be seen in movies,
television, commercials, video games, etc.  Pretty much has made stop motion obsolete,
however stop motion is still used because of it's unique look.  Example: Robot Chicken



Websites About Stop Motion:

The Art of Stop Motion Animation

StopMotion.com


First Stop Motion (1898):

The Humpty Dumpty Circus 1898


Classic Stop Motion:

Rankin/ Bass Rudolph

Ray Harryhausen



Modern Stop Motion:


EatPES: Home of the Twisted Films of PES
          Western Spaghetti. (Winner of
          Roof Sex. (20 days of solid filming over a 3 month period)
          Human Skateboard.

8 BIT TRIP!

1500 hours of moving legos.


Tim Burton's VINCENT

Tim Burton's Nightmare Before Christmas

Gumby

Wallace and Gromit

Her Modern Elegance, Oren




Backwards StopMotion

Robot Chicken

South Park: Guitar Hero



Stop motion has been a widely used process since the early 1900's when it was developed.

The Process of Old School Classic Stop Motion
   an excerpt from artofstopmotion.com

"Willis O'Brien's technique comprised mainly of building miniature settings and animating his puppets within them. For many scenes, if humans needed to be present, he ingeniously integrated rear projection screens into his miniatures and hidden projectors would project the live action clips one frame at a time. King Kong brilliantly demonstrates the use of this system. The process, however, became a bit prohibitive in cost. 

Ray Harryhausen needed a way to integrate his creatures into settings without the need to build many elaborate miniature sets, the reason for this being that the film he was scheduled to work on, The Beast from 20,000 Fathoms, had a miniscule budget. He finally devised a process of his own, which is still used today, the split-screen rear projection system.

This process consists of shooting locked down plates in which to incorporate the model(s). The plate is projected onto a rear screen and a wooden frame holding a removeable sheet of glass is placed in front of it. Mr. Harryhausen would then calculate where the creature was going to appear. If the creature needed to appear behind a series of buildings, he would break the plate up along this line, eventually blocking off half of the image. Let's say he blocks off the botton half of the plate first using black paint on the glass. (this will prevent that section of the film in the camera from being exposed). He then places the model between the sheet of glass and the rear screen and he aligns it so it will appear to be behind the buildings. When he looks through the lens of the camera, he'll see the top half of the plate, the partially obscured dinosaur and an irregularly (in this case) shaped mask covering the inferior portion of the frame. He will then proceed to animate the model and when finished he will replace the sheet of glass in the frame with it's exact opposite. A black mask will be covering the top portion of the image. Mr. Harryhausen will then complete the process by rewinding the film he shot and reexposing it, but only filming the bottom half of the plate on this pass. When developed and projected, the creature will appear to be incorporated into the background plate. Needless to say, this process saved time and money and created a totally realistic effect and all in-camera. And for those who are familiar with Mr. Harryhausen's work, he named the process Dynamation for most of it's use and Dynarama on The Golden Voyage of Sinbad."

~theartofstopmotion.com





Small animation in photoshop.

Here is my first attempt at animation, I hope there will be many more to share!

animate_tquade.mov