Society v. Violent Video Games

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In class we have talked about the effects of different types of media on children. We saw that after watching violent programming the children mimicked the moved they saw. Most were able to take this evidence and conclude that violence should be taken out of media available to children.
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This is not an easy task when trying to make laws. In the United States a law involving the infringement of any amendment in the bill of rights must undergo what is known as the "strict scrutiny" test, in which the state must show compelling interest in removing a right. This topic came before the US Supreme Court in June, and it was decided that a law that had been put in place that made attaining violent video games the same as attaining pornography was unconstitutional.
Supreme Court Ruling
The vote was 7-2, with the majority saying there was not enough proof that these games lead to violence later on in life. The Justices reviewed material which showed that the games clearly caused a raised aggression level in the children. The link between causation and correlation is undeniable, but the majority opinion states that this correlation only lasts for a few minutes. There is no way to tell if these few minutes of increased aggression, with no real violence shown, could lead to committing crimes or an aggressive adulthood.
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The majority also stated that violence in children's media has always existed; just look at the endings of most fairytales. This goes to show that even if we as psychologists can see evidence, vast amounts of research are needed before laws can be changed to best put that research to use in society.

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Great connection to what's going on in law!

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This page contains a single entry by Joe_Harvey published on November 6, 2011 5:44 PM.

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