During this weeks discussion we debated the long time dispute of violent video games and their affects on behavior. While some say that violent video games are positively correlated with violent behavior I would have to disagree. Instead of the video games causing the behavior I would infer that it is the environment and the lifestyle of the gamer that affects behavior.
Those who play countless hours of video games lack the interaction with others unless it is done through gaming and the attendance of school. Those who play video games for a majority of their time also lack interaction with their family in which they may only see them at the dinner table or any other required family tradition. My point being is that the lack of emotionally pleasing interactions can lead to depressive and or self-destructive behavior which can then lead to violence.
However, this isn't necessarily the child's fault. The potential reason for playing video games in the first place is due to a hostile home environment where the parents either neglect or abuse the child when interacted with one another. Bullying may also be a cause in which the child continuously goes to a hostile school environment and the only way to cope is to stay home and play in his or her fantasy as a level sixty warrior in World of Warcraft. These hostile interactions can lead to self destructive behavior as the child has no one to turn to but only the gaming console that has always been there for them.
So with these thoughts in mind who could blame a child for showing aggressive behavior when they have no emotional connection in their life. Now granted I am not saying this occurs with every child who plays video games but I am saying that those who believe that video games cause violent behavior need to account for other variables. I myself am a gamer and yes even though I get angry like every other human being I have not been involved in any juvenile or violent activity due to the healthy environment that I was raised in. Therefore, violent behavior is not caused by the content but the environment in which the games are played in.