Many decisions we make concerned with the future focus on one important aspect; children are considered the future, and therefore we must consider their benefit when making decisions. One problem in particular concerns the role of violent video games leading to aggression in adolescence. Some research has shown that violent television programs and video games can prime the idea of violence as well as increase their overall arousal and energy. Children who have played violent video games also show less sensitivity to the negative aspects of violence. It is also plausible that these violent paraphernalia equip children with the strategies for becoming violent.
Contrastingly so, other research has put forward the idea that violence may be a result of a third factor. It is possible that a causal relationship between violent video game and aggression does not exist. One source states that depression may be a cause of aggression in children.
This matter prompts me to question the validity of tests. One researcher studied aggression by measuring how loud blasts were after playing violent video games however, how accurate are the measurements of aggression? How else can aggression be measured? Additionally, is it possible to have a participant play video games and not respond aggressively subsequent to the game? Are these participants further studied for other effects in response to these games? Furthermore, can parenting that includes reinforcement and punishment counteract the effects of violent video games on aggression?