Are Wii fit yet?
The virtual personal trainer has arrived.
The very smart people over at Nintendo have to be smiling right now. The Wii, their most current video game system is selling like hotcakes, even more than two years after its original release. Based on motion control, the Wii has given video game and sports fans the opportunity to bowl, swing a baseball bat or play a virtual golf game in the comfort of their own living rooms.
At the end of last month, however, Nintendo took things one step further by releasing Wii Fit — a video game that literally forces you to get off the couch and stretch, walk, run and twist atop an electronic platform that automatically reads your movements (and even measures your weight and body mass index, when such horrors are asked of it). While you’re doing this, your electronic avatar is responding in kind on the television screen. Basically, if you do toe-touches on top of the electronic platform, your cartoony representative is doing toe-touches on the screen. And don’t try to cheat — the all-knowing Wii Fit board will call you out on it.
This marriage of video game and actual, honest-to-goodness exercise landed in the Brisbois household a few weeks ago. Given to my wife as a Mother’s Day present from the lot of us (I realize on the surface that this probably seems equivalent to buying my hard-working wife a Swiffer as a means of not-so-subtly suggesting she do more cleaning, but she has had the Wii Fit release date circled on her calendar for some time and asked for it as a supplement to her daily exercise routine, thus justifying the giving of what some might take for a potentially insulting gift), Wii Fit has taken over and then some.
My daughters ask to use the thing daily, and dive into it with fervor when given the chance. Heck, we’ve literally removed furniture from our living room to clear enough space for the game’s myriad exercises and activities. (During football season, I watched the Patriots on a sectional sofa; I now watch baseball on a mere couch.)
Of course, after watching the women in my life use the thing day in and day out, I toyed with the idea that I should try out Wii Fit for my own benefit, the results of which I have recorded for you here:
Activity 1: Ski jump
I watched my wife do this one, and thought it would be easy one to start with. You stand on the Wii Fit board crouched down as if you were downhill skiing, before standing up straight at the proper time to simulate the “jump” portion of the event. It’s all a matter of timing: Do the right thing at the right time, and you don’t end up a giant snowball at the bottom of the virtual hill. Simple, right? Well, let’s just say I ended up rolling enough snowballs to make Frosty and a five-person family to go along with him. The timing was a little tricky; maintaining balance after the initial stand-up-straight-to-simulate-the-jump was where I continued to falter again and again. Eventually, I did land on my skis, but couldn’t even break the top 10 distances that my wife and eldest daughter had already racked up.
Activity 2: Strength training and balance
With my balance officially out of whack, Wii Fit (I love how Nintendo is determined to put “Wii” in front of proper nouns with the same frequency “Le” was used in Pink Panther cartoons), recommends moving onto exercises that will help strengthen such a weakness. As a result, the next activity I select has me balancing on one foot on the Wii Fit board, while pointing my right hand horizontally out in front of me, and my left foot pointing the opposite way behind me, before switching hands and feet. Standing on my left foot was no problem. My right foot, complete with trick ankle? I fell with a thud. Twice. Hello, Embarrassment. Stick around for a while, we’re about to become real familiar with each other this afternoon.
Activity 3: Weight and BMI
After my tumbling incident, I figured it would be easier just to stand on the board and do nothing. Time to check my weight and body mass index. After a few seconds of standing there, Wii Fit spits out some distressing news, highlighted by my 7-year-old daughter innocently asking, “Daddy, what does ‘obese’ mean?” I hadn’t been this ticked off at a video game since that mushroom-headed guy told me the princess was in another castle at what I assumed was the end of the original “Super Mario Bros.” On the plus side, nobody was physically hurt during this one, and I figured this was great preparation for when Nintendo gets around to releasing, “Wii Stand There And Take Your Lumps.”
Activity 4: Hula-hoop
I’ve never ski jumped in my life. I’ve never ever taken a yoga class. One would think that if there were any chance of injury, it would involve subjects such as these, areas in which I’m a novice. I’ve actually used a hula-hoop before; I was probably 6, but I can still chalk that up as experience. So there is no shoes reason I shouldn’t be able to pull this one off, right? Well, two minutes into standing on a platform and rotating my hips in a circle like a Laugh-In extra, and I began to wonder if I hadn’t knocked a major organ out of whack. I limped off the Wii Fit board, clutching my side.
Activity 5: Jogging in place
The description says it all. You stand in back of the Wii Fit board and jog in place on your living room floor, which is somehow picked up by the board’s sensors and relayed to your onscreen avatar. With my asthma inhaler firmly in hand, I’m able to get through this one without injuring myself. An added cars bonus, this one seemed to do a good job of simulating real outdoor exercise without having to actually venture outdoors. How do I know this? Simply put, I can’t breathe.
Activity 6: Power off
Body battered, ego bruised and lungs pretty much emptied, it’s time to end today’s experiment with Wii Fit. Perhaps tomorrow I’ll take another crack at hula-hooping without injury. For today, I’ve had enough.



