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June 18, 2008

Are Wii fit yet?

The virtual personal trainer has arrived.

The very smart people over at Nintendo have to be smiling right now. The Wii, their most current video game system is selling like hotcakes, even more than two years after its original release. Based on motion control, the Wii has given video game and sports fans the opportunity to bowl, swing a baseball bat or play a virtual golf game in the comfort of their own living rooms.

At the end of last month, however, Nintendo took things one step further by releasing Wii Fit — a video game that literally forces you to get off the couch and stretch, walk, run and twist atop an electronic platform that automatically reads your movements (and even measures your weight and body mass index, when such horrors are asked of it). While you’re doing this, your electronic avatar is responding in kind on the television screen. Basically, if you do toe-touches on top of the electronic platform, your cartoony representative is doing toe-touches on the screen. And don’t try to cheat — the all-knowing Wii Fit board will call you out on it.

This marriage of video game and actual, honest-to-goodness exercise landed in the Brisbois household a few weeks ago. Given to my wife as a Mother’s Day present from the lot of us (I realize on the surface that this probably seems equivalent to buying my hard-working wife a Swiffer as a means of not-so-subtly suggesting she do more cleaning, but she has had the Wii Fit release date circled on her calendar for some time and asked for it as a supplement to her daily exercise routine, thus justifying the giving of what some might take for a potentially insulting gift), Wii Fit has taken over and then some.

My daughters ask to use the thing daily, and dive into it with fervor when given the chance. Heck, we’ve literally removed furniture from our living room to clear enough space for the game’s myriad exercises and activities. (During football season, I watched the Patriots on a sectional sofa; I now watch baseball on a mere couch.)

Of course, after watching the women in my life use the thing day in and day out, I toyed with the idea that I should try out Wii Fit for my own benefit, the results of which I have recorded for you here:

Activity 1: Ski jump

I watched my wife do this one, and thought it would be easy one to start with. You stand on the Wii Fit board crouched down as if you were downhill skiing, before standing up straight at the proper time to simulate the “jump” portion of the event. It’s all a matter of timing: Do the right thing at the right time, and you don’t end up a giant snowball at the bottom of the virtual hill. Simple, right? Well, let’s just say I ended up rolling enough snowballs to make Frosty and a five-person family to go along with him. The timing was a little tricky; maintaining balance after the initial stand-up-straight-to-simulate-the-jump was where I continued to falter again and again. Eventually, I did land on my skis, but couldn’t even break the top 10 distances that my wife and eldest daughter had already racked up.

Activity 2: Strength training and balance

With my balance officially out of whack, Wii Fit (I love how Nintendo is determined to put “Wii” in front of proper nouns with the same frequency “Le” was used in Pink Panther cartoons), recommends moving onto exercises that will help strengthen such a weakness. As a result, the next activity I select has me balancing on one foot on the Wii Fit board, while pointing my right hand horizontally out in front of me, and my left foot pointing the opposite way behind me, before switching hands and feet. Standing on my left foot was no problem. My right foot, complete with trick ankle? I fell with a thud. Twice. Hello, Embarrassment. Stick around for a while, we’re about to become real familiar with each other this afternoon.

Activity 3: Weight and BMI

After my tumbling incident, I figured it would be easier just to stand on the board and do nothing. Time to check my weight and body mass index. After a few seconds of standing there, Wii Fit spits out some distressing news, highlighted by my 7-year-old daughter innocently asking, “Daddy, what does ‘obese’ mean?” I hadn’t been this ticked off at a video game since that mushroom-headed guy told me the princess was in another castle at what I assumed was the end of the original “Super Mario Bros.” On the plus side, nobody was physically hurt during this one, and I figured this was great preparation for when Nintendo gets around to releasing, “Wii Stand There And Take Your Lumps.”

Activity 4: Hula-hoop

I’ve never ski jumped in my life. I’ve never ever taken a yoga class. One would think that if there were any chance of injury, it would involve subjects such as these, areas in which I’m a novice. I’ve actually used a hula-hoop before; I was probably 6, but I can still chalk that up as experience. So there is no shoes reason I shouldn’t be able to pull this one off, right? Well, two minutes into standing on a platform and rotating my hips in a circle like a Laugh-In extra, and I began to wonder if I hadn’t knocked a major organ out of whack. I limped off the Wii Fit board, clutching my side.

Activity 5: Jogging in place

The description says it all. You stand in back of the Wii Fit board and jog in place on your living room floor, which is somehow picked up by the board’s sensors and relayed to your onscreen avatar. With my asthma inhaler firmly in hand, I’m able to get through this one without injuring myself. An added cars bonus, this one seemed to do a good job of simulating real outdoor exercise without having to actually venture outdoors. How do I know this? Simply put, I can’t breathe.

Activity 6: Power off

Body battered, ego bruised and lungs pretty much emptied, it’s time to end today’s experiment with Wii Fit. Perhaps tomorrow I’ll take another crack at hula-hooping without injury. For today, I’ve had enough.

February 05, 2008

Why Finding A Demo Game, For PSP To Download, Can Be A Chore!


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The frenzy surrounding the PSP games console has now reached dizzying heights. Everyone, whether young or not so young, have all received a great sense of enjoyment out of the device.


And as a result the Portable Sony Playstation (PSP), now has such a wide range of games made available for its format, that it should come as no surprise that there are many PSP game demos out there.

Basically, a game demo, is a small sample of the full games release. Usually game demos have only the first and/or second stages of the full game available for you to play; others give only limited playing options (you then have to purchase the full release to get all of the playing options).

Still, searching for a PSP demo game can be laborious, since there are so many options out there! So if you like the PSP, and you like console games, where can you start to look for some free PSP demo games?

Well, here is a three step guide to helping you find the PSP games that you want:

STEP ONE - Find Large Official Download Websites.


Despite there being a great many websites out there, all hosting game demos for download, there are only a couple of official ones that I would recommend.

First off, one good website that has a lot of PSP demos available is www.Download.com; they are a large site, and do not allow any illegal copies to be made available through their website.

The second, is a popular freeware website called www.free-windows-games.com that has an ever expanding catalogue of free for download computer game demos.

STEP TWO - Use The Search Engines.


You other option is to simply do a basic internet serach for demos. However, you should be cautious and wary of anything you download from a website. If they aren't a major or an official website company, you may simply be downloading a virus that can cause your PC problems.

STEP THREE - Buy a Magazine


Your final option is to look at gaming or computing magazine. Usually, large computer gaming companies issue their game samples to these magazines, in an attempt to reach their readership. So have a browse through the magazines rack, next time you visit your local store, and see whats on offer.

So as you can see, demo games are easily available, and can be a great way for you to try before you buy; allowing you to see if a game is fun enough for you to spend your cash on!


January 28, 2008

Games and the Begining of Time

Microsoft XBOX
Games have always played an integral part of man’s childhood. It started with sticks and stones and with time evolved into powerful mind stimulating games that could be played indoors. Not all children are physically capable of playing all kinds of outdoor games which they fantasize of. With imagination comes invention and with that the birth of video games, where one can sit at home and experience everything outside it.

In 1949, Ralph Beer got an idea to build a kind of game set into a television. It was eighteen years later that many actually worked on the idea to turn it into a reality. Willy Higinbotham designed a kind of tennis game which could be played on an oscilloscope. From then on many people started developing similar kind of video games. But what mattered more than just the people inventing it were the companies manufacturing these video games. The original companies who started mass scale production of these video games are Atari (an American company and one of the first), Sega (which became very successful in the field), Magnavox (a Phillips company) and Nintendo (one of the leading video games manufacturer). Soon a new era of video game technology started off with the invention of the Video game consoles. A video game console is a dedicated electronic device designed to play video games where the output is basically through a monitor of some kind like a television or computer screen. The main input device is a controller (like joysticks, paddles, light guns, steering wheels etc.). Video game consoles started of around 1972 onwards like that of Magnavox Odyssey, Coleco Telstar etc. soon getting upgraded to cartridge based 8-bit console systems like Atari 2600, Intellivision, Vectrex etc. which later developed into 16-bit systems like the Sega Nomad, Supervision, Phillips CD-I etc.

Then came the 32/64- bit consoles like the Wonderswan Color, Nintendo 64DD, Apple Pippin etc leading to the modern era of hand-held PDA technology based video game consoles developed by companies like Microsoft (the Microsoft Xbox -2001), Sega (Sega Dreamcast) and Sony (The Play station). Then is the present technology of modern portable video game consoles with in-built hard drives of which the most popular are the Microsoft Xbox-360 and the Sony Play stations.

The Sony Play station 2 (a predecessor to the Play station 3 set to be released in spring 2006) was first released on March 4th, 2000 in Japan. Soon it had become one of the most popular products becoming the most selling video game console of the present generation selling over 900,000 units in the first week itself. It successfully competed against the then Dreamcast technology though its ability to play DVDs. Though the Sony Play station 2 had inferior graphics as compared to the Microsoft Xbox- 360 but it has a wide collection of different kinds of games pertaining to various genres. In 2002 Sony launched the PS2 online adapter to compete with the upcoming online consoles developed by Microsoft. In September 2004, with the launch of the best selling game Grand Theft Auto: San Andreas, Sony released a new smaller PS2 also later manufacture of better versions which were slimmer. The basic features of the Sony PS2 includes its ability to read both CDs and DVDs, its support of PS1 memory cards, USB and IEEE 1394 expansion also replacing its earlier version Dual shock controller with Dual Shock 2 controller with upgraded shoulder and D-pad buttons also upgrading software allowing faster playback and finer textures and better graphics for the Play station games. The Sony Play station 2 also has the feature of online gaming using the Network adaptor built into the SP2. The Sony PS2 also has released a Linux operating system version along with an Ethernet adaptor and also a free YaBasic interpreter on the bundled demo disk which allows simple programs to be created for the PS2 by the end-user. Also a port of NetBSD project is made available in the PS2. Also mp3 and Divx movies and homebrew programs running in consoles with a modchip installed can be viewed on the Sony Play station 2. Additional controllers, modem, DVD remote control, memory cards, antenna cables, component video accessories, headsets etc. are made available as additional hardware in the SP2.

The Microsoft Xbox 360 is Microsoft’s latest video game console released in November 2005. This piece of modern technology game console is all set to compete other such consoles such as the Dreamcast and the Sony Play stations including the Sony Play station 3 due to be released in spring 2006. The Xbox 360 has features which include a hard drive, online gaming support, headset, a wireless controller, Ethernet cable. Its hardware is based on an IBM power PC- based CPU and also a graphics processing unit equipped with 512 MB of RAM and also uses DVD-ROM support for game software. It comes at a modest $399.99. It has the ability to support up to four wireless controllers with USB support just like the Sony Play station 2 though it has wireless technology and green LEDs. This console comes with a detachable external hard disk drive allowing storage of games, movies, videos and just about everything. Additional hardware includes audio and video cables for extra support, a rechargeable battery pack, memory units, and universal media remote via IR etc. The DVD-ROM also supports other formats like the CD-ROMs, MP3 etc. The Xbox 360 has a 7.95 GB of storage available on the DVD though the upcoming consoles like the Sony Play station 3 will use about 25 to 50 GB Blu-Ray Discs. The Xbox 360 is totally portable just like the PS2 weighing a mere 3.5 kg. The X-Box 360 also comes with Media Center Extender capability and also opens up facilities of custom music plugged in with mp3 players; ipods etc. through USBs and has the additional feature of backward compatibility. While each console is struggling to keep up the competition with the others in the market, the Sony Play station and Microsoft Xbox 360 have emerged as the leading sellers in the video game consoles market. Comparing both the products is nearly impossible owing to their unique features compete each other in their own way. With Sony all set to release the Play station 3 in 2006 the question is as to who will rule the gaming market of the future?

While the Xbox 360 clearly has better graphics than the PS2, PS3 completely beats the Xbox when released with support of true 1080p displays though the Xbox HD media center extender clearly makes the Xbox 360 the master of digital media allowing external mp3 player connectivity for custom music while the PS3 has no feature as such. The Xbox is powered with a 3.2 GHz PowerPC with 3 dual-threaded processor cores while the PS3 has a 3.2 GHz Cell processor with 7 synergistic processor cores (not directly compared with the Xbox). While the clock speed of the Xbox is 500 MHz that of PS3 is 550 MHz. But the Xbox has video RAM of 512 MB RAM while PS3 comes with only 256 MB whereas the video memory bandwidth is almost the same. Then the Xbox comes with one 100 Mbps Ethernet port while the PS3 comes loaded with a 1 Gigabit Ethernet port. Cost wise the PS3 is aimed to hit the markets with a low price as compared to the Xbox 360 though it is expected that Microsoft would reduce their prices once PS3 is released to stay in the competition. So as far as graphics are concerned the Xbox comes loaded with ATI graphics core while the PS3 puts up a pretty decent competition with its NVIDIA graphics processor. Memory wise the Xbox beats the PS3 with its huge 512 MB of dedicated memory as compared to the PS3’s 256 MB of XDR memory. When it comes to the Networking part the Sony PS3 is all determined to maintain the top position with its built-in Ethernet adaptor which includes an 802.11 b/g wireless adaptor while the Xbox 360 includes only the adaptor while the wireless comes at an added extra price tag.

Overall it is nearly impossible to make a choice between these two fully loaded tech-gadgets of the Next Generation. Which of these will make it to the topmost position would only be decided since Sony released its Play station 3 in 2006.

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January 25, 2008

Violence and Video Games...

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Have you as a parent wondered what is going on with all these nasty and violent video games lately? Are you taken aback by some of the content your teenagers are playing with in their video games? Does it at least bother you a little bit?

Personally, I have often watched the Video Game reviews on G4 DirectTV Channel and have thought that some of the games were over the top [sex, blood and guts] but then again that is why they sell so well. And we have an entire group of kids blasting their Gangster Rap Music too, so there are issues everywhere. Certainly I am not one to single out an industry. But I do concur that it would be much better to have folks.

All things in moderation really; having impressionable minds of human children play destructive, sexual and violent games can be problematic, but since the species is problematic in those regards it stands to reason that some violence impressions can help with the balance and reality of the world we live in too. One parent recently stated in an online think tank on the subject;

“What is worse is that it teaches and reinforces that it is FUN to kill, maim, and inflict pain.”

Myself, I have noticed that those who like to kill things do indeed get a rush out of the taking of life, even from smashing a bug on a sidewalk or in hunting. In sports we teach thru a positive reward system [trappings of victory] that it is fun to inflict pain. So, the virtual reality extension of such perhaps simply encompasses another group of people, kids who were not big enough, agile enough, early uses of dexterity or athletically inclined to play football, a chance or outlet for any pent up aggression, which they had no escape for previously. Now then is that bad or good? Or is it being taken too far as the video games make such acts okay in the VR World and an impressionable mind, which is straddling the two worlds might or will develop a mindset that such violence is okay?

Maybe we as parents should perhaps put a little more emphasis on the subject matter that we allow our kids to have in their video games. Video games can become addictive and problematic for teens and it is the parent’s responsibility to see that these things do not get out of hand. Please consider all this in 2008.

Nice sites to visit... Memory Game World and Brain Teasers.

January 22, 2008

Are you addicted to shooter games or fighting playing games online?

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If you are one of those video games aficionados currently addicted to shooter games or fighting playing games online, you are not alone. Games like “Fight Night 3” from Xbox 360 or perhaps the worldwide Xbox favorite “Halo 2”, that is still making history through the fun play of both national and International audiences through online multi-gaming experiences. Not only can you start having the excitement of playing it with your brother or friend back home, if you are in the states you can play with Canada, Pakistan, China, Australia, Brazil, Puerto Rico and many other places to shout “I beat you and I will beat you again”, “Wow you are really horrible, even my 10 years old brother can beat you with his eyes closed”, among many other adrenaline “Who is the boss” type of rush comments to a guy thousands of miles away from you.

Personally, one of the best games for Xbox 360 right now is “Fight Night 3”. That is if you are into the adrenaline mode and like to sweat when things are not going the way you like in one of those Roy Jones Jr vs. Oscar De La Hoya types of matches. In that video game you can choose from over twenty plus fighters and you get to re-live old time matches along with ESPN commentators, Madison Square Garden at your back and even pre-fight weight count rumbles. It does not get any better when you see our Oscar De La Hoya being beaten in a pre-fight weight certification area, and then you live when De La Hoya hammers and beat to the punch Joe Frazier and Ali. Not sure how that comes close in our reality world, however, I believe that is of interest to any boxing fan wishing to encounter and position themselves in matches where the differences are between 40-50 pounds between opponents. One of the most realistic developments through the game is when a fighter is delivered an uppercut upon being low on stamina and has a major cut in one of the eyes. You will hear the sound of the head currently having a 4th of July explosion while seeing all the ketchup spread all over the air in slow motion before the fighter gets KO to the floor. Some make call this game exciting and others see it just to violent even for grown ups.

Then there is Halo 2 still with a worldwide video games buzz. This game has been so successful that they are even in the final stages of finishing the production of the soon to be released “Halo 3”. If Xbox 360 console was hard to get even four month and even five months later after launch, I can’t imagine the best game ever to hit the Xbox market being re-released in a final version shortly. The beauty of this whole Xbox addiction remains through games like Halo and subsequent versions. Not only you get hooked one, two or three hours without having nothing to drink or eat, but time passes and immediately upon finishing or taking a break you think that you have only played 15 minutes.

Are games like these addictive or therapeutic? In my conclusion as a gaming fan and video games addict, it is both therapeutic and addictive at the same time. It is my believe that many of us mix positive therapy and addiction as equal words with the same definitions. In all, Xbox 360 games along with their many competitors will remain a force to a billion dollar market that should never stop growing. Games like Halo and Fight Night 3 are here to stay. Have fun while you have the fortune and time to enjoy them.

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January 14, 2008

Why I Like "Being The Game"

Sometimes at night, while I sleep, I dream that I am the point guard on Michael Jordan’s Chicago Bulls. Other nights, I bat cleanup for the Chicago White Sox. If that isn’t busy enough, I still often find time to quarterback Jimmy Johnson’s Dallas Cowboys.
The bad thing about my dreams: they end.
By no means am I a professional athlete. Yet almost every night, I watch myself on TV draining three pointers, hitting towering home runs, and throwing sky scraping touchdown passes with the best in the game.
I realize all my sports dreams are make believe. I live for life’s little pleasures.
The tiny light at the end of my tunnel is thanks to today’s digital technology. I can become a professional athlete by creating myself in a video game.
I’m not the only person to do it, or to have ever done it.
Joffrey Lupul is a winger for the Anaheim Mighty Ducks. In addition, he is also a featured athlete in EA Sports’ NHL 2004.
“I used to create my own player and try to make it look as much like me as possible,” said Lupul in an interview with John Gaudiosi of ESPN Gamer. “I guess now I won’t have to do that.”
Sports video games have been evolving since “Pong,” a tennis-like game where two players use long bars to defend their end of the screen from what vaguely resembles a ball. It debuted on the Atari game system in 1976. In 2003, the top-selling game of the year was EA Sports’ Madden NFL 2004, which sold over 1.3 million copies in its first week.
Unlike me, many athletes today do not need to create a digital image of themselves to be featured in a game. Today’s popular sports video games have the characteristics of all active players. Professionally licensed games even have players’ accurate height, weight, and hometown. The best games even feature individual trademarks of certain players, like Vince Carter’s classic double-handed sky point after a furious dunk, or Ichiro’s bailout first step as he swings at an inside pitch.
“When I was a little kid, everybody could do the same dunks and lay-ups,” said Jay Williams in an interview with Patrick Hruby of ESPN Gamer. Williams, formerly an NBA point guard, plays video games daily as a diversion from the rigors of rehabilitating his left leg following a 2003 motorcycle accident. “I remember last year, the game version of me was doing the same hand gestures I do.”
The NCAA prohibits endorsement by its amateur athletes, but that doesn’t mean collegiate athletes are less fortunate. All the player attributes are there, only the names are deleted to protect the unpaid.
Jason Colson is a 6’1”, 215 pound, sophomore tailback who proudly wears No. 24 at West Virginia University (WVU). In EA Sports’ NCAA Football 2005, his name has been changed to “HB #24,” but the height, weight, and class rank are all the same. When No. 24 steps into the backfield, the game player knows they are about to hand off to Mr. Colson.
“As a youngster, I never pictured myself being in a video game,” said Colson. “It’s cool playing as yourself.”
Today’s younger athletes have grown up in the video game generation. All of them have memories of playing games as kids and teens. Many still play.
“One of my favorite game players growing up was Terrell Davis in the Madden games,” remembers Kay-Jay Harris, another WVU tailback you can find in NCAA Football ’05, starring as “HB #1.” “[Davis] never looked like he was running that fast, yet no one could catch him. Our running styles are similar.”
Most athletes play video games the way most gamers play: as entertainment, for fun. In WVU’s football player lounge, a PlayStation2 (PS2) is plugged in next to the team TV. Several players take the games they play on the screen as serious as the games they play on the field.
Ray Lewis, whose spastic pre-game dances and primal, near death-causing hits on the field make him one of the most intimidating players in the NFL, is also known to be one of the most competitive video game players in the league. Lewis hates to lose at anything he does. Thanks to his competitiveness on the field and in front of the screen, Lewis became the first defensive player to be chosen as cover man for the 2005 installment of EA’s Madden NFL series in August.
Video game popularity with athletes has soared because of the free time they have in the off-season.
“[Games are] relaxing. It’s pure entertainment. This is the way you kill four, five hours,” Lewis said in an interview with Matt Wong of ESPN Gamer. “You have your boys over, you have your kids over, and you have a big tournament. We might have three TVs going.”
“I played [EA Sports’] MVP Baseball 2004 all summer long, and Rasheed Marshall and I played MarioKart on [Ninetendo] Gamecube for a week straight,” said Harris. “I could play games like that all day, 10 straight.”
Games are clearly the best cure for the off-season blues, but many athletes see the benefits video games have as recruiting tools.
“Video games can be a positive influence for younger kids, who might not have started skating yet,” said Minnesota Wild center Pierre-Marc Bouchard, in an interview with Gaudiosi. “If you get into the realism of the video games, kids might try street hockey and eventually graduate to the rink.”
The National Hockey League has been entrenched in a lockout since Sept. 16. With no end in sight, holding the interest of young fans will be crucial to its future. While it seems possible that the entire 2004-2005 season could be cancelled, fans can still find excitement by turning on their PS2.

“It’s tough to replicate the battles along the boards in video games,” said Eric Staal in an interview with Gaudiosi. Staal plays center for the NHL’s Carolina Hurricanes. “But if kids don’t know anything about hockey, [video games] are fun to play because it’s up and down action and scoring goals.”
Microsoft’s Xbox, PS2, and GameCube allow sports to be played year round. Fans can get their fix at any time of the year with a simple flip switch. Indeed, they are simulated, but the World Series can go on in the dead of winter, and hockey games can hit the ice in the scorch of summer.
For athletes, video games can help them stay entertained, or distracted, when they aren’t on the field.
For future athletes, gaming consoles provide the ultimate first step to falling in love with a sport.
Video games allow all who play to live outside themselves. Armchair quarterbacks become heroes. On the field quarterbacks get the opportunity to dominate their most hated rivals. Everyone can live out dreams in cyber world they never could on the field.

About The Author


Alex DeMarko, Marketing Intern

Advanced Internet (gamecheats00004.com)

Public Relations Major at North Virginia University (Assasins Creed)

jwayne3@yahoo.com

The views and opinions expressed in this page are strictly those of the page author. The contents of this page have not been reviewed or approved by the University of Minnesota.